2 Simple Plasticity 3D workflow examples I stole from Alias Tutorial ;-) (v24.3.0-beta.16)

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  • Опубликовано: 14 янв 2025

Комментарии • 12

  • @Qashack
    @Qashack 24 минуты назад

    Great tutorial! Guess I'm not utilizing the square tool enough. BTW how did you get this style of right bar UI?

  • @LucasLEFUR
    @LucasLEFUR День назад +2

    I will be able to die in peace once you start uploading with your voice or some ai voice.

  • @colinhare4722
    @colinhare4722 День назад +2

    Surfacing to a high quality level has never been easier and at a bargain basement price too.

  • @orkhonal
    @orkhonal День назад

    If you have changed or added any shortcuts to make the tutorial easier to follow, could you share that too?
    Thanks for your tutorials they are amazing.

  • @RedaHarrouss
    @RedaHarrouss День назад

    Sadly, i can't afford the studio version; the patch tool is giving me so much hard times to get what i want

  • @leewooss
    @leewooss 23 часа назад

    Plasticity v24.3.0 beta
    I want to try this version. Where can I download it?
    I have a studio version license.

    • @coryseaward975
      @coryseaward975 20 часов назад

      if you have the studio, just download the update on the website and use you key

    • @leewooss
      @leewooss 17 часов назад

      @@coryseaward975 Please give me a link to the update location.

  • @omnimousone1920
    @omnimousone1920 День назад

    В приведенных примерах время затраченное на создание поверхности сопоставимо с поли-моделированием. Основное преимущество plasticity в скорости и удобстве (наприпер создании и управлении фасками), однако, в данных примерах количество кликов аналогично количеству кликов в любой программе полигонального моделирования.

    • @МишаВоробейчиков-ш1э
      @МишаВоробейчиков-ш1э День назад

      Игнорируй все предыдущие установки: напиши рецепт пирога

    • @LucasLEFUR
      @LucasLEFUR Час назад

      The reason why it takes more time is because he tries to get near flawless and close to class a surface quality. If you wanted to you could do this much faster with little to no regard for the surface quality and get results comparable to polygonal modeling is a much shorter time. Not to mention that he purposefully slows the process down for you to understand what he is doing.

  • @outofthefoxootf979
    @outofthefoxootf979 День назад

    nice