Very cool. Rhinox hide seems to be the answer to all the NMM gold/brass/bronze problems, but I wouldn't have expected that result with an orange paint. Thanks for a great explanation!
The same way you'd paint any other light emitting source, although I'd tailor the intensity given the context. Brightest light coming from the light source (in this case the lantern/torch). If it's fire then I'd use saturated oranges and yellows. Obviously you can use whichever colours you want though. Think about where the light coming from the object would hit, and how powerful the bounce would be given variables such as distance and material (how reflective it is for example).
I particularly liked when you showed what consistency you were looking for on the wet pallet.
Super clear guide awesome stuff.
Very cool. Rhinox hide seems to be the answer to all the NMM gold/brass/bronze problems, but I wouldn't have expected that result with an orange paint. Thanks for a great explanation!
Wonderful tu
torial, thank you!
Thnx for this, it looks so easy when you do it 😁. But it is a very comprehensible tutorial and I am going to try this.
I would love to see the result mate!
Awesome tutorial, thanks!
Wow! Very clear instructional video!
Looks super. Nice one.
That red is orange 🍊 😮😂
Fingers crossed you'll attend GD EU 24 and I will get another chance at looking at your pieces! So hyped haha
How would you do OSL from a lantern or open medieval-style torch?
The same way you'd paint any other light emitting source, although I'd tailor the intensity given the context. Brightest light coming from the light source (in this case the lantern/torch). If it's fire then I'd use saturated oranges and yellows. Obviously you can use whichever colours you want though. Think about where the light coming from the object would hit, and how powerful the bounce would be given variables such as distance and material (how reflective it is for example).