I know. I love horror like this. So much better than dumb jumpscares. Good horror should settle and unsettle you multiple times, without having to rely on making you jump. Atmosphere is King and these games understand that.
there were some clues. the food canisters next to your bed look exactly like miniature batteries. the pressure and temperature regulation was suspicious to me too, after the reveal i realized youre regulating the heat in the pit and the flow of oxygen, if there wasnt enough oxygen the "drill" passed out and the button shocked him awake. but also, them forcing you to stay in your bedroom if you wake up before your shift with the loud noises makes it seem like they were coming in, i think to replace the dead person in the other pit, then they starved him for a couple days to make him work.
Another clue is that "drill" controller always stays on, even before and after your shift and while the batteries are empty. While it could have been easily just an omission by the game, after the reveal that rotation thingy is not controlling a drill and it is probably life support or something.
@@generallyunimportant it actually is. It's just boring and sometimes humiliating. Personally I sometimes try to think that it's not me but some character that I'm playing. It somehow helps me through the hard times...
@@Madd_dogg_13 the thing with real life is though, is that there's gonna be some small fuck up that you're going to repeat over and over and stack until you can't abstract away from your problems you could call this scenario "the inevitability of entropy" or something.
That's a refreshing twist. I'm really glad it wasn't "Absolutely no indication of subterranean monsters throughout game, go down shaft on last day, get jumpscare-eaten by subterranean monster," like I was cynically expecting it would be.
same actually. I just thought "oooh and after some time some whacky creatures will appear ooooh" and the game ends but this twist is something else. Even shortening to the second last day is just refreshing. It's such a surprise, the sudden realization and boom, the end. I like this
@@TBird136 It also makes sense that the day abruptly ended on a day not planned, since the "Catastrophic failure" was the dude dying, which isn't exactly something they can accurately plan for.
@@HiddenRealm It actually might be worse; the word they used was 'catalectic' failure, which is a poetry term (for a line missing a final syllable, which is haunting) but if they meant to say or were implying 'catalytic', that implies what killed the guy was actually the failure of some system meant to regulate the air quality or reduce toxins freed from the ground as they were digging. In other words, not only did that guy die, but he died somewhat predictably, and our protagonist will probably last even less long considering the failure of that system, and them not actually being given the tools to repair it. Edit; lmao I'm stupid, catalectic has a definition in safety systems someone else found In case you don't find their comment, apparently it's a term for a component with a constant failure rate- it works completely fine up until the exact moment it catastrophically doesn’t. TLDR my 'catalytic' idea has no basis lol
The twist is unexpected, just because it doesn't make any logical sense. It's like saying the serial killer in a detective movie is actually a baby, it's just a terrible twist. How is having a single person digging to his death every 9 days more efficient than having a whole crew dig together? Especially when manpower is invaluable during a war.
You also failed to notice that the food container in your room, is exactly the same as the battery. Though admittedly, I figured they just reused the asset to save money.
Something I noticed (albeit originally credited to a graphics thing) was that the “gas storm” came up from below the grates, rather than from elsewhere in the environment. Makes sense now with the twist in mind, and how it was likely manually pumped in there to cause fear and prevent people from leaving. :(
@ThePickledsoul the gas that would come from drilling at those depths is H2S and that's lethal in even small amounts, it's likely a fear inducing compound made by the higher ups to control the worker into digging faster
I love when artists pay attention to the little details. Even if no one says anything, the player's subconscious is still picking up on them. It really helps to ground the player in the world and make really fantastical stuff feel more realistic.
We've seen enough games like this to expect a twist. I had a few in mind for where I thought things were going, but the actual ending hadn't even crossed my mind as a possibility. Hilariously bleak all things considered.
That actually makes a lot of sense. Under 20 BPM would be practically cardiac arrest, over 180 BPM could also cause cardiac arrest; both cases meaning the "drill" can't work. Though 80 bpm may seem low for someone doing laborious work, if he's starving he may have a lower base heart rate
@@destroyerwill6122 Under 60bpm would be bradycardia, not yet cardiac arrest. Over 180 would be (supraventricular) tachycardia which is a common precursor to cardiac arrest.
Manly all your titles being phrased this way gives off the vibe you kidnapped me and put me in this situation and are now explaining it to me before you watch me deal with it for amusement. Honestly better title scheme than most RUclipsrs, go off dude.
I love that your entire workday takes a few minutes and they're like "good work, back to sleep you go!" Like, I've been awake for less than an hour, wtf?
_"Please reflect on your decision-making"_ Yes,reflecting that my decision to take this job was not smart.and I'm not paid enough to do it. Lol I looked up catalectic failure in safety systems and I loved the description: _Simple components with constant failure rates (exponential law): they remain permanently “as good as new” until they fail suddenly, completely and without warning._ This was a really well done depressing sci-fi game. You felt the tension and danger - covering the holes with daily notes, waiting for something to explode. Good atmosphere and sound design and a great ending.
@@Thelothuo Lol. And it was only a weekly gig! I can see the ad: "Exciting opportunity to get away from it all, performing easy tasks. Though less than typical wages, room and board _is included._ Must be a self-starter and enjoy routine."
