Very useful information (even for an experienced Game Designer working in industry) delivered in a funny way :) Love it, keep going! The banana split is just hilarious :D
exactly what i was looking for, thank you. the two ideas you had at the end of the video both sounded very intriguing to me particularly the first one, I can't wait till they come out. I'm soon to start the job hunt. excited for the next in line of the series as well!
not particularly. im in school but really for game design. I've made a few games already, and am putting together a portfolio. I think I'd like to work in aaa, but i don't know what i don't know... like where to even find all my options, and what i want to look towards specializing in. this video really helped me gain a clearer picture of the day to day, and was entertaining!
This was excellent, thanks for the insights! Probably the clearest breakdown of the game designer's role that I've seen. Great editing, too! I'm curious though, how does design prototyping work in a AAA studio environment? When one designer might be responsible for a handful of systems out of many, and those systems are heavily reliant other systems handled by other designers/teams? I imagine it's quite challenging to properly test a prospective design when the other systems it's connected to are in various states of development.
Love it - I come from a narrative designer perspective and you hit the nail on the head with how game design as a whole is broken down into so many different facets :D I'm learning more about other design roles and I'm improving my skills to make myself more valuable :D I noticed you had a Mac, do you do much game design work on the mac? Only asking as for my role, writing is fairly platform-agnostic :D
Thank you so much! The mac is mostly to remind me about stuff I wanted to talk about :D design and implementation tasks are 100% done on windows, at least for me :D but you could use mac to design, as I basically stick to miro / google docs when designing :)
I'd be very interesting in hearing what sets a gameplay designer apart from a systems designer as there seems to be a lot of overlap with for example skill trees
How would you suggest to start learning game design? I wonder if there's a framework that would help to turn my unformed idea into an implementable and testable set of rules?
This is GOLD for all those interested on starting a career in Gamedev keep up the good work mate!
Thank you! :)
@@rafalobrebskihow to I get into becoming a game or gameplay designer is there a degree I should go for?
Thank you for the first video I've found (and I've looked extensively) that actually gives some insight to the game design process 🙏🙌
Great explanatory video for future designers! Thank you!
Very useful information (even for an experienced Game Designer working in industry) delivered in a funny way :) Love it, keep going! The banana split is just hilarious :D
Hahah, thanks! Really good to hear that it’s useful for experienced people as well :)
Such a simple and clear explanation. Thank you so much.
I love this vid it explains things very well
Thanks!
exactly what i was looking for, thank you. the two ideas you had at the end of the video both sounded very intriguing to me particularly the first one, I can't wait till they come out. I'm soon to start the job hunt. excited for the next in line of the series as well!
Thank you very much! And if you have any questions or topic you’d like me to cover, let me know :)
not particularly. im in school but really for game design. I've made a few games already, and am putting together a portfolio. I think I'd like to work in aaa, but i don't know what i don't know... like where to even find all my options, and what i want to look towards specializing in. this video really helped me gain a clearer picture of the day to day, and was entertaining!
This was excellent, thanks for the insights! Probably the clearest breakdown of the game designer's role that I've seen. Great editing, too! I'm curious though, how does design prototyping work in a AAA studio environment? When one designer might be responsible for a handful of systems out of many, and those systems are heavily reliant other systems handled by other designers/teams? I imagine it's quite challenging to properly test a prospective design when the other systems it's connected to are in various states of development.
Thank you very much! :)
Yeah it can get a little bit messy. I’ll cover that part in some of my next videos :)
@@rafalobrebski Awesome, thank you! I'm looking forward to it!
Thank you for making this video
Love it - I come from a narrative designer perspective and you hit the nail on the head with how game design as a whole is broken down into so many different facets :D I'm learning more about other design roles and I'm improving my skills to make myself more valuable :D
I noticed you had a Mac, do you do much game design work on the mac? Only asking as for my role, writing is fairly platform-agnostic :D
Thank you so much! The mac is mostly to remind me about stuff I wanted to talk about :D design and implementation tasks are 100% done on windows, at least for me :D but you could use mac to design, as I basically stick to miro / google docs when designing :)
@@rafalobrebski thanks :) I’ll check out Miro as I’ve been primarily using Google docs and Notion so far for my freelance writing work.
It's you playing Pata pata by Miriam Make @ 3:40 as background music 😂. Great one bro
I'd be very interesting in hearing what sets a gameplay designer apart from a systems designer as there seems to be a lot of overlap with for example skill trees
Really wish I could’ve made a career in Game Design.
Good video thank you! The sound effects are way too loud though :L
How would you suggest to start learning game design? I wonder if there's a framework that would help to turn my unformed idea into an implementable and testable set of rules?
Is it a good job for working in a AAA studio. That makes fps games
lets gooooo poland
how much coding do u have to know about if u are looking for a junior gameplay designer role?
seems like some people in a single department can hijack the entire creative process, to the detriment of the game.
That looping background music in this video was so obnoxious
And indie devs do all this by themselves...