One of the best ports of an arcade game ever made for the SNES. People today don't understand how ahead of its time Killer Instinct was it's release into Arcades. There was nothing like graphics and sound wise.
Really? It’s pretty accurate, especially in terms of gameplay. It’s really just lacking a few animations and 3-d effects. It played very similarly though.
I've recently discovered that Rare completed production on a SNES version of Killer Instinct 2 but it was never released. It would be very interesting to see it but as far as I know no video footage or still images of the game have ever been made public.
@@Shinobi33 If someone claims to have something and yet refuses to share proof (especially when sharing would not diminish anything they own at all), then they're probably lying.
I remember as a 9 year old kid playing in the arcade with awe playing KI1 and seeing that Ultra 64 logo. It was an exciting time for gaming. I remember getting SNES and being bummed that the levels werent in 3D but I loved it and played the shit out of it still. It was all about how to bring the arcade experience home back then.
Well, I didn't knew why it wasn't so impressive on my Snes compared to arcade. On arcade, it seemed like you could fight in a corner or at the edge of the arena, and I wondered why on Snes I couldn't. Cause it was semi 3D, something the Snes never could handle.
FX chip produced full games. Even added to titles like Yoshis island. It’s a crime they didn’t use it here and they avoided even using Mode 7 which is Abundant in most snes games
@@thomasbeall9069 The Super FX could handle non-textured flat shaded polygons, and only a few of them relatively speaking. And with Mode 7 they could have made the floor rotate, but then the rest of the background becomes a fixed image on the horizon. Neither would have made it more like the arcade.
Strange how there was a SNES and Gameboy version and never an Ultra 64 port, lol. A phenomenal effort on SNES. Check out the impressive Gameboy version too.
Blank Blank - I mean, it might have allowed some 3D elements on the stages, but the main limitation was the limited storage space on cartridges. The arcade version used a dedicated hard-drive for game data, even with compression there's really no realistic way the SNES could have ever come close graphically/audio-wise given the comparatively miniscule storage available on cartridges (The MAME hard-drive image for Killer Instinct is just under 100 MB, your average SNES cart was 1-2 Megs, 4 to maybe 6 for the largest capacity carts)
Same can be said for any arcade port. Yet MK2 was amazing. They rushed KI, they needed it out and weren’t going to help the game with FX like they should have. Even then we knew it wouldn’t be arcade quality but it appears to be something more of a Gameboy color looking game than a solid port to snes.
Rare, midway, and Nintendo all together in one game! In those days all 3 of those names together scream instant classic before the game even hit retail.. I forgot about this game and how fun it was.. The memories
KI (1994) was my childhood obsession next to Donkey Kong Country 1 & 2, MK2, UMK3, MK Trilogy and MK4....But, KI was really ahead of its time when you think about it...no other fighting game at the time had the graphics it had (not even Virtua Fighter or Tekken), and no other game had crazy combos like this up until the marvel vs capcom series....I'm really glad Mr. Lobb decided to bring this franchise back!! I've been waiting since KI2
Pre-rendered can't quite compare to real-time 3D at this point (RR2, VF2, Daytona USA) although this one does have some nice stuff like the canyon skybox and rooftop 3D arena
Aye, sure, video and audio are downgraded, but that's a perfectly OK trade. I mean, the Arcade was 64 Bits, sent to the 16 Bit SNES due to the Ultra 64's delay. So, you have to set that context in.
No it's not a miracle. Just look at Donkey Kong Country on SNES. Now if it ran on the Genesis as well as it did on the SNES then THAT would be a miracle. If you look at Mortal Kombat on both of those systems, you'd see what I mean. It would've looked like shit on the Sega
@@bristolbeatz7063 Sorry, but KI on SNES is a miracle, just like Donkey Kong Country. You do realise that Arcade KI has 100mhz prosessor. Snes has 3,58mhz. If those games would have never done on Snes, nobody would ever believe that it was possible.
Don’t agree, snes had 3d capability and they didn’t use any of it. Didn’t even use mode 7 and that’s odd because most snes games used it. Feels rushed, young boys wanted to see orchids boobs so it sold lol. Guarantee SNES could’ve done better
@@billybobs1705 We used to call these ports back in the 90s. But in reality it's a ground up rebuild for the platform. I doubt they could share the codebase (in Assembly) and you can see that they had to drastically change the animations and sprite sizes etc. Considering they did a really good job
@@blakasmurf it was a good job alright but it would have been rewritten for the snes. Would have liked to have seen it on the n64 to see how closer they would have got it
O arcade tem mais quadros de animação ,sprites maiores e melhor grafico, agora, olha aquela placa do arcade ! até disco rigido tinha, o SNES, teve uma conversão excelente considerando a limitação e diferenças de hardware, ele justificou o SUPER no nome dele, o console da minha vida !
Jogos como Donkey Kong, Killer Instinct e mais futuramente Alpha 2, eram decisivos para a galera trocar o Mega pelo Snes; o Super Nintendo do meio ao final de sua vida fez verdadeiros milagres não que eu não goste do Mega drive pelo contrario, acho ele em alguns pontos até melhor que o Super mas só quem presenciou essa época sabe o que estou falando. Os consoles 32 bits já davam o ar da graça em 1995 e 1996 mas eram muito caros. Sendo assim, você jogar um jogo desses em um console de geração anterior não tinha preço.
A diferença é esmagadora, mas gosto da versão só SNES, ela é bem jogável e ainda vem num cartucho pretão! No arcade adorava quando passava o logo "Ultra 64", acho um nome bem mais maneiro que Nintendo 64.
