GDI Support Structures - Command and Conquer - Tiberium Lore

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  • Опубликовано: 6 июн 2024
  • Taking a look at the Global Defense Initiative's support structures which provided GDI's Commanders with power, active radar, vehicle repairs, and a variety of fire support. Chapters and/or corrections posted below.
    Consider supporting the channel:
    Patreon - / jethild
    PayPal - www.paypal.com/paypalme/Jethild
    Correction: The Hunter Seeker Droid can be stopped by GDI's Firestorm Generator when activated.
    Video Chapters:
    00:00 Introduction
    00:38 First Tiberium War
    09:38 Second Tiberium War
    15:34 Third Tiberium War
    26:20 Other Support Structures
    Footage and some images and/or concept art are from the Command and Conquer video game series which is the property of Electronic Arts. Other images and art might be used from other sources and all rights to those belong to their respective authors. Video animations, voiced dialogue and editing are created by myself.
    Music used:
    Fogger (C&C Remastered) - Frank Klepacki
    Radio (C&C Remastered) - Frank Klepacki
    Recon (C&C Remastered) - Frank Klepacki
    Link Up (C&C TS:FS) - Frank Klepacki
    Research Initiative (C&C3 TW) - Steve Jablonsky
    Packing Iron (C&C Renegade) - Frank Klepacki
    Elusive (C&C TS:FS) - Frank Klepacki
    Gloom (C&C TS) - Frank Klepacki and Jarrid Mendelson
    Approach (C&C TS) - Frank Klepacki and Jarrid Mendelson
    Timebomb (C&C TS) - Frank Klepacki and Jarrid Mendelson
    Radiation Alert (C&C3 TW) - Steve Jablonsky
    #commandandconquer
  • ИгрыИгры

Комментарии • 209

  • @Jethild
    @Jethild  6 месяцев назад +211

    I was originally going to do a Nod video, but instead chose to cover the GDI Support buildings since it was the last GDI focused video on my list of topics to cover. So I decided to go ahead and get it done before the year ended.

    • @drakko26
      @drakko26 6 месяцев назад +16

      Thanks so much for covering everything C&C related. Brings me to the best moments of my childhood.
      Just one small correction though: regarding the Hunter Seeker drone - there is exactly 1 countermeasure against it: the Firestorm Defense network. It kills ANYTHING that tries to pass through it, including Multi/Chem missiles as well as Hunter Seeker drones, be they friendly or otherwise.

    • @shotblocker31
      @shotblocker31 6 месяцев назад +8

      I continue to enjoy how C&C 4 is completely ignored, and trust me, I want to forget about it too. Your videos are always looked forward to.

    • @Redeyes0815
      @Redeyes0815 6 месяцев назад +2

      @@drakko26 jep but it depletes the entire Energie of the firestorm-system instantly... a missile "only" reduce the available Firestorm-energie about a 1/4 or 1/3, that shows how powerful the drone really is

    • @ELHAUKEZ
      @ELHAUKEZ 6 месяцев назад +2

      power shifts quickly in the brotherhood

    • @romanovec
      @romanovec 6 месяцев назад

      thx man for putting more effort and energy to keep C&C franchise alive than f*cking EA

  • @Talon1124
    @Talon1124 6 месяцев назад +126

    I loved the personality they put into the C&C 3 crane. The operator is just vibing in the middle of battle, doing the robot with his single giant arm.

    • @silkenemperor
      @silkenemperor 6 месяцев назад +14

      Don't forget the juggernaut pecking at the ground

    • @combinecommando001
      @combinecommando001 5 месяцев назад +8

      @@silkenemperor Or "scratching" the canopy using a leg

    • @kelvinkaw5460
      @kelvinkaw5460 5 месяцев назад

      Red alert got nothing to do with tiberium saga

    • @Talon1124
      @Talon1124 5 месяцев назад +6

      @@kelvinkaw5460 That... has nothing to do with my comment. Where did you even get Red Alert from any of this?

    • @stylesrj
      @stylesrj 5 месяцев назад +1

      Wasn't there also a Crane that would stack a bunch of crates then knock it down shortly afterwards as an idle animation?

