This is why you just leave Radahn alone and let him hold back the stars! Without him, all these corporation dorks show up with their spaceships and mechs and just crash the party.
Ah. So Marika initially started a socialist co-op but it devolved into a feudal state and now the corporations want in. Really Elden Ring is about the transition from feudal to mercantile to capitalist economies. I see, I see.
Technically speaking, the various stationary cannons and turrets are NPCs, and even some of the small turrets that attach to larger NPCs like the Warships and the Strider are as well, but I didn't include them because there are over a dozen, so they'd have made for a big chunk of the video.
@@Overqualification No, weapon are "Parts" models. Interestingly, Armored Core 6 lets enemies use Parts as well, so they technically equip weapons just like the player does, allowing multiple NPCs to share the same weapons.
Hey Zullie did you ever cover if things like leavers, treasure chests, bonfires, etc. count as "NPCs" in ER and DS1/3? I thought it was that basically anything interactive or that had a button prompt (so pretty much everything but terrain) technically used the NPC system, but I may be misremembering.
@@TheCrewExpendable Things like regular chests and levers aren't NPCs, bonfires were only NPCs because you essentially used the "Talk" menu for them, but simple object interactions don't need an NPC to handle them.
I think the coolest yet most terrifying thing about AC6 (and really this brand of mecha fiction in general) is that these things are allowed to be as big as they are yet absolutely do NOT move as fast as they would seem. Sure, the Enforcer looks like a 30 meters tall lumbering giant, but in the game the son of a bitch is dashing and skating all over the place, speed blitzing your ass like a redbull powered psychopath despite how heavy it should. Anything that big, packing that much mass that can still move that quickly must be exerting downright nightmarish levels of force. Place bosses like Balteus, Enforcer, The Calvary Units, the Ekdromois, the C-Weapons and Ibis series, any boss really, in a setting like The Lands Between, and they’d be rightfully considered Demigods at WORST.
Ya know when you mention it that she's explain the need for augmented humans Cause a normal person in an AC with even the weakest quick boost would probably pass out And hell that one institute qb engine that says it's not intended for human pilots would probably turn the person inside to paste
@@dontwannabeahero1570well either that or the cockpit its VERY tight like and Iron maiden but exclusively only can fit if anyone else they wont fit or human paste like you said. And Freud is supposed to be a non-augmented human that fights in AC with the very best augmented human... crazy
Even the gameplay is insanely fast, remeber how bloodborn was said to be like darksouls but way faster? You would think being in a bunch of giant mechs would make it way slower, but its like 20x faster then bloodborn combat, you need to CONSTANTLY be building ACS and keeping pressure, every arena fight ends in 1 and a half minute TOPS
According to the lore, cockpits of ACs and other piloted machines in the AC world have built-in inertia dampeners, which still wouldn't work for the speed and mass that the ACs move at but at least there's an explanation. Augmented pilots also get inertia dampening implants and gforce resistance tech.
That's not how it works. To a computer, 1 and 1 billion take up the same amount of space if they have the same data type. What's more taxing is the amount of values, or polygons in this case.
That would actually make a very good explanation. While I certainly think that FromSofts engine is robust enough to allow for a larger roaming environment to explore, their focus on quality over quantity likely would go hand in hand with not wanting to introduce uneccesary extraneous calculations in a very fast paced game, especially one with such a tight design ethos. In all honesty, we probabyl got pretty clsoe to what they could afford to give us without having to deal with some weird bugs, like miscalculated placement and orientation of vertices. BTW, anyone who wants a better sense of what we're on about go look up the Far Lands of Minecraft, its a pretty good analogue for explaining how abstract things start to get at the far reaches fo virtual spaces.
Ayre and SOL 644 also have some references to Malenia. For example, the attack where she releases clones of energy that coming from the sides and atack with swords.
I like the little details in this video, the SOL being in Elden Beast's arena because they're final bosses, the giant mealworm in the Lake of Rot because of the weird gigantism Scarlet Rot can inflict, the Ibis cel 240 in Malenia's arena due to comparisons the community has made, the Enforcer in an underground area because, well, it's underground. Intentional or not, I enjoyed that, great video c:
@@God-ch8lq yes, but they are pretty much 5 times faster than you. So in this context an AC is just a normal grunt that will crap it pant when they see NEXT overboosted towards you at mach 5.
4:48 It was quite a discovery for me when I realized these thing are NOT drones but choppers: which was kind of ironic considering the ACTUAL drones are slightly larger.
The lack of glass makes it look a bit more like a drone, though plenty of piloted vehicles here don't have glass cockpits. But the HC chopper does for some reason. :p
The fact that these mechs are so maneuverable despite their size (especially the ghost mechs) would be horrifying for some normal human to see. Imagine you're an infantryman and then you see an enemy AC the size of a house dodging everything you throw at it.
I recall reading that soldiers must go trough a training to not freeze in fear when they see a tank going at full speed towards them , a AC could very easily give heart attacks to anyone that isn't trained enough , since you see that multi-story sized mecha dodging everything you throw at it and having more acceleration that the fastest cars in existence
Dodging would hardly be a factor; with the maneuverability of these things, by the time it came into sight for an infantryman on the ground to notice, it would either wipe them out or be gone from their sight before they could turn their attention to it long enough to take aim. I am not sure exactly how fast they fly, but it seems like at the very least they travel a kilometer in a matter of seconds-- let alone the speed of Ayre's mech or the Ibis CEL that at top speeds seem to move several times faster than even the player AC assault boost.
5:09 The really crazy thing is how FAST those massive rotor blades would have to be spinning to move that immeasurable weight around so effortlessly let alone lift off the ground at all. The air pressure alone would realistically be enough to cause the clouds to change and might even cause tornadoes
@@erihgioqe3798well according to most laws of physics giant robots wouldn't even be able to exist nor function left alone zipping around at break neck speed but hey! It's a video game!
Great video, Zullie! I love the little "Zullie is here!" pins you had to use for some of the mechs. Even with them all ported it, the scale of these things is still hard to comprehend. They're just so huge!
