As a couple of people have mentioned in the comments, a major reason why GDI's navy didn't play much of a role during the Second Tiberium War was due to the Tiberium algae that had infested the oceans; originating from both green and blue Tiberium growing on the sea floor. This algae was highly toxic and made sea travel nearly impossible (as mentioned in the Firestorm manual). By around the time of the Third Tiberium War this algae had largely disappeared, most likely due to Tiberium's evolution. This may have also included efforts by GDI to reduce its proliferation. Since ZOCOM was a key player in Tiberium eradication, I could see it making sense for them to have some ships within their own branch as part of efforts to disinfect the oceans.
Not only that but water is life. One can ration food but rationing water can lead to a much larger body count. I find it plausible that GDI would've spent as much effort as possible clearing waterways and finding ways to efficiently purify salt water so it becomes drinkable. Further in red zones there is no water, just Tiberium so clearly they only focused on certain areas. Yellow Zones have some water but according to Nod most of it is undrinkable
GDI was also increasingly getting into building airships like the Kodiak around that time, which seemed to replace the Navy during the 2nd Tiberium War.
Really hoped we can see more naval combat in the Tiberium universe. Imagine in tib wars, Nod battleships duke it out with GDI battleships while Nod stealth subs sneak past and attack the GDI aircraft carriers at the rear. That would be sooo cool.
@@esprit101 Tiberium and Supreme Commander might be both RTS but they don't mix. If I were to recommend Naval combat, I would refer Tiberium Wars to Red Alert instead, which is also made by C&C. Supreme Commander or should I say Total Annihilation is different from Command and Conquer in general. Command and Conquer is faster but smaller, designed for quick skirmishes while Total Annihilation features considerably larger maps with tons of units and a lot of focus on the "Commander". Command and Conquer has no commander. Only an MCV and even if your MCV goes down, as long as you have the necessary tech you can build a new one.
The slight problem I see with your situation is that the Nod battleship would absolutely stomp the GDI 'battleship' The Nod Battleship has 18 main guns that look to be a fair calibre, along with 10 turrets containing secondary guns (5 on each side) and even 5 VLS tubes at the front of the ship. Whereas the GDI 'battleship' has 4 secondary guns, 2 AA missile launchers and one VLS... More like a light missile cruiser than a capital ship
It was so infuriating seeing so many battleships and aircraft carriers in Command & Conquer 3 Tiberium Wars (and Kane's Wrath) and not doing anything important besides destroying them.
I really wish the Command & Conquer franchise had put more into naval combat. Only Red Alert 2 and Red Alert 3 put added emphisis on it. Generals was able to get away without that since it was a masterpiece.
Naval combat worked in RA2 because naval units were solid for both combat as well as clearing path for an amphibious landing. In RA3 it is solid because a good chunk of the units are amphibious and you can actually build bases on water. Generals and Tib3/KW only feature them as a decoration or support because most unit designs aren't made with water in mind and amphibious transports aren't much a deal because most units can be carried by air anyways. BTW, if you want to have awesome naval combat, I suggest you play RA3 with the Rejuvenation mod, it really expands naval combat a lot with the new units.
@@mjc0961 Red Alert 1 is a good game. But the naval aspects are just secondary. The original C&C game can be forgiven since it was the very first game.
@@rhedosaurus2251 Yeah and besides, naval combat in Red Alert 1 is just too skewed to the Allies... They got a lot of surface ships to play with, while the Soviets only get subs... Inclusion of Missile Subs in The Aftermath didn't help the Soviets either...
You can actually ground fire the battleships guns. They don't shoot automatically but if you manually tell them to fire they will. Pretty useful actually
At least with the GDI battleships they provided actual offshore fire support while coordinating with sniper teams on land compared to Nod "battleships" who apparently only used them to transport their MCVs
I remember being a kid and just being in awe of the missile cruiser on mission 1. Something about the screaming missile noise, how it kinda misses a little and how you couldn't build it making it mysterious.
I would like to point out that, while the game does call it a GDI Battleship, it's more of a Battlecruiser. It has almost nothing in common with a battleship and instead seems to combine aspects of a cruiser and a destroyer.
I think ZOCOM would surely still need a navy for the purposes of transporting equipment around the world, particularly for when they need to move a lot of stuff all at once. Also with the way that tiberium infested regions hamper communications it'd probably be useful to have a ship off the coast outside of the affected area but still nearby acting as a communication relay so that nearby units can still keep contact with the outside world
I thought it would make more sense that the Navy is it's own branch within GDI, with one of it's roles being to transport divisions like ZOCOM or the Steel Talons around the world should they require it.
@@Jethild Perhaps Zocom also fight under sea tiberium too. Zone Trooper Armour might be modifiable to work as deep sea diving suits. I'm Getting X-Com Terror From the Deep Vibes
Honestly, the GDI battleship makes more sense for nod because it's sleeker and looks built for stealth operations. Heck, it almost looks like it could be used as a submarine.