  • @ARTHEMISM09
    @ARTHEMISM09 6 месяцев назад +12

    Jethild: How does the repair pad function?
    Me: Nanomachines son!!! 😅

  • @cropathfinder
    @cropathfinder 6 месяцев назад +85

    I think the repair pad in TD is a large older version of the much more advanced and miniaturized repair gun the engineers get in renegade and working on a similar basis.

    • @DogukanGulorenMusic
      @DogukanGulorenMusic 6 месяцев назад +15

      I believe this is the correct answer since you can observe repair facilites on Renegade. When a repair is in process you can see energy beams very similar to the ones that can be "fired" with a gizmo repair gun coming out of the building and reaching to the repaired vehicle. So it appears to be an automated version of the same technology.

    • @IkeFanBoy64
      @IkeFanBoy64 6 месяцев назад +9

      I was gonna say that as well. A sorta proto-Gizmo

    • @the_SolLoser
      @the_SolLoser 6 месяцев назад +7

      But how does it work?
      *Nanomachines* 😂

    • @IkeFanBoy64
      @IkeFanBoy64 6 месяцев назад +3

      @@the_SolLoser .... son!

    • @RazorsharpLT
      @RazorsharpLT 6 месяцев назад +3

      nanomachines, son

  • @snowi9585
    @snowi9585 6 месяцев назад +29

    I like how Jethild writes his scripts in such a way that even someone who is not at all familiar with cnc can hop onto one of these videos and have in depth explanations about everything that's being talked about

  • @Toast_94
    @Toast_94 6 месяцев назад +19

    Fun fact about the hunter seeker droid, in the beta of tiberian sun there was another module for the GDI Advanced Comms tower/GDI Upgrade centre, the Threat Rating Node, which affected what your units and base defenses chose to automatically engage (to prioritize the biggest threats rather than the first enemy it sees), it even affected the hunter seeker droid. Without a threat rating node installed the hunter seeker would just attack a random unit that wasn't yours, it was even known to target civilians!
    The threat rating node was cut so late in development (though still present in the game's files) that the hunter seeker droid wasn't changed accordingly so it still attacked civilians in unpatched versions of tiberian sun. xD

    • @Archangelglenn
      @Archangelglenn 6 месяцев назад

      Yep. I on multiple occasions had to begin blowing up non-Nod structures and other things on maps whenever I played a skirmish as the Hunter Seeker drone was never available during normal play. It was very annoying to see happening in front of me.

    • @stylesrj
      @stylesrj 5 месяцев назад

      Didn't the Threat Rating Node get repurposed as a Drop Pod Command but it also retained its original Threat Rating Node capabilities since they were not taken out or something?

    • @Toast_94
      @Toast_94 5 месяцев назад

      @@stylesrj The Drop Pod Command only reused the voxel, it does not contain any of the cut TRN's functionality.
      TRN remains in the game's files as a seperate entry so if you edit the files to reenable it you can build them both. Part of why it was cut was because it was bugged, if you destroyed it the units targeting behaviour didn't revert to normal.

    • @stylesrj
      @stylesrj 5 месяцев назад +1

      @@Toast_94
      Considering how those games didn't make you lose the tech tree if you sold the tech centre after building it... (unless you lost the other facilities) I wouldn't see that as an issue :D
      When I built a Battle Lab in Red Alert 2, then immediately sold it on the other hand... I was surprised that I also lost the high-tech units even though it used the same engine as Tiberian Sun...

    • @Toast_94
      @Toast_94 5 месяцев назад

      @@stylesrj Yet when you lose your radar you lose your minimap, when you lose a power plant you lose the power it provided, when you lose your ion cannon uplink you lost the timer and could no longer fire it.
      It was an issue.

  • @BFCrusader
    @BFCrusader 6 месяцев назад +7

    I like how the music track "Radio" started to play as soon as the Loremaster started talking about the Communications Centers.

  • @mikandokken
    @mikandokken 6 месяцев назад +7

    Tiberian Dawn Power Plants also utilize tiberium as fuel indirectly. Tiberium refining also produces radioactive substances which can be used as fuel in these power plants. This is why Tiberium is so precious and Brotherhood of Nod generates incredible financial income and therefore they can wage war anywhere at the globe with their industrial might and abundant financial resources.

