for blender. Instead of having to fix each of the cut off faces manually, you can just turn on a pre-installed add-on in blender called “3d print tool box” it has an option to repair models the same way as fusion 360, in that case it would automatically fix those faces. and of course it can be used in any of the other steps to fix the model instead of using fusion. Though sometimes it doesn’t always work perfectly so always check the result and redo it or manually do some of it and it will complete the rest etc.
Everyone is saying it and so am I: straightforward, clear and useful. RUclips done right. This will make an incredible birthday gift to a friend of mine, thank you very much for sharing this
Hey Lukis , I normally don't comment on youtube videos , but this time I just wanted to thank you for all of your videos especially the drawing ones on the Lukischannel , your drawings have impacted my childhood, and right now I want to start drawing again after years of neglect, and i just happen to remember you and your channels, Thanks again for all the memories !
Hi there Amaterasu6888! I’m glad that i could inspire you and many other young artists back in the day! Comment like this makes me whole, and motivates me to keep doing what I do. In fact, i wanna thank YOU for watching my videos and for taking the time to write this comment. It’s just mindblowing to think that my viewers are now young adults. Thank u so much for checking out my channel again and have fun getting into drawing again!
A few years back, the English Environment Agency made its lidar data open-access so for a lot of the country you can get heightmap data down to the nearest 1m or less, which is cool. Like I can see my house and the particular shape of its roof.
@@johnnyjobert9921les scans hd de terrain ign sont accessibles gratuitement .pour le modèle d'élévation avec les bâtiments il faut un abonnement il le semble . Après il peut s'importer dans blender ou autre
I've manually modeled a number of topographical areas, some with buildings, in AutoCAD. Some models took several days to complete. I must say these methods are many times faster and easier, however they don't have the same level of detail. These tools are most definitely worth it for most folks. Thanks for the information!
Really love the video. I searched much online but only found paid content or confusing tutorials. Your explanation is pretty straight forward and clear to follow
When printing terrain, print it on its side. Nature does a great job at preventing overhangs! *particularly steep mountains MAY have you trouble, but zooming out will get you more mountains and no problems 😉
My dude. You are a life saver! This tutorial is *fantastic* and the fact you included those other 2 resources makes it even better. I've been trying to do this for the last 3 weeks and all the other tutorials I could find absolutely sucked. THANK YOU!
@@Lukis3D es ist doch auch etwas positives, das man die beste Methode schon verwendet. Kommst du auch aus der Ecke oder Heidelberg weil es schön findest?
A really good tutorial. The only thing I'd add is selecting 'variable layer height' in your slicer will produce a better quality print when it comes to curved surfaces like the terrain.
I love your videos m8! Straight forward and d9nt waste time installing the software XD quick note on blender. There is a 3d print tool in blender you can use to fix errors. There is a 'Make manifold' option that will fix errors and show you some stats on your model. Saves you a hop to fusion. Keep up the great work!
Thanks for that tutorial! It's perfect for a project I was planning to make for next year, where I'd need rectangular city layouts for population sections inside a large space station (elements inside a large transparent plastic tube).
In most slicers you can add geomerty to parts, there's a bunch of primatives that can be added and combined with models easily so you don't have to use a CAD program to add a base to your model
Very cool, tried the Blender method about a year ago, but fail due to my unfamiliarity with the software at the post-processing step. That solves that 👍
Funny you should mention that I developed a terrain model for my students doing that just a couple of weeks before your comment. I found it better to determine heights and layers to make the contours useful increments, but for purely a demonstration of contours, every 10 layers would work.
@@Lukis3D “like” is an understatement! I’ve been trying to do this for a month and thought i was failing! I have SO many of these id love to do for my family, of our hometown villages and Greek islands!
Great tutorials. So much information condensed in a video! I followed the Blender instructions (I can't use it so I just follow and do exactly what you do), when creating the extrusion of the map downwards (around the minute 10:48) I am not extruding but making a parallel map. I haven't closed the buildings. Is that the reason?
