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Capital Ship Tactics: How to Destroy Much Larger Fleets in Empire at War
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- Опубликовано: 3 июн 2020
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Original upload of the video: • How to beat MUCH LARGE...
Today we examine how small fleets can defeat much more powerful enemies, using Star Wars Empire at War.
The game featured is called Empire at War: Thrawn's Revenge, and is one of the Empire at War Expanded series. It is one of the most popular Star Wars Empire at War real time strategy mod currently. Created by CoreyLoses, Thrawns Revenge is completely FREE and can easily be downloaded via the Steam Workshop. Got something to say about Thrawn's Revenge? Or Star Wars Empire at War in general? Be sure to let us know in the comments below!
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Eck. I know how to Handle Seriously large fleets in this game.
is this game on steam? if not could u send me a link to download it?
@@ii-vadersfist-ii501st3 it is on steam
#askeck #ASKECK who do you think would win:
The UNSC Infinity vs the Viscount star defender? Or the Infinity + it's 10 frigates vs the Viscount?
So, this is the famous "Eckhart gamit" - nice one.
You could even use it against players - if you sacrifice a bit more. Would - maybe - work against me the first time. Not as good as against the AI, but it would work.
Eck “you need a mix of ships to absorb damage”
Me spamming just Venators with no support
NightRaven 1901 oops I just charged in 😂
@@NightRaven-lh1bf i learned playing eaw remake mod and the only thing that works well it is throwing bombers and more bombers
We have more ships than their ammo
Vindicator>venator.
Faster and better armed with minimal shield loss
NightRaven 1901 thanks 😊
I really enjoyed having a dog teach me how to win in a space ship video game, with smooth jazz accompanying us.
Well he is teaching how to DOGFIGHT. So it's very relevant
*doge
The doge is strong with this one
@@NightFoxXIII 😆😆😆😆😆😆
May the doge be with you
Lol
"Okay, you guys fly ahead and get blown up, then we'll drop out of hyperspace and flank them."
"Wait... what?"
If it helps your head canon, just imagine it's a skeleton crew, dropping in and then abandoning ship on a shuttle or just escape pods.
@@Whlz42 pretty smart actually…..
@@Whlz42 Or something like the clone wars CIS droid ships
@@arenceagcaoili9368the droids would definitly say "wait.. what?"
@@Whlz42 Thank you. I do actually get hurt over the fictional deaths of fictional nameless people on a fictional ship. I'm imagining droids that aren't programmed with sentience for the sacrificial lamb ships.
“If your enemy is secure at all points, be prepared for him.
If he is in superior strength, evade him.
If your opponent is temperamental, seek to irritate him.
Pretend to be weak, that he may grow arrogant.
If he is taking his ease, give him no rest.
If his forces are united, separate them.
If sovereign and subject are in accord, put division between them.
Attack him where he is unprepared, appear where you are not expected .”
― Sun Tzu, The Art of War
Actual quote from the book?
Although Sun Tzu's Art of War is what is most well known outside of China, I should note that *within* Chinese military history, there are many other military treatises that exist, several which are held in higher esteem than Sun Tzu's Art of War.
@@aurorastarfury Unsurprising, it's the most known because it's quite possibly one of the oldest, and is basically a "War for dummies".
Intrigue, logistics, strategy and tactics have became increasingly complex over the millenias, however the basics hold true for most the pre-gunpowder era and keeps relevance afterwards.
@@aurorastarfury can you name a few? I just finshed "Vom Kriege" (fun fact: His wife finshed it after he was dead ^^) and need new stuff ^^
Also, read von Clausewitz ... its sometimes hard to read but good in the german orgianel - and i am german ^^
“Stay strapped or get clapped”
-Sun Tzu, Art of War
Bit embarrassed to say, I just throw all my ships at the enemy, thanks for this Eck!
Yeah, me too😅 nice to learn some real tactics
I do the same thing when it comes to initial engagement, but once the battle begins, I nitpick everything
Ah, the Imperium of Man Strategy. Nicd.
