thanks god theres still people who actually like games and like to talk about games instead of the whole "modern gaming is dead" bs. I cant wait for more videos.
I think a lot of people are tired of games like Fortnite COD and Valorant where 99% of the focus is to earn as much money as possible through skins I know that at some point there will be cosmetics but if VALV does like they did with CS and ad a whole skin marketplace and if they do not bombard us with new cosmetics every day and focus on the gameplay then this game could turn out really good. we want good games with fun items, not bad games that are just cash grabs and I think Valv know how to do that compared to other get ritch quick games that get pumped out
I'm glad you're a fan of my channel! I'm gonna try to take this whole thing more seriously and start posting more often, so you should see a lot more of me in 2025
@@holyravioli8648 the only game without rampant cheating problems thats a shooter is valorant, and even valorant has a pretty unhealthy amount... Cheating is a problem with the industry not the game.
@@Mythicalgoon Hasn't it been particularly bad in valve games though? Like TF2 obviously has had the worst botting / cheating problem of any currently popular game ever, at least that I'm aware of.
Great editing and interesting viewpoint. Most of my friends who played a lot of MOBAs (dota specifically) have the opposite viewpoint, that deadlock is too complicated because it has the complexities of both a moba and fps. I enjoy the game and got fairly high rank, but i also find it very complex and the macro gameplay of when to push, farm, gank, etc leans much more on how mobas are played over fps games. My biggest gripe with the game is matchmaking, since the game has so many layers, if one player is weak and feeds, it often throws the match for everyone.
As a CS2 and FPS player for life, I can't believe how incredibly fun Deadlock is. I really really dislike mobas and I don't even like hero shooters like overwatch. I believe in competitive games everyone should be equal and the same so there's more room for skill expression. However, Deadlock really allows you to play however you want with most of the heroes and it's incredibly fun. Verticality, movement, and the directness of the game is just incredible. Can't wait to see its full release and witness its full potential. I just hope there won't be 196 heroes and 7698 different items like DOTA or LoL. Simpler is more fun. I can't imagine starting DOTA and trying to learn all the heroes and stupid item names. It' s just too much.
dotas items are easier to learn than league because they're active items that usually do more than passively buff your character it's not that difficult to get the general gist of a character roster that big; you don't need to learn the ins and outs of everything instantly, but you can kind of just tell which ones are ranged and not which is 90% of how you engage with them at a low level
Great video, deadlock deserves all the praise. *But* I have to say... it is *not* simple. There's a huge amount of depth, and almost too many mechanics to learn. After ~30 hours I don't understand how the movement works, much less jungle spawn timings, finding my way around the map and other things. I dread them adding too many new heroes, it's too much to take in and keep up to date with already.
agreed, i think the only ppl who call it simple are ones that come from mobas, bc its definitely so much simpler than any moba but deadlock still has a very high skill ceiling if you want to play well compared to other popular competitive games
I'd say it's simple to get into because if you've played other third-person shooters or shooters in general, you can get an intuitive feel for the game. This is unlike real MOBAs like Dota or LoL where people need the additional learning of the top-down RTS playstyle. Deadlock of course is not simple, as its movement tech and shooting mechanics is already far more complicated than most shooters, and that alone is its own skill ceiling. Then combine that with the macro gameplay of a MOBA like wave management, farming patterns, ganking, and optimizing movement around the map. There's so much to learn and so many ways to outplay your opponent and it makes for a very enjoyable game.
@@DeadFishFactory I've been playing league for 8 years and dota for 2 and clocked in 300 hour on deadlock the potential for deadlock to be alot more complicated is very high because the game is still in alpha (i think ?) the macro and hero dinamic is still scartching the surface and up in high elo are still too much relying on item most of the time the direction the dev is going for is still very promising with the constant update and buff and nerf my main concerned about the game is that when the game release the skill ceiling is will be too high inorder to keep the player engage in the game
good video! as someone who's played mobas for a long time (I dont like the RTS controls/perspective either so it's mostly Smite) Deadlock looks like a lot of fun, the depth (literally with the 3rd dimension) is very intriguing!! it reminds me of Paragon/Predecessor in a number of ways, but this game takes more interesting swings in design that makes it very unqiue. I'm excited to try it someday! although- I personally don't really like the art style and character designs, so it was cool seeing how much it was overhauled- here's hoping by the time the game launches I like what they ended up with!
