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- Видео 354
- Просмотров 641 453
David Bittorf
США
Добавлен 17 май 2009
This channel is part of the DAVIDBITTORF.COM CG / VFX SCHOOL. The school offers files that are used in my RUclips tutorials so you can practice and follow along. The school also offers online course, private tutoring and master classes.
Blender Character Series - Leg Smoothing
Blender Character Series - Leg Smoothing
This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday!
I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender one-on-one. Please subscribe to my channel to keep up to date.
TIMECODES:
Please message me to request timecodes for this video
PRIVATE TUTORING:
Wyzant: is.gd/sfw3Mw
ART PORTFOLIO:
Personal: www.ArtStation.com/dcbittorf
Student's: www.artstation.com/newschool
3D STORES:
Tutorials : dcbittorf...
This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday!
I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender one-on-one. Please subscribe to my channel to keep up to date.
TIMECODES:
Please message me to request timecodes for this video
PRIVATE TUTORING:
Wyzant: is.gd/sfw3Mw
ART PORTFOLIO:
Personal: www.ArtStation.com/dcbittorf
Student's: www.artstation.com/newschool
3D STORES:
Tutorials : dcbittorf...
Просмотров: 16
Видео
Blender Character Series - Torso Smoothing
Просмотров 167 часов назад
Blender Character Series - Torso Smoothing This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Pro...
Blender Character Series - Face Smoothing
Просмотров 1514 часов назад
Blender Character Series - Face Smoothing This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Proc...
Blender Character Series - Sculpting Ears
Просмотров 2619 часов назад
Blender Character Series - Sculpting Ears This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Proc...
Blender Character Series - Sculpting Face
Просмотров 24День назад
Blender Character Series - Sculpting Face This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Proc...
Blender Character Series - Face Layout
Просмотров 2314 дней назад
Blender Character Series - Face Layout This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procrea...
Blender Character Series - Face Start
Просмотров 1614 дней назад
Blender Character Series - Face Start This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreat...
Blender Character Series - Forearms / Neck
Просмотров 1414 дней назад
Blender Character Series - Forearms / Neck This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Pro...
Blender Character Series - Sculpting Legs
Просмотров 13021 день назад
Blender Character Series - Sculpting Legs This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Proc...
Blender Character Series - Leg Transition
Просмотров 3221 день назад
Blender Character Series - Leg Transition This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Proc...
Blender Character Series - Sculpting Torso
Просмотров 3521 день назад
Blender Character Series - Sculpting Torso This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Pro...
Blender Character Series - Sculpting Layout
Просмотров 2428 дней назад
Blender Character Series - Sculpting Layout This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Pr...
Blender Character Series - Sculpting Shortcuts
Просмотров 65Месяц назад
Blender Character Series - Sculpting Shortcuts This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter,...
Blender Character Series - Sculpting Setup
Просмотров 36Месяц назад
Blender Character Series - Sculpting Setup This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Pro...
Blender Character Series - Masking
Просмотров 38Месяц назад
Blender Character Series - Masking This part of the 43 video series of how to Model, Sculpt, and UV a Character from scratch in Blender. Make sure to subscribe because videos will be released every Monday, Wednesday and Friday! I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate a...
