@@AspienWaifu That is a sign of love from the cat. He's showing that he trusts you to be around him when he can't see you. That is a well cared for and happy cat.
@@thispeen Yeah, his cat is extremely cared for and you can tell he gives that cat tons of love. The fact it's just sitting there and intently listening to him shows a lot. I always though Cohh was a good dude.
I love Cohh, that said no thank you on Zelda , I did that back in 85 ish when the Bengal's and 49's entered the super bowl, TLDR Bro it aint you its me...
I like him as a streamer, but i don't trust him in any game ventures of his, he has already tried twice, were he used his streaming platfrom to raise money for the projects.. both projects failed.. Atleast this time he has the decency of not accepting money until early access.
the QoL locked behind gameplay comment was crazy from Asmon considering he loves vanilla wow where you have to level for like 25 hours before u get ur first shitty mount if u can even afford it.
It's a very old tabletop RPG system/style. You always get a bag of holding after you figure it out without it once or twice, around level 3 to 5 in D&D. Why? Because as the DM I'm really going to need you to pay attention to what I'm saying and not writing down a bunch of superfluous details on your character sheet. Making you decide if you're going to bring a 10 ft Pole or a shovel is funny only once. When every little piece of loot matters should only be at the very beginning. Even use a Tetris mechanic like Diablo, where everything has to actually fit in a backpack. And the loot is incredibly detailed. Marking the point where the player goes from poor to middle class is this easy as giving them an NPC that now handles all their loot for them. Even progress further where you end up with a small encampment following you around. Like a group of dwarves ready to pull out every nail in the dungeon, restore and sell all the furniture etc. Magic folk following you around to the entrance but not actually going in until you clear it, who also provide goods and services like enchantments and potions and such at a discounted price for access to anything you find in the dungeon magic lore related. Etc. So you can do potion crafting, but you don't have to after a certain point. And so on and so forth. It also means that as you progress the game you don't overwhelm the player by having to deal with the minutiae of subsystems. It's there if you want to take advantage of it, but not necessary to complete the game. At least that's how we do it in tabletop land.
im gonna buy it, i always buy passion projects like this on steam. And every single time I have I loved the fuck out of them, and it brought my love for gaming back.
I think it’s great that there’s a community of gamers who enjoy and respect this retro style of game without making fun of it or making comments about playing it on a potato
My Stardew Valley is so decked out with mods that I experience performance issues on a 2060. Sons of the Forest High Settings w/ Raytracing? No problem. Pixel game modded up? Brrrrr
Man in the n64 Zelda the zombies when you time travel scared the shit out of me when I was a kid. Like I would actually have nightmares and whenever my friends would go to that area I would cover my eyes. Totally agree with asmon, things used to be dark and scary.
I could not beat OoT because of those re-deads. Eventually a few laters I managed to fight my fears (literally), then I found out that WindWaker had an equivalent (screamin dudes in the ghost ship? I think, it's been a while). Really would love to see these make a return.
I want a town builder in the vein of Dark Cloud. Houses that have people that go best with it, but to layer on that people who work together better with other people, and trying to design the perfect town. Dark Cloud really was on a whole nother level, way ahead of anything else out at the same time. I miss those days.
Was looking for someone else who caught the similarities to Dark Cloud. Games definitely need more of that again so i'll happily help them test the game out.
Should react to the state of the game update #1 on Cohh's channel. Looks much better now, and the ideas feel like they're all coming together to make something amazing!
The reason asmon doesn’t get into game development is because he got a C in programming? Bro… you the 1% that even had programming as a subject? I wish I had programming in school. Closest I got was learning Microsoft excel formulas
@@MovieFan13I took 3 programming languages and hated every moment of it. I also didn't have a job market to even begin to utilize it. I went on to get a degree in IT and Computer Networking and finished in 2004. I couldn't find employment locally or was overwualified for everything else. I was either looking at moving 500 miles+ away from friend's or family. Unfortunately I ended up in retail instead. The knowledge simply decayed and I would have to redo everything to re-enter the field. Trades pay significantly more here. The local Walmart pays better than the guy's in the IT field.
The main reason Tears of the Kingdom popped off was because of the ability to put any two items together for nearly endless combinations of weapons. My major complaint with the game is that it isn’t dark enough, and I don’t mean literal darkness. I can look at this developer and already tell that this is a passion project including fishing and sword fighting. I’m sold, will support and will wish list. I just hope Emberville will have a really extensive and creative crafting system with many types of weapons including scythes and Crossbows, also many different boss fights. Looks good already though!
It was relevant for much longer than 2 months. People complete it so they moved on to other stuff that's all. People only talk about Elden Ring now because of the upcoming DLC. Same dumb logic apply then?@@tyrous1743
I think it popped off because of 1) It's a Zelda game and 2) BotW. I, for one, never played TotK because I really, really didn't like the weapon durability carried over from BotW AND this new system of just sticking various items together. It is simply something I personally wouldn't enjoy.
