Welcome to the Zombies Ate My Neighbors Club how Zombies Ate My Neighbors are ya? *note* Game is from the creators of Patient Typhon, the full game will contain a monster and scenario designed by me. The devs also want to use a monster/scenario based off one of my commenters so if you have a cool idea feel free to comment it.
So what I’ve learned is that if you just greet monsters normally, you know, with a “hey” or “hello” or “how are you doing” they all retreat because they dislike social interaction.
Having worked security for a long time, can say my oddest night shift was at a rural power plant. As the night went on more and more fog rolled in off the river, getting so thick all I could see was a couple feet around me and a waning gibbous moon shining clearly through. Stepping out to do perimeter and gate checks it seemed every time I turned a deer suddenly loomed from the fog before darting away. Several times this occurred, and they would get closer to me each time, before making my way back to station. Later looking at security cameras I watched as the fog pulled away just to reveal a massive herd of deer tailing it off into the prairie. Just bothered me how long they hung around outside my station and kept trying to get close.
I'm amazed at Manly's understanding of how professionalism works. When in potentially legally murky territory, one need only repeat "professional sir/ma'am" repeatedly. In so doing, we become immune to any liability for our actions.
I fxkin LOVED that part!!! And then when he came back in the next story and did it again hahaha he's so funny and he's so quick with it too! It's amazing
"For everyone in the hospital, the times you were mutilated, sucked in toilets, and devoured by plant demons were the most memorable days of your lives, but for me, it was Tuesday" ~Security Guard
FROM THE DEVELOPER OF THE GAME UPDATE! We have now finished the beta version of the story based on MBH's fans. We still have some playtesting and audio work to do. More info will soon be available on the game's Steam page. Thank you to everyone who contributed ideas for this story. It's been fun reading your ideas and mixing them together into one story. :) We'll be collecting your story ideas over the next few weeks, so everyone can get a chance to submit their idea. Our goal is to combine several of your ideas to get as many of you in the game as possible. We'll be releasing a free DLC for the game after it's released, in which your story will be included. The story will be named: Story by ManlyBadassHero's fans (and your youtube name will be there if we use one of your ideas.) We hope that some of you see this message. :) (Otherwise, super fun to see MBH play the demo. And it's been super fun doing his story in the game. We think it turned out great ourselves).
I really like the whole concept of if you die its permanent, and it goes on to the next scenario chalking the last one down as a failure, it definitely makes the game more intense.
@@sheridanmovieguy or failing them all. maybe the lights on the door. 2 circles green= success, red dots=failures. Open to different endings depending which is filled first.
Not really an idea for a story but more of a character, I work at a hotel and occasionally there is this homeless guy we have to chase off sometimes cuz he just rolls around in a wheelchair setting things on fire. We call him Hot Wheels!
@@professionalvillains134was the wheelchair flamethrower guy who set up Manly and the receptionist on fire in the new game inspired by the homeless guy from the hotel?
Manly approaches a woman screaming bloody murder. Manly: You oka- She dies the instance he asks this. Manly: Well she calmed down. You can't write this stuff, it just happens infront of this man all the time XD
I love the idea of a sinister merchant showing up to sell his cursed vile trinkets, or weaponizing the windows like a sniper is shooting at you or a ghost is hiding in every reflection, ready to strike at the unwary.
Idea: Literally nothing goes wrong. There are no monsters, no strange occurrences, nothing. Suddenly, at the very end, a guy in a duck costume runs up to you, punches you in the face, and leaves.
@@raylevi5343 you die of old age having fulfilled ur duties as the security guard. We get a mini montage of you and your spouse as an old couple together as grandchildren run around y'all
Scenario: A night without a monster. There's little events to set the player off, like things falling in sealed rooms, strange noises, odd lighting failures, stuff like that, but no actual monster. Make them positive that there is one, though.
I was thinking just this but with the monster being the stairs or elevator (otherwise it couldn’t be completed) as it would totally surprise the player.
8:40 I had to go to a ER/hospital in Ireland once. The guy next to me (with his wife) were waiting for over 3 hours while his head was bleeding from some home improvement accident. Despite his clear concussion, they had a sunny disposition, and still wanted to talk about American football with me (I had to pretend that I liked sports the whole time). Point I'm trying to make...yeah that axe to the head checks out.
This is a really fun idea for a game, perfect setup for variety. Can't wait to see what Manly's idea is like. As for mine, I'd say a doppleganger would work well. At first, it's just mundane issues that you spot on the camera to go fix, but when you get there, the problem is already solved. Eventually, you go back to your security booth only to find "you" already there. The proper encounter could be that it wants to attack you, but it can't do so around witnesses so your goal is just to get to where others are (maybe everyone is on the third floor enjoying a party, to explain why the other floors are vacant).
For the last story, the lizard in the cage is probably the dragon's baby, and that's why the dragon is killing everyone. Cool concept. Good template for different scenarios and whatever ideas people are going to come up with.
Here is my contribution! A monster that only appears if you check the camera too much. It’s basically a monster manifested by your own paranoia. You should start it off with a, there’s nothing wrong today :). No need to check the cameras :). And that be the only off thing about it. As the player gets begins to get paranoid they might flip through the screens. Make sure to add in some scary looking plants or something that gets covered often so that the player believes they are hallucinating. As they gradually spent more time flicking at watching and staring, add something at the edge of the screen/hospital when they flip the screens, now the monster has been spawned. The monster will show itself when you go to another screen, showing itself for a couple of milliseconds. Then people will start disappearing, each time you flip the screen to another screen. The monster won’t kill while the player is looking. When the player heads out of the room, the monster will play tricks on them (monster shaped things, music boxes etc etc). However, one of the tricks will be the monster (make sure to add a visual and/or audio cue), and if you flash you light on the monster you die. If you don’t flash the lights on the distraction you can also die. This is something I came up with on the spot so it might have some kinks you need to repair, however I hope you take it into consideration! Thank you for reading!
Silly idea: monster that doesn’t like that your shining a light and saying hey because it ruins their sleep so to fix things you have to lead the monster to a soundproof room (or get the monster some sound proof headphones.)
Have monsters that roam around but instead of chasing you to kill you, they stop you for a mandatory survey and your on a time limit and the constant surveys make you lose out on time.
@@austinrimel7860 I mean do you think dead bodies just stay in the hospital morgue? No they are sent somewhere. Most counties in the US anyway have a specific facility for storing dead bodies that they arrive at after the hospital. Then next of kin takes of the body. Or the county if no one claims it. So it's not too weird to think bodies were being sent to the county morgue. Most do not stay at the hospital long.
_"Professional Man"_ I liked the hero ending where you saved everyone in the conga line. This was very inventive, very fun. I liked the touches of humor like the donuts and hearing our guard wheeze his way around. Cannot wait to see you play the full game and find out what your scenario was!!
here's my pitch! hospital director has a lady over his office. said lady turns out to be some sort of woodland nymph. (to give off foresty vibes im thinking of giving her tan skin & dark hair so she resembles a doe of some kind) she transforms the director into a statue of bark and plant matter before scittering away. hospital gets overtaken by vines and foliage which you gotta burn away, which we do by picking up the hospital directors lighter from his corpse. when we're all done burning away all the plants the boss fight starts off with a chase sequence, the player character manages to trap the nymph inside a room then lights it on fire, slaying the nymph. i guess said room is like.. where the chemicals are kept so it explodes. or we chase *her* down to the morgue and into the incinerator. to choose the 'chase her down' route you get a febreze can from a plantified janitor or perhaps a perfume bottle from a plantified check-in nurse then combine it with the lighter to make a blowtorch. find the nymph then begin the reverse chase sequence downwards.
Scenario idea: no ght seems normal but things start disappearing little by little First small things disappear when the player passes by or turns around, this culminates with floors going missing both on camera feed and gameplay( floors disappear top to bottom) until only the security room is left, door disappears once you enter the room. Lights go out News announcement: the military says there's never been a building there
Idea: An infestation of strange mushrooms with spores that put people to sleep. There’s a small section of the hospital that’s been infected, and it slowly spreads to other rooms. If it spreads too far, the spores will reach you and make you fall sleep. The way you stop it is by going to the morgue where the infection started and yelling at some giant mushroom trees. Maybe there are also infected sleeping patients who sleepwalk around the hospital and try to kill you?