Damn, a game that surprised me with the twist? Rare these days. I fully expected the player to be like a meal to like an underground dead god or something cliche like that
@@ChocoRainbowCorn The ending made very little sense, I liked that it was new, but dumb new. If it was a cliche ending, I would have at least felt more praise for the general game design up to that point. Watching this ending kinda felt like biting into a ketchup filled doughnut. Okay maybe not as bad as that, but still
The funniest thing is that using a real drill would honestly have been easier than whatever they were attempting here lol. Like, this is actually significantly less efficient and probably significantly more expensive.
i dunno man, drills need fuel and parts replacement, it get very expensive very fast, in this situation it's some on-off switches, some gas, a bit of electricity, sparse rations, and a fax machine, if this operation has been going on for years, i would imagine it'd still be cheaper than a single day with a drill (including buying the drill and transporting it, rigging it -costs etc)
I like how theres a paper dispenser, but your character is like “nop, im gonna use these critical notes with vital information and hang them up at inopertune locations”
@@Transformers2Fan1 Nah, with the amount of tape they were using it would hold no matter what kind of dollar store tape that was. More glaringly, there was a whole box labelled PAPER in the corner of the room, that either the youtuber never interacted with, or the game character was not meant to touch... all very questionable
Manly kept these dudes super well fed considering he usually filled batteries when they were halfway through lol. I'm sure that was at least nice for them.
Most chemical weapons are either nerve agents (example: Sarin gas), which have no taste, color or smell and cause death by disrupting nerve impulses, or blistering agents (example: Mustard gas) which burn the eyes, skin and lungs and cause death by suffocation (via permanent lung scarring). There is such a thing as emetic agents, which make you vomit, but these aren't used in warfare... they're used for riot control. The "gas storms" might be triggered on purpose to keep you inside.
Manly is such an endlessly enjoyable creator, over 3k videos and he uploads so consistently, not only that but he completes every game and features every ending or secret, any extras, even simple things like "what happens if I do this?" just to see if there's more. he's so dedicated and I'm very entertained. his voice helps me sleep too so I even enjoy while unconscious.
Probably why he got so big eventually. When a person is genuine, and thorough, and pretty good at what they do, all while being drama-free...people notice. And that has staying power.
Its weird to think he was making videos when i was a kid. I looked back at his oldest videos and its like damn i was 10 years old when he started and im 23 now. I probably even saw some of his first videos on the classic rpg maker games.
One of the only channels I'm still subbed to, he has stayed the same and hasn't slowly went insane or started to pander to kids thank you dude, this video saved me from some fake ass thoughts just now
@@Mr..Malice Are you referring to the movie? It's a good movie, but the movie has The in the title, where the game is just called Descent (with that game bring released in '95 as OP's dad said). Perhaps one should double check themselves before being so confidently wrong with words like, "no shit." ;)
Keeping it brief. I think the point to the game was the philosophy of it all. I believe there have been numerous studies done on similar topics. One coming to mind of what factors would have to be in place for one human to intentionally hurt another.
32:45 I love that melancholic music that starts here. It's got that "you're all alone in the vast emptiness of space" vibe like the violin theme from the opening scene of Aliens, or the character creation theme from Demon's souls. They all evoke that emotion of being all alone in a vast void. A couple of other songs that give you that emotion but are more bittersweet than pure melancholic are the "Shifting Mound" theme from Slay the Princes and the "Captura" theme from Warframe.
Ahh, I really enjoyed this. :) (Spoiler for ending) 31:47 I initially thought the last order referring to a "catalectic" failure was a misspelling of "catalytic"....but I looked it up and I think it might be a joke. To be catalectic is to be "Incomplete; partial; not affecting the whole of a substance" (usually refers to a line of verse that is missing a syllable). The drill wasn't working, but just because of some small, inconsequential part: you.
Well if you refer to the International Association of Drilling Contractors (IADC) glossary of drilling terms, 'catalectic failure' refers to a complete and total, unpredictable breakdown.
Really works as a horror concept, but I feel like the only thing that would keep something like this from happening in real life is that it takes _way_ too much effort and too many resources just having the guy on the surface, "monitoring" things for a week or whatever. Whoever sends you down there wouldn't bother w/ all those smoke and mirrors, they'd just put some guys in a hole.
Pretty much, yeah. In a more grounded scenario, it would either be an actual drill, or some kind of underground gulag with a bunch of dudes in an open pit.
can we quickly appreciate that the labeled the unit correctly? you are watch the change of rpm, and they actually used the unit "RPM/s" on the referal sheet!
I saw this in another channel, never saw it coming, I though a monster would appear or the player was digging a monster or something....but the player was the monster all along. Now dig.
Man this is evil. You are bing the jailer for those poor people at the bottom of the hole, dropping down "food" them until you get yourself into the hole Before he went down the shaft I just thought: Something like that you would never ever do alone.
That was really well executed. Spoilers: I especially like how it set you up to think paper was going to be a limited resource, gave you instructions on how to “repair” the drill, then yanked the rug out of both a day early.
i gotta agree with everyone else saying that an actual drill would be a lot less complicated and costly than this nonsense they have going on. unless the point is just human cruelty, which ig it might be.
@@HALLish-jl5moI think history shows that you don't need public brutality to be afraid of being 'disappeared'. And of course, concealing cruelty and scandal can help you maintain a positive public image as a leader.
This assumes that they have the material to build a drill. I think the indication is that they don't have such material and they instead use conscripts to do the work.
@@ShimrraJamaane That's an awful lot of machinery to keep a single person manually digging a hole. If they don't have the parts for an actual drill, then it'd still be easier to just have a regular slavery mine than whatever they were doing here.
