@@Ag3nt0fCha0s It’s an unspoken rule that Tiberium War 4 never happened since it was such a terrible release and ruined the franchise. It was a Tiberium entry in name only basically
Man i so loved the GDI in tiberian sun. And the mechs were a major reason. Online gameplay in large matches was almost exclusivly dominated by Nod players. My clan mostly played 4 vs 4 but i kept my loyalty with GDI. The titan was my main stay and i combined with carry Alls to do early strikes by dropping them near harvesters and refineries early game. Major assaults were always coordinated with deploying a forward Ion cannon, sending 2 orca bombers per advanced power plants and then just charge in when defenses were down. Coordinating with team members who would use devil tongues behind the front defenses. The firestorm finally balanced the online gameplay with the Juggernaut. I always kept the Mammoth MK2 behind at base to counter Nod Devil tongues and Subterrain apc strikes. And yes we used pavement in the clan! everything base wide was paved exept for one exit.
as much as firestorm did rebalance the game, i dont think the juggernaut was the unit that evened the feild, artilleries got a hard nerf at the same time where they no longer had perfect accuracy vs moving targets like they did in normal TS. this did create a neath dynamic where juggs could do damage to moving units unless it was very fast, and didnt get a damage fall off when they where not moving due to the cannon's spread, vs a unit that couldnt hit anything moving but once hitting something stationary did massive damage
@madrox8 Nod artillery was so ridiculous in Tib Sun. I remember just walking two lines backed up by rocket troopers and bikes towards the enemy and it would just be a closing box of death. Getting that to path properly was an absolute pain in my arse.
@@lordfrostwind3151 Basically what was wrong is that the Nod artillery shells were slightly "guided". They fixed this in the firestorm expansion and with the juggernaut returned the balance. Balance was very good in firestorm.
the pavement is a nice idea.... but i always found that for example roads roads or some slopes could not be paved, so there was always some small hole right in the middle of the base
@@lordfrostwind3151 There is a mod for C&C 3 called Tiberium Essences that changes most Nod and GDI units to Tiberium Sun versions including a Mammoth Mk2 with fully functional chin gun! Assuming it still exists somewhere, it has been a while since I found it...
That and I love the Steel Talons' combat doctrine of ground armor superiority and field longevity with the Adaptive Armor and MRT. I *do* see the downsides of their sub-faction: you lack specialized infantry to really take advantage of the garrison pods, their air superiority is lacking (EDIT: I was mistaken with that), they don't have any sonic weaponry, and their Behemoth is incapable of long-range bombardment.
The irony is that while GDI walkers continue to retain the "block" aesthetics, the Brotherhood of Nod was actually able to solve the problems that had left GDI engineers scratching their heads. Seeing the Avatar Warmech in action probably induced some rage in veteran GDI commanders, seeing their own technology being used against them. Unlike the Juggernaut, which was primarily in a fire support role, Nod Avatars could lead offenses and break enemy lines with their mini-Obelisk laser. Considering that the Steel Talons were still active as of the last Kane's Wrath mission, I can imagine that even with the PR fallout of losing the Tacitus, GDI will want to accelerate development of mech walker technology again. Especially with abandoned husks of Nod Avatars or Scrin Annihilators available for GDI engineers to figure out, it may come sooner than later.
Huh, that is sensible. I had never thought about it before. Though if there is a question that would scratch my head to this day, how did nod figure out how to "deal" with those pesky GDI predator tanks; the avatar stands tall and 1 hit from the predator would has some serious issues; but I guess that is a question in general for all mechs. Predators packs quite the punch (150mm cannons). But I would assume the Avatar would out range it in most cases since it is using a mini-obelisk that is far more precise than a standard cannon, but then their would be the railgun upgrade for the predator. The only thing that is plausible imo, a special type of armor that really likes sucking up all the heat and acceleration from an object seriously reacting to how high the pervious two. Other than that, Tiberium depleted armor ?
@@redcounterstrikemk2878 Well, if armor trends are to be followed the thickest part of human armor is always the chest area so even if a Predator were to hit dead center it wouldn't do too much damage before the Avatar fires back and thanks to it's height it'll see where it was shot form and have a clear shot
@@alexanerose4820 Ahh one of the other reasons why I think avatar must outrange predators and why it will have the advantage, one shot to its legs and it would just fall off to the ground. But then again its legs are most rounded as far as I remember so the shot would either be deflected or ricocheted. provided if the chest part of the area is thick enough to absorb damage or neutralize it completely. Heck even guided missiles would miss although it can go directly for the Eye, but I believe nod is not stupid enough to leave the avatar without an active defensive system even if we cannot see it ingame. Last thing is to take into consideration is that this era has far more advanced targeting systems, but then again you do not know what expect from that realm.
@@redcounterstrikemk2878 assuming Nod integrates Scrin tech, I can see future Avater models having shielding and even longer ranged weapons. Maybe give the ability to cannibalise hostlie vehicle weapons for added middle finger.
@@TheNapster153 I agree, they can be quite a menace. One thing for sure even in reality if there were shields for mechs, then everyone on the ground would be a sitting duck making it Childs play for mechs to kill everything it sees and the enemy not being able to do much about it but try to concentrate fire to overpower and drop the shield. But then again, you got EMPs and Railguns but I assume they are as much as a hassle to field.
The thing on top of the titan is more likely a NVG/thermal sight also serving as the commander sight if it has more then 1 crewmen, rather then an IR spotlight. Another thing to note about is that it appears to have a revolver style autoloader for the main gun.
The big square also could house a Radar system since the titan asa walker stands much higher than a tank, The radar could effectivly help to find targets. My reasoning is tha its way too big for just NVG/Thermal sight, also probably couldn´t detect stealth units because it isn´t probably not such sophisticated system like the mobile sensor unit has. but still agood enough giving the titan a better first strike chance.
@@ineverexist666 NVG and thermal couldn't detect stealth anyway. Given the timeline of when the titan was deployed those two system would have been crucial due to low visibility due to all the dust and heavy weather conditions on earth at the time. Thermal sensors also provide just a far better resolution then radar on ground level which along with their size(smallest modern ones are way too big for the box) its why we don't use them and don't plan to use them for ground usage on any tanks and stick to using them for air observation exclusively . Second reason why its not this is that GDI uses local radar systems and they clearly possess a network system so having all titans equipped with it would make no sense. Meanwhile NVG/thermal unit is pretty much mandatory , i cannot see any vehicle not using it even more so given that its a walker and it needs anything and everything that boosts the visibility for the crew inside. As for the size its just about there for combined optics. Ones for modern tanks are bigger then that , you just mostly don't see them since 1/3 to 1/4 of the unit are hidden in the body of the tank.
Ah yes GDI walkers, i know them well...well, the Kanes Wrath Steel Talons versions as my brother would steam roll me with them due to the obvious weakness of Oblisks of light, Cooldown and single target...that and he loved the Bethemoth so.....
In retrospect, pushing to abandon mech technology seems like an odd decision on GDI's part after the battle with the Core Defender. Nod obviously still saw mechanized walkers as viable and valuable, as demonstrated by the Purifier and Avatar.
It's actually because of a change in NOD tactics that GDI had to abandon walkers. Nod Commandos were being taught how to "kneecap" walkers and Shadow Teams had access to the same explosives so GDI was looking at a potential crippling of almost their entire vehicle fleet if Shadow Teams were to be taught how to kneecap as well. In reverse, I don't see GDI taking up "ninja" tactics so the problem was not as pronounced on the NOD side. Though a GDI Commando would give a very conclusive demonstration of why it's a bad idea to field walkers too.