Taking him on in the producer role is actually really smart. Agile Scrum works best when you are showing sprint demos to a person playing the roll of customer/client. Keeps you focused on increments of progress, and focused on the parts that get people excited.
Not to mention all of the advertising they’ll get out of it. Which is fine because it’s a W for pretty much everyone that’s involved and anyone who’s into this type of game.
@@erkfx4154 yeah when you consider how much sponsored streams cost, this is a big W for a small indie. I do wonder what his producer fees are vs what they would have had to pay for him to promote the game.
Not my type of game, but I have wishlisted and will probably also buy it, because I want to support Cohhs sense for quality and user experience / fun. For Cohh and even more gaming in general, I hope that it will be successful. I am sure that there are tons of people who would like a combat focused Stardew Valley.
I hope this goes well, I love games like that. A couple of YEARS is nuts, who knows how many devs are working on it though. But dropping it on EA early next year isn't that bad. I'll be trying it.
hades was in early access for like 2 years, so was divinity, so was subnautica, so was BG3... the only reason it's only a couple years around at this point, is because they've already spent (I would assume) at least a year or two developing it already, based on how feature complete cohh says it is. good games takes YEARS
i know this isn't the place to put it but this trailer needs more "grab". its nice he was able to talk about the game with his audience and they will be a good chunk of sales but for the passerby on steam it doesn't look interesting. so i hope they release a new trailer soon
Not sure if I'll be playing this yet. But Im really glad Asmongold is taking a look at it. There are soo many great indie RPG games that go under the radar these days and they need more attention from big Twitch streamers and RUclipsrs. Its damn near all I play now and its the reason I don't get upset about the state of AAA gaming getting worse and worse. Cause the Indie scene is thriving and its amazing. Any time a big youtuber shines light on Indie RPG like titles its a good thing.
Nintendo will just forever try to appeal to 8 year olds, it's sad that they do with all of those IP and amazing stories, that would adapt so well into a more gruesome brutal kind of story.
@@RobinLundqvist Because kids have always been part of Nintendo's demographic. Not everything has to gritty and dark to appeal to you guys. There's a lot of people out there outside of this community that like the softer stylised direction of Nintendo and similar games.
what about forgotten Heaven and Hearts game was sooo mazing. Super hardcore at the begining, but soo well designed. Amazing crafting, amazing fishind, housing. BEST gathering system ever maded.
The visual design is good, simple but effective. The main protagonist needs some more work though, it looks like the character is walking backwards when moving up the screen.
I am so glad he has finally been allowed to release this statement! Been part of the Emberville discord community since before Cohh became a producer for it, great idea and i cant wait for the release.
Knowing Cohh and his taste for video games im very excited for this game i just hope the dev team can keep up with his ideas xD wishing them all the best
I don’t understand why every RPG feels like it needs to have fishing as a main focus in the gameplay. It’s something I have never enjoyed, yet often I see huge emphasis on it, as if it’s some huge QoL feature being able to stand there quietly.
I see where the inspiration came from, but I think when there is Stardew Valley on the market since so many years, with such a huge community and when ConcernedApe is making a new game - Haunted Chocolatier, making a new farm-related game with a lot of the same solutions as in Stardew Valley isn’t a great idea. As a lover of such games I wouldn’t touch another one after Stardew Valley because I literally experienced everything there. The game feels special, magical and surprises a lot, while the game from video looks underdeveloped, same mechanics, cave, fishing, quests, not a lot of new ideas
This looks exactly like a Player World game like Jerrath I used to play back in the day like 20-25 years ago. Used to be a decent size back then. But super easy to make. They would give you free tiles and was very easy to do did it when I was 13-15 and edit the UI
i usually dont go for the retro looking type games...That being said, I've played Symphony of War, Ogre Tactics, and Songs of Conquests and have loved them so retro 8bit graphics isnt a deal breaker for me. Nice work Asmoongold showing such good support for a fellow creator in Cohh. There's room at the table for everyone to eat!
This is a very good idea. Someone is trying to run with the Stardew Valley genera. There is a unfilled niche that I think this game is trying to fill. I have felt that void myself and have thought many times that we need a more combat heavy stardew valley.
I gotta be honest, I swear I missed like the first 2 minutes of what he said because the Cat had all my attention, such a pretty cat! okay, lets start over and listen this time..
about mikiri counter, it's not core mechanic in sekiro that's why there isn't that many main boss you can do mikiri counter on them. it's like a nice upgrade but you'd be fine with it. like the whole sekiro combat is revolve around deflecting attack
Unlocking QOL in game is fine. Obv how fun it is depends on what extent the early QOL is downgraded, but generally speaking its not a problem. Many asmon viewers will defend POE like their life depends on it and POE has QOL on the shop as microtransactions... having it unlockable in game is better.
