The Synths of Fallout

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  • Опубликовано: 22 окт 2024

Комментарии • 587

  • @cowerdnerddespacito9518
    @cowerdnerddespacito9518 2 года назад +892

    Synths could have been so useful, an army of gen twos could rebuild entire cities without having to worry about safety hazards like radiation they could be put to work on rebuilding mines, factories, vehicle repair, and even decontamination of radioactive areas.
    Gen threes could help “cure” ghouls by giving them new bodies and just putting their minds into the new body

    • @calebkeyes5628
      @calebkeyes5628 2 года назад +121

      Bethesda should hire you as a writer

    • @yourearent
      @yourearent 2 года назад +76

      I like to think that once my character became director they start doing this sort of thing. The institute could have been so much cooler, a more morally grey faction like the brotherhood that (at least kind of) cared about rebuilding the world, and so I have them do that in my head canon

    • @thesnailiscoming..5736
      @thesnailiscoming..5736 2 года назад +15

      ​@@calebkeyes5628 or the institute knows this and could give a shit. that's what makes the. evil . lol

    • @joshuabirdsall8440
      @joshuabirdsall8440 2 года назад +20

      I think minutemen should of got better each settlement u take the better equipment the minutemen get plus minutemen should of taken instute as a settlement and should of started building little shacks and guard areas across the commonwealth and once u take over instute u can make worker synths to build the rest of the common wealth with

    • @whitedom2041
      @whitedom2041 2 года назад +4

      putting their minds ina synth isnt really them

  • @7rhymes599
    @7rhymes599 3 года назад +643

    I think my biggest gripe with the institute and the Generation 3 Synths is that they create these bio-androids that are free to have their own personalities, then expect them to blindly follow orders. if you want a robot, make it a robot. It's like the Brain Robots we see in the series; you all placed a human brain in this robot, and got upset when it showed emotion. If you went up to strangers and gave them guns, are we really gonna be shocked when one of them starts shooting it?

    • @daxc9332
      @daxc9332 2 года назад +11

      Like the boomers

    • @lostbutfreesoul
      @lostbutfreesoul 2 года назад +44

      The brains are meant to be 'personality wiped,' and 're-wiped' regularly to prevent personality development.
      The personality that develops is often different to the one which existed originally, and changes between wipes.
      This is terrifying when you consider what it means... even for those who avoided the original personality wipe.

    • @Ghostslovecupcakes
      @Ghostslovecupcakes 2 года назад +25

      I feel like it doesnt make a lot of sense that the institute thinks that synths are not living people with emotions but then has to personally wipe them so they dont become too much like a person

    • @johnsmith6132
      @johnsmith6132 2 года назад

      They’re not really robots they are replicated humans based off human DNA think of it is your 3-D printing a human and I have a chip in its brain to influence its decisions something like that is going to have problems working what if the chip doesn’t work correctly you get free will

    • @barneymiller7894
      @barneymiller7894 2 года назад +3

      Ya, serious planning and oversight issues to say the least 😂 to much "could we" and not enough "should we"

  • @SovereignTurkey
    @SovereignTurkey 3 года назад +434

    i think synths suffer from the same issue that the institute as a whole suffers from; they were built off of a cool idea from the previous game, but there were likley multiple writers that either didn't communicate or refused to coordinate, and as a result, they have become unfocused, and inconsistent.

    • @mustheinsane166
      @mustheinsane166 2 года назад +31

      Even then the fo3 quest was really just a reference to blade runner, and fo4 echoes a lot of it, but it does so very poorly

    • @WolffangLightwood
      @WolffangLightwood 2 года назад +9

      Sounds like a star wars sequel trilogy problem

    • @apolloknight9521
      @apolloknight9521 2 года назад +16

      @@WolffangLightwood Because it does sound like that. Similar like how Warhammer 40k has the same problem with having multiple writers with different interpretations.

    • @thegethconsensus393
      @thegethconsensus393 2 года назад

      That’s spot on. I think of gen 3s as basically clones with cybernetic implants woven throughout their bodies. This would imply that should Maxson’s paranoia be correct and synths do wipe out humanity, they would just literally give birth to a new generation of humans because gen 3 are basically just cyborg clones. Their children wouldn’t have any implants, thus making the fully human. The brotherhood should have figured this out after autopsying the fist synth they murder but apparently they earthier l lack common sense or are completely irrational.
      Note: The only source in the game that implies that synths are sterile is Deacon who is a pathological liar and thus not a reliable source. If they were sterile than a simple fertility test would be all you need to find a synth spy. Therefore, they are probably not sterile.