I love walkers but yeah, the tanks are superior in all ways, their tracked treads make the vehicle more stable and their lower/shorter frames make them more difficult to hit than a walker with the size and wide of a small building. Not to mention that a well placed mine, a commando or even a rope could destroy one of their legs and leave them completely useless. Just look what happened to the AT-ATs during the Battle of Hoth I still wish for the bipeds' return, I think they are a huge part of GDI's "aesthetics" and I don't mind if we sacrifice realism for coolness
As a South African i enjoy your videos so much. I still play Command and Conquer Tib Sun and firestorm. This video is excellently made, thanks for the enjoyment
7:29 Just to note... The archeologist, Valdez, was just hired by GDI for the search as he knows how to read the inscriptions in the pyramids... And that jungle is also swarming with Mortimer's weird Tiberium cultist, we can't forget that bit...
GDI walkers, especially from the second Tib war, is how i fell in love with the franchise. I just loved the style of them. This lore video was an extra treat amongst already generally well done videos!👍
GDI walkers are my favorite sort of walkers in fiction. There's just something so unique and special with them that make em stand out against most mechs and walker types. I do hope they return in future instillations of the game as more common units for GDI. Alternatively perhaps expand on Steel Talons more with a more expansive walker arsenal along with bringing back the MK2 as the MK4 Mammoth.
One thing to note is that the Behemoth was the successor to the original Juggernaut, rather then the next step of of the normal Juggernaut line. Also the first Juggernauts weren't used until the Firestorm Crisis, presumably with GDI still using Hover or the original tracked MLRS artillery during the Second War. And based on it's description it should probably look like the original artillery walker just with a bunker on top, but it doesn't in game for whatever reason.
That could explain why the Behemoth can’t coordinate fire with snipers then. It doesn’t have the advanced systems the Juggernaut uses. And therefore ST decides that they don’t need snipers for their fast-paced, hard-hitting division.
I think my favorite iteration of the Titan is from the OpenRA Combined Arms mod, where it got upgraded from a Medium Tank/Predator replacement to a Mammoth Mk1/Mk3 replacement, complete with an anti-air/anti-infantry missile launcher, and it can be upgraded with improved gyro-stabilizers that allow it to temporarily make aimed shots at artillery ranges at the cost of rate-of-fire.
Ngl GDI Walkers and Mechs are definitely up there in being one of the cooler ones. Obviously could use a bit of design refinements (I know a lot of IRL engineers, mechanics and those who actually are educated in military vehicle stuff probably have a lot to say) but overall definitely fun.
I think the Titan could use a coaxial MG to dela with infantry better. The Wolverine armaments could be modular, allowing for one to have Machineguns, Rocket launchers, smaller Railguns similar to the ones carried by Zone Troopers, Grenade Launchers, both standard and sonic. The Juggernaut doesn't seem to need any modifications besides an MG or the bunker present in the Behemot. Or maybe it could get it's hull expanded a bit and a rocket launcher or anti-air turret added. The Mammoth MkII was already a powerhouse by itself, it could at best add rocketpods to deal with airborne targets or even have modular weaponry like the MARV.
@@robertkalinic335 I was talking in a more realistic military hardware design, not really gameplay mechanics. However, both can be done. Simply give them two weapons to the Titan, the MG and the Cannon, adding in the code that the Cannon will not fire on Infantry and the MG will only fire against Infantry. In the Mods Rise of the Reds and Shockwave for C&C Generals that feature was added to several tanks. While it's a different game and the code definetly works differently, it shouldn't be impossible to implement. Let's not forget about the Avatar/Purifiers with their Flamethrower and ZOCOM's Zone Raiders, who have anti-air rockets and anti-ground sonic grenades As for the modular weaponry, we already have the Epic Units for that and in the mod One Vision the MoK Avatars, The Myrmydon, has modular upgrades, so the Wolverine could start with 1 machinegun and the second arm free, so you purchase which weapon you want. As for balance, you could make coaxial machineguns not fire continuously or deal less damage than dedicated anti-infantry units, as well as not benefiting from AP ammo upgrade. I for one, like the changes the mod One Vision gives to all factions, in particular the Steel Talons, who get good infantry to complement their armored elements, making them not a one-trick pony.
@@rohenthar8449 The MARV was designed by ZOCOM for abating Tiberium, not exactly as a combat unit. That is why it's equiped with a huge ass Sonic Cannon and Tiberium processing facility. However, I do believe that an Upgraded version of the Mammoth MkII should have been added for Steel Talons instead of the MARV. The Mammoth could be slightly faster but less armored and using two massive railguns that deal more damage per shot than the MARV's sonic cannon, while having only 2-3 garrisonable slots. Essentially geared more towards obliterating big targets (such as the Hexapod and the Redeemer) while supported by smaller walkers for general combat.
I remember it's mentioned *somewhere* that the Titan Mk. I's main gun also utilizes "laser guidance". You can see it in some official renders and cutscenes and even in-game; the little 'attack order' line appears when their gun fires. Nevermind, this is apparently just a visual quirk, the Hover MLRS draws a red line every time it fires too.
The Steel Talons are a great idea. It annoyed me in Tiberium Wars that they canned most of the Mechs even if the reasons are understandable. Having a testbed unit to maintain the tech but also running in-house research and development looking at practical uses down the road is pretty sensible.
BUT NOD WAS DEFEATED, ENVIRONMENT WAS MORE IMPORTANT! Said the GDI completely refusing to learn from history that even without Kane NOD could and would still be a threat for as long as they existed.
@@combinecommando001 It didn’t matter if Nod was defeated or not if the planet freaking dies. They made a decision to prioritise Tiberium abatement. The right decision.
i will forever be dissapointed that the tiberian sun walkers were discontinued. even if i had played the games in order, i would still consider it to be the ultimate weapon of war. if only because i haven't seen much like it and what it could do also made sense with what it was. and sure it looks kinda ridiculous and out there. but then so does tiberium itself.
Well, from a real-life perspective, a walker would be harder to maintain than a traditional threaded tank - the legs, especially, would likely be prone to all sorts of mechanical breakdowns, which would be costly and time-consuming to repair. They would also be poorly protected - can't put too much armor on them because they need to remain flexible enough for the walker to... well... walk :P And from an in-game perspective, a walker's legs are susceptible to enemy commandos - a weakness that tanks don't have. I think this was even mentioned in C&C 3's intel database as a major reason for walkers being discontinued.
Yeah legs was a weak point and high maintenance cost. The only reason the Juggernaut was kept is because it's an artillery piece so if enemy forces is close to it something has gone wrong
It was heavily talked about that in the 3rd game. Also commandos figure how to take them out via C4 charge in the mech's legs... Which they consider that even nod will do the same stunt.
All these people trying yo explain what jethild covered already, I get it already... I still thing they're pretty cool and I would still have wanted to see them I'm other games. Not like all the lore is made in anyway.
Steeltalons had a great mix of attack & defense. One could soften up a opponents base while defending the battery. Then sweep in with light vehicles to mop up the base. It was a well balanced faction in game. Can't wait for the next upload.
