David Bittorf
David Bittorf
  • Видео 390
  • Просмотров 767 610
Mario Blender/Unreal Tutorial! (Link Below)
Create Super Mario Brothers in Blender & Unreal
See Course: davidbittorf.com/p/fullcourses
Welcome to Create Super Bros from Scratch! In this comprehensive course, you'll learn how to design and model every element of your game using Blender, including the iconic Mario character. Once your models are ready, you'll bring them into Unreal Engine to build a fully functional, playable game. You'll even learn how to integrate game controller support for seamless gameplay.
This course covers everything you need to create your own version of Super Mario, including essential game mechanics like warping, collecting coins, power-ups (mushroom, flower, star), high scores, lives, and enemies like Goomba...
Просмотров: 551

Видео

Zbrush Rendering - Wireframes
Просмотров 92Месяц назад
Learn to quickly and easily render wireframes in ZBrush. This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dcbittorf 3D STORES...
Zbrush Rendering - Compositing Renders in Photoshop
Просмотров 362 месяца назад
Enhance your renders by learning to composite them together in Photoshop! This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dc...
ZBrush Rendering - Turntables
Просмотров 542 месяца назад
Learn how to quickly and easily Render Turntables in ZBrush! This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dcbittorf 3D ST...
12 Principles of Animation ... for 3D artist
Просмотров 1292 месяца назад
The text discusses the 12 principles of animation, which were developed by Disney animators in the 1930s. These principles, which are used to create believable characters and animations, are still relevant today, but need to be updated and expanded to address the new techniques and styles of three-dimensional computer animation. The author provides examples of how these principles can be applie...
MetaHumans
Просмотров 712 месяца назад
Metahumans (www.unrealengine.com/en-US/metahuman) Metahuman Tutorial (davidbittorf.com/p/meta-human) The sources provide a comprehensive overview of MetaHumans, a powerful tool for creating and animating realistic digital human characters within Unreal Engine. The first source is a video tutorial explaining how to use MetaHumans in games, while the second source details the MetaHuman framework,...
ZBrush Rendering - Document Size and Saving
Просмотров 892 месяца назад
Learn how to Render in ZBrush. Set up your document size and save still renders today! This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtS...
Render Perfect Wireframes in Maya
Просмотров 1132 месяца назад
This RUclips video (ruclips.net/video/szW4yYwsloE/видео.html) from David Bittorf provides a detailed tutorial on how to render a wireframe in Maya using Arnold. The video covers how to apply the correct material settings, including changing the edge type from triangles to polygons to create a more accurate representation. Bittorf explains the role of the mesh smoothing feature in affecting wire...
ZBrush Renders - Publishing to ArtStation
Просмотров 832 месяца назад
Learn how to present your work on ArtStation the right way This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dcbittorf 3D STOR...
Zbrush 2025 - New Features
Просмотров 2,3 тыс.2 месяца назад
Weblink (help.maxon.net/zbr/en-us/Content/html/features/whats-new-in-zbrush-2025/zbrush-whats-new.html) An overview of the new features, updates, and fixes included in ZBrush 2025. It highlights the addition of GoZ support for ZBrush for iPad, allowing for seamless file transfer between devices. It also mentions new file format support, including USDZ, MOV, and MP4, as well as updates to materi...
Maya 2025 - New Features
Просмотров 1312 месяца назад