I mean in republic at war the enemy just sits at their station and waits so it basically becomes a carrier battle.
Throwing everything at the enemy is a viable tactic if done right most important rule of this strategy make sure you hold numerical superiority and build masses of the cheapest cruisers you can
I can just imagine Ecks as an admiral
"Sir the enemy just destroyed out freighters!"
"That's alright, let's just deploy our y wings. Their carriers are squishy so lets go ahead and run with that."
He'd have the most casualties while also winning the most battles. He'd be one of those commanders who saw their forces as chess pieces and didn't mind a few sacrifices every now and again.
He would work wonder with the Space Marines
@@superkamiguru6856 I get upset at losing a single frigate
@@superkamiguru6856 so… Pong Krell
@@Theology.101 without the whole 'secretly trying to sabotage' thing of course.
This is a real military concept refered to as 'defeat in detail'. Basically, you're outnumbered 2 to 1, but since the enemy spreads out and isolates their assets you are able to fight the entire battle 3 to 1 in your favor. So really, while this may seem kind of like just gaming the AI, it is a real world tactic that has won more firefights than we'll probably ever know.
You could really view it as less "gaming the AI", and more exploiting thier tendency to chase the biggest threat, which with a scout happens to be that scout. If this were against a person not a computer, there's a good chance that if you're able to sneak in units, it'll work against them too.
This strategy was actually used by Napoleon. He'd send a decoy force to attack an area, which would divert the enemy main force, then he'd take the place he initially wanted to take, pulling back his decoy forces if he could. This is how he won in Italy, despite being outnumbered by ton having to face both Austrians and native Italians. He most notably used this tactic while invading Piedmont, where he won in a battle of 37,600 French vs 60,000 Italian and Austrians.
Don’t quote me on this but I think the Thrawn pincer might be based off of Napoleon’s battle tactics
@@FRIDAY-lt3ei actually this Napoleon Strategy was based off of Thrawn's pincer
@@Gaetano2005 I remember when napoleon bonaparte studied the thrawn campaign in millitary school, he said
"mith raw nuruodo is a millitary genius on the likes of alexander the great and caesar, perhaps greater, I seek to emulate his tactical prowess"
@@dreamypizza8458 of course, he was a great general, perhaps one could even say he was a grand admiral
Great tactics, but from one EAW player to another, here's a tip: you can hold Ctrl+[a number] to create control groups, for example, you can press 1 for capital ships, 3 for fighters/anti-fighters etc
i use this a lot, it's very useful for big fights
You've saved my life, I was trying to find how to make control groups and somehow couldn't figure it out
Thanks for the tip my friend
I like how people are so tactical while my strategy is just: overwhelm them with numbers we have more men than their bullets
When you say numbers you mean the bomber spam right?
I can hear Joseph Stalin screaming: ''WHAT DID YOU JUST SAY?!''
Ah the Soviet approach
I figure you are a fan of Astra Militarum from 40k right?
And then there's me, who's endgame in the Imperial campaign for the base game was literally "throw every ISD you can at the enemy, we have at least 25K, what's a few losses to that?"
Dont forget the greatest tactic, just throw SSD's at them
A very cinematic tactic too -- makes for some all time great scenes! :P
Exactly
I don't need to split their fleet away from their main large ship when I can one shot it with an eclipse
stashman117 Yes, if you‘re able to gather a large amount of income to build such an armada.
@@martiatact6306 I'll give you a tip: pause often while doing construction,
move the emperor around to do all of your big spending,
*_Smugglers_* have a constant stream of Smugglers syphoning money from your opponents with the emperor discount.
By early-mid game you should be so far in economy that you hit your troop cap.
(Edit:) So I'm not sure how I did it, but I got the impression the thread was talking about Star Wars: Empire at War, the RTS from '05. So uh, that's where the advice comes from.
Ackbar "order our fighters to target their shield generators"
Rebel officer "but sir, proton torpedoes cannot penetrate shields in this mod"
Ackbar "Fffuuuuu................"