Probably didn't live long enough either through natural causes (a lot of mutated humans don't survive as well) or being killed by both Nod and GDI forces.
Naval Warfare is one thing, but imagine a mix of sea ships and airships (not just fighters, but Kodiak-like vessels) of GDI and NOD fighting one another. Sea & Air Navy combat would be a killer and fit quite nicely in Tiberium universe. Plus, I'd pay to watch GDI Battleship beating the s*** outta the Scrin Mothership with its main cannons and cruise missiles. 😄
Regarding the navy in the 2nd TibWar, I seem to remember some bit of lore from way back when, during Tib Sun/Firestorm era that said something along the lines that the new/exotic tiberium based life forms and algae have grown so large and dangerous in the oceans/rivers making the existence of large ships problematic. I suppose it was also retconned some time ago too but...
I feel like the more stealth focused design of the GDI Catamaran battleship or a big submarine-cruiser hybrid would fit NOD better, considering stealth is their main strategy. A design similar to the NOD battleships would make more sense for the GDI to support their operations.
@@commanderwookiecopc806 Seriously? C&C 3 elevates them from low budget scifi movie style of previous games, still goofy design elements but not painful to look at.
3:34 This is how Commander Carter died... If it wasn't from the Tiberium exposure he was suffering from(clearly seen in the briefing for this mission), it's from his Gunboat getting vaporized by the first Obelisk of Light GDI encountered in Hungary...
Yeah. That's my head cannon. Dying from the Obelisks. I did play the game such that I already destroyed said NOD base before destroying the turrets that sent the gunboats up but there's no change....
03:35 to this day I still don't understand why the gunboats just acted like sitting ducks and didn't fired any single missile in retaliation to the obelisk.
I find it interesting that the GDI Navy still uses the tumblhome design. It was a popular design with the Marine Nationale (French Navy) during the late 1800s and early 1900s. But it was, rendered an obsolete design even by that time. The design caused stability issues such as excessive rolling to the ship.
It's making something of a comeback of late with designs like the Zumwalt. Though it may prove to be am experiment that doesn't catch on. Perhaps this inspired the design team as those ships with their distinctive look were quite prominent in news coverage some years back
Kinda sad naval combat wasn't seen much especially during Kane's Wrath due to most of the world's oceans disappearing due to Tiberium 😢 would be sick to constantly see battleships on both sides.
tbh by that point in time battleships were very obsolete and most of the worlds navies had couple aircraft carriers a bunch of destroyers and some frigates at most ;-;
Hooooo boy Finally GDI's Navy, It's a shame we didn't get any naval combat, they had cool ship designs Does this mean you've covered all that C&C has to offer ? I mean technically you have yet to cover Nod base defences
As someone who reads manuals, I didn't think much of the GDI gunboat as it used the Allied patrol boat icon, a unit that is cheap and light. So I was surprised that it dealt a lot of damage in Tiberian Dawn's missions.
Now you're making me want to play that fps again. As a kid, I just loved seeing all those tanks move around up so close! Played the Rts before that so it made the experience more worth while!
Eh. NOD didn't have a significant navy in the 1st war . NOD had huge economic power and they bought lots of US military surplus equipment (Bradley was NOD light tank), but while they could get planes, they could t get a navy.
well GDI seemed to focuse more on making use of aircraft and airships like the kodiak, and similar air/spacecraft during the 2nd tiberium war. its a shame that there was like a sort of technical regression from 2nd to 3rd game....
Not really. The technology was still there, it was just too expensive and the high command deemed it wasn't worth the cost. Some stuff remained, like two hovercraft vehicles that aren't meant for direct combat anyway, and the artillery walker because it was better than wheeled or caterpillar artilleries and the drawbacks were countered by it's main function as long-range fire support. In KW we see they improved on most of TS/FS tech trough the Steel Talons and some ZOCOM. I suggest you check the mod One Vision, it might be to your liking.
Well much of the oceans were covered by tiberium algae that made sea travel difficult if not outright impossible, makes sense they would mostly focus on air and space based mobility
Kodiaks are command vehicles and were still in use in the 3rd war, we just didn't get to see them. Never did like 4 turning them into air battleships. I much prefer the image of humans fighting the scrin in the air with ever more advanced fighter craft like the firehawk as an asymmetrical counter rather then just getting the same thing.
@@igncom1 It's a very fascinating case what happened to That Game that shall not be named. On the one hand the unit design was very good. The Centurion, Zone Lancer, Widow etc were all solid designs. Even the Avatar, which was awful compared to the Tib3/KW version in terms of appearance was good in terms of gameplay. The idea of the Crawler was also very good and the RA2 mod Tiberian Crisis proves it works for a traditional RTS if you make it an integral part of an offensive faction. What fked up the game was being locked on a single mode: Capture&Hold control points, rather than having it along with other modes. And, well, the plot. The less we talk about it the better.
