The Surprising Truth About Halo's Reboot Situation

Поделиться
HTML-код
  • Опубликовано: 7 окт 2024
  • Unreal Engine 5 is the NEW engine for Halo and 343 is NO MORE. We're living in the "Halo Studios" era and I could not be more pumped. Halo Studios is going back to Halo's roots and saying all the right words. Chief is back, baby! - Let's React.
    My Main Channel @ / beatemups
    My Podcast @ / @nontendopodcast
    My Twitch @ / beatemups
    My Twitter/X @ x.com/Beatemup...
    My Instagram @ / beatemups
    My TikTok @ / beatemups
    This video was Edited by: Brett Medlock ( / destructoid )
    Wood Hawker - PO BOX 2694 Warminster PA 18974 - 0070
    Equipment used in videos:
    Camera: amzn.to/3BIl7OH
    Lens: amzn.to/3HcVZ3Z
    Microphone: amzn.to/3sWAbVe
    Processor: amzn.to/3s6YqAK
    "Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."
    All clips and videos belong to their respective owners.

Комментарии • 281

  • @ReactEmUps
    @ReactEmUps  23 часа назад +20

    Favorite Halo?... GO!

  • @B-SybrZaku-ThendHaloAirsofting
    @B-SybrZaku-ThendHaloAirsofting 14 часов назад +25

    Saying 343 is just rebranding is genuinely wrong, they literally were uprooted, reorganized and almost all of the people in 343 have been replaced

    • @blackrazor9011
      @blackrazor9011 10 часов назад +4

      Fr. I get why people think 343 is just changing the name. But cmon 3 sets of layoffs all big names gone. With people that have worked on MCC and made it great now in front of this new company is actually awesome!

    • @kobuna7577
      @kobuna7577 9 часов назад +1

      Think? We don't think they're changing the name we KNOW they are lmao they even reported it themselves

    • @teagenwalker1365
      @teagenwalker1365 6 часов назад +1

      this guy here gets it. speaking of pierre as 343 is not right. he saved mcc and now hes here to save Halo. lets wait till he drops his first game to get negative

    • @B-SybrZaku-ThendHaloAirsofting
      @B-SybrZaku-ThendHaloAirsofting 4 часа назад +1

      @@kobuna7577 you missed the point, sure it's, on paper, a rebrand, in actuality 343 stopped being 343 months ago with mass layoffs and dev switching and leadership changes. As they said originally this whole thing wasn't planned to be public, but they realized showing it is what would show people how devoted to changing and actually making us happier and more satisfied with halo.

    • @glucky9970
      @glucky9970 Час назад

      Yeah and replaced by what

  • @epic_iram
    @epic_iram 23 часа назад +37

    They nailed Infinite’s gameplay. The game plays so well and feels like Halo while also balancing some new features to modernize it with other multiplayer titles. Map design is solid af. They just released the game way too early and didnt roadmap the post release content.
    If they are able to use the extra time/accessibility that UE5 will provide to create a fully complete Halo game with a solid story, Halo could be back. But, I’ve had hope before and been let down, so we will see.

    • @MasonOfLife
      @MasonOfLife 22 часа назад +5

      Idk, I feel like the gameplay in multiplayer (the gunfights) got boring extremely quickly
      I can still play Halo 3, 2, CE and even Halo 5 multiplayer to this day and the gunfights still feel fun
      But in Infinite I just feel bored
      I’m not sure what it is exactly about it, although I do love the concept of the equipment in Infinite

    • @cylerner
      @cylerner 22 часа назад +1

      The problem was that Infinite had extra time, YEARS OF EXTRA TIME. 343 and Microsft management killed any chance of the game being good, like the skull-and-bones developers. It might've felt nice, but in the end, it's a B- at best. More than half of the campaign content cut lies regarding customization and lies regarding co-op, forge, and split-screen. And that's the management side of 343. They were rotten to the core. The developers were too prideful of their work and resistant to anything Bungie. They actively turned down and mocked any ex-Bungie employee who came their way. The art department was exceptionally resistant and always wanted to put its own twist on the halo style. Also, the map design was okay. Maps like the launch site were terrible, and others were too big, not to mention random vehicle spawns. I have spent over 800+ hours in that game and have never driven a scorpion in a live match.

    • @YuYuYuna_
      @YuYuYuna_ 21 час назад +1

      Infinite's movement and gunplay definitely were solid, but the weapon variety was/is awful. Going back to playing Reach or Halo 3 damn near every weapon was not just usable but had their own niche cases and combat situations they were good in.
      The brute mauler wasn't a great weapon but it was a mini shotgun you could grab if someone else had the shotgun or you were trying to sneak kill someone with a power weapon. In Infinite the only cool new weapon was the Skewer. The bulldog was just another one of 343's attempts to take a classic Halo weapon with an iconic design and scrap it and make an entirely new design. The Mangler was the same case, it's the brute mauler but renamed and redesigned to be a pistol(???). They also had a Human pistol - m50 sidekick - but instead of using the classic magnum design they made a new one and it looks like a generic real life glock? The Commando was effectively the DMR but remodeled. The Hydra was kinda cool but not really that exciting to use. The heatwave was a similar case, looked cool, had cool effects, wasn't very useful. Ravager was a boring weapon and looked like a giant rectangle block. Disruptor was a useless weapon. The shockrifle was good, they should keep that. The Cindershot was okay i guess, very forgettable. They also completely changed how the grav hammer works and feels which made the weapon kinda gross to play with, I hated it.