Ackbar is me in TR or FoTR
Yeah, Fighters are practically worthless in Thrawn's Revenge...everywhere else they are OP and whoever wins the Fighter Battle wins the Space Battle.
So you studied the _art and culture_ of the AI?
@@NightRaven-lh1bf If your youtube entertainment choices is part of your art and culture, then it would be reasonable to assume you would use some of Eck's strategies :)
But yeah it's usually pretty silly. If an alien used Hollywood movies to assess human battle tactics, it would be WAY off because Hollywood combat scenes are usually ridiculous.
@@ethanmoon3925 They would however glean that many humans have a flair for the dramatic.
_Grand Admiral Thrawn intensifies_
*I have calculated the possibilities.*
Why do i love these it makes me feel like Grand Admiral Thrawn
Cause this is the kinda thing he would do.
This is a tactic I could totally see Thrawn using.
I always have a ship that can spawn in starfighters in the corner of the map, then I send my starfighters at the enemies. It works 75%
(I only play vanilla tho)
Use garrison units from space stations and building as fodder as they are unlimited but limited in the number fielded.
Thats lame
Play some mods bro
@@cryptosporidium1375 I have devastated huge fleets by using the free garrison units, and lots of time. The AI is typically too stupid to send in all their units at the same time, so they can be whittled down.
And my trusty Hyper-V-Turret… I love it so much sob Who needs fleets orbitting their planets when you have a LvL 5 Station and Hyper-V? Byotiful.
This is basically defeat in detail, a very effective military tactic. Cool to see it applied to strategy games.
Nice strategy. This reminds me of Admiral Gar Stazi’s same tactics in the Legacy I comics. He did this exact same thing to extremely great effect against the Imperials ships. Sacrificed a lot of ships though.
I'd call that "Divide & Conquer" what you did there.
Pretty basic actually, but easy to forget it's even an option.
Is no one talking about how we hear rebels screams to the sound of chill af elevator music?😂
Loved the video, gonna sub to your other profile now, thanks!
This video already was out on the other channel. Excellent video, and already tried it, it works beautifully. Thanks Eck!
Having superior tactics isn’t cheating. In our own galaxy deception and confusion are huge factors in a battle. The enemy holding their lines, or your ability to break is often the difference between victory and defeat.
Just use the Millennium Falcon, it's the most OP unit in the game ;-)
Plot armor
Hmm. If your on the Zann Consortium vengeance frigates are a good choice with aggressor destroyers and kadable battle ships
Starviper spam
I'll rather go for a Carrier/dreadnought and ISD
Also Like Is More OP change my mind
Which is hilarious because it’s just a freighter with concussion missiles, quad turrets and fantastic engines
#AskEck where were all the v-wings, z-95’s, y-wings, and hyena bombers during the Battle of Corascant?
And where were the Victory Star Destroyers?
they were probably somewhere else in the battle, some venators had only arcs, some had only z-95s but idk about the hyenas and y-wings
Sleeping
where were the droidekas?
what about the droid attack on the wookies
I’ve been rediscovering Star Wars and empire at war seems like my type of game, might get it!
Thicc Chungo do it!
it's the best Star Wars strategy game, and made by a large portion of the team behind the classic three Command & Conquer titles. Definitely worth your time and money.
I always just send in my Bombers first (Escorted by Fighters and Interceptors) The Interceptors are then diverted to take out enemy bombers before they can reach my Cruisers. My Bombers easily take out enemy deflector shield generators with Proton Torpedoes then move in my Cruisers to take em out. In Republic at War I managed to hold off 40+ CIS Warships with just a Hypervelocity Cannon and a few Corvettes... Granted each Corvette was swiftly replaced as soon as they were destroyed.
