Rendering Wireframe in Maya with Arnold

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  • Опубликовано: 5 окт 2024
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Комментарии • 54

  • @cadetri9716
    @cadetri9716 5 месяцев назад +8

    This is such a great tutorial.
    Something I've learned long ago is to never take anything you see on the internet for granted because at any moment it could disappear inexplicably, and you'll never see it again. I have this video backed up to my drive because of how often I have to revisit it and how easily you explain the process.
    Thank you friend.

    • @davidbittorf
      @davidbittorf  5 месяцев назад +1

      I'm so glad to hear that it helped! If you haven't check out my new site www.davidbittorf.com please take a look. It just launched this week and will have RUclips practice files, Courses, Tutoring and MasterClasses. Let me know what you think!

    • @cadetri9716
      @cadetri9716 5 месяцев назад

      @@davidbittorf Hi David,
      I took a look at your website, and I think it's very admirable that you're attempting to make CG more accessible. I also appreciate the variety in options. As someone privileged enough to already go to university for CG, I can't say that additional master classes would be in my future. However, I am dying to learn Zbrush, and would happily pay a lesser fee for asynchronous lesson videos. A 5 hour tutorial for $50 might be something many people would be interested in.
      I wish you luck on your side teaching project and hope you find students who are grateful for your time and skill.

    • @davidbittorf
      @davidbittorf  5 месяцев назад

      @@cadetri9716 Thank you so much for your feedback I really appreciate it! A ZBrush class is a great idea! I will defiantly do that. Please make sure to spread the word about my site if you come across anyone who you think could benefit from it. Perhaps we will cross paths in the future. Thanks again.

  • @grandaddyjesus
    @grandaddyjesus Год назад +2

    4:45 Good tip there for beginners, it took me a while to understand proper density.

  • @emmyq3568
    @emmyq3568 8 месяцев назад +2

    This is so helpful as I am putting together a portfolio. Thank you!

  • @sebastianmaggio9657
    @sebastianmaggio9657 2 года назад +1

    ty for the tips dude, it was very straith to the point. I want to agree that I find a way if you want your model with subd preview but you want to avoid the dense mesh, u need to select every object of your model, go to the atributte editor, in the node mesh that has the name of "shape" u will find "smooth mesh", u need to click "subdivision levels" and finally uncheck were it say "use preview level for rendering" and set like "2" , with that I could see just what i needed, A render of my model not to low poly and not to high, just in the middle, so the hardsurface could see it better, then play with the colors, the lenght of the wire,etc.
    So all this will be like this: select the object of your model > Atribute Editor > in mesh node > Smooth mesh > subdivision levels > uncheck "use preview lvl for rendering" > set what u need or 2.
    Hope I help you, ty for the video. And sorry for my english.

    • @davidbittorf
      @davidbittorf  2 года назад +1

      Thank you for that! That's a great point. That is also a great idea if you are animating and want to keep the mesh low res in the viewport and high res in the render.

  • @_Lucifurr_
    @_Lucifurr_ Год назад +3

    This was the most helpful of all the wireframe tutorials! Thank you 🤘

    • @davidbittorf
      @davidbittorf  Год назад +1

      Thank you!!! I appreciate your feedback. Glad I could help you out.

    • @sauravixvutha4478
      @sauravixvutha4478 11 месяцев назад

      literally

  • @aishuschus1115
    @aishuschus1115 Год назад +2

    i was so confused beacause it added more wireflame and it was just the "high and low poly" thing... thank you such a nice video

  • @jadeb1744
    @jadeb1744 10 месяцев назад

    Really helped me with my school project. Thank you so much!

    • @davidbittorf
      @davidbittorf  10 месяцев назад

      Glad to hear that. If you are subscribed I have new videos coming out every week if you want to stay in the loop.

  • @SMAARTIST
    @SMAARTIST 11 месяцев назад

    This was cool. I think that if you want to address the faceting, you could try turning on the shape node’s Arnold subdivide attributes. That should be a render time smoothing. It might make the wireframe smooth out without getting more dense. I’ll have to try it next time I’m around my computer. Haha stellar video dude.

    • @davidbittorf
      @davidbittorf  11 месяцев назад

      That’s a great idea. Let me know what you find out if you give that a try.

  • @ericbruunk9120
    @ericbruunk9120 Год назад

    you are a legend, thank you

  • @michaelwen4393
    @michaelwen4393 2 года назад +1

    Very helpful! Thanks.

  • @just_me_mrsfreeze
    @just_me_mrsfreeze 2 года назад

    You Rule Mr. Bittorf!! Thank You!!

    • @davidbittorf
      @davidbittorf  2 года назад

      Thank you so much! Make sure to subscribe if you haven’t already to stay updated.