I did an 80 hit combo at the arcade back in 1994! I bought the game on SNES and played it a lot. I did an 80+ hit combo on there too! This is my favorite fighting game of all time!
fico feliz em ver um canal de comparações crescendo rapidamente como é o caso! eu sou apenas amador, e meus vídeos eu faço com o pouco conhecimento e maquinário q eu tenho mais por diversão que por qualquer outra coisa. Mas aqui a coisa é diferente! Parabéns! E não sabia que era uma menina, pensei que fosse uma equipe! abraços
Dá pra ver o quanto o porte foi feito com carinho, a versão de Arcade com toda certeza é melhor mais ver o SNES rodando o game sem lentidão é com qualidade sonora bem próximo da versão de arcade é lindoooo 😍
É por ousadias como essa que o SNES é considerado o melhor console de todos os tempos. A partir de 1994, com o lançamento de DKC o SNES passou a receber produções que tiraram todo o proveito do seu hardware, indo além com o uso de diversos chips gráficos embutidos nos cartuchos.
Ultra 64 era super poderoso y prometedor, solo si hubieran utilizado el formato CD la N64 hubiera sido otra cosa, recuerdo cuando conocí la arcade la neta casi me dio un orgasmo visual, ya que la del SNES es hermosa, la de arcade era un coloso.
Pero el N64 al usar CD le hubiera limitado de otra manera, ya que ahora cargaria con los problemas que tenían el PS1 y la Saturn, los tiempos de carga. El Arcade usa un disco duro, de ahí que no los tenga al cargar escenarios, personajes y los FMV.
Iñaki Calvo Porque la velocidad de los lectores tambien ha aumentado considerablemente. Y aun así, practicamente cualquier juego moderno (mushisimos más grandes) te pide que lo instales en el disco duro para no tener tiempos de carga prolongados.
***** El problema de la Playstation era mas bien la memoria (y el lector, que luego de la primera horneada pusieron uno mas barato para que la PS1 pudiera estar a un precio mas asequible), ya que al no tener suficiente tenia que hacer cargas constantes hasta en cosas tan insignificantes como los menus. Mas bien te piden que los instales en el disco duro porque el lector de BluRay es lentillo (eso es algo que ya sufria la PS3) e impedir un desgaste enorme de la lente (¿Cuantas PS1, PS2 y PS3 se habran ido a la basura por culpa del lector?)
Realmente Arcade é superior, mas se ve tambem como a conversão foi feita com todo carinho e impressiona a velocidade de processamento do SuperNes de não ter lentidão nos combos......Obs: vc não é só boa de briga no samurai2, mas tambem nesse jogo, principalmente no supernes!!!!!!
+silvestrevidro eu não sou boa nesse jogo não, o KI sempre joguei no modo de esmagar os botões de forma aleatória (o mesmo para o D-pad na hora dos combos) xD tudo que saiu aí, não tinha a menor ideia de como estava fazendo :P
The SNES version plays faithfully, and it's a good port for the hardware, but graphically it's not even close. My biggest problem with the SNES version is just how much animation is missing, and how badly it shows up in some characters win poses, idle poses, etc. I guess they couldn't do much more with the cart sizes of the time though unless they went with a decompression chip like Street Fighter Alpha 2. Kinda wish that they had done an N64 port.
Killer Instinct 1 for the Super Nintendo is a very kick ass game. It would be nice if you could play the Arcade version on maybe a newer console (Xbox-One would most likely be the only 1 to get it) as I've never played it. Killer Instinct is an awesome fighting game franchise (2nd favorite, but not too far) behind Mortal Kombat & I do very much welcome the idea of a crossover between the 2 (even if I'd have to get an Xbox-One to play it). Also, these are very good comparison videos. Nice job. I became a new subscriber late last night/early this morning.
Seems they have a definitive edition of Killer Instinct coming for the XB1 which includes all three season packs, and the arcade versions of Killer Instinct and Killer Instinct 2.
Although the SNES version is not identical to the Arcade, this represented an honorable effort on the part of the Big N, very admirable considering the hardware differences, it was so cool to see it on the CRT TV, which humble in my opinion it deserves a loud applause!
Esse jogo é lindo e impressionante até hoje, em ambas as versões. Deu pra ver que a Rare pós toda a dedicação possível pro jogo rodar no SNES. Mesmo com todos os cortes necessários, ainda tem aquela carinha de CG jogável.
Gotta hand it to the SNES. it was superior beyond it's time to be able emulate such a graphically demanding game. I owned it and enjoyed the hell out of it.
Quando eu era criança, lembrava que a música era ótima. Quando fui emular, percebi que o som estava diferente. Tentei alterar tudo mas nada funcionou. Então só hoje vi que a versão com a música bem trabalhada saiu para o arcade. Fora que o arcade tem mais detalhes no cenário e nos personagens. Lembrando que nem sempre o arcade é melhor que o console. Lembro do KOF 96 em que no arcade ficou com música com menos bits se comparar com a versao ps1 que é puro instrumento real. A midway fez um ótimo trabalho nesse KI!!!
In the arcade version, the Earth seems like it's moving really fast, you can see how fast the cloud animations flies as compare to the normal animations of the Super NES version.
Arcade was easily better than the SNES version. The projectile special effects were much better on the arcade, the rotate-able characters in the select screen, better sound and music, everything. Also the arcade version had 3d backgrounds. The SNES version had 2d backgrounds. When you finish the enemy by knocking off them off the building root-top in the arcade version, you had a real cutscene where the SNES version is just a 2D sprite falling down.
Nessas o Arcade sempre leva. Os Arcades sempre tiveram aquela cara de "Nossa, olha pra isso, nunca vou poder jogar isso em casa". De fato era verdade. Ao jogar SF, MK, KoF no fliperama e chegar em casa e ligar seu modesto console e perceber que não tinha o mesmo brilho. Todavia o port de SNES é amplamente jogável e divertido e o cartucho ainda é preto... Tá bom ou ainda quer mais?