    • @TurKlack
      @TurKlack Год назад +6

      Also Todd *needed* his Super Mutants, A fallout game is not a fallout game without them, the BoS and the Enclave.

  • @joshuaperrine2019
    @joshuaperrine2019 2 года назад +104

    When you said that the gen 1 synths were essentially "simple machines", I imagined the wasteland being overrun by pulleys, lever/fulcrums, and inclined planes.

    • @J.B.1982
      @J.B.1982 2 года назад +7

      They did that in The Incredible Machine open-world rpg. A little known game

    • @Delosian
      @Delosian Год назад +1

      @@J.B.1982 I loved that game. I think it was one of the reasons I became an engineer.

    • @calamaribowl8683
      @calamaribowl8683 Год назад +1

      "liberating hot plates"

    • @MisterJohnDoe
      @MisterJohnDoe 7 месяцев назад

      "I'm telling you, I think Jamie has been replaced by a synth."
      "Oh don't be ridiculous."
      **MK III turret with a straw hat on top of it**

  • @ChrisBryer
    @ChrisBryer 3 года назад +1159

    The major issue with the institute is that they were written rather poorly, so they are borderline mustache twirling villains. Alot of the things they done just makes little to no sense at all.

    • @killaben85
      @killaben85 3 года назад +59

      More since they had to record lines for voice acting that took up a lot of resources for dialogue. So we never got answers to questions on why the institute did certain things or justifications for those actions.

    • @ChrisBryer
      @ChrisBryer 3 года назад +28

      @@killaben85 I get that, but their whole concept is flawed since they could simply just kidnap the people they want to "replace", brainwash them using the synth chip and send them on their way as infiltrators. Creating from scratch whole human beings to do the same thing makes no sense if their resources are limited, which they are and is made clear in the game.
      And the logic behind them treating gen3 synths as robots makes no sense logically or ethically. So many big brained people in one spot and yet they still have this mindset?
      On top of that, some of the mascaras they have done are poorly explained if not at all.
      There are more issues, these were just the ones that came to mind. Only reason any of this makes sense if Bethesda wanted a the "badguys" to be themed a very specific way and did not consider why they would be like that logically in the world or the how it would react to said actions.

    • @killaben85
      @killaben85 3 года назад +38

      @@ChrisBryer They are robots just organic ones. Take robots around the wasteland Codsworth and Pre-Synth Curie have likes and dislikes as well as independent thoughts. Codsworth Mourns the loss of your wife and Curie essentially buries the scientists she worked with and built connections with. Then another example in the opposite direction Cerberus of Underworld hates Ghouls and openly expresses his displeasure working for them to the point that if he doesn't have a programmed restraint he will murder all of them. Where Synths are different besides looking exactly like humans is that they have free will. Honestly it's weird why they would even give Gen 3 Synths free will. But this Distinction is one even the railroad debates should they expand their operation to freeing robots like Codsworth as well.

    • @TheCardboardB_andit33
      @TheCardboardB_andit33 3 года назад +12

      I love the institute

    • @TheCardboardB_andit33
      @TheCardboardB_andit33 3 года назад +2

      @@ChrisBryer It doesn't work like that. The institute doesn't brainwash.

  • @Tony_Regime
    @Tony_Regime 3 года назад +203

    there is a terminal in the Institute that says that Shaun was kidnapped for the FEV program and not the synth program.
    there is also the matter of Shaun being above ground when the bomb detonated at the beginning of the game.
    ionising radiation can travel at the seed of light so it is possible that he was already exposed to radiation rendering his DNA useless for the synth program, and then there was all the dust (which could have been radioactive) that fell on him, Nora and Nate as the lift started to descend.
    if Kellogg and the institute scientists teleported into the vault (which they probably had to do as they had no other way to enter it) to kidnap Shaun then the existence of radroaches can only be explained by the vault already being contaminated

    • @commentsectionman6231
      @commentsectionman6231 3 года назад +59

      I'm no expert in this field, but I'll drop what I know be it wrong or right. We are exposed to radiation all our lives. The sun emits it, causing sunburns and skin cancer from long-term exposure. Radiation damage that would be seen in near entire genetic damage only occurs over years after intense exposure due to the radiation being trapped in something like your bones or other cells. The wastelanders were exposed to ambient radiation their whole lives resulting in more devastating cancer and genetic damage. The family was sent down the lift swiftly enough to escape most of the now abnormal amount of radiation and wall of fire. The dust would be a problem, but I don't think much is going to be dropped on your head with several hundred mile per hour winds pushing it into the atmosphere to be rained down after the initial detonation of the warhead mere seconds beforehand. The vaporized material being pushed by the wall of fire would've been a problem if the elevator platform hadn't sealed while the group was going down, and the dust that would've been pushed downwards onto the group would not be that harmful due to the minuscule amount. There wouldn't have been enough radiation damage done to Shaun to damage his DNA beyond repair.