    • @Deliveredmean42
      @Deliveredmean42 5 часов назад

      Not to mention an engine so problematic its the reason we dont have any big content xompare to Halo 5.​@@cylerner

  • @EthanRom
    @EthanRom 17 часов назад +13

    TLDR. Slipspace Engine was based on the original Bungie era engine. The problem was it was poorly documented by Bungie and they didn’t train 343 how to use it. So basically when 343 got handed it they didn’t know how to get around it and use it effectively as Bungie did. Aside from that it was starting to get outdated. Slipspace is basically held together by duct tape and frequently crashes and bug ridden hence the mess that is Infinite

    • @TakisEnjoyer
      @TakisEnjoyer 12 часов назад

      Slipspace was a good engine. The problem is that Microsoft relies on contract workers a lot, more than half of all Infinite devs were on 18 month long contracts, and after they end they can't work again for at least 6 months. Now imagine you just started to understand how to use the engine after working with it for 18 months and Microsoft just says you bye bye so they can abuse the system. Of course the game will have problems. Now UE5 will let them abuse the system even more since they don't need people that know about Slipspace and they can just get new UE devs every year

    • @EthanRom
      @EthanRom 12 часов назад

      @@TakisEnjoyer I work in the design industry. Contractual work is common. Imagine you ship a game. What are you gonna do with all the employees you just gave full time employment to? It’s common practice for specialists to come in only when they are needed on a per project basis.
      Also I think you ignored what I just said. Slipspace was not good. It wasn’t really. If you’ve seen one of the interviews with Marcus Letho, he has said that Blam engine has poor documentation and only the original devs knew how to use it hence it was hard to train new people on it. It’s part of the problem why content roll out for Infinite is so slow. The tools they used would consistently crash and then you’d spend your whole day redoing what you just did. Working with a tool like that can be uninspiring and demoralizing for a game designer. Instead of focusing on being creative, you are focused on squashing bugs instead. You can download Unreal right now for free and learn it. It almost makes game development brain dead in a good way

    • @Deliveredmean42
      @Deliveredmean42 5 часов назад

      ​​@@EthanRomthe problem with that you just can't apply that practice on every industry especially game development, and that was 343 many downfalls. For a proprietary engine you NEEED to make them permanent employees not contractors, especially if some of those guys end up doing the documentstion work for future employees. You can tell the game engine was falling apart when the engine contractors leave with their knowledge with them.

  • @verum117
    @verum117 20 часов назад +12

    The guy talking at the end is the new leader of the studio all the leaders of the 343 Halos are gone the guy is the one who turned the Master Chef collection into a workable game with only 15 developers in other words I have more faith in him than Bonnie Ross etc

  • @Panyc333
    @Panyc333 17 часов назад +7

    All of the devs and management from 343 involved with infinite are gone.
    Switching to UE5 is important since they contract support devs and UE5 will require very little onboarding for devs familiar with it.
    With slipspace contractors spent 3/4 of their contract just learning slipspace. This won’t be an issue now.

  • @korps2137
    @korps2137 День назад +37

    Halo infinite was actually my favorite. I know it had its downfalls but for the most part I have a blast.

    • @epic_iram
      @epic_iram 23 часа назад +6

      Infinite has the best gameplay since reach/3 imo. The gameplay was so solid, they just released it unfinished

    • @bobby_c07
      @bobby_c07 22 часа назад

      Gameplay is good. Everything else is bad.

    • @hairybushman9747
      @hairybushman9747 21 час назад +1

      The game sucks!

    • @ReclaimerSnake
      @ReclaimerSnake 21 час назад +1

      @@bobby_c07saying that with that incredibly insane art style, graphics sky boxes, customization forge and eargasmic soundtrack in it? Dunno man, seems like you’re objectively wrong.

    • @stormbreaker7373
      @stormbreaker7373 18 часов назад

      @@bobby_c07you’re just bad at it

  • @McQuiznos
    @McQuiznos 6 часов назад +2

    Chief probably looks like an action figure because that’s how he looked in halo ce. As they said they’re not making a game it’s a test, seems they’re recreating scenes or a theme of halo ce. And Chris always looked super sleek and clean back then due to the graphics and such.
    That all being said. He’s always been an action figure lol.

  • @corbinstevens5546
    @corbinstevens5546 День назад +33

    Make Halo Couch CO-OP Again

    • @needdles1
      @needdles1 19 часов назад +2

      All of 6 people will be happy for that.

    • @stateyournameplease
      @stateyournameplease 19 часов назад +2

      @@needdles1 clearly more people than 6...

    • @Panyc333
      @Panyc333 17 часов назад +1

      That promise from Bonnie Ross is what got her canned.
      Amidst all the turmoil at 343 her declaration to bring couch co-op in all halo games was her most public failure.

    • @Deliveredmean42
      @Deliveredmean42 5 часов назад

      Well.moving to UE5 will make that dream harder to achieve now.

  • @sammacphee3065
    @sammacphee3065 21 час назад +4

    Halo is a good franchise, and is absolutely not dead. They just need to find what works for 343, and it cant be the same thing that worked for the old team.

    • @Wuunderboy
      @Wuunderboy 20 часов назад

      No. They've been completely avoiding everything that worked for the old Bungie team and that's why it's been failing for over a decade. They need to build their identity not by forging their own but by doubling down following Bungies footsteps every step of the way

    • @sammacphee3065
      @sammacphee3065 10 часов назад +1

      @@Wuunderboy Going back to Halo's roots I deffinitely agree is a good thing, but a game that worked 15 years ago isn't a game that will work today. They need to rethink how they build it, and a new engine is a great start. It should take inspiration from bungee but they will need to reinvent the wheel if they want to be successful.

    • @Wuunderboy
      @Wuunderboy 3 часа назад

      @@sammacphee3065 uhm absolute bullshit!
      Doom 2016 was a game that went straight back to its roots while using modern tech and it worked fucking brilliantly.
      Halo is cut from the same cloth, so fuck your dogwater opinion.

  • @kamyronaustinr
    @kamyronaustinr День назад +84

    Halo infinite is vastly overhated. If you’re a multiplayer player than I get it. The open world wasn’t needed but the campaign story was good

    • @bobby_c07
      @bobby_c07 22 часа назад +13

      Infinite's story, and every single campaign mission.....are absolutely horrible. The open world and gameplay are decent, but there is not one memorable story moment, not one memorable location or character. It may actually....be even worse than 5.
      It is not hated enough.

