Marvel Super Heroes Practical Infinite Guide
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- Опубликовано: 9 сен 2024
- What to expect for MvC Origins. A video showcasing the easier infinites of Marvel Super Heroes. There are other infinites, but these can be done in a real match.
xbl: wolverine masta
psn: wolverine-master
Just bought the Arcade 1 up cabinet and I need to practice
Whoa whoa, WHOA! You're telling me, for the low, low price of jumping with Wolverine, then hitting medium punch, medium kick, heavy punch heavy kick; I can pwn my friends? That's incredible!
But wait, there's more?! As the Hulk I can just Crouching Heavy Punch into a light anti air gamma charge?!?! Can this deal get any sweeter?!
Awesome, it's great to see some practical infinites, easy and and more challenging. Gonna go practice. Do you do combo breakdowns/tutorials and whatnot for other classic marvel games?
Don't forget, you can select .25 speed from settings, it was helpful for me.
Everyone in this game has an infinite. However, I was aiming for practicality. Neither one of the characters (except the boss characters) that I left out has a practical infinite. I'll be covering the rest of the cast though so stay tuned.
I only started getting into this game earlier this summer because it was put in my local arcade. Easiest combo for me to do is with Captain America. Jump towards them LowKick Double Medium Kick Crouching Heavy Kick. If they don't roll away, repeat the combo haha.
The guys on ggpo and myself are the people that's going to stand out when this gets released. Those brazilians still play this like it came out yesterday.
Always with the sick old school vids, Great stuff WM.
First if all, all of these combos are ridiculously hard, btw except for Magneto''s and Wolverine. If you're able to do this on a steady basis, chances are you don't need them at all to rape 99% of your enemies because you're that good. MvC3 infinites are far worse because they're so easy to do.
Second, you could actually escape any chain if you roll (f + PPP) as soon as your character touch the ground. So some of them are not guaranteed infinites.
Not a nitpick, just 2 cents.
lol
spiderman is the easyest do do infinity combo
Completely agree with you. Over time the MvC combos system has become easier ... However, in my opinion, MSH is the best of all, as it brings together creativity, difficulty and excellent animation :)
What is PPP???
Good job!! Combos are gnarly
And I never said I am a fan of X-factor nor do I consider UMvC3 a deep and technical game. However, it is fun to watch and the X-Factor does bring that HYPE which makes tournaments exciting. As a Fighting Game player, I don't consider UMvC3 a serious fighting game, but as a spectator, it's very fun to watch. It's also great to see top players use a variety of characters, versus the limited competitive cast of MvC2
It's up to the player. Gems should never be banned because you don't equip them. They drop, you fight for them, and if hit with a special move, they can be taken away.
Thank you for being civil. I think at this point we're at an "agree to disagree" impass as we're talking about opinions on what the metagame should be, and part of that is of course personal preference. I'm actually very picky about which fighters I truly like, and it ends up being how the metagame is actually played. RUclips comments really don't give me enough space to go into details, and would be happy to continue this conversation somewhere else if you wanted.
Marvel Super Heroes and Children of the Atom was all I played in the arcades back in the 90's! Still remember those beatiful Backgrounds they made.!
Yeah I learned that recently. It still does not change the fact that the Marvel game playerbase had no better choice than to embrace MvC2 as even with its balance issues, bugs & glitches it had more to offer. So there is a strong nostalgia factor.
I got a Razer Atrox a couple of months ago, picked spiderman and my life became easier.
I'm a spiderman main
I like how you tell me to drop the nostalgia, and the proceed to explain to me what it was like during the time that Marvel was in it's heyday. The problem is, I can tell you definitely weren't around in any sort of way that would comprehend the tournament scene during MVC2's life judging from by the garbage that you are spewing. Good players didn't complain, good players practiced and got better, old character that were thought to be overpowered became overshadowed.
