Tip: If you want an area at the highest resolution possible (zoom level 20), but the area you want is to big to fit in the screen....zoom out until your area fits in the screen, then hit L. This will lock the viewport and now you can zoom into 20 (you wont see it zooming in, but just do it), and you will see it start downloading all the map tiles at Zoom level 20, for your entire area! Then when finished, hit E like in this video.
@@mboyd6 Yes it's handy to know. There are probably some limitations with it, in terms of the size of the area. Limitations imposed by either Google or your machine specs. But I have found locking viewport at 17, then zooming to 20, works fine. If I go below 17, it sometimes works, sometimes crashes Blender. If I need an area that big I just do it in sections, and join it together later in Blender (Core i7 laptop, 16gb ram, 512gb SSD).
@@BH-dsk Yea that's what I was thinking with doing it sectionally. I went as low as 22x zoom but I didn't see much if any difference in quality after 20x. I managed to cover quite a bit of land thanks to this technique so I won't have to stitch planes together as often. I'm trying to recreate my town and surrounding suburbs so I can put it into a game I play and I needed high quality reference images to go off of
I did something like this 20+ years ago: USGS data massaged into a file format that POV-Ray could digest. Most of the time went into writing the macro to convert the files. Now I'm running Blender 2.90 and life is getting better all the time!
That makes flight simulator 2020 even more impressive. Being able to automate this kind of process and produce decent results worldwide is almost unbelievable
Wow, I had no idea GIS and Blender were compatible. This is mind blowing! GIS is really unstable software, so being able to just import it into a free program like Blender is an absolute game changer!
You made my job easier, I was modeling buildings manually and it took a long time, I loved this tutorial. I'm from Brazil and I haven't found a Brazilian tutorial as good as yours. Thank you so much.
@@rigomortisfxstudios its not height thats the problem its the complexity of the objects i can go to the Burj Khalifa and it works fine but is just a cylinder thats a "mile" high
Wow. Forty years ago, all that was very sensitive military technology used for terrain-matching guidance. Aside of a relatively small number of people, nobody knew what DTED (digital terrain elevation data) and DFAD (digital features analysis data) was. And now, we (including me) can use it at home. Thanks for the tip
The number of tutorials I have seen on how to use Blender GIS, and you are the first, literally, the first I have ever found, that mentions using the "G" key to search for a location. In other tutorials, the search box just pops up with no mention of how the got it. THANK YOU!
Try also blender-osm addon mentioned in the beginning of the video. It's free and much more powerfull in processing OpenStreetMap buildings. Get it at gumroad.com/l/blender-osm.
Please give a followup after 5 months. How has that turned out for you? In my personal experience, starting to use blender was akin to a manually-powered rollercoaster: the initial learning curve was like having to push the whole train to the top of the main hill by yourself, but as soon as you get used to the control scheme and the basic shortcuts and the existence of (oh my god the best thing in the world) the spacebar menu/search, suddenly you're breezing through the work and all of the modelling becomes 10-30x faster and smoother than in any other modelling tool. What's yours experience, and the experience of your team?
@MidnightSt Ok, my answer is not what you expect. I got this video in my recomendations when I was searching for VJ Loops, I don't even have blender haha. Sorry dude, I might try it in the future
@@killspiritproject it's free! you can just download it and do the tutorial. you don't have to become a 3d animator, being in the habit of doing random tutorials will give you powers
I think its way more useful for urban and transport planners than to animators. I'll still keep using other software like civil3d and qgis, but damn with this I could rapidly create sketches that clients will love
@@coolcat-nq4mj What he means is that smaller companies or individuals who create games as hobbies and such now have a resource to add a map into their game based on a real life location rather than spending years minimum trying to recreate it themselves lol
very impressive. As a GM who run my own homebrew, this will allow me to make large cities and settlements easy. And to look like they make sense. Awesome find. Thank you.
Or did you just start thinking about such a project because Google began giving you subtle nudges by presenting bits of information here and there? Hmmm.
tiredlocke Me and my friend talking about how to weaponize chlorine: Google: “Hey, there’s a sale for a 4-gallon drum of chlorine not even 5 kilometers from your current position!”
This is a treasure finding this video. Big thanks for uploading this. This is exactly exactly exactly what i needed this past week. You have no idea how useful this is. Golden, big thanks.