This is so great! Different options, software, love it! … also, how do you get such beautiful Timelapse with your A1 printer. I’ve always wanted to make cool Timelapse with my A1 mini! Thanks!
thanks so much! ive made a video about how i made the timelapse, you can check it out🙏🏼 Although now i’m experimenting with a new method so maybe i’ll make an update about that too
Hi, first of all thank you for this tutorial! I've some troubles printing the roads. Actually I can see them in the preview of the model in the Bambu Lab Studio, however the slicer get rid off them during the slicing process. Do you have any idea how to avoid this? Thank you!
hi there, your welcome! Do you get the notification error about the model? Make sure to fix it using Fusion360 or in Blender itself. If its not the problem, then maybe try to make the road thicker and see if that helps?
Thank you for sharing! Does anyone know how to cut out the waterways? I was thinking that I could select the waterways and extrude them downward. However, the waterways are shown in the format of lines. Solidifying them and extruding downward does not capture the coastline clearly.
Nice video and thanks for linking the pages. Unfortunately touch-mapper only says „search failed: OVER_QUERY_LIMIT“. Seems like the page is not allowed to use the source anymore.
You said this is for beginners. Do you have a video or plan on making one that is more advanced, so we could achieve higher levels of detail? This is still a great video and very helpful!
Hi, I’m working on a project with BlenderGIS, and I want to remove the water areas from my model to create depth. I noticed there are 'waterways' as line objects in my scene. Is there an easy way to use these waterways to identify and remove the water from the terrain? Any tips or workflows would be greatly appreciated. Thanks in advance!
your welcome man! You can check out another blender plugin "BLOSM". You can set different type of rooftops using that plugin. It‘s not my favorite and not straightforward as BlenderGIS, thats why i didnt include it in this tutorial, but you can check it out if thats something you‘re looking for.
That's the greatest video, and I've seen a lot of them in the last few days... I only have the problem, that I can't switch between map and satellite, and the site gives the error that Google Maps can't get loaded, tried with Chrome, Firefox and Edge but the export works very well anyway, though. Any idea?
I'm trying this now, step by step, but when I switch to edit mode, the map image, drops to the flat plane below, making the buildings and other elements float. Any idea what I'm doing wrong?
Je nach Stadt ist es auch möglich auf das 3D Gebäudemodell in Lod2 oder höher, sowie das DGM (digitale Geländemodell) als Ausgangsdaten zurückzugreifen. Ich tendiere zur Bearbeitung derzeit zu Rhino 3D.
Instead of cutting, make a boolean operation with a cube you don't have to close your buildings ;) And extrude on Z, just type E and then Z and you can move your mouse, it only extrude on Z.
Is it true you can only download parts of the US? I'm from the Netherlands and the site gives me a message that Google Maps isnt able to load...? Very cool video tho! Would love tot try this with the city I live in :)
which one did u try? i used places in Europe in this tutorial (Venice, Prague, Germany, Switzerland) so its possible outside of US too. But its possible that the data is not going to be available everywhere. But i can’t imagine that it doesnt work for Netherlands.
You have to select another Elevation Data Source (the second one should have the entire world), and navigate manually through the map with your cursor to get where you want.
yeah unfortunately it genereates that cone automatically. you can cut off the top part of that cone by right clicking the model, then select add negative part > cube. Resize and position the cube on top of that cone.
@@gunracksonline, in "Show advanced options" you can edit the coordinates (which I think sets the cone location) and then recenter the map using "X offset" and "Y offset" to your liking. I haven't tried it, but it should work.
There is an easy fix in PrusaSlicer: You can click the stl file in the slicer, then go to "Split to objects" in the upper toolbar, click on the cone, remove it. Then select all of the splitted parts and rightclick --> "merge".
Matterhorn is no longer on Toblerone packaging. Because Toblerone have moved their production outside of Switzerland, they can no longer use Swiss iconography or terminology. They also no longer mark the packaging as "Swiss milk chocolate" for the same reason.
Is there a reason it would only elevate some buildings and not others in Blender? The one building I need is still flat while others around it are elevated. Thanks for the great tutorial.