Oh and the whole one touch kill mechanic that is prevalent in MvC3 actually comes from MvC2 and it was never meant to be a core of the game system. It was one of the main criticisms, but with time, players just decided to work with it since there is no other option and would not be for a long time.
Back in those days, super long extensive one hit kill or close to it combos were not a game mechanic that was approved of.
Oh of course. Also MvC2 was also a good game. Good game can last almost indefinitely, look at counter-strike, Dota to name 2. Granted they have had long standing support but those games are pretty much as is as they can be. Not to mention their influence. No one can deny that a game like "Mortal Kombat vs. DC Universe" most likely wouldn't have been thought of had Vs not had been around. And to go even deeper with the debate of the KoF influence over all the whole team based fighters.
Very, very, very, very useful combovid!!! THANKS Wolve!!!
Ohh - I never played it online - only offline. That might be true. But he has hella setups for it:
Standing Strong, Jab Spider-Sting, (normal jump Jab, Short, Strong, Forward)
Launch, air combo into web ball, jab, short, strong, normal jump jab, short, strong, forward
Launch into air combo, otg, normal jump jab, short, short, forward, etc
tnk u so much for the video now i can Prctice Spider Man Combos and Wolverine,, tnx i was looking for this video tutorial for ages!..
I just got into this game, I wish there was more of a scene for it. I currently am coming from 8 year melee player. Learning this as my first 2d fighting game I actually enjoy and translates well. But i play doom and am learning Wolverine lol this is finna help a lot
This brings me joy especially since I made this 100 years ago lol. Practice up and I’ll play you one day.
when I try to do air combo with wolvie, after "down + mk" it is thrown back away. How do you keep him close after that kick and keep going on with the combo? thanks
0:29 is when the combo starts if you need a bookmark 🔖
What about Spider-Man's normal jumping infinite? That one is extremely practical
Sick, I'll have to practice that for when the rerelease comes out, thanks man! I was familiar with the Storm inf but I just felt like I was missing the timing for when you cancel mp with down, so now since that makes sense it's back to the lab. :)
I never said lack of choice. I said lack of character selection. The difference is you can take any top tier team in Marvel 2, and that team will have more variables, strategy, depth, etc. than teams in Marvel 3 or whatever game you want to compare it to.
In xmvsf and mvc2, storm has an infinite where she jumps up and ad/df with lk..hk. The reason I'm telling you this is because the timing for both her infinite and wolvie's infinite are the same. After you press mp, quickly dash (not forward, forward) then press lk. Trust me, those guys are lazy. You have all the time in the world to cancel the mp. Another method is to slide. After the dash, just slide your finger down. No need to raise your hand to press the button.
Oh please, drop the nostalgia. The only reason MvC2 even stayed relative is due to the fact that there was no other option for like 10 years. Had Capcom retained the license, MvC2 would have been remembered as just another step forward with many problems, bugs and serious balance issues. If you were around the release time, the game got a lot of criticism, although people did like the evolving assist mechanic.
You do realize that once these infinites were uncovered, it killed any serious competitive gameplay of this game. And I used to play this game like crazy, when it actually cost money to play, and loved it. I do remember some of these infinites being techable, might have been a patch fix.
well just ban infinites but not long extended combos. like you can only do two repetitions of the same combination and then you have to switch it up
Hello bro, how can i put this gamr into practical mode?
Wolverine is a real combo master in the series
is that for ORIGINAL arcade or the crap PSone port? Ill try on the emulator, need to slow down because if it runs too much fast you can't do these movements on the retroarch.
racist pos
Ok....so there's plenty of ways to determine best. If we were talking tier list, she would be low. Mid game however, psylocke has combos that lead into throws. How do you plan on teching a standing overhead (f.mk) into tick throw? Maybe you're looking at this all wrong. I was gonna go off on you, but you called Shuma-Gorath a nightmare. What did you do exactly for sega? I have to ask, because it sounds like you're trolling me. I'm here to share info, not get into online arguments.
hey, guy! i can't connect the super jump roundhouse after the super jump fierce on the spiderman combo! could anyone help me? please! thank you anyway!
slow the combo down. Connecting the Roundhouse isn't like comboing it...it's more like linking. When you press "Fierce" you should be already at the top of your jump or just about to start your descent.