    • @eliaxxz5360
      @eliaxxz5360 22 часа назад +19

      ​@@bobby_c07You're just yapping now.

    • @GallowayJesse
      @GallowayJesse 22 часа назад +7

      Halo Infinite's story is complete nonsense.

    • @ozaeee
      @ozaeee 22 часа назад +5

      @@bobby_c07infinite had some fantastic moments and was a good looking game, the mission design was pretty basic and quite repetitive but still decent, better than halo 1 imo
      343 mishandled it very bad after launch though and they launched it not finished

    • @LuisAndion
      @LuisAndion 21 час назад +4

      I agree that Halo Infinite is overhated but for the opposite reason lmao
      Gameplay is tight, the multiplayer is REALLY good (just lacks account progression)

  • @RednekGamurz
    @RednekGamurz 20 часов назад +4

    Something to note is that they did an interview on Xbox Wire (I think that's what it's called) where they go into more detail with things. They specifically mention that they're trying to get the physics and game feel to be as close to the previous games as possible, even down to the subtle nuances. That was the big thing that worried me about the engine switch. Halo has such a distinct feel to it, which is why I think they tried to stick to Blam/Slipspace for as long as they did. Really hoping it's true, and the new Halo games will still have that Halo feel to them. Something else to note is that the models for Chief and the Elites are mostly just ripped from Halo Infinite, which might explain why they look a bit off. They're likely just placeholder assets, but it is weird that there's some slight modifications to the Infinite CE armor, like the 117 being on the chest like it is on Chief's Infinite armor, so idk.

  • @smashdriven1640
    @smashdriven1640 16 часов назад +2

    As a 3D artist you are absolutely right that the thing making the characters look toy-like is a lack of dirt and grime. It’s on everything in real life even if it’s hard to see. So when it’s missing it seems very off to our eye.

    • @Deliveredmean42
      @Deliveredmean42 4 часа назад

      Yeah, especially dirt and scratches and wear that affects the shader e material of it. They could mimic how the halo structure look in the original halo 1, since you can tell they were rough around the edges and dirty around nature compare to the interior ones. Have it less shiny and the likes. For character definitely need some tweaking as well.

  • @narthandel3305
    @narthandel3305 22 часа назад +3

    In my opinion, when it comes to pure game play, sandbox, and art style, infinite is one of the best games we had gotten in a while. However, the live service model and microtransactions made me slowly grow sick and tired of it until I quit playing entirely out of annoyance. I'm disappointed with halo infinite, because I feel like it had so much wasted potential.

  • @paulvarnell
    @paulvarnell 22 часа назад +2

    Agree with you! I am very excited for the future of Halo. My thoughts on the "multiple projects" thing is I believe one of the projects is a full remake of Halo: Combat Evolved in UE5.
    I know some people react with "not another remake" but I have no problem with it because I also believe the other projects are original Halo games.

  • @RedMaxDragon
    @RedMaxDragon День назад +3

    Hello, love your videos, keep up the good work and thank you for always making my day better (bean a viewer for more than 7 years) !

  • @michaelacriscione3834
    @michaelacriscione3834 5 часов назад

    Hey man! Been following your content for years and I just want to say, whatever this channel is, I like what it seems to be doing for you. Your energy and excitement even when discussing potentially polarizing or not all positive topics comes through, or at least it seems so to me. Hope it’s serving you as positively as it seems to be

  • @theTYTAN3
    @theTYTAN3 17 часов назад +1

    The "Slipspace engine" is built on the bones of Bungies "Blam!" Engine. There was alot of fear that using a different engine would make it difficult to replicate Halos unique feel. Thats why they wanted to make Slipspace work.

    • @Deliveredmean42
      @Deliveredmean42 5 часов назад +1

      They could recreate the Halo feel in any engine if they put the effort. Folks manage to recreate the half life 2 movement and physics in Unreal Engine 4 a few years back for example, and didn't take long to port the funny Mario 64 library to UE5... along side every game engine that has mod support.

    • @theTYTAN3
      @theTYTAN3 2 часа назад

      @Deliveredmean42 I agree.
      It probably helps to have a game engine that already has games developed on it that have that feel, but I'm sure with the right talent behind it they'll be able to make it work. I'm a bit worried about physics interactions because I can't think of an unreal engine game that has physics interactions like Halo, but I think even that is probably doable.
      I'd also point out that unreal 5 is built on the bones of the original unreal engine, Epic has just done a much better job modernizing their engine and minimizing technical debt. Hell Bungie has done a better job with "Blam!" on Destiny 2. The potential for the Slipspace Engine to be great was always there.
      I think a big part of the problem was Microsofts production strategy of hiring short term contractors to speed up production.
      Halo was suffering from a bug ridden engine and the ramifications of devs who didnt understand how to develop for that engine creating buggy content, then timing out of their contract. It's a miracle the game turned out as good as it did.
      I'm still skeptical of anything Microsoft has their grubby hands in but if they're going to continue their contractor strategy at least it will work better with Unreal.

  • @maduross
    @maduross 22 часа назад +1

    Modern game development is so complicated that its much harder for devs to make their own engines and assets and games all in parallel like in the old days. That said, I wish it was still more feasible, UE is not the end all be all of game engines and its not perfectly suited to every project.

  • @BrixsDNAfortnite
    @BrixsDNAfortnite 23 часа назад +2

    YUP. Love that your keep pumping vids here. Never played Halo, but looks fun.