@@silvamlon of course! glad to give nya a boost in a the algorithm how I can :3 I did have an excecutive function moment for a little while missed your Ultrakill video, but if I'm getting a PC soon then it works out bc I can try out Ultrakill someday while still knowing very little about it :p
My first few games on Deadlock were the most infuriating couple hours of my gaming life. I’d never played a MOBA before and one of my buddies was max mmr in Smite for about 3 years so I felt just BAD compared to my group. 300+ hours later, this is the funnest shit I’ve had on a game in so damn long lmfao Viscous has given me a new purpose in life
Deadlock is my first moba and im hooked, cant wait to see what the game will look like at full release. Smooth and fun and its easy to pick up, but has enough depth to rly keep you coming back and min maxing builds
i fucking love deadlock and you put into words exactly what i love about this game, i had so much trouble describing it to others but you summed it up perfectly.
Valve understood one thing that many companies fail to understand: us normies want liberty in games and then deep gameplay mechanics. But then you need to understand that valve had discovered the infinite monies glitch so, it isn't so fair to compare.
saw this video in my feed the other day but didnt click it cause i assumed it was just gonna be glaze to farm views from deadlock players mad about the hate the game recieves and wanting validation good perspective, good editing, good video.
Overwatch made the mistake of not softening all counters so it's never a clear cut match, I kind of get why, alot of softening would require special interactions added, like for example, one way to fix flying characters countering rein would be to make firestrike deal more damage to airborn targets that are high enough in the air to be out of his melee range because of verticality and maybe make it move slightly faster, now Pharah can't just win by default in the matchup because she gets blown up by a well aimed firestrike. But then the game gets more complicated, there's more interactions to learn and alot of work to put in just so no one heavily counters anyone, but they kind of tossed that out the window when they allowed character swapping rather than locking you in to your pick for the rest of the match. One of the benefits of MOBAs like DOTA and now MOBA-Shooter like Deadlock are that it doesn't matter what you play because the shop has a way to deal with EVERYTHING, so even if one kit counters another, like vindicta vs abrams, it doesn't matter, because abrams can just play safe, and farm until he gets a way to force her out of the sky and keep her from getting back up there. At worse they'll both end up in a stalemate where one eventually outplays the other after getting around their available counters because they're on cooldown. It's a good way to balance a game so no one can counter you so bad that you need to swap, which is important because there is no swapping in mobas. (Which I like, having to swap characters is often not fun to have to deal with.)
Deadlock has a lot if not as many mechanical timids as Dota 2 has. What makes Deadlock stand out however is that it's much easier to pick up than Dota 2 is, but when you reach the 100 hour mark and thereafter you will learn how many things you must learn and adapt to, to stay ahead in your game. I don't know how many hours you have put into the game yet, but I'd love to hear your opinion about it after 100-200 hours of playtime.
currently I have 160 hours, so far my opinions remain mostly the same, there's definitely a lot more behind the curtain that I only figured out after 100 hours, like the specific timings of boxes, jungle and mid, and I'm still figuring out new ways of playing my favourite characters (viscous :)))) ), but I still find deadlock to be (atleast to me) a lot more simple and intuitive than smth like league is (which I plan on getting into someday)
Brilliant but MM is broken, despite me having over 100 hours and rank Ritualist I get people who play first time, and end up with scores 0-14. Or game has secret mechanic to punish you with bad team mates
Hi-Rez's Smite had a similar idea and play style. However, there was always a meta and an expected role that each character filled. Also, they made the same mistake that Overwatch with the amount of game breaking characters they released. While I wouldn't call Deadlock "perfect", it's amazing that Valve has created and intuitive moba that has a third-person style, that is really enjoyable to play, and all in a closed play test. And, while there are balancing issues, Valve continues to roll out updates and hot-fixes for Deadlock (Unlike for TF2 😮💨).
I think the secret to Deadlock's community is because it's still invite-only. That means everyone who plays is a good enough person that at least ONE other person liked them enough to say "Hey, I want to play a Moba with you". Purely toxic players don't make enough friends to get the game, and I'd assume most toxic people wouldn't share the game with others. I'm finding Deadlock's player atmosphere to be much more approachable than other Moba's I've played in the past (dota 2, smite), so I'm searching for an explanation here. Could just be that it's alpha and the sweats and the jaded players haven't deceloped yet but I'm holding onto hope that it stays this good for now
In my experience, there were a lot more toxic/abusive players in the first few weeks after the NDA was lifted. I'm sure the invite-only status discouraged some of them from joining, but you only need to post on the reddit or one of countless Steam groups to get an invite. I assume that they mostly lost interest and went back to League.