    • @SomeCanine
      @SomeCanine 3 года назад +35

      I doubt the pressure wave from the blast had much radiation in it. In the nuclear detonations the radiation builds up in the heat cloud around the detonation site and generally goes up in the air. Then it falls to the ground and gets blown in a direction by the wind. I don't know how much radiation they would have been exposed to on the platform as it went down, but it wouldn't have been very much.

    • @thedemonhater7748
      @thedemonhater7748 2 года назад +29

      I’m pretty sure that simply being in the presence of a bomb for a few seconds isn’t nearly as much radiation as years of constant exposure to a world bathed in nuclear hellfire.

    • @newnamesameperson397
      @newnamesameperson397 2 года назад +5

      In reality fallout 4 would of ended as the bombs went. Being that close to the blast would of vaporized them mere seconds after detonation.

    • @newnamesameperson397
      @newnamesameperson397 2 года назад +6

      @@SomeCanine it depends on the yield of the bomb, the type of bomb and whether it detonated in the air or on the ground. Cobalt nuclear warheads are what were most likely used in the fallout games, low yield ones detonated close to the ground.

  • @Xahnel
    @Xahnel 2 года назад +132

    The biggest problems with the synths:
    1 Servitor robots already existed within the cannon. Working Protectrons and Mr. Handies are incredibly common, and the schematics are emminantly replicable. In point of fact, at least two fully functional, fully independent, and fully advertised locales run exclusively by Mr. Handies existed near the CIT ruins: the experimental shopping mall, and the greenhouse. Both came pre-equipped with higher function models explicitly designed to ensure errors were caught and addressed and to make ongoing day to day decisions to ensure the continued function of their respective settlements. Even without this, there were multiple robotics service centers on the surface. The proto Institute made many surface raids, yet *never* brought back schematics for Handies or Protectrons, or working copies, or destroyed copies. So instead of that, the hoity toity degree crowd with brains too big for *manual labor* builds a humanlike robot and continues making them more and more humanlike until they make Androids 17 and 18 and promptly panic that the bioandroids are deciding things for themselves.
    2 purpose built machines. Why aren't there any? You don't want to clean your floors, walls, ceilings, tables, keyboards, etc... Why not just build things to do that? Why not build roombas and the like to clean things? Why not create mining machines to expand, construction machines to build? Instead of building one machine to do one task and do it well, you build a machine to do every task and you have to reach the point of literal bioandroids before you've successfully created something that can clean your floors, cook your food, scrub your counters, oh and they also learn to hate, too!
    3 denial of self awareness. The moment your creation is smart enough to tell you no, you've created life. I don't care about the various tests, I don't care about materialistic arguments about creations belonging to the creator. If something is smart enough to be given a command, examine that command, then tell you to get fucked and shoot you instead, you've gone too far, it's time to reverse course. Declaring that something that can decide for itself isn't a being because you made it and you own it is nothing but selfish self interest.
    4 Synthetic lifeforms are a complete waste of resources. How much energy has been wasted learning that you can make things with such a proclivity for escaping that you have to make more and create and entire new military wing just to reaquire them? You know what makes a better combatant for fighting creatures? Flying drones. With laser beams. You know what works great for clearing hostiles from buildings? Poison gas. Animals are frightened of loud noises, bright lights, and fire. Electricity purges water's edge lifeforms. Drones could easily have accomplished all that. Small flying drones. But no, we need to build humanlike robots to be more and more humanlike until they can turn their weapons on us.

    • @Xahnel
      @Xahnel 2 года назад +1

      @Man with hair too stupid didn't think

    • @uni4rm
      @uni4rm 2 года назад +2

      Why synth laborers? Because tools are made for humans to use, so you build a worker that can operate them. Human body that can manipulate any tool or machinery is far more flexible than a machine that is specialized in one thing. Also, Handy/Nannies require refueling and all those other machines have been irradiated. Also, who says they didn't already gather up all the tech from those robots already?

    • @J.B.1982
      @J.B.1982 2 года назад

      @@sunnyisabunny1479
      That’s in the game? I mean, we have people in real life who want to do that, lol, but I don’t recall that in the game.