I just tried TouchTerrain and it told me "This page can't load Google Maps correctly." Then I tried to search for my town and it says "No results for Orlando Florida, please try a different search (be more specific?)"
alot of people report that same problem too, i assume that the websites receive too many traffics currently. Try at a later time and see if that works. For towns, i wouldnt use TouchTerrain though, you wanna visit Touchmapper for that.
What kind of extrude are you doing for the roads? When I do it it just allows me to drag the road layers around or up along the Z axis but I don't see any extrusion appearing underneath.
Hello, im having some trouble filling in the faces once they've been cut? I cant select an edge. When i press on an edge it selects all the buildings together. Anyone know how to fix?
hi there, you might need to switch to Edit mode. You‘re probably in the Object mode. To switch to Edit mode, follow how I did it in the video. You could also hit Tab key, its a shortcut key to change modes.
Does anyone know how to make it proportional to the elevation? Like if I made two models of mountains at different elevations, I'd want them to be proportional to each other in terms of height.
i'm having troubble while extruding roads. Maps did combine sidewalks with actual roads and I can't split it to resize them separately. If someone knows how to do it, let me know. Please? :)
how about the file from drone mapping, can be print like this to? i want print like this but from my drone mapping rendering from agisoft, ihope u will give us tutorial, ty
The catch is that your city either scanned in or publish their 3-D data I tried to locate my city and my hometown but they could only give me the 2-D data
Very nice tutorial! Sadly, the interesting monuments like cologne cathedral are just a monstrous cube - the data imported into blender as well as used by touch mapper are not detailed enough...
So im trying to do this atm, but the buildings in my area dont actually show up... like the image of them do, but only one of the buildings expand up. anyone have any idea how to fix this? or how to extrude the buildings maybe?
Hi, I tried to open touch terrain, after clicking on the home screen, the message was shown "Google Maps cannot be loaded correctly on this page." Does anyone have any idea how I should deal with this?
for blender. Instead of having to fix each of the cut off faces manually, you can just turn on a pre-installed add-on in blender called “3d print tool box” it has an option to repair models the same way as fusion 360, in that case it would automatically fix those faces. and of course it can be used in any of the other steps to fix the model instead of using fusion. Though sometimes it doesn’t always work perfectly so always check the result and redo it or manually do some of it and it will complete the rest etc.
wow thanks for that great tip! that'll save so much time
Yup yup, blender is the GOAT, and u can just model ur own landscaped using ANT landscape generator
Could you please explain how to do that. I never used Blender before, I am trying to learn.
There is no “3d print tool box” addon
@@moisted haven’t checked blender 4.2 however in 4.1 there was an addon called 3d print toolbox
I live in the Netherlands so I can just print out a flat square and be done with it.
😂😂
Frfr we don’t have any mountains very bad 😢 I want those big high mountains
no it has to be below sealevel so you can actually just not print anything
I tried, but livingin the Netherlands so only errors... and trying print a city: only queries errors from Google... 1 hour of trying down the drain
same here, only flat in Holland , you waisted my time
printing the model in its "standard orientation" rather than on its side makes the layer lines look like contour lines, a pretty cool feature.
yeah it is! it depends on what kind of finish you‘re looking for
Everyone is saying it and so am I: straightforward, clear and useful. RUclips done right. This will make an incredible birthday gift to a friend of mine, thank you very much for sharing this
thank you! Glad you find its helpful. Yeah thats a great idea, have fun printing and good luck!
Found this through Reddit. Bro, this is amazing. I just paid someone to make me one of a city for 12 dollars. Oh well, we live and learn. Thank you !
your welcome! The methods i shown here are free and more for beginners, so they‘re gonna be less detailed than paid ones.
@@Lukis3D what would the paid options be if one wanted to use that ?
This was the most straightforward and clear tutorial that I've seen in a long time!
thanks! i tried not to make the video too long
Wow. If only all other RUclips tutorials had been as clear and useful as yours. Great Work! Thanks!
your welcome! glad you liked it!
Hey Lukis , I normally don't comment on youtube videos , but this time I just wanted to thank you for all of your videos especially the drawing ones on the Lukischannel , your drawings have impacted my childhood, and right now I want to start drawing again after years of neglect, and i just happen to remember you and your channels, Thanks again for all the memories !