3:37 thank you for calling out the terrible "reviews" that just want to cash in on the hate train and doesnt care about objectivity and actually giving the game a try. It's fine to state valve's problems with their other games, but it's not fine to dismiss their new game with malicious misinformation and subjective feelings about valve as a whole. So sad.
“I don’t understand the game” + “They haven’t been around long enough to have the problems I’m looking for” Yeah sounds fuckin brilliant. Why wouldn’t I watch the rest of this? Because I like the game and you might convince me to not play it anymore.
Honestly I had low expectations for this game because of the problems that surrounded other valve games I didn’t think they would pull off such a banger You know what would also be a banger? The heavy update
Low expectations for a Valve game is kinda brazy ngl. Besides Artifact or CS2, I can't think of a time they didn't develop. Consistently made some of the greatest games in history (Half Life, TF2, Portal etc) and also one of the most important engines for gaming as a whole (Source) I can't think of a single company I actually trust MORE than Valve.
@@yazan_q Game is still fundamentally good, which is my point. They never MAKE ''bad games'', the only thing they do is cause bad communities at worst. You can't have low expectations for a Valve game when their track record is a historical run.
i played it for a few weeks now and i can safely say that its not worth your sanity. the map is too crowded and there are no wards in this game. ganking solo is practially impossible and splitpushing doesnt punish as much, as it would in dota. carrying a team with your indivdual skill in solo pubs is not about proactivity but about reactivity because its very hard to act solo and make things happen on the map alone. even if you get a huge advantage in networth, its still almost impossible to 1 v 2. most players even in the lower ranks have allready figured that out, so everyone is just jungling and playing reactive, waiting for something to happen. a team having all their watchers still standing after minute 15 is not unusal. now apart from the issue of lacking proactivity, the game also has very frustrating mechanics. 1. punching and parrying: i got quite good at it at my rank but its just way too strong in the early game and gets punished way to severely. it takes all your other hard learned laning skills and throws them in trash can because this skill matters waaay too much. 2. the movement: i cant count how many times i dashed backwards into wall, trying to get out of aoe ults. it might look cool with really skilled players but mostly its just a random number calculator, that might give you a lucky escape or not, since its hard to process where all the walls are, when you dash everywhere. its just frustrating, when the stamina bar, that you saved for that one purpose, lets you look like an idiot instead. 3. aiming: why is this a third person shooter, with bullet travel time? it just feels awfull really. 4. hitting orbs and ping.. because of this i learned the difference between 30 and 40 ping. and i cant choose my servers soooo.....
Deadlock is bullying in game form. You pick on each other in laning stage until one person becomes the bully and the other the victim. The psychological rush comes from being able to bully and dominate the others once you have the upper hand in strength (souls). Very simple equation. I'm glad that you have the opportunity to level the playing field through boxes and camps once you exit laning phase, but until then the game is sorely lacking.
As main haze they always Scream What are you doing Why not push with US While the other Lane pushed badly When i explain they always compare KDA Or if i most kill in team They still have the face to say i am useless
bro this montage... okay ppl trashtalk about online (september's peak 150-200k now 30k..) buut people really don't understand that this is a closed beta test and a lot of work is being done on the game and a lot of interesting things are being prepared and developers don't care about online for real) Deadlock next up game will break all records i swear
I genuinely hate mobas. Ive tried Dota, i tried League, and i thought i kinda tolerated Smite. But im not sure if its entirely the iniutive items, perspective, or even the gameplay, Deadlock is probably the only moba ill love when it fully releases.
As a returning player to Deadlock, the game is definitely not simple given the constant changes. Sure it's sorta easy to pick up, but the learning curve is so steep that I see why many fell off. The current game encourages one team to constantly hunt the lowest ranked player in the lobby instead of farming in their jungles to a point where games end in twenty minutes, which leads into elitist driving off the lifeblood. The constant clashing, makes it near impossible to farm without your lane falling to enemy mobs or team. While builds vary, most will choose the strongest with little variation that aims for resistances and lifesteal. Also items are not as simple as you say given the various character, abilities, and the amount of items. You dog on Emp (an allude to dogging on TF2/ CS2 players asking for the multiplayer experiences that were advertise) but their basic pattern recognition was just a warning to help people like you from suffering the neglect they endured from Valve. From what I'm seeing your "alpha" is getting bombarded by cheaters, that isn't a good for a dwindling player base. At least you're not Artifact, yet.
