I still remember when I first started, I built 7 biomass burners and thought “well this is pleeenty of power, it will be a long time until I need to worry about it again” Haha. Fun times.
Same here! Me at the begining : 4 biomass burners with nice colors and design and i thought "wow im good and also that looks great". Me when i realize what happens at phase 4 : facepalm!!!! :)
me currently. i have 24gigawatts on tap. im good until nuclear. Also me: i need another aluminum factory because my current aluminum factory is working on making 60 super computers/min
I had a grand plan to make 900 rocket fuel/min, when I built it, I realized I would need almost 88 generators all at max overclock to take all that fuel. I did not think this through. Edit: I realized 88 is rookie numbers
Great design, congrats. Next power plant you can use blue crater, close to the grass plains. It has 3 pure oil plus some normal, 3 or 4 sulfur, 5 or 6 coal, nitrogen and water. Is the ideal location for a power plant.
Thats where I built my power plant 2 pipes of crude 1500 nitrogen sulfur coal. To produce 3750 rocketfuel fueling 6.25 floors of 60 generators making 225,000mw which is the most power you can make without shipping in resources Very convenient spot to build in
@@oljackie35tbh if your going to bother shipping in nitrogen why not ship in the extra 500 gas to use up the 3rd sulfur node? It'll only add **checks notes** 250 generators to the project
I just built a turbo fuel power plant this week, making 600 turbo fuel pm going into 80 fuel gens. I saw the recipe for rocket fuel and was like "huh, so if I just add in a little bit of nitric acid (100pm) I turn 600 TF into 1000 rocket fuel? Sweet". Oh lordy. 1000 rocket fuel goes into 240 fuel gens. What have I done! I'm having to triple my generators!
@@lainverse yeah. I'm thinking of reducing it to like 200 generators and using the rest as drone fuel. No idea what rates are required for that yet though...
I got 1200 TF finished about 30 minutes ago. Haven't even put down all the generators and I'm already thinking of doing the exact same thing you did. Space elevator can wait. I yearn for the power!
I turned an overclocked Pure Oil extractor (600/s) into 2400/s Rocket Fuel which would need 576 Fuel Gens... I beat the game after building only ~200 of the Fuel Gen's because the blueprints are so terribly gimped. It was not fun trying to place that many down.
Love these module builds! While I may not do a bus, modules make it so much easier. Some of the more complex parts might need a drone port as the first module which would be amazing! You probably need to include Values for this module to ensure flow rate
Another great video, I’m liking the modular design and it inspired me to rebuild my base. Instead of going horizontal with the modules though I’m going to go vertical with a 3x3 design with the middle section acting as the logistics hub for the 8 modules around it for carrying items up and down.
22:00 -- I made the 5x5 blueprint just before watching this video, and piping was not a problem. Connect each pair of "kissing" generators (short pipe). Then place a junction on both pipes and connect the junctions. Note: if you want to perfectly center the junctions, you can temporarily place 2 pipeline supports up the middle and connect them, which will enable perfect snapping (Ctrl) when placing the junctions.
22:00 You can put 3 fuel generators in a mk 2 designer and bring the pipes above the inputs and have them branch off to the fuel generators vertically. No clipping! The fuel generators aren't aligned on both sides, but if you rotate the blueprint 180 degrees every other tiling of it, they form rows. Seems to speed up the process a lot for me.
I think the standard turbo fuel recipe is better if making rocket fuel, because you can reuse the compacted coal and therefore reduce the overall cost for the same fuel efficiency
@@IAmNumber4000 yes but my point is he is using the other TURBO fuel recipe which does not use compact coal, but he gets back compact coal later, making him unable to recycle it
Did you know:You can make another save max out the research and no resource build mode, then build the 6x6 for anything and transfer the blueprint to your current save. It doesn't matter if you have the 6x6 unlocked or not just as long as you have blueprints unlocked.