@@professionalvillains134 I absolutely gotta grab that one!! I love the sound and music design in y'all's games-I used the tracks for typhon in some of my DnD sessions because they just felt so unique and haunting and it was the best choice I could've made, they wouldn't have been complete without the impact of the way y'all utilize your music to really pull through the story amidst the horror 💖
Hmm... Here's an idea. You are checking on each floor of the camera and nothing happens until you see a strange white shape in the parking lot that is seen running to the stairs. You than have the option to observe what happens next which this strange shape starts killing one person per floor until it waits on the roof top. You go to check it out and the living people scream and run away from you as you continue to do find the mangled corpses along the way on each floor until you get to the rooftop. You shine your light and the shape is almost an exact copy of your character. The boss fight is to shine the light on the copy while evading his light which is pursuing you while the copy is yelling "Yeh". Once its HP reaches zero it's light turns off and the being shatters into pieces like a mirror. It than turns to the news "Strange self reflection with suspected security guard". Bonus ending if you DONT check the next floor on camera as the shape goes upstairs. Follow it while it moves slowly towards its supposed victim. You shine your light and scream Hey. It cuts to the ending of both you and the shape pointing at each other (sorta like that spiderman meme where two spiderman point at eachother)
This is similar to one of my ideas, but more fleshed out :D Very good one. Especially love the fake shouting "Yeh" at you. And it breaking into mirror shards upon death.
I can't believe this is just a demo!! Excited for the whole game since manly's giving inputs to the devs 😄 maybe another suggestion for the game would be having to move and hide the patients from one place to another because monsters are roaming all over the place. Actually, it could either be a monster or probably an airborne virus!
I think the idea of a monster who is friendly unless you make too much noise would be cool. They don’t bother anyone but due to its sensitive hearing (maybe a bat monster?) it flinches every time you say “hey!” At it. If you spam it just kills you just to get the noise to stop. You get it to leave by offering it earmuffs or headphones. Another thing I think would be cool is if there were a ‘therapy dog’ that is actually just a monster wearing one of those therapy dog vests. It will slowly approach you if it sees you but a simple “hey” will get it to walk away from you and avoid you from then on for that run. If you let it approach however, it will follow you and grab helpful items for you while you’re in the area, warding off weaker monsters. It will only follow you for a little while though. Once you leave it returns to its spawn point and will not follow you again (you can still interact by petting it though!! But there isn’t a real gameplay benefit)
I think it would be funny if the Hospital was actually a children's play set with multiple kids playing with the one playset. Each floor would be considerably differently themed because of the whims of each kid playing. The monsters would be each kid's hands either playing with the toy people (action figures, dolls, plastic army men) or the hands could be "walking" around in the hospital. If one hand catches the Security Guard, multiple hands come out of nowhere fighting for the one Security Guard Toy and breaking him. It could be a slow change where each kid tries their best to initially play "Hospital" until each of them starts doing their own thing and the Floors become differently themed. The End Screen would be the children's drawing of either their time playing with the playset and their friends or a made up little newspaper article about the "Coolest Hospital in the World"...something like that.
Idea: After 4-5 missions like these, where you run back to search through the screens, hands just unscrew the screen from the inside and moves it aside. Something starts talking to you from inside.
Submitting ideas always makes me nervous but I’m personally a big fan of things hollowing out mannequins and the like to live inside them. They don’t even need to be actively malicious it’s mostly the concept of a thing getting more dangerous once damaged, and you can put anything inside them they’re great!
Glad you enjoyed our demo for Security: The Horrible Nights. (Remember to wishlist games like this, because it's the only way to tell Steam push games like this.)
I kinda like the idea of there’s all these creepy shadow things everywhere but you are trying to escape with a cute animal you found. At one spot you have a chance to escape and leave it behind, perhaps it got stuck in a trap or something… if you abandon it you live because the cute creature (i’m partial to kittens and foxes) was actually the monster in disguise and it eats you. Plays on how people assume you have to do the ‘right’ thing to succeed but in this case it’s the opposite!
You should submit this one on their website. I like it. Also, there could be very small things that hint at the reality of the situation so it isn't a complete shock. (maybe "cute" thing being inside the locked office or the behavior of the shadows)
Eh I'm no great writer but I'll take a crack at some scenarios. Scenario 1: You give a rat a donut. The mutant rat king spares you for this kindness. If you don't give a donut to the rats, the rats ratoullie you. But instead of making soup they make you murder. Rats have a full on fighting game experience controlling the security guard. Scenario 2: Spiders. There's a spider in your office but you figure they just fired the janitor. Janitor is hidden on the cams/not present. Some spiders appear in the rooms but they are not visible on the cameras. Weird cocoons can be seen in the morgue on the camera. In one of the morgue rooms you find the janitor dead wrapped in spider silk next to his mop. Later the doctors are tied up by the spiders. A giant spider chases the player at the end. In the end there's just a camera pan of a room full of spider webs and cocoons. Scenario 3: A person is acting strangely in the hospital they are carrying a knife. They go room to room limping and leaving a trail of blood behind them. You yell hey but they run off. The power goes out. Your flashlight stops working. You head to the desk with the nurse the knife persons body collasped in front of her. She screams before turning into a monster with scythes for arms. Run. And thats all I got gn everybody.
Here's my idea: Think the movie, "They Live.". But instead of sunglasses, you have to use your flashlight to determine the odd , or out of place behavior from patients or hospital staff using the surveillance system. If you just go floor to floor, they act normal with you there. At the end, you must make it to th e roof. Once you reach the roof, you must defeat their boss, which you think is finally it. But when you win, cut to a scene overlooking the city from the roof to see the whole city is actually already been taken over!
We have noted your idea and will read all the ideas later. We are big fans of John Carpenter. "They Live" is one of the few movies of his we have not seen yet! The ER was inspired by his The Thing and there is a reference to Christine. In our game Anglerfish you can find three big reference to his films.
I still need to watch a bunch of other videos in the recommended playlists. He has so many videos. I'll be watching his channel for years. If Manly were to retire, it'd still take me years to watch all his content. He's the only youtuber I've watched that regularly plays visual novels. Anyone know another youtuber that regularly uploads visual novels that are entertaining?
Scenario: I'd do something with blinking lights/tvs and having the Samara kind of encounter where the monster does the glitchy phase walk when you see them on security camera. Maybe collect all the tapes on whatever floor she appears in before patients walk in and watch the static TV and get murdered. Once you collect all the tapes your security desk monitor gets all staticky and you're found horribly distorted in your office.
@@Zack_Zander oh my god was it one with a webcam??? i remember watching him playing ao oni w a webcam but now i cant seem to find it, such a shame its all gone
Honestly, I would LOVE to see a classic 'escaping the slasher' type scenario! Similar to Alien:Isolation mechanic-wise, where you actually have to keep your light OFF of the killer, with that being the trigger to notice you, but that's the only way you can see them when the power goes out (bonus points if they're largely silent so sound cues are hard to pick up!). It becomes a careful balance between dodging the killer into hiding places- ducking into rooms, hiding under desks, etc- and finding your way out with the flashlight and lights you turn on in the halls. You get locked out of the elevators and security room early on, so no cheating by checking cameras or skipping floors! Maybe you're even supposed to lure the killer into distractions (yelling to pull them away from key doorways, triggering things that make sound, etc), or even leading them to other people in the hospital so they get distracted killing them, instead if your moral compass is off-kilter (maybe this could be a Bad Ending for that scenario). If you're looking for ideas design-wise, I'm always a sucker for amorphous monster design, like an inky wraith that is hurt by light as an explanation for why it hates your flashlight, but a nostalgic 'slasher killer' like Jason or Michael Myers would also be super cool!
How about a skinwalker? Since one of the abilities it has is stealing other people's faces, you could have one roaming the hospital while taking on the forms of employees and/or patients on various floors. What tips you off on whether it is the skinwalker or not could be it acting outside of what was normal for the real employee/patient to be doing (e.g. A normally stationary patient is now walking around, tailing other patients).
If it’s a shapeshifter it can take the players face and hide in the security office waiting for you. Imagine going to fix a problem only to come back to the “safe room” and get ambushed.
Okay, you're a security guard for a mall where the local pet shop is being visited by the forces of hell (as you do), turning the puppies into a giant three head Cerberus. If caught, you're locked in an endless cycle of throwing a ball for the good boy.
Grats on the scenario Manly. That's actually pretty smart - taking advice from people interested in your work. If I made a scenario with this protagonist I'd make him follow a horror protagonist and just follow him after he solves all the puzzles/absorbs the jump scares. At the end of the story you give him a maguffin you picked were forced to pick up and the protag uses it to save the world. Or something.
I'm sure they've thought of this one, but in case they haven't: a scenario where whenever you go address a problem (clogged toilet, broken vending machine, etc.) you find a body part. You have to take the body parts to the morgue. When you've delivered them all, you've got yourself a Frankenstein's Monster zombie.