@@ismaelsantos5378the real killer to me will always be the need to grind xp so as to unlock T3 units. The game already forces you to grab tiberium cores to upgrade tech tree, why lock it further ?
I love the gdi navy. It always made way more sense than nod. Navies are some of the most important parts of the army, it always disappointed me that they weren't more prominent in the tiberium games
*Important parts of an Military* Army and Navy two separate branches. You can't take a General and put him in command of a battlefleet and expect him to know how naval warfare works.
As someone who recently finished the original Command and Conquer, one discrepancy I noticed between C&C95 and C&C:TD Remastered is the damage done by Obelisk to gun boats. In C&C95, Obelisks will one shot gunboats regardless of health. But it seems like, based on the footage and the narration, that the Remastered version does not follow this rule. Perhaps something something overlooked/missed by the devs?
I have always felt *very* tempted to pattern my mental image of naval warfare between GDI and Nod after the Battle of the Atlantic...... although this is in part due to my fascination with how the Royal Navy would try to station fighters and depth charge bombers wherever they could to ward off Kriegsmarine submarines and spotter aircraft. With the proliferation of VTOL technology, any GDI convoy could potentially be in possession of at least a small defensive airwing embarked on anything ranging from an aircraft carrier to a civilian transport that sacrifices part of its cargo capacity for temporary landing pad and aircraft shelter, providing an adequately-quick response to stealthy Nod commerce raiders.
It's possible that ZOCOM operated aircraft carriers because, as we learned from the Tiberian Sun manual, the waters of earth were plagued with Tiberium, making them effective red zones.
Sucks we only ever got real naval warfare in Red Alert 2 and 3. The Tiberium and Generals universes would have been amazing to have full-on naval battles in.
Well, you CAN have naval battles with certain custom maps that simply add neutral docks you can recruit ships from. The battleship, gunboats and transports are actual units in-game, while the carrier is a building (likely due to it's raptor production feature).
We need a Railgun rally. Saw your comment & went back to watch Railguns video. It’s at 99k views! I think we should all go back and watch 😳 so it’ll get to 100k!
Would take the Kodiak any day. It is a shame only Red Alert had Naval Units. At least we have mods like Dawn of the Tiberium Sun which gives GDI and Nod their Navy. GDI was mostly basic like the Allied Navy with a Guided Missile Cruiser instead and an Aircraft Carrier that deploys into a water airstrip. Nod is a little more creative.
Hi Jethild, I like your videos and stuff, and I have a suggestion. Can you cover like, factions and other information from C&C game mods, like Mental Omega or Rise of The Reds?
Would love to see other theaters of Combat added to more RTS games. Probably because I grew up with Empire At War but having the ability to fight massive spaceship battles and then ground seems like a perfect fit for C&C or a successor, especially including stuff like wet-water navies.
i wish Empire at War had a mod to play either GDI, Nod or Scrin especially with how easy it is to make a mod on this game compared to modding on C&C games
Wonder what a Tib War 1 Nod navy would be? Early game probably a few civilian boats with missile launcher teams and hidden deck guns, higher tiers some kind of black ops submarine or stealth ship? Maybe even that mini sub and cargo ship with the hidden missile launchers from Renegade.
Always enjoy your content. Perhaps you could do a video on CoD Advanced Warfare or Infinite Warfare. Or perhaps Mechwarrior? But it’s your channel. You do what you want. 😎
I think it'd make sense for GDI and Nod naval units to serve as their equivalents to Scrin warships in future CNC games. y'know, assuming there will ever BE future CNC games...
1:55 How is the LCAC a little larger? Looking at the vehicle in Renegade, it can only carry a Medium Tank in a tight fit while the Jeff A can carry a Mammoth Tank...
Yeah I've heard about it. Might pick it up when it's released. Not sure if I'll do any content related to it though, since that depends on how much I enjoy the game.
The Tib War 3 battleship is... Strange. If it's an arsenal ship (missiles main punch), it would be more efficient to build it like a ballistic missile sub with 2/3rds of the deck covered by VLS. If it was a gun boat, you'd want the biggest guns you could get set up so they could all fire on the same target. Traditionally, you'd want to fire salvos of at least 8 shots, so at least 4 centerline twin turrets. With modern auto-loaders, you could get away with fewer guns, but you're putting more eggs in fewer baskets that way, so a failure decreases combat effectiveness more. You'd still want centerline guns to most efficiently utilize the space and displacement available. GDI's battleship of TW3 does none of this. With 4 large missile tubes, she limits her rate of fire. VLS may be single use, but you can fire your whole magazine at once. So she's not based on the Arsenal Ship concept. But she's also not a gun boat. Those guns are, at most, 203mm weapons, and probably smaller than that. This, and their placement on the wings, implies that we are looking at secondary guns. Based on their size, this makes sense. Dual-purpose artillery was a common battleship secondary weapon. These guns had anti-surface and anti-air capabilities. They were, essentially, self defense weapons against small ships, aircraft, and early guided munitions. So, GDI's battleship lacks firepower, most of the deck is taken up by superstructure, and she's a stealth hull... Honestly, by visual design alone, I think we're actually looking at an electronic warfare ship with limited combat ability. That superstructure (the part of the ship sitting on top of the hull) is reminiscent of the USS Zumwalt class stealth destroyer. Her weapons seem geared towards self defense rather than long range attack or area defense. Finally, with her size, she seems more like a cruiser not a battleship. I would expect a future battleship to rival carriers in mass. But then, I don't often see video game studios get naval stuff right unless they're making a Navy game. Even then...