  • @israelfigueroa4197
    @israelfigueroa4197 23 часа назад +3

    I love your new channel, its great!🙌

  • @dtheman8414
    @dtheman8414 23 часа назад +1

    With your total 7 videos to date, I really only cared about 2 of the videos subject at hand but, I still watched them all and have really enjoyed you tackling these subjects. I feel like I learn a little bit. Keep up the good work 👍

  • @sammacphee3065
    @sammacphee3065 21 час назад +1

    Halo needs 3 pillars. A gripping campaign, fleshed out online multiplayer with lots of maps and content, and a free open and creative forge mode that you can dick around with your friends.

    • @enorma29
      @enorma29 6 часов назад

      so LAN and couch multiplayer aren't important anymore huh

    • @Deliveredmean42
      @Deliveredmean42 4 часа назад

      ​​@@enorma29you can forget about couch coop/multiplayer since you know how heavy UE5 is. Unless they remove every feature of the engine so it can run well with two player splitscreen.

  • @EpicHelios83
    @EpicHelios83 5 часов назад

    People weirdly hate on Halo Infinite, bit honestly it was a really good game. The problem is, it just didn't have enough content to keep people interested too long. It was fun for a few weeks but got boring fast and they took way too long to drop new content, and when they did, the extra content was lacking. But for people to act as of the base game was bad, is a bit of a stretch. But for a franchise that's been around for so long, I love the fact that they know we need a rebuild and restructuring of how they approach all future Halo games, to get people hyped about the series again.

  • @thechazz8080
    @thechazz8080 День назад +1

    The unreal engine is probably the biggest thing I took out of this. That will help out a lot since Infinite apparently struggled with technical debt probably cause of their own engine, probably made stuff like co-op online, pc having early issues, and maybe even certain parts of the game chug.
    But other than that, I kind of take the whole “Halo studios” with a grain of salt, want to see how the next games looks cause we have been promised stuff before and I don’t want to be led again and then Halo 7 or whatever has stuff broken or needs an year and a half or two years or whatever yo stabilize.

  • @yyyhhh8481
    @yyyhhh8481 22 часа назад +1

    I'm with you bro, that last line is giving me hope.

  • @TySpurk
    @TySpurk 23 часа назад +1

    My first Halo game was Infinite, and I had some enjoyment out of it, but overall it was just okay. I do plan on going back and playing all the Halo games. I did hear that a Halo Combat Evolved remake might happen, so I'm hopeful for that, but I am really excited to see where Halo goes and for I to possibly become a Halo fan in the future, and everything they said got me excited, so I can't wait. Glad you discussed it.

  • @117johnpar
    @117johnpar 14 часов назад

    This is like me renaming myself to Coby "basketball" Bryant.

    • @Deliveredmean42
      @Deliveredmean42 4 часа назад

      Yes and we totally didn't replace you with a different person in the process.

  • @OnePolishMoFo
    @OnePolishMoFo 5 часов назад

    CE is my favorite Halo hands down. Without a doubt. And I hope that the rumors that they're doing a remake in Unreal 5 for all platforms is true. I wanna play CE on my PS5.

  • @JCULLI
    @JCULLI 19 часов назад

    “It looks like somebody took some new Halo toys & placed them on a Little Rock” 😂😂😂🤣🤣 seriously lol

  • @sofaking1627
    @sofaking1627 19 часов назад +4

    This changes nothing until "Totally not 343" studios releases a good Halo game

    • @Deliveredmean42
      @Deliveredmean42 5 часов назад +1

      It totally not 343 studio, since the leadership and the devs were replaced from the ground up. So it's just a different company all together so of course with its own new ups and downs depending what their first product end up doing. One should hope Microsoft doesn't rub their bad habits on this one too sadly.

    • @sofaking1627
      @sofaking1627 5 часов назад

      @@Deliveredmean42 Nope, it's still 343 until they make a good Halo game

  • @etainic6858
    @etainic6858 19 часов назад

    I watch the main channel, I watch the podcast. I LOVE this channel. I love listening to people just talk about what they love and give their opinions etc…I appreciate the dedication to Nintendo but we all know you’re more than just a Nintendo guy. So keep the videos coming, gush about whatever you want!

  • @xOriginalGamerOG76x
    @xOriginalGamerOG76x 22 часа назад +1

    I bought an American Xbox in march 2001 just so i could play Halo 8 months before it released here in the UK the following November. I had to buy a step down for the American voltage 110 to the British 240v.
    I had to buy a Tv set that had NTSC as well as Pal.
    I was an absolute fanatic from the day i saw Halo. I bought the Legendary edition Halo 3 that came with master chiefs Helmet.
    Bought my daughter the Halo Reach legendary release.
    I haven't completed 4 or 5 and i didn't even bother with infinite.
    Unfortunately i got very bad vibes from this video.
    Im not really a judgemental person. But it's the same feeling i got watching the Indiana Jones video.
    I want to be wrong. I hope im wrong. And i don't own a series Xbox. I switched to PS5 Jan 2020.
    Xbox is so far from the great gaming experiences i fondly remember its unbelievable.
    I truly want Halo to be a win here. From experience. The more you want it to be great the bigger the disappointment.

  • @ZukaraTheGame
    @ZukaraTheGame 20 часов назад

    "It's too clean" is exactly what happens with lots of Unreal Engine stuff add the clean (low poly) look of halo 1 and its going to look like that.

  • @austintaylor5683
    @austintaylor5683 22 часа назад +1

    I heard Infinite was really good they just didn’t have any post gameplan

  • @TheOriginalJackTChance
    @TheOriginalJackTChance 17 часов назад

    Because of some draconian policy shifts Microsoft made during the Xbox One era, I officially switched over to PC gaming, rather than console gaming. And I only returned to console gaming THIS YEAR when I finally bought a Nintendo Switch. And even though it's on PC, I haven't bought Halo Infinite to this day. So, they'll have to do something really superb to get me to buy the next one, and even then, I'll get it on PC. I have no desire to return to Xbox gaming. Not being able to backup my game saves on external drives killed Xbox for me.