That Godzilla night reminded me of an old anecdote: Some knight wanted to fight a dragon, so he rode around until he saw a big enough cave and shouted: -Hey! Dragon! Come out and fight! Silence. The knight shouted again: -Hey, dragon! I know you're there, so come out and fight! Silence. -DRAGON!!! COME OUT AND FIGHT ME!!! Something roared far, far above: -Yeah, yeah, I'll fight you alright. Just stop yelling into my a$$
ive had this idea for a monster for ages: a goo monster that's contained in an area so that it cant slip out, but then the people containing it realize that it can also turn into a gas to escape it's area. its goo, and their only solid piece is a theater mask that replaces its face. it'll only avoid attacking you if you treat it like a human while it's happy in it's humanoid form. if you dont, it turns into a giant monsterous goo blob with an unhappy theater mask instead. as an attack, since its only solid body part is the mask, it either turns it to shards and stabs you, or splits it down the middle and bites you in half
20:25 As he started to pass it, I thought, "I wonder if it's gonna sit up or attack him?" Honestly, I'm surprised Manly didn't notice it when it happened, lol.
I'm not even sure what I'm hearing nowadays half the time cause of my hearing loss but that constant hey and screaming sure is something. Project Typhon was a really good game though and when you played that I could hear waaaaaaay better! Anyways thanks for the video it's always fun watching you play these games, not really something I ever would play myself to be honest.
Idea for a monster called: "ERROR",it looks like you stitch several random characters,weapons and appliances together into good horror value The path ERROR walks on(and random tiles on random floor)get randomized(from flesh tissues,sci fi tiles,fantasy stuff down to mere void) and if someone touches ERROR they turn into something similar but smaller and scared of light until it either exits building or congregates into bigger,normal ERROR Ending screen for this one: Hospital with randomized tiles,partially fleshy,partially mecha,partially sci fi,partially void
Idea : Monster keeps trying to walk up to you and talk/ask you to get things for them but more tasks keep happening around the place. If you don’t befriend the monster by the end of the story they will take it to themselves to kill everyone(and you too), if you befriend the monster then they won’t kill anyone and the ending scene will be the night guard and the monster eating donuts together and talking about work like friends.
I think a cool monster idea would be one that you have to play a game with, the monster will follow you around harmlessly until you look directly at it. Throughout the night it will get increasingly hard to avoid eye contact, either with obstacles the monster places around the map or a random chance for it to appear on the security camera. To win the scenario you have to avoid eye contact until day break upon which the monster leaves, maybe with a little sticky note saying something like “you won, let’s play again soon :)”. If you lose the scenario then you’re forced to play with the monster forever in the monsters lair.
Scenario: Massive swarm of rats! Akin to something like plague tale or dishonored. I feel there is all sorts of fun and spooky things you can do with them. Perhaps you could use your flashlight to fend them off, pick up batteries to keep it going. Have them flood in from toilets and windows. Maybe help protect people or simply manage to escape, even fight some kind of rat king perhaps. Or better yet become the rat king yourself! Rats are good and make everything better after all.
Scenario: cats. Lots of cats. I mean an UNHOLY amount of cats. "Herding Cats" Whatever amount of cats you just pictured? Not enough cats. I mean. ALL. THE. CATS.
There should definitely be a level where the player is tasked with an endless amount of maintenance but whenever they enter the stairwell to traverse floors, it transports them to an alternate reality where the hospital is still a hotel and several disasters are happening at once but are limited to specific areas. (Ex: Monsters can’t traverse floors, can only move in a certain area, or can be deterred with a flashlight) This might be too difficult to do, or it might be a bad idea, but I still look forward to the full release of the game irregardless of whether my suggestion makes it in.
So this is pretty much just a normal game about being a security guard, going hey at everyone and everything, shining your flashlight into peoples eyes, going into the woman's changeroom to 'fix' things and letting your boss be murdered because he is a jerk
My idea starts normalish but with a big twist at the end if you’d like to read it. I write horror stories for a living and love this kinda thing. I think it’s a good mix of comedy and horror. So the game starts off deceptively normal with the scare seeming to being STALKERS/CREEPS with a creepy doctor at front desk harassing the front desk nurse with flirting which you scare off, next time it’s a salesman guy being creepy/harassing the front desk Nurse which you also scare off. (Each time you hey the salesman guy he pulls out a random goofy romance item until he gives up and runs out the door). Then finally it’s the janitor harassing her with flirting trying to woo her by giving her his prized possession; his very own mop/bucket with a pink ribbon which you hey away causing him to run off crying and lock himself in the elevator and locking the door with a lock sound which you can hear crying inside. Then the game’s main scare really takes off. Someone is sneaking into the hospital and leaving candies and flowers and teddy bears, etc.. around the hospital as the nurse walks around towards them to the bathrooms, cafeteria, shower, then finally roof to have a cigarette. Your goal is to collect these things spawned around the hospital before the nurse sees them and screams. (Game over screen for that is: “Job: Help wanted nurse/front desk worker”, written on a newspaper with a knocked over chair/phone spilled mug as the newspaper image.) If the player spots the spawned items and collects them all successfully before the Nurse discovers them on her walking path. He throws them all off the roof as she’s coming up for her cigarette. He turns and sees her, then she giggles and locks the roof door then slowly walks toward him, before blowing a kiss (could add a boss battle perhaps) but when she blows a kiss and it hits the security guard she laughs again as hearts go above the head of the guard, then…she laughs again in a more weird noise…then wings burst from her back and a tail as her skin turns red as she is revealed to be a succubus charming all these innocent people to becoming her slaves this entire time. Then she snaps her fingers (sound) and laughs again and a bubble image of all those things you collected pops up one by one over her head. Those things that you just threw off the roof… time to fetch for master the security guard goes to the edge of the building, climbs up, blows a kiss back at her and jumps off to collect the gifts for her….. SPLAT + crushed car alarm going off sound. She goes “awwwwww” then does another distorted laugh, before changing back into human and unlocking the door going back inside. Game over screen is written on a newspaper as: Job: “Help wanted, need new doctor, janitor and security guard!” Image on news paper is the Nurse/front desk girl sitting at her desk with bloody gifts on top of it. When image is displayed we hear her laugh again as it goes black before the security guard wakes up again. 😉
I had an idea when I saw those pregnant ladies! A monster could come out of their belly, xenomorph style, or they could take the Junji Ito route and become weird blood-sucking mosquito monsters. Another idea I had is the hospital slowly flooding
For my idea you have a banana or cherry sprite appear somewhere on the map and you have to catch or eat it. Once you do,the game design changes to old school pac man and you waka waka around eating “ghosts” until you reach enough points and everything snaps back to the gruesome reality. There are half eaten bodies and corpses missing their tops and bottoms and your character screams until he wakes back up at the monitor
Location: Cordoned off destroyed building that burned down. The location was previously abandoned before the fire and was a known location for the local occult club to hang out. Scenario: security guard is there to keep kids out as there had been “accidents”. One night he hears nosies around the location, and sets out to chase out those dang kids again. As he travels through the remains of the building he hears screams and follows down the basement to find Eldritch horrors popping out of the basement.
Mind if I add to this idea? I think the power should go out and you should be running from the burning man. All victims that unlive by burning become another burning man. You need to get the power and sprinker system online to douse it to make it vulnerable to attack. Once you kill the original burning man fire goes out, the power returns and the place goes back to normal. This happened every anniversary of the great fire of the bluiding that burnt down that used to stand here but got bluit over.
What an interesting concept for a game, and couldn't help but throw in a classic werewolf idea that lends well to the hospital scenario. Guy comes in while bitten, stuff starts getting clawed up, people end up getting injured and need to be helped but when you do it's just putting another werewolf in the ward. Or for a twist the guard becomes the werewolf too, either way werewolves.
I think it'd be really cool to have a level based on sound more than sight, since a lot of these scenario are visually reliant. maybe either a siren or a singing ghost you can't see on the camera, but can hear, and so you have to go to that floor and locate it based on sound would be interesting. the siren would lure other people to their death on the floor, and maybe the ghost starts messing with the equipment, so you have to go fix it / find out what happened to those people who go missing on the camera for the siren, and that's how you end up going towards the singing.
Hostage situation gone wrong. Terrorists chose the wrong place and time. 3 way battle between security guard saving his very rich boss, terrorist, and eldritch abominations. Solid snake your way to save your paycheck while witnessing the horrors do their thing. With maybe some comedy of security guard being mistaken of being the hero taking out the terrorists.
A neat idea and the most horrifying to me... is you wake up, you're fully alert... but you can't move your body.. This happened to me once, when I was in a bad accident and doctors prescribed me something (I can't remember what it was) but it was for the pain... The next morning, I woke up.. and like above... I have never been more terrified in my life... I think I was able to me after about 15mins or so... but it felt like an honest eternity... I couldn't even open my mouth to scream. It's like my body was still 100% fully asleep, but my brain was not. (And no, I wasn't strapped down or anything. I was in my own bed.)