This is great, thank you for making the video I never knew you could do something like this, I have been slowly building a map of my town in blender for like 3 months now
Beautiful. Around 4:08 it is like a slice of something organic or an organic circuit board of sorts. The way the roads cut through volume of the buildings is great.
I've been messing around with this for a bit, it doesn't really work for smaller towns, not being able to recognize quite a lot of houses, but thats to be expected with a satellite image of a middle of nowhere town. For big cities like new york or tokyo it works like magic, I could imagine 5 to 10 years from now running a single script, it scans and builds a map like this, but also compares the scale and silhouette of the buildings to a library of skyscrapers and streets and swaps out the blocks with high resolution buildings.
Hi! Do you recommend some specifications from a notebook, like video or core? Can I do this shit gtx1050 4gb and i5-8000? I'm looking for come tips to buy a notebook Thanks
Thanks a lot mannnn! This is one of the greatest tips. Short with great info! I just downloaded the Blender from this Video and the plug-in and follow your steps. It takes just like not even 3 min to process all this thing (in the small study area) Subscribed and I am looking forward to the more awesome video of yours!
I wonder how you could integrate routing in this ? or export that into executable / standalone application ? looking forward to more of your content - Subscribed !!
Wow I’ve been trying to figure out shapefile imports to blender for so long, and have even tried and failed to figure out blender GIS (import was confusing). This is fantastic, thanks a million for the tutorial!!!
I use Blender very regular and must say this is one of the most impressive parts I have seen from it. I only have 2 questions, What version of blender are you using? And what kind of specs on a Desktop/Laptop do you need to run it? Thanks for the video BTW :)
(not a lawyer) gpl3 applies to the use of the source code of the addon, not to the products created with the tool, those are yours to keep. However you'll need to look into the licences of the map datasets, before you can use those. I know at least the Google Street view images are limited in use. If anyone has looked into this further, please comment further.
@@1ns4n3ed If I didn't misunderstand it, in this demo video, the photographic base image was Satellite imagery (but (c) Google? it appears you could start off with a different choice) and not really "there" any more in the final scene; the elevation data is from NASA surveys and therefore PD, I suppose; and the buildings are based on openstreetmap and quite ... open
now see i can animate in peace now, you just need to do a tutorial about interiors in houses and im good to go to create my 2f animation without worring about making a 3d,love that thanks bro
It crashes Blender a lot, but it still manages to be fascinating and potentially useful. I've been playing with it recently after seeing this video; thanks for introducing me to it.
So this has been in my recommended for half a year now. I study Geoinformation. This Semester I have a course where this will come in EXTREMELY handy. So thanks youtube for being so annoying with your recommendations I gues... And you for your video :D
"Overpass query failed, ckeck logs for more infos. " this mistake appears after my attempts to get OSM data. For different locations and scales. Logs are clear btw. Could you help me with that?
It's using SRTM data, which is 30m resolution. Each pixel of the height map is 30 square meters of real world space. It'd be cool if it could be set up to use the same sources as terrain.party, which pulls from a bunch of different things.
yeah the data itself is lowres so you are kinda stuck with it. unless you get a couple of references and get your hands dirty sculpting terrain. Have Fun :D
After messing around with the plugin I figured out that the big reason the SRTM is stepped is because the plugin doesn't turn Interpolation on in the settings for the texture datablock. If you turn it on it smooths out the height transitions nicely. To further improve it you can edit the plane and do some loop cuts to get it to even squares, and then subdivide it a few times so there's more geometry for the subsurf modifier that gets added when you use the get SRTM function to work with. You're still ultimately limited by the low resolution of the height map, but it'll give you much better results.
I'm having trouble installing mine it never shows up like at 1:00 where I can click the box. Any suggestions would be greatly appreciated. Also thanks for making this video dude! It has opened a world of ideas for me lol.
"No imaging library available. ImageIO module was not correctly installed." How could I fix this?? Edit: Getting a better internet connection seems to have fixed the issue for me
I get "Overpass query failed, ckeck logs for more infos. " Dunno, what's wrong(( The system is quite powerfull, so it's not about computer. Any ideas anyone? ((
@@adamkoubek7576 It works only through direct import of OSM-file, however. But you have to go to OSM site, select the area, export it to osm-file and then import it using this addon in Blender
@@Delenfer I was able to generate the height map but buildings, etc. gave me the error. I later tried it on my machine at home, and it works fine so might just come down to lack of power on my work computer
Yo what are the chances of this video showing up in my recommended. In Geography class today we just started to learn about GIS and I was wondering if Blender for my project. Thank you so much !!