I would disagree on the assessment that it would be odd for ZOCOM to have carriers. Since they operate in the more tiberium infested areas, they would need something for supplies and to carry tiberium abatement equipment, and with the Philadelphia being shot down, space based resources aren't a viable option for ZOCOM to move materiel and men. An aircraft carrier is effectively a mobile base that has a wide range only limited by seaports, which GDI has access to quite a few. Combined with the Ox transports and the hovercraft for deployment of heavier units, as well as ZOCOM's air force, an aircraft carrier would be an amazing tool for ZOCOM (or any faction really) to use as a good staging point as well as something they can use to project power from. Also, red zones aren't known for having things like runways for larger supply planes to land supplies, which makes an aircraft carrier and the Ox transports important tools for them to do their work. That being said though, I believe they relied primarily on the Philadelphia prior to its destruction, and the aircraft carrier was seen as a viable backup option until GDI could reestablish its space based platforms, which could be several decades before another space station is placed in to orbit again.
The second one is a bigger version of the first one allowing it to carry more and/or vehicles, the third seems to be a more inclosed Infantry carrier, possibly having more crew protection from small arms fire and shrapnel
As a couple of people have mentioned in the comments, a major reason why GDI's navy didn't play much of a role during the Second Tiberium War was due to the Tiberium algae that had infested the oceans; originating from both green and blue Tiberium growing on the sea floor. This algae was highly toxic and made sea travel nearly impossible (as mentioned in the Firestorm manual).
By around the time of the Third Tiberium War this algae had largely disappeared, most likely due to Tiberium's evolution. This may have also included efforts by GDI to reduce its proliferation. Since ZOCOM was a key player in Tiberium eradication, I could see it making sense for them to have some ships within their own branch as part of efforts to disinfect the oceans.
You should make red alert 3 lore videos ngl
That's not entirely accurate
Not only that but water is life. One can ration food but rationing water can lead to a much larger body count. I find it plausible that GDI would've spent as much effort as possible clearing waterways and finding ways to efficiently purify salt water so it becomes drinkable. Further in red zones there is no water, just Tiberium so clearly they only focused on certain areas. Yellow Zones have some water but according to Nod most of it is undrinkable
Can you please put up Tiberian Twilight lore or their vehicles?
GDI was also increasingly getting into building airships like the Kodiak around that time, which seemed to replace the Navy during the 2nd Tiberium War.
"Honey another jethild video released"
*begins walking over*
"it's a naval video"
**Begins sprinting**
Her loss.
Really hoped we can see more naval combat in the Tiberium universe.
Imagine in tib wars, Nod battleships duke it out with GDI battleships while Nod stealth subs sneak past and attack the GDI aircraft carriers at the rear. That would be sooo cool.
Something like this is coming for the "Tiberian Odyssey" total converison mod for "Tiberian Sun".
And it looks very promising already. 🙂
Or play Supreme Commander, it also scales up the combat so carrier groups make sense
There's already 2 mods that feature Naval combat for Tiberium. Ion Shock, and The 2nd Tiberium War. Still waiting for Odyssey though.
@@esprit101 Tiberium and Supreme Commander might be both RTS but they don't mix. If I were to recommend Naval combat, I would refer Tiberium Wars to Red Alert instead, which is also made by C&C. Supreme Commander or should I say Total Annihilation is different from Command and Conquer in general. Command and Conquer is faster but smaller, designed for quick skirmishes while Total Annihilation features considerably larger maps with tons of units and a lot of focus on the "Commander". Command and Conquer has no commander. Only an MCV and even if your MCV goes down, as long as you have the necessary tech you can build a new one.
The slight problem I see with your situation is that the Nod battleship would absolutely stomp the GDI 'battleship'
The Nod Battleship has 18 main guns that look to be a fair calibre, along with 10 turrets containing secondary guns (5 on each side) and even 5 VLS tubes at the front of the ship.
Whereas the GDI 'battleship' has 4 secondary guns, 2 AA missile launchers and one VLS... More like a light missile cruiser than a capital ship
It was so infuriating seeing so many battleships and aircraft carriers in Command & Conquer 3 Tiberium Wars (and Kane's Wrath) and not doing anything important besides destroying them.
I really wish the Command & Conquer franchise had put more into naval combat. Only Red Alert 2 and Red Alert 3 put added emphisis on it. Generals was able to get away without that since it was a masterpiece.