I've gone to the Kennedy Space Center and even staring up at a Saturn V (the rocket that got us to space) is difficult to comprehend. This real thing is so huge and capable of so much, and you're just a tiny human. 10/10 would recommend
I know it's very unlikely, but having a random mealworm show up as the boss of a minor dungeon in Shadow of the Erdtree would be a welcome surprise. Heh.
Before ER came out, I was hoping that there would be an AC mech buried in the sand of Radahn's arena, or that you would get the Sword of Moonlight from Radahn, but it would literally be an AC beam saber that Radahn picked up while traveling the stars.
the idea of a fromsoft verse is kinda cool I'd love it if AC was actually the past and after coral release people started adapting powers because of it Makes like 0 sense but damn is it fun
@@dontwannabeahero1570it kinda worked for Drakengard/Nier but I personally would want them to be separate. Having Easter eggs or homage here and there is nice but let them do their own thing.
Time to play a fun game called "spot the tarnished next to the massive war machine!" Jokes aside, it does make AC6 so much more impressive that everything is to scale. It's crazy to just be looking at these things and suddenly go "holy cow, if the juggernaut could literally run over volcano manor, how big must the wall be?" I also had the thought that you could fit multiple soulsborne areas in the strider and still have room to spare.
I'm thinking that designing everything to scale is more of a developer self-defense mechanism. As in, it's easy to lose track of the scale of these things if you compare them to each other, so they probably used little T-posing reference characters while modelling to make sure they didn't go too wild.
Ngl I kinda wish you could go inside the strider as part of the fight. I know in AC4A they 'planned' to have it so you would need to travel inside Spirit of Motherwill to destroy it, but I guess it was just considered too cramped to work out, however with the size of the Strider it would've totally been possible.
I think other then a potential hangar bay, the inside of the mining rig would actually be closer to human size, as the internals would actually be being manned by humans (even if the scale means its practically a continent in there), i doubt a AC could fit inside the thing
I think the one that surprised me the most is the small MT reverse joint biped shown at the very start. Although of comparable size to your AC, the drawn back camera and massive weapons you can wield make these units look almost minuscule, serving as near-harmless cannon fodder to mow down. Compared to the tarnished, though, it looks almost identical to an AT-ST from star wars, maybe even larger. This harmless little ant looks more like a towering titan when compared to a human. Armored Core wouldn't be what it is without the power fantasy, but it's a shame we never really get to see what the combined-arms element looks like from outside the cockpit of an AC (I haven't consumed any of the media outside of the game, though, so perhaps it is shown in that way. Regardless, it would be cool to see it in game). Imagine the relief a pinned-down squad of troops might feel when being reinforced with one of these mechs, or the sheer terror of seeing one looming over the building you're huddled in.
they kind of did that in verdict day, one of the bosses is a NEXT from AC4 and you get an idea of how absolutely huge they are compared to the lightweight 5m urban ACs you pilot in that game
yeah one of the artists of the game drew how the cockpit looked like. the pilot was sitting down as if he was in a jet fighter cockpit. but looked like it was a really tight fit. @@NguyenHuuTrung_
Really cool to also be able to see the details now. Never realized how cool the RAD units are. They put so much effort into designing those details of enemies that the player is just gonna blast by in a few levels.
a speed comparison would be pretty interesting because that's another way all the vehicles in AC6 are bananas. you think of the HC helicopter as pretty fast when you're fighting it, but at its size it's actually zooming around at almost mach 2, and some bosses are quite a lot faster.
Bloodborne does somewhat fit into that niche, as gothic horror turned cosmic horror does tend to sit on the border between magic and pre-victorian era technology.
Thank you for your service, Zullie! These videos are so cool to see even if the import times for all these models is even larger than the models themselves
ive briefly dabbled in 3d modeling with threejs (saw how large paid models are, they went nope low poly please) any idea how large even one of these might be? they look massive and incredibly detailed
Also, another fact is that being able to traverse the terrain very rapidly with your AC somewhat helps in making everything seem much more diminished from your perspective
Wouldnt it be cool to see a cutaway for the PCA craft? All of them are large enough to house a whole unit of soldiers. The Cataphract was described as a mobile fortress, but i always imagine one singular pilot. With the size comparison, it could easily have a barracks, cafateria, and command stations where other operators control the guns. That'd explain why its so good at shooting in all directions even if youre outside of the actual MT's visual range. Then the Heavy Attack Helicopter is MASSIVE. That's an airborne naval ship with enough power in its engines to outpace a much smaller craft. Easily houses a large amount of troops and other armored vehicles. Hell, im surprised they dont have AC's on board that deploy for combat. Lastly the Enforcer. I already figured the thing was an absolute unit just by extrapolating tarnished only coming up to the feet on an AC and an AC being dwarfed my it. What trips me out is how all that mass can accelerate and decelerate just as if not faster than our much smaller AC multiple times in a second if meed be. How much power do these engines pack to be able to shove a multi hundred ton slab of iron at such break neck speed? It glides and slides like its weightless.
The Helicopter is also crazy fast even relative to its size , someone Made some math and found out that the helicopter can move at a maximum speed of 5 mach, yeah , you see that helicopter the size of a naval ship ? It can go faster than fighters jets , seeing that thing casually pass by the fastest fighters jets in the world would be horrifying
@@ulforcemegamon3094 all these designs make me want to see the wider universe of AC6. The wars must be horrific. I wanna see the arms race that bred all these psycho machines and the people who use and face them.
@@alastor8091 Consider that Rubicon-3 is a backwater nowhere planet where the equipment is smuggled in, manufactured with what resources they've got, or else there's the PCA stuff that is the remnants of a blockade force now mostly handled autonomously by the satellites. It's almost certain that there would be much scarier machines out there if you could look at what's going on wherever Arquebus and Balam are headquartered.
Pretty sure your average tarnished could have a boss entirely dedicated to one of these where the goal requires climbing it, like with the Cocoon fight in Metal Gear Solid Peace Walker.
The enemy placement and variety is incredible to see in this video. You could have lined them all up in a field, but you carefully placed them all in environments with interesting locations and enemies to compare them to. The attention to detail takes your videos up to the next level!
I already had a lot of respect for From's design and modeling skills, but the fact that they didn't skimp on any of the details no matter how small the unit is crazy. That's amazing. Thanks, Zullie!