A person who lives in London I can say this is very accurate on blender and also I cna recognise its in London waterloo and Westminster Station and the river Thames
for those who doesn't seem to work (No imaging library available. ImageIO module was not correctly installed) 1st step: open this link: github.com/imageio/imageio-binaries/tree/master/freeimage 2nd step: pick if FreeImage-3.15.1-win32.dll or FreeImage-3.15.1-win64.dll but mine is 64 3rd step: open the zip folder BlenderGIS-master\core\lib\imageio esources\freeimage note:(the freeimage subfolder must be created) 4th step: add it again in preference then it will work It worked for me
This is a fantastic video. Big ups for the tutorial. I am using BlenderGIS for importing building heights but I find that the buildings heights imported via OSM are not true to scale. Did you find this for your projects?
Thanks for crisp and clear video! I tried this on several residential areas but can't get to show building heights of homes in suburban areas. Any thought? Downtown areas work great.
Wow thanks for that interesting . . . just one thing, how do i export the entire scene with texture? (at this point not worried about building textures, just landscape)
For my site in Bacoli, Italy the Get OSM using "elevation from object" produced building masses startlingly too tall. For example, a one story house with a flat roof that measures 3.4m above grade in Google Earth measures 17.8m by using BlenderGIS with Get OSM. Moreover, the OSM footprints are inaccurate approximations of what one can easily see in Google Earth are different footprint perimeters. Finally, as others have noted, the building height profiles are non-existent. You get simple cubic volumes, not at all accurately shaped or sized. It would be safe to say one could produce better results from merely eye-balling an aerial photograph.
For anyone wanting to give to ago! Just tried it out and it works amazingly, I used to live in a smaller town so i used the map area for that, And it pretty much got every area right, Although using it in bigger more updated cities seems to work better from a little testing. For a free addon this is 100% something you should at least try out as there is so many uses for it! As for myself I wanted to make maps for a friend so now I can model them after real areas :) Thank you for the video!
Tip: If you want an area at the highest resolution possible (zoom level 20), but the area you want is to big to fit in the screen....zoom out until your area fits in the screen, then hit L. This will lock the viewport and now you can zoom into 20 (you wont see it zooming in, but just do it), and you will see it start downloading all the map tiles at Zoom level 20, for your entire area! Then when finished, hit E like in this video.
Cannot recommend this tip enough
@@mboyd6 Yes it's handy to know. There are probably some limitations with it, in terms of the size of the area. Limitations imposed by either Google or your machine specs. But I have found locking viewport at 17, then zooming to 20, works fine. If I go below 17, it sometimes works, sometimes crashes Blender. If I need an area that big I just do it in sections, and join it together later in Blender (Core i7 laptop, 16gb ram, 512gb SSD).
@@BH-dsk Yea that's what I was thinking with doing it sectionally. I went as low as 22x zoom but I didn't see much if any difference in quality after 20x. I managed to cover quite a bit of land thanks to this technique so I won't have to stitch planes together as often. I'm trying to recreate my town and surrounding suburbs so I can put it into a game I play and I needed high quality reference images to go off of
@@mboyd6 I am doing the same. Currently waking around in UE5 with a M16 in my own virtual town :D
thanks man always thought of it
I did something like this 20+ years ago: USGS data massaged into a file format that POV-Ray could digest.
Most of the time went into writing the macro to convert the files.
Now I'm running Blender 2.90 and life is getting better all the time!
Nice
@D.A. Botos
(United States Geological Survey)
I'm a C4D user and guess what, after this video i just convinced the whole team to convert to blender!
ahahahaha nice fucking job
Likely a very welcome change! :D
What a great man!
You're doing the Lord's work right here, mate!
I was just thinking if there's a similar tool for c4d XD
That makes flight simulator 2020 even more impressive. Being able to automate this kind of process and produce decent results worldwide is almost unbelievable
AI is going to take this much further in the coming years.
Wow, I had no idea GIS and Blender were compatible. This is mind blowing! GIS is really unstable software, so being able to just import it into a free program like Blender is an absolute game changer!
You made my job easier, I was modeling buildings manually and it took a long time, I loved this tutorial. I'm from Brazil and I haven't found a Brazilian tutorial as good as yours. Thank you so much.
