Hard Surface DETAILING - Blender Tutorial

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  • Опубликовано: 31 дек 2024

Комментарии • 26

  • @DaCapitalist1
    @DaCapitalist1 2 года назад +4

    Perfect timing for me personally on this one - thank you Ryuu!! Love it man

  • @Алексей-х6у8т
    @Алексей-х6у8т 2 года назад +3

    I'm really looking forward to the video with the animation of the analysis of technical projects, mechanisms, details. This direction is insanely interesting.

  • @cowchunks5120
    @cowchunks5120 2 года назад +1

    Super Informative video. Thank you for sharing your knowledge

  • @carloso5599
    @carloso5599 Год назад

    i seriously love you guys' tutorials. always straight to the point and super educational. THANK YOU!

  • @TimothyTocci
    @TimothyTocci 2 года назад +4

    Thanks once more for the excellent free content - Love it! You're actually pointing out things that make the model feel more 'normal' to me on a whole. Keep up the excellent content!

  • @zephaniahdejene1746
    @zephaniahdejene1746 2 года назад

    This one will come in handy when I work on my present project

  • @PonteRyuurui
    @PonteRyuurui  2 года назад +2

    ►► Learn Blender in 2 Weeks - www.blenderbros.com/?el=pr

  • @tiagogiraovideos
    @tiagogiraovideos 2 года назад

    Did like this one a lot. Cool and informative demonstration of balancing complexity when conceptualizing with shapes. Thanks

  • @djordjestokic7962
    @djordjestokic7962 2 года назад +3

    These design principle videos are very useful! Especially this smooth simple design. Alot of concepts are so fed with details that is very hard to watch, vonder why?
    Definetly make some more Ryuu! :)

  • @seddmir5631
    @seddmir5631 Год назад

    Here I am following the lessons a lot, but I have not yet mastered cutting and smoothing. What is holding me back from abbreviations? What do you advise me?

  • @studioalchemist2060
    @studioalchemist2060 2 года назад

    First class content as usual 👍😎🙏

  • @parzibeats3547
    @parzibeats3547 2 года назад

    Works well!! DANKEEE

  • @AD_Sim
    @AD_Sim 2 года назад

    Cool cool, awesome !

  • @SkintSNIPER262
    @SkintSNIPER262 2 года назад

    How do you decide what's too busy and what's a good a amount of detail? Because some of these 3D artists I see on artstation make insanely detailed models.

    • @PonteRyuurui
      @PonteRyuurui  2 года назад

      It's down to mileage and xp mate. Overtime you develop a feel of visual weight and balance of negative space. Watch my vid on this ruclips.net/user/results?search_query=ryuu+visual+weight / we also have an amazing course that could help you with this www.blenderbros.com/rendering-university / Also, only because something is on AS, it doesnt mean it is good.

  • @JaleelKing
    @JaleelKing 2 года назад +1

    What screencast are you using on the left?

    • @PonteRyuurui
      @PonteRyuurui  2 года назад +2

      addon by proxe from Team C, not out yet, we are testing it and tweaking

    • @JaleelKing
      @JaleelKing 2 года назад +1

      @@PonteRyuurui Thanks! It looks good!

  • @kevinm3751
    @kevinm3751 2 года назад +2

    I understand what you are driving at but for me it is missing a key element and that is form and function. I cannot create something that has no function and honestly what is the point of just creating something for the sake of it? If it has no practical purpose whoever is viewing it is going to lose interest in it. Plus creating something that has function will help when creating the details.

    • @PonteRyuurui
      @PonteRyuurui  2 года назад +10

      I disagree. Art has no function, or may not have one. That is by definition. Secondly, if you work on abstract shapes and are able to create a balanced model, then you can basically do anything else. The core idea behind this practice is to divorce functionality from the form on purpose in order to practice detailing balance in an abstract scenario.

    • @TheTrumanZoo
      @TheTrumanZoo 2 года назад +2

      Pleasing the eye is also important. For many reasons.

    • @DaCapitalist1
      @DaCapitalist1 2 года назад +2

      If you keep both feet outside of chaos 100% of the time… everyone will lose interest and no one will ever remember your name.. it is only in chaos that true brilliance is discovered accidentally :) -- I’m taking this way of thinking from the man him self, Bulgarov! Ryuu man… thank you so so much for introducing me to this man’s work… changed my life

    • @ZaheerCheng
      @ZaheerCheng Год назад

      Concept design in Blender is not what you looking for, go for solidworks or Rhnio community.