Here's my idea for a scenario! The night starts relatively normal, until some paramedics wheel in a dying patient. She's been profusely bleeding and she needs medical attention stat. The guard can either choose to look on, or to help in aiding the doctor and medical staff by retrieving medicine around the hospital floors. If you fail to save her, she dies and is carted off to the morgue by a staff. However, as the night progresses, you can hear moaning and screams ringing out from outside the hospital, you also see fighter jets and military helicopters fly overhead if you check the roof's camera. When you flick back to the morgue, you see the dead woman from before stand up and attack one of the morgue's staff, killing them. After that, the staff springs back to their feet and begins to wander the halls, killing any patients or staff it comes across. Your job, from then on, is to; 1) Save the patients and medical staff. - There are 10 patients and 5 medical staff you can save. 3 patients on each floor, and 1 patient on the roof. There is 1 staff on the ground floor, 2 on the second floor, 2 more on the third floor, and 1 on the roof. You need to bring them to your security room, while making sure the patients or staff don't get caught by the undead. - To release a captured patient from a zombie, either yell at the zombie, or permanently kill them with items and furniture scattered throughout the hospital. -Once you have saved as many patients and medical staff as you can, stage two can begin. 2) Fortify the security room. - Use the furniture from the hospital to barricade the door. There are also wooden planks and nails that randomly spawn around the hospital floors. -More zombies will begin to flood in from the ground floor, and the elevators are out of service, so you need to be quick in order to not get bit. -You can only get bit 5 times before you eventually turn into a zombie yourself. - After a few minutes of fortifying your security room, the final phase can begin 3) Survive. - The hospital is overrun with zombies now. You need to survive in the security with all of the other survivors by repairing any damages from the zombies. - There are still some pieces of furniture and some wooden planks scattered around the hospital, but in order to get them, you have to leave your security room. - The games is over if either you are dead, or if all of the survivors are killed by the zombies. - Survive for 5 minutes, and you win the scenario! However, if you DO manage to save the injured woman from before, she can be the last survivor you save. She'll be completely immune from the zombies and can be sent out to grab wooden planks, but not furniture. However, she can die if she is attacked by zombies too many times, so if her health bar is low, then you can use the now spawning medicine in the hospital to heal her.
I have a story idea! (i can be contacted on variety of sites, please reply if you pick this !!) 1. It starts out with a weird paitent coming into the hospital with some type of green goop coming from his mouth 2. You go visit this paitent after it keeps throwing up goop on the floor, so you have to get the janitor to clean it up.. 3. The janitor steps in this goop and gets infected with a kinda hypnosis, as he goes around and slowly infects others with this virus Leaving the only green paitent bed ridden and alive, but slowly dying 4. this hypnosis goes on in the background as you fix stuff normally like a nightguard would do. 5. After being tasked to go check on the OG green goop paitent seeing theyre struggling to stand up. and the windows have a green light shining into the hospital. 6. Once you grab the paitent he asks for you to carry him to the fourth floor 7. If you do this a collective of hypnotised people will surrond you while you stand near the ledge slowly inclosing as the paitent youre holding breaks out of the human vessel revealing to be an alien, and a spaceship comes down aducting you and everyone hypnotised! 8. If you don't you can carry him back to your room where he'll cough up the same green goop the janitor stepped in onto you making you fall into a hypnosis and going to the roof anyway, you can fight it but it will lead to you becoming aan alien! or another host) Endings: " Alienized " (Shows a picture of aliens wearing fake skin suits and trying on human skins like clothes)
Welcome to the Zombies Ate My Neighbors Club how Zombies Ate My Neighbors are ya? *note* Game is from the creators of Patient Typhon, the full game will contain a monster and scenario designed by me. The devs also want to use a monster/scenario based off one of my commenters so if you have a cool idea feel free to comment it.
*I’ll eat anything just to be close to you Manly Kun.*
Kaiju.
I don't know how, maybe just the head eatin' you, or the leg stompin' you...
But we need a Kaiju!
Maybe like goop monster or the secuirty guard becoming a monster and hunting the civilians
Zombies Ate My Neighbors
Also very neat!!! Can’t wait to see the full release🐰
Giant ISOPOD!!!
So what I’ve learned is that if you just greet monsters normally, you know, with a “hey” or “hello” or “how are you doing” they all retreat because they dislike social interaction.
I learned that "you can fix almost any problem by pointing your light at it and yelling."
The monsters' only weakness: Social Anxiety.
they’re just like me fr fr
Can relate
Yes
Manly-Everything is normal
Body on stretcher-sits up
Manly-keeps walking
Same here! Surprised the body laid back down on the camera.
Manly has seen so much that he's completely desensitized. It's just another Tuesday at the office as far as he's concerned. 🙂
I love how you can hear his voice raise at it happens as he nonchalantly sprints after getting to the carpark.
@@palecaptainwolfkayls8499 I didn't notice that and I was wondering wether he somehow didn't notice it or if he was just ignoring it lol
"don't worry about that :)" - Manly, probably
Having worked security for a long time, can say my oddest night shift was at a rural power plant. As the night went on more and more fog rolled in off the river, getting so thick all I could see was a couple feet around me and a waning gibbous moon shining clearly through. Stepping out to do perimeter and gate checks it seemed every time I turned a deer suddenly loomed from the fog before darting away. Several times this occurred, and they would get closer to me each time, before making my way back to station. Later looking at security cameras I watched as the fog pulled away just to reveal a massive herd of deer tailing it off into the prairie. Just bothered me how long they hung around outside my station and kept trying to get close.
Wait why not this as a scenario? It’s golden
Hmm, yes a herd of skin walkers.
They just wanted to be friends...I hope...
@@ChristopherSadlowski shikanokonokonoko-
Yell "Hey!" to them
I'm amazed at Manly's understanding of how professionalism works. When in potentially legally murky territory, one need only repeat "professional sir/ma'am" repeatedly. In so doing, we become immune to any liability for our actions.
Pardon me, professional here sir
So there's more than saying Hey to remedy the situation? Life is too hard.
😂😂
I fxkin LOVED that part!!! And then when he came back in the next story and did it again hahaha he's so funny and he's so quick with it too! It's amazing
"For everyone in the hospital, the times you were mutilated, sucked in toilets, and devoured by plant demons were the most memorable days of your lives, but for me, it was Tuesday"
~Security Guard
gotta love the street fighter quote
@@47slograbest part of the whole movie lol
FROM THE DEVELOPER OF THE GAME
UPDATE! We have now finished the beta version of the story based on MBH's fans. We still have some playtesting and audio work to do. More info will soon be available on the game's Steam page. Thank you to everyone who contributed ideas for this story. It's been fun reading your ideas and mixing them together into one story. :)
We'll be collecting your story ideas over the next few weeks, so everyone can get a chance to submit their idea. Our goal is to combine several of your ideas to get as many of you in the game as possible. We'll be releasing a free DLC for the game after it's released, in which your story will be included. The story will be named: Story by ManlyBadassHero's fans (and your youtube name will be there if we use one of your ideas.)
We hope that some of you see this message. :)
(Otherwise, super fun to see MBH play the demo. And it's been super fun doing his story in the game. We think it turned out great ourselves).
@@professionalvillains134 Great game! I also love that you’ve decided to include the community.
It's really basic but a zombie outbreak scenrio seems pretty fun to experience as the security guard
@@Jeffbasil Thanks. :)
@@jonathanlow5606 If you watch the game's trailer I think we already have you covered on the zombie thing. ;)
@@professionalvillains134 have you done a scenario involving moving display skeletons yet? Like moving mannequins but hospital themed essentially.
20:26 love how he completely doesnt notice the body going up in the sheets and when he checks back its gone, classic horror cliche
Must've been the wind.
I saw that aswell lol
I really like the whole concept of if you die its permanent, and it goes on to the next scenario chalking the last one down as a failure, it definitely makes the game more intense.
Given the fact deaths are tracked I'm willing to bet there will be content locked behind not dying/getting a proper ending in each scenario.
We thought too it made it a little more intense. Glad you like our game concept. :)
@@sheridanmovieguy or failing them all. maybe the lights on the door. 2 circles green= success, red dots=failures. Open to different endings depending which is filled first.
*faints*
‘Oh good you calmed down’
They died they didn’t faint.
@@PeterGriffin11 wait what
Not really an idea for a story but more of a character, I work at a hotel and occasionally there is this homeless guy we have to chase off sometimes cuz he just rolls around in a wheelchair setting things on fire. We call him Hot Wheels!
We have noted your hot wheels idea.