Naval combat worked in RA2 because naval units were solid for both combat as well as clearing path for an amphibious landing.
In RA3 it is solid because a good chunk of the units are amphibious and you can actually build bases on water.
Generals and Tib3/KW only feature them as a decoration or support because most unit designs aren't made with water in mind and amphibious transports aren't much a deal because most units can be carried by air anyways.
BTW, if you want to have awesome naval combat, I suggest you play RA3 with the Rejuvenation mod, it really expands naval combat a lot with the new units.
Don't disrespect Red Alert 1 like that
@@mjc0961 Red Alert 1 is a good game. But the naval aspects are just secondary. The original C&C game can be forgiven since it was the very first game.
Oh😊😊
@@rhedosaurus2251 Yeah and besides, naval combat in Red Alert 1 is just too skewed to the Allies...
They got a lot of surface ships to play with, while the Soviets only get subs... Inclusion of Missile Subs in The Aftermath didn't help the Soviets either...
You can actually ground fire the battleships guns. They don't shoot automatically but if you manually tell them to fire they will. Pretty useful actually
I used that feature when doing the hard setting. Defended my base till I had enough apc grenade combo ready.
At least with the GDI battleships they provided actual offshore fire support while coordinating with sniper teams on land compared to Nod "battleships" who apparently only used them to transport their MCVs
Where do they do store their cargo such as the MCV? Well, they had armaments for the Nod Battleships right?
I remember being a kid and just being in awe of the missile cruiser on mission 1. Something about the screaming missile noise, how it kinda misses a little and how you couldn't build it making it mysterious.
Zocom also atemted to evacuate the Tacitus inside an MCV in the Mission "Tacitus interruptus" to a GDI aircraft Carrier.
I would like to point out that, while the game does call it a GDI Battleship, it's more of a Battlecruiser. It has almost nothing in common with a battleship and instead seems to combine aspects of a cruiser and a destroyer.
In Kane´s Wrath, Mission "Tacitus Interruptus", there is an GDI Navy Ship too, but you can´t destroy it.
Yeah, because that's the extraction for the MCV that has the Tacitus onboard...
Let the MCV reach it, *MISSION IS BUST!*
I think ZOCOM would surely still need a navy for the purposes of transporting equipment around the world, particularly for when they need to move a lot of stuff all at once. Also with the way that tiberium infested regions hamper communications it'd probably be useful to have a ship off the coast outside of the affected area but still nearby acting as a communication relay so that nearby units can still keep contact with the outside world
I thought it would make more sense that the Navy is it's own branch within GDI, with one of it's roles being to transport divisions like ZOCOM or the Steel Talons around the world should they require it.
@@Jethild Perhaps Zocom also fight under sea tiberium too. Zone Trooper Armour might be modifiable to work as deep sea diving suits. I'm Getting X-Com Terror From the Deep Vibes
Honestly, the GDI battleship makes more sense for nod because it's sleeker and looks built for stealth operations. Heck, it almost looks like it could be used as a submarine.
I now have questions about submerged tibererium deposits and the mutant horrors they spawn.
Tiberium sun had mutant jelly fish creatures that would destroy my bases. I feared them more than Nod.
@@LordEquinox123 Tiberiom Krakens and Mega-sharks in the seas maybe.
@@gmradio2436 Megaladon's return
@@AndrewTaylorNintyuk Does GDI frequently battle megalodons and why do we not have this game?
Probably didn't live long enough either through natural causes (a lot of mutated humans don't survive as well) or being killed by both Nod and GDI forces.
Naval Warfare is one thing, but imagine a mix of sea ships and airships (not just fighters, but Kodiak-like vessels) of GDI and NOD fighting one another. Sea & Air Navy combat would be a killer and fit quite nicely in Tiberium universe.
Plus, I'd pay to watch GDI Battleship beating the s*** outta the Scrin Mothership with its main cannons and cruise missiles. 😄
It's great seeing some love being shown to the franchise. Nice delivery and a lot of simple but interesting information.
Regarding the navy in the 2nd TibWar, I seem to remember some bit of lore from way back when, during Tib Sun/Firestorm era that said something along the lines that the new/exotic tiberium based life forms and algae have grown so large and dangerous in the oceans/rivers making the existence of large ships problematic.
I suppose it was also retconned some time ago too but...
I like the GDI ships. At least they make more sense then the abomination that is the Nod Battleship.
Ok so is it because of the guns on the Nod battleship?
Average oppressor
Honestly I don’t like Nods art style in CnC3. They got some really stupid designs.
I feel like the more stealth focused design of the GDI Catamaran battleship or a big submarine-cruiser hybrid would fit NOD better, considering stealth is their main strategy. A design similar to the NOD battleships would make more sense for the GDI to support their operations.
@@commanderwookiecopc806 Seriously? C&C 3 elevates them from low budget scifi movie style of previous games, still goofy design elements but not painful to look at.
3:34 This is how Commander Carter died...
