Hi Ponte, I’m not a pro blender user ……..yet, but getting there. I just love to watch and listen to your videos. Another brilliant object to try to emulate. Thank you.
The cleanup stages are amazing to watch mate. Thank you for consistently providing quality content to aspiring students of 3D. Hero’s are remembered but legends never die… 🎃
Nicely done! Also... It would be fun to see the final renders, just to see what mats do you decide to pick and how you deal with the lightning, you know : )) But thanks, Ryuu, great tut! : )
Hello Good tutorial, could you explain how it would be to make the UVS in this model to texture it, for example, in substance Painter and export it to Unreal Engine, greetings.
can you do a vid about modeling with reference to high and low poly with theese addons? with some organics shapes. so we could see how you think and plan your workflow. thx.
@@PonteRyuurui but this have almost nothing to do with work with reference, when you have to ajust your boolins and bevels, just so you can escape problems with shading. and this rifle in the course is not mutch of organic shape if you ask me.
@@PonteRyuurui you tell people to be creative, and that's cool, but there is not mutch room for creativety when it comes to studio work, when you can not go away from the concept you get from concept artist. so i don't understand how can i use this workflow in what i have to model. i have to constanly struggle with manual work. like alot. many features like offset cut, boolean cleanup and other stuff wont work on complex models with organic shapes.
@@seff6374 well if i dont like my job i quit and find something that i will enjoy. shift to freelancing or perhaps start working on your own game after hours. there is plenty you can do in order to change things in your life that you dont like. it aint easy, but it is possible.
@@PonteRyuurui i don't like my job, therefor i'am studying 3d, but i try to make my workflow easyer and not giving up, that's why i tryed to explain the problems i have. i'm sure there is alot of people with same probs here. you have alot usefull information on the channel, why not try something new ;) no offence
@@PonteRyuurui 6.43; investment in health - especialy for tall people (standard seats don't provide reasonable support for the body), anyway thx very much (sory for off-top) and plz keep providing top notch tuts!!!
►► Learn Blender in 2 Weeks - www.blenderbros.com/?el=pr
Hi Ponte, I’m not a pro blender user ……..yet, but getting there. I just love to watch and listen to your videos. Another brilliant object to try to emulate. Thank you.
keep pushing mate
finally something for pros, lets go
The cleanup stages are amazing to watch mate. Thank you for consistently providing quality content to aspiring students of 3D. Hero’s are remembered but legends never die… 🎃
cheers mate, these quick hs runs are fun to make
bad ace work Ryuu! super clean. mahalo loa nui for another outstanding modeling sesh!
cheers Ken!
Nicely done! Also... It would be fun to see the final renders, just to see what mats do you decide to pick and how you deal with the lightning, you know : )) But thanks, Ryuu, great tut! : )
just watch other of my tuts, i have plenty of them here with lights and textures
@@PonteRyuurui, I've do it always : ) I mean this video : ) And this is not a request or something. It is just a tough... : ) Sorry anyway ☺
Thanks, just solved some issues (9:20)
Hey Ryuurui curious how you get the red normals showing as a default like that. Amazing vid thx for sharing :)
watch my recent UI vid
Hello
Good tutorial, could you explain how it would be to make the UVS in this model to texture it, for example, in substance Painter and export it to Unreal Engine, greetings.
same way as you d run UVs for anything else, plus you d need to go mid poly on the bevel and probably go easy on the bevel density on them curves
can you do a vid about modeling with reference to high and low poly with theese addons? with some organics shapes. so we could see how you think and plan your workflow. thx.
here you go www.blenderbros.com/the-blender-bros-hard-surface-game-asset-course-2-0
@@PonteRyuurui but this have almost nothing to do with work with reference, when you have to ajust your boolins and bevels, just so you can escape problems with shading. and this rifle in the course is not mutch of organic shape if you ask me.
@@PonteRyuurui you tell people to be creative, and that's cool, but there is not mutch room for creativety when it comes to studio work, when you can not go away from the concept you get from concept artist. so i don't understand how can i use this workflow in what i have to model. i have to constanly struggle with manual work. like alot. many features like offset cut, boolean cleanup and other stuff wont work on complex models with organic shapes.
@@seff6374 well if i dont like my job i quit and find something that i will enjoy. shift to freelancing or perhaps start working on your own game after hours. there is plenty you can do in order to change things in your life that you dont like. it aint easy, but it is possible.
@@PonteRyuurui i don't like my job, therefor i'am studying 3d, but i try to make my workflow easyer and not giving up, that's why i tryed to explain the problems i have. i'm sure there is alot of people with same probs here. you have alot usefull information on the channel, why not try something new ;) no offence
Where is the ' Amazing Bevel Tricks ' vid ? Can't see it on your channel ?
yeah we have linked to the future, it is my next vid
@@PonteRyuurui here! coming from the future, the ''Amazing Bevel Tricks'' vid is great! keep creating bro!!
You claimed that you seat 14h with blender - what chair are y seating :)
store.hermanmiller.com/gaming-chairs/embody-gaming-chair/2517590.html?lang=en_US
@@PonteRyuurui Adjustable Seat Depth for tall people. Great. Thx.
@@ckrisckris i am 6.3 so make your own judgement
@@PonteRyuurui 6.43; investment in health - especialy for tall people (standard seats don't provide reasonable support for the body), anyway thx very much (sory for off-top) and plz keep providing top notch tuts!!!
@@ckrisckris ya tell me about it, which is why i love the embody chair