  • @momsspaghetti4064
    @momsspaghetti4064 22 часа назад +1

    They probably remaking Halo 1.

  • @JamesLFilms
    @JamesLFilms 22 часа назад

    If they went multi platform and went on the Switch 2. They would be printing more money than the federal government. Make Halo Great Again! Let’s go!

  • @EdwardGutierrez90
    @EdwardGutierrez90 17 часов назад

    They want to prove to the fans that they are really trying to make an awesome new halo game?? get Marty and Joseph into the mix and that would ease many of my concerns

  • @EvanMerkes1
    @EvanMerkes1 7 часов назад

    It's not really a rebranding. Bonnie, Frank, Kiki, all the key players that single-handedly made Halo a mess are gone and out of the company. Pierre helped lead the team that fixed MCC when it was released in completely broken state. So I am cautiously optimistic. They definitely couldn't keep the 343 name, there is just too much negativity associated with it.

  • @ThatHaloGuy020
    @ThatHaloGuy020 10 часов назад

    343i marketed the slipspace engine as a "brand new engine" but in reality it was just a tweaked version of the blam engine aka the same in-house engine bungie made for combat evolved. This is the first time halo is going to be made in a different engine.

  • @OnePolishMoFo
    @OnePolishMoFo 5 часов назад

    I'm going to go out on a limb and say the arguement that they look like toys is ultimately because they're still. The camera is moving but the models are lifeless. I can bet if you saw them in motion it'd look much better. That being said I think Chief's Mark 5 armor could use some wear and tear. Some scuffs, scratches, dirt. Battle damage. He's a bit too pristine for a battle hardened warrior.

  • @BEEPINGNERDS
    @BEEPINGNERDS 19 часов назад

    It was the lack of features that made the latest Halo games bad. Halo Infinite launched without split screen Co-Op and Forge. If they had at least these two features at launch, the game may have had better feedback.

  • @ahsile_
    @ahsile_ 18 часов назад

    halo infinite's campaign is very solid. multiplayer is good too

  • @devynriley8307
    @devynriley8307 6 часов назад

    I like what I’m seeing on this channel keep it up Wood!

  • @LumbyMcGumby
    @LumbyMcGumby 16 часов назад

    I think slipspace was built on top of blam! Which was the original halo ce engine they used for a very long time.

  • @PlayerAlert
    @PlayerAlert 23 часа назад

    Damn Wood, I didn’t realise you hated Infinite that badly!
    For me, despite its flaws, Halo Infinite was the first Halo game from 343i that actually had some of that Bungie sauce to it. It had the vibe.
    The core gameplay mechanics were very strong imo, which despite the messy launch of multiplayer, kept me coming back regardless as I just loved how the game played.
    That being said, this is an exciting "new dawn" for Halo and I think it does make sense to put the 343i name to bed, as it's far too tarnished at this point.
    I hope we can finally get a universally beloved Halo game again in the near future 🤞

  • @JeannieLove
    @JeannieLove 22 часа назад

    Microsoft, and by extension Xbox, uses contractors so they're replacing people like every 6 months. Because the old engine is proprietary, they had to spend half that time training people on the engine. With UE5, they can look
    for people with experience and others can learn the engine before working on Halo.

  • @117johnpar
    @117johnpar 14 часов назад

    This is massively entertaining to watch how other people deal with these situations. Its astounding the lack of memory people have. The lack of pattern recognition. Like everyone going into wild speculation on these proof of concept technical renders, as if its even anywhere remotely going to represent anything in the final product, as if that tech preview we got at like E3 2017 of Halo infinite resembled effectively nothing of the final games content or even level of fidelity, didnt happen in this exact same way.
    Its just gawking at sketches of the movie poster basically and trying to divine some meaning or self importance of the thing to try to hype ones self up for the product that doesnt exist.

  • @lightelos
    @lightelos 23 часа назад +2

    Unreal engine 5 is the proof they preparing Halo to go multiplatform. period.

    • @georgeguapo9613
      @georgeguapo9613 18 часов назад

      Yes, PC, Xbox, anywhere Gamepass exists. Phones, tablets, Laptops, Tv’s, Handhelds, your oven possibly ? PS… Nah, maybe Nintendo since they are more of the friendly type

  • @TyranusRex721
    @TyranusRex721 21 час назад

    Infinite's gameplay and campaign was amazing. The problem was that there was a lack of content after the game launched. That is what killed Infinite. Well, that and the god awful Halo community. The Halo community is the Star Wars community of the video game space. It is genuinely awful.

  • @HonestToCritic
    @HonestToCritic 20 часов назад

    I see this as confirmation that future Halo games will be on all platforms. They created Slipspace engine with the notion Halo would be exclusive to Xbox. Now that their games are going to be coming to PS5, and possibly Switch 2. They're switching to a more universal engine... 🤷

  • @MrBoomblaster
    @MrBoomblaster 10 часов назад

    They mostly want to use a own made engine to not have to pay licensing fees.

  • @d4rk1ink
    @d4rk1ink 23 часа назад +1

    I've only play CE but I loved it

  • @VamousV
    @VamousV 20 часов назад

    Graphic detail already peak at PS4 and Xbox one for some people.
    It's the story, art style and gameplay that sells games now.
    Cheers for Nintendo 🏆

  • @kyouninja
    @kyouninja 22 часа назад

    This channel is like MoistCritical but with actual footage and more energy, I think it'll go far 🙌

  • @chasehatfield927
    @chasehatfield927 День назад

    If you still have your 360, see if Bob will jtag/rgh3 your old console it revives the nostalgia for the 360 in a big way!!

  • @adamc2451
    @adamc2451 4 часа назад

    Melissa Boone. Look her up, that’s all you need to do to make a decision on where this has a possibility of going.