  • @AXILdotCOM
    @AXILdotCOM 9 месяцев назад +1

    thanking u bro

  • @jomonkaichira931
    @jomonkaichira931 2 года назад

    really helpful thank u so much for ur valuable cls.......

  • @monty5047
    @monty5047 8 месяцев назад

    most helpful vdo thank you so much

    • @davidbittorf
      @davidbittorf  8 месяцев назад

      Thank you! Glad to hear that.

  • @frantzjoseph3d188
    @frantzjoseph3d188 2 года назад

    Thanks a lot. I've been looking for a video like this. I find making a cube, cutting faces and then curving it to be a floor and background annoying.

  • @BenitaWinckler
    @BenitaWinckler 10 месяцев назад

    Thanks!

    • @davidbittorf
      @davidbittorf  10 месяцев назад

      Thank you so much! I really appreciate that! 🙏

  • @calpeshsharma4732
    @calpeshsharma4732 2 месяца назад

    Thanks 🫡

  • @dikrv5232
    @dikrv5232 2 года назад +1

    Thx for video)

    • @davidbittorf
      @davidbittorf  2 года назад

      You are welcome! What other types of video would you be interested in?

    • @dikrv5232
      @dikrv5232 2 года назад

      @@davidbittorf Hi! I'm currently studying Arnold, I want to learn how to beautifully present my work for a portfolio)

    • @davidbittorf
      @davidbittorf  2 года назад

      Have you checked out his video? ruclips.net/video/IJ9j1t310JQ/видео.html It’s how I start all my Arnold renders. Cheers!

  • @tegkgiof
    @tegkgiof 2 года назад

    thanks a lot

  • @rimeoninkbubu1280
    @rimeoninkbubu1280 2 года назад

    thanks !

  • @forzamaya4087
    @forzamaya4087 Год назад

    Thanks

  • @ang2733
    @ang2733 2 года назад

    Excellent Tutorial! Can I easily change the Fill color 's opacity to 0 to only expose the wireframe?

    • @davidbittorf
      @davidbittorf  2 года назад +1

      Hmmm I haven’t tried that. If you want to show only the wireframe I would suggest rendering with maya vector instead of Arnold

    • @ang2733
      @ang2733 2 года назад

      @@davidbittorf okay

  • @trentonc9141
    @trentonc9141 Год назад

    Thanks for this tutorial. Is there a setting to have the geo render smoothed with display 3 and show the wireframe subdivided to dispay 1? In other words, can we render the geo smoothed but showing the wireframe lines unsmoothed? I am trying to achive a render exactly the way it shows the green/grey geo at 3:58. Hope that made sense. I'm thinking it might be in the geo attributes->smooth mesh settings but can't get the undivided wireframe yet.

    • @davidbittorf
      @davidbittorf  Год назад +1

      Great question. I know you can do what you are asking in ZBrush very easily. In ZBrush what ever level you turn your wireframe it will stay at that wire regardless of geometry level of smoothness. I don't believe you can do this easily in Maya. I would suggest the following hack. Render out an image (with smooth geo) using Ambient Occlusion (no wireframe). Then render out another image with wireframe at level 1. In the wire settings set your color to solid black surface shader and a solid black background. Then, in Photoshop "screen" the Wireframe image over the AO image.

  • @gluttonyfang6674
    @gluttonyfang6674 2 года назад

    Hello, aiWireframe1 doesn't appear to my attribute editor, i can't edit line width, please help.

    • @davidbittorf
      @davidbittorf  Год назад +1

      Arnold must be loaded. Go to windows-> settings preferences-> plugin manager : mtoa “loaded” and “auto loaded”

  • @djsandrocostaoficial
    @djsandrocostaoficial 2 года назад

    how to render, arnold shader together with wireframe?

    • @davidbittorf
      @davidbittorf  2 года назад

      The video shows how to do exactly that. You need to render with Arnold and not Maya Vector.

  • @noohij
    @noohij Год назад

    how do i get this back to normal?

    • @davidbittorf
      @davidbittorf  Год назад +1

      Simply right click and hold over the object and choose "Assign Existing Material" Then choose "Lambert1" if you want the default material otherwise choose your material.

  • @angrybidoof847
    @angrybidoof847 2 года назад

    the aiWireframe is showing edges that don't exist my actural model

    • @davidbittorf
      @davidbittorf  2 года назад

      Right click on the material and choose “material attributes “. Then make sure edge type is set to “polygon” instead of “triangle”

    • @angrybidoof847
      @angrybidoof847 2 года назад

      @@davidbittorf i tried that, still was funky
      I ended up playblasting it in the end
      Thanks for the help though