At first I thought the twist was going to be that we were operating a human body what with all the rates feeling very similar to BPM and blood pressure readings. A much more morbid twist! But now I want an industrial occupation horror game where you have to keep a person alive
Just realized on the second drill panel the speedometer and light are reversed but the text isn't, so you have a light that indicates speed and a speedometer that indicates active
Congratulations. Your number in the labor lottery has been pulled. Report to the District [REDACTED] mining facility. You will operate the equipment provided and continue the mining operation. You will be provided with a class 5E dwelling for you and your family. Glory to Arstotzka.
You tunnel down in order to make room for the heavy gas that leaks in. Which eventually kills the person down there. You need to continually keep digging to expand space at the bottom thus preventing the room above from filling up with gas.
@@ShimrraJamaane I already think my theory is wrong in favour of one of the other ones. However, for the sake of my argument, like oil and water, different kinds of air don't usually stay mixed. They will typically settle into layers. The poisonous gas we already know is so heavy that you can stop it with tape and paper. It should drop right down to the bottom of the hole and eventually fill up like some invisible mist or fog. Hence the need to make the hole deeper to accommodate more gas.
@@taebron Let's assume that the gas doesn't break down rapidly; fair enough. The bottom of the hole has a suction tube at the bottom to bring up dirt (noted on the "drill" diagram), which would constantly be extracting the dense gas.
@@taebron I think the story that makes sense is its a dystopian forever-war situation where resources are so limited that they have to resort to conscript labor. A pump is less complex than a giant drill. They figured it was easier to trick them into funneling themselves into this human machine. So, the operators each spend a few days running the life-support and what amounts to a cattle prod until one of the "drills" "breaks", then they are tricked into going into the hole themselves. The day you wake up early seems to indicate that another crew comes in to sometimes force another person into the other pit, starve the person for a couple days, then send you the order to "start up the second drill". The machinery they do have seems to always be running, explaining why the operator doesn't hear someone down below. There is an argument to be made that getting rid of these people helps control the population which in turn reduces resource consumption. They probably experiment early on with how many days someone lasts, so they give an operator ten days until they are "done" and get "paid". They know someone below will die before then so the operator will always be tricked into lowering themselves down willingly.
Its interesting how many of these indie horror games involve slowly walking into your own doom with no choice, knowing something is wrong basically the whole time. Feels pretty relatable
I think this game theming and setting is based off a thing that happened in real life, during the cold war, the us and the ussr where racing to see who can make it to the center of the earth, ussr won that category with the kola superdeep borehole
God that’s just a horrifying ending. A jumpscare would be cheap but that’s genuinely horrifying. You’re not sending down batteries you’re sending down food, you’re not fixing a malfunctioning drill you’re shocking the worker awake when he passes out, and when you’re finally worked to death, whomever was previously working the “drill” gets sent down asap replacement, and a new operator takes their place. That is truly horrifying. You’re unknowingly forced to torture someone, only to then get tortured yourself.
You know something I don't understand? (spoilers) The guy was trapped in a hole and expected to manually dig with a shovel. But... with nowhere to put the dug-up dirt, how was he expected to get any deeper?
That seems overly elaborate, instead of just you know shoving them into the hole in exchange for escape? Or at least pretending they will be given any if enough digging is done.
Yeah… what’s to stop someone from just refusing to dig if they know they’re just going to die anyway. You might say shocks, but imo you’d get desensitized pretty quickly especially if you want to die.
yeah the whole setup feels pretty silly but forced for the dramatic reveal. What an incredibly ineffecient scheme. Sure you can just hand-wave and say that whoever is behind this has incomprehensible motive but it feels like a bit of a corny answer. By the time they set all this up they could have just threw a handful of people into the hole and told them to start digging. also a shovel cant dig infinitely down, lmao
@@Terrapin-gw6bb I'd imagine they can't make new drills. Considering the posters talk about vengeance, etc. maybe they lost a lot of infrastructure... they can't even afford proper patches to keep the gas out relying on paper and scotch tape :D
The set up is so INCREDIBLY INEFFICIENT XDDD Just get an ACTUAL DRILL. I promise you, it’ll dig much faster and be more cost savvy than two tortured humans dangling between life and death.
@@piotrgraniszewski8544I keep seeing this response but I'm not sure where it is coming from? There have never run across ANY types of ore in the digging process that can be used to manufacture parts for a drill? Also, who is removing the bodies at the bottom of the shaft? We see the latest victim in the ending but no other bodies. Do they plan to just ride down on the elevator, pick up the body, and leave while the prisoner just stares at them?
@@DatCameraMON Overall it just makes no sense for any of the possible explanations. There are way more efficient ways to run a manned slave mine, and way more efficient ways to torture someone as well. All its really is a money pit.
Welcome to the Deepest Lore Club how Deepest Lore are ya?
not Deepest Lore enough, unfortunately
Very deep. You might even say I’m deep. Very. Deep.
I am? I AM!!!
Lore
thank you i just made food
I can't get over the fact none of the orders included the phrase "you know the drill".
Because there was none
*We didn’t know the drill*
Bc puns are the lowest form of comedy and the game devs are as brain dead as you
Marvel-esque puns are not exactly appropriate for a bleak horror game setting 😂
I'm willing to bet the Boss Man insisted such a bad pun be excluded. I mean, literally everyone is thinking it. lol
Bless Iron Lung for starting the renaissance of "industrial occupation horror". My favorite genre of employment. (And Mike Klubnika as well!)
