PathSequencer for Houdini - The Easiest Way to Instance & Retime

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  • Опубликовано: 14 янв 2025

Комментарии • 11

  • @angosalvo5734
    @angosalvo5734 2 дня назад

    New vidéo !! Yay !!
    Glad you're still around. And thanks for the upload.

    • @TimvanHelsdingen
      @TimvanHelsdingen  2 дня назад +1

      Yeah had some other priorities last year but hopefully will have some more time to make videos this year! 4 more videos about how this tool works scheduled for publishing :)

  • @MagnusMllerart
    @MagnusMllerart 2 дня назад +2

    He’s back!! 🎉

  • @massimobaita7178
    @massimobaita7178 2 дня назад +1

    Thank You very much, Tim!

  • @JacKsCave
    @JacKsCave 2 дня назад

    Glad to see you again!!! thanks!!

  • @jan-xyz
    @jan-xyz День назад

    Oh wow! I am just trrying to build something like this for a mograph setup. Failing miserably! This is life saving! Thanks!

    • @TimvanHelsdingen
      @TimvanHelsdingen  День назад

      perfect timing! yeah this is stuff i have to do a lot but always took more time than necessary, the toolset makes it a lot easier. Let me know how you like it!

  • @danilotomassini
    @danilotomassini 2 дня назад

    Welcome back Master!

  • @frigbychilwether
    @frigbychilwether 2 дня назад +1

    Hi, looks like it could be a really useful tool. Especially if it can make retiming instances in solaris easier(watched multiple videos about that and still seems tricky when loading variations from disk and retiming them). Looking forward to seeing what else it can do.

    • @TimvanHelsdingen
      @TimvanHelsdingen  2 дня назад

      It does the retiming in sops, it’s no direct USD retiming (for now) but you can bring it into solaris as a point instancer and it will load it in just fine as point instances and it will render. Have already ran it in a production that way. Might do one for direct retime in usd at some point but for now this works pretty well.