A few clarifications/corrections for the video. 1) In Tiberian Sun, there is a side mission in the Nod Campaign called "Blackout." During this mission, there is an island in the northwest part of the map that has an abandoned GDI base with 3 Mammoth tanks that the Nod player can use if they manage to get to the island. 2) Concerning the Harkonnen Devastator tank from Westwood's Dune games. I know that the Devastator predates the Mammoth Tank, as it was first seen in the game Dune 2 which was released in 1992 and the first CnC was released in 1995. I wanted to include a brief mention of the Devastator without it completely taking away from the primary topic of the video, which of course was the Mammoth Tank. So putting it at the end of the video in the "Legacy" chapter was the only place that seemed to make sense, even if technically it's the opposite; with the Mammoth being the legacy of the Devastator. 3) As I'm sure many people have noticed by now, RUclips has made it so that dislikes are no longer visible. So for the sake of transparency, as of posting this comment, the video currently has 3,9991 likes and 61 dislikes. I'm not planning on periodically updating the like/dislike ratio and I don't know whether this is something I'll mention on every video moving forward or not. I personally do not agree with this change by RUclips, but I doubt they'll revert it any time soon, if ever.
On 3, I think that number for likes might be a typo, as right now I can see 4,042 likes. Also, oddly enough, I can still see dislikes. I'm not sure if they rolled that particular change back, or if my paying for premium for whatever dumbass reason makes dislikes visible to me, but this video currently has 62 dislikes. As for the crew, here's where I would disagree with you. Two gunners is excessive for a single tank, especially when there are ways to make it so a single gunner can individually target either gun. Realistically, each gun would have its own optic, which the gunner would likely switch between when preparing to fire one gun or the other. Two loaders makes sense, however, especially for 120mm shells. An individual operator for the missile system is likewise excessive when the commander could do that himself; simply use his own optics to acquire target lock on whatever the missiles would be used on, then fire. Meanwhile, when not loading, either one or both loaders could enact repairs on the vehicle without significantly impacting overall crew effectiveness. All that being established, I personally think the maximum crew you would see in a vehicle like this would be five men.
@@ralphklunder Well RUclips did say the change was going to be a slow rollout. The new policy was implemented like a week ago, but some people weren't affected by it. I know I wasn't until just a couple of days ago.
@@dorkcheese4460 It wasn't what they did now... it's what EA did back in 1998, by buying out Westwood Studios because they were a direct creative competitor (albeit small) who even had an online service in the dial-up years. (Westwood Online was years ahead, wayyy before Steam) EA had no intention of allowing C&C/WW Online to flourish, they simply wanted to milk it for its IP branding and cull the competition to monopolize the market.
@@BroNapartay man I'm that old. I remember playing the first C&C and not understanding why the later games said EA . To be fair I was a young teen when they got bought out.
I love how the Mammoth Tank has made an appearance in damn near every Westwood game in some form or another. From Red Alert to Generals, hell even Emperor:Battle for Dune got in on the action. Turns out when a design is so good it transcends universes, you know you've made a good tank.
@@Jace-xw3ly Excluding that. With the Shockwave mod you gain access to USA’s Armour General. He has access to the Mammoth Tank as a general power unlockable. Functions as you’d expect.
Here's something to note about the Soviet lineage of Mammoths. During the Giant Ant missions, which are implied to take place after the war, the Allied forces you control are gold colored, could train grenadiers, and could field Mammoths Tanks. Some speculate this Allied force as well could have been the black ops/"global defense agency" predecessor to GDI, referenced in one of the RA cutscenes. While the premise is obviously silly, it's interesting to note how these silly side missions could potentially show the linkage between Soviet tech and later GDI.
I originally had a paragraph in the script where I was going to talk about the Mammoth tank being used by the Allies in the Red Alert ant missions. I decided to cut it from the final draft, as the issue with the ant missions is that if you consider them to be canon, then for consistency you must also consider the Dino Park missions from Tiberian Dawn to be canon as well,. It's clear that both sets of missions were easter eggs by Westwood. So I didn't think it was appropriate for me to say or imply that the Ant missions actually happened. At least not in a video that was primarily focused on the Mammoth tank.
@@Darkdaej Twas a typo in the renegade manual.. and the technological leap between your end of TD (2020) to the beginning of TS (2027) is to much for such little time Even after TS > TW (2047) most tech used by GDI has improved as you would expect over the two decades rather than the quick 7 years
@@nikkity5491 "it was a typo" Citation needed Also the 2019 evidence is beyond the manual and also appears in game. As for the technology gap...not really. GDI had the ion cannon already and the war likely opened up the floodgates for funding
On the topic of the Mammoth's legacy, there's also the T4-B Heavy Tank from Star Wars: Empire at War - particularly noteworthy because it was developed by ex-Westwood staff at Petroglyph games. So yes, there is (at least in Legends) a C&C reference in Star Wars, of all franchises!
Aaah yes, the best way to conquer planets as the rebels in galactic conquest. Use a raid fleet with one battalion of T4-Bs, one battalion of plasma artillery, and Ben Kenobi. Excellent for ground assaults, and once you capture the planet, the enemy space station is automatically destroyed!
There's more than that. The GDI general in Tiberian Sun is the voice actor for Darth Vader. I also think there's interesting similarities between the GDI Mammoth Mk. II and Empire AT-AT
" Okey bois, we have one of the biggest possible tank ever, double barreled and with epic sam rockets... How we name it? 1: Destructor 2: Terminator 3: Mammoth Why Mammoth? 1: Maybe because it's massive. 2: Maybe because of his epic appearance 3: Because the engineers will need the amount of cocaine corresponding to the mass of this animal to be able to construct a tank in less than a minute.
While engineers on a mountain of cocaine is the canonical explanation for how they can build the things in under a minute, I believe it may also be possible that the tanks arrive as premade hulls and modules, from elsewhere and you only have to wait for the assembly process. Such an approach would greatly aid in logistics, not least of which because it would only require having the engineers on a house sized mound of cocaine instead of a mountain of it.
@@AlexeiVoronin Hey, it may only be a house sized mound, but that's still a lot of coke that needs to be bought. That s**t ain't cheap. Also, It could very well be that the price includes the fuel and manpower needed to bring those parts to the field factory (which should really be called an assembly plant).
Double barrel tanks are actually pretty common in sci-fi. The earliest example i know of being from the original 1979 Mobile Suit Gundam tv series. So sadly the mammoth isn't as influential as you might think. However it still would've been most people's first exposure to t a double barreled tank.
same just "ohhh you seek to breech my walls? good luck ever tower is backed up with over lapping fields of fire for both land and air targets, and if you make past that then you have to deal with harassing's units of infantry and humvees " then once i have my mammoths i just roll thur and attack everything with airpower and big ass tanks"
Steamroller method huh? Works pretty well with the mammoth. I loved NODs drill transport, I'd drill into the middle of a base and jack every building I could with engineers. Learned that from the ai actually, they always did it to me.
@@369Sigma aye the steamroller method is my favorite but my bases are also massive sprawling and has triple of important buildings ( construction yards if i can, barracks, warfactories etc etc). and its own patrols.
The only real reason the Mammoth Tank would be impractical is when you consider real-world firepower and the need to deal catastrophic damage in one hit while avoiding being slow enough for artillery fire. But in game terms? SuperB tank. Games use the "hit it repeatedly with the right weapon type" system, so a bigger gun does not always equal superior firepower. The quad treads are secretly a necessity for tanks this size. Not just to traverse terrain more easily but also to let it turn. A tank is limited in size due to its tracks and the low pressure per surface area tracks require. No matter how you turn, most of the tracks will slide across the ground during the turn. The higher the pressure the harder it is to turn and the more damage you do to the ground beneath you (which means you destroy roads for your allied tanks as well). 4 tracks can move independently and reduce the amount of sliding the tracks do. This allows the tank to circumvent the limitation of its tracks and grow in size, while also offering more suspension capability across rough terrain.