Weblink (help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-96FC4776-D3ED-4746-BF76-75093E165F4F) The source text provides a detailed overview of the new features and updates included in Maya 2025, Autodesk's 3D modeling and animation software. The document highlights updates to modeling, rigging, animation, and simulation tools, including the inclusion of new features like Smart Extrude and the...
ZBrush Rendering - Stylized Renders
Просмотров 493 месяца назад
Learn how to use ZBrush render sets to create stylized renders. This video is part of the www.DavidBittorf.com School. Go to DavidBittorf.com to download assets, enroll in course, get private tutoring and more. TIMECODES: Please message me to request timecodes for this video PRIVATE TUTORING: davidbittorf.com/p/private-one-on-one-tutoring ART PORTFOLIO: Personal: www.ArtStation.com/dcbittorf 3D...
Meet Mat 4 Contest
Просмотров 172 месяца назад
Meet Mat Competition (www.therookies.co/contests/groups/meet-mat-4/) The Adobe Blog post announces the "Meet MAT 4" 3D texturing contest hosted by The Rookies. Participants are challenged to texture a 3D model of "MAT", Adobe's mascot, using Substance 3D Painter. The contest is open to aspiring artists and students with limited professional experience, offering a chance to showcase their skills...
Megascans - Act Now before it's too late
Просмотров 132 месяца назад
Fab.com (www.fab.com/) Quixel Megascans (quixel.com/megascans) Quixel Megascans, a library of 3D assets used in video game development, is transitioning to Epic Games' new digital marketplace, Fab. This move will take place in October 2024, and will make all Megascans content free until the end of the year. After that, Megascans will be available for purchase on Fab using a dollar-based pricing...
iPad ZBrush -> Desktop
Просмотров 452 месяца назад
Link to RUclips Video (ruclips.net/video/CyOqWpQ5Ut4/видео.html) This Podcast explains how to transfer ZBrush files between an iPad and desktop computer using the GoZ feature. The process requires the latest version of ZBrush on both devices and enables users to seamlessly send and receive models for continued work across platforms. The video demonstrates the transfer steps, highlighting the "D...
Create Art in VR!
Просмотров 882 месяца назад
Create Art in VR!
Unreal 5.5 updates
Просмотров 722 месяца назад
Unreal 5.5 updates
Zbrush Rendering - Stylized Lighting
Просмотров 523 месяца назад
Zbrush Rendering - Stylized Lighting
Blender Character Series - Baking Normal Maps
Просмотров 673 месяца назад
Blender Character Series - Baking Normal Maps
Blender Character Series - TexTools Addons
Просмотров 2103 месяца назад
Blender Character Series - TexTools Addons
Blender Character Series - UV Mapping
Просмотров 373 месяца назад
Blender Character Series - UV Mapping
Blender Character Series - UV Interface
Просмотров 593 месяца назад
Blender Character Series - UV Interface
Blender Character Series - Final Sculpting Edits
Просмотров 163 месяца назад
Blender Character Series - Final Sculpting Edits
Blender Character Series - Sculpting Feet
Просмотров 453 месяца назад
Blender Character Series - Sculpting Feet
Blender Character Series - Finger Nails
Просмотров 413 месяца назад
Blender Character Series - Finger Nails
ZBrush for iPad: Worth the $$?
Просмотров 8784 месяца назад
ZBrush for iPad: Worth the $$?
ZBrush on iPad: The Ultimate Customization Guide
Просмотров 2694 месяца назад
ZBrush on iPad: The Ultimate Customization Guide
Does ZBrush for iPad have Ctrl / Alt /Shift?
Просмотров 4864 месяца назад
Does ZBrush for iPad have Ctrl / Alt /Shift?
Google Drive with ZBrush iPad. Send OBJ and ZTL files
Просмотров 1,1 тыс.4 месяца назад
Google Drive with ZBrush iPad. Send OBJ and ZTL files
Blender Character Series - Sculpting Hands
Просмотров 384 месяца назад
Blender Character Series - Sculpting Hands