@@CookingWithJackDanielsplay however you want! There’s an *ahem* sneaky way to get more sloops and spheres, so decide what you think doesn’t make the game fun
Turn the fuel-powered generator 90 degress (like we do with the factorio coal miners) so that each is facing the one next to it. Then you can pipe down the middle while still looking clean
Quick thought: you could have used the blueprint with the fuel connection outwards, and then left a meter gap between columns of blueprints for the fuel pipe.
It's very simple, and that's the best part about it, but it's pretty inefficient. That's a common trade-off in alternate recipes for the game; you're usually choosing between Simple or Efficient. The nitro recipe uses a lot of sulfur, and it uses coal, both inefficiency trade-offs in exchange for a clean, simple process. A recipe setup like Petrocoke Turbofuel into Nitric Acid Rocket Fuel would use less than half the sulfur per rocketfuel and no coal at all, for the cost of a miniscule amount of iron and ~70% more oil. Which is a huge efficiency win, because sulfur is high demand and oil is clustered. But it takes six steps instead of three, and is gonna be a lot more work.
20:45 -- the game rounds decimals to three places, but you can get more precise numbers (for things like burn rate) if you compare the MJ fuel value of the item to other fuel items with cleaner numbers. I.e., Fuel burns at 20/min, and has an MJ value of 750. Rocket Fuel has an MJ value of 3600, so you know rocket fuel will burn at a rate of 20÷(3600÷750) per minute, which is 4.166repeating, or 25/6, so 25 fuel in 6 minutes. If you're building a large amount of buildings, and especially if you're manipulating overclock/underclock rates to meet supply or demand, using precise numbers can help indicate a clearer answer for how many buildings you need, and using cleaner numbers can help the math and buildings-ratios come out a lot simpler and more understandably.
With just 300 crude oil you could have made over 66,000MW if you used diluted fuel and then just used the default turbo fuel and rocket fuel recipes. You lose out using the alt rocket fuel recipe because the diluted fuel recipe is so strong.
When I saw that color choice I jumped into the game and recreated it because I Liked how it looked... with some modifications because leaving the green that bright would burn my eyeballs eventually. I kind of feel sorry that you had to play like that for hours. While I don't normally make designs like that the ideas it gives me really help for streamlining my builds so Thanks!
Just finished mine, converted 900 oil to 3600/min rocket fuel, feeding 864 generators... main problem was my initial choice of material for the alternate rocket fuel recipe...initially pulled from the Dune desert and railed it to the gold coast. Took me a while to figure out moving nitrogen and how many trains to run, but its running...300,000MW with 5 sommersloop boosters. Might try again later with different recipes to reduce the sulfur use.
I designed an entire fuel power plant with cool architecture and everything. But now I can’t decide what fuel to use for it. Turbo fuel and rocket fuel will mess up my ratios but it looks so much more effective than regular fuel
Just as a tip, it's generally not a good idea to feed liquids into machines from below just because of how the fluid mechanics work. When you feed from above, the liquid in the pipes rushes in to fill any empty space, and then the pipes slowly refill between that. When you feed from below, machines only receive fluids when the pipes are 100% full, which can cause a lot of issues.
IIRC you can compensate that by adding a check valve into a buffer that's higher than the rest of your circuit at every input, but yeah you'd usually want to do it from above feeding down.
If you combin the turbofuel output with Somerslop you can double it. I actually build myself a 100% (200% turbofuel output) powerplant in creativ mode and then i will import it to my maingame xD
i'm burnt out at nitric acid with 5 nuclear plants up at 250%. haven't done any trains :( i think i'm going to start my next one with all the alt recipes unlocked.
this is a very cool build and video, but it's often very difficult to hear you behind the in-game building audio, so you might want to turn it down a bit for the recording next time. just something to look out for :) thank you for sharing this!
You can always spot a Factorio player. They tend to pave the map over so they can turn it back to a 2d game. Satisfactory is more beautiful when you build vertically.
@satibel Exactly. I build my power plants vertially, sending packaged fuel, compacted coal and now nitrogen to the top for processing, and then have Rocket fuel trickle down to several floors of generators below. To fit 900crude processing, I now need about 500mx500mx2km tower. Fluids seem to work way better than update 8 in general too. I have not yet run into a broken pipe. Glory holes work as well.