HOT WHEELS OH MY GOD
we now need the pyromaniac hobo on the game
@@professionalvillains134was the wheelchair flamethrower guy who set up Manly and the receptionist on fire in the new game inspired by the homeless guy from the hotel?
Thanks for always finding some unique creepy games. When I'm off work and i see an upload it's an immediate click.
Manly approaches a woman screaming bloody murder.
Manly: You oka-
She dies the instance he asks this.
Manly: Well she calmed down.
You can't write this stuff, it just happens infront of this man all the time XD
Listen. You can't save dead people.
Yeah I've died laughing at that part yo yeehaw lmfao!😭😆
Maybe she just fainted.
@@user-gu9yq5sj7c She's certainly dead after what happens to THAT area.
I love the idea of a sinister merchant showing up to sell his cursed vile trinkets, or weaponizing the windows like a sniper is shooting at you or a ghost is hiding in every reflection, ready to strike at the unwary.
Your idea has now been noted.
"What are you buying?"
Idea: Literally nothing goes wrong. There are no monsters, no strange occurrences, nothing. Suddenly, at the very end, a guy in a duck costume runs up to you, punches you in the face, and leaves.
Same duck guy as from Anglerfish? We have noted your idea.
This is honestly the best idea
you get a death if you do your job wrong
I thought there has to be a point where you die or survive?
@@raylevi5343 you die of old age having fulfilled ur duties as the security guard. We get a mini montage of you and your spouse as an old couple together as grandchildren run around y'all
Scenario: A night without a monster. There's little events to set the player off, like things falling in sealed rooms, strange noises, odd lighting failures, stuff like that, but no actual monster. Make them positive that there is one, though.
We have noted your idea. Later we will read all the ideas and see which we can make.
I was thinking just this but with the monster being the stairs or elevator (otherwise it couldn’t be completed) as it would totally surprise the player.
So basically a scenario playing on anxiety
So minecraft cave npise simulator.
A horror scenario where you go through the areas doing tasks written on a to-do list and at the end you discover you accidentally completed a ritual.
Your idea have been noted.
Great idea
Or find out you wrote the to-do list after doing the tasks.
But how did the list exist if it was just now written by you?
I thought that was already a game?
@@Signy8 well I never heard of it
8:40
I had to go to a ER/hospital in Ireland once. The guy next to me (with his wife) were waiting for over 3 hours while his head was bleeding from some home improvement accident. Despite his clear concussion, they had a sunny disposition, and still wanted to talk about American football with me (I had to pretend that I liked sports the whole time). Point I'm trying to make...yeah that axe to the head checks out.
Thanks for sharing. :) (the game dev)
Manly: OH MY GOD HE'S GONNA MURDER HIM
continues watching & eating donuts
This is a really fun idea for a game, perfect setup for variety. Can't wait to see what Manly's idea is like.
As for mine, I'd say a doppleganger would work well. At first, it's just mundane issues that you spot on the camera to go fix, but when you get there, the problem is already solved. Eventually, you go back to your security booth only to find "you" already there. The proper encounter could be that it wants to attack you, but it can't do so around witnesses so your goal is just to get to where others are (maybe everyone is on the third floor enjoying a party, to explain why the other floors are vacant).
Or you find out you are the dopple ganger yourself
It was fun making Manly's story. There is still a little work to be done before it's done. We have noted your idea.
@@maysee2515 I honestly kinda like the original story idea from shawn better.
For the last story, the lizard in the cage is probably the dragon's baby, and that's why the dragon is killing everyone. Cool concept. Good template for different scenarios and whatever ideas people are going to come up with.
That's what I was thinking; was wondering if all the destruction could be avoided by just letting the lizard out of the cage.
@@ToolboxMotley Or not chasing it down back into the cage in the first place, that could be an option too.
42:15 Professional Ma’am, Professional Ma’am, Professional Ma’am, Professional, Professional, Professional- (Proceeds to get closer)
I love the contrast between man and woman in the shower, one yells at you, other flirts. And flirting one is a man.
:)
Here is my contribution!
A monster that only appears if you check the camera too much. It’s basically a monster manifested by your own paranoia.
You should start it off with a, there’s nothing wrong today :). No need to check the cameras :). And that be the only off thing about it.
As the player gets begins to get paranoid they might flip through the screens. Make sure to add in some scary looking plants or something that gets covered often so that the player believes they are hallucinating.
As they gradually spent more time flicking at watching and staring, add something at the edge of the screen/hospital when they flip the screens, now the monster has been spawned.
The monster will show itself when you go to another screen, showing itself for a couple of milliseconds. Then people will start disappearing, each time you flip the screen to another screen. The monster won’t kill while the player is looking.
When the player heads out of the room, the monster will play tricks on them (monster shaped things, music boxes etc etc). However, one of the tricks will be the monster (make sure to add a visual and/or audio cue), and if you flash you light on the monster you die. If you don’t flash the lights on the distraction you can also die.
This is something I came up with on the spot so it might have some kinks you need to repair, however I hope you take it into consideration!
Thank you for reading!
Silly idea: monster that doesn’t like that your shining a light and saying hey because it ruins their sleep so to fix things you have to lead the monster to a soundproof room (or get the monster some sound proof headphones.)
We have noted your idea.
Have monsters that roam around but instead of chasing you to kill you, they stop you for a mandatory survey and your on a time limit and the constant surveys make you lose out on time.
The worst kind of qte.
@@brokenjuniper8387 is that a Animaniacs reference right there anyway that was a really funny episode. Yeah I think that your idea might be a good one
@@matthewheaven7889 would you like to take a surveeeey? ( lol yes it is xD)
I would find it funny if we had mostly harmless things, things that would eat you like a piano, or you get eaten by a bunch of mattress.
Mimics. You're thinking of a mimic infestation.
Reminds me of house
We have noted your idea.
You have Mario 64 trauma, don't you? XD
hausu
18:43 I honestly dont know if Manly didnt notice it, or acted like the missing bodies was normal cause he expected them to
He did notice but he just assumed they were taken away for a mundane reason. But I think given the scenario you're supposed to assume horror reason.
@@sheridanmovieguy, I don't think "Disposal of bodys" is something hospitals are supposed to be doing
@@austinrimel7860 I mean do you think dead bodies just stay in the hospital morgue? No they are sent somewhere. Most counties in the US anyway have a specific facility for storing dead bodies that they arrive at after the hospital. Then next of kin takes of the body. Or the county if no one claims it. So it's not too weird to think bodies were being sent to the county morgue. Most do not stay at the hospital long.
@@sheridanmovieguy , oh yeah, that checks out
Working!? This is truly a nightmare!
Also the monsters or whatever.
Nice pfp
_"Professional Man"_
I liked the hero ending where you saved everyone in the conga line. This was very inventive, very fun. I liked the touches of humor like the donuts and hearing our guard wheeze his way around. Cannot wait to see you play the full game and find out what your scenario was!!
Awww I was hoping to read your idea for a level! haha My favourite part was "I'm a professional"
here's my pitch!
hospital director has a lady over his office. said lady turns out to be some sort of woodland nymph. (to give off foresty vibes im thinking of giving her tan skin & dark hair so she resembles a doe of some kind) she transforms the director into a statue of bark and plant matter before scittering away.
hospital gets overtaken by vines and foliage which you gotta burn away, which we do by picking up the hospital directors lighter from his corpse.
when we're all done burning away all the plants the boss fight starts off with a chase sequence, the player character manages to trap the nymph inside a room then lights it on fire, slaying the nymph. i guess said room is like.. where the chemicals are kept so it explodes. or we chase *her* down to the morgue and into the incinerator. to choose the 'chase her down' route you get a febreze can from a plantified janitor or perhaps a perfume bottle from a plantified check-in nurse then combine it with the lighter to make a blowtorch. find the nymph then begin the reverse chase sequence downwards.
We have noted your idea.
This idea sounds awesome.
@@professionalvillains134 here's my idea: possessed vehicles, you try not to get run over by cars, but also service tables, wheelchairs...
@@tatiscolombia ooohh how neat! def gives off the horror comedy vibes this game has, that's a good idea :3
@@D.Ghostt tysm!!
Scenario idea: no ght seems normal but things start disappearing little by little
First small things disappear when the player passes by or turns around, this culminates with floors going missing both on camera feed and gameplay( floors disappear top to bottom) until only the security room is left, door disappears once you enter the room. Lights go out
News announcement: the military says there's never been a building there
U gotta go to theyr page brotha
We have noted your idea.
@@alexbrinzan9061 No. We have seen the idea and noted it. :)
@@professionalvillains134 nice then mb.