What I love about the scale being so accurate is that it implies at least one of two things; One, that there may have been humans planned to appear in the game itself. And two, whether it was to achieve implication 1 or just to get the scaling right, the devs probably did exactly what Zullie is doing, maybe in reverse, and used Elden ring’s characters to scale the Armored Core world.
I love to imagine that there are little humans on the majority of maps you fight on. Just then being so insignificant whether they get squashed, manage to get an rpg hit, or hide somewhere, that your AC sensors don't even bother showing you data on human meat bags. In the Prison Break mission it is implied that there is a human scale action happening in parallel to player's AC action. You have to wait for the escapees to board the helicopter, some of them even die outside of your view and you wouldn't even know if it weren't mentioned in the dialogue
If something like Balteus was trying to hunt you down in Elden Ring's open world it would be terrifying. Also I appreciate putting Ibis next to Malenia since everyone agreed it's the Malenia of AC6.
Strangely, Enforcer is the one that really kicked my ass in the game. Took me 2 days and a few table smash. The rest are beaten in a more reasonable time frame.
@@lescovar693 ya know now that i think of it, i dont ever remeber fighting a "enforcer", my boss was big heli, then juggernaut, then lava roomba, then ice worm then ibis
Imagine being a normal human and observing two ACs fighting each other nearby... Or one AC taking on a squad of PCA machines Seriously though, a typical AC6 battle from Tarnished's perspective is a fun idea (though maybe not so plausible to recreate in-engine...)
I think the thing that really put it all into perspective for me was the maintenance crabs. I always remember how big crabs are in DS and they really stood out for how small they were in AC
My favorite thing about this video is the care that went into putting each model in each environment but also one that would fit the vibes of each area (the grubs being in Caelid, NEPENTHES at the haligtree and Ephemera in Nokron), very well done
All of this makes me want some kind of fantasy/sci-fi hybrid, like the first half of the game is starting as a tarnished then after beating a certain boss the sky collapses, PCA ships show up and the remaining demi-gods fire lightening and meteors at them... damn got carried away there...
This made for some really intriguing little art pieces. The sci fi tech stuff against the fantasy/nature backgrounds looked very satisfying to me. If this were a movie, I’d watch it.
Glad to finally see the Enforcer. I really liked that design and remain disappointed that we don't at least get a similar head part. Wild that it's ~3x bigger than an AC. It's obviously huge in game, but like many of these things, it spends all of it's time with knees bent so you rarely if ever see their full height.
God it’s like the world of Armored Core got ISOT into Elden Ring and now every AC character decides to settle there, building bases. And then some of the ER characters just go “WTF…” of what they’re seeing lol
With her fondness for finding and sharing information about combat stats that aren't publicly available, it's very fitting for Zullie to get sponsorship from War Thunder.
It amazes me that it looks like the tarnished could easily pilot most of these by size alone meaning they most likely used the base dark souls player models for reference, It's kind of incredible the scale of things when you present them compared to something else. fromsoft is built different
All of your videos are so interesting, thank you! I was wondering if the tarnished could fit into one of the cars, but it looks like they could definitely be piloting the vehicles. Really cool attention to detail.
The little "Zullie here" pin on distance shots is wonderful. Also, seeing some of those shots composed in fog and around ruins makes me want to see an AC-like game with a more horror/dark sci-fi bend. Fighting rusted hulks of zombie AI machines in creepy environments. Sounds a bit Zone of the Enders, actually.
I desperately wanted the PCA Ekdromoi parts, only to discover they aren't available. I loved the Stealth bomber look. The Flag from Gundam 00 is one of my favorite designs so maybe that's why.
Just realized I'd love to see a mod with AC6 assets scattered throughout the lands between, like they're remnants of a previous era. Destroyed canons and helicopters on the battlefield outside Leyndell, frozen ACs amongst the dead Fire Giants, the silhouette of the cleaner visible from the cliffs of Limgrave, half submerged in the ocean.
Amazing video. Quite amusing. Stuff like 5:21 feels so cool because it kinda feels like a real place you could walk on, when comparing with the Tarnished.
I don't know the lore, but could the Muscle Tracers (MT) be so called because of how they are controlled by the pilot: it traces/tracks the intended movements of the pilot's muscles? If they were used primarily for construction, this explains how things got so huge. You can have groups of smaller MTs making bigger MTs which together make even bigger MTs and things. It's easy to construct colossal sized objects when your *labourers* aren't limited in size.
AC6 being both my first AC and mecha game in general I had no idea of the size of our model compared to humans, but it really struck me when I saw those little stairs on the walls on the way to the Enforcer boss fight
This was the last place I expected to see a War Thunder ad of all things. Clearly this means we need to somehow import a Bradley into Elden Ring so we can see if it's taller than an AC
Commenting for the algorithm because this video is excellent! Love the little pins to show where Zullie is, and your work importing everything and framing cool shots of the models all over the Lands Between is much appreciated.
I could see an Elden Ring fan mod using some of these. Have the player fight the smaller, weaker enemies as "bosses," and the end is them coming out of wherever they are and seeing the true scale of the world they're in.
I watch your videos at 0.5x speed. You have a good eye for framing & aesthetics, your videos are very dense with good visuals & information. It's all so new & interesting to me though, so I want to understand ALL of what I'm seeing & not miss anything. Also, I just really enjoy your videos, I often watch them in bed while relaxing, so watching at 0.5x speed allows me to watch them very casually without any worry that I'll miss anything, and they are still great. It's like I am slowly paging through a coffee table art book, very relaxing 👍
The ice worm is a reference to Dune, and the sand worms, which plays into the larger reference to rubicon representing Arrakis (politically, militarily contested resource planet, spice = coral, rubiconians = fremen, 621 = Paul = joining with the coral in the true ending = Paul becoming Shai Hulud, also the COAM currency in AC6 is a reference to CHOAM the dune Trade and economics entity etc
for some reason the toybox one surprised me the most standing next to loader 4, from my perspective in the game it always felt like they were around the same size but it's lke, double the size, thats crazy to me
Honestly, I'm surprised and impressed that they _actually_ made everything that big. I'd fully expect the Armored Core to be like, 8ft tall-barely bigger than a human-with all the enemies similarly scaled, and the only time they're actually huge is during pre-rendered cut scenes or the like. Once again, From Software prove that they're gods of game design.