Se a BIG N tivesse lançado o NINTENDO ULTRA 64 em 1995 como estava planejado com Killer Instinct como título de lançamento, não tenho dúvidas que o ULTRA 64 teria dado mais certo teria vendido mais, passaria os 50 milhões de consoles e teria sido pau a pau com o PS1.
There is a hack called Killer Instinct SNES Arcade Hack 2021 which brings most of all the missing things that were cut from the Arcade because of limitations and its a well done hack
A versão arcade é melhor graficamente. Animações, sprites, rotação. Mas há a ressalva sobre o cenário de fundo do Jago ser melhor no SNES. As músicas no SNES também são muito boas, o que faltou foi estarem em 44,1 KHZ. A música do Riptor eu acho mais sombria no SNES. Se o cartucho tivesse uns 48 Megas com chip auxiliar, seria bem próximo. Aliás, o SNES foi mais fiel ao Arcade no 1 (dado a limitação de 16 bits) do que o N64 no 2.
Sim o cenário do Jago é melhor e também o do Raptor, que mostra os reflexos dos personagens no chão, coisa que na versão Arcade não mostra... As musicas tbm na versão snes ficou melhor de se ouvir na minha opinião... Eu particulamente prefiro a versão de Snes
ARCADE! That the S. Nes reached the level of the arcade was a legend! It happened where she approached, not equalled with TMNT 2 & Sunset Riders, no other game!
Eu não entendo algumas pessoas dizerem que a versão do SNES ficou ruim, claro que há perdas, mas a essência do jogo está aí com gráficos, sons e principalmente jogabilidade que não compromete.
penso o mesmo... nao ficou ruim. É logico que, ao portal um jogo de um arcade 64bit, para um console 16bit teriam que limar algo. O jogo no SNES é muito divertido e tem um dos cartuchos mais bonitos, só perdendo para o cartucho vermelho do Doom
a versao snes tem uma boa jogabilidade mas n roda na mesma velocidade do arcade e o controle do snes n ajuda. Entao obviamente n é a mesma coisa q jogar no arcade
Só de pensar que esse jogo era pra tere sido lançado para o ''Ultra64/N64'' e não para o SNES já é de ficar surpreso, o Arcade desse jogo era superior a qualquer console da Quinta geração ( PS1/N64/Saturn/Jaguar ) portar para um SNES foi praticamente um milagre xD considerando as limitações do console, o jogo ficou ótimo nele.
i dont get why people keep wishing that there was an Ultra64 version of KI1 They did KI2 and it wasnt perfect Personally im gald there was no U64 version of KI1 as it would have just been inferior . I'll play the arcade version KI1 on mame thx
Moro na zona sul de SP e em Santo Amaro tinha um fliperama com essa maquina. Lembro do som que dava p/ ouvir da rua. A versão do Super nes ficou boa mas a do arcade é infinitamente melhor!!!
a versao super nes é praticamente um jogo à parte. Não dá pra comparar totalmente com o Arcade igual se faz com SFA2, e isso lhe favorece muito. E como jogo, é bem melhor que a versão de SFA2. Bem mais dinâmico, sons muito superiores, e sem load.
I loved this so much on the snes. I remember playing the arcade version a few times and not liking it as much because the moving camera really confused me.
No Arcade sem comentários, jogo foda. No Super gostei da conversão. Capricharam mais do fato do cartucho ser preto (e eu acho que vinha com um cd com a trilha sonora do game).
Aquele momento que você para e se lembra que a maquina de Arcade do Killer Instinct trabalhava com um sistema de 64 Bits, tanto que até mesmo o Killer Instinct 2 teve downgrade no Nintendo 64 ( as maquinas eram mais poderosas que qualquer console daquela geração ) mas mesmo assim... eles conseguiram enfiar o Killer Instinct no SNES um sistema de 16 Bits o.O Sério, jogos como esse são a prova de quê Hardware não é um problema tão grande assim como muitos pensam, basta ter dinheiro em mãos, outros exemplos mais atuais é o Call of Duty Modern Warfare 3 do Wii ( compare o requisito minimo do PC com o Hardware do Wii, a diferença é gritante, mas ainda assim é exatamente o mesmo jogo só com diferenças gráficas, ou até o cancelado Resident Evil para GameBoy, tudo da versão do PS1 estava lá ! um jogo de 32 Bits em um portatil de 8 Bits !!! )
It was like bringing a knife to a gun fight. The SNES version would never be able to be close to being on par with the Arcade. It should have though included a 6MB cart to include higher quality sounds and more frames of animation. I remember being so incredibly disappointed by the downgrade. It was in serious demake territory.
Man I’m lost, I couldn’t stand this port as a kid. Looks Awful, when snes had Colorful and vibrant games that made this look like mud. Kids wanted to see Orchid flash people, take that out and no one would be talking about this awful port.
While the SNES version is a port, the gameplay was touched up nicely. There's also less glitches compared to the Arcade version. Interesting thing too about the Game Boy version is that it had a few small details from the Arcade version that the SNES did not.
• Wolfenstein 3D • Mortal Kombat • Killer Instinct • DooM • Any game on the Neo•Geo These Top 5s all made bad mistakes on being ported to the SNES instead of the N64.
I’m surprised that killer instinct never got a genesis port
7 лет назад
As much I did love the SNES, the KI port was an insult to the Arcade version. Finally The "Ultra 64" never provided the level of quality of KI arcade. What deception. Glad I got the arcade PCB few year ago for a good price. It actually show what we expected from the N64.