  • @bluegoose7832
    @bluegoose7832 8 часов назад

    I'm happy to see a fellow Infinite hater ngl. I'm so tired of people saying that Halo Infinite was a great return for the franchise JUST because they dangled some Bungie-esque art style in front of them... Halo Infinite doesn't come close to the old games, it only just surpasses 343's other games.
    That campaign was worthless and empty, the world was equally empty and the areas were repetetive. The OST was an immitation of the Bungie games, just less interesting. The multiplayer was good until they decided to neglect it. Gameplay was really good but no content to keep anyone coming back so it was wasted.

  • @servantjon
    @servantjon 23 часа назад

    Halo 3 ODST is my favorite but at the same time I know I've changed as a person and don't gravitate towards fps games like I used to.

  • @xSupajesusX
    @xSupajesusX 22 часа назад

    They wanted to use their own engine because then they dont have to pay anyone to license it. If they use ue, they have to pay epic, but then they get stuck being a tech company developing a game engine, as well as making a video game

  • @hectorromero4370
    @hectorromero4370 21 час назад

    I really love this channel that you can give your honest thoughts and opinions without being hindered by being "the nintendo guy" and that you can actually play and like other non nintendo games
    Also my halo ranking is
    2
    3
    1
    Infinite
    Reach
    4
    5
    OdsZZZ...

  • @runninwizard8609
    @runninwizard8609 6 часов назад

    I don’t get what’s all the talk about “this is still 343” after the layoffs last year there is hardly any of the old 343 employees there, and this next game which I’m assuming is the CE remake will be Pierre Heintez first NEW release as the head honcho at Halo Studios(btw he’s the guy who’s credited with saving mcc and being behind a lot of the decisions that helped turn Infinite around the last couple years)

  • @anonymouselite7657
    @anonymouselite7657 14 часов назад

    there better be sprint in the next halo game. its 2024 ppl jesus

  • @YuYuYuna_
    @YuYuYuna_ 21 час назад

    Your cautious optimism is exactly how every Halo fan feels right now.
    Who knows. I, just like you and Halo community are a bit excited but also not letting our expectations get inflated and then popped like balloon. I need to see actual gameplay of the next Halo game before I can trust "Halo Studios" again. They ruined my favorite franchise as a kid. I had some of the best memories of my childhood playing Halo with my brothers and all of us just hanging out laughing and cracking jokes. Until I see a genuine faithful sequel to Halo 3 I do not trust them. I am excited for a potential great future for Halo though.

  • @drewjohnson6860
    @drewjohnson6860 4 часа назад

    I’m gonna be honest…I loved Halo Infinite. I don’t understand the hate. (From a Multiplayer perspective)

  • @austintaylor5683
    @austintaylor5683 21 час назад

    Played every halo except infinite just wasn’t interested and decided to buy a ps5 instead.

  • @elvinrivera5638
    @elvinrivera5638 5 часов назад

    Just gonna say… Almost everyone in the studio is new…

  • @eeliastv
    @eeliastv Час назад

    its true. 343 make a looots of mistakes. But infinity gameplay is underrated

  • @holy_lettuce
    @holy_lettuce 21 час назад

    I think Halo 3 is my favorite halo for the memories and story. I love all the bungie halos though. Hopefully they will not further ruin it, they have failed the fans the past 13 years and they had so much content to build off of they just neglected. That's why 4-infinite are so lack luster and leave so much to be desired. This news sounds nice I am glad to see the name change but a name change doesn't matter if they change what makes Halo, Halo. They have not done a lot to earn trust of the community over the years, they really have just mocked em its sad. I will not trust anything new Halo until they give me a reason to trust them. If this remake fails Halo fails and I personally think they should hang it up at that point and not make anymore halos for who knows how long. I'd rather the franchise rest in peace than continue to be butchered by creators not understanding it, they don't get to just make the game they want to make thats why it has failed. They have to make the game the fans want them to make. The fans ultimate ensure their jobs with their money and I hope Halo will do well, I just won't hold my breath and I am sure many other Halo fans will feel the same.

  • @panikpa_
    @panikpa_ 9 часов назад

    i really enjoy infinite's gameplay, but the game didn't have any clear direction in where they want to go with content updates for the multiplayer or what they wanted for the campaign. they truly were hamstrung by the engine, and the over reliance on contractors didn't help, and i wish they actually built an engine from the ground up instead of making the blam engine even more complicated for any new comers. more than likely they had to be over seen by the fewer people that had to make the choice on what would be feasible with the engine, while also being limited to have it be able to run on the xbox one, and if they weren't given clear directions they didn't want to commit to something that would get scrapped anyway when the project eventually changed.
    the open world of the campaign probably made it difficult to design any of the missions to not limit the player in what they want to do, but also try to make sense of the story that's been rewritten however many times since they started on the project. i personally think they could've pulled off making a much more intriguing campaign if they didn't have such directionless management, even with a similar scope they did have since ODST (my beloved) was able to do so much with it's strong direction and much smaller scale.
    i would've loved if the missions took more choice away from the player and showed a very clear way the devs want you to play the level, by balancing out the weapon drops and enemy encounters that pushes players a particular way, but still leave the option open for players that want to play a different way and make it more challenging. with the gameplay i love and very interesting premise of being stuck on the halo ring with the most lore in the series while fighting against the group that defected from the covenant, they had the chance to make the best game in the series and fell short in almost every step of the way and ended up being the most disappointing because of it
    I'm excited they aren't going to be shackled to a 25~ year old engine they really don't know the limits of, and even more excited to replace the management they had for 343i since the beginning and the directionless focus (hopefully). i also personally loved that they went back to the more stylized design of the trilogy and balanced it almost perfectly with the graphical quality. I'm hoping they're able to keep the stylization they finally embraced and not abandon it for the sake of realism, and very much hoping they're able to make the "halo feel" work on unreal engine as close as possible

  • @solidkwon
    @solidkwon 19 часов назад

    I am not sure ir more devs abadoning their proprietary engine to use Unreal instead in the long run is a good thing…
    I feel like maybe a lot of games will start to look and feel same-y in the long run with this trend
    Also, when devs have their own engine, they can have thwir own unique creative style in tackling some common graphics and game engine issues
    🤷🏻‍♂️

  • @NiGHTS1980
    @NiGHTS1980 20 часов назад

    Using their own engine means they get all the money from sales. When a company uses Unreal Engine they (UE) gets a slice of the pie. I believe its 5%. Might not sound a lot but when youre making hundreds of millions in sales it starts to add up. Thats why Capcom created the RE engine and have been using it on a lot of games. Sega has thd Dragon engine which they use for Yakuza etc.