Shame you can't do that in this mod, they've removed the shield penetration of concussion missiles and proton torpedoes
Personally I've always just used fleet capitals (In Thrawn's Revenge either MC90's or Imperial II's) as the simplest amount of fleet diversity you need is strong capitals with a lot of fighters/bombers in support. If I have any escorts, it's stuff that carries more fighters. Success in battle is ensuring you can bring all your guns to bear (given the AI is bad at managing it's ships you can have a massive fire-power advantage early on if you maneuver correctly). If you prioritise the correct targets you can destroy entire fleets losing few, or even no ships of your own.
Strategically I prefer to quickly build up a small empire, then hold a few hyperlane choke-points whilst I build up my economy and numbers. The ultimate super weapon in war is money.
Pretty typical divide and conquer but I think seeing it in action is the most invaluable thing here. I seen someone else say they do what I do, which is try to throw everything at once at the enemy, and it's not the best strategy. so thanks for the teaching moment.
Been watching you for a while Eck, but this is the first time I've watched any of your EAW stuff. Now you can be proud of three major achievements. Most importantly you are hands down my favorite lore content creator. Second, you managed to make a RTS game look really cool to a Fromsoft nerd. Third you've somehow managed to get me to listen to more than 30 seconds of jazz without wanting to smash my own property. Love your work. Keep being awesome.
Yay a video to help me beacause I recently started playing (thank you for introducing me to this game) and I’m as the new republic p.s. I would love a video how to get all the ships for each faction
I don't even play the game yet I'm interested by the video and how you narrate it, it's pretty chill.
Besides, being a Company of heroes player, I sure know the bait tactic that ypu used, it has won me so many matches.
I pretty much do the same thing. In fall of the republic, the CIS Navy outnumbers and outguns ours, so I lure a few ships away from the main force to defeat them in detail, then I retreat when they show up in force. Sometimes we lure them away from an important facility like a dreadnaught factory, and we send in a rapid strike group to destroy the station. After destroying what we went in there to destroy, we retreat, then we immediately jump back to the system and repeat the process. The techno union had 400+ population at Foerost while I had 200 something, so I had to defeat them in detail like this. It took a few times, but I broke the blockade. I didn't send in ground forces yet, though. The planet is crawling with droids, so I just put an arquitens in orbit and moved on. War is fun
Personally i prefer to use corvette to scout and pull all fighters and the faster cruisers into the furthest corner then as the first fighter swarms r almost in range I'll send my scout to whichever corner will keep it out of range of weapons and the main fleet. This tends to cause the fighters, light cruiser(and below) to be in opposing corners with the capital ships scattered in the center. This allows me to deploy corvettes and carriers to take out fighters and then my cruisers and capitals to take out their lights then move systematically from both side to hit enemy capitals. All the while my bombers bypassing everything to take out capital ship shields and engines while being covered by my fighters. This way only ships at risk r 1 or 2 corvette scouts and each of the ship types face there preferred target types...keep up the amazing work guys! love the channel and the mod!
just imagine all the ai's commanders went to the same naval academy and learned the same tactics now it's not your fault for taking advantage of bad programming you're just using an effective strategy that the ai has neglected
As a Rebellion/New Republic player, I would say a Bothan Assault Cruiser spam does the job nicely
Eck is real life Thrawn 😂
@@NightRaven-lh1bf you do know that I didn't say "put Eck in charge of real life military", do you?
I just took out the starforge in EAW remake and it cost a praedor the home one 7 nebula star destroyers and an mc80
I just shot a Death Star lazer at it
@@ef-5tornado495 directed by peter jackson
@@mikagrof9243 dont you mean micheal bay
You need 3 shots from the eclipse afaik
I used the Eclipse, it took a long time, around 45 minutes, since the star forge pretty much absorbed all the single reactor shots
I know this isn’t your most recent video but if you a reading this; I go to bed and listen to you explaining just about anything and it’s super soothing. It’s become my ritual for uneasy rest to hit up one of your vids! Keep up the great content :3
The official name of this tactic is called “defeat in detail”. It can be applied to any game.
I like how behind the jazz music, there's just pure chaos in the radio chatter.