Комментарии

  • @TheGlobadier
    @TheGlobadier 3 дня назад

    Do you think you could recommend or make a tutorial for this but for UE5+ please? Following this method doesn't work in UE5, i think ive found a way to do it but I can't test it. 1. Create new blueprint class - actor 2. Add static mesh you want to use and make it the root 3. Add vr grabbing blueprint from the vr starter content pack under the static mesh 4. Compile and save I'm not sure if this does work or not as i'm waiting for my new quest to arrive but hopefully it will. (quick bug note about UE5 and VR: if you use the VR template then the water plugins will not work properly and will crash the engine when you try to add landscape altering water bodies i.e. rivers or lakes, the bug doesn't happen when you use any other template and then add the vr content later though) Edit: My quest came and the method i tried for making objects pickup able worked.

  • @KshitijKumar-m9w
    @KshitijKumar-m9w 3 дня назад

    I am having this problem in ansys degin modeller while using boolean. Any solution?

  • @NoplanetB23
    @NoplanetB23 5 дней назад

    Please when i click create a new scene i don't get the two options of recording or uploading i mediately go the the scene with no video and therefore no animation can you help please 🥺🙏

  • @neeviix3
    @neeviix3 6 дней назад

    this was so pleasant to watch, thank you! you're amazing at explaining things :)

    • @davidbittorf
      @davidbittorf 5 дней назад

      Wow thank you so much. 😊 I really appreciate that.

  • @nicko_3d_art
    @nicko_3d_art 9 дней назад

    in my version or MD "w" is no longer the hotkey, took me a while to figure out what you were using

    • @davidbittorf
      @davidbittorf 9 дней назад

      What is your hot key? If you have your shortcuts mapped to anything other than Marvelous Designer than all hotkeys will be screwed up. For example if you have shortcuts mapped to Maya.

    • @nicko_3d_art
      @nicko_3d_art 9 дней назад

      @davidbittorf mine didn't have a hockey mapped only for that one which is weird. No big deal tho, good tutorial in all

  • @rodcav3
    @rodcav3 10 дней назад

    Very helpful...thanks..but you need to redo frames 6:40 to the end because ...no one can see what is happening when you import the OBJ file..otherwise its an excellent tutrial

    • @davidbittorf
      @davidbittorf 10 дней назад

      Sorry about that! Thank you for letting me know. I can’t believe you are the first person to mention. I’ll have to fix that.

  • @Eggazy
    @Eggazy 11 дней назад

    Ilysm your vids are such a life saver

    • @davidbittorf
      @davidbittorf 11 дней назад

      @@Eggazy awesome! Glad I was able to help!

  • @neha_3d_artist
    @neha_3d_artist 13 дней назад

    How can we delete this colour which u have applied to ur model through colour option?

    • @davidbittorf
      @davidbittorf 13 дней назад

      You have to go to Mesh Display > Toggle Display Colors Attribute

  • @JamesonDiNovo-bl2bu
    @JamesonDiNovo-bl2bu 16 дней назад

    gotta love how he did nothing in this video

  • @heheboi2703
    @heheboi2703 16 дней назад

    It's 6am local time and I'm so happy I came across your video. I'm so tired and so happy) thank you so much, you're a genius

    • @davidbittorf
      @davidbittorf 16 дней назад

      I’m glad this helped! 🙏

  • @kwallyg
    @kwallyg 20 дней назад

    Awesome software (vizref). The procedure on the set up to draw and using references is great. Thank you.

  • @hemantbhagat8567
    @hemantbhagat8567 24 дня назад

    Greate job 🫡

  • @guidancebeats
    @guidancebeats 25 дней назад

    Can you not load stls into the iPad version ? I can’t locate it only obj and a few other formats

    • @davidbittorf
      @davidbittorf 18 дней назад

      Hmmm I’ll have to look into that. If not I guess you convert to obj 1st.

  • @XtrimUniverse
    @XtrimUniverse 26 дней назад

    Yesssssss finally I found what I was haunting for since a month !! Thanks for making this !!

  • @juniorfilipesilva6128
    @juniorfilipesilva6128 26 дней назад

    Caramba, você me ajudou muito! obg

  • @dngl21
    @dngl21 27 дней назад

    I have two questions. First, does the school/degree you are enrolling in have to be specific to animation to qualify for the student version? Also, if you use the student version to learn and make content for a year, can that same content that was created under the student version be used if you upgrade or buy the license to Indie or the commercial version a year later?

    • @davidbittorf
      @davidbittorf 27 дней назад

      Those are great questions. If I were you I would reach out to autodesk and ask them directly. I would assume you could get student version even without an animation degree. I would also assume you could continue to use content created with student version even if you upgraded your license but again I’m just assuming.

    • @dngl21
      @dngl21 27 дней назад

      @davidbittorf Thank you. I will be sure to reach out to them.

  • @pavloivasiuk5487
    @pavloivasiuk5487 Месяц назад

    Thanks for tutorial. Really helpful!

  • @alexanderbaumann4239
    @alexanderbaumann4239 Месяц назад

    Hey David, do you know how i can place a decal ( jpg File from corel exportet ) on a polygroup of a subtool? I can Not find any good Tutorial...might you Help?