Thinking about it that’s probably reason why they don’t Yet it again it was a miss opportunity with the steel talons they own ver of most units (keep the snipers and the commando and they could there own zone troopers like zocom )
I was waiting for this video for VERY LONG TIME. 🤩 One of the reasons I chose GDI as my faction is their mechanized arsenal. And despite their reputation among the fans, I support Steel Talons. Mark my words: their time to shine will come. (14:11) Thank you Jethild, you've just made my day! 🥰
The Tiberium Wars mod "Tiberium Essence" shows nicely how right Nick Parker was. Getting to use all of its weapons and also being upgradable with either a railgun anti-air gun or a sonic grenade launcher, the Mammoth Mk.II is a beast on the battlefield.
Also another note on the Juggernaut, original concept art showed that the Jugg had a "250mm Howitzer Gun", this artwork can be on the CNC Wiki. That artwork was packaged in Firestorm box-sets along with the Nod Reaper schematic (I know because I had them both and used them as book covers in 7th grade lol). I guess they changed it from 250 to 120 at some point, 120mm doesn't seem no where big enough that is the same size cannon they use on the M1A1 Abrams tank, and just visually the Jugg's cannons are twice that size. Makes sense for the Titan, but not the Jugg, but the manual does indeed say 120mm. In game file shows it being 80mm? Definitely some discrepancies going on here lol.
I'm pretty sure those mechs interior cockpits came with a ton of goodies like external yet small cameras, crude drone launchers which would pipe video feed to the pilot inside, infra-red vision, night vision, image enhancement, targeting computers, radar, sensor suites, structural analysis computers, databases that contained accessible information on Nod combatants, and plenty of room in said databases to add anomalous unecountered situations and battle reports, which technicians and military intel teams would download.
i like to think that the reason the Titan mk2 "looks down" when not in combat is the cockpit unit does so in a sort of navigation mode, focusing the pilot and system's attention to the terrain so the tall walker can navigate it safely and quickly, and then raises back up get best visual for aiming.
The Titan is just an Urbanmech with new paint. They had to go back to tanks in order to make Nod feel better after they got stomped by trash cans on legs. In all seriousness, I've been messing with the Tiberian Sun .in files and turned the Wolverine into a combination of the Nod Buggy and the Recon bike, keeping the Vulcans but adding a TOW launcher for anti-armor work. The idea is that they can fulfill both roles of its Nod equivalent, but as they're pretty thin skinned throwing them at tanks on their own is a bad idea. Elite Wolverines have their Vulcans replaced with AP Gauss rifles to shred infantry. The Titans themselves are equipped with their standard 120mm guns but also have a Stinger pod to fulfill a SHORAD(Short Range Air Defense) role. Their rate of fire is abysmal, however. Elite Titans have their smoothbore guns replaced with a Railgun. Yes, I changed the code to prevent friendly fire. Additionally I think the "infrared searchlight" is more a housing for sensor arrays and a Commander's Independent Thermal Viewer.
The Cyborgs video I think acts as the Cabal video as well. There is also the issue that NoStringsPrd has already done dedicated videos on both Cabal and the Forgotten. So I'm not sure there's really any more info I can provide on those topics that he hasn't already covered.
The nostalgia, Back then when TW3 was still fresh, I literally went crying that my ever-favourite _'GDI Titan'_ did not make it (regardless of sources, I've fetishes over reverse-legged 'Mechs like _'Mad Cat'_ and _'Vulture'_ ). Grinned and beared, TW3 SPs did not left much impressions for me... at that time. Completely oblivious to the _X-Pak_ *KW* , I straight went to C4... and found _Heavens_ , literally (Titan and Mastodon). Stayed months with it... until I finally heard *KW* 😘 Again, stayed years with the _'Steel Talons'_ through R-n-NR challenges... until I've stumbled my first TW _'MOD'_ from MOD-DB _(Firestorm 1.65)_ ❤️
Personally, I kind of like the fact that GDI went back to tanks during the 3rd war, as walkers are actually very impractical, for example, a single shot to the leg would cause it to fall over, making it unable to fight, not to mention that wheel vehicles are also much faster, and not as easy to hit. Don’t get me wrong, I still love the walkers, I just think that tanks make more sense. By the way, do you think that there is a canon reason why artillery were less accurate during the firestorm conflict than the second Tiberium war? I know it was mostly for gameplay balance. But If I had to take a guess, I would say that maybe nod lost some of its technology after the second ‘death’ of Kane, or maybe the people who operated them at the time were less well trained than the people that operated them during the second war, so they were not as accurate.
Well, mechanically Artillery shell was replaced, at least that's what I think. As you can see its weaker and slower than it was in Tiberian Sun, and its making it almost completely useless, because except Disruptors and Mammoth, most of units can outrun them. Edit: I forgot, Walkers still exist but in the NOD arsenal in the form of excellent and modular Avatar.
The global ion storm that occurs during the events of Firestorm could serve as a canon explanation for some weapon systems being disrupted. Since artillery is very long-range, the effect of this disruption was felt the most in this class of weapon systems. (or at least that's how I would explain it)
Actual reason though, balancing... Because *JESUS H. CHRIST,* the Nod Artillery has Godlike accuracy in the vanilla TibSun! Oh the artillery fired! We can evade that! (artillery still destroys Wolverine/Attack Buggy/Attack Cycle beyond minimal range) (-1000 Desk HP) Well *F🐬K ME THEN!*
another awesome video going over C&C's lore! Thanks so much for making these! I'd love to see a video talking about the different infantry units used by GDI, Nod, and the Scrin!
I absolutely love the Mammoth MK II! I really enjoy the giant quadropede walkers. They just are so amazing and terrifying to see and face on the battlefield. I really wish it was brought back in Tiberium Wars or Kane's Wrath so we can see it with up to date graphics.
1 Thing that bugs me is why didn't they make the opposite arm of the titan mk2 a Machine gun or a modular weapon placement? and there this weird but funny animation known as a "Chicken" Juggernaut, when the Juggernaut acts like a chicken when idle
As much as I loved Tiberium Wars, it annoyed me to no end that regular GDI force had no walkers, let alone recieve an updated Mammoth Mk 2 in Kane’s Wrath. Such a pity nothing cam after CNC3 that could have given us super heavy tanks AND assault walkers.😢 Oh, well. At least there are mods.
I must say another exelent tactical briefing as always Mr Jethild I can see why you've passed up multiple field promotions to remain on the field I can admire that fact is you've even impressed the big man himself Kane according to our spies in Nod he's declared you "Untouchable" and that means something word is some Black Hand agents tried to organize a hit on you Kane found out and had them dealt with "personally" now that speaks volumes keep up the good work
I like the idea of Wolverine because of how versatile it is. If it's upgraded further. I believe it can fight against aircraft with further armament. (Also can reduce recoil for move attack) Better armored, modified impact surface for longevity. This is an ideal war machine to support GDI forces. (Upgraded Wolverine indeed can effectively give support infantry battalions fire support and can protect GDI mechanized forces.)
This idea actually does exist in the Twisted Insurrection mod for Tiberian Sun and it's called the Scatterpack. It's almost exactly what you just described to a tee.
This "tower" on top of Titan hull, can also work as counterbalance to Titan main gun, which is on the opposite site of this walker axis..., but this is only my speculation.
I sometimes miss the potential tactical first-person shooter that was canceled years ago. It literally had moments where you would be joining an assault and GDI titans would lead the attack. Witnessing those mechs from the bottom-up rather than top-down really sold me on them being a terrifying force on the battlefield. Although, I do remember a team creating a mod for a game that brings that same feeling back. I think it was called "Renegade X"?