Blender Character Series - Modeling Ears
Просмотров 26Месяц назад
Blender Character Series - Modeling Ears
Blender Character Series - Proportional Editing
Просмотров 32Месяц назад
Blender Character Series - Proportional Editing
Blender Character Series - Extra Loops
Просмотров 29Месяц назад
Blender Character Series - Extra Loops
Blender Character Series - Mouth / Eyes
Просмотров 69Месяц назад
Blender Character Series - Mouth / Eyes
Blender Character Series - Modeling the Face
Просмотров 53Месяц назад
Blender Character Series - Modeling the Face
Blender Character Series - Modeling Hands
Просмотров 34Месяц назад
Blender Character Series - Modeling Hands
Blender Character Series - Rounding Arms / Legs
Просмотров 31Месяц назад
Blender Character Series - Rounding Arms / Legs
Blender Character Series - Modeling Arms
Просмотров 42Месяц назад
Blender Character Series - Modeling Arms
Blender Character Series - Modeling Legs
Просмотров 50Месяц назад
Blender Character Series - Modeling Legs
Blender Character Series - Modeling Torso
Просмотров 372 месяца назад
Blender Character Series - Modeling Torso
Blender Character Series - Aligning Image Planes
Просмотров 372 месяца назад
Blender Character Series - Aligning Image Planes
Blender Character Series - Image Planes
Просмотров 492 месяца назад
Blender Character Series - Image Planes
Learn Maya at www.davidbittorf.com ! Only $20/month
Просмотров 392 месяца назад
Learn Maya at www.davidbittorf.com ! Only $20/month
Thank yoouuuuu❤️🥹🥲
You’re welcome 😊
How can i export the model with the baked simulation?
If you export it as an FBX the keyframes should export as well.
@@davidbittorf It says "This scene contains at least one transform node with multiple shape nodes. The plug-in will export only one of the shape nodes. The name(s) of transform node(s): |bulletSolver1" and the fbx is just empty, i already baked the simulation frames
@@NegaMogekoo I would recommend downloading my exact file davidbittorf.com/p/maya-dynamaics-series-files-577145 and see if you can successfully export it. If so, you know there is something wrong with your scene. Next I would compare the outliner to see what differences there are and go from there.
If you're using an external monitor, this app doesn't support any keyboard shortcuts to zoom in and out, and the rotate option is not good. And it's a paid app for very basic functions.
That is true. If you are using an external monitor and keyboard it seems like you are getting away from the "comfort" of using the iPad in the first place. Yes, the screen is small but I absolutely love this app.
@@davidbittorf I have recently found a way to rotate/zoom in and out of the canvas using a mouse and keyboard, somewhere in the accessibility settings. I use the Ipad to draw and use another monitor for reference images,
@@hemanthkag7738wow great to know! That could be a real game changer. Thanks for the heads up!
awesssoooomeeeeeee
🙏
At 15:03 I click on relax and nothing happens. Its like it's not available in the lite version but it's not a red icon like the other tools.
hmmm.. I have the lite version and relax is working just fine. Are you holding the button down the same time you are using the pen to smooth over an area? Make sure the topology is messy when you are trying it. If it is clean to begin with it will be tough to tell if its working properly.
@@davidbittorf Oh. Thank you for the reply. It worked after changing how the Pencil selects things in Cozy Blanket. I found an Apple Pencil setting. There's 3 of them. I chose Pencil select. I think, and the bar became available. I have a Mini 6.
@@kenzietownsend6644 Ahh, very interesting. Thank you for the update. I was not aware of that.
This is sooo helpful, thank you! 😄I was wondering if you can set the bevel to be equal on different objects no matter their size?
Thank you! 🙏 as far as your question: If you mean proportionally, I don’t think so. If you mean always the same value you could go into bevel settings, make the adjustments, then every time you use bevel it will apply the same value.
@@davidbittorf yes, I figured it out! it is in bevel settings >offset as fraction and >offset (for everybody with same problem, if you do not have this as options, just put them in with clicking on the three lines in right up corner of bevel window).
@@ninapuhar1958 Awesome! I did not realize you could do this. Thanks for the tip!
I know this is a bit old, but the simplest way that I've found to transfer files from PC to my iPad is actually VLC media player. It comes with a local file transfer section on the app. You open a web browser on desktop, enter the IP address provided by VLC, then drag and drop. Its super easy and LIGHTNING fast. Transfers multi-gig files in seconds. (Gotta have a fast router though)
Awesome! I will have to try that! Thanks for the tip!!
@@davidbittorf Please do, its a game changer!