Literally the only complaint here is not including more ER enemies as references. That being said, I never would have guessed an LC (4:15) was the size of most Gundams, so that was insightful.
Now that you've done the models; do any of the movement animations or weapon animations work in Elden Ring? If so, that would make a full port-over of AC's in Elden Ring theoretically possible.
Having an actual number on the machines makes it so much easier for me to visualize how large they are, and I'm kind of humbled to say the least how many people's observations about the LC's and HC's being "Gundam-sized" are actually spot on.
I love how Walter calls the strider a rofject doomed to fail, because it’s so huge! I can only imagine how much of the RLF’s funding went into it, and how hard they crashed when it was destroyed
To be fair, it *is* very undergunned for its size due to most of the machinery being dedicated to mining and probably cannot be removed without compromising the rest of the machine. Not to mention they had to tack on the sub generators outside the main body just to power The Eye. The damage on the leg that can be exploited to stall The Strider and provide a platform for 621 to jump on also suggest that the RLF haven't been keeping up with maintenance on the machine, likely as they don't have the COAM or the resources to keep up with maintenance after blowing most of it just to attach a laser satellite cannon onto the chassis and making it work.
No one else has been skipping these ads recently right? 😂 it’s still so funny to see a text-over ad and I love it, please never stop doing text. 😊 even if you ever do some stuff with your actual voice, I’ve really come to love your style haha
Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/zullie2023
Is there anything new about the DLC for Elden Ring? Or do we just have to wait for Fromsoftware to let us know?
@@Zelod. I'm not aware of any official news since the announcement, we're all just waiting.
I hate ads but I love seeing good creators get paid. Gotta keep the lights on somehow.
@@Ahrpigiyeah make that money, Zullie!
@@ZullietheWitch Right. Do you have any predictions for it? I'd love to hear it from someone who is always looking deep into all of the games.
This is why you just leave Radahn alone and let him hold back the stars! Without him, all these corporation dorks show up with their spaceships and mechs and just crash the party.
Damn Corpos
Ah. So Marika initially started a socialist co-op but it devolved into a feudal state and now the corporations want in.
Really Elden Ring is about the transition from feudal to mercantile to capitalist economies.
I see, I see.
Lmao that'd be a fun interpretation of cosmic horror actually
@@Epsonea_482damn corpo dorks stealing our ocean plants!
They discovered runes as a source of strength and decided to take advantage of it
Its actually super impressive how well the scaling lines up, like the Tarnished fits pretty cleanly on those stairs on that one robot
I know which one you mean, but really? "That one robot" was how you chose to identify it in this video?
@@Kosba2you mean that one?
@@Kosba2 it’s the only robot with stairs on it!
@@Kosba2 I mean, there's only one robot with stairs on it where Zullie is literally standing next to them so, yeah, that one robot.
@@Kosba2 lost chance to write "you know how little that narrow it down here ?"
Technically speaking, the various stationary cannons and turrets are NPCs, and even some of the small turrets that attach to larger NPCs like the Warships and the Strider are as well, but I didn't include them because there are over a dozen, so they'd have made for a big chunk of the video.
So would normal weaponry even on our own ACs, be NPCs?
@@Overqualification No, weapon are "Parts" models. Interestingly, Armored Core 6 lets enemies use Parts as well, so they technically equip weapons just like the player does, allowing multiple NPCs to share the same weapons.
Hey Zullie did you ever cover if things like leavers, treasure chests, bonfires, etc. count as "NPCs" in ER and DS1/3?
I thought it was that basically anything interactive or that had a button prompt (so pretty much everything but terrain) technically used the NPC system, but I may be misremembering.
@@TheCrewExpendable Things like regular chests and levers aren't NPCs, bonfires were only NPCs because you essentially used the "Talk" menu for them, but simple object interactions don't need an NPC to handle them.
@@ZullietheWitch Thank you!
I think the coolest yet most terrifying thing about AC6 (and really this brand of mecha fiction in general) is that these things are allowed to be as big as they are yet absolutely do NOT move as fast as they would seem. Sure, the Enforcer looks like a 30 meters tall lumbering giant, but in the game the son of a bitch is dashing and skating all over the place, speed blitzing your ass like a redbull powered psychopath despite how heavy it should. Anything that big, packing that much mass that can still move that quickly must be exerting downright nightmarish levels of force. Place bosses like Balteus, Enforcer, The Calvary Units, the Ekdromois, the C-Weapons and Ibis series, any boss really, in a setting like The Lands Between, and they’d be rightfully considered Demigods at WORST.
The attack helicopter can move at mach 5 so yeah , you are right
Ya know when you mention it that she's explain the need for augmented humans
Cause a normal person in an AC with even the weakest quick boost would probably pass out
And hell that one institute qb engine that says it's not intended for human pilots would probably turn the person inside to paste
@@dontwannabeahero1570well either that or the cockpit its VERY tight like and Iron maiden but exclusively only can fit if anyone else they wont fit or human paste like you said. And Freud is supposed to be a non-augmented human that fights in AC with the very best augmented human... crazy
Even the gameplay is insanely fast, remeber how bloodborn was said to be like darksouls but way faster? You would think being in a bunch of giant mechs would make it way slower, but its like 20x faster then bloodborn combat, you need to CONSTANTLY be building ACS and keeping pressure, every arena fight ends in 1 and a half minute TOPS
According to the lore, cockpits of ACs and other piloted machines in the AC world have built-in inertia dampeners, which still wouldn't work for the speed and mass that the ACs move at but at least there's an explanation. Augmented pilots also get inertia dampening implants and gforce resistance tech.
the craziest thing to me about AC6 has been the ammunition sizes, like some rockets are as big as school buses
"Your majesty, there's a second bus coming!"
"Seat belts, everyone!"
Don't mind me, just firing my laser that's as wide as a 3 story building is tall.
Those just straight up irl surface to air missiles and they are only a bicycle speed faster than your AC.
@@snakelady6708 "Please let this be a normal field trip"
I still think its amazing that everything in armored core is to scale, despite the engine being designed for human-sized stuff
Wasn't armored core 4 first game in this engine? Could be wrong.