Arguably Mike klubnika(I think that’s how it’s spelled) was doing a lot more of this before buckshot roulette and even before iron lung
I know. I love horror like this. So much better than dumb jumpscares.
Good horror should settle and unsettle you multiple times, without having to rely on making you jump. Atmosphere is King and these games understand that.
I want Iron Lung 2
@@Ixarus6713 fr bro what a great comment. Atmosphere is horrorific
It all started from Half-life
there were some clues. the food canisters next to your bed look exactly like miniature batteries. the pressure and temperature regulation was suspicious to me too, after the reveal i realized youre regulating the heat in the pit and the flow of oxygen, if there wasnt enough oxygen the "drill" passed out and the button shocked him awake. but also, them forcing you to stay in your bedroom if you wake up before your shift with the loud noises makes it seem like they were coming in, i think to replace the dead person in the other pit, then they starved him for a couple days to make him work.
Also, the RPM of the machine looks like heartbeats, with 80 being a normal BPM
@@SantinoLombardi-ic5zq oh that's make sense
Another clue is that "drill" controller always stays on, even before and after your shift and while the batteries are empty. While it could have been easily just an omission by the game, after the reveal that rotation thingy is not controlling a drill and it is probably life support or something.
A twist so nonsensical I didn't expect it.
@@IlluminatiBG WOW that is some Deep Story You not Knowing another one has it harder.
I love these indie games that are just like “This is your situation. This is your job. Do it”
Like in real life. True. 👍🏻
@@Madd_dogg_13 god i WISH real life was this simple
@@generallyunimportant it actually is. It's just boring and sometimes humiliating. Personally I sometimes try to think that it's not me but some character that I'm playing. It somehow helps me through the hard times...
@@Madd_dogg_13 the thing with real life is though, is that there's gonna be some small fuck up that you're going to repeat over and over and stack until you can't abstract away from your problems
you could call this scenario "the inevitability of entropy" or something.
Wow you guys are a fun bunch
That's a refreshing twist. I'm really glad it wasn't "Absolutely no indication of subterranean monsters throughout game, go down shaft on last day, get jumpscare-eaten by subterranean monster," like I was cynically expecting it would be.
same actually. I just thought "oooh and after some time some whacky creatures will appear ooooh" and the game ends but this twist is something else. Even shortening to the second last day is just refreshing. It's such a surprise, the sudden realization and boom, the end. I like this
@@TBird136 It also makes sense that the day abruptly ended on a day not planned, since the "Catastrophic failure" was the dude dying, which isn't exactly something they can accurately plan for.
thought the same
@@HiddenRealm It actually might be worse; the word they used was 'catalectic' failure, which is a poetry term (for a line missing a final syllable, which is haunting) but if they meant to say or were implying 'catalytic', that implies what killed the guy was actually the failure of some system meant to regulate the air quality or reduce toxins freed from the ground as they were digging. In other words, not only did that guy die, but he died somewhat predictably, and our protagonist will probably last even less long considering the failure of that system, and them not actually being given the tools to repair it.
Edit; lmao I'm stupid, catalectic has a definition in safety systems someone else found
In case you don't find their comment, apparently it's a term for a component with a constant failure rate- it works completely fine up until the exact moment it catastrophically doesn’t. TLDR my 'catalytic' idea has no basis lol
The twist is unexpected, just because it doesn't make any logical sense. It's like saying the serial killer in a detective movie is actually a baby, it's just a terrible twist. How is having a single person digging to his death every 9 days more efficient than having a whole crew dig together? Especially when manpower is invaluable during a war.
You also failed to notice that the food container in your room, is exactly the same as the battery. Though admittedly, I figured they just reused the asset to save money.
Watsonian vs Doylist
I thought that these were batteries and someone was tinkering with them before us.
@@jedrzejkoszewski4342 I thought that first, but there were writings FOOD on them.
I thought it was just some company merch or something
That was my reasoning too. I'm sure the dev banked on us assuming it was just reused assets in order to think nothing of it lol
Something I noticed (albeit originally credited to a graphics thing) was that the “gas storm” came up from below the grates, rather than from elsewhere in the environment. Makes sense now with the twist in mind, and how it was likely manually pumped in there to cause fear and prevent people from leaving. :(
I thought it was noxious decomposition and sewage gas from the drill
@ThePickledsoul the gas that would come from drilling at those depths is H2S and that's lethal in even small amounts, it's likely a fear inducing compound made by the higher ups to control the worker into digging faster
@@savagecabbage1184 I think he means gas from sewage cause by the drills waste
Pretty good chance it's pumped in, the "alarm" sounds suspiciously like an air compressor
@@Silverfang15 it sounds nothing like an air compressor
Surprisingly high production value. The propaganda posters, gameplay mechanics, immersion! Really good game
I love when artists pay attention to the little details. Even if no one says anything, the player's subconscious is still picking up on them. It really helps to ground the player in the world and make really fantastical stuff feel more realistic.
out of the pit and Into...the other pit
Together we truely were fnaf
The sound of those windy holes being plugged is so satisfying. It’s like closing your back door during a storm
For lovers of backdoor-plugging during storms.