Great comparisons, I like this series. I'm learning Maya now but very comfortable in Blender. A few crucial hotkeys in Blender I think are worth mentioning: When transforming (G/R/S), you can also type a number to get precise increments. For example to rotate 90 degrees on the X-axis, it's R > X > 90. You don't necessarily need to use the numpad a lot. While orbiting the camera, you can then hold Alt and it'll snap to orthographic view. I find this is the quickest and most intuitive way because you don't have to worry about where the left/right, front/back of your model is. Just begin rotating to the angle you want to view from then hold Alt and it'll snap. You also don't need to press any hotkeys or menu buttons to come out of Orthographic view. It will automatically switch to Perspective if your orbit the camera again. I recommend rebinding the numpad period - Frame Selected hotkey to something super accessible like Mouse Button 4. This is my setup for navigation on a keyboard without a numpad and without using the emulate numpad setting. Because the number row hotkeys are also super important. 1=vertex select, 2=edge select, 3=face select. I do like the emulate 3 button mouse setting because it decreases the frequency that you need to click the MMB. Personally it's more comfortable to Alt+Left Click drag to orbit than to MMB all the time. Another huge thing that other software doesn't seem to always have, is holding Shift while dragging things to get finer control. This works on any value slider, gizmo, and works for transforming anything in any workspace. Holding Ctrl will snap in increments. Again, it works for any value slider or any transforming operation/gizmo. And holding both Ctrl+Shift, will snap to smaller increments, works everywhere as well. Super nice. I totally agree that Maya is slightly more intuitive but ultimately slower and a bit clunky (But I'm still working on seeing if that's simply a skill issue or not). And Blender is a bit harder to learn but ultimately, once the hotkeys are muscle memory, it's very nice and quick. The hotkey system is very well designed and consistent across workspaces. For example going into the Node Editors those same 'navigation' hotkeys work. Holding Shift, Ctrl, or Shift+Ctrl. You can move/scale nodes in X or Y directions and type numbers to move specific distances. And all the same hotkeys work in the Graph Editor too for moving/rotating/scaling points.
Wow! Thank you for the tips! This is the most epic comment on my entire channel! Thank you so much - you are a rockstar! I’ll make sure to try your tips out. The more I use blender the more I prefer it over Maya - for modeling that is. If you ever have questions regarding Maya let me know. I’m always happy to help!
how do you import your own?
Hit the "+'in the lower right corner of Assets tab to import your own.
Is there a way to share projects with my team, who live in another area?
You would have zip the project folder and email it back and forth. I don’t know how you could access it remotely another way.
for me it just moves the whole object.
Your influence zone is too big. If you are using Blender you need to middle mouse wheel down or if you are using Maya you B and middle mouse to the left.
@@davidbittorf i figured it out
@@user-mu6pw6gb4p glad to hear that. What was the issue?
@@davidbittorf idk maybe the influents zone was way to big.
so in zbrush, there is no way to directly paint onto the uvs like substance painter? its all polypaint?
You can paint on the uvs in Zbrush. If you “morph uv” the model it will show the uvs. Then you can paint on it. If you have access to substance I would use that instead for more control.
@@davidbittorf i have displacement textures from texturexyz that im trying to paint on my model...my problem with substance is that you cant warp/liquify the projection while projection painting, which you can do with zbrush's spotlight. i think polypainting it in a heavily subdivided mesh then writing it to the UV will be the best option...it would be nice to paint directly to the UV map though
🤔 I do hear what you are saying. Not sure if this would help but have you ever tried bringing in a high resolution mesh into substance so you don’t need to fiddle around with the displacement
no beauty AOV only render possible?
Yeah. Beauty should technically be a combination of all passes.
@@davidbittorf Can I render single AOV without beauty in Arnold
I don’t think so. I think every render will produce a beauty render. The AOVs selected are what will be extracted from the render.
Thank you for your tutorial! Very helpful! (Recently started to understand and learn about AI.) Really wonderful to see how Firefly/Photoshop and Midjourney can work well together. Thank you again!
Thank you so much! Glad it was helpful!
Valence 3D for poly modelling
Nice! I have not tried that one yet I’ll take a look at it. Do you like it?
Great tutorial!
