Hard Surface in Blender - CAD bevels TUTORIAL

Поделиться
HTML-код
  • Опубликовано: 28 дек 2024

Комментарии •

  • @PonteRyuurui
    @PonteRyuurui  2 года назад +6

    Hard Surface Modeling For Beginners (FREE)➤➤www.blenderbros.com/jumpstart

    • @nathanarditti9793
      @nathanarditti9793 2 года назад

      i watched them all ! thanks for all of thoses advices !!!!

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Год назад

    I keep coming back to this video. There is a lot of information here that is absolute gold.

  • @mohitsurani6204
    @mohitsurani6204 2 года назад

    You are a living god among n, a legend worthy of praise. What you've uploaded here, will echo into eternity!

  • @joshuasimmons6155
    @joshuasimmons6155 2 года назад +6

    Always appreciate the hard work you put in to growing and helping the Blender community! Keep doing great things, Boss.

  • @DaCapitalist1
    @DaCapitalist1 2 года назад +1

    Okay... I'm just a routine commenter at this point... BUT seriously dude... these videos are THE BEST freeking way to learn important shit fast... gonna take a shot in the dark, and I should repost this in the discord, but I could use a solid crash course, like this one, on arrays... Arrays have been my bane recently

  • @KuyaKenYT
    @KuyaKenYT 2 года назад +3

    This is where you draw a fine line between CAD and mesh modelling softwares. I was literally binge watching every Blender Bros tutorial as preparation for a product designer job interview when this came up.
    Coming from archviz, this hard surface workflow is a bit intimidating, but hey nothing worth it comes easy though! Subbed!

  • @chidoum
    @chidoum 2 года назад +3

    Ryuu, you are the machine ;)

  • @BATCH3
    @BATCH3 Год назад

    Wow, that was one of the best videos I've seen! Thanks a lot for sharing all this knowledge ❤

  • @tarl1ndor_475
    @tarl1ndor_475 2 года назад +2

    Этот чувак однозначно вышел из под контроля , он использует блендер на 200%

  • @gianniskourtessis5483
    @gianniskourtessis5483 2 года назад

    just finished making my first track! thanks bro for all the help with learning soft soft. much love

  • @scottpadbury5370
    @scottpadbury5370 2 года назад

    Damn!! Making threads I never thought would be so easy and cool!

  • @simoneiorio9703
    @simoneiorio9703 2 года назад

    Better teaching skills everyday.

  • @AndyEngelkemier
    @AndyEngelkemier 2 года назад

    I’m more impressed with your metal materials! Ok maybe not more, but the polished steel looks Great!

  • @evilotis01
    @evilotis01 2 года назад

    12:12 "Bob's your uncle"! great Australian expression-never expected to hear it in a Finnish accent :)

  • @albertalmonte3433
    @albertalmonte3433 2 года назад

    How you start setuping can you do a video on that

  • @sylorgy
    @sylorgy Год назад

    I really like this normal transfer technique, but will there be some problems if I will want to add some normal maps for such model? If I want to add some more normals in SP or simply in blender with normalmaps. Won’t all original shading problems pop up?

  • @GKCC
    @GKCC 2 года назад

    What does the screencast key on the left side of the screen do?

  • @etheleticengine
    @etheleticengine 2 года назад

    when I see Blender Bros I think of something else....😁😁

  • @studioalchemist2060
    @studioalchemist2060 2 года назад

    Brilliant instructional content. Concise and efficient information and explanations. Luv it. Thanks Ryu. 👍

  • @zingaali5642
    @zingaali5642 2 года назад

    Pls clarify my doubt sir does it have tabla soft????? Pls tell sir

  • @onurerbay7672
    @onurerbay7672 2 года назад

    This tut is pure awesomeness, thanks a lot!
    So this Stash It / Transfer Normals workflow does the same thing as the "shrinkwrapping the guide mesh to the base mesh" workflow I've seen in some car modelling videos but way more elegant and clear, am I right?