If it wasn't from the Tiberium exposure he was suffering from(clearly seen in the briefing for this mission), it's from his Gunboat getting vaporized by the first Obelisk of Light GDI encountered in Hungary...
Yeah. That's my head cannon. Dying from the Obelisks.
I did play the game such that I already destroyed said NOD base before destroying the turrets that sent the gunboats up but there's no change....
As always, love seeing a video from you and that C&C content is still plausible.
I love Command and Conquer Lore...
I don't expect a Scrin Navy video outside the 1st of April
03:35 to this day I still don't understand why the gunboats just acted like sitting ducks and didn't fired any single missile in retaliation to the obelisk.
I find it interesting that the GDI Navy still uses the tumblhome design. It was a popular design with the Marine Nationale (French Navy) during the late 1800s and early 1900s. But it was, rendered an obsolete design even by that time. The design caused stability issues such as excessive rolling to the ship.
It's making something of a comeback of late with designs like the Zumwalt. Though it may prove to be am experiment that doesn't catch on.
Perhaps this inspired the design team as those ships with their distinctive look were quite prominent in news coverage some years back
Kinda sad naval combat wasn't seen much especially during Kane's Wrath due to most of the world's oceans disappearing due to Tiberium 😢 would be sick to constantly see battleships on both sides.
tbh by that point in time battleships were very obsolete and most of the worlds navies had couple aircraft carriers a bunch of destroyers and some frigates at most ;-;
Always wait for more tiberian stuff from you. Keep it up!
I always thought they had a big railgun on their battleship for some reason.
Thank you for the nostalgie rush, great content you make
PEACETHROUGHPOWAH
New video lets go thanks for the hard work dude
Love your content!
Ditto 👍🏻
Hopefully you would expand your contents to cover the lore of the Red Alert universe. I really enjoy your videos. Two thumbs up from me. :)
Man..I really like Jethild's documentaries.
I can imagine GDI and NOD naval battles
Hooooo boy Finally GDI's Navy,
It's a shame we didn't get any naval combat, they had cool ship designs
Does this mean you've covered all that C&C has to offer ?
I mean technically you have yet to cover Nod base defences
I still have plenty more videos to do in the Tiberium series.
@@Jethild How many more before it is declared completed????
As someone who reads manuals, I didn't think much of the GDI gunboat as it used the Allied patrol boat icon, a unit that is cheap and light. So I was surprised that it dealt a lot of damage in Tiberian Dawn's missions.
Now you're making me want to play that fps again. As a kid, I just loved seeing all those tanks move around up so close! Played the Rts before that so it made the experience more worth while!
It's always a good day when Jethild uploads
I always liked some of Red alert 3's naval stuff but despite its weird balance and questionable expansion, I just wish CnC had proper naval stuff.
"Stingray, Ready for a Test Run"
You always provide the best videos on my favourite rts ❤️
Nice work on Gdi navy
Another great video.
New C&C upload!! Let's gooooo!!!
Wish we got to use naval stuff in C&C like we did in Red Alert.
PEACE THROUGH POWER! Well done kid, your videos make Kane pleased.
Jethild, I hope you will make a videos with the data intel after release of the Tempest Rising 😁
First & FINALLY! This is the video I was waiting for. THANK YOU!
I really like the design of the GDI aircraft carrier, it’s such a shame it doesn’t do anything.
Eh. NOD didn't have a significant navy in the 1st war . NOD had huge economic power and they bought lots of US military surplus equipment (Bradley was NOD light tank), but while they could get planes, they could t get a navy.
Finaly GDI navy, thank you for that
well GDI seemed to focuse more on making use of aircraft and airships like the kodiak, and similar air/spacecraft during the 2nd tiberium war.
its a shame that there was like a sort of technical regression from 2nd to 3rd game....
Not really. The technology was still there, it was just too expensive and the high command deemed it wasn't worth the cost.
Some stuff remained, like two hovercraft vehicles that aren't meant for direct combat anyway, and the artillery walker because it was better than wheeled or caterpillar artilleries and the drawbacks were countered by it's main function as long-range fire support.
In KW we see they improved on most of TS/FS tech trough the Steel Talons and some ZOCOM.
I suggest you check the mod One Vision, it might be to your liking.
Well much of the oceans were covered by tiberium algae that made sea travel difficult if not outright impossible, makes sense they would mostly focus on air and space based mobility
Kodiaks are command vehicles and were still in use in the 3rd war, we just didn't get to see them.
Never did like 4 turning them into air battleships. I much prefer the image of humans fighting the scrin in the air with ever more advanced fighter craft like the firehawk as an asymmetrical counter rather then just getting the same thing.
@@igncom1 It's a very fascinating case what happened to That Game that shall not be named.
On the one hand the unit design was very good. The Centurion, Zone Lancer, Widow etc were all solid designs. Even the Avatar, which was awful compared to the Tib3/KW version in terms of appearance was good in terms of gameplay.