Thank you so much. 😊
Ugh that bums me out. Really want to switch to Blender and having it all in one would be amazing. Maya topology is just more intuitive. Would love to leave it behind. Seems like Blender can do everything now, animating, rigging, modeling, texturing, UV unwrapping. Would be so nice if it could do better topology than what's available.
There is more than one way to do it blender. In fact if you are willing to to invest a little I’m sure retopflow would blow Maya out of the water. I haven’t tried it yet but looks promising. Let me know if you try it out. blendermarket.com/products/retopoflow
how you got the snowflake texture sir is it an opacity map?
Yes the texture is an opacity map. If you would like to practice with the same file you can download it for free at davidbittorf.com/p/youtubefiles
Great tutorial man!
Appreciate it! Please check out www.davidbittorf.com if you get a chance. 👍
Question, 2048x2048 work in displays with 1440p resolution?
Yes, the texture size has no impact on the display resolution.
@@davidbittorf Oh, okay. Thanks for answering me.
Very detailed tutorial, thanks!
Absolutely. Glad you liked it!
u related to tony hinchlife
@@user-is2mj2ig4v no, who is that?
@@davidbittorf host from kill tony
@@user-is2mj2ig4v 🤣
Thanks 🫡
Thank you for watching!!
Way to complicated. there is a much more simple way to do this
@@matthiaskastner7335 I would love to see that. Is there a tutorial or something you could point me towards?
@@davidbittorf I could make one of you like
@@matthiaskastner7335 I would really like that. Thank you so much
@@davidbittorf I once made a tutorial for my students in Germany. It is made in German unfortunately but maybe it helps: ruclips.net/video/7J53GQMSyEc/видео.htmlsi=AlXbxdBKUO640FAC
If you have some questions feel free to ask
This helped me a lot thanks 🌟
Glad to hear that! Please check out www.davidbittorf.com for more helpful 3D resources.
thank you so much for all your tips and tutorials david! i'm a complete noob in blender and your videos are helping me a ton to develop my own models bit by bit! wish you had more subscribers cause your content is fire :] keep up the good work!
@@zante1118 thank you so much! Please check out www.davidbittorf.com if you haven’t already. I’m currently putting some new blender stuff together for that site that I’m really excited about.
how do i add that in a scene and add shadows to it?
You can not add a scene and shadows at this point. All of that would have to be done at the beginning prior to this step.
Thanks a lot, this was the exact answer I was looking for.
Thank you so much! Make sure to check out www.davidbittorf.com
This is exactly what I needed to see. Thank you so much for the excellent, no-nonsense tutorial.
Thank you for the feedback! Make sure to check out my new site www.davidbittorf.com
thanks this was super useful!
That's awesome! BTW have you had a chance to check out www.davidbittorf.com - I would be curious on your thoughts on it. Cheers!
When I export a mesh from Zbrush to Maya using GoZ, the orientation of my mesh changes 90 degrees on X axis. Is there a way to fix it? Not by changing every mesh every time manually, but by fixing GoZ? Thank you!
Yes, however you need to change your Maya settings, not GoZ. In Maya go to Windows --> Settings/Preference --> Settings: UpAxis Y. If that doesn't work try UpAxis as Z
@@davidbittorf Yes!!! Thank you so much! This problem has been driving me insane. Now the orientation is correct! Wow!!! However, there is another issue. I am trying to repeat your moves in this tutorial and I cannot help but notice that when my version of DemoSoldier goes to Maya, it appears to have a different scale. My DemoSoldier is so tiny comparing to yours. Is there a way to adjust a scale for any imported mesh?
@@alexxntrewer9412 yes, go to the display settings and open up the grid options. Then in the grid dialogue reset the settings.
@@davidbittorf Thank you so much, David! Now I got it :)
@@alexxntrewer9412 That's awesome! BTW have you had a chance to check out www.davidbittorf.com ? I would be curious on your thoughts if you get a chance to check it out. Cheers!
Hi I tried this once and it works, but then I tried it again but it doesn't work, MAYA doesn't play my sequence, any idea why?