Na epoca eu tinha esse jogo no meu snes,e me perguntava como q pode um jogo desse tao realista rodar nesse video game,eu achava muito bonito o jogo,imagine se na epoca eu tivesse conhecida a versao original
even though the snes version is technically inferior, something about it i just enjoy better, the only thing i can point out as a definitive reason is on the arcade version, when jago backflips it looks super smooth, but some of his other animations look choppy by comparison, whereas on the snes version its all uniform
I honestly prefer the console versions of both KI1 & KI2. The arcade versions were just lacking so much, since they didn't have as many modes (which is understandable since it's an arcade machine) and you couldn't even play as the boss characters. And before any of you comment on this, I don't care about graphics. In a fighting game, the only thing that matters to me is the fighting.
you can get Killer Instinct 1 and 2 arcade on the xbox one you get them for free if you buy the new one, but you have to set your console to the us, just go in settings
It is an excellent port for Snes with only 32Mb, the cartridge could have had more capacity like Tales of Phantasia or Star Ocean with 48Mb and used it to improve the animation of the characters or something else. And if the Nintendo 64 had been released with a CDrom, Ki 1 and 2 would have been an exact copy of the arcade, remember that the arcade used a hard drive with 500MB, somewhat smaller than the capacity of a CDrom. That space was needed more than anything for scenarios, which were practically an interactive video.
@@tunkunrunk Completely agree, but like everything new they would be expensive products for the end consumer and would not be profitable for the companies. Perhaps if storage technology had advanced more in the 80s the story would have been different.
Given how technically inferior the SNES is to the arcade, it's amazing how accurate the SNES port is.
I simply love playing SNES version
One of the best ports of an arcade game ever made for the SNES. People today don't understand how ahead of its time Killer Instinct was it's release into Arcades. There was nothing like graphics and sound wise.
MK2 and all SF2s were the best arcade ports for fighters. This is so far from the arcade while SF and MK came much closer.
Really? It’s pretty accurate, especially in terms of gameplay. It’s really just lacking a few animations and 3-d effects. It played very similarly though.
I've recently discovered that Rare completed production on a SNES version of Killer Instinct 2 but it was never released. It would be very interesting to see it but as far as I know no video footage or still images of the game have ever been made public.
@@clarenceboddicker6679 yea I read that too. The owner refuses to show footage. Jerk
@@Shinobi33 If someone claims to have something and yet refuses to share proof (especially when sharing would not diminish anything they own at all), then they're probably lying.
I remember as a 9 year old kid playing in the arcade with awe playing KI1 and seeing that Ultra 64 logo. It was an exciting time for gaming. I remember getting SNES and being bummed that the levels werent in 3D but I loved it and played the shit out of it still. It was all about how to bring the arcade experience home back then.
Well, I didn't knew why it wasn't so impressive on my Snes compared to arcade.
On arcade, it seemed like you could fight in a corner or at the edge of the arena, and I wondered why on Snes I couldn't.
Cause it was semi 3D, something the Snes never could handle.
FX chip produced full games. Even added to titles like Yoshis island. It’s a crime they didn’t use it here and they avoided even using Mode 7 which is Abundant in most snes games
@@thomasbeall9069 The Super FX could handle non-textured flat shaded polygons, and only a few of them relatively speaking. And with Mode 7 they could have made the floor rotate, but then the rest of the background becomes a fixed image on the horizon. Neither would have made it more like the arcade.
Strange how there was a SNES and Gameboy version and never an Ultra 64 port, lol.
A phenomenal effort on SNES. Check out the impressive Gameboy version too.
I have the snes killer and I have the Gameboy killer...no color...old skool
By time the 64 came out they had started working on KI2 and KIGold
Even the Gameboy version was damn good
I wish N64 did a version to itself. KIG was decent, maybe some sort of MK trilogy style and bring the first two together.
I wonder what they would’ve achieved on a N64 version considering the SNES had such a decent port.
Considering at the time that the arcade version was pretty high and I would say the super Nintendo port is fucking amazing for a 16 bit system.
Critical Pilot The Killer Instinct port would have benefited a lot from the Super FX chip 2
Critical Pilot that part!!!
Blank Blank - I mean, it might have allowed some 3D elements on the stages, but the main limitation was the limited storage space on cartridges. The arcade version used a dedicated hard-drive for game data, even with compression there's really no realistic way the SNES could have ever come close graphically/audio-wise given the comparatively miniscule storage available on cartridges (The MAME hard-drive image for Killer Instinct is just under 100 MB, your average SNES cart was 1-2 Megs, 4 to maybe 6 for the largest capacity carts)
Same can be said for any arcade port. Yet MK2 was amazing. They rushed KI, they needed it out and weren’t going to help the game with FX like they should have. Even then we knew it wouldn’t be arcade quality but it appears to be something more of a Gameboy color looking game than a solid port to snes.
Rare, midway, and Nintendo all together in one game! In those days all 3 of those names together scream instant classic before the game even hit retail.. I forgot about this game and how fun it was.. The memories
KI (1994) was my childhood obsession next to Donkey Kong Country 1 & 2, MK2, UMK3, MK Trilogy and MK4....But, KI was really ahead of its time when you think about it...no other fighting game at the time had the graphics it had (not even Virtua Fighter or Tekken), and no other game had crazy combos like this up until the marvel vs capcom series....I'm really glad Mr. Lobb decided to bring this franchise back!! I've been waiting since KI2
Pre-rendered can't quite compare to real-time 3D at this point (RR2, VF2, Daytona USA) although this one does have some nice stuff like the canyon skybox and rooftop 3D arena
MK, KI, SF trifecta. The 90s were an awesome time.