Also, if you have such firepower that you destroy subsystem in less than one volley, since there is a delay of retargeting (Ships retargets AFTER the target is destroyed) you can minimize the excesive shots by manualy switching the targeted subsystem so that all of those shots become effective. If you master it, you can destroy big targets in just under 10 seconds instead of 30s-1 minute.
That was so awesome man!! Do more like this, it's like the ones you did with real tactics but now with the game tactics, really awesome
I always do one of these two strategies depending on the mod and faction I currently play:
1. Send in ships with fairly good shields and the shield boost ability on the front and your capital ships right behind
2. Send in capital ships first and a few (not many) support ships closely behind them
Never spawn them in randomly/all at once and don’t spawn them in enemies weapons range... it‘ll drain your shields a LOT faster and might even get your ship destroyed before it can even fire a single shot
Furthermore you should use your ships abilities as frequently as possible and pause in battles to better re-asses the situation and react whilst the AI cannot because you paused the battle
I remember once I was playing EAW, unmodded, and my capital ships were losing, so I got all ships to focus fire on the anti fighter corvettes, and they were left with just the capital ships, and I had one squad of x-wings, I used hit and run tactics to whittle them down and I eventually won with 2 x-wings left, but if I'd used auto resolve, I'd have lost, but the ship strengths are really well done in EAW.
I dont play video games due to no internet at home, no computer or anything else needed but I do enjoy little videos like this.
What I like to do is split my fleet into 2 separate feet’s. 1 is to engage the enemy head on (typically I like to include 2 capital ships in this along with several of my cruisers as support) then the 2nd is sent in a separate location to flank from behind (this fleet consists of the majority of my forces along with the rest of my capital ships, gunships, cruisers, etc to broadside all artillery)
So kind of like the Bull Horns strategy Shaka Zulu utilized when he was kicking it in South Africa? Effectively the ‘Chest’ of the bull pinned an enemy, the ‘Horns’ of the bull out flanked them, and then there were the ‘Loins’ as a reserve force
Or alternatively one of the many quotes from Sun Tzu, an actual one, about having a special division of the army for the purpose of flanking when it can be afforded
this is eck hope everyone is having a great. that cut out.
I heard eckahoop
it came through for me.
Eck being the tactical equivalent of Thrawn in EOW while I just deploy as many fighters as I can so that i can try to go down looking badass
Sacrificial lambs where a Rebel tactic. They use cargo carriers in most battles to draw fire from the Empire and act as shields.
Eck, was it a conscious decision in your Battle if the Dreadnoughts film to have so few turbolaser blasts exchanged between the different ships? I was expecting massive salvos to rain back and forth between the capital ships, and I really missed that scale in the finished film. Was it just economy.cost of the animation?
Empire at War is kind of spammy in terms of tons of laser shots that each do very little damage. In the actual SW movies, the rate of fire from big capital ship weapons is much lower, but each shot has more impact. Maybe that's what he was going for.
sooo you basicly adapted your own version of "divide et impera" (split and lead). if you cant face outnumbering army head on make them split their forces and hunt them down one by one. one of many Sun Tzu rules.
When the alliance assaulted Thyferra, it was clear to everyone that the ground was heavily fortified and the space around the planet was heavily defended, with the Lusankya being the focal point of the defense. Knowing that they were going to attack the planet to resolve the Bacta War, she made it very clear what was to be expected, and had assigned several key sectors over areas corresponding extremely valuable Bacta Producing facilities, most of which were covered by the Lusankya's turbolasers, along with smaller ship's firepower.
Sector Fox, however, was noted as only having 4 Imperial 1's, 4 Victories, a lot of support ships and a space station designed for long range scanning. Despite using older models, they were still considered a formidable force, as even a Victory could devastate a fleet of ships if used correctly, and if they got desperate, then the damage inflicted on unsuspecting enemies would be catastrophic.