If it worked once then not again with the exact set of images it means your project folder is not set properly. If dose not work with a different sequence it means the name of it most likely wrong. You need to change the _ to a .
@@davidbittorf yep it turns out i didn't put the "." Now it works thanks!
bro you are one of the best teachers ive watched many of your videos thank you so much!
Thank you so much I really appreciate that. If you like my RUclips videos I think you will like my new site www.davidbittorf.com Check it out.
Your tips are really cool, but I had a question, after separating the UDIMS in Substance Painter, how do I continue working in Substance painting all parts of the model at the same time? as if it were a single uv set? thanks for your tips o/
When importing the model make sure that UDIM is checked. That should be all you need to do.
As a Blender artist I'm currently learning Maya and transfering all of my knowledges from blender to Maya, And now I still couldn't imagine how I can survive without the 3D CURSOR😭😭😭😭😭
I hear you! I came from Maya and remember thinking what the heck is this 3D cursor thing. Now I can’t live without it.
Great ❤
Thank you! Check out www.davidbittorf.com for more cool 3D stuff
Great also needed all over with Autodesk Maya keep going ahead.
Check out www.davidbittorf.com I have a complete Intro to Maya course there that shows everything aspect of Maya. This view is actually part of that course.
clearly need a video of normal/height/displacement from substance to blender, can never having the same "height" effect when doing the transition from the softwares, even with the bump or normal it just not look the same
That is a great idea. Thank you for the suggestion!
@@davidbittorf thank you YOU for the tuto mate, and yes still frustrating this transition between them in normal height displacement
@@SonoLucaMoretti That's always been s hassle no matter what program you transferring from /to
thank you very muchhh!! super useful!!!!
Glad you liked it! Please check out www.davidbittorf.com for free practice files, courses and more!!
Thanks, this really helped me understand UV's. Reading the book makes my brain turn inside out like the Morph UV button.
Haha. I love this comment! So glad I could help. If you get a chance check out my new site www.davidbittorf.com and let me know what you think.
I don’t know what’s happening but when I export the movie and I open it, ain’t in 360 degree.. I know that every single time I hit the button to turn he will append 30 + 30 . and looks everything normal, but when I exported don’t have the 360 degree. 😅
What does it look like when you export it?
@@davidbittorf is the format already fixed that thanx.
Thank you so much for this tutorial! It was so helpful
Glad you enjoyed it! Thank you for the comment!
Cool
Thank you! 😀
I. I Love your tutorials. Thank you so much. I did buy some of your classes from FlipedNormals. Its great!
Modelo criado no Rafa Souza academy
No, I’m not aware of Rafa Souza Academy.
amazing collage class
Thank you so much! Have you seen www.davidbittorf.com ? Lots of cool stuff there.
why GoZ just keeps open with Cinema4D despite of no path connected? i don't get it
GOz can be super glitchy. Anyone else have any suggestions????
thanks my man ur tutorial helped me a lot❤
That’s awesome!! If you like my RUclips channel you might like my site www.davidbittorf.com check it out!
mine with maya is Unrecognize file type, i did turn on fbx and obj in Plugin Maya
Hmmm. I should automatically convert it to what it needs. I've seen it not work before but never saying an unrecognized file type. Personally GOz has always worked just fine for me, however, I would say about 50% of the time it does not work for others. I cannot, for the life of me, figure out why. When that happens, I won't fight it, instead I just export the old fashion way.
@@davidbittorf i have figured out the problem, my maya vers was 2025 which is not support GoZ
@@yvedjat Oh wow thanks for the heads up! I appreciate it.
The real advantage of blender is that it’s FREE. When it comes down to really doing stuff, you really can’t compare both softwares. The good thing though is that Blender still gets the job done, and I think that’s the important thing.
Not only is Blender Free its better than Maya in a lot of ways. I feel that Blender looks at what Maya does wrong and fixes it. I feel I can model much more efficiently in Blender and I have 20 years experience with Maya.
@@davidbittorf I get you. If blender works for you, it’s good you stick to it. I’m not into software debates, whatever works for you is the best tool really.