Hi there Amaterasu6888! I’m glad that i could inspire you and many other young artists back in the day! Comment like this makes me whole, and motivates me to keep doing what I do. In fact, i wanna thank YOU for watching my videos and for taking the time to write this comment.
It’s just mindblowing to think that my viewers are now young adults. Thank u so much for checking out my channel again and have fun getting into drawing again!
A few years back, the English Environment Agency made its lidar data open-access so for a lot of the country you can get heightmap data down to the nearest 1m or less, which is cool. Like I can see my house and the particular shape of its roof.
In France you have the same with impressive resolution 👍🏼
@@rcbodyshopfr Hello !
On a accès à ça dans Blender ?
@@johnnyjobert9921les scans hd de terrain ign sont accessibles gratuitement .pour le modèle d'élévation avec les bâtiments il faut un abonnement il le semble .
Après il peut s'importer dans blender ou autre
what a great idea. never in my life would i have thought of that. going to boot my printers back up now
haha yeah, and time to dry those filments too!😄
After watching this i have become addicted to printing landscapes.
there‘s nothing wrong with that😄
I've manually modeled a number of topographical areas, some with buildings, in AutoCAD. Some models took several days to complete. I must say these methods are many times faster and easier, however they don't have the same level of detail. These tools are most definitely worth it for most folks. Thanks for the information!
Yeah the details on these are super basic. Paid versions are 100x better
@@ForgeCoreCo where to get paid version?
@@andrikurniawan531 maybe watch the video and see about the paid version
Really love the video. I searched much online but only found paid content or confusing tutorials. Your explanation is pretty straight forward and clear to follow
thanks man, glad that it helped!
When printing terrain, print it on its side. Nature does a great job at preventing overhangs!
*particularly steep mountains MAY have you trouble, but zooming out will get you more mountains and no problems 😉
¡Gracias!
¡De nada y gracias por los SuperThanks!
My dude. You are a life saver! This tutorial is *fantastic* and the fact you included those other 2 resources makes it even better. I've been trying to do this for the last 3 weeks and all the other tutorials I could find absolutely sucked. THANK YOU!
your welcome! Hope that it works out for you, and happy printing💪🏼!
Omg man I finally find this video for a newbie of blender and 3d printing!!! Thank you very much!!!
haha your welcome man, have fun printing!💪🏼
Tolles Video. Auch wenn ich jetzt traurig bin das GIS auch deine Methode ist. Hatte gehofft was neues zu finden ^^. Grüße aus der Nähe von Heidelberg
Sorry 😅, aber trotzdem danke für deinen Kommentar!
@@Lukis3D es ist doch auch etwas positives, das man die beste Methode schon verwendet. Kommst du auch aus der Ecke oder Heidelberg weil es schön findest?
I haven't tried it yet, but I like how you explained it in your video. 👍
thank u! the first 2 methods are super easy and it would make a great gift👍🏼
I agree. This is one of the best simple/fast tutorials I’ve seen in a while. I had a rough model in blender in less than 10 minutes.
A really good tutorial. The only thing I'd add is selecting 'variable layer height' in your slicer will produce a better quality print when it comes to curved surfaces like the terrain.
I love your videos m8! Straight forward and d9nt waste time installing the software XD quick note on blender. There is a 3d print tool in blender you can use to fix errors. There is a 'Make manifold' option that will fix errors and show you some stats on your model. Saves you a hop to fusion. Keep up the great work!
thanks, I’m glad you liked it! and thanks for the tips, that will surely save alot of time😁!
this video killed it - Google Maps API is beyond limit
Right? Grrr!
Finally! I've been looking for this for quite a while
Thanks for that tutorial!
It's perfect for a project I was planning to make for next year, where I'd need rectangular city layouts for population sections inside a large space station (elements inside a large transparent plastic tube).
your welcome man, and Good luck with your project!💪🏼
In most slicers you can add geomerty to parts, there's a bunch of primatives that can be added and combined with models easily so you don't have to use a CAD program to add a base to your model
surely, but using CAD is helpful if you want that flexibity to create any type of base you like. Of course, i made a basic base here as an example
Very cool, tried the Blender method about a year ago, but fail due to my unfamiliarity with the software at the post-processing step.