Ah yes one of the most recognizable and iconic things about Command and Conquer. Hell alongside the Orca they basically are GDI's identity if you ask me. I wasn't a fan of C&C3's artstyle and especially the absence of the GDI Walkers. Kane's Wrath including the Wolverine and Titan was nice but again i wasn't fan of their depictions due to the artstyle.
Exactly, seeing the walkers when I was a kid is what got me in the series in the first place. Not Red Alert, not the original C&C, Tib Sun and the GDI's aesthetics. I mostly blame EA for the downgrades but it would be unfair to pin all the blame on them alone, it's certainly far more complicated than that.
Being someone who was introduced to the Tiberium timeline with Tiberian Sun (Red Alert 1 was my first C&C game), I always associated GDI with those clunky, goofy walkers. It wasn't until getting Renegade that I knew of GDI's more mundane, conventional unit loadout of Tiberian Dawn. I'm more partial to tanks in general, but those walkers sure made an impression for me. I can't watch those Titans without thinking they're ducks (the turret being the beak).
Discontinuing walkers but then giving a special unit MK2s makes no sense, they had to spend all the money developing and building them only to make a small amount for the Steel Talons while also developing and manufacturing the tracked/wheeled ones, that is literally the most expensive way to do it. It would make more sense if they were retrofitted upgraded MK1s or something.
Don't forget - Steel Talons had a strong focus on experimental warfare. So they probably went against the wishes of the majority of GDI high command when they used Wolverines and Titans.
I really enjoyed Tib Wars but this video really made ot plain how much I preferred the casette futurism style of Tib Sun. The original boxy wolverine and OG titan are GOAT.
The Wolverine is also fitted with both night, infrared, thermal vision systems and a digital range finder, the black glass windshield was bulletproof and poly alloyed multi-layered it was also fitted with a digital vision port camera system, a small radar array was fitted into the later models while early ones were only given to unit commanders, the rotary guns could be exchanged for automatic grenade launchers, LMG similar to the M60, M1 Browng or if needed the 50 Cal Browning MG, these benefits would also be present in the Mk.II, with the added benefits of smoke launchers something that Mk.I lacked, some pilot would jerry-rig it on the hull, but not air conditioner, its a Bradley on legs, The Titan Mk.I & II, also featured night, infrared and thermal vision systems, an advanced digital range finder & radar array, smoke launchers, besides its main gun it would also be fitted with a secondary machine gun, such as the M1, M2 or M134 Minigun as on the Wolverines for the main gunner, while driver/commander could have access to M1, the crew consists of 2 people, driver/commander & the gunner, the pod is can be pressured sealed and features rebreather and air conditioner, the main gun features and autoloader, with the ammo housing being separate from the crew compartment, the Mk.II would feature an improved version of all of these, plus the benefits of active shielding power and the option to replace the main gun with a rail canon, it also featured an active and semi-active protection with jammers and flares The Juggernauts and Behemoths, also featured the same night, infrared and thermal vision systems, an advanced digital range finder & radar array, smoke launchers but had the option to use guided shells, the ammo was stored in the rear in a separate compartment but lacked the blast doors the Titan series had, it used an autoloader, its also lacked secondary weapons, the Behemoth infantry pod was the saving grace upgrade it needed with active and semi-active protection with jammers and flares The Mk.III Mammoth tanks, or Mastodon, was the apex heavy weapon of GDI, they served as heavy-duty batter rams and command centers like battleships did for the US Navy, its featured all the above sensors & benefits, plus a plethora of active and semi-active protection, such as jammers and interceptor missiles or flares, also it did have more then 1 gun pod with Mgs or autocannons, the rooftop ones could be fitted with something like the Oerlikon 20 mm for AA roles, missiles vary, The Mk.II Mammoth tank was the upgrade the tank needed, contrary to popular belief, there are 4 people in the tank not 3, just like the Mk.I, 1 commander, driver, gunner and autoloader operator, yes there is a loader guy for the autoloader, has the same sensors as above, but features, pressure sealing, air recycler and air conditioner, unlike the Mk.I,
just bought the remastered trilogy and god damn is it good , it feels like im playing an older cnc 3 , and the way i can transition from old to new graphics is pretty cool as well
I noticed the Titan Mk2's gun has a longer barrel than the Mk1 -- generally that indicates a higher velocity gun, which would be better at penetrating armour.
I continue to adore the unspoken rule by Jet that there have been no developments or events in the world of tiberium wars since the third war.
Yeah, so do I. Damn shame we never got a Fourth Tiberium Game.
What you are saying is just NOD propaganda, there really has been no developments or events since the third tiberium wars. :D
Does anyone know what he is talking about?
I, personally, have no idea...
@@Ag3nt0fCha0s It’s an unspoken rule that Tiberium War 4 never happened since it was such a terrible release and ruined the franchise. It was a Tiberium entry in name only basically
A 4th game? Nah that’s just a myth
Man i so loved the GDI in tiberian sun. And the mechs were a major reason. Online gameplay in large matches was almost exclusivly dominated by Nod players. My clan mostly played 4 vs 4 but i kept my loyalty with GDI. The titan was my main stay and i combined with carry Alls to do early strikes by dropping them near harvesters and refineries early game.
Major assaults were always coordinated with deploying a forward Ion cannon, sending 2 orca bombers per advanced power plants and then just charge in when defenses were down. Coordinating with team members who would use devil tongues behind the front defenses.
The firestorm finally balanced the online gameplay with the Juggernaut. I always kept the Mammoth MK2 behind at base to counter Nod Devil tongues and Subterrain apc strikes. And yes we used pavement in the clan! everything base wide was paved exept for one exit.
as much as firestorm did rebalance the game, i dont think the juggernaut was the unit that evened the feild, artilleries got a hard nerf at the same time where they no longer had perfect accuracy vs moving targets like they did in normal TS. this did create a neath dynamic where juggs could do damage to moving units unless it was very fast, and didnt get a damage fall off when they where not moving due to the cannon's spread, vs a unit that couldnt hit anything moving but once hitting something stationary did massive damage
@@madrox8 oh yeah thats right completly forgot about that, thanks buddy its been way to long to remember that
@madrox8 Nod artillery was so ridiculous in Tib Sun. I remember just walking two lines backed up by rocket troopers and bikes towards the enemy and it would just be a closing box of death. Getting that to path properly was an absolute pain in my arse.
@@lordfrostwind3151 Basically what was wrong is that the Nod artillery shells were slightly "guided". They fixed this in the firestorm expansion and with the juggernaut returned the balance.
Balance was very good in firestorm.
the pavement is a nice idea.... but i always found that for example roads roads or some slopes could not be paved, so there was always some small hole right in the middle of the base
I always like these GDI walkers. Tiberian Sun's Mammoth is iconinc and the Steel Talon mechs are awesome too. I like playing the Steel Talons.
Agree about Mammoth, but I like Tiberian Sun Titan (or WarZone mod) appearance over this Steel Talon one.
If they ever release a proper follow up, an upgraded Mammoth Mark 2 should be the Steel Talon's super unit.
@@lordfrostwind3151 There is a mod for C&C 3 called Tiberium Essences that changes most Nod and GDI units to Tiberium Sun versions including a Mammoth Mk2 with fully functional chin gun! Assuming it still exists somewhere, it has been a while since I found it...
That and I love the Steel Talons' combat doctrine of ground armor superiority and field longevity with the Adaptive Armor and MRT.
I *do* see the downsides of their sub-faction: you lack specialized infantry to really take advantage of the garrison pods, their air superiority is lacking (EDIT: I was mistaken with that), they don't have any sonic weaponry, and their Behemoth is incapable of long-range bombardment.