Alan Lee fuck yea!
As a kid, I was never aware of the arcade version. The SNES version I grew up with, but love them both!
The SNES port is really good, nice video!
It looks and sounds better than every SNES port of the 2d MK games and Midway did the fking arcade version?
no rare did the arcade version - it was just running on midway/nintendo's "ultra 64" arcade board.
Lars Amble Oh I see.
Aye, sure, video and audio are downgraded, but that's a perfectly OK trade. I mean, the Arcade was 64 Bits, sent to the 16 Bit SNES due to the Ultra 64's delay. So, you have to set that context in.
Rare was always good at making games for nintendo consoles too bad they split with them.
Bar none, this is one of the GREATEST fighters of ALL TIME!!
7_Doc_0_Lek_3 this game is so corny
@@Nobunaga1983 screw you
@@Nobunaga1983 nah homes, haters like you are the corny ones.
@@3rdeyefocused nah hitting your enemy 100 times for 2% damage is lame
@@Nobunaga1983 lmao don't project because you suck at the game
The Arcade version is running at 100mhz. It is a miracre that KI is running on SNES at all.
its using Donkey Kong Country engine but wished it had the FMV intros and outros for the fighters
No it's not a miracle. Just look at Donkey Kong Country on SNES. Now if it ran on the Genesis as well as it did on the SNES then THAT would be a miracle. If you look at Mortal Kombat on both of those systems, you'd see what I mean. It would've looked like shit on the Sega
@@bristolbeatz7063 Sorry, but KI on SNES is a miracle, just like Donkey Kong Country. You do realise that Arcade KI has 100mhz prosessor. Snes has 3,58mhz. If those games would have never done on Snes, nobody would ever believe that it was possible.
@@bristolbeatz7063 "It would have looked like sh*t on the Sega." Not if the developers cared.
@@M1XART it's not the same game, it's a port lol it was rebuilt front he ground up. Fyi this isn't a great port either.
Dude, the SNES version is respectable and even amazing. In my opinion, it shows the feeling of arcade.
I mean, what they were able to achieve on the SNES was pretty impressive, regardless.
Don’t agree, snes had 3d capability and they didn’t use any of it. Didn’t even use mode 7 and that’s odd because most snes games used it. Feels rushed, young boys wanted to see orchids boobs so it sold lol. Guarantee SNES could’ve done better
Graphically and aurally, you can't even compare. But gameplay wise; very close to one another ;) Impressive port and great comparison video :D
the snes version hasnt got most of the Glitched combos the arcade version has .
@@AC-LING666 They patched it before they ported it..
@@kenrickkahn they didn't pot it
@@billybobs1705 We used to call these ports back in the 90s. But in reality it's a ground up rebuild for the platform. I doubt they could share the codebase (in Assembly) and you can see that they had to drastically change the animations and sprite sizes etc. Considering they did a really good job
@@blakasmurf it was a good job alright but it would have been rewritten for the snes. Would have liked to have seen it on the n64 to see how closer they would have got it
Killer Instinct, Donkey Kong Country and Street Fighter Alpha 2 was miracles in SNES.
O arcade tem mais quadros de animação ,sprites maiores e melhor grafico, agora, olha aquela placa do arcade ! até disco rigido tinha, o SNES, teve uma conversão excelente considerando a limitação e diferenças de hardware, ele justificou o SUPER no nome dele, o console da minha vida !
I remember seeing Chief Thunder’s stage in the arcades & being amazed
Jogos como Donkey Kong, Killer Instinct e mais futuramente Alpha 2, eram decisivos para a galera trocar o Mega pelo Snes; o Super Nintendo do meio ao final de sua vida fez verdadeiros milagres não que eu não goste do Mega drive pelo contrario, acho ele em alguns pontos até melhor que o Super mas só quem presenciou essa época sabe o que estou falando. Os consoles 32 bits já davam o ar da graça em 1995 e 1996 mas eram muito caros. Sendo assim, você jogar um jogo desses em um console de geração anterior não tinha preço.
Verdade
A diferença é esmagadora, mas gosto da versão só SNES, ela é bem jogável e ainda vem num cartucho pretão! No arcade adorava quando passava o logo "Ultra 64", acho um nome bem mais maneiro que Nintendo 64.
I did an 80 hit combo at the arcade back in 1994! I bought the game on SNES and played it a lot. I did an 80+ hit combo on there too! This is my favorite fighting game of all time!
Quem não se lembra do famoso cartucho preto,eu acho se eles tivessem usado o chip SA-1 teria sido melhor ainda o jogo.
The snes version still beign the most remembered
fico feliz em ver um canal de comparações crescendo rapidamente como é o caso! eu sou apenas amador, e meus vídeos eu faço com o pouco conhecimento e maquinário q eu tenho mais por diversão que por qualquer outra coisa. Mas aqui a coisa é diferente! Parabéns! E não sabia que era uma menina, pensei que fosse uma equipe! abraços
Snes held it down tho
Both have special places in my heart! The arcade version is superior by far but I owned the SNES version so that will always be up there to me.
Dá pra ver o quanto o porte foi feito com carinho, a versão de Arcade com toda certeza é melhor mais ver o SNES rodando o game sem lentidão é com qualidade sonora bem próximo da versão de arcade é lindoooo 😍
É por ousadias como essa que o SNES é considerado o melhor console de todos os tempos. A partir de 1994, com o lançamento de DKC o SNES passou a receber produções que tiraram todo o proveito do seu hardware, indo além com o uso de diversos chips gráficos embutidos nos cartuchos.
Ultra 64 era super poderoso y prometedor, solo si hubieran utilizado el formato CD la N64 hubiera sido otra cosa, recuerdo cuando conocí la arcade la neta casi me dio un orgasmo visual, ya que la del SNES es hermosa, la de arcade era un coloso.