That solves that 👍
Amazing!
thank you!
Amazing tutorial, thank you!
your welcome!
Love that multicolored terrain print!
Thank you so much. So clear tutorial
your welcome! Glad that it helped😊
Awesome man! New subscriber ✌🏻
thanks for subscribing!
best on the web!!!
thanks man! Have fun printing your own map!
Lukis so goated for this. Thank you sir
your welcome man! And good luck
really great video! was just thinking to do something similar and this was super helpful !
(liebe grüße aus Hamburg )
thanks so much! Have fun making your own cityscape!
Very good tutorial. Thanks for the information.
your welcome!
Great stuff thanks for sharing !
Awesome video - have wanted to reproduce my local mountains. Thanks for the video!!
your welcome and good luck!👍🏼
thx so much! amazing tutorial!
your welcome! Glad u liked it
Thanks man for amassing guide
ur welcome! glad you liked it💪🏼
this is very nice, thumb up and will be doing this, looks really nice.
thank you very much!
Woww non conoscevo questa possibilità. Grazie! 😊
Your welcome!
@@Lukis3D you're *
WOW! nice Video!
it might be cooler if every 10th layer had a different colour (if printed flat) , so when looking from above you would get contour lines.
Buy some gradient PLA (gradient along length of filament) and you got an extremely smooth gradient!
Funny you should mention that I developed a terrain model for my students doing that just a couple of weeks before your comment. I found it better to determine heights and layers to make the contours useful increments, but for purely a demonstration of contours, every 10 layers would work.
THANK YOU DUDE!!!
your very welcome!
Omg i cant thank you enough for this
ur welcome, glad u liked it!
@@Lukis3D “like” is an understatement! I’ve been trying to do this for a month and thought i was failing! I have SO many of these id love to do for my family, of our hometown villages and Greek islands!
super cool video. thanks :)
Glad you liked it!
Some reason any browser I use it says Google maps cant be loaded correctly, do I own the website 😐
here as well
Same here.
Super cool, wish my home town was 3D on google maps
Thanks for the video.
your welcome🫶🏻
Great tutorials. So much information condensed in a video!
I followed the Blender instructions (I can't use it so I just follow and do exactly what you do), when creating the extrusion of the map downwards (around the minute 10:48) I am not extruding but making a parallel map. I haven't closed the buildings. Is that the reason?
This is so great! Different options, software, love it! … also, how do you get such beautiful Timelapse with your A1 printer. I’ve always wanted to make cool Timelapse with my A1 mini! Thanks!
thanks so much! ive made a video about how i made the timelapse, you can check it out🙏🏼 Although now i’m experimenting with a new method so maybe i’ll make an update about that too
@@Lukis3D Cool! Will check it out… but yes, let us know about newer, cooler, better, ways of doing things too! :)
Hi, first of all thank you for this tutorial! I've some troubles printing the roads. Actually I can see them in the preview of the model in the Bambu Lab Studio, however the slicer get rid off them during the slicing process. Do you have any idea how to avoid this? Thank you!
hi there, your welcome! Do you get the notification error about the model? Make sure to fix it using Fusion360 or in Blender itself.
If its not the problem, then maybe try to make the road thicker and see if that helps?
@@Lukis3D Making the road thicker was the solution. Thank you very much! 🙏
Great video. I am looking on how to do this for lakes showing the depth of lakes. Do you know if this can be done? Thank you
Why do you add that external tower on your prints? Great tut! Liked and subscribed ✨✨🤘🏻🤘🏻
its for doing the timelapses😁 Thanks for subbing man!
Thank you for sharing! Does anyone know how to cut out the waterways? I was thinking that I could select the waterways and extrude them downward. However, the waterways are shown in the format of lines. Solidifying them and extruding downward does not capture the coastline clearly.