The game is pretty good, but it's not intuitive or easier than other MOBAs. It's the opposite, this game will penalize even the smaller mistakes. You don't know about denies, you will lose. You don't know all the abilities of your enemies, you will lose. You don't know which item to buy to counter Haze, you will lose, etc... The learning curve is way stepper than LOL
Yeah nah, deadlock is the easiest moba out right now. Just shoulder charge melee m1 as Abe, sleep m1 as haze, bebob hook bomb, mo and krill in general. If you can’t then skill issue
Exaggeration on CCs is what makes Deadlock trash. If it wasn't a stupid CC fest, it would be an amazing game. Just a way too easy free escape card for bad players.
pretty sure its called Deadlock and not Brilliant
Training to be a dad? Or already one?
@@Skynet5885 whatever bro is, hilarious is one of them
Congratulation about the kid my guy 👍
valves new game is a hybrid fps and moba not deadlock 🤯
thanks god theres still people who actually like games and like to talk about games instead of the whole "modern gaming is dead" bs.
I cant wait for more videos.
I think a lot of people are tired of games like Fortnite COD and Valorant where 99% of the focus is to earn as much money as possible through skins I know that at some point there will be cosmetics but if VALV does like they did with CS and ad a whole skin marketplace and if they do not bombard us with new cosmetics every day and focus on the gameplay then this game could turn out really good. we want good games with fun items, not bad games that are just cash grabs and I think Valv know how to do that compared to other get ritch quick games that get pumped out
Saying Modern gaming is dead isn’t an oxymoron
@@M3Busssin thanks, mine English bad.
never played a hero shooter or moba, but I'm obsessed with Deadlock
Lash is the peak of valve magic
The Lash does it again
The Lash knows he's something special
not enough people talking about how GOOD THE VIDEO EDITING IS 😭😭
THANK YOU 💜
i think its good as a infinite ball of goo
kinda generic
watch funke's video on mobas lol this kinda feels like plagiarism on that tbh
atleast the intro
Hey man, surprised you have such a low sub count with videos of this quality. Keep it up man, you're doing great.
thank you so much!
Been praying for a new video ever since I found you and that prayer has finally been answered.
Great video and wonderful to hear from you again!
I'm glad you're a fan of my channel! I'm gonna try to take this whole thing more seriously and start posting more often, so you should see a lot more of me in 2025
@@silvamlon I hope so
The only thing this game is missing is a hero with 2 miniguns, that would be sick.
he should be named mauga too
NO
That is just mc ginnis on a turret build 😭
IT'S NEVER BORING AROUND ME 🗣🗣
One thing i love but feel like it's being overlooked, is that
VALVe *FIXED* the TF2 a CS before releasing Deadlock into early access
Did they? It seems like all 3 games still have pretty rampant cheating problems. In deadlock its understandable because alpha
@@holyravioli8648they did
@@holyravioli8648 the only game without rampant cheating problems thats a shooter is valorant, and even valorant has a pretty unhealthy amount... Cheating is a problem with the industry not the game.
@@Mythicalgoon Hasn't it been particularly bad in valve games though? Like TF2 obviously has had the worst botting / cheating problem of any currently popular game ever, at least that I'm aware of.
@@Mythicalgoon despite the pretty invasive kernel level anticheat solution, so u get to imagine dealing with cheaters is note an easy task
amazing editing on this video bro! :) good stuff
You should have way more subs. this video was so well made, good pacing, EXCELLENT editing, and succinct points. 10/10
thank you so much!
Great editing and interesting viewpoint. Most of my friends who played a lot of MOBAs (dota specifically) have the opposite viewpoint, that deadlock is too complicated because it has the complexities of both a moba and fps. I enjoy the game and got fairly high rank, but i also find it very complex and the macro gameplay of when to push, farm, gank, etc leans much more on how mobas are played over fps games. My biggest gripe with the game is matchmaking, since the game has so many layers, if one player is weak and feeds, it often throws the match for everyone.