It's not that hard to defend dude. It's a F2P game that has to make money and stash space/ premium tabs were the bulk of their revenue especially in the earlier years. Also, running a database storage and trade API is not an insignificant financial burden on GGG plus without a cost layer involving items/trade there would be nothing limiting the number of bots that people would make. So it's more than fair that this be something players purchase when they want to keep playing and need the QoL deeper into the game.
@@arcc4 ofc it made them a lot of money. Make a problem, sell the solution. But that is not what is at question nor is whether a f2p game is allowed to make money.. Asmon asked if it was bad game design to gate QOL stuff, like having a minimap, behind story progression milestones like Cohh was mentioning implementing into his game. I generally dont think its a problem, esp compared to games that lock QOL behind microtransactions.
@@LogoRR Except, you're not qualifying why in comparison its a problem and you're dodging the point I was making at the same time. You will have to buy Emberville. This in effect means you are paying for QoL features regardless of their design and implementation. How is that worst than paying for QoL locked behind MTX in a F2P game when both technically cost money? More importantly its not comparing similar things. Emberville will be single player where it perhapes makes more sense to integrate features/QoL as part of the story, characters, and progression. PoE does a lot of that too. It's the QoL/features related to being F2P, online, multiplayer, and having a game economy that are locked behind MTX.
Terraira does this progressing QOL perfectly, but that's only because the dev team listened to the community and was willing to look at their complaints.
Reminds me of Soul Blazer more than anything else. The town building and the wisp that follows you and attacks things seem like they were lifted straight out of it.
So glad he mentioned Link to the Past as one of his all time faves. That game I play to completion every year. Its imo one of the only few perfect games, and the greatest zelda game. 3 greatest games of all time imo. Deus Ex, Link to the Past and Metal Gear Solid.
I think the idea behind it is to go back to the old days when people had to go to forums and search for helpful information to make daily game life easier. It's about something other than how to get the most potent weapon or armor set in the game or how to beat the field/ dungeon bosses. Indeed, the game wants to be explored ~
yeah you can find shit ton of similar games on steam by all kinds of small devs. Personally I think why stardew valley was successful exactly because it wasn't about just combat, combat sucks in 2d top down game like this imo.
Try / look up Cross Code. A Lot of roguelite examples of topdown 2d games too : Binding of Isaac, Enter the Gungeon, Wizard of Legend. Those game have stellar 2d combat in my opinion@@sten260
This is a standard price for a game like this what are you on. ppl dont just work on stuff for years to give to you for a buck. I don't say to my plumber it only took 30 min, ill give you 10$
@@NoDFX_ Not a great analogy. You hire a plumber to do a job that needs to be done, and need a professional to do it. You buy a game because you hope it might entertain you.
I have always wondered why i didn't see more big streamers producing games. Having a recognisable trusted figure as the face for you game surely goes a long way for building trust and good faith on top of the obviously great publicity.
Yeah true but most streamers don’t even know basic coding or how to write a story but it would be cooler to see what ideas what good things come to the table
As said by Cohh, he is the producer, so he is pretty much the one who keeps the vision on track and makes sure everyone is on the same page @@TheAzure4
based on what he said, he is an agile scrum master overseeing development, so altough he is not directly writing the code, he has to have the knowledge to understand it to function at his job :)@@TheAzure4
It's not that surprising when you consider that most big streamers have made careers working largely independently. Production requires a set of skills you don't get by spending your entire adult life playing games on camera and shouting about them on RUclips, and good studios don't neccesarily want to work with someone like that.
Ohh nice to see a Chronicon mention! I know the guy who made it and followed the development early on in the pre-alpha days, really cool it's become that popular! 😄😄
You absolutely can miss the timing for Mikiri Counter on the Spear Monk miniboss in the dream area. In fact you can miss it all the way up to encountering a Seven Spears. I know this.. because I did this. Edit : You didn't need them either.. makes the fight easier sure, but it's not impossible.
Seeing people not want to play the game because it doesn’t appeal to them for one reason or another, totally get. But attacking Cohh personally or just being completely rude, I don’t understand Some of you are so miserable.
15:40 - that guy was caring and giving his opinion right then and there 😂 He is probably going to be one of the first reviews on steam just to say he was one of the first 😂😂😂😂
The game's concept seems interesting, and I'll be keeping an eye on it. I agree with Asmon about QoL. It would suck if it's one of those situations where, "Don't worry! It gets better after playing 20 hours!". If those things unlock rather quickly, that's fine, but if the devs put too high of a value on having those basic things, then the player's experience, and the game itself, will suffer.
@@ForsakenLogitek It CAN be considered progression IF it's done right. If it's treated like gaining skills, and there's a story related reason for unlocking QoL features, then it'll work. Otherwise it'll seem like they're just trying to artificially make the game harder/longer for no real reason.