Great video! Thanks... How long does the larger cityscape take to print on the A1 please?
thanks man, glad u liked it! I would say around 3 hours
Nice video and thanks for linking the pages. Unfortunately touch-mapper only says „search failed: OVER_QUERY_LIMIT“.
Seems like the page is not allowed to use the source anymore.
I am also finding this
You said this is for beginners. Do you have a video or plan on making one that is more advanced, so we could achieve higher levels of detail?
This is still a great video and very helpful!
currently not yet, and the better / detailed ones can usually be achieved by using paid softwares, unfortunately. And thanks for your kind comment!
If you are advanced, then you should not need a tutorial beyond beginner
Very cool! Would you do a tutorial on how to make it multicolor?
thank you! thats a great suggestion, i’ll try my best💪🏼
@@Lukis3D This would be awesome! Maybe something simple like colors for highway, buildings, water, and nature? Thanks for doing this!
Hi, I’m working on a project with BlenderGIS, and I want to remove the water areas from my model to create depth. I noticed there are 'waterways' as line objects in my scene. Is there an easy way to use these waterways to identify and remove the water from the terrain? Any tips or workflows would be greatly appreciated. Thanks in advance!
Thanks for the tutorial. Is there any way to get the roof details?
your welcome man! You can check out another blender plugin "BLOSM". You can set different type of rooftops using that plugin.
It‘s not my favorite and not straightforward as BlenderGIS, thats why i didnt include it in this tutorial, but you can check it out if thats something you‘re looking for.
That's the greatest video, and I've seen a lot of them in the last few days... I only have the problem, that I can't switch between map and satellite, and the site gives the error that Google Maps can't get loaded, tried with Chrome, Firefox and Edge but the export works very well anyway, though. Any idea?
Nice vid! If i want put led?with fusion how could I empty the mountain in the first example?
I'm trying this now, step by step, but when I switch to edit mode, the map image, drops to the flat plane below, making the buildings and other elements float. Any idea what I'm doing wrong?
Hi, I've got the same problem. Can't figure out, what causes this or what I am doing wrong. Any ideas how to fix this?
Have you applied the modifiers as explained in 8:55?
Je nach Stadt ist es auch möglich auf das 3D Gebäudemodell in Lod2 oder höher, sowie das DGM (digitale Geländemodell) als Ausgangsdaten zurückzugreifen. Ich tendiere zur Bearbeitung derzeit zu Rhino 3D.
Thanks for video. Don't get what is benefit to print on its side?
your welcome! the print quality is way better and you don‘t get the stepped look.
@@Lukis3D could you share a link on high res photo of the print on its side?
I keep getting "search failed: OVER_QUERY_LIMIT" error when trying to use touch mapper. Anyone know how to fix this?
Yep same here! Google says it means you send too many requests to google maps, didnt even use google maps today lol
Instead of cutting, make a boolean operation with a cube you don't have to close your buildings ;)
And extrude on Z, just type E and then Z and you can move your mouse, it only extrude on Z.
thank you for the tips!
Is it true you can only download parts of the US? I'm from the Netherlands and the site gives me a message that Google Maps isnt able to load...? Very cool video tho! Would love tot try this with the city I live in :)
which one did u try? i used places in Europe in this tutorial (Venice, Prague, Germany, Switzerland) so its possible outside of US too. But its possible that the data is not going to be available everywhere. But i can’t imagine that it doesnt work for Netherlands.
Same here from Australia. Google Maps isn't able to load.
You have to select another Elevation Data Source (the second one should have the entire world), and navigate manually through the map with your cursor to get where you want.
Thanks or the video . Using touch mapper. I get a cone that shows the location i searched for. Is there anyway to delete it before printing map?
yeah unfortunately it genereates that cone automatically. you can cut off the top part of that cone by right clicking the model, then select add negative part > cube. Resize and position the cube on top of that cone.
@@Lukis3D Thanks for the reply, That is what I did. I was hoping that i was overlooking someway to delete it.
@@gunracksonline, in "Show advanced options" you can edit the coordinates (which I think sets the cone location) and then recenter the map using "X offset" and "Y offset" to your liking.
I haven't tried it, but it should work.