As a CS2 and FPS player for life, I can't believe how incredibly fun Deadlock is. I really really dislike mobas and I don't even like hero shooters like overwatch. I believe in competitive games everyone should be equal and the same so there's more room for skill expression. However, Deadlock really allows you to play however you want with most of the heroes and it's incredibly fun. Verticality, movement, and the directness of the game is just incredible. Can't wait to see its full release and witness its full potential. I just hope there won't be 196 heroes and 7698 different items like DOTA or LoL. Simpler is more fun. I can't imagine starting DOTA and trying to learn all the heroes and stupid item names. It' s just too much.
another fps nerd here who lives and breathes CS and TF2 and has zero interest in LoL or Dota but holy hell I can't get enough of Deadlock!
bad opinion
@@buddhapest tf2 isn't fair for everyone,you can't agree with that guy
now fight
dotas items are easier to learn than league because they're active items that usually do more than passively buff your character
it's not that difficult to get the general gist of a character roster that big; you don't need to learn the ins and outs of everything instantly, but you can kind of just tell which ones are ranged and not which is 90% of how you engage with them at a low level
i like the sound design of your videos mate, keep it up! thanks for the exposure of deadlock
Dude the editing and script is so clean and elegant
6:20 cool selection of OST, you could say it's PAINFULLY obvious what you did there when showing the Overwatch clip xd
I'm still not sure what my next video will be, but I am currently playing LISA, and I'm gathering footage to make a video on it someday...
@@silvamlon LISA's great, truly bullshit at times, but in my opinion one of the best games with postapo settings
this editing is so fire wtf
thanks!
Great video, deadlock deserves all the praise. *But* I have to say... it is *not* simple. There's a huge amount of depth, and almost too many mechanics to learn. After ~30 hours I don't understand how the movement works, much less jungle spawn timings, finding my way around the map and other things. I dread them adding too many new heroes, it's too much to take in and keep up to date with already.
agreed, i think the only ppl who call it simple are ones that come from mobas, bc its definitely so much simpler than any moba
but deadlock still has a very high skill ceiling if you want to play well compared to other popular competitive games
I'd say it's simple to get into because if you've played other third-person shooters or shooters in general, you can get an intuitive feel for the game. This is unlike real MOBAs like Dota or LoL where people need the additional learning of the top-down RTS playstyle.
Deadlock of course is not simple, as its movement tech and shooting mechanics is already far more complicated than most shooters, and that alone is its own skill ceiling. Then combine that with the macro gameplay of a MOBA like wave management, farming patterns, ganking, and optimizing movement around the map. There's so much to learn and so many ways to outplay your opponent and it makes for a very enjoyable game.
@@DeadFishFactory I've been playing league for 8 years and dota for 2 and clocked in 300 hour on deadlock the potential for deadlock to be alot more complicated is very high because the game is still in alpha (i think ?) the macro and hero dinamic is still scartching the surface and up in high elo are still too much relying on item most of the time the direction the dev is going for is still very promising with the constant update and buff and nerf
my main concerned about the game is that when the game release the skill ceiling is will be too high inorder to keep the player engage in the game
A lot of people with thousands of hours in other valves games and aren’t even good at them expect to be good at a new game they just picked up? lol
3:00 Yo can't wait for Steve to be released
good video! as someone who's played mobas for a long time (I dont like the RTS controls/perspective either so it's mostly Smite) Deadlock looks like a lot of fun, the depth (literally with the 3rd dimension) is very intriguing!! it reminds me of Paragon/Predecessor in a number of ways, but this game takes more interesting swings in design that makes it very unqiue. I'm excited to try it someday!
although- I personally don't really like the art style and character designs, so it was cool seeing how much it was overhauled- here's hoping by the time the game launches I like what they ended up with!
genuine thanks for commenting on all of my videos for such a long time, it's a gesture that means a lot to me
@@silvamlon of course! glad to give nya a boost in a the algorithm how I can :3
I did have an excecutive function moment for a little while missed your Ultrakill video, but if I'm getting a PC soon then it works out bc I can try out Ultrakill someday while still knowing very little about it :p
lol this was really well done and I laughed a lot. commenting for the algorithm
My first few games on Deadlock were the most infuriating couple hours of my gaming life. I’d never played a MOBA before and one of my buddies was max mmr in Smite for about 3 years so I felt just BAD compared to my group. 300+ hours later, this is the funnest shit I’ve had on a game in so damn long lmfao Viscous has given me a new purpose in life
Deadlock is my first moba and im hooked, cant wait to see what the game will look like at full release. Smooth and fun and its easy to pick up, but has enough depth to rly keep you coming back and min maxing builds
i fucking love deadlock and you put into words exactly what i love about this game, i had so much trouble describing it to others but you summed it up perfectly.