    • @davidbittorf
      @davidbittorf Месяц назад

      Hmmm. Trying to picture exactly what you mean by that. If you have polygroups, try masking everything except where you want the decal, then use drag rec to place the decal where you want.

    • @alexanderbaumann4239
      @alexanderbaumann4239 Месяц назад

      @@davidbittorf OK, i will try...is it possible to drag rect a picture or should I convert the color gaphic into a alpa with Sharp edges?....and another question might I give to you my e-mail contact for Info exchanging? Or do you have a Website to stay in contact with you?

  • @sedghammer
    @sedghammer Месяц назад

    AI narration has gotten really....weird.

    • @davidbittorf
      @davidbittorf Месяц назад

      I find it fascinating… and a little weird 😂

  • @LifeLess1999
    @LifeLess1999 Месяц назад

    Why are you adding letters to words. Its Dilation like for an eye it dilates for light not delineation which means to describe something. Fkn femboys and their non binary language

  • @XTH24-y5s
    @XTH24-y5s Месяц назад

    Totally agree! Zbrush is dead to me after the acquisition by Maxon. I spent so many hours with the first version, but that's finally over now. The end of the cooperation with Keyshot was another reason. Sad. Sad. Sad...

    • @davidbittorf
      @davidbittorf Месяц назад

      I’ve been using Zbrush since 2006. Loved pixologic. Great company free upgrade only pay one time. It’s always a shame when companies get acquired. I must say I do like the iPad app and it seems like it has potential.

  • @anchan4805
    @anchan4805 Месяц назад

    substance plugin + change each file to UDIM, I wish I know this sooner. Thank you!

  • @messengercreator
    @messengercreator Месяц назад

    if u want to not struggle to create anything u want is tap engine is lightweight to running anything and trivia u can also write code Lua and python and every languages code without plugin

    • @davidbittorf
      @davidbittorf Месяц назад

      @@messengercreator thanks for the heads up! I’ll have to check it out!

  • @Liberty_stn
    @Liberty_stn Месяц назад

    Can't we have a smooth model in the render view with the same amount of subdivision in viewport?( When we prese 3 )

    • @davidbittorf
      @davidbittorf Месяц назад

      You mean level 1 wire with level 3 smoothness? No, you can do that in Zbrush but not in Maya that I know of. Anyone else know if this is possible?

    • @Liberty_stn
      @Liberty_stn Месяц назад

      In V-Ray we have displacement for it.

  • @controlcasters5193
    @controlcasters5193 Месяц назад

    Do you know why the displacement makes parts of the model look black? not breaking but a darker color of the mesh

    • @davidbittorf
      @davidbittorf Месяц назад

      🤔 it could be a problem with the uv map. Make sure it’s not flipped upside down or overlapping. Also make sure make sure your normal map color space is set to raw, not sRGB. Can I see an image of it?

    • @controlcasters5193
      @controlcasters5193 Месяц назад

      @@davidbittorf Hello, I tried both, the uvs look blue so the faces are ok, not overlapping either and how can I send you an image? do you happen to have a discord? Thanks!

  • @Morts3DWork
    @Morts3DWork Месяц назад

    for some reason the background legacy is not appearing in my render settings?

    • @davidbittorf
      @davidbittorf Месяц назад

      Make sure your sky dome is not visible in your camera view. Also are you using 2025? I haven’t tested in there and it may not work since it’s a legacy setting.

    • @Morts3DWork
      @Morts3DWork Месяц назад

      @@davidbittorf yes i am using 2025

  • @Ab19647
    @Ab19647 Месяц назад

    Looks very interesting. Bit pricy for me as I’m not 100% committed to unreal, but I’ll keep it in mind if I do.

    • @davidbittorf
      @davidbittorf Месяц назад

      Thanks for the feedback. $139 one time or $20/month is a great deal for what you are getting but I totally understand. Perhaps I’ll run some sales at some point.

  • @imretamasszabo8147
    @imretamasszabo8147 Месяц назад

    Thanks for the vid! I just realized we have Scale Master plugin in Zbrush, so you can setup the unit and it'll fix this problem. I have tried to import to Marvelous Designer and it works nice!