  • @GunRunner106
    @GunRunner106 6 месяцев назад +6

    the repair pad heals vehicles with good vibes, clearly.

  • @jackncoke8527
    @jackncoke8527 6 месяцев назад +24

    Falling asleep at work and a new Jethild C&C lore video drops to get me pumped up! Have you ever considered a Red Alert lore series

    • @SuperHornetPilot
      @SuperHornetPilot 6 месяцев назад +3

      I would love to see that :)

    • @jackncoke8527
      @jackncoke8527 6 месяцев назад +1

      @@SuperHornetPilot Yeah he’s kinda touched on it with his background of TD stuff but RA1 is an awesome alt-WWII scenario. Not a super big fan of the later games but 🤷🏻‍♂️

  • @canon07
    @canon07 6 месяцев назад +6

    Also don't forget that in Generals they don't do spend you support power.
    But Tib wars does force you to spend money to use support power.
    That was my impressions when i played the tib wars.

  • @AlexeiVoronin
    @AlexeiVoronin 6 месяцев назад +24

    BTW, there are some support structures that appear only in Global Conquest mode. They enable the player to use various support powers.
    For GDI, these structures are the "Intelligence Center" and the "Tiberium Processing Plant."

    • @ugiustuskeiserus8066
      @ugiustuskeiserus8066 6 месяцев назад

      Those are ripped from campaign missions in KW and TW

    • @louievelayo4100
      @louievelayo4100 5 месяцев назад +2

      Yeah...
      The Intelligence Center is the Research Lab, the Tiberium Processing Plant is the Defense Center...
      Much like how the Propaganda Center uses Kilian's/Marcion's Command Center, and the Tiberium Forge uses the Liquid-T lab in Brazil...

  • @highlordlaughterofcanada8685
    @highlordlaughterofcanada8685 6 месяцев назад +9

    I've always wondered what happened to all the old Tesla and Iron Curtain technology after WW2.

    • @jeremyallen5974
      @jeremyallen5974 5 месяцев назад +1

      That technology was 'lost' (read: destroyed) when the Brothehood of Nod started the third world war

  • @enkerzan3755
    @enkerzan3755 6 месяцев назад +5

    My theory for the repair pad is it uses the same technology that the engineer repair guns use in Renegade, and those repair guns could also date back to the Tesla Coil technology used in Red Alert, similar to the power plant functionality. My guess would be that the vehicle drives on top of the pad, and the repairs were done by full automation of repair beams from underneath the vehicle. In Red Alert, the repairs were probably done by a crew who are controlling the beams by analog. In Tiberium Sun, the system is probably the same as Tiberium Dawn's, except the crane arm is deployed to probably hold a vehicle in place so the beams could work on them easier. This would make sense with the mechanized units that walk onto it.

  • @GlaudiusMaximus
    @GlaudiusMaximus 6 месяцев назад +10

    I've come up with the idea that the repair station used nanobots to make repairs. I used the the same logic for building repairs, constructing of new building/vehicles and how most units have unlimited ammo. (ammo is stored at a miniature size then the bots build them up to full size before use)

  • @DreamMarko
    @DreamMarko 6 месяцев назад +15

    I really hope you continue with the RA series after you finish all of Tiberium.

    • @LINJ638
      @LINJ638 6 месяцев назад +3

      He will. It takes time to draw up the blueprints for the next lore franchise.

  • @disclaimer4211
    @disclaimer4211 6 месяцев назад +8

    The service depot might be a technology related to the "gizmo" repair gun using a modified electric wave to repair a vehicles systems.

  • @Hammer_Of_Olympia
    @Hammer_Of_Olympia 6 месяцев назад +2

    I’ll never tire of watching your videos my friend. To think the vast majority of your videos have just been one franchise. There’s endless possibilities when it comes to the future

  • @DrTarte
    @DrTarte 6 месяцев назад +3

    I entirely forgot about the ability to sell vehicles on the repair pads.