@vanjaarsic1616 I believe AC4 was the second game after Enchanted Arms.
That's not how it works. To a computer, 1 and 1 billion take up the same amount of space if they have the same data type. What's more taxing is the amount of values, or polygons in this case.
@@vieris9893but what about floating point errors? is that why th emaps are so cramped with invisible boundries?
That would actually make a very good explanation. While I certainly think that FromSofts engine is robust enough to allow for a larger roaming environment to explore, their focus on quality over quantity likely would go hand in hand with not wanting to introduce uneccesary extraneous calculations in a very fast paced game, especially one with such a tight design ethos. In all honesty, we probabyl got pretty clsoe to what they could afford to give us without having to deal with some weird bugs, like miscalculated placement and orientation of vertices.
BTW, anyone who wants a better sense of what we're on about go look up the Far Lands of Minecraft, its a pretty good analogue for explaining how abstract things start to get at the far reaches fo virtual spaces.
5:52 That's one of my favorite details; they DID add giant crabs to the game, you're just BIGGER.
Putting CEL 240 in Malenia's boss room is based.
Ayre and SOL 644 also have some references to Malenia. For example, the attack where she releases clones of energy that coming from the sides and atack with swords.
What's it based on? I've been wondering about CEL 240's origin.
@@Dark_Jaguar it's a phoenix that use flower to attack aka Malenia
@@mrdeafter Thank you!
@@AdaM7m7a Also Ayre will do the same slowly walking at you and then dodging when you shoot at her thing that Malenia does.
I like the little details in this video, the SOL being in Elden Beast's arena because they're final bosses, the giant mealworm in the Lake of Rot because of the weird gigantism Scarlet Rot can inflict, the Ibis cel 240 in Malenia's arena due to comparisons the community has made, the Enforcer in an underground area because, well, it's underground.
Intentional or not, I enjoyed that, great video c:
The helicopter on top of the extended pad of the tower in the Volcano Manor outer grounds was a really nice touch too
And balteus + radahn cause they both got nerfed
@@maxborchardt7563Even though neither of them were that difficult when compared to other bosses
There's still always Snailteus to absolutely obliterate players.@@stevenboelke6661
Malenia and Ibis together as the deadly, agile, feminine bosses.
I never even considered the MT being the same size as an AC. Really puts into perspective how horrifying it must be to see an AC boosting towards you
Now imagine NEXT zooming toward AC lol
@@mrdeaftertbh a NEXT is around the same size as an AC6 era AC
@@God-ch8lq yes, but they are pretty much 5 times faster than you. So in this context an AC is just a normal grunt that will crap it pant when they see NEXT overboosted towards you at mach 5.
@@mrdeafter i know, recently began playing for answer on an emulator
hardest fromsoft game i have ever played
You going back to the oldies after 6 too? I'm working my way thru the series in order, currently finishing up Master of Arena and loving it.
4:48 It was quite a discovery for me when I realized these thing are NOT drones but choppers: which was kind of ironic considering the ACTUAL drones are slightly larger.
The lack of glass makes it look a bit more like a drone, though plenty of piloted vehicles here don't have glass cockpits. But the HC chopper does for some reason. :p
@@eclipserepeater2466HC helicopters reasonably need a bridge instead cockpit, and cores have cameras
The fact that these mechs are so maneuverable despite their size (especially the ghost mechs) would be horrifying for some normal human to see. Imagine you're an infantryman and then you see an enemy AC the size of a house dodging everything you throw at it.
I recall reading that soldiers must go trough a training to not freeze in fear when they see a tank going at full speed towards them , a AC could very easily give heart attacks to anyone that isn't trained enough , since you see that multi-story sized mecha dodging everything you throw at it and having more acceleration that the fastest cars in existence
@@ulforcemegamon3094those soldier from Last Raven must have balls of steel for fighting an AC nothing but rocket launcher.
Dodging would hardly be a factor; with the maneuverability of these things, by the time it came into sight for an infantryman on the ground to notice, it would either wipe them out or be gone from their sight before they could turn their attention to it long enough to take aim. I am not sure exactly how fast they fly, but it seems like at the very least they travel a kilometer in a matter of seconds-- let alone the speed of Ayre's mech or the Ibis CEL that at top speeds seem to move several times faster than even the player AC assault boost.
It’s even worse for ACFA, where the 10m-tall NEXTs moves too fast for a normal human eye to track them.
@@kerbodynamicx472 and those give everyone cancer due to the Kojima particles
5:09 The really crazy thing is how FAST those massive rotor blades would have to be spinning to move that immeasurable weight around so effortlessly let alone lift off the ground at all. The air pressure alone would realistically be enough to cause the clouds to change and might even cause tornadoes
According to all known laws of aviation, there is no way the HC Helicopter should be able to fly.
let alone reach up to mach 1 speed when it wisps away from you @@erihgioqe3798
@@erihgioqe3798 I need explaination!
@@erihgioqe3798well according to most laws of physics giant robots wouldn't even be able to exist nor function left alone zipping around at break neck speed but hey! It's a video game!
@@hakugen3479 no it was a copypasta joke
Great video, Zullie! I love the little "Zullie is here!" pins you had to use for some of the mechs.
Even with them all ported it, the scale of these things is still hard to comprehend. They're just so huge!
I've gone to the Kennedy Space Center and even staring up at a Saturn V (the rocket that got us to space) is difficult to comprehend. This real thing is so huge and capable of so much, and you're just a tiny human. 10/10 would recommend
@@Kehy_ThisNameWasAlreadyTaken That sounds awesome!
I know it's very unlikely, but having a random mealworm show up as the boss of a minor dungeon in Shadow of the Erdtree would be a welcome surprise.
Heh.
Before ER came out, I was hoping that there would be an AC mech buried in the sand of Radahn's arena, or that you would get the Sword of Moonlight from Radahn, but it would literally be an AC beam saber that Radahn picked up while traveling the stars.
That would be cute
Don't give Miyazaki and Tanimura these ideas...
the idea of a fromsoft verse is kinda cool
I'd love it if AC was actually the past and after coral release people started adapting powers because of it
Makes like 0 sense but damn is it fun
@@dontwannabeahero1570it kinda worked for Drakengard/Nier but I personally would want them to be separate.