Great video and editing!
And for all the people still on the fence about Deadlock: Stop wasting time and start with your new addiction!
I finally found a game that I can play with friends until 4 AM. Deadlock is the goat.
really well put together video! keep it up!!
an That was such a clean Viscous steal
The GOAT is back with another banger of a video!!!
Really well crafted video was surprised at the view count/quality ratio
Love seeing deadlock get coverage. Great video
A lot of effort was put into this video, brilliant.
This is simply a great video with fun,useful and simply factual pieces of info.
Lovely watch!
very good video! always can appreciate these!
thanks! :)
Did deadlock do what battleborn couldnt?
Valve understood one thing that many companies fail to understand: us normies want liberty in games and then deep gameplay mechanics.
But then you need to understand that valve had discovered the infinite monies glitch so, it isn't so fair to compare.
Deadlock is fucking great. Agreed. Already 50 hours plus and I barely feel I've scratched the surface.
mate what the fuck is this editing this is insane, cant even focus on the content as the editing is so good
thank you!
Fantastic video man.
ty :)
Awesome review and editing!! New sub here
huge thanks
1:51 the roles things gonna change as the game progresses
saw this video in my feed the other day but didnt click it cause i assumed it was just gonna be glaze to farm views from deadlock players mad about the hate the game recieves and wanting validation
good perspective, good editing, good video.
thanks
Overwatch made the mistake of not softening all counters so it's never a clear cut match, I kind of get why, alot of softening would require special interactions added, like for example, one way to fix flying characters countering rein would be to make firestrike deal more damage to airborn targets that are high enough in the air to be out of his melee range because of verticality and maybe make it move slightly faster, now Pharah can't just win by default in the matchup because she gets blown up by a well aimed firestrike. But then the game gets more complicated, there's more interactions to learn and alot of work to put in just so no one heavily counters anyone, but they kind of tossed that out the window when they allowed character swapping rather than locking you in to your pick for the rest of the match.
One of the benefits of MOBAs like DOTA and now MOBA-Shooter like Deadlock are that it doesn't matter what you play because the shop has a way to deal with EVERYTHING, so even if one kit counters another, like vindicta vs abrams, it doesn't matter, because abrams can just play safe, and farm until he gets a way to force her out of the sky and keep her from getting back up there. At worse they'll both end up in a stalemate where one eventually outplays the other after getting around their available counters because they're on cooldown. It's a good way to balance a game so no one can counter you so bad that you need to swap, which is important because there is no swapping in mobas. (Which I like, having to swap characters is often not fun to have to deal with.)
Deadlock has a lot if not as many mechanical timids as Dota 2 has. What makes Deadlock stand out however is that it's much easier to pick up than Dota 2 is, but when you reach the 100 hour mark and thereafter you will learn how many things you must learn and adapt to, to stay ahead in your game.
I don't know how many hours you have put into the game yet, but I'd love to hear your opinion about it after 100-200 hours of playtime.
currently I have 160 hours, so far my opinions remain mostly the same, there's definitely a lot more behind the curtain that I only figured out after 100 hours, like the specific timings of boxes, jungle and mid, and I'm still figuring out new ways of playing my favourite characters (viscous :)))) ), but I still find deadlock to be (atleast to me) a lot more simple and intuitive than smth like league is (which I plan on getting into someday)
viscous is truly peak game design
Great video, but my opinion on this game will remain the same, we'll see how good it is when it releases and I get to play it.
I could get you access if you want
Brilliant but MM is broken, despite me having over 100 hours and rank Ritualist I get people who play first time, and end up with scores 0-14. Or game has secret mechanic to punish you with bad team mates
It does
this video has been sponsored by
Great video dude. Also thank you for bringing up that terrible emplemon video, I like his main videos but that was some straight garbage.
Hi-Rez's Smite had a similar idea and play style. However, there was always a meta and an expected role that each character filled. Also, they made the same mistake that Overwatch with the amount of game breaking characters they released.
While I wouldn't call Deadlock "perfect", it's amazing that Valve has created and intuitive moba that has a third-person style, that is really enjoyable to play, and all in a closed play test.
And, while there are balancing issues, Valve continues to roll out updates and hot-fixes for Deadlock (Unlike for TF2 😮💨).