In the real world, there's practically never a situation where you need 2 anti-tank shots on a target, at the same time and in the same place. Either the shoot pierces, in which case one will suffice, or it bounces, in which case you just wasted double the ammo.
@@Noah-zz8uw That's not how modern shells or armor works. As mentioned, it's either that the shot penetrates, typically disabling the target, or it bounces, with no meaningful damage to the armor, maybe it'll have scratched the paint.
@@AdmiralTails I'm not an expert on modern tanks, but I'd think that one which fights Avatar Warmechs and shielded Tripods wouldn't be considered "modern." Additionally, it's entirely possible the GDI could've developed shells that degrade armor better even if they do bounce, though it probably still stands that it isn't the best design as you and many others have pointed out, at least over a tank that simply fires one barrel at a higher rate. Maybe at least with the Railgun Mammoth, the dual barrels are to better dissipate heat while still maintaining a similar volume of fire.
@@AdmiralTails If the opponent happens to have reactive armour then it makes perfect sense to make two shots to the exact same spot. Except 1. Mammoth's cannons are co-axial. They won't hit the same spot. To be able to hit the same spot at any range they have to have the ability to aim independently of each other. 2. Neither NOD nor the Scrin seem to use any reactive armour.
The father of many Sci-Fi Tank Designs. While not practical its a iconic design and we will probably see many more futuristic tank designs with double barrel like this in games.
As someone who played Red Alert 1 long before Tiberian Dawn, it always made me confused why so many Soviet units were used by GDI and vice versa by Nod, considering that Red Alert 1 is a pseudo-prequel to Tiberian Dawn.
I remember a discussion a while back that, when C&C first came out, things like the M2 Bradley, F22 Raptor, and M4 rifle had just entered service and public awareness. Westwood then wondered what would happen with those systems when the next gen weapons hit the battlefield. If "defense contractors" had a lot of obsolete inventory unwanted by first world armies, who would they be willing to sell to?
Because the universes are not linked. It's the same title, different era. Same with Generals. No link to Tiberium or Red Alert but still holds the command and conquer line in it's own universe and story.
Ah yes the “armoured superiority” is finally here! This was one of the greatest breakdowns I've seen so far! “Unrivalled” Don’t get discouraged by that single dislike! He must be a NOD spy!
Come little Brothers and sit I will tell to of the days of old. Back before Kane was dead, before GDI have there space based weapons. Back when we fight like men in light tanks and with rifles. (I played C&C way back when it was first made by Westwood so the way up to zero hour. After that I just couldn't stand what they did to C&C)
I remember discovering how you could mess around with the .ini file to change things up in Tiberian Sun. One of the first things I did is add the Mammoth Tank to GDI’s arsenal. And in C&C3, having an entire battalion of Mammoth Tanks made you nigh-unstoppable.
I love how the timelines of command and conquer was either: the soviets made their armies bigger and has psychic forces. or an alien asteroid lands on earth and started a new type of war. like dissolving the USSR had alot of consequences that made aliens want to invade and use our plant to power their machines.
Recording too westwood before be shut down by EA: the Allies would emerge victorious and the timeline would instead lead into the events of Red Alert 2 (though Red Alert 2 completely ignores anything that could connect it to the Tiberium timeline). According to former C&C designer Adam Isgreen, however, Tiberian Dawn in fact follows on the conclusion of Red Alert's Allies campaign, while Red Alert 2 and Yuri's Revenge take place in a second parallel universe, created by a new attempt to alter history in "Incursion", the working title of Westwood Studios' cancelled version of Command & Conquer 3, Isgreen also implied that Nikola Tesla may have been responsible for inadvertently having attracted the attention of the Scrin through his experiments, and thus for the arrival of Tiberium on Earth. This discovered still made me piss off to EA why they kill it this plot made lot sense to us
None of the Red Alert games have reached the point in time where the tiberium asteroid chrashes in North Italy. It just hasn't happened yet. Basically, there's two main timelines: Allies win Red Alert --> the Red Alert series follows Soviets win Red Alert --> The Soviet Union dissolves after the death of Stalin and remaining military assets end up integrated into the newly formed GDI, including the Mammoth --> the Tiberium Wars follow
@@kasrkin100 wasnt the idea that Kane send yuri back in time with an accident and then causes ra2, and yuti's army is build with knowledge of the Tacitus
@@mrspidey80 No Allies win Red Alert --> Appoints Muppet to USSR --> Red alert series |--> Make USSR western allied nation --> Tiberium Wars Soviets win Red Alert ---> Kane takes over USSR (but no games are made yet, would likely result in Tib Wars against remaining Allied forces)
There is an instance where nod can get mammoths in the campaign. In the optional mission for sarajevo if u capture a GDI apc you can get access to them. There was even a set up to how u can do this so it is intended tho hard to do as it require damaging an APC and capturing the repair pad at the forward base when it goes there to repair
The Mammoth Tank lives in death! Even though EA successfully killed C&C, the Mammoth Tank's legacy lives on. Another place we have seen a homage to it is Warhammer 40,000 with the Astraeus Super-heavy Tank. This great, and sadly unfinished, novelization fan fic of C&C3, simply titled Tiberium Wars, gives the Mammoth Tanks this epic introduction like they are like they are the monster in a Godzilla movie. The unlucky Nod troops thought they had GDI on the ropes before the Mammoth Tanks showed up. After that the Mammoth Tanks steamrolled them. Anytime engagements with the Mammoth Tanks are brought up, Nod troops are lucky to even bring down one.
Hell yeah, a thousand Mammoths coming down ready to bring about the fuckin' Stone Age! Railguns so powerful, the atmospheric vacuum kills people tens of meters away too!
Thanks for the tip-of-the-hat to Meta and how it effects Lore. Sometimes we do have to step back and remind ourselves that limitations may exist due to author, not setting.
It should be noted that "mammoth" actually comes from Russian, specifically obsolete Russian мамант (mamant), with the modern form мамонт (mamont). If the (nick)name of the tank was Russian in origin, then it's more likely that it was called "Mamont" and the Allies simply translated it into its local cognate (English "mammoth", German "Mammut", French "mammouth", and so on so forth).
@9:32 My understanding is that Red Alert was intended to be just a mod for C&C when they first started developing it, and during the process became a full stand-alone game using the same engine. I'm pretty sure that's why the Mammoth, medium tank, light tank, and APC are all identical.
Really fun to see some backstory of the units I commanded on the battlefield as a kid, just found your channel from from Dr White recommendation in his Tiberium Sun video and can't wait to go thru your work on other units! I couldn't help but notice how the Mammoth tank 'kept it's dual 120mm cannons' but the Soviet predecessor had dual 105mm cannons. (Please don't take that as criticism, it really isn't meant in any bad way, it just made me do a double-take) Great video, thank you for making me think back to playing CnC games with my brother in a simpler time :)
Tank researcher here, the Mammoth Mk I is by default a wildly impractical design since twin guns are rarely if ever advantageous, taking up too much space and weight for not much benefit. It's safe to assume that the cannons are autoloaded to save space, however the mechanics of that system are sketchy at best, since loaders tend to take up the entire circumference of the turret for just one barrel, however it's more plausible then two loaders cramped together. Next the gunner, there would only need to be one gunner due to the advancements in Fire Control Systems, allowing him to aim and distance both guns at once, alternatively the commander may be able to assist in the process. The "periscope" on the turret does not seem to have any sort of viewing equipment or laser rangefinders, something standard on tank since the 1970s, it is more likely to be a roof mounted Heavy Machine Gun, although this too is questionable to its unusual shape, lack of visible ammunition, cameras or sights, etc. Other than that, amazingly detailed video once again, loving the content.