The idea of the Crawler was also very good and the RA2 mod Tiberian Crisis proves it works for a traditional RTS if you make it an integral part of an offensive faction.
What fked up the game was being locked on a single mode: Capture&Hold control points, rather than having it along with other modes.
And, well, the plot. The less we talk about it the better.
@@ismaelsantos5378the real killer to me will always be the need to grind xp so as to unlock T3 units. The game already forces you to grab tiberium cores to upgrade tech tree, why lock it further ?
I love the gdi navy. It always made way more sense than nod. Navies are some of the most important parts of the army, it always disappointed me that they weren't more prominent in the tiberium games
*Important parts of an Military*
Army and Navy two separate branches. You can't take a General and put him in command of a battlefleet and expect him to know how naval warfare works.
As someone who recently finished the original Command and Conquer, one discrepancy I noticed between C&C95 and C&C:TD Remastered is the damage done by Obelisk to gun boats. In C&C95, Obelisks will one shot gunboats regardless of health. But it seems like, based on the footage and the narration, that the Remastered version does not follow this rule. Perhaps something something overlooked/missed by the devs?
He's alive!
Jethild lives!
I have always felt *very* tempted to pattern my mental image of naval warfare between GDI and Nod after the Battle of the Atlantic...... although this is in part due to my fascination with how the Royal Navy would try to station fighters and depth charge bombers wherever they could to ward off Kriegsmarine submarines and spotter aircraft. With the proliferation of VTOL technology, any GDI convoy could potentially be in possession of at least a small defensive airwing embarked on anything ranging from an aircraft carrier to a civilian transport that sacrifices part of its cargo capacity for temporary landing pad and aircraft shelter, providing an adequately-quick response to stealthy Nod commerce raiders.
I AM SPEEEEEEEED!
It's possible that ZOCOM operated aircraft carriers because, as we learned from the Tiberian Sun manual, the waters of earth were plagued with Tiberium, making them effective red zones.
I thought they got into the waters via mutated algae masses, which were all died out by the time of TibWar.
Sucks we only ever got real naval warfare in Red Alert 2 and 3. The Tiberium and Generals universes would have been amazing to have full-on naval battles in.
Well, you CAN have naval battles with certain custom maps that simply add neutral docks you can recruit ships from.
The battleship, gunboats and transports are actual units in-game, while the carrier is a building (likely due to it's raptor production feature).
get mods
i have been waiting for this one a long time, nest infantry andm armour
Hey! You make awesome content about C&C. Please make a video about firestorm defense and more content about Tiberian Sun era
Me: having the most horrible week for a while.
Jethild: uploads new c&c lore video.
Me: "oh my god~ Hi!"
You should do a similar set of videos for Starcraft Brood War. It would be cool.
What annoys me about the hovercraft is the fact it can only be used on water, when in reality, it can be used both on land and on water.
RAILGUN BATTLESHIPS SWEEP
We need a Railgun rally. Saw your comment & went back to watch Railguns video. It’s at 99k views! I think we should all go back and watch 😳 so it’ll get to 100k!
"Sir, this thing is easily as big as one of our carriers!" - GDI solider, reporting on the state of the 'crash site' during the second Tiberium War
Would take the Kodiak any day. It is a shame only Red Alert had Naval Units. At least we have mods like Dawn of the Tiberium Sun which gives GDI and Nod their Navy. GDI was mostly basic like the Allied Navy with a Guided Missile Cruiser instead and an Aircraft Carrier that deploys into a water airstrip. Nod is a little more creative.
Hi Jethild, I like your videos and stuff, and I have a suggestion. Can you cover like, factions and other information from C&C game mods, like Mental Omega or Rise of The Reds?
1:40
Wait... how is that Power Plant still alive in Mission 2?
Because whenever I start that mission, it's immediately destroyed by NOD
Would love to see other theaters of Combat added to more RTS games. Probably because I grew up with Empire At War but having the ability to fight massive spaceship battles and then ground seems like a perfect fit for C&C or a successor, especially including stuff like wet-water navies.
Total Annhilation have good water gameplay heck some maps only got water and no land
i wish Empire at War had a mod to play either GDI, Nod or Scrin
especially with how easy it is to make a mod on this game compared to modding on C&C games
After you go over the tiberium timeline, will you cover the red alert timelines
Wonder what a Tib War 1 Nod navy would be? Early game probably a few civilian boats with missile launcher teams and hidden deck guns, higher tiers some kind of black ops submarine or stealth ship? Maybe even that mini sub and cargo ship with the hidden missile launchers from Renegade.
Welcome back commanders😎
Always enjoy your content.
Perhaps you could do a video on CoD Advanced Warfare or Infinite Warfare.
Or perhaps Mechwarrior?
But it’s your channel. You do what you want. 😎
I think it'd make sense for GDI and Nod naval units to serve as their equivalents to Scrin warships in future CNC games.
y'know, assuming there will ever BE future CNC games...