Me too. I'm from Brazil and this tutorial is Very good. Congratulations for the criator.
Lmao, all the good stuff is in English.
Is there a languge called Brazillian? I thought you guys spoke Portuguese..
Me too. This is nice tutorial. I have also seen interesting one at youtube.com/@SelfStudyTutorials under GIS playlist.
i did this for seattle and the space needle is just a cylinder lol
rest of the simple buildings look solid enough tho lol
lol!
it would not work on LOL space needle or even san francisco transamerica !
thing that tall only small stuff
@@rigomortisfxstudios its not height thats the problem its the complexity of the objects
i can go to the
Burj Khalifa and it works fine but is just a cylinder thats a "mile" high
Your profile picture is haunting
I go to read the comments and I see you here. Small world haha
Wow. Forty years ago, all that was very sensitive military technology used for terrain-matching guidance. Aside of a relatively small number of people, nobody knew what DTED (digital terrain elevation data) and DFAD (digital features analysis data) was. And now, we (including me) can use it at home. Thanks for the tip
The number of tutorials I have seen on how to use Blender GIS, and you are the first, literally, the first I have ever found, that mentions using the "G" key to search for a location. In other tutorials, the search box just pops up with no mention of how the got it. THANK YOU!
Try also blender-osm addon mentioned in the beginning of the video. It's free and much more powerfull in processing OpenStreetMap buildings. Get it at gumroad.com/l/blender-osm.
Great, finally I can effortlessly make cities
I might recommend watching some Ian Hubert.
@@kokorobertco OMG!! TNX!!!
@@kokorobertco and add some moths for realism
@@HagenvonEitzen also don't forget a banana
"SRTM unavailable above 60 degrees north"
*Sad Norwegian, Swedish, Finnish, Russian and Canadian noises*
noooo
*oof noises xD
fuck
@@Zeriel00 oof thanks
🙁 * sad noise from Finland *
The ingenuity and skill of some people is mind blowing. Referring to the people who made this addon.
By the way Blender-OSM addon mentioned in the beginning is free now and available at gumroad.com/l/blender-osm.
Why am i watching this? Im not even a 3D animator. But the video is good i think i learned something
Please give a followup after 5 months. How has that turned out for you?
In my personal experience, starting to use blender was akin to a manually-powered rollercoaster: the initial learning curve was like having to push the whole train to the top of the main hill by yourself, but as soon as you get used to the control scheme and the basic shortcuts and the existence of (oh my god the best thing in the world) the spacebar menu/search, suddenly you're breezing through the work and all of the modelling becomes 10-30x faster and smoother than in any other modelling tool.
What's yours experience, and the experience of your team?
@MidnightSt Ok, my answer is not what you expect. I got this video in my recomendations when I was searching for VJ Loops, I don't even have blender haha. Sorry dude, I might try it in the future
@@killspiritproject it's free! you can just download it and do the tutorial. you don't have to become a 3d animator, being in the habit of doing random tutorials will give you powers
@@MidnightSt going to have to try out the space bar, just waiting for the data to for the map to load :)
I think its way more useful for urban and transport planners than to animators. I'll still keep using other software like civil3d and qgis, but damn with this I could rapidly create sketches that clients will love
I have tried to keep up with high tech for the last 7 decades, but never stop getting gob smacked at new tech. Thanks! I needed that!
Just the perfect plugin for indie developers to have city maps in their games!
Indian developers? It already exist it's msfs
@@coolcat-nq4mj What he means is that smaller companies or individuals who create games as hobbies and such now have a resource to add a map into their game based on a real life location rather than spending years minimum trying to recreate it themselves lol
@@IAmVarious we know, he was joking
@@cmonbruh637 Ya never know man
very impressive. As a GM who run my own homebrew, this will allow me to make large cities and settlements easy. And to look like they make sense. Awesome find. Thank you.
We need more gms like u
I've been thinking about a project for a wile now and this video just pop up in my feed. What a marvelous coincidence. Or not?
Or did you just start thinking about such a project because Google began giving you subtle nudges by presenting bits of information here and there? Hmmm.
tiredlocke
Me and my friend talking about how to weaponize chlorine:
Google: “Hey, there’s a sale for a 4-gallon drum of chlorine not even 5 kilometers from your current position!”
introducing, google mind reader
This is a treasure finding this video. Big thanks for uploading this. This is exactly exactly exactly what i needed this past week. You have no idea how useful this is. Golden, big thanks.