We've seen enough games like this to expect a twist. I had a few in mind for where I thought things were going, but the actual ending hadn't even crossed my mind as a possibility. Hilariously bleak all things considered.
yeah, I was honestly expecting the drill to be some sort of eldritch mix of flesh and machine, but I didn't see the actual twist coming at all
Not really for me, the note saying "shouldnt drills go faster" hit it. Also it soviet. They love inverting stuff cuz they can. 😂
when what you expect to be body horror just turns out to be dystopian horror
Ah so the plot twist is that the RPM is actually BPM
it makes sense, someone else already suggested that it regulates oxygen flow but this is also very interesting.
It kinda even makes more sense when you realize that 80 BPM is the benchmark BPM for a human in rest.
That actually makes a lot of sense. Under 20 BPM would be practically cardiac arrest, over 180 BPM could also cause cardiac arrest; both cases meaning the "drill" can't work. Though 80 bpm may seem low for someone doing laborious work, if he's starving he may have a lower base heart rate
@@destroyerwill6122 Under 60bpm would be bradycardia, not yet cardiac arrest. Over 180 would be (supraventricular) tachycardia which is a common precursor to cardiac arrest.
curse you stupid youtube comment update for showing this comment preview and spoiling it for me 😔
that ending goes kinda hard, this game would have made an amazing short film.
I was not expecting it at all
Somebody call Markiplier
Just wait until Markiplier play this
Are they... Are they printing literal patch notes?
UNDERRATED COMMENT
Manly all your titles being phrased this way gives off the vibe you kidnapped me and put me in this situation and are now explaining it to me before you watch me deal with it for amusement. Honestly better title scheme than most RUclipsrs, go off dude.
I’m now gonna love his titles even more now that I’ve seen this 😭
"Welcome to the people I captured and forced to play my games club, how people I captured and forced to play my games are ya?"
Yes the way his titles are written always caught my attention before I even started watching him as much as I do now
Like Saw instructions lol
Jigsaw-ahh title
Manly yearn for the mines
And so do the children
All good citizens yearn for the mines.
we all mine down here.
@@Small-stick-o-butter Yup, Minecraft showed us that
I love that your entire workday takes a few minutes and they're like "good work, back to sleep you go!" Like, I've been awake for less than an hour, wtf?
There is one note manly missed, the friend of Eiron throw a letter to him throught the elevator, askin him when will he come back
(threw)
(through)
@@NoNameAtAll2 who asked?
@@Code_Machine Me
@@GAOMaster I don't believe you
@@Code_Machine how could you not? Just look at him
_"Please reflect on your decision-making"_
Yes,reflecting that my decision to take this job was not smart.and I'm not paid enough to do it. Lol
I looked up catalectic failure in safety systems and I loved the description: _Simple components with constant failure rates (exponential law): they remain permanently “as good as new” until they fail suddenly, completely and without warning._
This was a really well done depressing sci-fi game. You felt the tension and danger - covering the holes with daily notes, waiting for something to explode. Good atmosphere and sound design and a great ending.
"You guys are getting paid?"
@@Thelothuo Lol. And it was only a weekly gig! I can see the ad:
"Exciting opportunity to get away from it all, performing easy tasks. Though less than typical wages, room and board _is included._ Must be a self-starter and enjoy routine."
that fax machine was so needlessly aggressive
Damn, a game that surprised me with the twist? Rare these days. I fully expected the player to be like a meal to like an underground dead god or something cliche like that
I personally wouldn't mind an cliche ending. Even overused themes are sometimes great.
@@ChocoRainbowCorn > Overused
> Sometimes
I think you found the crux of the problem mate.
@@ares395 I mean, I suppose. I guess I'm just one of those rare people that really doesn't mind.
@@ChocoRainbowCorn The ending made very little sense, I liked that it was new, but dumb new. If it was a cliche ending, I would have at least felt more praise for the general game design up to that point. Watching this ending kinda felt like biting into a ketchup filled doughnut. Okay maybe not as bad as that, but still
I love the horror games that don't rely on loud noises and jumpscares to be scary. Loved playing this game very talented developer
The funniest thing is that using a real drill would honestly have been easier than whatever they were attempting here lol. Like, this is actually significantly less efficient and probably significantly more expensive.
I like to think that it’s some kind of punishment for prisoners, like something twisted out of black mirror
I don't think they've ever had a drill from the start, they have to use what they have
Just like with diamonds, the suffering is what makes it special 💎
It's not about making the hole, it's about control and keeping the propaganda machine going. That's what I got from this game.
i dunno man, drills need fuel and parts replacement, it get very expensive very fast,
in this situation it's some on-off switches, some gas, a bit of electricity, sparse rations, and a fax machine,
if this operation has been going on for years, i would imagine it'd still be cheaper than a single day with a drill (including buying the drill and transporting it, rigging it -costs etc)
I like how theres a paper dispenser, but your character is like “nop, im gonna use these critical notes with vital information and hang them up at inopertune locations”
Or the cardboard on the floor
@@SuperChausette too heavy for tape?
@@Transformers2Fan1 Nah, with the amount of tape they were using it would hold no matter what kind of dollar store tape that was. More glaringly, there was a whole box labelled PAPER in the corner of the room, that either the youtuber never interacted with, or the game character was not meant to touch... all very questionable
35:55 *SPOILERS*
I think every time you restarted the machine you were giving shocks to the guy below
☹️ really?
Having watched That Dude go through the game and hearing it now in this one... yeah makes sense
Love that the youtube app makes circulating comment previews so I can spoil myself while I watch.