Pero el N64 al usar CD le hubiera limitado de otra manera, ya que ahora cargaria con los problemas que tenían el PS1 y la Saturn, los tiempos de carga. El Arcade usa un disco duro, de ahí que no los tenga al cargar escenarios, personajes y los FMV.
Giorgio Moroder ese tampoco seria un problema grave, después de todo los tiempos de carga los sufrimos hoy en día xD
Iñaki Calvo Porque la velocidad de los lectores tambien ha aumentado considerablemente. Y aun así, practicamente cualquier juego moderno (mushisimos más grandes) te pide que lo instales en el disco duro para no tener tiempos de carga prolongados.
***** El problema de la Playstation era mas bien la memoria (y el lector, que luego de la primera horneada pusieron uno mas barato para que la PS1 pudiera estar a un precio mas asequible), ya que al no tener suficiente tenia que hacer cargas constantes hasta en cosas tan insignificantes como los menus. Mas bien te piden que los instales en el disco duro porque el lector de BluRay es lentillo (eso es algo que ya sufria la PS3) e impedir un desgaste enorme de la lente (¿Cuantas PS1, PS2 y PS3 se habran ido a la basura por culpa del lector?)
The SNES-version is a masterpiece on his own!
Mano do céu a rare fez milagre de portar essa obra de arte pro snes.
Vdd amba das versões são boas eu acho killer instinct melhor que mortal kombat
Snes melhor console já criado sem mais
Realmente Arcade é superior, mas se ve tambem como a conversão foi feita com todo carinho e impressiona a velocidade de processamento do SuperNes de não ter lentidão nos combos......Obs: vc não é só boa de briga no samurai2, mas tambem nesse jogo, principalmente no supernes!!!!!!
+silvestrevidro eu não sou boa nesse jogo não, o KI sempre joguei no modo de esmagar os botões de forma aleatória (o mesmo para o D-pad na hora dos combos) xD tudo que saiu aí, não tinha a menor ideia de como estava fazendo :P
legAL
+Canal Vc Decide Botões aleatórios não fazem perfect!!!! KKKKK Queria ver contra mim!!!
pois é parceiro, imaginar que o hardware humilde do snes foi capaz de fazer isso ai.Tirar o chapéu pra rare
The SNES version plays faithfully, and it's a good port for the hardware, but graphically it's not even close. My biggest problem with the SNES version is just how much animation is missing, and how badly it shows up in some characters win poses, idle poses, etc. I guess they couldn't do much more with the cart sizes of the time though unless they went with a decompression chip like Street Fighter Alpha 2.
Kinda wish that they had done an N64 port.
The snes is much better as a fighting game its one of the reasons its still played till this day , everything else the arcade version wins.
Killer Instinct 1 for the Super Nintendo is a very kick ass game.
It would be nice if you could play the Arcade version on maybe a newer console (Xbox-One would most likely be the only 1 to get it) as I've never played it.
Killer Instinct is an awesome fighting game franchise (2nd favorite, but not too far) behind Mortal Kombat & I do very much welcome the idea of a crossover between the 2 (even if I'd have to get an Xbox-One to play it).
Also, these are very good comparison videos.
Nice job.
I became a new subscriber late last night/early this morning.
You can but only if you buy it with a bundle
Seems they have a definitive edition of Killer Instinct coming for the XB1 which includes all three season packs, and the arcade versions of Killer Instinct and Killer Instinct 2.
IcedEarthaholic They probs got rid of the Nintendo intro and replaced it with the Microsoft logo
Ótima conversão!!! Alegria de quem tinha um snes na época!!!
Although the SNES version is not identical to the Arcade, this represented an honorable effort on the part of the Big N, very admirable considering the hardware differences, it was so cool to see it on the CRT TV, which humble in my opinion it deserves a loud applause!
The arcade version is what made me want a Nintendo 64 but was disappointed with the SNES version and it left my hands crippled til this day.
Esse jogo é lindo e impressionante até hoje, em ambas as versões. Deu pra ver que a Rare pós toda a dedicação possível pro jogo rodar no SNES. Mesmo com todos os cortes necessários, ainda tem aquela carinha de CG jogável.
Nice comparison... Tbh, I'm suprised by how little difference there is actually... Thought it was much more noticable...
Gotta hand it to the SNES. it was superior beyond it's time to be able emulate such a graphically demanding game. I owned it and enjoyed the hell out of it.
Quando eu era criança, lembrava que a música era ótima. Quando fui emular, percebi que o som estava diferente. Tentei alterar tudo mas nada funcionou. Então só hoje vi que a versão com a música bem trabalhada saiu para o arcade. Fora que o arcade tem mais detalhes no cenário e nos personagens. Lembrando que nem sempre o arcade é melhor que o console. Lembro do KOF 96 em que no arcade ficou com música com menos bits se comparar com a versao ps1 que é puro instrumento real. A midway fez um ótimo trabalho nesse KI!!!
In the arcade version, the Earth seems like it's moving really fast, you can see how fast the cloud animations flies as compare to the normal animations of the Super NES version.
SNES as a 16 bit did amazing with this game ! Going from a Genesis , 32x and then Nintendo 64 , I was so happy for the second one.
Damn the arcade version is beautiful! I had only played the SNES one
Arcade was easily better than the SNES version. The projectile special effects were much better on the arcade, the rotate-able characters in the select screen, better sound and music, everything. Also the arcade version had 3d backgrounds. The SNES version had 2d backgrounds. When you finish the enemy by knocking off them off the building root-top in the arcade version, you had a real cutscene where the SNES version is just a 2D sprite falling down.