@@racer927 they have the same air units and Upgrades for them as normal GDI.
Every time Jethild uploads a video is a happy time indeed.
Agreed
Exactly what I was thinking when i clicked on the video 😂😂
Agreed it is also a time of much rejoicing
Agreed ^^!
Amen to that!
The irony is that while GDI walkers continue to retain the "block" aesthetics, the Brotherhood of Nod was actually able to solve the problems that had left GDI engineers scratching their heads. Seeing the Avatar Warmech in action probably induced some rage in veteran GDI commanders, seeing their own technology being used against them. Unlike the Juggernaut, which was primarily in a fire support role, Nod Avatars could lead offenses and break enemy lines with their mini-Obelisk laser.
Considering that the Steel Talons were still active as of the last Kane's Wrath mission, I can imagine that even with the PR fallout of losing the Tacitus, GDI will want to accelerate development of mech walker technology again. Especially with abandoned husks of Nod Avatars or Scrin Annihilators available for GDI engineers to figure out, it may come sooner than later.
Huh, that is sensible. I had never thought about it before. Though if there is a question that would scratch my head to this day, how did nod figure out how to "deal" with those pesky GDI predator tanks; the avatar stands tall and 1 hit from the predator would has some serious issues; but I guess that is a question in general for all mechs. Predators packs quite the punch (150mm cannons).
But I would assume the Avatar would out range it in most cases since it is using a mini-obelisk that is far more precise than a standard cannon, but then their would be the railgun upgrade for the predator. The only thing that is plausible imo, a special type of armor that really likes sucking up all the heat and acceleration from an object seriously reacting to how high the pervious two. Other than that, Tiberium depleted armor ?
@@redcounterstrikemk2878 Well, if armor trends are to be followed the thickest part of human armor is always the chest area so even if a Predator were to hit dead center it wouldn't do too much damage before the Avatar fires back and thanks to it's height it'll see where it was shot form and have a clear shot
@@alexanerose4820 Ahh one of the other reasons why I think avatar must outrange predators and why it will have the advantage, one shot to its legs and it would just fall off to the ground. But then again its legs are most rounded as far as I remember so the shot would either be deflected or ricocheted. provided if the chest part of the area is thick enough to absorb damage or neutralize it completely. Heck even guided missiles would miss although it can go directly for the Eye, but I believe nod is not stupid enough to leave the avatar without an active defensive system even if we cannot see it ingame. Last thing is to take into consideration is that this era has far more advanced targeting systems, but then again you do not know what expect from that realm.
@@redcounterstrikemk2878 assuming Nod integrates Scrin tech, I can see future Avater models having shielding and even longer ranged weapons. Maybe give the ability to cannibalise hostlie vehicle weapons for added middle finger.
@@TheNapster153 I agree, they can be quite a menace. One thing for sure even in reality if there were shields for mechs, then everyone on the ground would be a sitting duck making it Childs play for mechs to kill everything it sees and the enemy not being able to do much about it but try to concentrate fire to overpower and drop the shield. But then again, you got EMPs and Railguns but I assume they are as much as a hassle to field.
The thing on top of the titan is more likely a NVG/thermal sight also serving as the commander sight if it has more then 1 crewmen, rather then an IR spotlight. Another thing to note about is that it appears to have a revolver style autoloader for the main gun.
The big square also could house a Radar system since the titan asa walker stands much higher than a tank, The radar could effectivly help to find targets.
My reasoning is tha its way too big for just NVG/Thermal sight, also probably couldn´t detect stealth units because it isn´t probably not such sophisticated system like the mobile sensor unit has. but still agood enough giving the titan a better first strike chance.
@@ineverexist666 NVG and thermal couldn't detect stealth anyway. Given the timeline of when the titan was deployed those two system would have been crucial due to low visibility due to all the dust and heavy weather conditions on earth at the time. Thermal sensors also provide just a far better resolution then radar on ground level which along with their size(smallest modern ones are way too big for the box) its why we don't use them and don't plan to use them for ground usage on any tanks and stick to using them for air observation exclusively .
Second reason why its not this is that GDI uses local radar systems and they clearly possess a network system so having all titans equipped with it would make no sense. Meanwhile NVG/thermal unit is pretty much mandatory , i cannot see any vehicle not using it even more so given that its a walker and it needs anything and everything that boosts the visibility for the crew inside. As for the size its just about there for combined optics. Ones for modern tanks are bigger then that , you just mostly don't see them since 1/3 to 1/4 of the unit are hidden in the body of the tank.
It does look like tank commander independent sight.
I had never played the games with Steel Talons until recently. I live them
Ah yes GDI walkers, i know them well...well, the Kanes Wrath Steel Talons versions as my brother would steam roll me with them due to the obvious weakness of Oblisks of light, Cooldown and single target...that and he loved the Bethemoth so.....
In retrospect, pushing to abandon mech technology seems like an odd decision on GDI's part after the battle with the Core Defender.
Nod obviously still saw mechanized walkers as viable and valuable, as demonstrated by the Purifier and Avatar.
It's actually because of a change in NOD tactics that GDI had to abandon walkers. Nod Commandos were being taught how to "kneecap" walkers and Shadow Teams had access to the same explosives so GDI was looking at a potential crippling of almost their entire vehicle fleet if Shadow Teams were to be taught how to kneecap as well. In reverse, I don't see GDI taking up "ninja" tactics so the problem was not as pronounced on the NOD side. Though a GDI Commando would give a very conclusive demonstration of why it's a bad idea to field walkers too.
I love walkers but yeah, the tanks are superior in all ways, their tracked treads make the vehicle more stable and their lower/shorter frames make them more difficult to hit than a walker with the size and wide of a small building. Not to mention that a well placed mine, a commando or even a rope could destroy one of their legs and leave them completely useless. Just look what happened to the AT-ATs during the Battle of Hoth
I still wish for the bipeds' return, I think they are a huge part of GDI's "aesthetics" and I don't mind if we sacrifice realism for coolness
As a South African i enjoy your videos so much. I still play Command and Conquer Tib Sun and firestorm. This video is excellently made, thanks for the enjoyment
7:29 Just to note...
The archeologist, Valdez, was just hired by GDI for the search as he knows how to read the inscriptions in the pyramids...
And that jungle is also swarming with Mortimer's weird Tiberium cultist, we can't forget that bit...
GDI walkers, especially from the second Tib war, is how i fell in love with the franchise. I just loved the style of them.
This lore video was an extra treat amongst already generally well done videos!👍
GDI walkers are my favorite sort of walkers in fiction. There's just something so unique and special with them that make em stand out against most mechs and walker types.
I do hope they return in future instillations of the game as more common units for GDI. Alternatively perhaps expand on Steel Talons more with a more expansive walker arsenal along with bringing back the MK2 as the MK4 Mammoth.
CNC fans don't talk about the mk4 mammoth tank, there is a reason the video ends where it does.
@@deadoon oh I am aware of it, I just mean a true Mk4 instead of the garbage we got.
One thing to note is that the Behemoth was the successor to the original Juggernaut, rather then the next step of of the normal Juggernaut line. Also the first Juggernauts weren't used until the Firestorm Crisis, presumably with GDI still using Hover or the original tracked MLRS artillery during the Second War.
And based on it's description it should probably look like the original artillery walker just with a bunker on top, but it doesn't in game for whatever reason.
That could explain why the Behemoth can’t coordinate fire with snipers then. It doesn’t have the advanced systems the Juggernaut uses. And therefore ST decides that they don’t need snipers for their fast-paced, hard-hitting division.