Nilaus made it pretty clear this series is focused on the factory side of Satisfactory, not the sandbox building side. There's plenty of other RUclipsrs for that.
@SikGamer70 He made it pretty clear huh? I missed that speech. The game is a perfect marriage of creative buidling and efficiency but to ignore one to focus on the other makes no sense.
@@phillipcurrey6961 He made it crystal clear at the very start of the first episode my man, but negging youtubers because they don't play how you want... instead of just watching someone else... is what makes no sense.
So I've watched this video like 20 times now, Watched your Twitch vods to make sure I didn't miss anything. I've followed the blueprints, I've built this in the same exact spot and pretty much followed everything to the T but for some reason after like an hour and a half after overclocking, the back 4 gens on the left side just die out and repeatedly just turn on and off, not sure if this is intended or not. I've built this thing like 2 times now so I'm like super lost on what I'm doing wrong😭
Edit : try to find which item is missing on your machines. It took time to solve this problem from my side but at the end I was just missing 1 water pump and forgot to overclock the pure sulfur node
Maybe you have already solved this, but the number of overclocked generators you need is 900 (rocket fuel made) divided by 10.42 (amount used by each overclocked generator) equals 86.4 overclocked generators. and 0.4 of an overclocked generator turns out to be 1 normal generator. So just delete number 88 generator on the back left, and dont overclock generator 87.
Does Nilaus ever use trains, or can even Nilaus not make vehicles useful in this game? I can't tell if I'm missing how to use trains, or if they're just useless.
@@GooopGoooop Okay this is better than I thought. I didn't know trains could wait for full/empty. They still seem so weak and annoying compared to skybriding though.
@@RumDmb well with the 1200/per min belts the train is kind of not relevant anymore in 1.0. Way easier to do a belt across the map then a train route with stops and signals etc.
xD considering all that compacted coal waste is such a blasphemy. Either burn it in a view coal generators. Or make plastic out of the resin and sink it as turbofuel.
Sulfur is the second rarest resource on the map and necessary for most large power production chains, so imo it's imperative to use it as efficiently as possible. The recipe used in this video/blueprint uses 1 sulfur for every 1.5 rocket fuel, whereas using the default rocket fuel recipe + turbo blend fuel uses 1 sulfur for every 3.33 rocket fuel, almost twice as efficient in terms of sulfur use. It will use more nitrogen gas to make the same amount of rocket fuel, but nitrogen is much less useful than sulfur imo. The compacted coal byproduct made in the rocket fuel chain can also be used to make use of the usually horrible compacted coal steel recipe.
Fear mongering over sulfur limitations has been spread like a disease across the community and yet many of us have no issues with sulfur even after 6+ playthroughs in early access.. With the removal of needing batteries on drones and having access to converters late game, it is even less of a concern now than before, and it was not an issue before 1.0. It is a non-issue for the vast majority of build strategies.
The new somersloop productivity upgrade lets you craft double power shards per slug, he saved up all his slugs so he could double them. That and he is using fly mode to cross the map and gather things very quickly.
Aluminum IS correct and is the original spelling as per Sir Humphry Davy. He identified the 13th element in 1807 as Aluminum, based on it's being derived from Alumina, which was already known. In 1812 fellow chemists pressured him to change the spelling to Aluminium. The American Chemical Society officially adopted Aluminum in 1925 and it wasn't until 1990 that the International Union of Pure and Applied Chemistry accepted Aluminium as the international scientific standard. BOTH are still acceptable spellings. Nothing to correct. 😉
you spend all of this time on getting the same bends on pipes/etc and no clipping, then you insist on hovering splitters in the air, solely to continue your weird routine/ocd ritual.
@@toddblankenship7164 because you will starve late machines, because early machines will fill up and hog before the later ones. There are better ways to manifold than just a straight line and a single input.