Having Easter eggs or homage here and there is nice but let them do their own thing.
Zullie Got tired and said “WHY not EVERYTHING??” 😂
Theres something so funny about seeing the giant crab and the robot crab side by side.
Yeah the way it just fades and they are chilling 5:40
They're friends :)
Time to play a fun game called "spot the tarnished next to the massive war machine!"
Jokes aside, it does make AC6 so much more impressive that everything is to scale. It's crazy to just be looking at these things and suddenly go "holy cow, if the juggernaut could literally run over volcano manor, how big must the wall be?" I also had the thought that you could fit multiple soulsborne areas in the strider and still have room to spare.
“Where’s Waldo” but using Fromsoft IPs, “Where’s Zullie”.
I'm thinking that designing everything to scale is more of a developer self-defense mechanism. As in, it's easy to lose track of the scale of these things if you compare them to each other, so they probably used little T-posing reference characters while modelling to make sure they didn't go too wild.
Ngl I kinda wish you could go inside the strider as part of the fight. I know in AC4A they 'planned' to have it so you would need to travel inside Spirit of Motherwill to destroy it, but I guess it was just considered too cramped to work out, however with the size of the Strider it would've totally been possible.
I think other then a potential hangar bay, the inside of the mining rig would actually be closer to human size, as the internals would actually be being manned by humans (even if the scale means its practically a continent in there), i doubt a AC could fit inside the thing
@@notloopers1110 if its a mining ship, ores gotta be stored somewhere, right?
I think the one that surprised me the most is the small MT reverse joint biped shown at the very start. Although of comparable size to your AC, the drawn back camera and massive weapons you can wield make these units look almost minuscule, serving as near-harmless cannon fodder to mow down. Compared to the tarnished, though, it looks almost identical to an AT-ST from star wars, maybe even larger. This harmless little ant looks more like a towering titan when compared to a human. Armored Core wouldn't be what it is without the power fantasy, but it's a shame we never really get to see what the combined-arms element looks like from outside the cockpit of an AC (I haven't consumed any of the media outside of the game, though, so perhaps it is shown in that way. Regardless, it would be cool to see it in game). Imagine the relief a pinned-down squad of troops might feel when being reinforced with one of these mechs, or the sheer terror of seeing one looming over the building you're huddled in.
they kind of did that in verdict day, one of the bosses is a NEXT from AC4 and you get an idea of how absolutely huge they are compared to the lightweight 5m urban ACs you pilot in that game
@@henlostinky273 sorry for nitpicking, but it's 7m, not 5. 5 meters is WAAAY too small for anyone to fit in there.
yeah one of the artists of the game drew how the cockpit looked like. the pilot was sitting down as if he was in a jet fighter cockpit. but looked like it was a really tight fit. @@NguyenHuuTrung_
"It was this big bruv, larger than my hand."
"Oh stop it mate, my everything isn't that huge."
Really cool to also be able to see the details now. Never realized how cool the RAD units are. They put so much effort into designing those details of enemies that the player is just gonna blast by in a few levels.
The fact IB-07: SOL 644 makes the Elden Beast look that fucking tiny is...terrifying
The Elden Beast is Ayre's pet lol
And considering how fast the SOL-644 is... It was dashing around so fast that sometimes we can only see a streak of light
a speed comparison would be pretty interesting because that's another way all the vehicles in AC6 are bananas. you think of the HC helicopter as pretty fast when you're fighting it, but at its size it's actually zooming around at almost mach 2, and some bosses are quite a lot faster.
seeing this combination of ac machines with elden ring's setting really makes me want a steampunk/sci-fi-fantasy fromsoft game.
Formsoftware looks at lies of P: I think we can do that too.
Bloodborne does somewhat fit into that niche, as gothic horror turned cosmic horror does tend to sit on the border between magic and pre-victorian era technology.
Soulsblade Chronicles
Fromsoft making a 40k game would be interesting
Escaflowne
Thank you for your service, Zullie! These videos are so cool to see even if the import times for all these models is even larger than the models themselves
ive briefly dabbled in 3d modeling with threejs (saw how large paid models are, they went nope low poly please)
any idea how large even one of these might be? they look massive and incredibly detailed
Also, another fact is that being able to traverse the terrain very rapidly with your AC somewhat helps in making everything seem much more diminished from your perspective
Wouldnt it be cool to see a cutaway for the PCA craft? All of them are large enough to house a whole unit of soldiers. The Cataphract was described as a mobile fortress, but i always imagine one singular pilot. With the size comparison, it could easily have a barracks, cafateria, and command stations where other operators control the guns. That'd explain why its so good at shooting in all directions even if youre outside of the actual MT's visual range.
Then the Heavy Attack Helicopter is MASSIVE. That's an airborne naval ship with enough power in its engines to outpace a much smaller craft. Easily houses a large amount of troops and other armored vehicles. Hell, im surprised they dont have AC's on board that deploy for combat.
Lastly the Enforcer. I already figured the thing was an absolute unit just by extrapolating tarnished only coming up to the feet on an AC and an AC being dwarfed my it. What trips me out is how all that mass can accelerate and decelerate just as if not faster than our much smaller AC multiple times in a second if meed be. How much power do these engines pack to be able to shove a multi hundred ton slab of iron at such break neck speed? It glides and slides like its weightless.
The Helicopter is also crazy fast even relative to its size , someone Made some math and found out that the helicopter can move at a maximum speed of 5 mach, yeah , you see that helicopter the size of a naval ship ? It can go faster than fighters jets , seeing that thing casually pass by the fastest fighters jets in the world would be horrifying
@@ulforcemegamon3094 all these designs make me want to see the wider universe of AC6. The wars must be horrific. I wanna see the arms race that bred all these psycho machines and the people who use and face them.
tbh I'm almost convinced the Helicopter is piloted by a wired-in MT inside that cockpit just like the Cataphract.
Cataphract is basically a Baneblade with jets.