I think my favorite iteration of the Titan is from the OpenRA Combined Arms mod, where it got upgraded from a Medium Tank/Predator replacement to a Mammoth Mk1/Mk3 replacement, complete with an anti-air/anti-infantry missile launcher, and it can be upgraded with improved gyro-stabilizers that allow it to temporarily make aimed shots at artillery ranges at the cost of rate-of-fire.
I’ve always loved the GDI walkers, particularly the Tib Sun Wolverine and Mammoth and Tib Wars Titan. Steel Talons was my favorite subfaction too.
Ngl GDI Walkers and Mechs are definitely up there in being one of the cooler ones. Obviously could use a bit of design refinements (I know a lot of IRL engineers, mechanics and those who actually are educated in military vehicle stuff probably have a lot to say) but overall definitely fun.
I think the Titan could use a coaxial MG to dela with infantry better. The Wolverine armaments could be modular, allowing for one to have Machineguns, Rocket launchers, smaller Railguns similar to the ones carried by Zone Troopers, Grenade Launchers, both standard and sonic.
The Juggernaut doesn't seem to need any modifications besides an MG or the bunker present in the Behemot. Or maybe it could get it's hull expanded a bit and a rocket launcher or anti-air turret added.
The Mammoth MkII was already a powerhouse by itself, it could at best add rocketpods to deal with airborne targets or even have modular weaponry like the MARV.
@@ismaelsantos5378 You cant give them mg's, you would have to completely rework how gameplay works in this game.
@@ismaelsantos5378 Agree, but in my opinion Mammoth should replace MARV which looks like abomination and not a proper vehicle.
@@robertkalinic335 I was talking in a more realistic military hardware design, not really gameplay mechanics.
However, both can be done. Simply give them two weapons to the Titan, the MG and the Cannon, adding in the code that the Cannon will not fire on Infantry and the MG will only fire against Infantry. In the Mods Rise of the Reds and Shockwave for C&C Generals that feature was added to several tanks. While it's a different game and the code definetly works differently, it shouldn't be impossible to implement. Let's not forget about the Avatar/Purifiers with their Flamethrower and ZOCOM's Zone Raiders, who have anti-air rockets and anti-ground sonic grenades
As for the modular weaponry, we already have the Epic Units for that and in the mod One Vision the MoK Avatars, The Myrmydon, has modular upgrades, so the Wolverine could start with 1 machinegun and the second arm free, so you purchase which weapon you want.
As for balance, you could make coaxial machineguns not fire continuously or deal less damage than dedicated anti-infantry units, as well as not benefiting from AP ammo upgrade.
I for one, like the changes the mod One Vision gives to all factions, in particular the Steel Talons, who get good infantry to complement their armored elements, making them not a one-trick pony.
@@rohenthar8449 The MARV was designed by ZOCOM for abating Tiberium, not exactly as a combat unit. That is why it's equiped with a huge ass Sonic Cannon and Tiberium processing facility.
However, I do believe that an Upgraded version of the Mammoth MkII should have been added for Steel Talons instead of the MARV.
The Mammoth could be slightly faster but less armored and using two massive railguns that deal more damage per shot than the MARV's sonic cannon, while having only 2-3 garrisonable slots. Essentially geared more towards obliterating big targets (such as the Hexapod and the Redeemer) while supported by smaller walkers for general combat.
I remember it's mentioned *somewhere* that the Titan Mk. I's main gun also utilizes "laser guidance". You can see it in some official renders and cutscenes and even in-game; the little 'attack order' line appears when their gun fires.
Nevermind, this is apparently just a visual quirk, the Hover MLRS draws a red line every time it fires too.
Converging on Nod's lasers doesn't qualify as "laser guidance".
The Steel Talons are a great idea. It annoyed me in Tiberium Wars that they canned most of the Mechs even if the reasons are understandable. Having a testbed unit to maintain the tech but also running in-house research and development looking at practical uses down the road is pretty sensible.
BUT NOD WAS DEFEATED, ENVIRONMENT WAS MORE IMPORTANT! Said the GDI completely refusing to learn from history that even without Kane NOD could and would still be a threat for as long as they existed.
@@combinecommando001 i mean the planet was dying at a alarming rate so it was either cut spending or die
@@combinecommando001 It didn’t matter if Nod was defeated or not if the planet freaking dies. They made a decision to prioritise Tiberium abatement. The right decision.
i will forever be dissapointed that the tiberian sun walkers were discontinued. even if i had played the games in order, i would still consider it to be the ultimate weapon of war. if only because i haven't seen much like it and what it could do also made sense with what it was. and sure it looks kinda ridiculous and out there. but then so does tiberium itself.
Well, from a real-life perspective, a walker would be harder to maintain than a traditional threaded tank - the legs, especially, would likely be prone to all sorts of mechanical breakdowns, which would be costly and time-consuming to repair. They would also be poorly protected - can't put too much armor on them because they need to remain flexible enough for the walker to... well... walk :P
And from an in-game perspective, a walker's legs are susceptible to enemy commandos - a weakness that tanks don't have. I think this was even mentioned in C&C 3's intel database as a major reason for walkers being discontinued.
Yeah legs was a weak point and high maintenance cost. The only reason the Juggernaut was kept is because it's an artillery piece so if enemy forces is close to it something has gone wrong
It was heavily talked about that in the 3rd game.
Also commandos figure how to take them out via C4 charge in the mech's legs... Which they consider that even nod will do the same stunt.
All these people trying yo explain what jethild covered already, I get it already... I still thing they're pretty cool and I would still have wanted to see them I'm other games. Not like all the lore is made in anyway.
At least Steel Talons exists in Kane's Wrath
Steeltalons had a great mix of attack & defense.
One could soften up a opponents base while defending the battery. Then sweep in with light vehicles to mop up the base.
It was a well balanced faction in game.
Can't wait for the next upload.
GDI walkers are easily my favorite vehicles. Really wish we got to see the automated Titans in Tiberium :(
Imagine how powerful the Behemoth could be while Steel Talon combat decision granted access to the sniper team and zone trooper in barracks.
Thinking about it that’s probably reason why they don’t Yet it again it was a miss opportunity with the steel talons they own ver of most units (keep the snipers and the commando and they could there own zone troopers like zocom )
I was waiting for this video for VERY LONG TIME. 🤩
One of the reasons I chose GDI as my faction is their mechanized arsenal. And despite their reputation among the fans, I support Steel Talons. Mark my words: their time to shine will come. (14:11)
Thank you Jethild, you've just made my day! 🥰
No matter what anyone writes, but for me the symbol of freedom will always be the rumble from the walking crowd of "Titans".
20-24 Orca Bombers for me. Why use titans when you can darken the sky and then crater the ground
I love it how much lore there is behind my childhood favourite game
Ditto
Oh man, this looks interesting. Really looking forward to watching this one
Nice work on Gdi Walkers
I can only imagine how fun it is to ride around in towering, rumbling machines of war like that.
Wish I could pilot one of those, think most people would hop on the chance to pilot one
👍
23:05
This pic broke my heart......a potential masterpiece that will never see the light of day.......
A fine addition to my watch collection
The Tiberium Wars mod "Tiberium Essence" shows nicely how right Nick Parker was. Getting to use all of its weapons and also being upgradable with either a railgun anti-air gun or a sonic grenade launcher, the Mammoth Mk.II is a beast on the battlefield.