@@ignizxnr3021 Thats the Problem 90% of the time there's nothing new and it's the 1000s time someone copied basically the same algorithm for procedural generation and threw it in the game...But thats not enough etc.
Asmon, don't let getting a C in programming class hold you back. I failed C++ in high school (health problems caused me to fall very behind when I was already having trouble keeping up in class), and I let that hold me back for over a decade. I'm an indie dev in progress now, and the only thing that'll hold you back is time & effort, not your personal limitations. There are plenty of resources to get you goin; give it a try!
Cat thinks he's talking to him. So he sat up to give full attention. absolutely adorable.
The slow blinks the cat was giving towards the back of his head were too adorable 😂
cats are murdering filth
That's a quality cat right there.
@@AspienWaifu That is a sign of love from the cat. He's showing that he trusts you to be around him when he can't see you.
That is a well cared for and happy cat.
@@thispeen
Yeah, his cat is extremely cared for and you can tell he gives that cat tons of love. The fact it's just sitting there and intently listening to him shows a lot. I always though Cohh was a good dude.
Coh’s a good dude, hope it’s successful for him.
looks like total shiite and he funded pantheon which is a scam and quarm everquest emulated server which is also likely a scam
@@whiskeyhoarder9587 go see a doctor ma men, I pray for you to be healed again.
I love Cohh, that said no thank you on Zelda , I did that back in 85 ish when the Bengal's and 49's entered the super bowl, TLDR Bro it aint you its me...
game looks like crap, id never buy it. You cant get by on being a streamer, you need to make a good game.
I like him as a streamer, but i don't trust him in any game ventures of his, he has already tried twice, were he used his streaming platfrom to raise money for the projects.. both projects failed.. Atleast this time he has the decency of not accepting money until early access.
the QoL locked behind gameplay comment was crazy from Asmon considering he loves vanilla wow where you have to level for like 25 hours before u get ur first shitty mount if u can even afford it.
It's a very old tabletop RPG system/style.
You always get a bag of holding after you figure it out without it once or twice, around level 3 to 5 in D&D.
Why?
Because as the DM I'm really going to need you to pay attention to what I'm saying and not writing down a bunch of superfluous details on your character sheet.
Making you decide if you're going to bring a 10 ft Pole or a shovel is funny only once.
When every little piece of loot matters should only be at the very beginning. Even use a Tetris mechanic like Diablo, where everything has to actually fit in a backpack. And the loot is incredibly detailed.
Marking the point where the player goes from poor to middle class is this easy as giving them an NPC that now handles all their loot for them.
Even progress further where you end up with a small encampment following you around. Like a group of dwarves ready to pull out every nail in the dungeon, restore and sell all the furniture etc. Magic folk following you around to the entrance but not actually going in until you clear it, who also provide goods and services like enchantments and potions and such at a discounted price for access to anything you find in the dungeon magic lore related. Etc.
So you can do potion crafting, but you don't have to after a certain point.
And so on and so forth.
It also means that as you progress the game you don't overwhelm the player by having to deal with the minutiae of subsystems. It's there if you want to take advantage of it, but not necessary to complete the game.
At least that's how we do it in tabletop land.
Wish him good luck with that title, the genre is so saturated right now that I wouldn't touch it for a good 10 years as a dev, let alone a producer
Saturated? There are like 3 good games in that genre in the last 15 years. If this game is good, people will buy it. I will buy it for sure.
im gonna buy it, i always buy passion projects like this on steam. And every single time I have I loved the fuck out of them, and it brought my love for gaming back.
Its alot easier to get noticed when your game isnt surrounded by shit. @@epyjacek
Like?
Saturated with what games?
I really love pixel games, I feel like the passion for the project is always there more than not if you catch my drift.
Pixel games by small studios definitely always feel much more genuine.
I like that it is just easy to make. 3D is fine, but pixel 2D can be good enough. Shout out for Secret of mana, Secret of Evermore and Chrono Trigger.
I think it’s great that there’s a community of gamers who enjoy and respect this retro style of game without making fun of it or making comments about playing it on a potato
i be playing it on my 3080 12900k fuck em. who cares about graphics or pc specs. A good game is a good game.
My Stardew Valley is so decked out with mods that I experience performance issues on a 2060. Sons of the Forest High Settings w/ Raytracing? No problem.
Pixel game modded up? Brrrrr
Been playing nothing but Chono Trigger and FF6 for the last few months, im hyped.
you mean like asmons comment at 2:44? :D
this is nothing like a retro style of game lmao
Love the idea of having to find your NPCs, something I always liked about Terraria, but never realized till now
Man in the n64 Zelda the zombies when you time travel scared the shit out of me when I was a kid. Like I would actually have nightmares and whenever my friends would go to that area I would cover my eyes. Totally agree with asmon, things used to be dark and scary.