@@alastor8091
Consider that Rubicon-3 is a backwater nowhere planet where the equipment is smuggled in, manufactured with what resources they've got, or else there's the PCA stuff that is the remnants of a blockade force now mostly handled autonomously by the satellites. It's almost certain that there would be much scarier machines out there if you could look at what's going on wherever Arquebus and Balam are headquartered.
Pretty sure your average tarnished could have a boss entirely dedicated to one of these where the goal requires climbing it, like with the Cocoon fight in Metal Gear Solid Peace Walker.
shadow of the armored core
If only an AC walked slow and not you know, zoomed all over the place at supersonic speeds.
An Ac moves at Like 200 km/h at top speed and can change directions to anywhere in less than a second. Good luck climbing that. Also assault armor
The enemy placement and variety is incredible to see in this video. You could have lined them all up in a field, but you carefully placed them all in environments with interesting locations and enemies to compare them to. The attention to detail takes your videos up to the next level!
The Zullie marker when the player model is too tiny is cute
I love the little Zullie Google Maps pin on the warship.
I already had a lot of respect for From's design and modeling skills, but the fact that they didn't skimp on any of the details no matter how small the unit is crazy. That's amazing. Thanks, Zullie!
What I love about the scale being so accurate is that it implies at least one of two things;
One, that there may have been humans planned to appear in the game itself.
And two, whether it was to achieve implication 1 or just to get the scaling right, the devs probably did exactly what Zullie is doing, maybe in reverse, and used Elden ring’s characters to scale the Armored Core world.
I love to imagine that there are little humans on the majority of maps you fight on. Just then being so insignificant whether they get squashed, manage to get an rpg hit, or hide somewhere, that your AC sensors don't even bother showing you data on human meat bags.
In the Prison Break mission it is implied that there is a human scale action happening in parallel to player's AC action. You have to wait for the escapees to board the helicopter, some of them even die outside of your view and you wouldn't even know if it weren't mentioned in the dialogue
TMK, theres never been modeled humans in Armored Core, right?
@@fortidogi8620 there are human infantry in Last Raven.
@@fortidogi8620 there is also a human NPC shown in Armored Core: Project Phantasma.
If something like Balteus was trying to hunt you down in Elden Ring's open world it would be terrifying. Also I appreciate putting Ibis next to Malenia since everyone agreed it's the Malenia of AC6.
She was the fourth boss i fought in the game, is she really the hardest? Explains why she kicked my ass over and over
Strangely, Enforcer is the one that really kicked my ass in the game. Took me 2 days and a few table smash. The rest are beaten in a more reasonable time frame.
@@lescovar693 ya know now that i think of it, i dont ever remeber fighting a "enforcer", my boss was big heli, then juggernaut, then lava roomba, then ice worm then ibis
@@notloopers1110 Enforcer is after Ibis
Except Ibis is a well designed boss with multiple things to make it hard and it doesn't need a ONE move to make it hard
Imagine being a normal human and observing two ACs fighting each other nearby... Or one AC taking on a squad of PCA machines
Seriously though, a typical AC6 battle from Tarnished's perspective is a fun idea (though maybe not so plausible to recreate in-engine...)
Just wanna mention that the Ibis is probably influenced by the Qubeley, Haman Karns mobile suit from the Gundam series.
I still love the fact that "Tarnish" is a measurement for scale now.
I think the thing that really put it all into perspective for me was the maintenance crabs. I always remember how big crabs are in DS and they really stood out for how small they were in AC
My favorite thing about this video is the care that went into putting each model in each environment but also one that would fit the vibes of each area (the grubs being in Caelid, NEPENTHES at the haligtree and Ephemera in Nokron), very well done
There's something strangely satisfying about having Mechs in a fantasy world
All of this makes me want some kind of fantasy/sci-fi hybrid, like the first half of the game is starting as a tarnished then after beating a certain boss the sky collapses, PCA ships show up and the remaining demi-gods fire lightening and meteors at them... damn got carried away there...
This made for some really intriguing little art pieces. The sci fi tech stuff against the fantasy/nature backgrounds looked very satisfying to me. If this were a movie, I’d watch it.
I love IB-01's design, the Qubeley inspiration is evident.
Glad to finally see the Enforcer. I really liked that design and remain disappointed that we don't at least get a similar head part.
Wild that it's ~3x bigger than an AC. It's obviously huge in game, but like many of these things, it spends all of it's time with knees bent so you rarely if ever see their full height.
This is why Armored Core 6 captured my imagination when it came out. The pure scale is just breathtaking
God it’s like the world of Armored Core got ISOT into Elden Ring and now every AC character decides to settle there, building bases.
And then some of the ER characters just go “WTF…” of what they’re seeing lol
Having Zullie for scale should be the new standard
With her fondness for finding and sharing information about combat stats that aren't publicly available, it's very fitting for Zullie to get sponsorship from War Thunder.
Don't know why but whistling and a damn AC getting summoned was hilarious XD
0:40 Zullie looking BADASS af sitting on top of her own Mech. 🤔
Great video 😁⭐🏆
It amazes me that it looks like the tarnished could easily pilot most of these by size alone meaning they most likely used the base dark souls player models for reference, It's kind of incredible the scale of things when you present them compared to something else.
fromsoft is built different
All of your videos are so interesting, thank you! I was wondering if the tarnished could fit into one of the cars, but it looks like they could definitely be piloting the vehicles. Really cool attention to detail.
The little "Zullie here" pin on distance shots is wonderful. Also, seeing some of those shots composed in fog and around ruins makes me want to see an AC-like game with a more horror/dark sci-fi bend. Fighting rusted hulks of zombie AI machines in creepy environments. Sounds a bit Zone of the Enders, actually.
I desperately wanted the PCA Ekdromoi parts, only to discover they aren't available. I loved the Stealth bomber look. The Flag from Gundam 00 is one of my favorite designs so maybe that's why.
They aren't ACs, unfortunately. Maybe if they make a DLC or an expansion, we could get PCA inspired Arquebus parts.
Just realized I'd love to see a mod with AC6 assets scattered throughout the lands between, like they're remnants of a previous era. Destroyed canons and helicopters on the battlefield outside Leyndell, frozen ACs amongst the dead Fire Giants, the silhouette of the cleaner visible from the cliffs of Limgrave, half submerged in the ocean.