Everytime I get a notification I thought he has already uploaded it, then I get pleasantly suprised
Love your work man, even if I am not a huge fan of the game series, you make it sound very interesting. Well done!
Also another note on the Juggernaut, original concept art showed that the Jugg had a "250mm Howitzer Gun", this artwork can be on the CNC Wiki. That artwork was packaged in Firestorm box-sets along with the Nod Reaper schematic (I know because I had them both and used them as book covers in 7th grade lol). I guess they changed it from 250 to 120 at some point, 120mm doesn't seem no where big enough that is the same size cannon they use on the M1A1 Abrams tank, and just visually the Jugg's cannons are twice that size. Makes sense for the Titan, but not the Jugg, but the manual does indeed say 120mm. In game file shows it being 80mm? Definitely some discrepancies going on here lol.
Headcannon: disinformation spread intentionally to prevent accurate intel for Nod to adequately counter.
@@shanonsnyder9450 This disinformation project has seem to have worked since NOD lost all 3 Tiberian Wars lol
@@skyvipers well theoretically yes. But in tiberium wars kane got the scrin tower and later the Tacitus.
A perfect video for a perfect topic
I'm pretty sure those mechs interior cockpits came with a ton of goodies like external yet small cameras, crude drone launchers which would pipe video feed to the pilot inside, infra-red vision, night vision, image enhancement, targeting computers, radar, sensor suites, structural analysis computers, databases that contained accessible information on Nod combatants, and plenty of room in said databases to add anomalous unecountered situations and battle reports, which technicians and military intel teams would download.
i like to think that the reason the Titan mk2 "looks down" when not in combat is the cockpit unit does so in a sort of navigation mode, focusing the pilot and system's attention to the terrain so the tall walker can navigate it safely and quickly, and then raises back up get best visual for aiming.
When you are done with baseline Tiberian series, would you make videos exploring mods like One Vision?
@Jethild
This is an excellent idea!
just started playing the video and I love it already
I just love the fact that you had no words for CnC 4 :D
Exceptional work as always, you're doing good work by keeping the spirit of C&C alive
Thanks For Video! And I looking Forward to the Part 2 of Battlefield 2142.
JUST A MOMENT AGO I THOUGHT THAT IT WOULD BE FUN TO SEE A VIDEO ABOUT GDI MECHS!... Jethild you made my Day!
never stop making these!!!!!!
another jethild vid to make the weekend better
Jethild , C&C Tiberium Essence is a good mod for GDI Mechanized Walkers
The Titan is just an Urbanmech with new paint. They had to go back to tanks in order to make Nod feel better after they got stomped by trash cans on legs.
In all seriousness, I've been messing with the Tiberian Sun .in files and turned the Wolverine into a combination of the Nod Buggy and the Recon bike, keeping the Vulcans but adding a TOW launcher for anti-armor work. The idea is that they can fulfill both roles of its Nod equivalent, but as they're pretty thin skinned throwing them at tanks on their own is a bad idea. Elite Wolverines have their Vulcans replaced with AP Gauss rifles to shred infantry. The Titans themselves are equipped with their standard 120mm guns but also have a Stinger pod to fulfill a SHORAD(Short Range Air Defense) role. Their rate of fire is abysmal, however. Elite Titans have their smoothbore guns replaced with a Railgun. Yes, I changed the code to prevent friendly fire.
Additionally I think the "infrared searchlight" is more a housing for sensor arrays and a Commander's Independent Thermal Viewer.
Great video as always! But I was wondering if you would make more videos about The Forgotten and the Cabal?
The Cyborgs video I think acts as the Cabal video as well. There is also the issue that NoStringsPrd has already done dedicated videos on both Cabal and the Forgotten. So I'm not sure there's really any more info I can provide on those topics that he hasn't already covered.
@@Jethild That just means we need more games with them. We can only hope.
@@DreamMarko I'd like to see a game that focuses more on the Forgotten.
The nostalgia,
Back then when TW3 was still fresh, I literally went crying that my ever-favourite _'GDI Titan'_ did not make it (regardless of sources, I've fetishes over reverse-legged 'Mechs like _'Mad Cat'_ and _'Vulture'_ ). Grinned and beared, TW3 SPs did not left much impressions for me... at that time.
Completely oblivious to the _X-Pak_ *KW* , I straight went to C4... and found _Heavens_ , literally (Titan and Mastodon). Stayed months with it... until I finally heard *KW* 😘
Again, stayed years with the _'Steel Talons'_ through R-n-NR challenges... until I've stumbled my first TW _'MOD'_ from MOD-DB _(Firestorm 1.65)_ ❤️
hell yea, another Jethild upload
Personally, I kind of like the fact that GDI went back to tanks during the 3rd war, as walkers are actually very impractical, for example, a single shot to the leg would cause it to fall over, making it unable to fight, not to mention that wheel vehicles are also much faster, and not as easy to hit.
Don’t get me wrong, I still love the walkers, I just think that tanks make more sense.
By the way, do you think that there is a canon reason why artillery were less accurate during the firestorm conflict than the second Tiberium war?
I know it was mostly for gameplay balance.
But If I had to take a guess, I would say that maybe nod lost some of its technology after the second ‘death’ of Kane, or maybe the people who operated them at the time were less well trained than the people that operated them during the second war, so they were not as accurate.
Well, mechanically Artillery shell was replaced, at least that's what I think. As you can see its weaker and slower than it was in Tiberian Sun, and its making it almost completely useless, because except Disruptors and Mammoth, most of units can outrun them.
Edit: I forgot, Walkers still exist but in the NOD arsenal in the form of excellent and modular Avatar.
The global ion storm that occurs during the events of Firestorm could serve as a canon explanation for some weapon systems being disrupted. Since artillery is very long-range, the effect of this disruption was felt the most in this class of weapon systems.
(or at least that's how I would explain it)
Actual reason though, balancing...
Because *JESUS H. CHRIST,* the Nod Artillery has Godlike accuracy in the vanilla TibSun!
Oh the artillery fired!
We can evade that!
(artillery still destroys Wolverine/Attack Buggy/Attack Cycle beyond minimal range)
(-1000 Desk HP) Well *F🐬K ME THEN!*
another awesome video going over C&C's lore! Thanks so much for making these! I'd love to see a video talking about the different infantry units used by GDI, Nod, and the Scrin!
I absolutely love the Mammoth MK II! I really enjoy the giant quadropede walkers. They just are so amazing and terrifying to see and face on the battlefield. I really wish it was brought back in Tiberium Wars or Kane's Wrath so we can see it with up to date graphics.
I would of personally would have liked to see an upgraded version as a final boss like unit at the end mission
An upload right on my birthday? Why, thank you 😆
A belated Happy Birthday!
Oh I've been hoping for this!
Any day that we get a new Jethild video is a good day
It's a good day when I see some C&C lore
I have been waiting for this video for a while now. Great job as usual.
1 Thing that bugs me is why didn't they make the opposite arm of the titan mk2 a Machine gun or a modular weapon placement?
and there this weird but funny animation known as a "Chicken" Juggernaut, when the Juggernaut acts like a chicken when idle
great video as always. didn´t expect anything less good from you :)
greetings from a sub since the first C&C video
6:42 sometimes I also take a few seconds to deploy my 3rd support leg
As much as I loved Tiberium Wars, it annoyed me to no end that regular GDI force had no walkers, let alone recieve an updated Mammoth Mk 2 in Kane’s Wrath.
Such a pity nothing cam after CNC3 that could have given us super heavy tanks AND assault walkers.😢
Oh, well. At least there are mods.