  • @dogishappy0
    @dogishappy0 6 месяцев назад +20

    Thank you for your continued dedication to one of my favorite franchises!

  • @Blutwind
    @Blutwind 6 месяцев назад +6

    i might remember it wrong but i think the firestorm barrier could block seeker drones though it instandly overloaded the generator leading it to shut down fully spend and needing to load up new

    • @Groza_Dallocort
      @Groza_Dallocort 6 месяцев назад

      Shame the firestorm generator did not have a hotkey

  • @thesweetone
    @thesweetone 6 месяцев назад +5

    Nice. This will make my day better. Thanks man.

  • @louievelayo4100
    @louievelayo4100 6 месяцев назад +1

    Also I have to note that the Command Post, Nod's Operations Center, and the Scrin's Nerve Center are just tech buildings, all radar responsibilities were transferred over to the Construction Yard/Drone Platform, as seen when you order the MCV/Drone Ship to pack up and the radar goes out...

  • @syos1979
    @syos1979 6 месяцев назад +5

    I'm going to hazard a guess that that the Renegade GDI reactor is just a more advanced version of a nuclear turbine, though as to why it has some weird particle beam spinning the turbine itself is up to anybody's guess.

    • @WolfeSaber9933
      @WolfeSaber9933 6 месяцев назад

      I gave a different idea. Look at my comment, it's one of the new ones.

  • @aljoshilagan3204
    @aljoshilagan3204 6 месяцев назад +4

    My man... Thank you for this.

  • @RC-qv9in
    @RC-qv9in 6 месяцев назад +4

    Everyone needs a support system.

  • @blagojpejov4155
    @blagojpejov4155 6 месяцев назад +4

    Nice work on Gdi Support Structures

  • @ServantOfOdin
    @ServantOfOdin 6 месяцев назад +2

    My assumption on the function of the Repair-Pad, especially due to the use of electronics directly under the pad, is intelligent nanomaterial. The circuitry sends electric impulses into the vehicle, which activates some kind of self-repair subroutine of the onboard computers. Presumably, this requires more juice than the engine could produce, which is why it needs to be on a yard. I mean in the third Tiberium War, we know they used nano-assemblers for construction-work in their cranes. Using them as a means of reparation as a first attempt is not so unreasonable.

  • @mauriciocalderon829
    @mauriciocalderon829 6 месяцев назад +2

    Problably the repair bay use this repair ray that use the engineers in cnc renegate, probably is one prototype structure in this times, inspired of the energy that generate the powers plants.

  • @muysli.y1855
    @muysli.y1855 6 месяцев назад +2

    Good job commander

  • @saucecorp9998
    @saucecorp9998 6 месяцев назад +1

    By analyzing the power plants, you inadvertently reminded me of how many coal processing buildings you need just to run a few army tents and and abandoned looking warehouse in red alert :D

  • @krisvires
    @krisvires 6 месяцев назад +1

    I have been playing these games for 20 plus years and I never knew you could sell vehicles on the repair pad until now.

  • @maxxtoan8596
    @maxxtoan8596 6 месяцев назад +2

    Yay,more C&C content!

  • @jamesabernethy7896
    @jamesabernethy7896 6 месяцев назад +6

    I've know I've said this before but It's great to say it again. These videos are so well-structured and so entertaining. I love you how add practical elements into what could be taken at face value. You give real depth to what are essentially visual elements and game mechanics. I follow a couple of other content creators who parallel real science with science fiction, biology into movie monsters and psychology into movie characters. It add a new level of depth to appreciate. Though they clearly take time and work, I hope you enjoy making them. Thanks for the great work.

  • @patrik9328
    @patrik9328 6 месяцев назад +4

    Good video as always
    When Tempest Rising comes, make videos about it too, please?