It's the sound they make, then you're frozen, and then they jump on you and suck your life off. Scary shit
I could not beat OoT because of those re-deads. Eventually a few laters I managed to fight my fears (literally), then I found out that WindWaker had an equivalent (screamin dudes in the ghost ship? I think, it's been a while). Really would love to see these make a return.
I want a town builder in the vein of Dark Cloud. Houses that have people that go best with it, but to layer on that people who work together better with other people, and trying to design the perfect town. Dark Cloud really was on a whole nother level, way ahead of anything else out at the same time. I miss those days.
Dark cloud really was special. Can't really think of another game that captures the same feeling or gameplay loop.
It was good until it was min maxed to get the best layout for rewards. Soundtrack is still goated, love me some Queens.
omg i would love that i played the fck out of dark cloud.
Was looking for someone else who caught the similarities to Dark Cloud. Games definitely need more of that again so i'll happily help them test the game out.
Dragon quest builders kinda has that vibe going for it.
Should react to the state of the game update #1 on Cohh's channel. Looks much better now, and the ideas feel like they're all coming together to make something amazing!
The reason asmon doesn’t get into game development is because he got a C in programming? Bro… you the 1% that even had programming as a subject? I wish I had programming in school. Closest I got was learning Microsoft excel formulas
@@MovieFan13savage L
Funny that C is actually very useful in game programming...
Not too late to learn. So many resources online
@@MovieFan13I took 3 programming languages and hated every moment of it. I also didn't have a job market to even begin to utilize it. I went on to get a degree in IT and Computer Networking and finished in 2004. I couldn't find employment locally or was overwualified for everything else.
I was either looking at moving 500 miles+ away from friend's or family. Unfortunately I ended up in retail instead.
The knowledge simply decayed and I would have to redo everything to re-enter the field. Trades pay significantly more here. The local Walmart pays better than the guy's in the IT field.
You can do it without going to college
The main reason Tears of the Kingdom popped off was because of the ability to put any two items together for nearly endless combinations of weapons. My major complaint with the game is that it isn’t dark enough, and I don’t mean literal darkness. I can look at this developer and already tell that this is a passion project including fishing and sword fighting. I’m sold, will support and will wish list. I just hope Emberville will have a really extensive and creative crafting system with many types of weapons including scythes and Crossbows, also many different boss fights. Looks good already though!
"popped off" has anyone really talked about Tears of the Kingdom after like 2 months of release?
@@tyrous1743more like 2 weeks... tears was mid. Played for 4 hours and couldn't be bothered to finish it
@@tyrous1743 It has sold over 18 million copies, likely over 20 million now.
It was relevant for much longer than 2 months. People complete it so they moved on to other stuff that's all. People only talk about Elden Ring now because of the upcoming DLC. Same dumb logic apply then?@@tyrous1743
I think it popped off because of 1) It's a Zelda game and 2) BotW. I, for one, never played TotK because I really, really didn't like the weapon durability carried over from BotW AND this new system of just sticking various items together. It is simply something I personally wouldn't enjoy.
Taking him on in the producer role is actually really smart. Agile Scrum works best when you are showing sprint demos to a person playing the roll of customer/client. Keeps you focused on increments of progress, and focused on the parts that get people excited.
Not to mention all of the advertising they’ll get out of it. Which is fine because it’s a W for pretty much everyone that’s involved and anyone who’s into this type of game.
@@erkfx4154 yeah when you consider how much sponsored streams cost, this is a big W for a small indie. I do wonder what his producer fees are vs what they would have had to pay for him to promote the game.
Not my type of game, but I have wishlisted and will probably also buy it, because I want to support Cohhs sense for quality and user experience / fun.
For Cohh and even more gaming in general, I hope that it will be successful. I am sure that there are tons of people who would like a combat focused Stardew Valley.
Same, except I'll probably never play it.
generally games are successful if they are good. the exception is when they arent found, which wont be the case for this game
I hope this goes well, I love games like that. A couple of YEARS is nuts, who knows how many devs are working on it though. But dropping it on EA early next year isn't that bad. I'll be trying it.
a couple of years is not nuts, you are just usedst to rushed games and unfinished products
hades was in early access for like 2 years, so was divinity, so was subnautica, so was BG3... the only reason it's only a couple years around at this point, is because they've already spent (I would assume) at least a year or two developing it already, based on how feature complete cohh says it is.
good games takes YEARS
i know this isn't the place to put it but this trailer needs more "grab". its nice he was able to talk about the game with his audience and they will be a good chunk of sales but for the passerby on steam it doesn't look interesting. so i hope they release a new trailer soon
This is SUPER similar to Core Keeper, Down to how the ores/rocks look.
probably a good thing tho :D
Asmon looks like he drives a 4-wheeler to get groceries
Like a car with 4 wheels?