Normal GDI had the juggernaut.
Have you ever thought of using some of the footage of Renegade X : firestorm (fanmade game) for your videos ?
Nod: "Sure we use Avatars and stuff, but Tiberium weaponry is best!"
Steel Talons and other Mechs: "Imma pull a God Machine on this fool!"
I loved the mammoths in tiberium sun. What an iconic vehicle.
Always been a fan of your C&C and love your channel, you really get the most out of the lore.
Another great video!
I was about to go sleep ill wait 15 extra minutes thank you
Once again you made my day keep it up
I must say another exelent tactical briefing as always Mr Jethild I can see why you've passed up multiple field promotions to remain on the field I can admire that fact is you've even impressed the big man himself Kane according to our spies in Nod he's declared you "Untouchable" and that means something word is some Black Hand agents tried to organize a hit on you Kane found out and had them dealt with "personally" now that speaks volumes keep up the good work
yes it time for GDI Mechanical Walkers !!!
I like the idea of Wolverine because of how versatile it is.
If it's upgraded further. I believe it can fight against aircraft with further armament. (Also can reduce recoil for move attack)
Better armored, modified impact surface for longevity.
This is an ideal war machine to support GDI forces. (Upgraded Wolverine indeed can effectively give support infantry battalions fire support and can protect GDI mechanized forces.)
This idea actually does exist in the Twisted Insurrection mod for Tiberian Sun and it's called the Scatterpack. It's almost exactly what you just described to a tee.
yes!! new update keep it up
Yeeeeeeeeeeeey! Another video!
This "tower" on top of Titan hull, can also work as counterbalance to Titan main gun, which is on the opposite site of this walker axis..., but this is only my speculation.
the tibwars wolverine always looked like a very budget (or excessive) cougar to me, depending on how ya wanna look at it....
Love your videos bro.
I sometimes miss the potential tactical first-person shooter that was canceled years ago. It literally had moments where you would be joining an assault and GDI titans would lead the attack.
Witnessing those mechs from the bottom-up rather than top-down really sold me on them being a terrifying force on the battlefield.
Although, I do remember a team creating a mod for a game that brings that same feeling back. I think it was called "Renegade X"?
Simply put this was straight up gold ⚙️😎👍
Wake up.
Have to work today.
Fuck.
Check phone.
Jethild uploaded video.
GDI Mechs.
20+ minutes.
Hell yeah lads.
Loving the content ❤❤❤
My fav topic at last!
The Mammoth Mark II seems like a more heavily armed and armored AT-AT, without the neck.
Ah yes one of the most recognizable and iconic things about Command and Conquer.
Hell alongside the Orca they basically are GDI's identity if you ask me.
I wasn't a fan of C&C3's artstyle and especially the absence of the GDI Walkers.
Kane's Wrath including the Wolverine and Titan was nice but again i wasn't fan of their depictions due to the artstyle.
Exactly, seeing the walkers when I was a kid is what got me in the series in the first place. Not Red Alert, not the original C&C, Tib Sun and the GDI's aesthetics. I mostly blame EA for the downgrades but it would be unfair to pin all the blame on them alone, it's certainly far more complicated than that.
Nice video again, as always.
Being someone who was introduced to the Tiberium timeline with Tiberian Sun (Red Alert 1 was my first C&C game), I always associated GDI with those clunky, goofy walkers. It wasn't until getting Renegade that I knew of GDI's more mundane, conventional unit loadout of Tiberian Dawn. I'm more partial to tanks in general, but those walkers sure made an impression for me.
I can't watch those Titans without thinking they're ducks (the turret being the beak).
Well Juggernauts in Tib wars either play chicken or imitate a dog
perfekt video keep going brother
Discontinuing walkers but then giving a special unit MK2s makes no sense, they had to spend all the money developing and building them only to make a small amount for the Steel Talons while also developing and manufacturing the tracked/wheeled ones, that is literally the most expensive way to do it. It would make more sense if they were retrofitted upgraded MK1s or something.
Don't forget - Steel Talons had a strong focus on experimental warfare. So they probably went against the wishes of the majority of GDI high command when they used Wolverines and Titans.
Even thought I would prefer tank more than walker,they walkers look cool to me
I really enjoyed Tib Wars but this video really made ot plain how much I preferred the casette futurism style of Tib Sun.
The original boxy wolverine and OG titan are GOAT.
I'm too shitty at micromanagement to play RTSs, but damm if those videos aren't awesome, and man, never imagined C&C got so much content
The Wolverine is also fitted with both night, infrared, thermal vision systems and a digital range finder, the black glass windshield was bulletproof and poly alloyed multi-layered it was also fitted with a digital vision port camera system, a small radar array was fitted into the later models while early ones were only given to unit commanders, the rotary guns could be exchanged for automatic grenade launchers, LMG similar to the M60, M1 Browng or if needed the 50 Cal Browning MG, these benefits would also be present in the Mk.II, with the added benefits of smoke launchers something that Mk.I lacked, some pilot would jerry-rig it on the hull, but not air conditioner, its a Bradley on legs,
The Titan Mk.I & II, also featured night, infrared and thermal vision systems, an advanced digital range finder & radar array, smoke launchers, besides its main gun it would also be fitted with a secondary machine gun, such as the M1, M2 or M134 Minigun as on the Wolverines for the main gunner, while driver/commander could have access to M1, the crew consists of 2 people, driver/commander & the gunner, the pod is can be pressured sealed and features rebreather and air conditioner, the main gun features and autoloader, with the ammo housing being separate from the crew compartment, the Mk.II would feature an improved version of all of these, plus the benefits of active shielding power and the option to replace the main gun with a rail canon, it also featured an active and semi-active protection with jammers and flares
The Juggernauts and Behemoths, also featured the same night, infrared and thermal vision systems, an advanced digital range finder & radar array, smoke launchers but had the option to use guided shells, the ammo was stored in the rear in a separate compartment but lacked the blast doors the Titan series had, it used an autoloader, its also lacked secondary weapons, the Behemoth infantry pod was the saving grace upgrade it needed with active and semi-active protection with jammers and flares
The Mk.III Mammoth tanks, or Mastodon, was the apex heavy weapon of GDI, they served as heavy-duty batter rams and command centers like battleships did for the US Navy, its featured all the above sensors & benefits, plus a plethora of active and semi-active protection, such as jammers and interceptor missiles or flares, also it did have more then 1 gun pod with Mgs or autocannons, the rooftop ones could be fitted with something like the Oerlikon 20 mm for AA roles, missiles vary,
The Mk.II Mammoth tank was the upgrade the tank needed, contrary to popular belief, there are 4 people in the tank not 3, just like the Mk.I, 1 commander, driver, gunner and autoloader operator, yes there is a loader guy for the autoloader, has the same sensors as above, but features, pressure sealing, air recycler and air conditioner, unlike the Mk.I,
just bought the remastered trilogy and god damn is it good , it feels like im playing an older cnc 3 , and the way i can transition from old to new graphics is pretty cool as well
I noticed the Titan Mk2's gun has a longer barrel than the Mk1 -- generally that indicates a higher velocity gun, which would be better at penetrating armour.
I would love to see you doing stuff like this on TA firestorm when it comes out
Whenever I see this videos, I always get an itch to jump into C&C and play for hours.
4:25 it looks like more like a MBT turret thermal sight to me but who knows what the designer was thinking ;)
The boxy shape on the titan walkers head reminds me of a zaku head piece from the gundam universe
Lovely video!