    • @RC-qv9in
      @RC-qv9in 6 месяцев назад +2

      I’ll second that

    • @lcoop9351
      @lcoop9351 5 месяцев назад

      I'd be good with it too. @@RC-qv9in

  • @thatssoderek2188
    @thatssoderek2188 6 месяцев назад +4

    oh my god so much Tiberian Sun nostalgia. I loved that game so much. Sadly I could never get into Tiberium Wars as much. I would love an official TS remaster

  • @kennycai8695
    @kennycai8695 6 месяцев назад +3

    Speculation on my part, but I have a hunch that the Adaptive Armor used by the Steel Talons may have been inspired in part by the Iron Curtain technology deployed by the Soviets, though I guess with the passing of time, some of the secrets were lost.
    In the abridged version, the Iron Curtain harnesses kinetic energy to render mechanical units (vehicles or structures) invulnerable until the energy was expended. Considering that Russia was aligned with GDI in the First Tiberian War, they must have offered up intelligence from the Soviet era to GDI, although the notes would not be unearthed until near the end of the Second Tiberian War. By this point, some of the secrets of the Iron Curtain were definitely lost, considering how differently adaptive armor behaved. The kinetic energy theory used to protect vehicles is still in use, but unlike the Soviets, the Steel Talons are unable to render their vehicles completely invulnerable.
    Again, this is speculation on my part, so take it as you will.

    • @Jethild
      @Jethild  6 месяцев назад

      I kinda like this theory since it further connects the Tiberium timeline to the original Red Alert game.

  • @lsynno
    @lsynno 6 месяцев назад +1

    Man I loved using the radar scan and firehawk combo.

  • @Ramon609
    @Ramon609 3 месяца назад +1

    In all these years i never knew you could even sell vehicles when they were parked on top of the repair bay.. my mind was blown when i saw the jeep got sold 🤯

  • @theimperialguardsmen135
    @theimperialguardsmen135 6 месяцев назад +6

    Idea for the 1st tib war repair pad, it uses the repair beam that engineers in Renegade got.

  • @Inkubaszi
    @Inkubaszi 6 месяцев назад +2

    14:50 - HS drone can by destroy by active firestorm defence

  • @canon07
    @canon07 6 месяцев назад +2

    I notice that GDI has more support power than nod since nod has more tib bases weapons than GDI
    Also that nod also have better offensive in Tib Sun in chemical missile that can poison and turn viseroids and the one for all is the multi missiles.
    Whlie GDI has same thing but also have better options in space support in Tib sun like going ion canon whlie is just bad in Tib sun.
    But in Tib wars has more varieties in using support powers.

  • @LeonardAndHisBiscuit
    @LeonardAndHisBiscuit 6 месяцев назад +1

    I... had no idea this entire time that you can sell vehicles in C&C/RA while they were on the repair pad.

  • @ArchCone
    @ArchCone 6 месяцев назад

    Another masterpiece as always Jethild

  • @ice111110
    @ice111110 6 месяцев назад +2

    I always get so hyped when you release a video.

  • @rodan9773
    @rodan9773 6 месяцев назад +4

    I love your videos dude respect and keep up the epic work.

  • @MrDibara
    @MrDibara 6 месяцев назад +5

    Always a joy to get one of your videos, Jethild. 😊
    If one day you are completely finished with all the main Tiberium timeline of Command & Conquer, I hope you will take your time to also cover the Red Alert timeline.
    Peace, man! And if we don't get a new video soon, Merry Christmas in advance! 🎅🏼

  • @DRRDGRAPHICARTIST
    @DRRDGRAPHICARTIST 6 месяцев назад

    Always top shelf dude! been following you for a while always good!

  • @HeyGuy4321
    @HeyGuy4321 2 месяца назад

    Great shot!!!!

  • @commissarkordoshky219
    @commissarkordoshky219 6 месяцев назад

    Absolute immersion :):):) You are a legend

  • @saladinbob
    @saladinbob 2 месяца назад +1

    This is the one thing I didn't appreciate about C&C 3, the throwing out of everything from TS. I know some of the units came back in expansions but the modular approach to technology made even more sense in 3 than 2 due to even more environmental damage.

  • @brotherhoodofnod8852
    @brotherhoodofnod8852 6 месяцев назад +1

    The first thing to do on a Jethild video is to like it

  • @DrownedInExile
    @DrownedInExile 6 месяцев назад +1

    Those power plants are definitely SMRs. Conventional nuclear plants in the real world, are massive mega-projects that take up to a decade to build.