A plan devised by several New Republic tacticians was thrown out for a Probing attack-The Corellian Gunship Easy Odds covertly gave intel, before a task force was sent towards a lightly defended sector away from the Lusankya, but before the assault got underway, the Alliance Assault Frigate Krantian Ghosts proceeded to calculate a jump behind the defenders, and ultimately draw their attention away from the front as long as it could, splitting the firepower between one small and fast ship, and the heavier fleet composition.
In theory, the split would absolutely devastate the Star Destroyers, opening a hole in the orbital defenses to allow for ground based airstrikes against imperial defenses on the planet.
In reality, the plan had a few holes that were the result of unknown information or personal error-Isard had suspected that probing attacks would come, and had told the outlying Star Destroyers to focus fire on any non-imperial vessel seen, and Easy Odds was vaporized within 3 minutes of the battle's start. Krantian Ghosts had it worse-a recently retrofitted hyperdrive did allow them to get past the fleet...but only enough to just barely get past their engine exhausts. The defending fleet decided to take advantage by shooting out its engines, and letting their fighters take it out, forcing the frigate to a slow death in the middle of Imperial Space, but its sacrifice wasn't in vain-the smaller task force managed to jump with broadsides hitting the back of one of the Victories, and had sent starfighters to assault several other ships, including an Imperial Star Destroyer, as their fighter cover was too far away to help defend the ships.
In the aftermath of the battle, despite only losing the Gunship and the Assault Frigate, the New Republic considered the strategy too unreliable to utilize on a larger scale, as Hyperspace calculating wasn't precise to the degree of a few meters. The masterminds of the plan were ultimately relegated to administrative positions, and stripped of rank...until the Thrawn Campaign ultimately gave this type of attack a reliable way to use on a regular basis-interdictor fields. The Sector Fox incident is the go to example on why using Interdictor Fields in a Thrawn Pincer maneuver is mandatory.
Its basically Hanibals, Alexanders or Napoleons local superiority. Works well in every Total War too.
I've desperately needed this video, in RAW republic fleet sizes leaves to using hit & run tactics
Honestly sell off all of the frigates and retreat to the shipyards the Ai wont touch you
Literally the entire video:
See I pulled a sneaky on ya
imagine a year ago you only had 100k and now you have 800k. you deserve it man, much love.
One of the reasons I use so many ISDs is because of the fighters they add to the fleet in addition to their overall firepower. It does make me understand a little why the empire used them so often. Currently in my playthrough however I'm trying to deal with the new republic Lusankya. I think I have my strategy though. Massed Carrack cruisers with an interdictor hiding in a far corner of the map.
You're gonna destroy the assault frigate!
Eck: a small price for salvation
I have been a fan of STAR WARS since I was born and you are my favorite Star Wars channel. Thank you for all of your videos they really help grow my knowledge of random things related to Star Wars.
Having a hypervelocity cannon on the ground :)
Ok, let me say this strategy is not cheating. This is you setting a trap, the enemy taking the bait, and you defeating the enemy I'm detail
i saw that before and it was helpful for Corey's mods so thanks!
I’ve used this pincer move effectively too when I used to play. Generally, though, with the Rebel faction I leverage the use of fighters. I scout out an x-wing flight and when the fog of war lifts, I’ll put in a snub fighter screen and then pitch in bombers to take out all capital ship shields and docking bays. Then I’ll set up my pincer. It always works! I annihilate Imp fleets like eating peanuts!
I use a strategy called," defeat in detail". Bassiaclly i bait their ships one by one out of the main force, say you have 2 ships and they have 10,sure you can build more ships but eventually you will be over whelmed. So what do you do. Seperate thier ships until they are scattered in groups of 1 and 2, then you sweep across destroying thier ships one by one. If they regroup your ships would have been built and the damadge would have been done, now you have 5 ships and they have 4, then bombard them. They now lost thier entire fleet and you effectivally won the game with maximum effiencientcy.
Sorry if i made any spelling errors.
The tactic I prefer to use is similar in nature, but more of a 'SURPRISE!!' type move than anything.