Interesting🤔 May i ask your toughts on mk3? Its far from reality to have dual railguns in a tank but the low profile and wide tracks seem like somewhat functional...
@@Terminate1783 the Mk3 isn't wildly impractical, it's just downright poorly made. The tracks are just stupidly large and exposed, the driver uses viewports as oppose to cameras which leads to a giant target, the commander can only see forwards and backwards due to the cannons being tall for some reason. My best guess is some sort of magazine feed which is already horrifically impractical. Overall it has no redeeming qualities and is god awful abomination.
@@teatanks6481 But the wide tracks would be good for softer terrain and the way how they tilt would make it very stable even in side slope places or any kind of hills The tracks in front seem like a bad weakspot though even if they could take few hits before fully failing... Maybe if there was some sort of blade in front of both it could take more hits... The frontal armor seems very good due to how its sloped so in face to face situation it would seem like good vehicle And due to how futuristic it is i would assume there is cameras so you can see outside and hose other things are for when cameras vere to fail
Like it goes against big alien walkers and ships that dont really flank them but go head on and the main focus is firepower and durability And in tank vs tank it would stleast have as long range vision forwards as its opponent🤔 And it would probably even shoot first since it possibly would have sone ai assisted targeting and a 150mm would end any tank in front with one shot and there is instantly another ready to go. But i guess they wouldnt fit much of ammunition when there 2 guns to be loaded and the space is very limited
The Mammoth Tank of Tiberium Wars will always be iconic for me. Moreso than even the Apocalypse tanks. Keep it up, Jethild. You're doing awesome as always.
Fun fact: the neon sign on the ground at 23:47 means "Adult Video store" in Chinese. This promotion pic caused quite a laugh in Asia when Tiberium War came out.
The mark 1 would most likely have three to four crewmembers, max 5 because the turret can be controlled by a single gunner because they are both on the same turret. As for the commander he can use the missiles along with 2 loaders or more likely an engineer
Knowing Russian design it would probably be a driver, a gunner and a commanded, with autoloader in charge of the reloading The tank design itself however is very American, it looks alike a bulky Abrams with 2 guns. Russian tanks tends to be spherical and low profile
Great stuff man! Love how you got the best visuals for this one on the gameplay side of things! Especially the footage showing off the C&C3 mammoth tank around the beginning on the video.
I can’t remember how I found your videos, but my God, I’m glad I did. Tib Sun and RA2 were my childhood RTS happy place. The series of videos have made me reinstall all the command and conquers and I am having such a good time on Tiberian Sun right now.
Man, I fucking love your intro. Every time I hear each "piece'" lock into place and then the sound at the end makes me feel nostalgic every time. Awesome work man!
Ahhhhhh... I have fond memories of this behemoth of death! On my old xbox when playing the GDI, I'd spam rush these bad bois whilst my buddy would try and gain map control. Good old days...
I dont think that all those double barrel designs in other games are hommages to the mammoth since it was not the first tank with this feature, neither in fiction nor reallity. The P1000 for example.
Maus: 128 mm gun and 75 mm gun. Lee/ Grant with a 37 mm in the turret and a 75 mm in the hull, same as the Char B1 bis. But not many with two equal guns in one turret
when the twin barreled tank also has 4 tracks (not just 2), it maybe a hommage to the mammoth tank, like that halo tank M850, is dual barreled, multiple tracks and rocket launchers. i guess the RA1 heavy tank is maybe a baby P1000?
i don't see the Mark 1 mammoth having two gunners, you don't need a seond gunner to fire the coaxial machine gun on a tanks turret, i imagine there either twin linked or each have a separate trigger at the gunners controls
The mammoth tank does make another homage in another game, specifically a game called Hostile Waters Anteus rising, its a ground battle tank that can attack ground and air vehicles, with rocket pods and dual cannons. Its labeled as a mammoth tank and not much around it as the basic human vehicles include abrams, recon helis, apaches and the mammoth with the rare howit tank.
"2 gunners, one for each gun"... the guns are fixed in the turret, so having 2 gunners to fight over who gets to turn the turret would be inefficient...? i reckon 1 gunner would be sufficient. he would also control the missile pods. a modern bradley has only 1 gunner who controls both the main gun and the TOW missile launcher. so if it had 2 gunners, the second gunner would most likely be controlling the machinegun which looks like it could turn independently from the turret.
You’d need a loader for each barrel because someone has to load it. Unless it uses an auto loader, which the video noted. The Abrams, for instance, does not use an auto loader, but is manually loaded due to speed.
@@bradleyperry1735 typically loader is a dedicated crew position if its own, often acting as radio operator and depending on the country, second in command for the vehicle. It wasn't uncommon for vehicles to accommodate multiple loaders in WW2 on vehicles handling large ammunition too heavy for a single man to handle or to serve multiple weapon systems.
Given the mammy's soviet heritage and the fact that the soviets and russians REALLY like their autoloaders, is not that far fetched to believe this did use one (or two) as well. If it didn't, then you absolutely need a minimum of two loaders, because 120mm ammo is not light and loading two guns all day is going to be murder on just the one crew.
Many a night I played into the morning with this franchise. One thing I'll never forget is going to a Lan tournament that Westwood hosted here in Denver and winning a 3DFX Voodoo card. I miss the days when we all got together and had lan parties with our favorite games.
Another great video! :) I think the main inspiration for the Soviet mammoth tank was the RL Soviet Object 279 with elements of some other heavy soviet break through tanks like the IS-3 and IS-4 sprinkled in.
I kinda wish the Super Vehicle for GDI in Kane’s Wrath was some kind of retrofitted Mammoth Mk II. That would look so cool in modern 3d. Or maybe, like, each faction has an alternate super vehicle and one for GDI is a Mammoth walker.
If you want that, you can always install the Tiberium Essence mod, it brings back all the units and aesthetics from Tiberian Sun, and it is compatible with the campaigns (mostly)!
I still have my original CnC CDs from the 90s, I spent way to many hours just letting the Tiberium grow so I could start the next mission with maxed money whenever possible.
I will always prefer the MKII Mammoth tank. While one could argue that the legs do make for an easy target, while that is true, especially when it concerns commandos, that's why you come up with countermeasures. As for the MARV, I can't see how it could have been a walker and field refinery at the same time, on that front, it feels perfectly fine as it is. I always loved how the factionsTib Sun was more of a war using new technologies, prototypes and untested techs on the field trying to one up each other in their own way. We don't get this feeling in C&C3.
@@ElysiaWhitemoonOmega They are, lots of uneven fields and it allows their pilots to have a "natural high-ground" which helps to easily spot targets over the terrain and obstacles. It makes sense for NOD to opt for lower to the ground vehicles as their low profiles make it hard for them to be spotted as per their doctrine of guerrila warfare, quick ins and outs.
Im of the opinion that the early Mammoth tanks used Autoloaders. Soviets historically were much more into autoloaders than Western tanks, and if the GDI version was so similar to the soviet version I see no reason they wouldn't keep it. If nothing else, loading so many large cannon shells would be tiring during extended engagements. Additionally, I would also imagine that since the cannons moved together, it would be easy for a single gunner to control both. This would let you remove at least 3 crew members from the estimate, freeing up space for the engineer and missile operator.
