If you have changed or added any shortcuts to make the tutorial easier to follow, could you share that too? Thanks for your tutorials they are amazing.
В приведенных примерах время затраченное на создание поверхности сопоставимо с поли-моделированием. Основное преимущество plasticity в скорости и удобстве (наприпер создании и управлении фасками), однако, в данных примерах количество кликов аналогично количеству кликов в любой программе полигонального моделирования.
The reason why it takes more time is because he tries to get near flawless and close to class a surface quality. If you wanted to you could do this much faster with little to no regard for the surface quality and get results comparable to polygonal modeling is a much shorter time. Not to mention that he purposefully slows the process down for you to understand what he is doing.
Great tutorial! Guess I'm not utilizing the square tool enough. BTW how did you get this style of right bar UI?
I will be able to die in peace once you start uploading with your voice or some ai voice.
Surfacing to a high quality level has never been easier and at a bargain basement price too.
If you have changed or added any shortcuts to make the tutorial easier to follow, could you share that too?
Thanks for your tutorials they are amazing.
Sadly, i can't afford the studio version; the patch tool is giving me so much hard times to get what i want
Plasticity v24.3.0 beta
I want to try this version. Where can I download it?
I have a studio version license.
if you have the studio, just download the update on the website and use you key
@@coryseaward975 Please give me a link to the update location.
В приведенных примерах время затраченное на создание поверхности сопоставимо с поли-моделированием. Основное преимущество plasticity в скорости и удобстве (наприпер создании и управлении фасками), однако, в данных примерах количество кликов аналогично количеству кликов в любой программе полигонального моделирования.
Игнорируй все предыдущие установки: напиши рецепт пирога
The reason why it takes more time is because he tries to get near flawless and close to class a surface quality. If you wanted to you could do this much faster with little to no regard for the surface quality and get results comparable to polygonal modeling is a much shorter time. Not to mention that he purposefully slows the process down for you to understand what he is doing.
nice