  • @gabrielivanov8954
    @gabrielivanov8954 6 месяцев назад

    Some improvements i see i see, welldone. 👍👍

  • @EK_BC
    @EK_BC 6 месяцев назад +2

    Really enjoy watching these! Always makes me want to play C and C after 👌

    • @RC-qv9in
      @RC-qv9in 6 месяцев назад +2

      Ditto!

  • @maxtanicgaming
    @maxtanicgaming 6 месяцев назад

    Great stuff

  • @SkySky-dk7si
    @SkySky-dk7si 6 месяцев назад +4

    I hope to see the Red Alert 2/ YR and Red Alert 3’s one day

  • @Moimus
    @Moimus 6 месяцев назад

    oh yeah finally a new c&c lore video. the lore goes really deep for a rts-game and i love it

  • @brothers_of_nod
    @brothers_of_nod 3 месяца назад

    This one slipped past my radar, glad that I found it

  • @blackops9operation75
    @blackops9operation75 6 месяцев назад +2

    So good to be in GDI.

  • @johnjoseph2010
    @johnjoseph2010 2 месяца назад

    7:28 I always assumed, despite of animations, the vehicle would go back into the last stage of the production line, and get the repairs it needed, despite the "hanger doors" never re-opening.

  • @woestijnuil746
    @woestijnuil746 6 месяцев назад

    I had no idea that you could sell vehicles on the repair pad. Thanks for this nugget of information.

    • @stylesrj
      @stylesrj 5 месяцев назад

      I thought Westwood patched it out saying it was a "bug" but then again it didn't seem to be a bug since there was a unique cursor for it... but it was patched out anyway?

  • @JeriDro
    @JeriDro 6 месяцев назад +1

    Maybe the flooring of the repair structure is composed of some kind of nanobite membrane that can replicate and replace the vehicle piece by piece.

  • @thebloxxer22
    @thebloxxer22 6 месяцев назад +2

    Of course the Crane from C&C3 had to dance on camera.

  • @EnigmaG
    @EnigmaG 6 месяцев назад

    battersea power station is a shopping centre now, they retained the look but changed the interior

  • @GreenSoldierProductions
    @GreenSoldierProductions 6 месяцев назад +2

    Love the videos man keep at it, I want to make my own stop motion animation about command and conquer, but idk how I would go about it.

    • @brickcraftproductions3065
      @brickcraftproductions3065 6 месяцев назад

      I could pitch an idea for the Frontier series based on CNC3 NOD Mission 1, where the Militia attack an IMA Planetary defense grid by disabling its Ground Array in order to take out a Orbital Defense Platform with a Missile.
      I noticed your Army Men Stop Motion you made took inspiration from Red Alert 3 Uprising Empire Mission 2 where the Tans commandeered some Green Artillery and use it to destroy a Green Convoy, so perhaps your not Far off.

    • @GreenSoldierProductions
      @GreenSoldierProductions 6 месяцев назад

      @@brickcraftproductions3065 that could work thanks for the idea, also I never really played red alert so it’s kinda funny how my video resembles that specific campaign mission XD

  • @arithmetikmilitantpoetry9548
    @arithmetikmilitantpoetry9548 6 месяцев назад +1

    Waited four years for this release ! Artwork by Dan Seagrave?? Looks very similar

  • @vonshroom2068
    @vonshroom2068 6 месяцев назад

    I think the repairpad was supposed to work like the NOD warfactory from C&C3 bringing the vehicle down for repairs as it clearly has a large underground facility when you place it down.
    But to not forget the vehicle was there its visually placed at the top since you need the vehicle visible in order to sell it.

    • @stylesrj
      @stylesrj 5 месяцев назад

      Yeah but the crew in the vehicle could fire back while on the pad...

    • @vonshroom2068
      @vonshroom2068 5 месяцев назад

      @@stylesrj Well yeah its not like the AI suddenly is turned off all they did was cancel its movement so it would stay on and not auto heal across the map as its chasing enemies.

    • @stylesrj
      @stylesrj 5 месяцев назад +1

      @@vonshroom2068
      Just saying, how would the vehicle attack enemy units if it's supposed to be underground, eh? :P

  • @DarkGunn22
    @DarkGunn22 6 месяцев назад +1

    I legit didn't know you could sell vehicles on the repair pad.