+trinidadbabyboy thank you! i will try it! i have difficult kicking the enemy with super jump roundhouse on the floor! this game must be a twenty years old but love this game anyway! it's marvelous! i'm sorry! i don't speak english very well! thanks anyway!
+Alberto Luís Pereira dos Santos just keep practicing what I told you and you'll be fine.
POxa vi umas coisas ai que não acontece no jogo nao, ta bem diferente essa versao entao.
Amigo podrias poner la secuencia de botones que siguen en el aire. Hablo del combo de ironman. Te lo agradeceria. Min 0:56
How did you recolor Magneto's sprite?
USAgent making an early appearance, I see!
Yeah MvC2 was perfect in my opinion. i can always go back and play Mvc2, children of the atom marvel super heroes. Mainly because im not a fan of the x-factor generation.
Wwith the wolverine and psylocke ones in the corner, I keep getting pushed away. How do I fix this?
are u playing on turbo or normal speed? awesome video
Excellent video! Thank you very much for your contribution. I hope you'll soon get more videos with more combos :) ¡Another victory! :D
is a j/uf just joystick up and foward because i dont think im doing it right otherwise im kust inputing badly (captian america)
baconguy ramos Yes. It means jump, up forward.
How did you get the infinite health mode?
hey whats the link to srk?
I used to like this game, it's dead to me now. Actually, I'm also annoyed that I nearly discovered infinites for Cap and Wolverine but didn't quite get there.
More MSH videos please!
Just so you know, the main reason MvC2 even stayed so relative because Capcom did not pump out another MvC game for almost a decade. Otherwise it would have been dumped like XmenvsSF and Marvel and MvC1. MvC3 embraced a lot of the flawed mechanics that became pretty much the staple of MvC2, hence the result. Never said I respect the MvC3 mechanics in terms of competitive gameplay but it is better than having a god tier like MvC2
that would be dope, thanks in advance and keep up the good work ;D
can u plz tell me wat is sj? and mk? tnx a lot
I didnt put it because he has a similar infinite without the gems....he can move almost as fast.
Question for the Wolverine Dive kick Infinite.
Shouldn’t Sj.Roundhouse cause flying screen? So what exactly is allowing you to relaunch when you haven’t even done FSD yet?
vidfreak727 you've been asking me these questions for 8 years. You haven't learned this game yet?
trinidadbabyboy no, cuz the mechanics are so quirky. And I go on and off fighting games.
trinidadbabyboy and the fact that people always ignore my questions. Asking questions is part of learning, is it not? I’ve already looked around and websites only tell me half the story. I need to know the how, when and why.
vidfreak727 this game might not be for you. But I'll answer your question. When you combo into divekick the air combo turns into a normal combo. It takes the fs properties away.
trinidadbabyboy dude, mvc2 doesn’t feel like a game for me just cuz I can’t do magneto rom combo at all, but I still play with other characters. I can do the iron man unfly combo pretty easily (and that’s because someone taught it to me). If I know the how, why and when, I’m set.
So that's the reason hitstun decay was invented...
some of this i dont know wat it means? can anyone plz. teach me? j/uf, sj d.mk sj and mk? what is that means? tnx
Sj =super jump
Super sick video man.
Nice
Isn't his 3p infinite absurdly hard, though? I know the Kaillera / GGPO crowd who map 3p to one-button dash find it easy but I've never been able to do it on stick, must just be my bad timing, is all.
My main weakness is that I couldn't do down, dash to chain my combos
Which infinite? Spidey has the same weight class of wolvie and psylocke.