Drop in a single Interdictor at the far end of the map, put a few anti-starfighter/bomber support craft around it to give it additional protection. This forces them to remain put while I continue my strategy. Then I send a single small, fast ship to get within deployment range of the enemy...and drop everything out of hyperspace right on top of them. The AI goes from, "Oh, nothing too terrible." to "HOLY FUCK, RED ALERT!!" in an instant, and causes complete chaos/confusion as a result.
One note, though: this has mixed results against stronger, united fronts, but even still, you'll take FAR less damage/casualties dropping everything out of hyperspace on top of the enemy than if you try and simply fly them over from the opposite side of the map. Keep your fleet composition in mind when you're attacking, and try and create a fleet that is an ideal counter to theirs if you can. Easy way to do this is use a probe droid if you're the Empire. Spend a few credits on an expendable unit to get full info on the space forces of the planet you're looking to conquer, definitely worth it. Once you have this info, craft a fleet that has advantages against most of their ships, and slam them with it.
This is actually really cool to see, haven't played Empire at War in awhile but this has given me the urge to get stuck back in!
"I'd like to reach 100k subs"
_Stares at posting date_
_Stares at sub count_
perfection
I'm glad that you managed such the Growth you did in the last year. Great Job
wow that mic sounds awfully good, nice!
One thing i've been doing in FotR is making a crap ton of corvettes, and using them as a shield for capital slugging matches. You lose a lot of corvettes, but they are easy and cheap enough to replace, they provide a good anti-bomber buffer, and their point defenses shut down a substantial amount of damage potential that the AI has. I've managed to win multiple battles against larger fleets losing maybe 1 venator and 20 corvettes for multiple enemy capital vessels.
Eck: Uses powerful and effective Guerrilla tactics to maximise Hyperspace jumps and Wolfgang tactics on a superior fleet in Disarray
Players who just spam ships in a straight line: HE'S cheaTINg, the EneMY Ships Can'T SHoot Him, NoT FAIR
Basically the classic "defeat in detail" tactic.
Eckhart proving the thousand year old tactic of defeat in detail
Hey Eck! Dunno if you've changed your audio set up or are trying a different radio voice but I LOVE it!
Let me be clear, long time fan here, so the change is notable in how much clearer and upbeat it is. (Not trying to say you were down beat before - please youtube dont chew me out for this)
Thanks for noticing -- I did just spend a ton on a new mic system
I love your channel. Love the Star Wars Legends talks
Great timing. I am playing Thrawns Revenge right now as this video went up.
I just picked this game up on the steam winter sale. Thanks for the tips.
Personally the technique for me is to exploit not only the AI, but the modding as well. I’ve found that in a number of mods (Clone Wars 4.0; AOTR, Fall of the Republic), if an enemy fleet, especially on the defensive side, does not encounter enemies, they will collectively come about and withdraw towards their station.
While it already applied to vanilla, modders have worked hard over the years to provide ships in most mods with firing arcs that are correct for each ship. In most cases this means that the vast majority of ships in Star Wars don’t have much or any rear facing weapons. So the technique is simple:
-Jump in scout ship (even a single fighter squadron).
-Wait the short period it takes for the enemy to just turn it’s back on you.
-Jump in your ships directly behind them, targeting their big ticket weapons/ships.
Done right, you can kill or at the very least render practically useless multiple capital ships before they’re able to come about and bring weapons to bear.
im a big fan of when flanking, sending in a y wing squadron to disable shields and destroying their engines with firepower afterwards. gives a huge advantage on firepower for the rest of the fight
Really cool video, my space battles have gotten a lot better!
*The ai attacks in waves*
If you notice the ships will attack then turn around and pull back
So you dont necessarily destroy every ship on its first pass. Destroy the engines so it takes longer for the ship to retreat and target the next ship's engines
So now that you target the engines take your fighters and you can either attack the damaged ships or target the "new" fresh ship's shields
Anyone else have 1000 plus hours in empire at war? (I play quite a bit and a ton of mods)
facing Superior odds has usually never been an issue for me i'm usually consolidating all my forces to a defensible position around my main cluster of worlds and just do hit and run until i'm built up and ready to break through
Interesting! I never considered that! I've used flanking and pincer maneuvers before, but never attempted to manipulate the enemy. Thanks for the awesome tip!