I can see deadlock lore is in the same universe as tf2
good video but the editing and script structure on dis ting is shocking for a random sidebar suggestion. GJ BRO
I think the secret to Deadlock's community is because it's still invite-only. That means everyone who plays is a good enough person that at least ONE other person liked them enough to say "Hey, I want to play a Moba with you". Purely toxic players don't make enough friends to get the game, and I'd assume most toxic people wouldn't share the game with others. I'm finding Deadlock's player atmosphere to be much more approachable than other Moba's I've played in the past (dota 2, smite), so I'm searching for an explanation here. Could just be that it's alpha and the sweats and the jaded players haven't deceloped yet but I'm holding onto hope that it stays this good for now
In my experience, there were a lot more toxic/abusive players in the first few weeks after the NDA was lifted. I'm sure the invite-only status discouraged some of them from joining, but you only need to post on the reddit or one of countless Steam groups to get an invite. I assume that they mostly lost interest and went back to League.
How do you sound scottish, eastern european and AI at the same time?
Portugal is the middle ground in between the 3 I guess
I love deadlock, you can be good at clicking head and do well. If you can't click head there hero that support more unconventional gameplay style.
0:29 bit of a fib because the meta WILL dictate what your going to build
making a similar video lol. Also I can smell the Bill Wurtz influence in the editing
Have 4000+ hours in Dota 2.... Deadlock feeling like its about to steal another 4000....
3:37 thank you for calling out the terrible "reviews" that just want to cash in on the hate train and doesnt care about objectivity and actually giving the game a try. It's fine to state valve's problems with their other games, but it's not fine to dismiss their new game with malicious misinformation and subjective feelings about valve as a whole. So sad.
“I don’t understand the game”
+
“They haven’t been around long enough to have the problems I’m looking for”
Yeah sounds fuckin brilliant.
Why wouldn’t I watch the rest of this? Because I like the game and you might convince me to not play it anymore.
Honestly I had low expectations for this game because of the problems that surrounded other valve games
I didn’t think they would pull off such a banger
You know what would also be a banger?
The heavy update
Low expectations for a Valve game is kinda brazy ngl. Besides Artifact or CS2, I can't think of a time they didn't develop. Consistently made some of the greatest games in history (Half Life, TF2, Portal etc) and also one of the most important engines for gaming as a whole (Source)
I can't think of a single company I actually trust MORE than Valve.
@ I don’t think I need to remind you that valve neglected tf2 during the bot crisis for over 4 years
@@yazan_q Game is still fundamentally good, which is my point. They never MAKE ''bad games'', the only thing they do is cause bad communities at worst. You can't have low expectations for a Valve game when their track record is a historical run.
@@anusaukko6792 I guess if you see it from this pov it makes sense
good video :D
i played it for a few weeks now and i can safely say that its not worth your sanity. the map is too crowded and there are no wards in this game. ganking solo is practially impossible and splitpushing doesnt punish as much, as it would in dota. carrying a team with your indivdual skill in solo pubs is not about proactivity but about reactivity because its very hard to act solo and make things happen on the map alone. even if you get a huge advantage in networth, its still almost impossible to 1 v 2. most players even in the lower ranks have allready figured that out, so everyone is just jungling and playing reactive, waiting for something to happen. a team having all their watchers still standing after minute 15 is not unusal.
now apart from the issue of lacking proactivity, the game also has very frustrating mechanics.
1. punching and parrying: i got quite good at it at my rank but its just way too strong in the early game and gets punished way to severely. it takes all your other hard learned laning skills and throws them in trash can because this skill matters waaay too much.
2. the movement: i cant count how many times i dashed backwards into wall, trying to get out of aoe ults. it might look cool with really skilled players but mostly its just a random number calculator, that might give you a lucky escape or not, since its hard to process where all the walls are, when you dash everywhere. its just frustrating, when the stamina bar, that you saved for that one purpose, lets you look like an idiot instead.
3. aiming: why is this a third person shooter, with bullet travel time? it just feels awfull really.
4. hitting orbs and ping.. because of this i learned the difference between 30 and 40 ping. and i cant choose my servers soooo.....
There are Hackers in the game now. But how Valve deals with these hackers is turning them into frogs. lol
Deadlock is bullying in game form. You pick on each other in laning stage until one person becomes the bully and the other the victim. The psychological rush comes from being able to bully and dominate the others once you have the upper hand in strength (souls). Very simple equation. I'm glad that you have the opportunity to level the playing field through boxes and camps once you exit laning phase, but until then the game is sorely lacking.