There are also Mammoth Tanks in Apex Legends by EA. They are parked on the ramps from Artillery zone to Containment zone i was very excited to see them
13:53 - Tank Crew The Soviets' "Mammoth" migh have had the amount you said. The Crew are of very small stature. The Tiberian Dawn Mammoth tank MK.I (and RA2's Apocalypse) works in the same manner as a modern warship, so my guess is: 1 Tank Commander (and communications) 1 Driver 1 Gunner (all weapon systems are controlled from the same console) 1 Surveillance Specialist (the "spotter". Keeps an eye on the various radar-types and such) The weapon systems are fed automatically. 1 engineer for repairs (or a future, unknown, self repairing alloy) Mammoth Mk.III would be either: A. Autonomous - or - B. Remote controlled pretty much like a Present Day IRL: 1 Tank Commander (Supervisor of more than one tank or the driver or gunner) 1 Driver 1 Gunner (pretty much point and click in general direction now) A.I. scans non-stop on all types of radars and results are sent to the gunner's terminal. Engineer is obsolete, - an alloy will definitely have been invented now! (the driver or gunner would probably have the Tank Commander's role as well.) Wolverine, Titans and Mammoth Walker are pretty much like in Star Wars: Wolverine: 1 commander/driver/communications and 1 Gunner (everything else automated) Titan: 1 Commander/Communications 1 Driver 1 Gunner (everything else is automated) Walker: 1 Commander 1-2 drivers 1 gunner 1 communications (perhaps 1 for electronic warfare) (everything else is automated) Any thoughts?
You missed one NOD mission in TS where you can find and use MK1 mammoths. Its the mission with the ionstorm where you have to destroy the comcenter. You can find the mammoths in an old base northwest of the central GDI Base in the middle of the map, its maybe hard to get them because of the missiontimer.
In Supreme Commander FAF in the UEF arsenal there is a tank named "Pillar". It has 4 separate trucks and 2 main cannons. Im not entirely sure, but if you zoom close enough, you can see a mark, similar to GDI icon near one of its tracks.
A few clarifications/corrections for the video.
1) In Tiberian Sun, there is a side mission in the Nod Campaign called "Blackout." During this mission, there is an island in the northwest part of the map that has an abandoned GDI base with 3 Mammoth tanks that the Nod player can use if they manage to get to the island.
2) Concerning the Harkonnen Devastator tank from Westwood's Dune games. I know that the Devastator predates the Mammoth Tank, as it was first seen in the game Dune 2 which was released in 1992 and the first CnC was released in 1995. I wanted to include a brief mention of the Devastator without it completely taking away from the primary topic of the video, which of course was the Mammoth Tank. So putting it at the end of the video in the "Legacy" chapter was the only place that seemed to make sense, even if technically it's the opposite; with the Mammoth being the legacy of the Devastator.
3) As I'm sure many people have noticed by now, RUclips has made it so that dislikes are no longer visible. So for the sake of transparency, as of posting this comment, the video currently has 3,9991 likes and 61 dislikes. I'm not planning on periodically updating the like/dislike ratio and I don't know whether this is something I'll mention on every video moving forward or not. I personally do not agree with this change by RUclips, but I doubt they'll revert it any time soon, if ever.
Hmm........ What else have you not covered in the Command & Conquer Lore that you wish to post on here????
On 3, I think that number for likes might be a typo, as right now I can see 4,042 likes.
Also, oddly enough, I can still see dislikes. I'm not sure if they rolled that particular change back, or if my paying for premium for whatever dumbass reason makes dislikes visible to me, but this video currently has 62 dislikes.
As for the crew, here's where I would disagree with you. Two gunners is excessive for a single tank, especially when there are ways to make it so a single gunner can individually target either gun. Realistically, each gun would have its own optic, which the gunner would likely switch between when preparing to fire one gun or the other. Two loaders makes sense, however, especially for 120mm shells. An individual operator for the missile system is likewise excessive when the commander could do that himself; simply use his own optics to acquire target lock on whatever the missiles would be used on, then fire. Meanwhile, when not loading, either one or both loaders could enact repairs on the vehicle without significantly impacting overall crew effectiveness. All that being established, I personally think the maximum crew you would see in a vehicle like this would be five men.
Seeing dislikes is probably different from country to country.. im Dutch and i can still see the dislikes. 63.
On that, I'm not entirely convinced. For what it's worth though, American, total dislikes currently unchanged.
@@ralphklunder Well RUclips did say the change was going to be a slow rollout. The new policy was implemented like a week ago, but some people weren't affected by it. I know I wasn't until just a couple of days ago.
I love how after so many years we still love Command & Conquer. Never forget the name, Westwood.
Never forget, nor forgive what EA did to Westwood and their abundant creativity.
@@BroNapartay what did they do now?
@@dorkcheese4460 It wasn't what they did now... it's what EA did back in 1998, by buying out Westwood Studios because they were a direct creative competitor (albeit small) who even had an online service in the dial-up years. (Westwood Online was years ahead, wayyy before Steam) EA had no intention of allowing C&C/WW Online to flourish, they simply wanted to milk it for its IP branding and cull the competition to monopolize the market.
@@BroNapartay ohhh. Thanks for the info
@@BroNapartay man I'm that old.
I remember playing the first C&C and not understanding why the later games said EA .
To be fair I was a young teen when they got bought out.
my fav tank =3
my fav mammoth tank vid :P
My RA gal please
would like to see a mark III tank with more armor and modern tech appearance
Mine was later changed to the New Conglomerate's Vanguard tank. The Terran Republic Prowler was pretty dang close to the Mammoth though.
The mammoth tank lives on (sort of) in command and conquer generals as the overlord tank..
I love how the Mammoth Tank has made an appearance in damn near every Westwood game in some form or another. From Red Alert to Generals, hell even Emperor:Battle for Dune got in on the action. Turns out when a design is so good it transcends universes, you know you've made a good tank.
👍🏻
What version of Generals had a Mammoth?
@@thelaughingmanofficial China's Overlord Tank.
@@Jace-xw3ly Excluding that. With the Shockwave mod you gain access to USA’s Armour General. He has access to the Mammoth Tank as a general power unlockable.
Functions as you’d expect.
@@NotTheAlbinauricWoman GLA's Salvage Scarab Tank upgrade resembles RA1 Soviet Heavy Tank😊
Here's something to note about the Soviet lineage of Mammoths. During the Giant Ant missions, which are implied to take place after the war, the Allied forces you control are gold colored, could train grenadiers, and could field Mammoths Tanks. Some speculate this Allied force as well could have been the black ops/"global defense agency" predecessor to GDI, referenced in one of the RA cutscenes. While the premise is obviously silly, it's interesting to note how these silly side missions could potentially show the linkage between Soviet tech and later GDI.
I originally had a paragraph in the script where I was going to talk about the Mammoth tank being used by the Allies in the Red Alert ant missions. I decided to cut it from the final draft, as the issue with the ant missions is that if you consider them to be canon, then for consistency you must also consider the Dino Park missions from Tiberian Dawn to be canon as well,. It's clear that both sets of missions were easter eggs by Westwood. So I didn't think it was appropriate for me to say or imply that the Ant missions actually happened. At least not in a video that was primarily focused on the Mammoth tank.
@@Darkdaej Tiberian Dawn is set in the late 1990s not 2020s
@@nikkity5491 no it's 2019. Check the Renegade lore and instructions manual. The tiberium meteor fell in 1995. The war begins 24 years later.