Nessas o Arcade sempre leva. Os Arcades sempre tiveram aquela cara de "Nossa, olha pra isso, nunca vou poder jogar isso em casa". De fato era verdade. Ao jogar SF, MK, KoF no fliperama e chegar em casa e ligar seu modesto console e perceber que não tinha o mesmo brilho. Todavia o port de SNES é amplamente jogável e divertido e o cartucho ainda é preto... Tá bom ou ainda quer mais?
Se a BIG N tivesse lançado o NINTENDO ULTRA 64 em 1995 como estava planejado com Killer Instinct como título de lançamento, não tenho dúvidas que o ULTRA 64 teria dado mais certo teria vendido mais, passaria os 50 milhões de consoles e teria sido pau a pau com o PS1.
Killer Instinct on Arcade. Looks way better. More defined. And better character graphics.
There is a hack called Killer Instinct SNES Arcade Hack 2021 which brings most of all the missing things that were cut from the Arcade because of limitations and its a well done hack
A versão arcade é melhor graficamente. Animações, sprites, rotação. Mas há a ressalva sobre o cenário de fundo do Jago ser melhor no SNES. As músicas no SNES também são muito boas, o que faltou foi estarem em 44,1 KHZ. A música do Riptor eu acho mais sombria no SNES. Se o cartucho tivesse uns 48 Megas com chip auxiliar, seria bem próximo. Aliás, o SNES foi mais fiel ao Arcade no 1 (dado a limitação de 16 bits) do que o N64 no 2.
Sim o cenário do Jago é melhor e também o do Raptor, que mostra os reflexos dos personagens no chão, coisa que na versão Arcade não mostra... As musicas tbm na versão snes ficou melhor de se ouvir na minha opinião... Eu particulamente prefiro a versão de Snes
@@samuelsantos5230 ahahhah
Nem ferrando o cenário do Jago é melhor no supernes, você precisa de óculos.
Legends say that owners are still waiting on the Ultra 64.
I actually liked Jago's stage on SNES better.
ARCADE! That the S. Nes reached the level of the arcade was a legend! It happened where she approached, not equalled with TMNT 2 & Sunset Riders, no other game!
I played on SNES in my childhood, but arcade version is awesome, look like a dream
Eu não entendo algumas pessoas dizerem que a versão do SNES ficou ruim, claro que há perdas, mas a essência do jogo está aí com gráficos, sons e principalmente jogabilidade que não compromete.
penso o mesmo... nao ficou ruim. É logico que, ao portal um jogo de um arcade 64bit, para um console 16bit teriam que limar algo.
O jogo no SNES é muito divertido e tem um dos cartuchos mais bonitos, só perdendo para o cartucho vermelho do Doom
+Fernando Junior as perdas que ocorreram não atrapalham em nada na jogabilidade, que é o item mais importante em um jogo de luta.
+LGD Retrogamer pois é. Cortaram coisas que não comprometem a essência do jogo.
a versao snes tem uma boa jogabilidade mas n roda na mesma velocidade do arcade e o controle do snes n ajuda. Entao obviamente n é a mesma coisa q jogar no arcade
+Arthur Collector sim, mas não ser a mesma coisa não quer dizer que seja ruim como algumas pessoas dizem.
So they just flat out didn’t add a skyline on Jago’s stage in the arcade?
Só de pensar que esse jogo era pra tere sido lançado para o ''Ultra64/N64'' e não para o SNES já é de ficar surpreso, o Arcade desse jogo era superior a qualquer console da Quinta geração ( PS1/N64/Saturn/Jaguar ) portar para um SNES foi praticamente um milagre xD considerando as limitações do console, o jogo ficou ótimo nele.
Bem isso.
Moon Sarito isso foi entrou pra historia dos games,isso prova q grafico nao e tudo
SNES DOES WHAT GENESIS DON'T
3:36 I like that scenario better in the snes version because it has that sunset background
I’m glad Microsoft brought the rights to killer instinct
They wasted Rare actually
The snes graphics were really good, but nowhere near the arcade version. Either way, Nintendo and rare did an amazing job on the port
if the N64 had a port of this game it would have really helped it launch. Plus it would have looked better due to the 3D capabilities
They had Killer Instinct Gold (KI 2)..
i dont get why people keep wishing that there was an Ultra64 version of KI1
They did KI2 and it wasnt perfect
Personally im gald there was no U64 version of KI1 as it would have just been inferior .
I'll play the arcade version KI1 on mame thx
ACXIAO666 I guess it’s just that it was promised originally, and people are still stung that it never came out
Ultra 64 just the name fits well with n64
Moro na zona sul de SP e em Santo Amaro tinha um fliperama com essa maquina. Lembro do som que dava p/ ouvir da rua. A versão do Super nes ficou boa mas a do arcade é infinitamente melhor!!!
No matter what both of them are amazing
a versao super nes é praticamente um jogo à parte. Não dá pra comparar totalmente com o Arcade igual se faz com SFA2, e isso lhe favorece muito.
E como jogo, é bem melhor que a versão de SFA2. Bem mais dinâmico, sons muito superiores, e sem load.
Is the skyscraper stage actual 3D?
I have to say SNES don't play around when it comes to Old School Gaming Comparision Ports.
I love the three versions of Killer Instinct 1, even the Game Boy one.
Faz um vídeo Killer 2 vs Killer Gold
damn arcade got the original release wow.
I wonder what they would’ve achieved on a N64 version considering the SNES had such a decent port.
I loved this so much on the snes. I remember playing the arcade version a few times and not liking it as much because the moving camera really confused me.
No Arcade sem comentários, jogo foda.