    • @J.B.1982
      @J.B.1982 2 года назад +3

      All good things to consider.
      The game itself has numerous inconsistencies so we hardly get a satisfying answer.
      Outside of military use, it’s questionable what the point even is as you make good reasons to create specialize machines that would be far more cost effective and easier to make.
      And Father says how they have no desire to meddle with the affairs of the commonwealth, yet they meddle anyway.
      What’s the point of it all??
      There is the idea of loading our human consciousness into the bodies but I think that’s rubbish as we are more than simply our consciousness. At least that’s how I see it.

    • @cactusgamingyt9960
      @cactusgamingyt9960 2 года назад +10

      @@uni4rm No. Listen pal, a robot with a bunch of drills that funnels materials into a chamber in itself and uses tank tracks to move is MUCH more efficient than a guy with a jackhammer or pickaxe.
      For cooking? Make a robot with like eight arms and has a microwave, oven, pot, frying pan, grill etc. inside it. Then the humans can just put the ingredients in and input a command for which food they want.
      Cleaning? A Mr. Handy-esque robot that spins 3 mops or brooms with a vacuum cleaner in the middle.
      Battle? Like OP said, drones with weapons. Same thing for expeditions.

  • @_saintyork_2333
    @_saintyork_2333 3 года назад +168

    It would be cool if in a new fallout game that has nothing to with synths u can kill like a raider or something and find a synth component

    • @____________838
      @____________838 2 года назад +11

      My own ideas for a table top Fallout uses this idea, and I feel like it would be nice for a gen2 synth to show up in Fallout: Empire.

    • @bluebarrymore5442
      @bluebarrymore5442 2 года назад

      @@____________838 i think you missed the point lol. synths are stupid in fall out.

    • @____________838
      @____________838 2 года назад +2

      @@bluebarrymore5442 I think you missed the point where that wasn’t the point of the video.

    • @bluebarrymore5442
      @bluebarrymore5442 2 года назад

      @@____________838 we watched different videos i think.

    • @____________838
      @____________838 2 года назад +13

      @@bluebarrymore5442 The synths themselves aren’t the issue. It’s the handling of the Institute by the writers that is.

  • @MetuendusDominus
    @MetuendusDominus 3 года назад +627

    Gen 3 Synths come from Shaun, the Sole Survivor’s son, you can sleep with Synths…hmmmmmmmmm

    • @a_jerry808
      @a_jerry808 3 года назад +88

      I can't wait until IRL sex robots are real.

    • @MetuendusDominus
      @MetuendusDominus 3 года назад +225

      @@a_jerry808 My original comment is about incest in Fallout 4, so now I am concerned what you plan for them.

    • @pride2184
      @pride2184 3 года назад +50

      Is incest bad if they cant breed? Hmmm

    • @joeywaters5559
      @joeywaters5559 3 года назад +54

      Having every single synth be related to each other would defeat the purpose. Remember, one quest has a synth being ousted by DNA records. Shaun was just the source; the FEV twists it to the point they can make what are practically clones of other people from it.

    • @kenetickups6146
      @kenetickups6146 3 года назад +38

      @@pride2184 yes

  • @SarahWilk100
    @SarahWilk100 3 года назад +68

    I used to go fishing when I was little, one time we caught a rainbow trout, took it back home, and ended up cooking it up and eating it, it was pretty good honestly but fishing is a little to hard for me.

    • @iZonz
      @iZonz 2 года назад +7

      Hey we all start somewhere. It’s awesome you caught something though

    • @reggaeshark9854
      @reggaeshark9854 2 года назад +2

      @Bender Bending Rodriguez my friend you need to go on a fishing trip

    • @isaiahgarcia7456
      @isaiahgarcia7456 2 года назад +16

      The fish was a synth

    • @Kexetey
      @Kexetey 2 года назад +5

      What does this have anything to do with the video?

    • @Kexetey
      @Kexetey 2 года назад

      @@cyberwar4111 still has nothing to do with the video

  • @ncrtrooper201
    @ncrtrooper201 3 года назад +543

    They should be secretly programmed to pay their taxes without choice

  • @renaigh
    @renaigh 3 года назад +46

    Protectrons have more personality that the Gen 1s & 2s

  • @Davids_Stalidzans
    @Davids_Stalidzans 2 года назад +226

    The biggest crime the institute commited was giving the coursers the least-intimidating voices they could find.

    • @barneymiller7894
      @barneymiller7894 2 года назад +39

      "And your sure, its a perfect, infallible killing machine?"
      "Yes Father."
      "Good, make it sound like Peewee Herman. That'll fuck with people!"

    • @unknownpathfinder2693
      @unknownpathfinder2693 2 года назад +10

      Well, generic coursers (with dark skin) have a pretty masculine voice. Their ["engaging hostile"] sounds solid.