@@lotus_flower2001use revanced, tweak it
@@lotus_flower2001 your fault for not going full screen
So in the end, it was all a trick. You could even say it was a little con, Descending.
How DARE you bring such DISGUSTING puns into THIS house!
/S 😊
Get out!
Manly kept these dudes super well fed considering he usually filled batteries when they were halfway through lol. I'm sure that was at least nice for them.
this happened to me last friday, glad to see someone bringing some light to the topic
Oh, you must be my buddy Eric.
That sure was crazy huh?
@@Ixarus6713 it was
Yoooo eric my man
"I inhaled some of the gas and spent hours vomiting"
Sounds pretty tame compared to what a lot of chemical warfare normally does
They dont make em like they used to
@@Re2001CN Can't even get good flesh melting agents these days
all a matter of exposure
Most chemical weapons are either nerve agents (example: Sarin gas), which have no taste, color or smell and cause death by disrupting nerve impulses, or blistering agents (example: Mustard gas) which burn the eyes, skin and lungs and cause death by suffocation (via permanent lung scarring). There is such a thing as emetic agents, which make you vomit, but these aren't used in warfare... they're used for riot control. The "gas storms" might be triggered on purpose to keep you inside.
Manly is such an endlessly enjoyable creator, over 3k videos and he uploads so consistently, not only that but he completes every game and features every ending or secret, any extras, even simple things like "what happens if I do this?" just to see if there's more. he's so dedicated and I'm very entertained. his voice helps me sleep too so I even enjoy while unconscious.
He really has a nice and absolutely calming voice!
Probably why he got so big eventually. When a person is genuine, and thorough, and pretty good at what they do, all while being drama-free...people notice. And that has staying power.
Its weird to think he was making videos when i was a kid. I looked back at his oldest videos and its like damn i was 10 years old when he started and im 23 now. I probably even saw some of his first videos on the classic rpg maker games.
He doesn't complete some games.
The degrading amount of praise coupled with the increased demand for output strikes a little too close to home with office life.
I loooooove these underground ones. Almost as much as space ones. Best setting for indie horror imo
One of the only channels I'm still subbed to, he has stayed the same and hasn't slowly went insane or started to pander to kids thank you dude, this video saved me from some fake ass thoughts just now
Didnt expect that plot twist at the end holy moly
there was an actual unexpected twist holy moly
Dog you didn't even have time to fully watch the video. It dropped 23 minutes ago 😂😂😂
@@penguin095LMFAO
@@penguin095 you can watch at faster speed lol
Holy moly!!!! 😂
@@penguin095ever watched video as 2x speed cause your brain feels normal speed is too slow?
Ok, that was way grimmer than I expected. Devs had a great idea and they executed it perfectly
I appreciate the "temporary" note mechanic that forces you to choose between provided help texts for what you need most
2:00 "I have no idea what I'm doing"
My entire life in a nutshell 💀
Hold on It’ll get better
You and me both.
Does it feel as terrible for you as it does for me...? Doesn't get better tbh...
I started watching this and my Dad wanted all of you to know that that this is not the "1995 classic Descent". Hope that clears up any confusion.
thanks HoundofDarkness’ dad i was confused and now i am not
no shit, because its the 2005 classic. i hope you reprimanded him appropriately.
I miss those games
your dad is a treasure
@@Mr..Malice Are you referring to the movie? It's a good movie, but the movie has The in the title, where the game is just called Descent (with that game bring released in '95 as OP's dad said). Perhaps one should double check themselves before being so confidently wrong with words like, "no shit." ;)
Keeping it brief. I think the point to the game was the philosophy of it all. I believe there have been numerous studies done on similar topics. One coming to mind of what factors would have to be in place for one human to intentionally hurt another.
"We've got to go deeper!"
-someone, probably
DRG moment
"Ya gotta dig a little deeper"
- the Frog Princess from Disney
@@Themanfromh3ll A Bulk comes and goes around
Subnautica
that's what she said
that paper sticking mechanic makes me way too happy
I love those type of horrors game, not just jumpscares or gory things. But psycological or some kinda of despair horror.
The idea of using a sheet of printer paper to form an airtight seal in a corrugated sheet metal wall is so funny to me
32:45 I love that melancholic music that starts here. It's got that "you're all alone in the vast emptiness of space" vibe like the violin theme from the opening scene of Aliens, or the character creation theme from Demon's souls. They all evoke that emotion of being all alone in a vast void. A couple of other songs that give you that emotion but are more bittersweet than pure melancholic are the "Shifting Mound" theme from Slay the Princes and the "Captura" theme from Warframe.
25 minutes in and it seriously damages my calm that you go to bed with the bedroom door open 🤣
I’m pretty sure manly has about three? Something? Games with this premise under his belt?
i read this very wrong
4 if you count the meat creature cave
Some of my favorite games by far, nice and simple for game play
my fav genre. The art style, the music, the busybody gameplay. I love it.
Triple*
Ahh, I really enjoyed this. :)
(Spoiler for ending)
31:47 I initially thought the last order referring to a "catalectic" failure was a misspelling of "catalytic"....but I looked it up and I think it might be a joke. To be catalectic is to be "Incomplete; partial; not affecting the whole of a substance" (usually refers to a line of verse that is missing a syllable).
The drill wasn't working, but just because of some small, inconsequential part: you.