@@Darkdaej Twas a typo in the renegade manual..
and the technological leap between your end of TD (2020) to the beginning of TS (2027) is to much for such little time
Even after TS > TW (2047) most tech used by GDI has improved as you would expect over the two decades rather than the quick 7 years
@@nikkity5491 "it was a typo"
Citation needed
Also the 2019 evidence is beyond the manual and also appears in game. As for the technology gap...not really. GDI had the ion cannon already and the war likely opened up the floodgates for funding
The mammoth mark 3 crushing other vehicles is the greatest show of power.
If railguns aren’t enough, try turning them into a pancake
-a GDI commander(2035)
The MKIII with railguns are the backbone of any army.
The MK stands for Mothafuckin Kool
MKIII with railguns are the army
@@ShermanTheMajor
Add few apc and slingshots and they are unstobbable
@@Terminate1783 and then get bumrushed by mass NOD infantry emp buggy chesse :(
It is the army.
One of my favourite comments about the Mammoth tank was:
"I'm driving a house-sized mass of FUCK YOU!"
where?
On the topic of the Mammoth's legacy, there's also the T4-B Heavy Tank from Star Wars: Empire at War - particularly noteworthy because it was developed by ex-Westwood staff at Petroglyph games. So yes, there is (at least in Legends) a C&C reference in Star Wars, of all franchises!
Aaah yes, the best way to conquer planets as the rebels in galactic conquest. Use a raid fleet with one battalion of T4-Bs, one battalion of plasma artillery, and Ben Kenobi. Excellent for ground assaults, and once you capture the planet, the enemy space station is automatically destroyed!
Duneverse: Devastator
Tiberium timeline: Mammoth, MARV, Mastodon, Refractor
Red Alert timeline: Apocalypse, April Fool's literal Mammoth
Generals timeline: Overlord, Emperor Overlord
Star Wars: T4-B
Universe at War: Peacebringer, Seargent Willard/Thumper
There's more than that. The GDI general in Tiberian Sun is the voice actor for Darth Vader. I also think there's interesting similarities between the GDI Mammoth Mk. II and Empire AT-AT
There's also the Grizzly from Halo Wars. A pet project from the Spirit of Fire.
That tank drives me crazy playing as the Empire. I don't even hesitate to carpet bomb everytime I see one.
Ah the Mammoth Tank. A beast of a vehicle. Hearing it shout out "Mammoth Tank Assembled!" as it rolls out of the War Factory is just so satisfying
For me its "Mammut einsatzbereit" (german) which can be translated to "mammoth ready for Action". But yea i agree with you.
Wake up.
Slept well.
Have some breakfast.
See Jethild uploaded.
30 minute Mammoth video.
Hell yeah.
Sounds like.a good day.
" Okey bois, we have one of the biggest possible tank ever, double barreled and with epic sam rockets... How we name it?
1: Destructor
2: Terminator
3: Mammoth
Why Mammoth?
1: Maybe because it's massive.
2: Maybe because of his epic appearance
3: Because the engineers will need the amount of cocaine corresponding to the mass of this animal to be able to construct a tank in less than a minute.
That's Soviet efficiency for you ;)
While engineers on a mountain of cocaine is the canonical explanation for how they can build the things in under a minute, I believe it may also be possible that the tanks arrive as premade hulls and modules, from elsewhere and you only have to wait for the assembly process.
Such an approach would greatly aid in logistics, not least of which because it would only require having the engineers on a house sized mound of cocaine instead of a mountain of it.
@@user-xu2pi6vx7o This is a pretty reasonable idea. Though... wouldn't the Mammoth tank be much cheaper in this case?
@@AlexeiVoronin Hey, it may only be a house sized mound, but that's still a lot of coke that needs to be bought. That s**t ain't cheap.
Also, It could very well be that the price includes the fuel and manpower needed to bring those parts to the field factory (which should really be called an assembly plant).
Maybe because it has pair of big guns, ressembling massive tusks...
Double barrel tanks are actually pretty common in sci-fi. The earliest example i know of being from the original 1979 Mobile Suit Gundam tv series. So sadly the mammoth isn't as influential as you might think. However it still would've been most people's first exposure to t a double barreled tank.
Because it's EA any plot places restrictions on the next garbage game they make
The Cream of the Crop in GDI's heavy armor and double barrels.
" Armor superiority!" Said it all baby.
Yet our "most experienced commanders" rarely use them in battles (online games)
Agreed
Always liked the mammoth would always build a strong defense until I have at least 4 mammoths before going all out
same just "ohhh you seek to breech my walls? good luck ever tower is backed up with over lapping fields of fire for both land and air targets, and if you make past that then you have to deal with harassing's units of infantry and humvees " then once i have my mammoths i just roll thur and attack everything with airpower and big ass tanks"
Steamroller method huh? Works pretty well with the mammoth.
I loved NODs drill transport, I'd drill into the middle of a base and jack every building I could with engineers. Learned that from the ai actually, they always did it to me.
@@369Sigma aye the steamroller method is my favorite but my bases are also massive sprawling and has triple of important buildings ( construction yards if i can, barracks, warfactories etc etc). and its own patrols.
@@SSGTWinters lol that is the noobest strategy ever :D
@@SeekerMissile but its fun :D
I've been waiting for this one.
"Let's have some fun!"
Rollin
Mammoth tank assembled
The only real reason the Mammoth Tank would be impractical is when you consider real-world firepower and the need to deal catastrophic damage in one hit while avoiding being slow enough for artillery fire.
But in game terms? SuperB tank. Games use the "hit it repeatedly with the right weapon type" system, so a bigger gun does not always equal superior firepower.
The quad treads are secretly a necessity for tanks this size. Not just to traverse terrain more easily but also to let it turn. A tank is limited in size due to its tracks and the low pressure per surface area tracks require. No matter how you turn, most of the tracks will slide across the ground during the turn. The higher the pressure the harder it is to turn and the more damage you do to the ground beneath you (which means you destroy roads for your allied tanks as well).
4 tracks can move independently and reduce the amount of sliding the tracks do. This allows the tank to circumvent the limitation of its tracks and grow in size, while also offering more suspension capability across rough terrain.
In the real world, there's practically never a situation where you need 2 anti-tank shots on a target, at the same time and in the same place. Either the shoot pierces, in which case one will suffice, or it bounces, in which case you just wasted double the ammo.
I like to think that each shot hits the same place, so that armor is degraded and easier to penetrate after the first one.
@@Noah-zz8uw That's not how modern shells or armor works. As mentioned, it's either that the shot penetrates, typically disabling the target, or it bounces, with no meaningful damage to the armor, maybe it'll have scratched the paint.
@@AdmiralTails I'm not an expert on modern tanks, but I'd think that one which fights Avatar Warmechs and shielded Tripods wouldn't be considered "modern." Additionally, it's entirely possible the GDI could've developed shells that degrade armor better even if they do bounce, though it probably still stands that it isn't the best design as you and many others have pointed out, at least over a tank that simply fires one barrel at a higher rate. Maybe at least with the Railgun Mammoth, the dual barrels are to better dissipate heat while still maintaining a similar volume of fire.
@@AdmiralTails If the opponent happens to have reactive armour then it makes perfect sense to make two shots to the exact same spot. Except
1. Mammoth's cannons are co-axial. They won't hit the same spot. To be able to hit the same spot at any range they have to have the ability to aim independently of each other.
2. Neither NOD nor the Scrin seem to use any reactive armour.
The father of many Sci-Fi Tank Designs.