@@ppeez When you say "better" in terms of what exactly? because I do pipe manifolds all the time and they will saturate and supply everything 100% perfect as long as the per/min machine usage isn't more then the per/min supply. ideally if you let the pipe run fill first then connect the machines from the end to the front it's super fast to saturate. load balancing has no place in satisfactory in reality as it takes WAY MORE space to install.
@@toddblankenship7164 manifold is not manifold. I still do manifolds, i just started doing better versions of then. All your machines have 100% efficiency? Im not talking about small projects her. Im doing 1350 crude to 3k Turbo to 5k Rocket into 1200 gens or 480 fully overclocked. Thats a lot of fluid management and putting it all in a row per 600m3/m pipe will starve later machines even if you let the pipes run full
@@ppeez it shouldn't change, if you have 600 liquid in a pipe being fed by 600 Per min liquid and the machines are eating 600 per min then it will run 100%
I still remember when I first started, I built 7 biomass burners and thought “well this is pleeenty of power, it will be a long time until I need to worry about it again”
Haha. Fun times.
Same here!
Me at the begining : 4 biomass burners with nice colors and design and i thought "wow im good and also that looks great".
Me when i realize what happens at phase 4 : facepalm!!!! :)
me currently. i have 24gigawatts on tap. im good until nuclear. Also me: i need another aluminum factory because my current aluminum factory is working on making 60 super computers/min
"Press E to configure Blender"
First, we sacrifice the Default Cube...
I had a grand plan to make 900 rocket fuel/min, when I built it, I realized I would need almost 88 generators all at max overclock to take all that fuel. I did not think this through.
Edit: I realized 88 is rookie numbers
I had 4500
1000 packed(2000liquid)for drones
2500 for electric(150.000MW)
And 1300 turbofuel for diamonds
88 Generators is NOT a lot.
more packaged rocket fuel for the trucks so they can crash into each other more often.
Im currently building 1350 crude to 5000m3/m Rocket fuel. I am placing down exactly 1200 generators
Yes, how can you forget 88 fuel generators is rookie numbers? lol
Great design, congrats.
Next power plant you can use blue crater, close to the grass plains. It has 3 pure oil plus some normal, 3 or 4 sulfur, 5 or 6 coal, nitrogen and water. Is the ideal location for a power plant.
yep, also build there in my video
i checked that u can make around 256000 MW with 1200 crude using rocket fuel......1055 generators.....
@@oljackie35 good luck setting them up
Thats where I built my power plant
2 pipes of crude 1500 nitrogen sulfur coal. To produce 3750 rocketfuel fueling 6.25 floors of 60 generators making 225,000mw which is the most power you can make without shipping in resources
Very convenient spot to build in
@@oljackie35tbh if your going to bother shipping in nitrogen why not ship in the extra 500 gas to use up the 3rd sulfur node? It'll only add **checks notes** 250 generators to the project
I just built a turbo fuel power plant this week, making 600 turbo fuel pm going into 80 fuel gens.
I saw the recipe for rocket fuel and was like "huh, so if I just add in a little bit of nitric acid (100pm) I turn 600 TF into 1000 rocket fuel? Sweet".
Oh lordy.
1000 rocket fuel goes into 240 fuel gens. What have I done! I'm having to triple my generators!
That case when your problem is a good problem to have.
@@lainverse yeah. I'm thinking of reducing it to like 200 generators and using the rest as drone fuel. No idea what rates are required for that yet though...
I got 1200 TF finished about 30 minutes ago. Haven't even put down all the generators and I'm already thinking of doing the exact same thing you did.
Space elevator can wait. I yearn for the power!
@@tannerwilson1428 yep its a fun project, but its huuuge
I turned an overclocked Pure Oil extractor (600/s) into 2400/s Rocket Fuel which would need 576 Fuel Gens... I beat the game after building only ~200 of the Fuel Gen's because the blueprints are so terribly gimped. It was not fun trying to place that many down.
Love these module builds! While I may not do a bus, modules make it so much easier. Some of the more complex parts might need a drone port as the first module which would be amazing!
You probably need to include Values for this module to ensure flow rate
the machines are bottom fed, dont valves reset headlift to 0?