No Super gostei da conversão. Capricharam mais do fato do cartucho ser preto (e eu acho que vinha com um cd com a trilha sonora do game).
+Rodrigo Ferreira isso mesmo o "Killer Cuts"
The arcade looked like a DIFFERENT GAME! It kills the snes version lol.
Spoken like a true millennial. You have no idea how impressive the SNES port is consider the Arcade version.
Eu ficava todo metidão com o cartucho preto quando os mlks da rua vinham jogar em casa kkkkkkkkk
Queria vê essa comparação se existisse uma versão de mega. Já vejo as cores borradas e as vozes ultra roucas kkkk.
Aquele momento que você para e se lembra que a maquina de Arcade do Killer Instinct trabalhava com um sistema de 64 Bits, tanto que até mesmo o Killer Instinct 2 teve downgrade no Nintendo 64 ( as maquinas eram mais poderosas que qualquer console daquela geração ) mas mesmo assim... eles conseguiram enfiar o Killer Instinct no SNES um sistema de 16 Bits o.O
Sério, jogos como esse são a prova de quê Hardware não é um problema tão grande assim como muitos pensam, basta ter dinheiro em mãos, outros exemplos mais atuais é o Call of Duty Modern Warfare 3 do Wii ( compare o requisito minimo do PC com o Hardware do Wii, a diferença é gritante, mas ainda assim é exatamente o mesmo jogo só com diferenças gráficas, ou até o cancelado Resident Evil para GameBoy, tudo da versão do PS1 estava lá ! um jogo de 32 Bits em um portatil de 8 Bits !!! )
Snes melhor console do mundo ,um jogo arcade é feito específico para cada jogo
This really disappointed me back in the day I thought the ultra 64 was going to be like the neo geo aes arcade perfect in every way.
It was like bringing a knife to a gun fight. The SNES version would never be able to be close to being on par with the Arcade. It should have though included a 6MB cart to include higher quality sounds and more frames of animation. I remember being so incredibly disappointed by the downgrade. It was in serious demake territory.
A versão de Arcade desse jogo é linda
Eyedol's portrait on the fight ladder his skin color is different. On the arcade he's green, but on the snes version he's a reddish brown. o_O
I never realized the difference was this big, with the SNES version already being this good...
Man I’m lost, I couldn’t stand this port as a kid. Looks
Awful, when snes had Colorful and vibrant games that made this look like mud. Kids wanted to see Orchid flash people, take that out and no one would be talking about this awful port.
While the SNES version is a port, the gameplay was touched up nicely. There's also less glitches compared to the Arcade version. Interesting thing too about the Game Boy version is that it had a few small details from the Arcade version that the SNES did not.
Oh really? Like what?
Rare + Nintendo = sucesso total Rare + Microsoft = falência, a Microsoft gosta de falir com as empresas
Sea of thieves say hello haha.
I wonder what made Killer Instinct so great, besides having 3D backgrounds.
the combo system, it was legendary
The music , the announcer and combo system
• Wolfenstein 3D
• Mortal Kombat
• Killer Instinct
• DooM
• Any game on the Neo•Geo
These Top 5s all made bad mistakes on being ported to the SNES instead of the N64.
I’m surprised that killer instinct never got a genesis port
As much I did love the SNES, the KI port was an insult to the Arcade version.
Finally The "Ultra 64" never provided the level of quality of KI arcade.
What deception. Glad I got the arcade PCB few year ago for a good price. It actually show what we expected from the N64.
One of the best looking games on SNES.
Honestly, they tried their best with porting the game to the SNES despite the limitations of the console.
Na epoca eu tinha esse jogo no meu snes,e me perguntava como q pode um jogo desse tao realista rodar nesse video game,eu achava muito bonito o jogo,imagine se na epoca eu tivesse conhecida a versao original
Killer Instinct is probably the best fighting game to compare Aracde to and home console.
even though the snes version is technically inferior, something about it i just enjoy better, the only thing i can point out as a definitive reason is on the arcade version, when jago backflips it looks super smooth, but some of his other animations look choppy by comparison, whereas on the snes version its all uniform
I honestly prefer the console versions of both KI1 & KI2. The arcade versions were just lacking so much, since they didn't have as many modes (which is understandable since it's an arcade machine) and you couldn't even play as the boss characters. And before any of you comment on this, I don't care about graphics. In a fighting game, the only thing that matters to me is the fighting.
yeah and the snes version was missing alot of combo's from the arcade dumbass
(NINTENDO) & RAREWARE NÓS AMAMOS AS 2 VERSÕES - REVOLUCIONÁRIO PARA A EPOCA !!!!!
you can get Killer Instinct 1 and 2 arcade on the xbox one you get them for free if you buy the new one, but you have to set your console to the us, just go in settings
It is an excellent port for Snes with only 32Mb, the cartridge could have had more capacity like Tales of Phantasia or Star Ocean with 48Mb and used it to improve the animation of the characters or something else. And if the Nintendo 64 had been released with a CDrom, Ki 1 and 2 would have been an exact copy of the arcade, remember that the arcade used a hard drive with 500MB, somewhat smaller than the capacity of a CDrom. That space was needed more than anything for scenarios, which were practically an interactive video.
if only large capacity chips that we have nowadays had already been available in the 90s , we wouldn't have had CD consoles
@@tunkunrunk Completely agree, but like everything new they would be expensive products for the end consumer and would not be profitable for the companies. Perhaps if storage technology had advanced more in the 80s the story would have been different.
If Nintendo Would've Released Ultra64 Killer Instinct Could've been Praised More than Most Fighting Games!!!!!!
Just for the hell of it, I would LOVE to see a port to the neo geo, would love to see difference
ruclips.net/video/_NQopH8drco/видео.html