This is great, thank you for making the video I never knew you could do something like this, I have been slowly building a map of my town in blender for like 3 months now
Beautiful. Around 4:08 it is like a slice of something organic or an organic circuit board of sorts. The way the roads cut through volume of the buildings is great.
First video of yours I've seen. I instantly felt like you needed more subs. I subscribed.
I've been messing around with this for a bit, it doesn't really work for smaller towns, not being able to recognize quite a lot of houses, but thats to be expected with a satellite image of a middle of nowhere town. For big cities like new york or tokyo it works like magic, I could imagine 5 to 10 years from now running a single script, it scans and builds a map like this, but also compares the scale and silhouette of the buildings to a library of skyscrapers and streets and swaps out the blocks with high resolution buildings.
Dude, this add on is amazing :o, it can work wonders with just a lot of things besides video games. Well, you just gained a new sub.
This is really cool, as an architecture student this will come in really handy for working on elevations and on random terrains, thank you so much!
hiii,do you how can i import this to skp?
If you would like to add textures to your buildings, please see the tutorial here: ruclips.net/video/t6ypxnYtl0g/видео.html
when i install it nothing happens or it will just open the zip :/ any suggestions
Hi! Do you recommend some specifications from a notebook, like video or core? Can I do this shit gtx1050 4gb and i5-8000? I'm looking for come tips to buy a notebook
Thanks
cash folder
Can i use it to create a game ?
Or will be punished, if I use it in my game?
What about keeping the elevation of the basemap?
Why have I only now found your channel?? Your content is amazing!!
This is absolutley insane
Thanks a lot mannnn! This is one of the greatest tips. Short with great info!
I just downloaded the Blender from this Video and the plug-in and follow your steps. It takes just like not even 3 min to process all this thing (in the small study area)
Subscribed and I am looking forward to the more awesome video of yours!
I wonder how you could integrate routing in this ?
or export that into executable / standalone application ?
looking forward to more of your content - Subscribed !!
You have to export an Model to your Software with the precalculated ND and than just adjust your routing
I've been using blender for years and I didn't know about this one add-on being free! Thank you this is going to help a lot!
This is a super add on! Great intro video about its capabilities!
Wow I’ve been trying to figure out shapefile imports to blender for so long, and have even tried and failed to figure out blender GIS (import was confusing). This is fantastic, thanks a million for the tutorial!!!
hmm so with this plug-in i can recreate my original town in GTA good good
someone should make a quick tutorial: your city in gta fast ahah
@@bl4ck1911 ian hubert could probably fit that in a one minute tutorial
Same thoughts here haha
Not going to happen ever lol. I think a rock on the ground knows more than you about 3d modeling.
@@shannonbrown7016 Not very cash money of you to randomly insult someone for no reason and with no benefit.
a big thank you for this tutorial which will help me a lot to start modding specials for the rally.
I use Blender very regular and must say this is one of the most impressive parts I have seen from it. I only have 2 questions, What version of blender are you using? And what kind of specs on a Desktop/Laptop do you need to run it? Thanks for the video BTW :)
All that from a single download (Blender GIS)? That IS incredible. Thanks for the video!
By the way Blender-OSM addon mentioned in the beginning is free now and available at gumroad.com/l/blender-osm.
Это очень круто,всегда думал как они делают все эти города,думал они вручную делали здания.
большенство может так и делали, но 3Д не стоит на месте В)
amazing.
I sat here for 10 minutes to work out that I could only say... amazing.
great job to addon creators.
So it's free but what's the license? Can I use any of this commercially?
Looks like it's licensed under GPL 3.0 - github.com/domlysz/BlenderGIS/blob/master/LICENSE
@@bradleyboxer but it is still using google maps and not quite sure about the licensing for using google maps
(not a lawyer) gpl3 applies to the use of the source code of the addon, not to the products created with the tool, those are yours to keep.
However you'll need to look into the licences of the map datasets, before you can use those. I know at least the Google Street view images are limited in use.
If anyone has looked into this further, please comment further.
*curious*
@@1ns4n3ed If I didn't misunderstand it, in this demo video, the photographic base image was Satellite imagery (but (c) Google? it appears you could start off with a different choice) and not really "there" any more in the final scene; the elevation data is from NASA surveys and therefore PD, I suppose; and the buildings are based on openstreetmap and quite ... open
Damnnnnn.. This is what i looking for from a long time ago..