Another great video, I’m liking the modular design and it inspired me to rebuild my base. Instead of going horizontal with the modules though I’m going to go vertical with a 3x3 design with the middle section acting as the logistics hub for the 8 modules around it for carrying items up and down.
22:00 -- I made the 5x5 blueprint just before watching this video, and piping was not a problem. Connect each pair of "kissing" generators (short pipe). Then place a junction on both pipes and connect the junctions. Note: if you want to perfectly center the junctions, you can temporarily place 2 pipeline supports up the middle and connect them, which will enable perfect snapping (Ctrl) when placing the junctions.
I don't care what you say Nilaus, that pipe move was dirty... Yes I would do exactly the same, but it's still dirty!
"its a legal move" had me rolling
It is legel move if you consider this helps for fluid to cross less junctions and that make it less of buggy
22:00 You can put 3 fuel generators in a mk 2 designer and bring the pipes above the inputs and have them branch off to the fuel generators vertically. No clipping! The fuel generators aren't aligned on both sides, but if you rotate the blueprint 180 degrees every other tiling of it, they form rows. Seems to speed up the process a lot for me.
i accepted the clipping to bring 4 into the blueprint
I think the standard turbo fuel recipe is better if making rocket fuel, because you can reuse the compacted coal and therefore reduce the overall cost for the same fuel efficiency
The other rocket fuel recipe also has compacted coal as a byproduct, pretty sure
@@IAmNumber4000 yes but my point is he is using the other TURBO fuel recipe which does not use compact coal, but he gets back compact coal later, making him unable to recycle it
@@ppeez ah. you're right
this video was very helpful for me, I learned not just a few things watching but a handful.
Did you know:You can make another save max out the research and no resource build mode, then build the 6x6 for anything and transfer the blueprint to your current save. It doesn't matter if you have the 6x6 unlocked or not just as long as you have blueprints unlocked.
Yeah but is it worth it to you to cheese the game?
@@CookingWithJackDanielsplay however you want! There’s an *ahem* sneaky way to get more sloops and spheres, so decide what you think doesn’t make the game fun
Turn the fuel-powered generator 90 degress (like we do with the factorio coal miners) so that each is facing the one next to it. Then you can pipe down the middle while still looking clean
Nilaus is makes me feel ok with my random floating factories.
Quick thought: you could have used the blueprint with the fuel connection outwards, and then left a meter gap between columns of blueprints for the fuel pipe.
Didn't even know this recipe existed! I don't have nitric acid yet, so thought I'd just scan a hard disk and see... and got this recipe first go :)
That alternate Rocket Fuel recipe is so simple and insanely efficient, it's nuts!
Great build :)
It's very simple, and that's the best part about it, but it's pretty inefficient. That's a common trade-off in alternate recipes for the game; you're usually choosing between Simple or Efficient. The nitro recipe uses a lot of sulfur, and it uses coal, both inefficiency trade-offs in exchange for a clean, simple process.
A recipe setup like Petrocoke Turbofuel into Nitric Acid Rocket Fuel would use less than half the sulfur per rocketfuel and no coal at all, for the cost of a miniscule amount of iron and ~70% more oil. Which is a huge efficiency win, because sulfur is high demand and oil is clustered. But it takes six steps instead of three, and is gonna be a lot more work.
20:45 -- the game rounds decimals to three places, but you can get more precise numbers (for things like burn rate) if you compare the MJ fuel value of the item to other fuel items with cleaner numbers. I.e., Fuel burns at 20/min, and has an MJ value of 750. Rocket Fuel has an MJ value of 3600, so you know rocket fuel will burn at a rate of 20÷(3600÷750) per minute, which is 4.166repeating, or 25/6, so 25 fuel in 6 minutes.
If you're building a large amount of buildings, and especially if you're manipulating overclock/underclock rates to meet supply or demand, using precise numbers can help indicate a clearer answer for how many buildings you need, and using cleaner numbers can help the math and buildings-ratios come out a lot simpler and more understandably.