  • @MikeAngel-1995
    @MikeAngel-1995 19 часов назад

    I played the Halo 1-4, Reach and ODST for the first time during the covid pandemic and I gotta say the ones that I enjoyed the most were Reach, Odst and Halo 4 . I also played Infinite like a year ago and I also enjoyed it. I still don't understand the hate of Halo 4, they added new weapons (I felt that halo 3 failed on that), they showed the most human side of Master Chief while he was trying to save Cortana, they also gave us the best Cortana design (sadly they ruined it in 5) and one of my favorite soundtracks of the franchise '117'. I wasn't a fan of the new armor but other than that it's a good game.

    • @solidkwon
      @solidkwon 19 часов назад

      For me it’s the way the weapons felt. Halo 4 gunplay was hard to get into. Guns ran out of ammo and out of charge way too quickly and enemies from far far away had perfect aim and so the game really made you stick to cover, and to me Halo is just not as a fun experience if you have to be so careful about being behind cover. Its hard to feel like a badass overpowered super soldier that can solo against an entire army

    • @MikeAngel-1995
      @MikeAngel-1995 18 часов назад

      @@solidkwon I guess that difficulty wasn't for you, there is no shame going for a more easy mode.

    • @solidkwon
      @solidkwon 18 часов назад

      @@MikeAngel-1995 it’s not that it’s difficult. It’s that it’s frustrating. When you crank up the difficulty of Halo 1-3, what’s chalkenging is that enemies do ridiculous amount of damage. Few mistakes or one mistake will end you so you have to consistently be aware of your surroundings, be quick on your feet, and use your arsenal well, and it’s still a very difficult but satisfying experience.
      With Halo 4, it just feels like the enemies are cheating against you with hacks, and the arsenal you have just feels lackluster against it. It just feels frustrating and off

    • @solidkwon
      @solidkwon 18 часов назад +1

      I did really like the plot and the environmental storytelling of Halo 4 tho. Seeing Chief’s and Cortana’s relationship conclude in that way was done so so well.
      It’s too bad Halo 5 just botched that plotline so awfully and now we’ll never know how it’s supposed to conclude

  • @glucky9970
    @glucky9970 Час назад

    You have hope because a copy and paste UE clip,
    They need to earn the community’s respect because even though they fired some people, the problem is still Microsoft

  • @SlantEyedJoe75
    @SlantEyedJoe75 13 часов назад

    Two words: Sugar Coating

  • @fusingentree3928
    @fusingentree3928 Час назад

    most devs and higher ups in studios are not the same so pretty much its a new team with few old devs still

  • @Pyroja
    @Pyroja 17 часов назад

    Hey good vid and all but wanted to mention that the audio in this one is way quiet. Your previous vid easily exceeded -6db, this one is barely reaching -12db.

  • @Ducain_Plays
    @Ducain_Plays 22 часа назад

    Whoa whoa whoa... Psychonauts 2 released this gen and that game was incredible 🤣
    By the way, the algorithm showed me this video... great stuff! Will be checking out your other videos

  • @PowerfulRift
    @PowerfulRift 23 часа назад +2

    This upcoming Halo remake is far more than just a refresh-it’s a full-fledged reboot of the series, and there are plenty of reasons to be concerned about what direction it’s going to take. Let me break down why.
    First off, the changes start with the new Halo logo itself. Have you seen it? They’ve moved away from the iconic, bold design and gone with this post-modern, oversimplified look that lacks the grit and depth that the original series had. This is just the first sign that they’re looking to take the series in a completely different direction. It’s no longer about respecting the legacy of the original games; they’re wiping the slate clean, and that includes the visual identity of the franchise. It’s a blatant attempt to modernize the brand for a new, younger audience, but it strips away everything that made the original aesthetic so memorable.
    Now, onto the game itself. This reboot is being built on Unreal Engine 5, and while that’s a powerful engine, the real issue is what this change signifies. They’re not just upgrading graphics-they’re changing the very DNA of Halo. By moving away from Slipspace Engine, which was developed specifically for Halo, to Unreal, they’re sending a clear signal that this is a reboot meant to cater to current trends in the gaming industry rather than preserving what made the original Halo games special .
    But that’s just the start. Let’s be real: this reboot is going to push DEI agendas front and center. We’ve seen this happen in countless other franchises, and Halo is no exception. When companies start talking about expanding their universe and making it more “inclusive” or “interactive,” it often means they’re going to alter the core characters and storylines to fit woke politics. This isn’t about honoring the original Halo story or staying true to its roots; it’s about pandering to a vocal minority who demand that everything reflects their worldview. You can bet that characters and storylines will be changed, likely for the worse, to fit these agendas.
    The very fact that Halo Studios (formerly 343 Industries) is taking such drastic steps shows that they’re not interested in preserving the original Halo experience . They want to cater to new audiences, which means more politically motivated storytelling, character redesigns, and forced diversity that doesn’t add to the story but rather ticks boxes. The original fans are being left behind.
    Why shouldn’t you buy it? Because this isn’t the Halo you know and love. They’re going to push these DEI-driven changes and strip away everything that made Halo great. The original games are still there. You’ve got the Master Chief Collection, Halo 5, and Halo Infinite. If you stick with those, you’re keeping the legacy intact. This reboot, on the other hand, is going to be a watered-down version filled with political agendas and a soulless design philosophy, starting with that awful new logo.
    Save your money and keep your Halo experience pure. This reboot is shaping up to be nothing more than another casualty of woke culture in gaming.