  • @tudoravramescu1783
    @tudoravramescu1783 2 года назад

    Does it matter the order on wich you stash them? Can you do it like each one individually or all together? Thanks

  • @leekolb2027
    @leekolb2027 2 года назад

    Excellent!!

  • @peterbuck914
    @peterbuck914 2 года назад

    This makes hard surface modelling look so much fun. What I’d really love to see is a tutorial on how to take a model like this and make it game ready. Do you have any videos showing how to remesh/retopo this to be usable for games? If not I would love to see something like that.

    • @maxungar516
      @maxungar516 2 года назад

      ponte and josh have a course for it on their blender bros website. you can also check josh gambrell's 3.5 hour youtube video, "game assets in blender: a complete workflow". i don't know what the differences are in the material being covered.

    • @peterbuck914
      @peterbuck914 2 года назад

      @@maxungar516 thanks max do you know what the name of the tutorial on there website is called?

    • @maxungar516
      @maxungar516 2 года назад

      @@peterbuck914 "The Blender Bros Hard Surface Game Asset Course 2.0" is the one i got, although i haven't gone through it yet. and it's an entire course, rather than just a tutorial. i just checked, and there are several variations of the course, from $75 - &125

  • @redjohn4886
    @redjohn4886 2 года назад

    this is genius love it!

  • @matslarsson5988
    @matslarsson5988 2 года назад

    is the transfer normals function compatible with other software? will the normals look the same if exported to cinema 4d, substance etc?

  • @traceyh.7876
    @traceyh.7876 2 года назад

    ở nhà coi hài vui xỉu

  • @Алексей-х6у8т
    @Алексей-х6у8т 2 года назад

    I look forward to new videos about the animation of parts, mechanisms (animation of solid surfaces)

  • @emmanuelserratrice6339
    @emmanuelserratrice6339 2 года назад

    Hi Ryuurui, great explanations as always. I would like to know exactly what you using for the metallic material. Is it grunge map for the bump/normal map ? Thank you.

    • @PonteRyuurui
      @PonteRyuurui  2 года назад +1

      Thanks! definitely It is definitely eevee material pack, which now was updated to cycles and eevee mats i think gumroad.com/a/779940979 / all the links are in the vid description.

    • @emmanuelserratrice6339
      @emmanuelserratrice6339 2 года назад

      @@PonteRyuurui Thank you Ryuurui for explanation.

  • @AladineTK
    @AladineTK 2 года назад

    Hi Ryuu thanks for the bevel tips, is the Screencast version that Proxe is developing available yet?

  • @punmije
    @punmije 2 года назад +1

    I find it more intuitive to model everything in software like Rhinocerous or Fusion360 then convert it back to Blender for rendering since I have much better control for hard surfice modeling and they are CAD softwares as well. But I love the way how its done in Blender.

  • @prayingeddie
    @prayingeddie 2 года назад

    For some reason when I do the offset cut that you do at 14:33 the added cylinder disappeared. I have tried moving and adjusting the offset cut, but I cannot seem to keep it from disappearing.

  • @forestbrother7772
    @forestbrother7772 2 года назад

    Are there any alternatives to this addon if you just want the bevel feature?

  • @antoparjiyo2785
    @antoparjiyo2785 2 года назад

    everytNice tutorialng in soft soft myself!

  • @argus_music9613
    @argus_music9613 2 года назад

    working well thank you

  • @Quarther
    @Quarther 2 года назад

    Where can we get Proxy's screen cast addon?

    • @PonteRyuurui
      @PonteRyuurui  2 года назад

      check description on my latest vids

  • @maxungar516
    @maxungar516 2 года назад

    i can't believe that business you did with that threading. a while ago i was trying to model a dishwasher valve, and the threading was a topological nightmare. i become fixated on the idea of having the theoretical knowledge on being able to create a single, topologically perfect threaded screw shaft, rather than finding much more practical solutions.