32:02 The powerpoles arent centered for a a good chunk of them, before returning to the center. My OCD! 🤐
"Clearly, Thats a legal move" Totally agree!
With just 300 crude oil you could have made over 66,000MW if you used diluted fuel and then just used the default turbo fuel and rocket fuel recipes. You lose out using the alt rocket fuel recipe because the diluted fuel recipe is so strong.
yep, i got 72000MW out with heavy oil residue, diluted fuel and nitro tocket fuel
the middle, middle left, and bottom right oil nodes are also good spots, they all have coal sulphur and nitrogen nearby.
Thanks for all your awesome content 👍🏻
Thanks for this playthrough series so far Nilaus!
For the fuel generator: i know there is a blueprint somewhere on the satisfactory calculator. Its a blueprint of 16 fuel generators connected 8x2.
17:00 A Heresy Restitution Associate will be with you shortly. Please do not resist.
heck you could also add even a little more power because for every 2 mixers making the rocket fuel you could supply 7 coal gens
Add a bit more Crude Oil and you can convert the residual Compacted Coal into Turbofuel for even more power.
@ 29:00 where is the red line for fuel at? We moved it early in the video but did i miss something in between?
When I saw that color choice I jumped into the game and recreated it because I Liked how it looked... with some modifications because leaving the green that bright would burn my eyeballs eventually. I kind of feel sorry that you had to play like that for hours. While I don't normally make designs like that the ideas it gives me really help for streamlining my builds so Thanks!
I colorcode all my Pipes first its looks cool second i know whats in them
He said mature audience, and I felt that
Very nice. How tall are the pillars supporting the second floor?
Just finished mine, converted 900 oil to 3600/min rocket fuel, feeding 864 generators... main problem was my initial choice of material for the alternate rocket fuel recipe...initially pulled from the Dune desert and railed it to the gold coast. Took me a while to figure out moving nitrogen and how many trains to run, but its running...300,000MW with 5 sommersloop boosters. Might try again later with different recipes to reduce the sulfur use.
I designed an entire fuel power plant with cool architecture and everything. But now I can’t decide what fuel to use for it. Turbo fuel and rocket fuel will mess up my ratios but it looks so much more effective than regular fuel
really doesnt matter to be honest, the fuel doesnt change the power u get the powerfull the fuel the space u save in fuel producers that's it
@@ruiramos5951 you save on oil too I think
@@satibel at the cost of coal and sulfur, and nitrogen if going rocket fuel. Definitely can be worth it, but it is a tradeoff
Awesome again . Great work !
16 :56 It is safer to use the pipe passages only for the optics, as they are often buggy and do not allow anything to flow through
Thank you for your daily uploads since 1.0, really enjoying them :)
also, apparently First! :D
You can add color swatches to the hot bar if that makes it easier for you instead of opening the menu each time.
If you remove the pillars in the input side of your blueprints, they will snap together nicely.
MMmmmm Power! Another great episode, thanks!
whats the clock speed/ target MW for the generators?
Just as a tip, it's generally not a good idea to feed liquids into machines from below just because of how the fluid mechanics work. When you feed from above, the liquid in the pipes rushes in to fill any empty space, and then the pipes slowly refill between that. When you feed from below, machines only receive fluids when the pipes are 100% full, which can cause a lot of issues.
Liquids and gas behave differently. No problem for gas, but yes a potential problem with liquids
IIRC you can compensate that by adding a check valve into a buffer that's higher than the rest of your circuit at every input, but yeah you'd usually want to do it from above feeding down.
@@Nilaus My bad I kinda spaced out and didn’t realize that was for the gas haha
I think you are reading my mind. I was just starting to plan to produce rocket fuel
Anyone else forget to use MK2 pipes like my dumb ass?
its crazy going to rocket fuel, takes so many generators to saturate it lol
17:00 Clipping? What’s that? Does it taste good?
For the Map Nodes on/off you can toggle claimed and unclaimed when you mouse over each type.