Twilight zone shit
Idea: An infestation of strange mushrooms with spores that put people to sleep. There’s a small section of the hospital that’s been infected, and it slowly spreads to other rooms. If it spreads too far, the spores will reach you and make you fall sleep. The way you stop it is by going to the morgue where the infection started and yelling at some giant mushroom trees. Maybe there are also infected sleeping patients who sleepwalk around the hospital and try to kill you?
the way my head shot up at hearing patient typhon, it's so good to know they're making more stuff
Thanks. :) We also made Anglerfish, so we have been busy. ;)
@@professionalvillains134 I absolutely gotta grab that one!! I love the sound and music design in y'all's games-I used the tracks for typhon in some of my DnD sessions because they just felt so unique and haunting and it was the best choice I could've made, they wouldn't have been complete without the impact of the way y'all utilize your music to really pull through the story amidst the horror 💖
Hmm... Here's an idea. You are checking on each floor of the camera and nothing happens until you see a strange white shape in the parking lot that is seen running to the stairs. You than have the option to observe what happens next which this strange shape starts killing one person per floor until it waits on the roof top. You go to check it out and the living people scream and run away from you as you continue to do find the mangled corpses along the way on each floor until you get to the rooftop. You shine your light and the shape is almost an exact copy of your character. The boss fight is to shine the light on the copy while evading his light which is pursuing you while the copy is yelling "Yeh". Once its HP reaches zero it's light turns off and the being shatters into pieces like a mirror. It than turns to the news "Strange self reflection with suspected security guard". Bonus ending if you DONT check the next floor on camera as the shape goes upstairs. Follow it while it moves slowly towards its supposed victim. You shine your light and scream Hey. It cuts to the ending of both you and the shape pointing at each other (sorta like that spiderman meme where two spiderman point at eachother)
We have noted your idea.
This is similar to one of my ideas, but more fleshed out :D
Very good one.
Especially love the fake shouting "Yeh" at you. And it breaking into mirror shards upon death.
I can't believe this is just a demo!! Excited for the whole game since manly's giving inputs to the devs 😄 maybe another suggestion for the game would be having to move and hide the patients from one place to another because monsters are roaming all over the place. Actually, it could either be a monster or probably an airborne virus!
Glad you are excited for the full game. We have noted your idea. We will read all the ideas at a later point.
I think the idea of a monster who is friendly unless you make too much noise would be cool. They don’t bother anyone but due to its sensitive hearing (maybe a bat monster?) it flinches every time you say “hey!” At it. If you spam it just kills you just to get the noise to stop. You get it to leave by offering it earmuffs or headphones.
Another thing I think would be cool is if there were a ‘therapy dog’ that is actually just a monster wearing one of those therapy dog vests. It will slowly approach you if it sees you but a simple “hey” will get it to walk away from you and avoid you from then on for that run. If you let it approach however, it will follow you and grab helpful items for you while you’re in the area, warding off weaker monsters. It will only follow you for a little while though. Once you leave it returns to its spawn point and will not follow you again (you can still interact by petting it though!! But there isn’t a real gameplay benefit)
+1 for petting the dog.
I think it would be funny if the Hospital was actually a children's play set with multiple kids playing with the one playset. Each floor would be considerably differently themed because of the whims of each kid playing.
The monsters would be each kid's hands either playing with the toy people (action figures, dolls, plastic army men) or the hands could be "walking" around in the hospital. If one hand catches the Security Guard, multiple hands come out of nowhere fighting for the one Security Guard Toy and breaking him. It could be a slow change where each kid tries their best to initially play "Hospital" until each of them starts doing their own thing and the Floors become differently themed.
The End Screen would be the children's drawing of either their time playing with the playset and their friends or a made up little newspaper article about the "Coolest Hospital in the World"...something like that.
Idea: After 4-5 missions like these, where you run back to search through the screens, hands just unscrew the screen from the inside and moves it aside. Something starts talking to you from inside.
I can always rely on Manly to give me an excuse to stay up and watch a great video during the night.
Same
Submitting ideas always makes me nervous but I’m personally a big fan of things hollowing out mannequins and the like to live inside them. They don’t even need to be actively malicious it’s mostly the concept of a thing getting more dangerous once damaged, and you can put anything inside them they’re great!
Noted.
"The Old Gaurd" A story where one of your past lives haunts the building and "Hey"s people to death.
Damn, nice idea.
i wonder if things get a little quirky at night.....
Great humor, pixel art, interesting premise. I need more of this kind of game.
Glad you enjoyed our demo for Security: The Horrible Nights. (Remember to wishlist games like this, because it's the only way to tell Steam push games like this.)
That was pretty funny.
We have noted your idea. Later we will all the ideas and see what we can make.
@@professionalvillains134 Thanks.
I kinda like the idea of there’s all these creepy shadow things everywhere but you are trying to escape with a cute animal you found. At one spot you have a chance to escape and leave it behind, perhaps it got stuck in a trap or something… if you abandon it you live because the cute creature (i’m partial to kittens and foxes) was actually the monster in disguise and it eats you. Plays on how people assume you have to do the ‘right’ thing to succeed but in this case it’s the opposite!
Alternatively to a trap it could have gotten scared and hid under a chair or something so you have to go out of your way to take it with you
You should submit this one on their website. I like it.
Also, there could be very small things that hint at the reality of the situation so it isn't a complete shock. (maybe "cute" thing being inside the locked office or the behavior of the shadows)
24:48 so nice of manly to tell the nurse to escape after that sexual harassment from the boss
Eh I'm no great writer but I'll take a crack at some scenarios.
Scenario 1: You give a rat a donut. The mutant rat king spares you for this kindness. If you don't give a donut to the rats, the rats ratoullie you. But instead of making soup they make you murder. Rats have a full on fighting game experience controlling the security guard.
Scenario 2: Spiders. There's a spider in your office but you figure they just fired the janitor. Janitor is hidden on the cams/not present. Some spiders appear in the rooms but they are not visible on the cameras. Weird cocoons can be seen in the morgue on the camera. In one of the morgue rooms you find the janitor dead wrapped in spider silk next to his mop. Later the doctors are tied up by the spiders. A giant spider chases the player at the end. In the end there's just a camera pan of a room full of spider webs and cocoons.
Scenario 3: A person is acting strangely in the hospital they are carrying a knife. They go room to room limping and leaving a trail of blood behind them. You yell hey but they run off. The power goes out. Your flashlight stops working. You head to the desk with the nurse the knife persons body collasped in front of her. She screams before turning into a monster with scythes for arms. Run.
And thats all I got gn everybody.
We have noted your ideas.
Here's my idea: Think the movie, "They Live.". But instead of sunglasses, you have to use your flashlight to determine the odd , or out of place behavior from patients or hospital staff using the surveillance system. If you just go floor to floor, they act normal with you there. At the end, you must make it to th e roof. Once you reach the roof, you must defeat their boss, which you think is finally it. But when you win, cut to a scene overlooking the city from the roof to see the whole city is actually already been taken over!
Forgot to mention, when you shine your flashlight on the alien disguised as a human, it shows their true form and they burst into a green, yucky mess.
We have noted your idea and will read all the ideas later. We are big fans of John Carpenter. "They Live" is one of the few movies of his we have not seen yet! The ER was inspired by his The Thing and there is a reference to Christine. In our game Anglerfish you can find three big reference to his films.
I love this concept and the pixel style. So much room for creativity and different ideas! I'm excited to see more!
Finally not watching a video 17 days late.
LMAO I always watch months later
@@nanny_uhhpathetic
I still need to watch a bunch of other videos in the recommended playlists. He has so many videos. I'll be watching his channel for years. If Manly were to retire, it'd still take me years to watch all his content. He's the only youtuber I've watched that regularly plays visual novels. Anyone know another youtuber that regularly uploads visual novels that are entertaining?
@@bradleymoore2797 MrClockWorks is very funny!
@@bradleymoore2797 MrClockWorks is super funny!
22:10 That's a good "mouse" VA right there
Yeah
Scenario: I'd do something with blinking lights/tvs and having the Samara kind of encounter where the monster does the glitchy phase walk when you see them on security camera. Maybe collect all the tapes on whatever floor she appears in before patients walk in and watch the static TV and get murdered. Once you collect all the tapes your security desk monitor gets all staticky and you're found horribly distorted in your office.
We have noted your idea.