While not practical its a iconic design and we will probably see many more futuristic tank designs with double barrel like this in games.
If mammoth is father die ratte is the grand father
It's far more practical then many designs Spookston fanboyed about though.
It even showed in one Halo rts game
It'd be practical for weapons that have barrels that get really hot and need to cool off before firing again.
Fun fact Germany developed 2 prototypes of a double barreled turretless tank in the 70s
Search for VT-Tank (Versuchsträger)
I always thought that the mark 3 was supposed to get a full engineer team but do to budget constraints only veteran units were able to get them.
As someone who played Red Alert 1 long before Tiberian Dawn, it always made me confused why so many Soviet units were used by GDI and vice versa by Nod, considering that Red Alert 1 is a pseudo-prequel to Tiberian Dawn.
Hey, now. The Nod put the Allied Apache and Turret to Good Use.
A canonical explanation might be that the same company was selling both GDI and Nod weapons in order to profit from it.
I remember a discussion a while back that, when C&C first came out, things like the M2 Bradley, F22 Raptor, and M4 rifle had just entered service and public awareness. Westwood then wondered what would happen with those systems when the next gen weapons hit the battlefield. If "defense contractors" had a lot of obsolete inventory unwanted by first world armies, who would they be willing to sell to?
Because the universes are not linked. It's the same title, different era. Same with Generals. No link to Tiberium or Red Alert but still holds the command and conquer line in it's own universe and story.
@@Amp661 They were meant to be, originally. That's why Kane makes appearances in the USSR campaign.
It's even has a cameo in EDF 5, what an amazing & impractical tank.
Really? EDF has a C&C reference?
Ah yes the “armoured superiority” is finally here!
This was one of the greatest breakdowns I've seen so far! “Unrivalled”
Don’t get discouraged by that single dislike!
He must be a NOD spy!
Nod left 28 dislikes because they're mad about how many of their brothers have been killed by Mammoth tanks.
Nonsense it was a GDI defecter if it was NOD you never would have seen a trace.
*Drives of in his stealth tank*
Kane lives in death!
FOR THE BROTHERHOOD
Come little Brothers and sit I will tell to of the days of old. Back before Kane was dead, before GDI have there space based weapons.
Back when we fight like men in light tanks and with rifles.
(I played C&C way back when it was first made by Westwood so the way up to zero hour. After that I just couldn't stand what they did to C&C)
I remember discovering how you could mess around with the .ini file to change things up in Tiberian Sun. One of the first things I did is add the Mammoth Tank to GDI’s arsenal. And in C&C3, having an entire battalion of Mammoth Tanks made you nigh-unstoppable.
Oh! I've just thought that there was no new C&C -videos for a long time... And then see this in my feed! Awesome!
I love how the timelines of command and conquer was either:
the soviets made their armies bigger and has psychic forces.
or
an alien asteroid lands on earth and started a new type of war.
like dissolving the USSR had alot of consequences that made aliens want to invade and use our plant to power their machines.
The former should probably add: Used time machine to kill Hitler and prevent WW2, thereby increasing Russia's power by not losing millions of people.
Recording too westwood before be shut down by EA:
the Allies would emerge victorious and the timeline would instead lead into the events of Red Alert 2 (though Red Alert 2 completely ignores anything that could connect it to the Tiberium timeline). According to former C&C designer Adam Isgreen, however, Tiberian Dawn in fact follows on the conclusion of Red Alert's Allies campaign, while Red Alert 2 and Yuri's Revenge take place in a second parallel universe, created by a new attempt to alter history in "Incursion", the working title of Westwood Studios' cancelled version of Command & Conquer 3, Isgreen also implied that Nikola Tesla may have been responsible for inadvertently having attracted the attention of the Scrin through his experiments, and thus for the arrival of Tiberium on Earth.
This discovered still made me piss off to EA why they kill it this plot made lot sense to us
None of the Red Alert games have reached the point in time where the tiberium asteroid chrashes in North Italy. It just hasn't happened yet.
Basically, there's two main timelines:
Allies win Red Alert --> the Red Alert series follows
Soviets win Red Alert --> The Soviet Union dissolves after the death of Stalin and remaining military assets end up integrated into the newly formed GDI, including the Mammoth --> the Tiberium Wars follow
@@kasrkin100 wasnt the idea that Kane send yuri back in time with an accident and then causes ra2, and yuti's army is build with knowledge of the Tacitus
@@mrspidey80 No
Allies win Red Alert --> Appoints Muppet to USSR --> Red alert series
|--> Make USSR western allied nation --> Tiberium Wars
Soviets win Red Alert ---> Kane takes over USSR (but no games are made yet, would likely result in Tib Wars against remaining Allied forces)
There is an instance where nod can get mammoths in the campaign. In the optional mission for sarajevo if u capture a GDI apc you can get access to them. There was even a set up to how u can do this so it is intended tho hard to do as it require damaging an APC and capturing the repair pad at the forward base when it goes there to repair
The Mammoth Tank lives in death! Even though EA successfully killed C&C, the Mammoth Tank's legacy lives on. Another place we have seen a homage to it is Warhammer 40,000 with the Astraeus Super-heavy Tank.
This great, and sadly unfinished, novelization fan fic of C&C3, simply titled Tiberium Wars, gives the Mammoth Tanks this epic introduction like they are like they are the monster in a Godzilla movie. The unlucky Nod troops thought they had GDI on the ropes before the Mammoth Tanks showed up. After that the Mammoth Tanks steamrolled them. Anytime engagements with the Mammoth Tanks are brought up, Nod troops are lucky to even bring down one.
There's also the Fellblade.
@@TacSon I didn't think of the Fellblade as a homage until you brought up the two cannons.
Grizzly tank from Halo Wars.
Only anti Mammoth is stationary laser tower by NOD.
Hell yeah, a thousand Mammoths coming down ready to bring about the fuckin' Stone Age!
Railguns so powerful, the atmospheric vacuum kills people tens of meters away too!
As a Kid I was *FASCINATED* by the different War timelines and Tanks of the First Command and Conquer Red Alert Games!
Great Video 🤗
My God... I remember these Mammoth tanks, they have insane recoil when upgraded with railguns 😂🤣
Thanks for the tip-of-the-hat to Meta and how it effects Lore.
Sometimes we do have to step back and remind ourselves that limitations may exist due to author, not setting.
It should be noted that "mammoth" actually comes from Russian, specifically obsolete Russian мамант (mamant), with the modern form мамонт (mamont). If the (nick)name of the tank was Russian in origin, then it's more likely that it was called "Mamont" and the Allies simply translated it into its local cognate (English "mammoth", German "Mammut", French "mammouth", and so on so forth).
This and Firehawks are the only thing that kept me alive during CnC3's campaign.
Man the mammoth tank and the apocalypse tank are my two favorite tanks from C&C
*Sad Overlord Noises*
Dear @Jethild, as a deaf person, I just want to give you a shoutout and thanks for the closed captioning on your videos. Much appreciated!
With 150 heroic railgun Mammoth MkIII tanks, it is better to quit the game unless you are the one with the 150 heroic Mammoth MkIII tanks.
@9:32 My understanding is that Red Alert was intended to be just a mod for C&C when they first started developing it, and during the process became a full stand-alone game using the same engine. I'm pretty sure that's why the Mammoth, medium tank, light tank, and APC are all identical.
Really fun to see some backstory of the units I commanded on the battlefield as a kid, just found your channel from from Dr White recommendation in his Tiberium Sun video and can't wait to go thru your work on other units!