If you combin the turbofuel output with Somerslop you can double it. I actually build myself a 100% (200% turbofuel output) powerplant in creativ mode and then i will import it to my maingame xD
Wasting Somersloops on power is not worth it and even if I wanted to waste them on power, then the +10% power is way more valuable
The fact that I have done pretty much that exact thing with the pipe lol
I had one building needed 26Gw.. so... yeah, you need it all.
i'm burnt out at nitric acid with 5 nuclear plants up at 250%. haven't done any trains :( i think i'm going to start my next one with all the alt recipes unlocked.
this is a very cool build and video, but it's often very difficult to hear you behind the in-game building audio, so you might want to turn it down a bit for the recording next time. just something to look out for :) thank you for sharing this!
Nilaus president of the solar system 🥳
Idk why, but your busses remind me of your DSP playthru... 😉
If you do custom map markers you can turn on and off each one
great design. Much better than turbo fuel. Don't look into ionized fuel, it's currently really bad for power
22:00 I did a blueprint with them facing out and wired to a mk 2 pole
I don't like having to mess with pumps so I always pipe at building level.
31:36 Mega pints
Don't use recipe 1 it needs sulfur and coal, use recipe 2 which also needs sulfur and coal :P
all i need to know is a perfect number of fuel for X ammount of 100% powered generators so my bi products flow constantly
the labels confused tf out of me ^^ how can 150 nitro rocket fuel output and 100 nitrogen gas input be there at the same time?
I made a 9000 turbofuel/ min setup this weekend, almost everything overclocked. It was all ok until i saw i would have ti place 1800 fuel generatiora
You can always spot a Factorio player. They tend to pave the map over so they can turn it back to a 2d game. Satisfactory is more beautiful when you build vertically.
yes but fluids are more efficient when low (though you can just build a water tower and be done)
@satibel Exactly. I build my power plants vertially, sending packaged fuel, compacted coal and now nitrogen to the top for processing, and then have Rocket fuel trickle down to several floors of generators below. To fit 900crude processing, I now need about 500mx500mx2km tower. Fluids seem to work way better than update 8 in general too. I have not yet run into a broken pipe. Glory holes work as well.
Nilaus made it pretty clear this series is focused on the factory side of Satisfactory, not the sandbox building side. There's plenty of other RUclipsrs for that.
@SikGamer70 He made it pretty clear huh? I missed that speech. The game is a perfect marriage of creative buidling and efficiency but to ignore one to focus on the other makes no sense.
@@phillipcurrey6961 He made it crystal clear at the very start of the first episode my man, but negging youtubers because they don't play how you want... instead of just watching someone else... is what makes no sense.
Bro how TF are you on rocketfuel already? I've been playing a ton since release and I just setup my first regular fuel power plant.
15 minutes off per day, just follow FICSIT rules
I loved your setup! BUT! If you are building a POWER station, and you have FREE COAL, just add a few coal plants to burn it for extra power ¯\_(ツ)_/¯
So I've watched this video like 20 times now, Watched your Twitch vods to make sure I didn't miss anything. I've followed the blueprints, I've built this in the same exact spot and pretty much followed everything to the T but for some reason after like an hour and a half after overclocking, the back 4 gens on the left side just die out and repeatedly just turn on and off, not sure if this is intended or not. I've built this thing like 2 times now so I'm like super lost on what I'm doing wrong😭
Edit : try to find which item is missing on your machines. It took time to solve this problem from my side but at the end I was just missing 1 water pump and forgot to overclock the pure sulfur node
Maybe you have already solved this, but the number of overclocked generators you need is 900 (rocket fuel made) divided by 10.42 (amount used by each overclocked generator) equals 86.4 overclocked generators. and 0.4 of an overclocked generator turns out to be 1 normal generator. So just delete number 88 generator on the back left, and dont overclock generator 87.
spoilers :
.
.
.
.
.
some of the lategame things with full oc and sloop take over 10GW each.
I changed clipping colour to blue, is that a legal move? :p
Also, thank you for this vid. Very helpful.
Does Nilaus ever use trains, or can even Nilaus not make vehicles useful in this game? I can't tell if I'm missing how to use trains, or if they're just useless.