Well if you refer to the International Association of Drilling Contractors (IADC) glossary of drilling terms, 'catalectic failure' refers to a complete and total, unpredictable breakdown.
@gen9695 thanks for the insight! I appreciate you 😁
Ngl i was surprised not seeing "mike klubnika" somewhere
Yeah this was very similar to most of his games (and it's not a bad thing, I like those)
@officiallydeadchannel886 saaaame! I was so happy for him when buckshot roulette blew up. Dude has a solid aesthetic
Really works as a horror concept, but I feel like the only thing that would keep something like this from happening in real life is that it takes _way_ too much effort and too many resources just having the guy on the surface, "monitoring" things for a week or whatever. Whoever sends you down there wouldn't bother w/ all those smoke and mirrors, they'd just put some guys in a hole.
Pretty much, yeah. In a more grounded scenario, it would either be an actual drill, or some kind of underground gulag with a bunch of dudes in an open pit.
can we quickly appreciate that the labeled the unit correctly? you are watch the change of rpm, and they actually used the unit "RPM/s" on the referal sheet!
I guess the food container in your bedroom did look like the batteries
1:47 IT'S PLEASE DON'T TOUCH ANYTHING
THAT’S what it made me think of!
Yeaaaa
I saw this in another channel, never saw it coming, I though a monster would appear or the player was digging a monster or something....but the player was the monster all along. Now dig.
Our workplace is sponsored by Displate
Shame they didn't buy some posters, maybe those wouldn't break off the walls as easily
24:26 clippable moment right there
Me when a new manly video drops
Discovered your channel a couple months ago and I have enjoyed the vibe. Thanks for all the videos.
This game certainly had better vibes than ideas
Visited the comments a little too early and had the whole thing spoiled for me. Lesson learned
Man this is evil. You are bing the jailer for those poor people at the bottom of the hole, dropping down "food" them until you get yourself into the hole
Before he went down the shaft I just thought: Something like that you would never ever do alone.
oh I LOVED this! GREAT ENDING!!!! I'd definitely like a bit more about the world but sometimes the mystery is great too.
That was really well executed.
Spoilers:
I especially like how it set you up to think paper was going to be a limited resource, gave you instructions on how to “repair” the drill, then yanked the rug out of both a day early.
I have to admit, I kept waiting for the giant spider to show up to eat you. But no - all the evil here was human.
0:20 "Now we're going down..." Or, shall we say, now we're... descending?
yes
No
Maybe
Perhaps
Deep scans complete, drillevator inbound
i gotta agree with everyone else saying that an actual drill would be a lot less complicated and costly than this nonsense they have going on. unless the point is just human cruelty, which ig it might be.
some people think it could be a form of puishment
@@rendratvandonkereschrijver2912 What’s the point in a secret punishment? Public punishments force compliance. Secret punishments don’t do anything.
@@HALLish-jl5moI think history shows that you don't need public brutality to be afraid of being 'disappeared'.
And of course, concealing cruelty and scandal can help you maintain a positive public image as a leader.
This assumes that they have the material to build a drill. I think the indication is that they don't have such material and they instead use conscripts to do the work.
@@ShimrraJamaane That's an awful lot of machinery to keep a single person manually digging a hole. If they don't have the parts for an actual drill, then it'd still be easier to just have a regular slavery mine than whatever they were doing here.
The twist was a different kind of dark than what I was expecting.
Its funny they have to seal the holes on the wall when their floor is a literal mesh
The room and the pit are not connected to the outside. The controller cabin separates the outside air from the control room and the pit.
At first I thought the twist was going to be that we were operating a human body what with all the rates feeling very similar to BPM and blood pressure readings. A much more morbid twist! But now I want an industrial occupation horror game where you have to keep a person alive
That's what he was doing. The whole point of the control panel was to keep the "drill" alive.
@@ShimrraJamaane I suppose so. 💀 I guess I meant more in a literal sense (we were *in* a human body? Operating it like inside out?)
@@MAHD_Media Oooh. That would be an interesting theme.
34:10 the batteries were food obviously
today on 'does Manly have pattern recognition'
Whenever he ignored or didn’t hear the gas leaks I was actively freaking out
Just realized on the second drill panel the speedometer and light are reversed but the text isn't, so you have a light that indicates speed and a speedometer that indicates active
if you looked in your bedroom, the batteries look pretty much exactly like your food canisters
There's two kinds of men in the world. Those who dig...and those who dig.
Congratulations.
Your number in the labor lottery has been pulled.
Report to the District [REDACTED] mining facility.
You will operate the equipment provided and continue the mining operation.
You will be provided with a class 5E dwelling for you and your family.
Glory to Arstotzka.
You tunnel down in order to make room for the heavy gas that leaks in. Which eventually kills the person down there. You need to continually keep digging to expand space at the bottom thus preventing the room above from filling up with gas.
The pit shares the same air as the controller. This is proven by the hole at the top of the stairs needing to be patched.
@@ShimrraJamaane I already think my theory is wrong in favour of one of the other ones. However, for the sake of my argument, like oil and water, different kinds of air don't usually stay mixed. They will typically settle into layers. The poisonous gas we already know is so heavy that you can stop it with tape and paper. It should drop right down to the bottom of the hole and eventually fill up like some invisible mist or fog. Hence the need to make the hole deeper to accommodate more gas.
@@taebron Let's assume that the gas doesn't break down rapidly; fair enough. The bottom of the hole has a suction tube at the bottom to bring up dirt (noted on the "drill" diagram), which would constantly be extracting the dense gas.