Just wanted to say how amazing the AC6 score is, you use Hearing Things a lot in your videos and it's such an incredible track.
I love the little Zullie arrow lmao. "Hi, I'm down here!"
Amazing video. Quite amusing. Stuff like 5:21 feels so cool because it kinda feels like a real place you could walk on, when comparing with the Tarnished.
Arquebus and Balam after finding out there is CORAL in the lands between:
I'm happy that you started finding sponsors! Take care of yourself!
I don't know the lore, but could the Muscle Tracers (MT) be so called because of how they are controlled by the pilot: it traces/tracks the intended movements of the pilot's muscles?
If they were used primarily for construction, this explains how things got so huge. You can have groups of smaller MTs making bigger MTs which together make even bigger MTs and things. It's easy to construct colossal sized objects when your *labourers* aren't limited in size.
Even AC6 had giant crabs the whole time, they just looked small from our perspective. It's always Time for Crab.
AC6 being both my first AC and mecha game in general I had no idea of the size of our model compared to humans, but it really struck me when I saw those little stairs on the walls on the way to the Enforcer boss fight
This was the last place I expected to see a War Thunder ad of all things. Clearly this means we need to somehow import a Bradley into Elden Ring so we can see if it's taller than an AC
Commenting for the algorithm because this video is excellent! Love the little pins to show where Zullie is, and your work importing everything and framing cool shots of the models all over the Lands Between is much appreciated.
Holy mackerel, this must have taken ages to make! And congrats on the sponsor, you deserve it for sure!
Thanks for making this video Zullie. You’ve unintentionally answered all my questions
I don't know why, but I find it so adorable to have this "here is Zullie!" map marker on the larger crafts.
It's kinda funny how even though you know when you're looking at an MT, you don't really know what it looks like because they get destroyed so fast.
Make that deserved money Zullie \o/
Great touch putting the Ghost stealth mechs in Sellia. Forever love to your channel! 🖤
I love how the mech designs in AC fits really well within the Elden ring universe. They really don't look out of place.
I could see an Elden Ring fan mod using some of these. Have the player fight the smaller, weaker enemies as "bosses," and the end is them coming out of wherever they are and seeing the true scale of the world they're in.
What makes this scary is how fast these things move despite their size
I liked all the different settings that Zullie used.
Good job at showcasing all of these scale comparisons! No doubt this took a lot of work to put together :)
Those flights of stairs being able to perfectly accommodate a Dark Souls protagonist never ceases to amaze me.
@ZullietheWitch I love every soundtrack you accompany your videos with. Huge nostalgia trips with the Zelda music. Clearly a Nintendo fan. Love it.
Man will always prosper against the gods because the gods gave man the metal and mind to make things such as the Armored Core.
I watch your videos at 0.5x speed. You have a good eye for framing & aesthetics, your videos are very dense with good visuals & information. It's all so new & interesting to me though, so I want to understand ALL of what I'm seeing & not miss anything.
Also, I just really enjoy your videos, I often watch them in bed while relaxing, so watching at 0.5x speed allows me to watch them very casually without any worry that I'll miss anything, and they are still great.
It's like I am slowly paging through a coffee table art book, very relaxing 👍
The ice worm is a reference to Dune, and the sand worms, which plays into the larger reference to rubicon representing Arrakis (politically, militarily contested resource planet, spice = coral, rubiconians = fremen, 621 = Paul = joining with the coral in the true ending = Paul becoming Shai Hulud, also the COAM currency in AC6 is a reference to CHOAM the dune Trade and economics entity etc
for some reason the toybox one surprised me the most standing next to loader 4, from my perspective in the game it always felt like they were around the same size but it's lke, double the size, thats crazy to me
I always LOVE the random positioning of Zullie!!! xDD
It's like playing where's waldo everytime!
Honestly, I'm surprised and impressed that they _actually_ made everything that big. I'd fully expect the Armored Core to be like, 8ft tall-barely bigger than a human-with all the enemies similarly scaled, and the only time they're actually huge is during pre-rendered cut scenes or the like.
Once again, From Software prove that they're gods of game design.
Literally the only complaint here is not including more ER enemies as references. That being said, I never would have guessed an LC (4:15) was the size of most Gundams, so that was insightful.
Another awesome video, thanks for making these, I can imagine they take so long to import models and get just right!
I really appreciate that Zullie even managed to find a helicopter pad in the lands between, the little buzzer sits pretty neat on it.
Now that you've done the models; do any of the movement animations or weapon animations work in Elden Ring?
If so, that would make a full port-over of AC's in Elden Ring theoretically possible.
Having an actual number on the machines makes it so much easier for me to visualize how large they are, and I'm kind of humbled to say the least how many people's observations about the LC's and HC's being "Gundam-sized" are actually spot on.
Hey look, it's little Melania and big Melania!
I love how Walter calls the strider a rofject doomed to fail, because it’s so huge! I can only imagine how much of the RLF’s funding went into it, and how hard they crashed when it was destroyed
To be fair, it *is* very undergunned for its size due to most of the machinery being dedicated to mining and probably cannot be removed without compromising the rest of the machine. Not to mention they had to tack on the sub generators outside the main body just to power The Eye. The damage on the leg that can be exploited to stall The Strider and provide a platform for 621 to jump on also suggest that the RLF haven't been keeping up with maintenance on the machine, likely as they don't have the COAM or the resources to keep up with maintenance after blowing most of it just to attach a laser satellite cannon onto the chassis and making it work.
@@Punishthefalse oh good points
I never noticed how much larger the LCs and HCs were compared to the player AC. No wonder they were so confident lmao.
Love how you put the enemies in corresponding areas according to game progress
Im 40 years old and still well into my gaming, well chuffed Zullie has dropped another Epic comparision Video ❤❤
I love how some slides is a game of "Find zulle!"
omg tysm for having used Hearing Things as the bgm for this video, great vid
No one else has been skipping these ads recently right? 😂 it’s still so funny to see a text-over ad and I love it, please never stop doing text. 😊 even if you ever do some stuff with your actual voice, I’ve really come to love your style haha
This was very insightful and entertaining to watch, thank you Zullie :3
Melina: The Erdtree is shrouded in a mysterious red aura, called Coral...
Me af: 0:30