Hey @EckartsLadder you may already know but there has been a total conversion mod for Stellaris that is a near canonically accurate Star Wars galaxy with almost every major Star Wars faction in it. It’s called SW: Fallen Republic in the steam workshop. It’s pretty nice and I think you might be interested
Eck: *Puts legit strategy into this.*
Me: *Groups all my assets into one super mega fleet* We don't need strategy where we're going!
Back in my day we had a bunch of sticks and a rock. And we all had to share the rock!
That’s what eck’s string and stick reference made me think of.
Fleets:
For the Rebels, stock up on bombers, gunships, and assault frigates. X-wings can be a good supplement/substitute.
For the Consortium, avoid the Keldabe and Aggressor. The Keldabe great against capital ships, at best okay against the rest. The Aggressor is good against capital ships and great against space stations but sh^tty against everything else. Focus on Skiprays and Crusaders with Vengeance's as a supplement.
For the Empire, you can just stick with mostly Acclimators, letting their fighters do the bulk of the work. Add an Interdictor to trap your opponent. If you also have an SSD (reveals virtually all of the map) and the Death Star II (FOC only), you'll sweep virtually any space battle.
Tactics:
The one universal: destroy ALL warhead launchers (proton torpedoes and concussion missiles). If any ships uses them, focus on those first. For Rebels, that can break an attacking fleet.
Against the Consortium, attack the mass drivers. While not as accurate or powerful as warhead launchers, they also bypass shields.
Against the Empire, attack the hangers - get rid of their free on-site reinforcements. That's their biggest source of bombers, and if enough of them amass, you're at least in trouble.
Against Rebels, focus on the starfighters, especially the bombers. They can fairly easily swarm with them, overwhelming nearly any defense you have.
Attacking space stations is pretty much the same across the board: first the hangers, then the launchers (and mass drivers), and finally the shields. You can focus on the defense fleet from there and take your time finishing the station.
When defending your station, let your station's reinforcements handle at least most of the fighting. Keep your defense fleet in close proximity around it while having them spread out amongst each other (protects from Marauders and Broadsides).
I wish someone made a video where they would have to jump the whole fleet in, it would look more like an actual Star Wars space battle.
My usual strategy is to use fighters to knock out the engines of their larger ships as early as possible and use the rest of my fleet power to focus fire on the other ships that got through, specifically taking out hardpoints depending on how heavy I judge the ship to be, if it's particularly powerful and not going anywhere, you obviously take out the weapon hardpoints. Any light ships I have are usually sent to protect the rest of the fleet from other light ships or fighters.
Ship diversity. I've taken down so many fleets of almost all Lukrahulks with significantly less capital ships than the separatists had. Just gotta allocate your forces to the ones closest to you, hit the ones in the back with a planetary gun if you have it, and screen the incoming fighters with your corvettes. It's a slow process, but it doesn't leave the seps with a lot of options.
I tried this out with star wars homeworld mod. I'm happy to say it works!
Impressive... most impressive. :) Nice vid! Good tips.
Eck:you need variety of ships
Me:Spams liberty
I like it its a simple divide and conquer tactic with a lil bit more seasoning
1. Put yourself around and behind your Golans
2. Got a couple of tanky Victories or better
3. Set some point defense corvettes in front, one repair galleon behind
4. Scramble the TIEs
And...
5. Fire that hypervelocity gun until it's fried
You must have studied their art!
The relaxing music pairs well with the screams for help in-game.
My tactics: get lots of corvettes, bombers and fighters, then add 2 or 3 big capital ships (ISD sized), keep the fleet in formation while sending out bombers and fighters to fight for you, keep the corvettes screening from enemy bombers and the capital ships for the finishing shots
Great idea with tutorials to Empire at war.
Thanks I've been struggling in Thrawn's revenge