There is an easy fix in PrusaSlicer: You can click the stl file in the slicer, then go to "Split to objects" in the upper toolbar, click on the cone, remove it. Then select all of the splitted parts and rightclick --> "merge".
Using that touch terrain, do you know of a way to add overlays? Specifically I'd love to add ski trails that are present in google maps.
I seem to have a problem with roads, they are basically rectangles but unfilled and I am not sure how to fix it
is there coverage for other parts of the world? only seems to support USA?
Can you help me? I get Makerbot files and not an STL file i can use for Bambulabs.
It looks like both linked websites don't have their mapping apis connected anymore and are unable to present the STLs.
Matterhorn is no longer on Toblerone packaging. Because Toblerone have moved their production outside of Switzerland, they can no longer use Swiss iconography or terminology. They also no longer mark the packaging as "Swiss milk chocolate" for the same reason.
oh thats good to know, thanks for telling us this!
The site kept showing "This page can't load google maps correctly."
Is there a reason it would only elevate some buildings and not others in Blender? The one building I need is still flat while others around it are elevated. Thanks for the great tutorial.
Hello! for some reason when selecting the plane, then going to Edit, then A then E, it copies the plane instead of extruding... how can I solve?
I just tried TouchTerrain and it told me "This page can't load Google Maps correctly." Then I tried to search for my town and it says "No results for Orlando Florida, please try a different search (be more specific?)"
alot of people report that same problem too, i assume that the websites receive too many traffics currently. Try at a later time and see if that works.
For towns, i wouldnt use TouchTerrain though, you wanna visit Touchmapper for that.
You have to navigate manually through the map with your cursor to get where you want.
What kind of extrude are you doing for the roads? When I do it it just allows me to drag the road layers around or up along the Z axis but I don't see any extrusion appearing underneath.
nvm, I had the selection on faces by mistake
Hello, im having some trouble filling in the faces once they've been cut? I cant select an edge. When i press on an edge it selects all the buildings together. Anyone know how to fix?
hi there, you might need to switch to Edit mode. You‘re probably in the Object mode. To switch to Edit mode, follow how I did it in the video. You could also hit Tab key, its a shortcut key to change modes.
Does anyone know how to make it proportional to the elevation? Like if I made two models of mountains at different elevations, I'd want them to be proportional to each other in terms of height.
For cities i know xgis, so it has whole city 3d models :)
cool~!!!!
When using Touch map I keep getting "OVER_QUERY_LIMIT" errors
Is there any way to generate a 3d map of 2d fantasy map? without having google maps for it
i'm having troubble while extruding roads. Maps did combine sidewalks with actual roads and I can't split it to resize them separately. If someone knows how to do it, let me know. Please? :)
Your video markers are wrong, but thank you for the tutorial, it was helpful!
how about the file from drone mapping, can be print like this to?
i want print like this but from my drone mapping rendering from agisoft, ihope u will give us tutorial, ty
The catch is that your city either scanned in or publish their 3-D data I tried to locate my city and my hometown but they could only give me the 2-D data
Very nice tutorial! Sadly, the interesting monuments like cologne cathedral are just a monstrous cube - the data imported into blender as well as used by touch mapper are not detailed enough...
thank you! yeah. Better ones are usually not free, and can be quite expensive too.
So im trying to do this atm, but the buildings in my area dont actually show up... like the image of them do, but only one of the buildings expand up. anyone have any idea how to fix this? or how to extrude the buildings maybe?
Hi, I tried to open touch terrain, after clicking on the home screen, the message was shown "Google Maps cannot be loaded correctly on this page." Does anyone have any idea how I should deal with this?
Hi, why when I open the stl file with fusion360 the body is invisible and I can't make it appear
perhalps your STL file is broken?
The site is a bit janky. It didn't support some locations. also had trouble loading the maps.
I extract the model from google earth and use that instead of anything else, its more accurate but its not as clean
No mater what i do, the model isn't manifold. Even with the "make manifold" add on in blender it shows all the building bases as non-manifold
Unfortunately Google doesn't support 3D buildings in my area. 😢
do mac users not have a mouse wheel?
the magic mouse doesn‘t have one😅