@@ShimrraJamaane good point. So then if they have suction tubes why don't they have a drill? I guess it has to be some kind of a punishment
@@taebron I think the story that makes sense is its a dystopian forever-war situation where resources are so limited that they have to resort to conscript labor. A pump is less complex than a giant drill. They figured it was easier to trick them into funneling themselves into this human machine. So, the operators each spend a few days running the life-support and what amounts to a cattle prod until one of the "drills" "breaks", then they are tricked into going into the hole themselves. The day you wake up early seems to indicate that another crew comes in to sometimes force another person into the other pit, starve the person for a couple days, then send you the order to "start up the second drill". The machinery they do have seems to always be running, explaining why the operator doesn't hear someone down below.
There is an argument to be made that getting rid of these people helps control the population which in turn reduces resource consumption. They probably experiment early on with how many days someone lasts, so they give an operator ten days until they are "done" and get "paid". They know someone below will die before then so the operator will always be tricked into lowering themselves down willingly.
Having to use notes to plug holes is actually a very copl game mechanic!
That was actually clever! I really liked this one.
I love games like this that have a few bits of lore and you are left guessing the rest or trying to find clues to understand it.
A good game. The narrative of evil company using and abusing workers is not a surprising or shocking horror though.
The gas stoppage with paper is pretty neat. I sort of wish they played this one straight but the twist was pretty good too. Neat game.
Its interesting how many of these indie horror games involve slowly walking into your own doom with no choice, knowing something is wrong basically the whole time. Feels pretty relatable
I think this game theming and setting is based off a thing that happened in real life, during the cold war, the us and the ussr where racing to see who can make it to the center of the earth, ussr won that category with the kola superdeep borehole
and to think, they made it all by sending one man every week down a hole with a shovel.
@@nusbaumtanner the indomitable human spirit 💪
@@suspicioussand agreed
what a dumb twist, all that tech to make one dude shovel some rocks lmao
God that’s just a horrifying ending. A jumpscare would be cheap but that’s genuinely horrifying. You’re not sending down batteries you’re sending down food, you’re not fixing a malfunctioning drill you’re shocking the worker awake when he passes out, and when you’re finally worked to death, whomever was previously working the “drill” gets sent down asap replacement, and a new operator takes their place. That is truly horrifying. You’re unknowingly forced to torture someone, only to then get tortured yourself.
living the life sleeping in the OG Minecraft bed
You know something I don't understand? (spoilers)
The guy was trapped in a hole and expected to manually dig with a shovel. But... with nowhere to put the dug-up dirt, how was he expected to get any deeper?
He eats the dirt duh
Thats probably the gas
what makes me think most, is the fact that they are outside without protection during gas storms
If the gas is supposed to be heavy, I'm surprised it doesn't threaten the drill so much!
The drill was already on their deathbed essentially.
That seems overly elaborate, instead of just you know shoving them into the hole in exchange for escape? Or at least pretending they will be given any if enough digging is done.
Yeah… what’s to stop someone from just refusing to dig if they know they’re just going to die anyway.
You might say shocks, but imo you’d get desensitized pretty quickly especially if you want to die.
@@necro4258
Maybe it's the patriotism?
You got nothing else to do and those shocks won't go away unless you dig so DIG! DIG!
yeah the whole setup feels pretty silly but forced for the dramatic reveal. What an incredibly ineffecient scheme. Sure you can just hand-wave and say that whoever is behind this has incomprehensible motive but it feels like a bit of a corny answer. By the time they set all this up they could have just threw a handful of people into the hole and told them to start digging. also a shovel cant dig infinitely down, lmao
@@Terrapin-gw6bb
I'd imagine they can't make new drills. Considering the posters talk about vengeance, etc. maybe they lost a lot of infrastructure... they can't even afford proper patches to keep the gas out relying on paper and scotch tape :D
@@Terrapin-gw6bb yeah my first thought was wear the dirt goes when they dig it
I've saw that the letter was too nice for the final task
0:34 is such a common instinct among people who play games, avoiding the obvious target and taking a look around.
I didn't realise the one in your room was food, figured it was a battery you would be forced to use when the machine that gives you them broke
i love the blinking effect, it just adds a little something
6:38 “idk. let’s go to sleep. I shouldn’t question things.” haha
The set up is so INCREDIBLY INEFFICIENT XDDD Just get an ACTUAL DRILL. I promise you, it’ll dig much faster and be more cost savvy than two tortured humans dangling between life and death.
War has made such resources unavailable, clearly.
They cannot produce new drills.
@@piotrgraniszewski8544I keep seeing this response but I'm not sure where it is coming from? There have never run across ANY types of ore in the digging process that can be used to manufacture parts for a drill?
Also, who is removing the bodies at the bottom of the shaft? We see the latest victim in the ending but no other bodies. Do they plan to just ride down on the elevator, pick up the body, and leave while the prisoner just stares at them?
@@DatCameraMON Overall it just makes no sense for any of the possible explanations. There are way more efficient ways to run a manned slave mine, and way more efficient ways to torture someone as well. All its really is a money pit.
I'm permanently too high to comprehend this level of task management
Lmfaoo so real💯
"They dug to deep and greedily"
Durin's Bane
Oh noooo, the company was evil and tricked me! How could this possibly happen in every game we are involved in going somewhere with no people lol