    • @davidbittorf
      @davidbittorf Месяц назад

      Thanks for the tip! I’ll have to check it out.

  • @_T2om
    @_T2om Месяц назад

    This whole series is amazing, you explain and show everything so well! I've been having a hard time finding Maya tutorials that are relatively new + actually good, but you scored both!! This is really coming in handy for a school project, thank you!

    • @davidbittorf
      @davidbittorf Месяц назад

      @@_T2om thank you so much! I really appreciate it. Please take a second to check out my school at www.davidbittorf.com and let me know what you think!

  • @josemarcosnf1637
    @josemarcosnf1637 Месяц назад

    When I export from maya to zbrush and try to move some body part with move tool ou move by UV this move detatching the subgroup making a hole in the mesh. You know how I could solve this?

    • @davidbittorf
      @davidbittorf Месяц назад

      I would suggest opening the mesh in Maya and carefully examining the area where the problem occurs. I’m getting there are some unmerged verts.

  • @kamkolfilms
    @kamkolfilms Месяц назад

    This is an incredibly informative and insightful vid! I've been chasing understanding of the baked maps and this one delivered. Thanks so much.

    • @davidbittorf
      @davidbittorf Месяц назад

      That’s awesome to hear. Thank you so much for the feedback

  • @nursyazwanarasynorazmy8981
    @nursyazwanarasynorazmy8981 Месяц назад

    Hi, how can i unbaked the simulation? If i delete the keys, the mesh won't be influence by the dynamics anymore

    • @davidbittorf
      @davidbittorf Месяц назад

      You cannot unbake a simulation. Once it’s baked it’s finished. However you can add dynamics to an object, then set a passive key (which allows you to manually keyframe) then you can set an active key which will continue dynamics. For example, think of a cartoon bowling scene. You could add dynamics to the bowling ball. Then set a passive key, animate it by hand curving and doing silly loops down the alley. Once it gets to the pins you can set an active key and dynamics will take over.

  • @diambangfajar5776
    @diambangfajar5776 Месяц назад

    This is how all tutors supposed to be.. very clear explanation Can you make tutorial for zbrush to substance painter workflow for texturing

    • @davidbittorf
      @davidbittorf Месяц назад

      @@diambangfajar5776 thank you so much! Check out ruclips.net/p/PLd_Ah9UykgiNPPecXfWUL7xEwg-MLBwTF&si=DUEfkxAzz3hVuAc2 also check out my school at www.davidbittorf.com

  • @jamesbullo
    @jamesbullo Месяц назад

    Thanks, exactly what I needed!

  • @divyanshdivyansh7351
    @divyanshdivyansh7351 Месяц назад

    Now we have zbrush on ipad itself

    • @davidbittorf
      @davidbittorf Месяц назад

      Exactly! It’s better than I thought. What do you think of it?

  • @nickholl
    @nickholl Месяц назад

    Blenders modifiers are great, but without the ability to mirror non destructively like Maya does it's really not great :( . I often want to make mirrored changes AFTER ive UVd an object. there's no good way in blender (that I can find) that will allow me to make mirrored changes without screwing up the UVs :( . Do you know of a way?

    • @davidbittorf
      @davidbittorf Месяц назад

      Hmmm no I don’t. I usually uv after the model is complete. Anyone else have any suggestions?

  • @Autaka-Nubia
    @Autaka-Nubia Месяц назад

    thanks much, but I've got a big problem: all rendered images are bigger than 10 MB, and Artstation refuses to upload any image bigger than 10 MB.

    • @davidbittorf
      @davidbittorf Месяц назад

      Not sure why they would be so big. Try resaving as a jpg. Also should be only 72 dpi since it’s made for screens

    • @Autaka-Nubia
      @Autaka-Nubia Месяц назад

      @davidbittorf thanks for ur relaying, because I'm a newbie, so artist friend has experience told me to convert PNG image to JPEG image and it successed

  • @mel7021
    @mel7021 Месяц назад

    thanks bro

  • @ArtAmplified
    @ArtAmplified 2 месяца назад

    Heyo, thanks for the video. Just letting you know I was expecting to find shortcuts for the most common brushes rather than an intro to sculpting/ initial setup based off the video title.