I couldn't help but notice how the Mammoth tank 'kept it's dual 120mm cannons' but the Soviet predecessor had dual 105mm cannons. (Please don't take that as criticism, it really isn't meant in any bad way, it just made me do a double-take)
Great video, thank you for making me think back to playing CnC games with my brother in a simpler time :)
A 33 minute video just talking about 1 unit in the game show great love !
Wow, that's the first time I've seen some of those Titan cinematics, amazing sluething work there Jethild!
👍🏻
Whoa that 3D rendered image of the mammoth tank was a new surprise feature great work
The 3d models definitely add to the quality.
The 3D render was from the game "Renegade" you can still play it in a fan based version called "Renegade X" look it up its very fun FPS.
Thanks for the info.
32:00 there’s also the T4B tank in Petroglyphs Star Wars Empire at War. It was armed with dual barrels and a missile launcher alternate firing mode.
👍🏻
I love Mammoth tank!
My favorite tank during childhood. Used them thousands of times.
Tank researcher here, the Mammoth Mk I is by default a wildly impractical design since twin guns are rarely if ever advantageous, taking up too much space and weight for not much benefit. It's safe to assume that the cannons are autoloaded to save space, however the mechanics of that system are sketchy at best, since loaders tend to take up the entire circumference of the turret for just one barrel, however it's more plausible then two loaders cramped together. Next the gunner, there would only need to be one gunner due to the advancements in Fire Control Systems, allowing him to aim and distance both guns at once, alternatively the commander may be able to assist in the process. The "periscope" on the turret does not seem to have any sort of viewing equipment or laser rangefinders, something standard on tank since the 1970s, it is more likely to be a roof mounted Heavy Machine Gun, although this too is questionable to its unusual shape, lack of visible ammunition, cameras or sights, etc.
Other than that, amazingly detailed video once again, loving the content.
Interesting🤔
May i ask your toughts on mk3?
Its far from reality to have dual railguns in a tank but the low profile and wide tracks seem like somewhat functional...
@@Terminate1783 the Mk3 isn't wildly impractical, it's just downright poorly made. The tracks are just stupidly large and exposed, the driver uses viewports as oppose to cameras which leads to a giant target, the commander can only see forwards and backwards due to the cannons being tall for some reason. My best guess is some sort of magazine feed which is already horrifically impractical. Overall it has no redeeming qualities and is god awful abomination.
So basically it only work in the game and that it...
@@teatanks6481
But the wide tracks would be good for softer terrain and the way how they tilt would make it very stable even in side slope places or any kind of hills
The tracks in front seem like a bad weakspot though even if they could take few hits before fully failing... Maybe if there was some sort of blade in front of both it could take more hits...
The frontal armor seems very good due to how its sloped so in face to face situation it would seem like good vehicle
And due to how futuristic it is i would assume there is cameras so you can see outside and hose other things are for when cameras vere to fail
Like it goes against big alien walkers and ships that dont really flank them but go head on and the main focus is firepower and durability
And in tank vs tank it would stleast have as long range vision forwards as its opponent🤔
And it would probably even shoot first since it possibly would have sone ai assisted targeting and a 150mm would end any tank in front with one shot and there is instantly another ready to go.
But i guess they wouldnt fit much of ammunition when there 2 guns to be loaded and the space is very limited
The music in all those games does it for me
The Overlord Tank says "Gattling Gun is ready"
The Mammoth Tank of Tiberium Wars will always be iconic for me. Moreso than even the Apocalypse tanks.
Keep it up, Jethild. You're doing awesome as always.
MARV with extra railguns from zone troopers is just so beautifull
Another great C&C lore vid.
The mammoth is one of the best known examples of C&C vehicles to ever grace the screen.
Fun fact: the neon sign on the ground at 23:47 means "Adult Video store" in Chinese. This promotion pic caused quite a laugh in Asia when Tiberium War came out.
Long live Westwood Studios, you are always with us deep in our hearts and our childhood!
The mark 1 would most likely have three to four crewmembers, max 5 because the turret can be controlled by a single gunner because they are both on the same turret. As for the commander he can use the missiles along with 2 loaders or more likely an engineer
Knowing Russian design it would probably be a driver, a gunner and a commanded, with autoloader in charge of the reloading
The tank design itself however is very American, it looks alike a bulky Abrams with 2 guns. Russian tanks tends to be spherical and low profile
@@cannogabang1999 Tell that to the KV series. Some of the KV-4 bluprints or the KV-2 (actual tank) was more hairbrained then the Mammoth Tank
A 33 minutes long video about C&C Mammoth tank? Yes please...
Great stuff man! Love how you got the best visuals for this one on the gameplay side of things! Especially the footage showing off the C&C3 mammoth tank around the beginning on the video.
👍🏻
I can’t remember how I found your videos, but my God, I’m glad I did.
Tib Sun and RA2 were my childhood RTS happy place.
The series of videos have made me reinstall all the command and conquers and I am having such a good time on Tiberian Sun right now.
when you think of GDI, you think of two things:
1. Ion Cannon
Hey, dont forget about Orca! Its one of the GDI icons, such as Ion Cannon and Mammoth Tank.
And orcas, and commandos, and BMTs
Man, I fucking love your intro. Every time I hear each "piece'" lock into place and then the sound at the end makes me feel nostalgic every time. Awesome work man!
A 30 minute video on my favourite CnC vehicle? Don’t mind if I yes
Would love to see a video about the Avatar mechs! Those were my fave
Especially with cloak.
Ahhhhhh... I have fond memories of this behemoth of death! On my old xbox when playing the GDI, I'd spam rush these bad bois whilst my buddy would try and gain map control. Good old days...
Yes you back! "Mammoth Tank Assemble!"
*d
Great mammoth size video. (Couldn't help myself) I enjoy long videos when they done so well. You really went in depth. Keep up the great work👍
Pun intended?
I always assumed the Mammoth nomenclature was because it had two 'tusks' it has in the form of the cannons, not just because it was big.
I though that the missiles were the tusks, or maybe the missiles were just called tusks.
I dont think that all those double barrel designs in other games are hommages to the mammoth since it was not the first tank with this feature, neither in fiction nor reallity. The P1000 for example.
Maus: 128 mm gun and 75 mm gun. Lee/ Grant with a 37 mm in the turret and a 75 mm in the hull, same as the Char B1 bis. But not many with two equal guns in one turret
when the twin barreled tank also has 4 tracks (not just 2), it maybe a hommage to the mammoth tank, like that halo tank M850, is dual barreled, multiple tracks and rocket launchers. i guess the RA1 heavy tank is maybe a baby P1000?
Convergent design, big gun good? More gun better. Its probably that simple.
I'm getting the itch to play one of these C&C games now but with such a history I'm not even sure where to jump in.
Ah yes, the Mammoth. The legendary super tank that's inspired so much later on. And possibly been inspired by something beforehand.
This all is so weird. Still, pretty iconic to me. Recently it's been a pain in the aß for my prisma tanks.
i don't see the Mark 1 mammoth having two gunners, you don't need a seond gunner to fire the coaxial machine gun on a tanks turret, i imagine there either twin linked or each have a separate trigger at the gunners controls
The mammoth tank does make another homage in another game, specifically a game called Hostile Waters Anteus rising, its a ground battle tank that can attack ground and air vehicles, with rocket pods and dual cannons. Its labeled as a mammoth tank and not much around it as the basic human vehicles include abrams, recon helis, apaches and the mammoth with the rare howit tank.