This is indeed how competitive multiplayer games work. Congrats.
As main haze they always Scream
What are you doing
Why not push with US
While the other Lane pushed badly
When i explain they always compare KDA
Or if i most kill in team
They still have the face to say i am useless
bro this montage... okay ppl trashtalk about online (september's peak 150-200k now 30k..) buut people really don't understand that this is a closed beta test and a lot of work is being done on the game and a lot of interesting things are being prepared and developers don't care about online for real) Deadlock next up game will break all records i swear
Wish i could play it
I genuinely hate mobas. Ive tried Dota, i tried League, and i thought i kinda tolerated Smite.
But im not sure if its entirely the iniutive items, perspective, or even the gameplay, Deadlock is probably the only moba ill love when it fully releases.
God I love this game!
I kinda disagree with alot of points here but overall nice vid
w editing
Deadlock players watching more youtubers glaze deadlock (theyve watched a hundred others)
Deadlock goty and I'm being serious
As a returning player to Deadlock, the game is definitely not simple given the constant changes. Sure it's sorta easy to pick up, but the learning curve is so steep that I see why many fell off. The current game encourages one team to constantly hunt the lowest ranked player in the lobby instead of farming in their jungles to a point where games end in twenty minutes, which leads into elitist driving off the lifeblood. The constant clashing, makes it near impossible to farm without your lane falling to enemy mobs or team. While builds vary, most will choose the strongest with little variation that aims for resistances and lifesteal. Also items are not as simple as you say given the various character, abilities, and the amount of items.
You dog on Emp (an allude to dogging on TF2/ CS2 players asking for the multiplayer experiences that were advertise) but their basic pattern recognition was just a warning to help people like you from suffering the neglect they endured from Valve. From what I'm seeing your "alpha" is getting bombarded by cheaters, that isn't a good for a dwindling player base. At least you're not Artifact, yet.
I LOVE DEADCOCK!!!!!!!
The game is pretty good, but it's not intuitive or easier than other MOBAs. It's the opposite, this game will penalize even the smaller mistakes. You don't know about denies, you will lose. You don't know all the abilities of your enemies, you will lose. You don't know which item to buy to counter Haze, you will lose, etc... The learning curve is way stepper than LOL
Yeah nah, deadlock is the easiest moba out right now. Just shoulder charge melee m1 as Abe, sleep m1 as haze, bebob hook bomb, mo and krill in general. If you can’t then skill issue
That has not been my experience. Lol always felt much less intuitive. Especially when characters are fighting
and those other things you said applyfor other mobas except they have 100s of champs you have to know the item counters to.
@@noahrapalo1893 give deadlock a year, we will see how many heroes they add
😎👍
Sadly it already has bots ruining your games. I get a bot or two every about10 games I guess. Sometimes my team sometimes the opponents.
good video but deadlock is not intuitive
Exaggeration on CCs is what makes Deadlock trash. If it wasn't a stupid CC fest, it would be an amazing game. Just a way too easy free escape card for bad players.
There too many noob that say shut up noob but they they are keep dragging my rank down
I vacuum for a while
❤
peak
Why keep using the word champion?? when you can be neutral AF and just say CHARACTER
why does that matter?
What is brilliant
anddddd its already filled with cheaters... great
glazing too much when the player count dropped
Dog
no, it sucks ass
Lameass game. 100% DOA. Screenshot this.
not buying this psyop, sorry valve employee.
Anime pfp = foul body oder
@tactical-funky9565 nice one redditor
@@v7001.ver4 ill cash app you the funds for the deodorant
Who gives a damn about Deadlock anyway.
@@valor3221 tf2 player detected
@silvamlon well, yes.
Quite a lot of people
@@Kaileeee17 too bad
@valor3221 it's getting frequent updates and it's pretty fun idk this is for lmao
nah ill stick to tf2 and happily watch this game die.
Didn't the closed beta hit over 200k players already?
Enjoy your 17 year old game though ig, im loving the deadlock content
@Kaileeee17 hey deer in headlight, valve cant even kill their own game, deadlock will die.
@Kaileeee17 yeah and im happy for it but it will die like every tf2 killer even if its from valve themselfs
@tanaflameheart8883 the game isn't even out yet 🤣