LOOOOOOOOOOOOOOOOOOOOOOVE FROM THE NETHERLANDS LOVE YA VIDEOS
"From ship to shore to kill some more, OOHRAH!"
1:55
How is the LCAC a little larger? Looking at the vehicle in Renegade, it can only carry a Medium Tank in a tight fit while the Jeff A can carry a Mammoth Tank...
The most unrealistic idea in these games is VTOL aircraft being anything other than a costly waste of money and lives
Jethild, are You gonna to next Red Alert Lore things, If So, Talking about The factions, units, characters and etc more.
Anyone else think that giant hovercraft looks a lot like the f-zero racers?
The foreseeable future?
Comrade Chairman, I AM the future
🎉 finally arrived early
Yeah the wasp class is everywhere
4minutes ago, never this early!
Let me know when he gets into the Red Alert details.
Just as I predicted all along. Scratch another topic off the list.
12:42 were did that picture
with the shipyards came from?
from the CnC Wiki. The GDI Shipyard and naval combat was cut from the game.
Jelhild have you heard of tempest rising it’s a indie RTS game and it’s a lot like command and conquer are you interested in recommending it someday.
Yeah I've heard about it. Might pick it up when it's released. Not sure if I'll do any content related to it though, since that depends on how much I enjoy the game.
Wasn't the ocean made largely impassable untill they cleared just before the 3rd?
Does make you wonder why they don't have ships play a better role in game, like skirmish on occasion or even in a king of the hill style manor
Nice
The thing is, is there one after tiberium dawn?
The Tib War 3 battleship is... Strange. If it's an arsenal ship (missiles main punch), it would be more efficient to build it like a ballistic missile sub with 2/3rds of the deck covered by VLS.
If it was a gun boat, you'd want the biggest guns you could get set up so they could all fire on the same target. Traditionally, you'd want to fire salvos of at least 8 shots, so at least 4 centerline twin turrets. With modern auto-loaders, you could get away with fewer guns, but you're putting more eggs in fewer baskets that way, so a failure decreases combat effectiveness more. You'd still want centerline guns to most efficiently utilize the space and displacement available.
GDI's battleship of TW3 does none of this. With 4 large missile tubes, she limits her rate of fire. VLS may be single use, but you can fire your whole magazine at once. So she's not based on the Arsenal Ship concept.
But she's also not a gun boat. Those guns are, at most, 203mm weapons, and probably smaller than that. This, and their placement on the wings, implies that we are looking at secondary guns. Based on their size, this makes sense. Dual-purpose artillery was a common battleship secondary weapon. These guns had anti-surface and anti-air capabilities. They were, essentially, self defense weapons against small ships, aircraft, and early guided munitions.
So, GDI's battleship lacks firepower, most of the deck is taken up by superstructure, and she's a stealth hull... Honestly, by visual design alone, I think we're actually looking at an electronic warfare ship with limited combat ability. That superstructure (the part of the ship sitting on top of the hull) is reminiscent of the USS Zumwalt class stealth destroyer. Her weapons seem geared towards self defense rather than long range attack or area defense. Finally, with her size, she seems more like a cruiser not a battleship. I would expect a future battleship to rival carriers in mass. But then, I don't often see video game studios get naval stuff right unless they're making a Navy game. Even then...
This man is making straight up nostalgia porn and we all love it.
10:03 excuse me? Did this doctor create androids to fight super saiyans? lol
I would disagree on the assessment that it would be odd for ZOCOM to have carriers.
Since they operate in the more tiberium infested areas, they would need something for supplies and to carry tiberium abatement equipment, and with the Philadelphia being shot down, space based resources aren't a viable option for ZOCOM to move materiel and men. An aircraft carrier is effectively a mobile base that has a wide range only limited by seaports, which GDI has access to quite a few. Combined with the Ox transports and the hovercraft for deployment of heavier units, as well as ZOCOM's air force, an aircraft carrier would be an amazing tool for ZOCOM (or any faction really) to use as a good staging point as well as something they can use to project power from. Also, red zones aren't known for having things like runways for larger supply planes to land supplies, which makes an aircraft carrier and the Ox transports important tools for them to do their work.
That being said though, I believe they relied primarily on the Philadelphia prior to its destruction, and the aircraft carrier was seen as a viable backup option until GDI could reestablish its space based platforms, which could be several decades before another space station is placed in to orbit again.
oh yeah i forgot that gdi navy was a thing lol
GDI have all type of ships for have a one naval battle.
What if gdi had third Tiberium war technology
i thought you made this long ago lol
Do a red alert one
So does anyone knows the difference between the three different LCAC variants? The first twos are just look the same.
The second one is a bigger version of the first one allowing it to carry more and/or vehicles, the third seems to be a more inclosed Infantry carrier, possibly having more crew protection from small arms fire and shrapnel
@@Hollowplagued He said something along the lines of the Jeff-A???? Sounds funny to me or is it a different spelling btw???