@@JK-pp2xl like an ATV, I guess it depends where you're from
That's way too ambitious for him
I hope co-op/multiplayer will come to it in the future.
Not sure if I'll be playing this yet. But Im really glad Asmongold is taking a look at it. There are soo many great indie RPG games that go under the radar these days and they need more attention from big Twitch streamers and RUclipsrs. Its damn near all I play now and its the reason I don't get upset about the state of AAA gaming getting worse and worse. Cause the Indie scene is thriving and its amazing. Any time a big youtuber shines light on Indie RPG like titles its a good thing.
Curse of Aros vibes. Hopefully better combat system/progression, crafting was awsome.
I'd love to see them try a dark, gritty Zelda inspired by dark souls one of these days
Dude some of the enemies would be so scary
Nintendo will just forever try to appeal to 8 year olds, it's sad that they do with all of those IP and amazing stories, that would adapt so well into a more gruesome brutal kind of story.
Closest we got was Majora's Mask. Part of me thinks there's no world they'd ever release a game like that these days, maybe I'm wrong though.
@@RobinLundqvist Because kids have always been part of Nintendo's demographic. Not everything has to gritty and dark to appeal to you guys. There's a lot of people out there outside of this community that like the softer stylised direction of Nintendo and similar games.
this just reminds me of reckful
RIP 😢
It's a shame Everland was never completed, seems like a dead project now
as a huge stardew/sunhaven lover i am VERY excited over this game !
Spiritea is looking pretty interesting. It's about to come out I think.
@@CapitalMort Thank you - I havent heard of it but will def check it out
what about forgotten Heaven and Hearts game was sooo mazing. Super hardcore at the begining, but soo well designed.
Amazing crafting, amazing fishind, housing. BEST gathering system ever maded.
"Combat heavy game" shit dawg i've been waitting this for years
The visual design is good, simple but effective. The main protagonist needs some more work though, it looks like the character is walking backwards when moving up the screen.
I am so glad he has finally been allowed to release this statement! Been part of the Emberville discord community since before Cohh became a producer for it, great idea and i cant wait for the release.
best PR is asmongold reacting to this video
Knowing Cohh and his taste for video games im very excited for this game i just hope the dev team can keep up with his ideas xD wishing them all the best
6:50 I do miss the dark nature of old cartoons and games, feels hard to find nowadays
I don’t understand why every RPG feels like it needs to have fishing as a main focus in the gameplay. It’s something I have never enjoyed, yet often I see huge emphasis on it, as if it’s some huge QoL feature being able to stand there quietly.
It's like petting dogs. There's a subset of people who will die on their hill for it, and it's not really offensive to everyone else.
i love this style of graphics games
I see where the inspiration came from, but I think when there is Stardew Valley on the market since so many years, with such a huge community and when ConcernedApe is making a new game - Haunted Chocolatier, making a new farm-related game with a lot of the same solutions as in Stardew Valley isn’t a great idea.
As a lover of such games I wouldn’t touch another one after Stardew Valley because I literally experienced everything there. The game feels special, magical and surprises a lot, while the game from video looks underdeveloped, same mechanics, cave, fishing, quests, not a lot of new ideas
I remember him talking about the whole unity situation I think, so this makes a lot of sense.
If it's as consumer friendly as it is pitched to be, I really hope it succeeds despite me not being that into stardew valley esque games.
This is right up my street, hope its a winner.
Gameplay description reminds me of Cult of the Lamb, looks great. Retro aesthetics being on the rise for years has been great to see
It's they type of game u would play at an arcade when i was a kid, I like it
This looks exactly like a Player World game like Jerrath I used to play back in the day like 20-25 years ago. Used to be a decent size back then. But super easy to make. They would give you free tiles and was very easy to do did it when I was 13-15 and edit the UI
i usually dont go for the retro looking type games...That being said, I've played Symphony of War, Ogre Tactics, and Songs of Conquests and have loved them so retro 8bit graphics isnt a deal breaker for me. Nice work Asmoongold showing such good support for a fellow creator in Cohh. There's room at the table for everyone to eat!
This is a very good idea. Someone is trying to run with the Stardew Valley genera. There is a unfilled niche that I think this game is trying to fill. I have felt that void myself and have thought many times that we need a more combat heavy stardew valley.
I gotta be honest, I swear I missed like the first 2 minutes of what he said because the Cat had all my attention, such a pretty cat! okay, lets start over and listen this time..
Looks like stardew valley
about mikiri counter, it's not core mechanic in sekiro that's why there isn't that many main boss you can do mikiri counter on them. it's like a nice upgrade but you'd be fine with it. like the whole sekiro combat is revolve around deflecting attack
Hey! I made that trailer!!! LETS GOOOOO
looks like a mix of stardew valley and moonlighter
This game looks like the devs really liked the combat in stardew valley and decided to focus and expand on the combat
@@vickiraytivegames1040 yeah but it still looks good I'll probably get it when it comes out
pixel art indie game with that combat? yeah totally unique.