  • @qwertyboi5167
    @qwertyboi5167 5 месяцев назад

    Hey man i really like your videos cuz the only CnC games that i have played is Generals, RA2 and RA2YR
    (RA2 being my childhood game) and your videos are really informative of other CnC games that westwood made like the Tiberian series and other CnC games that i have not played. I got into Mental Omega because i got bored of playing too much YR and what's really cool about watching your videos is when i see the original or inspiration of a Mental Omega unit or structure
    like they have a Titan walker but it's name is Cyclops and a Sonic tank called Shadray your videos are very cool to watch👍

  • @NotceDragon
    @NotceDragon 5 месяцев назад

    Fun fact: there is one way to stop a hunter seeker drone (its also a method that can be used to stop nod missiles too).
    When i use to play gdi skirmish i would use rhe fire storm defense system to destroy any missles or drones that approached. It was tricky but with the right setup, a sensor relay vehicle, and awareness you could activate the firestorm just as the drones or missles approach and it will collide with the firestorm energy barrier and be destroyed without it damaging other buildings or releasing tiberium (if chem missile) .
    This method would take away nods superweapon advantage giving you morr time to prepare without being hassled by nod.
    Sadly i wish nod had a way to neutralize gdis drone ans ion canon. Even with stealth systems the drones will alway find you and the ai will always know where to strike. Wish they made the stealth aystem more effective in the game like they did in generals or atleast give nod a superdefense weapon like gdi firestorm wall. (I know on 3 nod does but its part of the main story and isnr something you can build.

  • @Proiteus
    @Proiteus 6 месяцев назад +1

    As a big C&C fan I’m amazed how many lore videos you continue to create.
    The big question is what will you do when you run out?

    • @Jethild
      @Jethild  6 месяцев назад +3

      I've got some ideas. I can cover other RTS games both classic ones like C&C or new ones that will hopefully get released in 2024.

  • @onajourney645
    @onajourney645 6 месяцев назад

    Always give a like before watching

  • @ZzCal123
    @ZzCal123 6 месяцев назад +2

    New lore video

  • @LT_Aegis
    @LT_Aegis 6 месяцев назад +1

    I belive the repair pad works with the same technology that the gizmo tool, but bigger...

  • @Armstrong0451
    @Armstrong0451 6 месяцев назад

    I consider you yourself part of the Command & Conquer lore

  • @335chr
    @335chr 6 месяцев назад +4

    hold up how am I just now finding out you can sell vehicles

  • @keiranhalcyon7814
    @keiranhalcyon7814 Месяц назад

    Sorry if this was mentioned already but if I had to take a guess on the repair facility perhaps that circuitry in the facility is not the repair system itself perhaps it's a type of power source for nano machines that are used to repair the vehicle through a few colonies of nano assemblers

  • @SirArtanis7
    @SirArtanis7 5 месяцев назад

    For the fist repair facility, the only thing I can think of for a repair pad to do that is Nano machines. Though I can't help but think it's a little backwards to go from Nanomachines back to robots

  • @Stukov961
    @Stukov961 3 месяца назад

    One of the Red Alert missions is preventing a nuclear meltdown in an advanced power plant. So at least the advanced version seem to be nuclear as early as red alert 1

  • @45580677
    @45580677 6 месяцев назад

    Nice

  • @kazmark_gl8652
    @kazmark_gl8652 2 месяца назад

    This is Standard Nod Erasure.
    they showed up to LEGION's final assult to recapture the tacitus

  • @channel_lurker
    @channel_lurker 6 месяцев назад

    the repair pad in TD works becouse all vehicles have an app installed that allows you too charge its battery when put in a microwave

  • @stangundam01
    @stangundam01 6 месяцев назад

    if you haven't already would you do a video covering what should've been the gdi & scrin versions of kane's wrath expansion? also I know it's a sore subject but what are your thoughts on what should've been done with tib 4?