  • @edsword9071
    @edsword9071 2 года назад

    Keeps you creating ;)

  • @arturabbishilla7210
    @arturabbishilla7210 2 года назад

    the notes, just keep experinting until the notes harmonise and soft good together.

  • @vladinsk_
    @vladinsk_ 2 года назад

    my offset cut only appears on one side which is annoying

  • @clonizado
    @clonizado 2 года назад

    I am your 900th like!

  • @juliencarvalho4881
    @juliencarvalho4881 2 года назад

    G.O.A.T

  • @polystirenman1
    @polystirenman1 2 года назад

    Hi there. i’m stashing meshes exactly like you do. but it doesnt work. i can’t recall most of them. am i missing something?

  • @SAQIBSAHI08
    @SAQIBSAHI08 2 года назад

    Mylosp i love you so much

  • @vs7856
    @vs7856 2 года назад

    Jack anderson it’s a complint. It’s so rare to find that in a actual human being

  • @myyoutubechannnel4
    @myyoutubechannnel4 2 года назад +1

    What i often see about this modeling methods is that thickness of bevel defined not by your needs. Instead people just try to tweak it until shading problems gone. What if i need extra thick bevel? Noone knows.

    • @vladinsk_
      @vladinsk_ 2 года назад

      Same here. But, josh gambrell made tutorials about that to get huge bevels, using meshmachine's offset cut. It's not ideal, but it works in some situations. The hard thing about bevels is that, at some point, if you really need a specific bevel, you need to create your geometry with it in mind which makes it more difficult. You need to learn how to make good topology for that. If you want quads after a boolean to make bevels, there's a good addon for that (pricey though, starting at 59 dollars), it's called quad remesher.
      I'm beginning at blender so I can't help you out much more than that I'm afraid

    • @PonteRyuurui
      @PonteRyuurui  2 года назад

      subd, coulod also use the chipp walters addon for remeshing

  • @naeembabakheil
    @naeembabakheil 2 года назад

    Nice +1 ..

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Год назад

    Om having an issue with meshmachine only letting me stash one normal att the time. always just 1/1. anyone else having the same problem?

    • @PonteRyuurui
      @PonteRyuurui  Год назад +1

      make sure it:s updated

    • @Dina_tankar_mina_ord
      @Dina_tankar_mina_ord Год назад

      @@PonteRyuurui could be im currently at 0.11 and i see that ver 0.12 is out.

    • @Dina_tankar_mina_ord
      @Dina_tankar_mina_ord Год назад

      It seems like it doesnt want to store staches from other objects and that it only do so if the mesh is in the same object file. Looks like im going to have to google hunt the issue. :) Ill figure it out.

  • @mjmuftah271
    @mjmuftah271 2 года назад

    ❤️❤️

  • @Rubberduckerino
    @Rubberduckerino Год назад

    you can do cad like bevels without using mesh machine

    • @Rubberduckerino
      @Rubberduckerino Год назад

      and those bevels are probably possible in vanilla blender

  • @studentcodrity2232
    @studentcodrity2232 2 года назад

    I don’t even listen to Nice tutorialm im just reading the comnts lmao

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 2 года назад

    Good thing for MeshMachine, because no one wants to spend 7 weeks fixing bevels!

  • @russelcrisostomo1017
    @russelcrisostomo1017 2 года назад

    My brain is overheating

  • @Tokamak_9
    @Tokamak_9 2 года назад

    We need NURBS in Blender. Somebody interested to launch a campain?

  • @tarl1ndor_475
    @tarl1ndor_475 2 года назад

    You use blender on 200% bro

  • @toodoo44
    @toodoo44 2 года назад

    Now try it optimize for game engine lol

    • @PonteRyuurui
      @PonteRyuurui  2 года назад

      One word: nanites. Also who says every model has to be destined for game engines

  • @SurfMonster
    @SurfMonster 2 года назад

    extensions/tutorial/free/most-popular