I'm super interested in this I grew up playing zelda and similar games to this style, my favourite being alundra still play that one to this day.
Unlocking QOL in game is fine. Obv how fun it is depends on what extent the early QOL is downgraded, but generally speaking its not a problem.
Many asmon viewers will defend POE like their life depends on it and POE has QOL on the shop as microtransactions... having it unlockable in game is better.
It's not that hard to defend dude. It's a F2P game that has to make money and stash space/ premium tabs were the bulk of their revenue especially in the earlier years. Also, running a database storage and trade API is not an insignificant financial burden on GGG plus without a cost layer involving items/trade there would be nothing limiting the number of bots that people would make. So it's more than fair that this be something players purchase when they want to keep playing and need the QoL deeper into the game.
@@arcc4 ofc it made them a lot of money. Make a problem, sell the solution. But that is not what is at question nor is whether a f2p game is allowed to make money.. Asmon asked if it was bad game design to gate QOL stuff, like having a minimap, behind story progression milestones like Cohh was mentioning implementing into his game. I generally dont think its a problem, esp compared to games that lock QOL behind microtransactions.
@@LogoRR Except, you're not qualifying why in comparison its a problem and you're dodging the point I was making at the same time.
You will have to buy Emberville. This in effect means you are paying for QoL features regardless of their design and implementation. How is that worst than paying for QoL locked behind MTX in a F2P game when both technically cost money?
More importantly its not comparing similar things. Emberville will be single player where it perhapes makes more sense to integrate features/QoL as part of the story, characters, and progression. PoE does a lot of that too. It's the QoL/features related to being F2P, online, multiplayer, and having a game economy that are locked behind MTX.
Added it to my wishlist. Can't wait.
Looks like one of the games of all time.
Terraira does this progressing QOL perfectly, but that's only because the dev team listened to the community and was willing to look at their complaints.
Reminds me of Soul Blazer more than anything else. The town building and the wisp that follows you and attacks things seem like they were lifted straight out of it.
Qol progression when done right feels very rewarding and addicting.
So glad he mentioned Link to the Past as one of his all time faves. That game I play to completion every year. Its imo one of the only few perfect games, and the greatest zelda game. 3 greatest games of all time imo. Deus Ex, Link to the Past and Metal Gear Solid.
Looks pretty awesome. Cohh is a good dude.
stardew valley vibes, very nice i'd play this
I think the idea behind it is to go back to the old days when people had to go to forums and search for helpful information to make daily game life easier. It's about something other than how to get the most potent weapon or armor set in the game or how to beat the field/ dungeon bosses. Indeed, the game wants to be explored ~
23:00 then give 100% mount from elwynn forest spawn ? 20 bags slot x 5 ? free unlimited food ?
nothing wrong with farming quality of life mechanic
This is right up my alley.
If the combat feels good and has a good progressing system in powerlevels, id play the fuck out of it.
Cohh doin cohh stuff, I hope it goes well. Asmon beard lookin kinda mighty
cant wait to see this for an hour during liriks sub sunday
There's a lot of games like this, but I hope it stands out.
@@vickiraytivegames1040 After Stardew Valley every other dev wants to dickride on its success, why would they change up the formula?
yeah you can find shit ton of similar games on steam by all kinds of small devs. Personally I think why stardew valley was successful exactly because it wasn't about just combat, combat sucks in 2d top down game like this imo.
Try / look up Cross Code. A Lot of roguelite examples of topdown 2d games too : Binding of Isaac, Enter the Gungeon, Wizard of Legend. Those game have stellar 2d combat in my opinion@@sten260
Heck even the Legend of Zelda used to be top down 2d@@sten260
It looks fun! It's definitely something I'd spend my money on.
25 dollars? I know each game may have a different budget and cost for development.
But, man...25$ really?
This is a standard price for a game like this what are you on. ppl dont just work on stuff for years to give to you for a buck. I don't say to my plumber it only took 30 min, ill give you 10$
@@NoDFX_ Not a great analogy. You hire a plumber to do a job that needs to be done, and need a professional to do it. You buy a game because you hope it might entertain you.
looks like every other 2d game thats released
I have always wondered why i didn't see more big streamers producing games. Having a recognisable trusted figure as the face for you game surely goes a long way for building trust and good faith on top of the obviously great publicity.
Yeah true but most streamers don’t even know basic coding or how to write a story but it would be cooler to see what ideas what good things come to the table
@@hunterwolfiv ya I mean I'm sure coh is not literally coding the game.