    • @fatiman9564
      @fatiman9564 23 часа назад +1

      But they already tried that and failed for the last decade, why would they try that again?

    • @bobafett3035
      @bobafett3035 22 часа назад +1

      The Halo remake was never confirmed to be a reboot. Also the new logo is most likely just for the new company, not the games themselves.

  • @TakisEnjoyer
    @TakisEnjoyer 12 часов назад

    Change to UE5 is bad. The engine still has a lot of problems and it will allow Microsoft to treat their developers even worse. If before they had to save at least some engineers from layoffs since they knew how to work with the engine, now they can just shuffle devs every few months which will never lead to anything good. Especially considering that Infinite had problems in the first place because of Microsoft's overlying on contract workers as the main force for development, but limiting them to only 18 month long contracts which is just not sustainable when working at games that take 4-5 years to develop.

  • @RedFangMoon
    @RedFangMoon 9 часов назад

    How Microsoft sounds would they even try and make a new console? I’d love a video of you talking about Xbox and the future for them

  • @lunafragment7202
    @lunafragment7202 12 часов назад

    Becareful of DEI Team
    Cortana is probably to become Androgena
    Her/him/hit ?

  • @raifintune
    @raifintune 10 часов назад

    I really liked infinite. I put tonnes of hours into the multiplayer…too bad the story went off the rails in the single player but it was still pretty fun.

  • @jacobbible3024
    @jacobbible3024 19 часов назад +1

    Psychonauts 2
    Forza Horizon 5
    Hellblade 2
    Starfield
    Hi Fi Rush (rip)
    But yeah Xbox only made Halo this gen 🙄

  • @Space3quest
    @Space3quest 22 часа назад

    Halo 4 was awsome. Everyone loved it and prasised 343 when it was releasd. It was not until Halo 5 came out and was garbage that you tubers and journalist started their revisionist history claiming 4 was bad as well .. Because all 343 Halos game being bad is more shocking and better drama.
    At the time Halo 4 had some of the best graphics ever. They evolved tbe combat perfectly, the campain was fun, with some contention about the ending. But best of all Cortana was Sexier and cuter than ever. People dug Halo 4 untill about 1 month after Halo 5 released and the you tuber drama pedlers statred with their new narative of 343 ruining halo. Which is now true, but H4 was still fire.

    • @Mikid05
      @Mikid05 21 час назад

      You seem to forget the issues with ammo, weapon variety, damage, the horrible artstyle change (tho the nature parts of it did look good) and the cod wannabe multiplayer that kickstarted the switch from multiplayer being a Fps party game to being ultra competitive. The only things i really look back fondly of from halo 4 was the seasons of rvb that took place in it, a few pieces of the story and cortana (model, story, death)
      Might have been cool at the time of release but looking back at it... Its kinda shit

    • @stormbreaker7373
      @stormbreaker7373 17 часов назад

      I like Halo 4 it was pretty good

    • @Mikid05
      @Mikid05 16 часов назад

      @@stormbreaker7373 I personally think it has its moments but the campaign was imo a disappointment and as for multiplayer it wasn't halo

  • @DanielReuben_14897
    @DanielReuben_14897 12 часов назад

    going into routes reminds me of mirage they told the same line 😂😂 became dsaster

  • @tanooki6457
    @tanooki6457 11 часов назад

    I thought halo infinite's campaign was pretty good (actually kinda prefer it over ODST's campaign)

  • @Norbiej
    @Norbiej 12 часов назад

    People hardly see the difference in graphics anymore unless they watch a digital foundary video.....gameplay becoming more and more important and their focus is graphics in this video....on an engine that stutters on pc, and immediately talking about multiple projects while their last failed....i guess gamers have amnesia again and fall for marketing with pretty pics lol.

  • @elite_lurker7589
    @elite_lurker7589 21 час назад

    The scaling does look weird. I know what you mean.

  • @Discostumigooable
    @Discostumigooable 8 часов назад

    You went on Google to listen to the pronunciation of proprietary before that last instance, right?😊

  • @NerdCrave
    @NerdCrave 17 часов назад

    heres an idea, just make a fun feature complete game

  • @Neolibrium
    @Neolibrium 19 часов назад

    I switched to PlayStation a few months back. So unless they release this on PlayStation I won't be playing. But with how dopey Microsoft is it'll probably release on the PlayStation anyways.

  • @justinquintern6959
    @justinquintern6959 22 часа назад

    I know this is a bad takeaway but Popeyes is better than KFC

  • @natedawg3654
    @natedawg3654 2 часа назад

    Does this make the Fortnint Masterchief cannon?

  • @andrewbailey9708
    @andrewbailey9708 День назад +1

    Halo 3 was top tire

    • @ReqchV1
      @ReqchV1 День назад

      Tier*

    • @enorma29
      @enorma29 6 часов назад

      tires don exits

  • @emilefoxhall3155
    @emilefoxhall3155 20 часов назад

    I wonder if they make a reboot, would the forerunners be human 😅 they really messed up the lore right there.

  • @josephboland5440
    @josephboland5440 16 часов назад

    Look at all 343 games its all so different form each other it might as well not be cannon and reboot the series.

  • @ObumnemeNnadi
    @ObumnemeNnadi День назад +1

    What about doom dark ages

    • @PowerfulRift
      @PowerfulRift 23 часа назад +2

      That’s fine, it’s a continuation of Doom Eternal and Doom 2016.

  • @Inf4mousKidGames
    @Inf4mousKidGames 10 часов назад

    I'd prefer Popeyes, KFC is so greasy.