If you look at it objectively, imagine the current version of MvC3 being played extensively for 5 years. I would guarantee that it would reach the same level of meta game of MvC2. However, that is very VERY unlikely to happen because a new game will be out to which the community will gravitate to.
well that sucks, I like psylocke and its a shame that I can't use an infinite for her unless Im in the corner. What about shuma?
I can't do these combos. They're too hard for me!
The next volume, I hope it covers Psylocke, Juggernaut, BlackHeart, Doom and the rest that you didnt cover here. Thanks
can anyone tell me how change skins in this game
so psylocke has no practical infinite?
Good players realized that while their character selection became more and more shallow, what they had left provided the most intense combination of strategy, reflexes, and hand eye coordination to ever exist in a fighting game. If you don't understand this, you don't understand fighters, sorry.
what the hell is that legend? sj c ??? you stated in the very beginning the legend and there are no C S or J??? what does it mean
you don't even know what a legend is? i guess your people don't have that many legends lol. what can you expect from latinos, am i right?
hey man been watching your videos for a while now. I run the MSH discord for fightcade and I was wondering if you can help me better understand this game.
can I DM ya cause i have alot of questions.
I’m trinNY-DAD#1456 on discord. Add me there and we can talk.
the hit stun in this game is ridiculously long
Pretty sick
How you get the black magneto color?
thanks buddy
Very well said.
where Psylocke's or is she too distracting?
How was MvC2 perfect with most of the cast being unworthy of competitive play? MvC3 is more balanced than that.
Are gems turned on or off in tournament?
I have to wonder if you ride the short yellow bus. The parry system or x-factor has little to nothing to do with balance. They are key game mechanics which have their pros and cons.
The fact is that in MvC2, the minority of the characters are god tier and the rest just don't cut it for competitive play. In MvC3 50-60% of the cast have what it takes to be competitive, which makes it more balanced.
great video, are u goin to make a similar video for mvc1?
Any chance of this same video with pip of your hands like ruclips.net/video/bmx_mnW9h-Q/видео.html I just built a mame cab (forum.arcadecontrols.com/index.php/topic,112805.0.html) and I'm dying to get Wolverine's infinites correct! :)
Yeah, and strategy and depth are generic to anything and everything that's competitive, whether it be sports, video games, board games, hide n seek. This is not an opinion shared by most competitive and especially top players, because execution and reflexes ARE important to any fighting game, more than other competitive games, and ARE part of the reason why everyone loves fighting games. Like I said, if you think the emphasis on it hurts fighting games, chess is a better suited game for you.
oh I see, I though she was really bad because I don't see that many videos of her. thanks
I don't think they're going to make him playable. If they do, he's going to be in a tier of his own.
Most of the infinites in MvC1 aren't practical, but if this video gets good reviews, why not?
I didn't know that...Thanks
She's not bad AT ALL....she's one of the best characters. Her infinites aren't practical though.
@trinidadbabyboy Yo trini thanks for making this video so we don't have to go digging to find them. This reminds me of the old times if you did a infinite on somebody in the wrong neighborhood you can get fucked up.
There's going to be so much ragequitting when this is re-released.
Psylocke is not a combo character. A couple hits into air throw can lead to big damage....don't take my word for it. Wait till you see how people play her online.
I don't think so. Though it's not impossible, I was only able to get 2 reps at a time online.
You forgot Wolvie's time-gem dash mk,mk xN.
Great vid though! :)
Chill superior...I see what he's trying to say. Don't go hulk on him....please.
Is Psylocke that bad in this game? : (
would these infinites work in MvC2 as well?
A couple will but they look different.
Infinite, yes. Practical, no. It can only be done in the corner and you have to FSD to do it. She has one with gems, but you can't kill someone from 1 gem.
That's his best version.
Umm No.. there were Licensing issues with Marvel.
i tranning this infinites in the sega saturn version, saturn rules!
they're actually re-releasing this? o.0 might as well just remaster street fighter alpha 3...
The hit stun in this game is ridiculously long!