Just in time for bed. Manly has the best voice to fall asleep to
Manly noticing you can make a Mickey Mouse symbol with the flashlight is why I watch his videos
I’ve always questioned how manly seems so calm and never be hitting them high notes like Jay 🦅
Except for some silly bits
Manly is just built different.
watch his og the witchs house gameplay. he grew a thick skin for scares since then
@@acronolozki
I will never forget his old (and fsr) deleted Ao Oni video where he turn into Mickey Mouse after getting jumpscared
@@Zack_Zander oh my god was it one with a webcam??? i remember watching him playing ao oni w a webcam but now i cant seem to find it, such a shame its all gone
Honestly, I would LOVE to see a classic 'escaping the slasher' type scenario! Similar to Alien:Isolation mechanic-wise, where you actually have to keep your light OFF of the killer, with that being the trigger to notice you, but that's the only way you can see them when the power goes out (bonus points if they're largely silent so sound cues are hard to pick up!). It becomes a careful balance between dodging the killer into hiding places- ducking into rooms, hiding under desks, etc- and finding your way out with the flashlight and lights you turn on in the halls. You get locked out of the elevators and security room early on, so no cheating by checking cameras or skipping floors! Maybe you're even supposed to lure the killer into distractions (yelling to pull them away from key doorways, triggering things that make sound, etc), or even leading them to other people in the hospital so they get distracted killing them, instead if your moral compass is off-kilter (maybe this could be a Bad Ending for that scenario).
If you're looking for ideas design-wise, I'm always a sucker for amorphous monster design, like an inky wraith that is hurt by light as an explanation for why it hates your flashlight, but a nostalgic 'slasher killer' like Jason or Michael Myers would also be super cool!
0:30 That's how long I last in a horror scenario.
How about a skinwalker? Since one of the abilities it has is stealing other people's faces, you could have one roaming the hospital while taking on the forms of employees and/or patients on various floors. What tips you off on whether it is the skinwalker or not could be it acting outside of what was normal for the real employee/patient to be doing (e.g. A normally stationary patient is now walking around, tailing other patients).
If it’s a shapeshifter it can take the players face and hide in the security office waiting for you. Imagine going to fix a problem only to come back to the “safe room” and get ambushed.
We have noted your idea for a story. We will read all the ideas at a later point.
Okay, you're a security guard for a mall where the local pet shop is being visited by the forces of hell (as you do), turning the puppies into a giant three head Cerberus. If caught, you're locked in an endless cycle of throwing a ball for the good boy.
Grats on the scenario Manly. That's actually pretty smart - taking advice from people interested in your work. If I made a scenario with this protagonist I'd make him follow a horror protagonist and just follow him after he solves all the puzzles/absorbs the jump scares. At the end of the story you give him a maguffin you picked were forced to pick up and the protag uses it to save the world. Or something.
I'm sure they've thought of this one, but in case they haven't: a scenario where whenever you go address a problem (clogged toilet, broken vending machine, etc.) you find a body part. You have to take the body parts to the morgue. When you've delivered them all, you've got yourself a Frankenstein's Monster zombie.
Ah yes, works a normal job then gets eaten by monster.
Totally a normal job
That Godzilla night reminded me of an old anecdote:
Some knight wanted to fight a dragon, so he rode around until he saw a big enough cave and shouted:
-Hey! Dragon! Come out and fight!
Silence. The knight shouted again:
-Hey, dragon! I know you're there, so come out and fight!
Silence.
-DRAGON!!! COME OUT AND FIGHT ME!!!
Something roared far, far above:
-Yeah, yeah, I'll fight you alright. Just stop yelling into my a$$
ive had this idea for a monster for ages: a goo monster that's contained in an area so that it cant slip out, but then the people containing it realize that it can also turn into a gas to escape it's area. its goo, and their only solid piece is a theater mask that replaces its face. it'll only avoid attacking you if you treat it like a human while it's happy in it's humanoid form. if you dont, it turns into a giant monsterous goo blob with an unhappy theater mask instead. as an attack, since its only solid body part is the mask, it either turns it to shards and stabs you, or splits it down the middle and bites you in half
20:25 As he started to pass it, I thought, "I wonder if it's gonna sit up or attack him?"
Honestly, I'm surprised Manly didn't notice it when it happened, lol.
An alien cop hunting the supernatural in disguise, trying not to get caught by the humans, is a scenario I would like to see.
Your idea have been noted.
@@professionalvillains134 Thsnks you.
The real horror is the amount they will be willing to pay you to deal with monsters and people dying to "hey"s on a daily basis.
Game: "Every time you die a new story begins"
Manly: "we are clearly still doing the water story"
Ah yes, fainting is my favorite way to calm down too
52:30 "I feel shakes, but don't see anything..."
As he says this, i realize the connection to the roof lizard and my mouth opens. "Ohhhh. Oh nooo!"
If Manlybadasshero doesn't have his story involving the status of the fullness of trash cans, i will feel betrayed
I want Manly as a playable character, maybe checking trashcans looking for his soul
Ive got a joke to tell. Why bagels never show emotions?
Because they don't have *fillings*
LMFAO
great
I'm not even sure what I'm hearing nowadays half the time cause of my hearing loss but that constant hey and screaming sure is something. Project Typhon was a really good game though and when you played that I could hear waaaaaaay better! Anyways thanks for the video it's always fun watching you play these games, not really something I ever would play myself to be honest.
Idea for a monster called: "ERROR",it looks like you stitch several random characters,weapons and appliances together into good horror value
The path ERROR walks on(and random tiles on random floor)get randomized(from flesh tissues,sci fi tiles,fantasy stuff down to mere void) and if someone touches ERROR they turn into something similar but smaller and scared of light until it either exits building or congregates into bigger,normal ERROR
Ending screen for this one: Hospital with randomized tiles,partially fleshy,partially mecha,partially sci fi,partially void
Idea : Monster keeps trying to walk up to you and talk/ask you to get things for them but more tasks keep happening around the place. If you don’t befriend the monster by the end of the story they will take it to themselves to kill everyone(and you too), if you befriend the monster then they won’t kill anyone and the ending scene will be the night guard and the monster eating donuts together and talking about work like friends.
20:25 - when the dead guy wakes up and Manly just ignores them
Unimaginable horrors beyond human comprehension: Manifest
The guard: "OK." 😂
You become a sentient flashlight and everyone else is a destroyed flashlight or lightbulb and the enemy is THE SECURITY GUARD GASP
I like how this implies the security guard purposely breaks flashlights for no reason
I think a cool monster idea would be one that you have to play a game with, the monster will follow you around harmlessly until you look directly at it. Throughout the night it will get increasingly hard to avoid eye contact, either with obstacles the monster places around the map or a random chance for it to appear on the security camera. To win the scenario you have to avoid eye contact until day break upon which the monster leaves, maybe with a little sticky note saying something like “you won, let’s play again soon :)”. If you lose the scenario then you’re forced to play with the monster forever in the monsters lair.
Scenario: Massive swarm of rats! Akin to something like plague tale or dishonored. I feel there is all sorts of fun and spooky things you can do with them. Perhaps you could use your flashlight to fend them off, pick up batteries to keep it going. Have them flood in from toilets and windows. Maybe help protect people or simply manage to escape, even fight some kind of rat king perhaps. Or better yet become the rat king yourself! Rats are good and make everything better after all.
We have noted your rat idea. Later we will read all the ideas.
Scenario: cats. Lots of cats. I mean an UNHOLY amount of cats.
"Herding Cats"
Whatever amount of cats you just pictured? Not enough cats. I mean. ALL. THE. CATS.
There should definitely be a level where the player is tasked with an endless amount of maintenance but whenever they enter the stairwell to traverse floors, it transports them to an alternate reality where the hospital is still a hotel and several disasters are happening at once but are limited to specific areas. (Ex: Monsters can’t traverse floors, can only move in a certain area, or can be deterred with a flashlight)
This might be too difficult to do, or it might be a bad idea, but I still look forward to the full release of the game irregardless of whether my suggestion makes it in.
We have noted your idea. :)
I cant believe he didnt notice the body getting up at 20:26.... typical security guard 😂
So this is pretty much just a normal game about being a security guard, going hey at everyone and everything, shining your flashlight into peoples eyes, going into the woman's changeroom to 'fix' things and letting your boss be murdered because he is a jerk
My idea starts normalish but with a big twist at the end if you’d like to read it. I write horror stories for a living and love this kinda thing. I think it’s a good mix of comedy and horror.
So the game starts off deceptively normal with the scare seeming to being STALKERS/CREEPS with a creepy doctor at front desk harassing the front desk nurse with flirting which you scare off, next time it’s a salesman guy being creepy/harassing the front desk Nurse which you also scare off. (Each time you hey the salesman guy he pulls out a random goofy romance item until he gives up and runs out the door). Then finally it’s the janitor harassing her with flirting trying to woo her by giving her his prized possession; his very own mop/bucket with a pink ribbon which you hey away causing him to run off crying and lock himself in the elevator and locking the door with a lock sound which you can hear crying inside.