I'm glad this come out of nowhere on youtube..
Thank you sir..
now see i can animate in peace now, you just need to do a tutorial about interiors in houses and im good to go to create my 2f animation without worring about making a 3d,love that thanks bro
It crashes Blender a lot, but it still manages to be fascinating and potentially useful. I've been playing with it recently after seeing this video; thanks for introducing me to it.
when i am generating buildings, etc, error appears: Overpass query failed what do i do?
So this has been in my recommended for half a year now. I study Geoinformation. This Semester I have a course where this will come in EXTREMELY handy. So thanks youtube for being so annoying with your recommendations I gues... And you for your video :D
This is absolutely amazing! Thanks for the tutorial!.
I have one question though...is it possible to export this map and use it in ArcMap?
That's super brilliant I never imagine doing such thing in blender, it was my dream to create such thing even before I start using blender .
this is great i used to model everything from scratch but this is just a few clicks
This is pretty friggin rad and will be great for indie devs
Darn this a game changer i now could make my own city gonna enjoy try many thing with this 😁
Edit to say :Thanks for let me know about this
This is the coolest thing I’ve seen in a while. Thanks
This is brilliant! Is that also possible to import textures as well?
Now with this i can create any world race track, thank you so much
"Overpass query failed, ckeck logs for more infos.
" this mistake appears after my attempts to get OSM data. For different locations and scales. Logs are clear btw. Could you help me with that?
Same issue, did you ever figure it out?
@@adamkoubek7576 samer
i love you, i was trying to do this for a long time, thank you so much!!
Hey I tried this addon but when I import the heightmap its really low res and looks stepped, any way to fix that?
It's using SRTM data, which is 30m resolution. Each pixel of the height map is 30 square meters of real world space. It'd be cool if it could be set up to use the same sources as terrain.party, which pulls from a bunch of different things.
yeah the data itself is lowres so you are kinda stuck with it. unless you get a couple of references and get your hands dirty sculpting terrain. Have Fun :D
Couldn't you just subsurf?
@@tiggerbiggo Subsurf would probably just make it smooth and rounded.
After messing around with the plugin I figured out that the big reason the SRTM is stepped is because the plugin doesn't turn Interpolation on in the settings for the texture datablock. If you turn it on it smooths out the height transitions nicely.
To further improve it you can edit the plane and do some loop cuts to get it to even squares, and then subdivide it a few times so there's more geometry for the subsurf modifier that gets added when you use the get SRTM function to work with.
You're still ultimately limited by the low resolution of the height map, but it'll give you much better results.
U ROCK MAN!!! CHEERS FOR THE VIDEO, U DESERVE A NOBLE PEACE PRIZE
I'm having trouble installing mine it never shows up like at 1:00 where I can click the box. Any suggestions would be greatly appreciated. Also thanks for making this video dude! It has opened a world of ideas for me lol.
Import it from Zip
@@samwincester3379 Thanks Sam! I figured that out eventually. Thanks for still trying to help an old comment tho! Have a good one!
Subscribed. Blender never stop surprising me. ( an Ex Maya user )
"No imaging library available. ImageIO module was not correctly installed."
How could I fix this??
Edit: Getting a better internet connection seems to have fixed the issue for me
talk to linus tech tip
Google is your friend
Edit: well not really but they can help.
Same here do you have solution now?
You might want to try blender-osm addon. Its base version is free now and doesn't depend on external libraries. Get it here gumroad.com/l/blender-osm
Does anyone still know the solution
Amazing MrBeast will love it❤️
1:07 hiding your hentai folders I see you
Some people don't like showing all of their folders to 800k people for some reason
@@over8124 it's a joke 🤣🤣🤣(dont take it too seriously)
If you slow down the video, you can see them
Are you Kidding Me!?!? Amazing
amazing!, I just miss the textures for the buildings 😑👍
reproject from your selection^^
@@AdrienTriangles how?
@@AdrienTriangles how?
yeah how
@@AdrienTriangles there is no side view from the buildings, so proyection jus could be from top view.. am -I wrong?
Been looking for something like this for years!
when i want to mark 3d view: BlenderGIS I am getting an syntaxerror: invalid syntax
You CLEARLY meant "Go make a cup of tea". We're not barbarians...
I get "Overpass query failed, ckeck logs for more infos.