Definitely not useless, he's just decided to use a main conveyor bus playstyle. The two don't always mix well.
He has a playlist on his channel named 'Satisfactory Update 5', in there you'll find a video named 'Advanced Trains Setup...'
@@GooopGoooop Okay this is better than I thought. I didn't know trains could wait for full/empty. They still seem so weak and annoying compared to skybriding though.
@@RumDmb well with the 1200/per min belts the train is kind of not relevant anymore in 1.0. Way easier to do a belt across the map then a train route with stops and signals etc.
xD considering all that compacted coal waste is such a blasphemy. Either burn it in a view coal generators.
Or make plastic out of the resin and sink it as turbofuel.
real men raw dog their factories
Sulfur is the second rarest resource on the map and necessary for most large power production chains, so imo it's imperative to use it as efficiently as possible. The recipe used in this video/blueprint uses 1 sulfur for every 1.5 rocket fuel, whereas using the default rocket fuel recipe + turbo blend fuel uses 1 sulfur for every 3.33 rocket fuel, almost twice as efficient in terms of sulfur use. It will use more nitrogen gas to make the same amount of rocket fuel, but nitrogen is much less useful than sulfur imo. The compacted coal byproduct made in the rocket fuel chain can also be used to make use of the usually horrible compacted coal steel recipe.
*Over twice as efficient, not almost twice
Converters...
Fear mongering over sulfur limitations has been spread like a disease across the community and yet many of us have no issues with sulfur even after 6+ playthroughs in early access.. With the removal of needing batteries on drones and having access to converters late game, it is even less of a concern now than before, and it was not an issue before 1.0. It is a non-issue for the vast majority of build strategies.
And there is me with 2400 Rocket fuel per min 🤦♂
6:30
Hello 'powershard' how could you find so many.
The new somersloop productivity upgrade lets you craft double power shards per slug, he saved up all his slugs so he could double them. That and he is using fly mode to cross the map and gather things very quickly.
Please don't correct Aluminium to Aluminum. 😅
Aluminum IS correct and is the original spelling as per Sir Humphry Davy. He identified the 13th element in 1807 as Aluminum, based on it's being derived from Alumina, which was already known. In 1812 fellow chemists pressured him to change the spelling to Aluminium. The American Chemical Society officially adopted Aluminum in 1925 and it wasn't until 1990 that the International Union of Pure and Applied Chemistry accepted Aluminium as the international scientific standard. BOTH are still acceptable spellings. Nothing to correct. 😉
Okay, at this point, I think I'm autistic. Spent hourrrss setting up rocket fuel 2 days ago, and what you did 1000% easier and more efficient 😂😂
these are rookie numbers
I put mine next to my steel beam factory
you spend all of this time on getting the same bends on pipes/etc and no clipping, then you insist on hovering splitters in the air, solely to continue your weird routine/ocd ritual.
hey
hi
You need to learn how to load balance fluid inputs, basic T junction manifolds are not it
as long as the input fluid is the SAME or better then the per/min usage by machines then why isn't it?
@@toddblankenship7164 because you will starve late machines, because early machines will fill up and hog before the later ones. There are better ways to manifold than just a straight line and a single input.
@@ppeez When you say "better" in terms of what exactly? because I do pipe manifolds all the time and they will saturate and supply everything 100% perfect as long as the per/min machine usage isn't more then the per/min supply. ideally if you let the pipe run fill first then connect the machines from the end to the front it's super fast to saturate. load balancing has no place in satisfactory in reality as it takes WAY MORE space to install.
@@toddblankenship7164 manifold is not manifold. I still do manifolds, i just started doing better versions of then. All your machines have 100% efficiency? Im not talking about small projects her. Im doing 1350 crude to 3k Turbo to 5k Rocket into 1200 gens or 480 fully overclocked. Thats a lot of fluid management and putting it all in a row per 600m3/m pipe will starve later machines even if you let the pipes run full
@@ppeez it shouldn't change, if you have 600 liquid in a pipe being fed by 600 Per min liquid and the machines are eating 600 per min then it will run 100%