  • @Porkinstine
    @Porkinstine 6 месяцев назад +1

    I HAD NO IDEA YOU COULD SELL VEHICLES ON A REPAIR PAD. ITS BEEN DECADES

    • @stylesrj
      @stylesrj 5 месяцев назад

      I think the games go back and forth and whether or not it can be done or it being a "bug" because even though you get the green sell icon, sometimes the patches are like "We didn't want that to happen! You can't sell vehicles on the pad!"

  • @Javier-po3lu
    @Javier-po3lu 6 месяцев назад +1

    7:26 how it's Repairs vehicles
    Nanomachines son, Nanomachines.

  • @BFCrusader
    @BFCrusader 6 месяцев назад

    The Repair Pad perhaps utilizes nano-tech? Would explain the near-instant disappearance of sold vehicles.

  • @TastyBusiness
    @TastyBusiness 6 месяцев назад +2

    Wait, you can sell vehicles on the repair facility? I thought that was a bug, rather than a feature.

  • @Jazkal-V420
    @Jazkal-V420 6 месяцев назад +1

    If not for me, then for the eventual defeat of Tiberium.

  • @sockmess
    @sockmess 6 месяцев назад

    This man is just pushing me to repurchase C&C 3

  • @MediumRareOpinions
    @MediumRareOpinions 6 месяцев назад

    I wonder of the repair pad was supposed to lower vehicles down to an underground facility judging by its construction animation having the platform.
    Perhaps they couldn't get the unit model to properly lower on the pad due to graphical limitations.

    • @Jethild
      @Jethild  6 месяцев назад +1

      That was one of the things I had thought was that the vehicle was meant to be taken underground, but like you said graphic/engine limitations made it so that it had to be kept on the surface.
      There's also the fact that you can sell the vehicle on the pad, so from a gameplay perspective you probably couldn't sell it from underground. Or at least, you'd have to wait for the repairs to finish and for it to return to the surface before selling.

  • @rvh1702
    @rvh1702 3 месяца назад

    18:02 Those Sonic Repulsion Fields were only available in Kane's wrath right?

  • @warmak4576
    @warmak4576 5 месяцев назад

    Even though I'm a big fan of tib 3 and Kane's wrath in both story and design and Scrin taking the role of the tiberium flora and fauna, I still believe it's a huge mist opportunitie to kill it off in both lore and game cuz of time constraint.

  • @judebarcela7644
    @judebarcela7644 6 месяцев назад

    7:26 i believe it’s called inductive repairs

  • @Pz-Tiger-131
    @Pz-Tiger-131 6 месяцев назад +4

    Hi, know that I am French and I love your videos, even in English, with the auto subtitles, this allows me to admire the work you are doing on this license which is just... Incredible... Would be Is it possible that in the future, you will have the videos translated into French with real subtitles? Otherwise, continue your quality videos 😁
    Oh and you didn't specify that for sonic repulsion fields, you can't put them on the power stations... Which makes them more vulnerable (it's the same for the Nod lazer field

  • @warsword4
    @warsword4 5 месяцев назад +1

    7:23 Nanaomachines, son!

  • @FineWine-v4.0
    @FineWine-v4.0 6 месяцев назад +1

    Soooooo in a nutshell has Jethild covered all he could in The Tiberium franchise ??
    Does it mean he'll turn his eye on the Red Alert one ?
    More technically Mental Omega ?

  • @heavy5commando.824
    @heavy5commando.824 5 месяцев назад

    Have you ever thought of doing a video on the Red Alert franchise? The buildings, the units, etc.
    Or perhaps for once... Just once, Tiberian Twilight. I mean, it's still part of the Command and Conquer Franchise and I for one have not ever forgotten the whole thing and everything about it. Just once, let Tiberian Twilight be part of this.

  • @chongchun8979
    @chongchun8979 6 месяцев назад

    The repair pad might use the iron curtain technology, instead of blocking damage,it reverse the damage, restore the vehicle to full health again,why i would think it's iron curtain tech? Bcs iron curtain tech use's some of the time machine tech in them

  • @treyj961
    @treyj961 6 месяцев назад

    Ok I have to ask, is anyone else just as surprised as me to learn about being able to sell their units at the repair pad in TD? I honestly had no clue even after playing the game for so long