" Dunno, what's wrong(( The system is quite powerfull, so it's not about computer. Any ideas anyone? ((
Same, every figure it out?
Adam Koubek nope, not yet unfortunately ((
@@adamkoubek7576 It works only through direct import of OSM-file, however. But you have to go to OSM site, select the area, export it to osm-file and then import it using this addon in Blender
@@Delenfer I was able to generate the height map but buildings, etc. gave me the error. I later tried it on my machine at home, and it works fine so might just come down to lack of power on my work computer
Adam Koubek i tried it on i9 GTX1080ti 32gb memory - and it gave me error(( I doubt that computing power is relevant here( must be smth else
I complete mapping by using RTK photogrammetry by drone. Can Blender be used like PIX4D to create accurate point clouds and photomosaics?
dont work for me :'( i have nothing loading
As a beginner I'm curious what is the application of this addon. Like will this be used to model large scale cities or enviornments?
I have the same question
Amazing add on!
I can't tell you how cool this is!
Hmm is that mean I can simulate North Korea"s hidden nuclear base.
Yo what are the chances of this video showing up in my recommended. In Geography class today we just started to learn about GIS and I was wondering if Blender for my project. Thank you so much !!
Thank you very much, helped a lot, keep making these tutorials
Congrats on 1 million views
man.... give my hand...YOU.,. ARE.... A LEGEND!!!!! RESPECT++
worked for me thanks, had to do one OSM selection at a time but after that all good thanks
this is mega cool, this is gonna save me a lot of time.
Wow! Yes incredible! Thanks so much for sharing this.
damnit, I needed it like 4 years ago
A person who lives in London I can say this is very accurate on blender and also I cna recognise its in London waterloo and Westminster Station and the river Thames
You're a legend!!! This is just what I needed!
for those who doesn't seem to work (No imaging library available. ImageIO module was not correctly installed)
1st step: open this link: github.com/imageio/imageio-binaries/tree/master/freeimage
2nd step: pick if FreeImage-3.15.1-win32.dll or
FreeImage-3.15.1-win64.dll but mine is 64
3rd step: open the zip folder BlenderGIS-master\core\lib\imageio
esources\freeimage
note:(the freeimage subfolder must be created)
4th step: add it again in preference then it will work
It worked for me
where can i find the textures used for the landscape?
brilliant.
what do i need to do to get it to save properly.
after a reboot my buildings and roads are higher than mybasemap
This is a fantastic video. Big ups for the tutorial. I am using BlenderGIS for importing building heights but I find that the buildings heights imported via OSM are not true to scale. Did you find this for your projects?
This gives me lot of ideas. Thank you.
THANK YOU!!! I've been looking for something like this!!!
Thanks for crisp and clear video!
I tried this on several residential areas but can't get to show building heights of homes in suburban areas. Any thought? Downtown areas work great.
Thankx man this add-on helps alot specially for site plan
This is awsome. I've used things like Sketch Up before, but it seems have better effect.
This amazing! Bro, u r a pro!
Wow thanks for that interesting . . .
just one thing, how do i export the entire scene with texture? (at this point not worried about building textures, just landscape)
i was literally right about to add buildings to the map i was making, thank god i found this before i did anything other than finish the roads
For my site in Bacoli, Italy the Get OSM using "elevation from object" produced building masses startlingly too tall. For example, a one story house with a flat roof that measures 3.4m above grade in Google Earth measures 17.8m by using BlenderGIS with Get OSM. Moreover, the OSM footprints are inaccurate approximations of what one can easily see in Google Earth are different footprint perimeters. Finally, as others have noted, the building height profiles are non-existent. You get simple cubic volumes, not at all accurately shaped or sized. It would be safe to say one could produce better results from merely eye-balling an aerial photograph.
3:07 " Get elevation (SRTM) is now forcing you to get the appropriate API key. Have to figure that one out.
Hi Mr. Niko, I managed to download the complete meshes by following ur instructions but pls tell me how to texture this complete city.
Wow extremely useful to design quick maps
For anyone wanting to give to ago!
Just tried it out and it works amazingly, I used to live in a smaller town so i used the map area for that, And it pretty much got every area right, Although using it in bigger more updated cities seems to work better from a little testing.
For a free addon this is 100% something you should at least try out as there is so many uses for it! As for myself I wanted to make maps for a friend so now I can model them after real areas :)
Thank you for the video!