Then the game’s main scare really takes off. Someone is sneaking into the hospital and leaving candies and flowers and teddy bears, etc.. around the hospital as the nurse walks around towards them to the bathrooms, cafeteria, shower, then finally roof to have a cigarette. Your goal is to collect these things spawned around the hospital before the nurse sees them and screams. (Game over screen for that is: “Job: Help wanted nurse/front desk worker”, written on a newspaper with a knocked over chair/phone spilled mug as the newspaper image.)
If the player spots the spawned items and collects them all successfully before the Nurse discovers them on her walking path. He throws them all off the roof as she’s coming up for her cigarette. He turns and sees her, then she giggles and locks the roof door then slowly walks toward him, before blowing a kiss (could add a boss battle perhaps) but when she blows a kiss and it hits the security guard she laughs again as hearts go above the head of the guard, then…she laughs again in a more weird noise…then wings burst from her back and a tail as her skin turns red as she is revealed to be a succubus charming all these innocent people to becoming her slaves this entire time. Then she snaps her fingers (sound) and laughs again and a bubble image of all those things you collected pops up one by one over her head. Those things that you just threw off the roof… time to fetch for master the security guard goes to the edge of the building, climbs up, blows a kiss back at her and jumps off to collect the gifts for her….. SPLAT + crushed car alarm going off sound. She goes “awwwwww” then does another distorted laugh, before changing back into human and unlocking the door going back inside. Game over screen is written on a newspaper as: Job: “Help wanted, need new doctor, janitor and security guard!” Image on news paper is the Nurse/front desk girl sitting at her desk with bloody gifts on top of it. When image is displayed we hear her laugh again as it goes black before the security guard wakes up again. 😉
holding hands with my platonic friend while watching this
H-holding hand!?!?
@@artasky6093 no, both, holding hands not just one :D (being silly, not a smartass)
Congratulations you are now Pregante
@@rookideetrainer1635 silly goober
I had an idea when I saw those pregnant ladies!
A monster could come out of their belly, xenomorph style, or they could take the Junji Ito route and become weird blood-sucking mosquito monsters.
Another idea I had is the hospital slowly flooding
Also Manly you sound handsome
They made the security office so cozy tho with the music and shit
For my idea you have a banana or cherry sprite appear somewhere on the map and you have to catch or eat it. Once you do,the game design changes to old school pac man and you waka waka around eating “ghosts” until you reach enough points and everything snaps back to the gruesome reality. There are half eaten bodies and corpses missing their tops and bottoms and your character screams until he wakes back up at the monitor
Idea noted.
Location: Cordoned off destroyed building that burned down. The location was previously abandoned before the fire and was a known location for the local occult club to hang out.
Scenario: security guard is there to keep kids out as there had been “accidents”. One night he hears nosies around the location, and sets out to chase out those dang kids again. As he travels through the remains of the building he hears screams and follows down the basement to find Eldritch horrors popping out of the basement.
Mind if I add to this idea? I think the power should go out and you should be running from the burning man. All victims that unlive by burning become another burning man. You need to get the power and sprinker system online to douse it to make it vulnerable to attack. Once you kill the original burning man fire goes out, the power returns and the place goes back to normal. This happened every anniversary of the great fire of the bluiding that burnt down that used to stand here but got bluit over.
We have noted your idea.
@@shrubman3422 good idea, making it into a classic poltergeist makes it better imo.
What an interesting concept for a game, and couldn't help but throw in a classic werewolf idea that lends well to the hospital scenario. Guy comes in while bitten, stuff starts getting clawed up, people end up getting injured and need to be helped but when you do it's just putting another werewolf in the ward. Or for a twist the guard becomes the werewolf too, either way werewolves.
Secret time. Your idea is too close to a story already in the game. ;)
Huh. Patient Typhon? The graphical style made me think it was the devs that made House at first.
Looks similar in the gameplay too.
yeah, my thoughts exactly
I think it'd be really cool to have a level based on sound more than sight, since a lot of these scenario are visually reliant. maybe either a siren or a singing ghost you can't see on the camera, but can hear, and so you have to go to that floor and locate it based on sound would be interesting. the siren would lure other people to their death on the floor, and maybe the ghost starts messing with the equipment, so you have to go fix it / find out what happened to those people who go missing on the camera for the siren, and that's how you end up going towards the singing.
4:15 Apparently hotel guy lived!
Hostage situation gone wrong. Terrorists chose the wrong place and time. 3 way battle between security guard saving his very rich boss, terrorist, and eldritch abominations.
Solid snake your way to save your paycheck while witnessing the horrors do their thing. With maybe some comedy of security guard being mistaken of being the hero taking out the terrorists.
A neat idea and the most horrifying to me... is you wake up, you're fully alert... but you can't move your body..
This happened to me once, when I was in a bad accident and doctors prescribed me something (I can't remember what it was) but it was for the pain... The next morning, I woke up.. and like above... I have never been more terrified in my life... I think I was able to me after about 15mins or so... but it felt like an honest eternity... I couldn't even open my mouth to scream. It's like my body was still 100% fully asleep, but my brain was not.
(And no, I wasn't strapped down or anything. I was in my own bed.)
I'm 90% certain from the explanation that you had an episode of sleep paralysis
20:20 Manly somehow misses the corpse on the guerney getting back up.
i panicked so bad lmao
Here's my idea for a scenario!
The night starts relatively normal, until some paramedics wheel in a dying patient. She's been profusely bleeding and she needs medical attention stat. The guard can either choose to look on, or to help in aiding the doctor and medical staff by retrieving medicine around the hospital floors. If you fail to save her, she dies and is carted off to the morgue by a staff.
However, as the night progresses, you can hear moaning and screams ringing out from outside the hospital, you also see fighter jets and military helicopters fly overhead if you check the roof's camera. When you flick back to the morgue, you see the dead woman from before stand up and attack one of the morgue's staff, killing them. After that, the staff springs back to their feet and begins to wander the halls, killing any patients or staff it comes across.
Your job, from then on, is to;
1) Save the patients and medical staff.
- There are 10 patients and 5 medical staff you can save. 3 patients on each floor, and 1 patient on the roof. There is 1 staff on the ground floor, 2 on the second floor, 2 more on the third floor, and 1 on the roof. You need to bring them to your security room, while making sure the patients or staff don't get caught by the undead.
- To release a captured patient from a zombie, either yell at the zombie, or permanently kill them with items and furniture scattered throughout the hospital.
-Once you have saved as many patients and medical staff as you can, stage two can begin.
2) Fortify the security room.
- Use the furniture from the hospital to barricade the door. There are also wooden planks and nails that randomly spawn around the hospital floors.
-More zombies will begin to flood in from the ground floor, and the elevators are out of service, so you need to be quick in order to not get bit.
-You can only get bit 5 times before you eventually turn into a zombie yourself.
- After a few minutes of fortifying your security room, the final phase can begin
3) Survive.
- The hospital is overrun with zombies now. You need to survive in the security with all of the other survivors by repairing any damages from the zombies.
- There are still some pieces of furniture and some wooden planks scattered around the hospital, but in order to get them, you have to leave your security room.
- The games is over if either you are dead, or if all of the survivors are killed by the zombies.
- Survive for 5 minutes, and you win the scenario!
However, if you DO manage to save the injured woman from before, she can be the last survivor you save. She'll be completely immune from the zombies and can be sent out to grab wooden planks, but not furniture. However, she can die if she is attacked by zombies too many times, so if her health bar is low, then you can use the now spawning medicine in the hospital to heal her.
I have a story idea!
(i can be contacted on variety of sites, please reply if you pick this !!)
1. It starts out with a weird paitent coming into the hospital with some type of green goop coming from his mouth
2. You go visit this paitent after it keeps throwing up goop on the floor, so you have to get the janitor to clean it up..
3. The janitor steps in this goop and gets infected with a kinda hypnosis, as he goes around and slowly infects others with this virus
Leaving the only green paitent bed ridden and alive, but slowly dying
4. this hypnosis goes on in the background as you fix stuff normally like a nightguard would do.
5. After being tasked to go check on the OG green goop paitent seeing theyre struggling to stand up. and the windows have a green light shining into the hospital.
6. Once you grab the paitent he asks for you to carry him to the fourth floor
7. If you do this a collective of hypnotised people will surrond you while you stand near the ledge slowly inclosing as the paitent youre holding breaks out of the human vessel revealing to be an alien, and a spaceship comes down aducting you and everyone hypnotised!
8. If you don't you can carry him back to your room where he'll cough up the same green goop the janitor stepped in onto you making you fall into a hypnosis and going to the roof anyway, you can fight it but it will lead to you becoming aan alien! or another host)
Endings: " Alienized " (Shows a picture of aliens wearing fake skin suits and trying on human skins like clothes)