    • @davidbittorf
      @davidbittorf 2 месяца назад

      @@ArtAmplified thanks for the feedback. I think I’ll change the title and perhaps make a video like you were looking for.

  • @trystanbleuven791
    @trystanbleuven791 2 месяца назад

    I have issue going FROM Maya to zbrush for some reason, I had the pop up once, and know it's opening a new instance of Zbrush everytime with just the selected mesh in it, any help on this ? thanks!

    • @davidbittorf
      @davidbittorf 2 месяца назад

      See if you can try it in Maya 2024. I heard 2025 might have some issues. I haven’t personally tested it yet. Anyone else know?

    • @trystanbleuven791
      @trystanbleuven791 2 месяца назад

      @ I’m using Maya 2024 already :/ can’t find anything about Maya to Zbrush, only the other way around

  • @seafaringmax3159
    @seafaringmax3159 2 месяца назад

    You just made my life easier, thanks man!

    • @davidbittorf
      @davidbittorf 2 месяца назад

      @@seafaringmax3159 glad I could help!

  • @TOMATOAMTOAMTO
    @TOMATOAMTOAMTO 2 месяца назад

    hello. If I apply udim, it doesn't show up in the render view. Do you know how to solve it? There is no problem with naming

    • @davidbittorf
      @davidbittorf 2 месяца назад

      @@TOMATOAMTOAMTO are you sure you are rendering using Arnold?

  • @JohnSlaughterND
    @JohnSlaughterND 2 месяца назад

    How did you remove the gravity constraints after/durring the bake? When I break connections in the channel box, they are unkeyed as well?

    • @davidbittorf
      @davidbittorf 2 месяца назад

      I believe I go to edit/ delete by type/rigid bodies. You could also hit the “+” in the outliner to open up additional information about object and manually delete the rigid body from there.

    • @JohnSlaughterND
      @JohnSlaughterND 2 месяца назад

      @@davidbittorf Delete All By Type > RigidBody was the solution. You are a hero! Thank you so much.

    • @davidbittorf
      @davidbittorf 2 месяца назад

      @@JohnSlaughterND awesome. Glad I was able to help!

  • @3drodrigolima
    @3drodrigolima 2 месяца назад

    Its a shame it doesnt work on maya 2025 =[

    • @davidbittorf
      @davidbittorf 2 месяца назад

      Hmm I didn’t realize that. That a bummer. Anyone know if there an update to make this work?

  • @wonkaytry
    @wonkaytry 2 месяца назад

    Zbrush u FIRED!, since Waxon bought it, their development are JUNK

    • @davidbittorf
      @davidbittorf 2 месяца назад

      I usually get upset when another company buys another. I do feel like they did a good job with the iPad app.

  • @SMooresCharacters
    @SMooresCharacters 2 месяца назад

    Great breakdown of collections verses descriptions. You really made the concept clear and understandable. Thanks!

    • @davidbittorf
      @davidbittorf 2 месяца назад

      Thanks for the feedback! Glad I could help!!

  • @expandapantsii341
    @expandapantsii341 2 месяца назад

    3:40 Lmao I usually use cv curve tool so the cube doesnt do that

  • @nvmPratyush
    @nvmPratyush 2 месяца назад

    Thanks Brother, I owe you $0.99

    • @davidbittorf
      @davidbittorf 2 месяца назад

      Haha why is that? Did I save you from buying an add-on?

  • @8ava8198
    @8ava8198 2 месяца назад

    i really appreciate this video, it covers the most features, its hard finding any third party information on this kind of stuff. much love.

    • @davidbittorf
      @davidbittorf 2 месяца назад

      @@8ava8198 thank you for the feedback

  • @NeroZeroes
    @NeroZeroes 2 месяца назад

    why i can't render multiple aov?? even if i already select and checklist it, only 1 aov aside beauty that get rendered

    • @davidbittorf
      @davidbittorf 2 месяца назад

      Are you doing a batch render? Even if you are rendering a still image, a batch render is recommended so it pushes out all aovs. To be honest I’m not a big fan of aovs in Arnold. In Mental Ray they seemed to be way more intuitive. That is the only thing l like better about Mental Ray.