"2 gunners, one for each gun"... the guns are fixed in the turret, so having 2 gunners to fight over who gets to turn the turret would be inefficient...? i reckon 1 gunner would be sufficient. he would also control the missile pods. a modern bradley has only 1 gunner who controls both the main gun and the TOW missile launcher. so if it had 2 gunners, the second gunner would most likely be controlling the machinegun which looks like it could turn independently from the turret.
You’d need a loader for each barrel because someone has to load it. Unless it uses an auto loader, which the video noted. The Abrams, for instance, does not use an auto loader, but is manually loaded due to speed.
@@bradleyperry1735 typically loader is a dedicated crew position if its own, often acting as radio operator and depending on the country, second in command for the vehicle.
It wasn't uncommon for vehicles to accommodate multiple loaders in WW2 on vehicles handling large ammunition too heavy for a single man to handle or to serve multiple weapon systems.
Given the mammy's soviet heritage and the fact that the soviets and russians REALLY like their autoloaders, is not that far fetched to believe this did use one (or two) as well.
If it didn't, then you absolutely need a minimum of two loaders, because 120mm ammo is not light and loading two guns all day is going to be murder on just the one crew.
@@bradleyperry1735 thats the loaders job, not the gunners job
@@wwdk123
Yeah. I just typed the wrong word.
Many a night I played into the morning with this franchise. One thing I'll never forget is going to a Lan tournament that Westwood hosted here in Denver and winning a 3DFX Voodoo card. I miss the days when we all got together and had lan parties with our favorite games.
The one real-life double barreled, although not a tank, but nevertheless, very formidable, the KannoneJagdPanzer.
I just love your videos :D
This channel, much like the mammoth tank itself, is UNRIVALED!
Untill the China's emporer tank.
its nice to know that other games reference the Mammoth tank
Another great video! :)
I think the main inspiration for the Soviet mammoth tank was the RL Soviet Object 279 with elements of some other heavy soviet break through tanks like the IS-3 and IS-4 sprinkled in.
ST-2...
@@TheArklyte ST-2 Didn't Exist
14:19 if the main guns are coaxial (which they seem to be) the Tank probably only needs 1 gunner for the guns
I kinda wish the Super Vehicle for GDI in Kane’s Wrath was some kind of retrofitted Mammoth Mk II. That would look so cool in modern 3d.
Or maybe, like, each faction has an alternate super vehicle and one for GDI is a Mammoth walker.
If you want that, you can always install the Tiberium Essence mod, it brings back all the units and aesthetics from Tiberian Sun, and it is compatible with the campaigns (mostly)!
your vids have higher quality then whatever EA does with this franchise
Unit Ready!
Besides, this is one of the most iconic units ever made within rts genre.
I still have my original CnC CDs from the 90s, I spent way to many hours just letting the Tiberium grow so I could start the next mission with maxed money whenever possible.
Unrivaled the mammoth tank is my favorite unit in the cnc series
I always saw Red Alert & C&C to be separate timelines, not connected to each other.
Using Mammoth only assault in the old C&C on difficult terrain is suicidal. Nod would easily cut down all the tanks.
That means you didnt have enough. There is no Mission in the game that a sufficient number of mammoths cannot complete
As always, an awesome video, and this time, a showcase about my favorite vehicle in all of Tiberium Universe
I will always prefer the MKII Mammoth tank. While one could argue that the legs do make for an easy target, while that is true, especially when it concerns commandos, that's why you come up with countermeasures. As for the MARV, I can't see how it could have been a walker and field refinery at the same time, on that front, it feels perfectly fine as it is. I always loved how the factionsTib Sun was more of a war using new technologies, prototypes and untested techs on the field trying to one up each other in their own way. We don't get this feeling in C&C3.
i always had the idea that the walkers are more suitable for the tiberium infested terrain of tibsun
@@ElysiaWhitemoonOmega They are, lots of uneven fields and it allows their pilots to have a "natural high-ground" which helps to easily spot targets over the terrain and obstacles.
It makes sense for NOD to opt for lower to the ground vehicles as their low profiles make it hard for them to be spotted as per their doctrine of guerrila warfare, quick ins and outs.
The Mammoth tank, it's not simply a tank. Is a way of life.
Ohhhhh yeah I've been waiting for this
My arch nemesis and favorite unit in the games
It's the one vehicle aside from the harvesters that has always been there in one form or another, whether it be a Mammoth or an Apocalypse.
Im of the opinion that the early Mammoth tanks used Autoloaders. Soviets historically were much more into autoloaders than Western tanks, and if the GDI version was so similar to the soviet version I see no reason they wouldn't keep it. If nothing else, loading so many large cannon shells would be tiring during extended engagements. Additionally, I would also imagine that since the cannons moved together, it would be easy for a single gunner to control both. This would let you remove at least 3 crew members from the estimate, freeing up space for the engineer and missile operator.
Now it works
There are also Mammoth Tanks in Apex Legends by EA.
They are parked on the ramps from Artillery zone to Containment zone
i was very excited to see them
MAMMOTH TANK ASSEMBLED
Thanks to the die ratte we got mammoth tank. Another cool homage to mammoth tank is type 61 from gundam
13:53 - Tank Crew
The Soviets' "Mammoth" migh have had the amount you said. The Crew are of very small stature.
The Tiberian Dawn Mammoth tank MK.I (and RA2's Apocalypse) works in the same manner as a modern warship, so my guess is:
1 Tank Commander (and communications)
1 Driver
1 Gunner (all weapon systems are controlled from the same console)
1 Surveillance Specialist (the "spotter". Keeps an eye on the various radar-types and such)
The weapon systems are fed automatically.
1 engineer for repairs (or a future, unknown, self repairing alloy)
Mammoth Mk.III would be either:
A. Autonomous
- or -
B. Remote controlled pretty much like a Present Day IRL:
1 Tank Commander (Supervisor of more than one tank or the driver or gunner)
1 Driver
1 Gunner (pretty much point and click in general direction now)
A.I. scans non-stop on all types of radars and results are sent to the gunner's terminal.
Engineer is obsolete, - an alloy will definitely have been invented now!
(the driver or gunner would probably have the Tank Commander's role as well.)
Wolverine, Titans and Mammoth Walker are pretty much like in Star Wars:
Wolverine: 1 commander/driver/communications and 1 Gunner (everything else automated)
Titan: 1 Commander/Communications
1 Driver
1 Gunner
(everything else is automated)
Walker: 1 Commander
1-2 drivers
1 gunner
1 communications
(perhaps 1 for electronic warfare)
(everything else is automated)
Any thoughts?
Jethild, one guy made a X-66 mammoth tank mod for Arma 3. It's fantastic.
You missed one NOD mission in TS where you can find and use MK1 mammoths.
Its the mission with the ionstorm where you have to destroy the comcenter.
You can find the mammoths in an old base northwest of the central GDI Base
in the middle of the map, its maybe hard to get them because of the missiontimer.
also you have to capture a GDI APC 'cause the bridge to the base can only be repaired from the far side
Good catch, didn't even know those were there tucked away in the corner of the map like that.
@@Chido93 Yes you are right, I shouldn't
oversimplify things sometimes. 😁
Definitely was my favorite tank to this day
Truly an iconic vehicle! I absolutely love this in depth video on it, great work as usual.
👍🏻
In Supreme Commander FAF in the UEF arsenal there is a tank named "Pillar". It has 4 separate trucks and 2 main cannons. Im not entirely sure, but if you zoom close enough, you can see a mark, similar to GDI icon near one of its tracks.
Can you do a lore video on the chronosphere? I've always found it a fascinating aspect of the red alert series.
I love your Command and Conquer Videos so much. Pls keep going.
Ditto