As said by Cohh, he is the producer, so he is pretty much the one who keeps the vision on track and makes sure everyone is on the same page @@TheAzure4
based on what he said, he is an agile scrum master overseeing development, so altough he is not directly writing the code, he has to have the knowledge to understand it to function at his job :)@@TheAzure4
It's not that surprising when you consider that most big streamers have made careers working largely independently. Production requires a set of skills you don't get by spending your entire adult life playing games on camera and shouting about them on RUclips, and good studios don't neccesarily want to work with someone like that.
Wow asmon shadow bans a lot of words apparently
If everything comes together in a meaningful way this should be really good. Zelda/Stardew/Animalcrossing/terraria/poe. I like it
Link to the Past is one of the best games ever made period.
Really love Chronicon and this looks similar to it, I'm in. Not pre-ordering tho, but will defo wishlist and check development.
Ohh nice to see a Chronicon mention! I know the guy who made it and followed the development early on in the pre-alpha days, really cool it's become that popular! 😄😄
@@AwesomeRepix such a hidden gem for us ARPG afficionados 🥰
Sounds like it's trying to be too many things at once and will end up being alright but not great.
You absolutely can miss the timing for Mikiri Counter on the Spear Monk miniboss in the dream area.
In fact you can miss it all the way up to encountering a Seven Spears.
I know this.. because I did this.
Edit : You didn't need them either.. makes the fight easier sure, but it's not impossible.
Locking QOL is the worst idea i've ever heard.
CohhCarnage game looking good
Him announcing the game on his stream is marketing, not PR. Marketing and PR are not the same.
I'd love to see something like AA points from OG EQ. Small bonus points once you reach certain level. Was cool stuff. (ex. run faster in dungeons)
Seeing people not want to play the game because it doesn’t appeal to them for one reason or another, totally get. But attacking Cohh personally or just being completely rude, I don’t understand Some of you are so miserable.
Having the little flame guy spirit immediately gave me Soulblazer Vibes.
if they get it 4k with good lighting and clean visuals - the art style wouldnt bother me at all - its very pleasing to me
15:40 - that guy was caring and giving his opinion right then and there 😂
He is probably going to be one of the first reviews on steam just to say he was one of the first 😂😂😂😂
Definitely has a secret of mana feel going on. Very interesting. I can see some stardew influences in the art style too.
I will most likely end up buying this eventually. I’ve loved games like Stardew Valley, Graveyard Keeper, Necesse, etc.
In recent memory only Stardew Valley stands out. I wish him luck and I will support the game for sure.
Stardew came out 7 years ago, says alot about that genre. Truly wish this team the best.
@@JessieDoidge yeah a lot of these games are too similar to be memorable or worth playing pretty excited for this release
I want Cohh to be successful . I will support it.
Who ever timed the ads has a sense of humor.
"You know i wouldnt be involved in a game like this if it didnt have extensive..." ad plays
The game's concept seems interesting, and I'll be keeping an eye on it. I agree with Asmon about QoL. It would suck if it's one of those situations where, "Don't worry! It gets better after playing 20 hours!". If those things unlock rather quickly, that's fine, but if the devs put too high of a value on having those basic things, then the player's experience, and the game itself, will suffer.
yet recently Hades did it and what. got alot of awards what it did. so it can be done.
It's called progression, having everything right at the start is boring.
@@ForsakenLogitek It CAN be considered progression IF it's done right. If it's treated like gaining skills, and there's a story related reason for unlocking QoL features, then it'll work. Otherwise it'll seem like they're just trying to artificially make the game harder/longer for no real reason.
Just a re skin on star dew valley
Ive wanted to make a game like this. Curious to see how successful it'll be
You and the other 300 million people as small indie developers
@@ignizxnr3021 Thats the Problem 90% of the time there's nothing new and it's the 1000s time someone copied basically the same algorithm for procedural generation and threw it in the game...But thats not enough etc.
Grass texture should be 30% less busy on the eyes.
"You killed Kenny, you bastard" is said by Cartman every time your character dies.
Asmon, don't let getting a C in programming class hold you back. I failed C++ in high school (health problems caused me to fall very behind when I was already having trouble keeping up in class), and I let that hold me back for over a decade. I'm an indie dev in progress now, and the only thing that'll hold you back is time & effort, not your personal limitations. There are plenty of resources to get you goin; give it a try!
This looks pretty much like Keplerth on steam.
Not a bad thing.
I'd give this game a whirl. Stardew Valley was fun but I always enjoyed the Rune Factory games due to the combat and equipment systems.
avarage, but it will be hit since its coming from him ... simple as that.
cohh my man im glad he did this and wants it to be a passion project and not a rush job quick AAA money grab
This is the new form of Celebrity Brand Deal. Yall plebes are getting a custom coupon code, Cohh gets a whole game.
I absolutely loved Cohh's raft playthrough, great vibes