    • @MisterJohnDoe
      @MisterJohnDoe 7 месяцев назад

      Don't forget that one guy at Ticonderoga who barely even looks human.

  • @loge7358
    @loge7358 3 года назад +79

    The reason you would make a maintenance robot human-like is because the human body is an extremely versatile vehicle, and thus can allow a robot to conduct a greater number of tasks with ease.

    • @jeffbrownstain
      @jeffbrownstain 2 года назад +33

      Adding to this; our entire world is built for human interaction. Having humanoid robots means replacing our own tasks with them becomes intuitive.
      Still, no need for them to be sentient.

  • @bobcat24
    @bobcat24 Год назад +8

    “Your scientists were so preoccupied with whether or not they could, they forgot to think if they should.” -Ian Malcolm.

  • @achair7265
    @achair7265 3 года назад +51

    The question is why make something that can become sentient. The gen 2 and even gen 1 seem to be better than most gen 3 at basic tasks and combat capability (strength or say). Yet the institute seem to mass produce more gen 3. Gen 3 should be like T1000 from Terminator, rare because of their role as infiltraters yet can be as tough as a in game courser and making their superiority over the other models known. Not populating to the point of oversaturation nor being as weak as every body else.

    • @TurKlack
      @TurKlack 8 месяцев назад

      Snetients is not the real issue. The Issue is that Bethesda and therefore the Institue decided to just... be Idiots and not consider for a millisecond that their Human-like synthetic lifeforms think like they do.
      The best thing they could have done is to program the Minds of the Synthetics to be unbreakable loyal to the Institute. We know they have that technology.

  • @coolkid7500
    @coolkid7500 2 года назад +24

    So nice of Mark Zuckerberg to pose for the thumbnail. What a stand-up guy!

  • @EpicW00t1
    @EpicW00t1 3 года назад +31

    This is something a synth would make

  • @bacd-nn2lg
    @bacd-nn2lg 3 года назад +13

    Bethesda did miss the opportunity to introduce synth would superiority complex above humans, that were planning a coup to take over the Institute.

  • @sweptay
    @sweptay 2 года назад +18

    The institute annoyed me just because they basically all denied the self aware part of the synths. They should have displayed more conflict about it internally, especially since theyre a faction of scientists. Even if none of them looked at their self awareness from a moral viewpoint, but from the viewpoint that synths are just meant to be programmable servants, having them randomly become sentient seems like a pretty big error that should have more discourse amoung their faction than just, "Eh, just factory reset them."

    • @WastelandRadioDAC
      @WastelandRadioDAC 6 месяцев назад

      Honestly the Institute feels like Bethesda just wanted to wrap up the storyline and get the game shipped. I wouldn’t be surprised to learn that a ton of content was cut from the Institute along the way.

  • @mikeomnic3515
    @mikeomnic3515 3 года назад +28

    15:30 you just confirmed that the sole survivor wasnt a synth, in survival mode all of this can happen to your charactor

    • @dylanhudec979
      @dylanhudec979 Год назад +5

      Agreed I don’t know why people think that our main character is a synth

  • @Im-the-greatest
    @Im-the-greatest 3 года назад +32

    If synths are supposed to be considered machines why describe them as synths a term that ascribes a certain level of humanity to them instead of using the pure mechanical term of Android. Also if they're trying to use synths to replace humans what's the point of not allowing them to be considered as people doesn't make sense.

    • @joeywaters5559
      @joeywaters5559 2 года назад +6

      It's to emphasize that they're synthetic organisms, not automatons.
      And as far as I can recall, the Institute has no plans to use synths to replace the entire species. It goes against their "synths are just tools" assertation and is utterly antithetical to Father's own beliefs.

    • @Vlad2319
      @Vlad2319 2 года назад

      Maybe creating a higherachry? Synths being the lowest class, and slowly going up from there depending on the content of human DNA?

    • @highlordlaughterofcanada8685
      @highlordlaughterofcanada8685 2 года назад

      They were made in a lab, thus aren't true life from their point of view.

  • @MatthewChenault
    @MatthewChenault 2 года назад +14

    The issue I have with Generation 3 synths is there isn’t much of a logical reason to have a Generation 3 synth as the Institute. For a faction that might seek to control the commonwealth for their own purposes, there might be a logical reason. However, the Institute doesn’t even seem to really rule over the commonwealth at all. In fact, their motivations are not consistent nor make much sense.

    • @HydraKittten
      @HydraKittten Год назад +1

      I Always Thought They Used Them For Control Over Supplies And To Get Information On The Surface, But They Are So Poorly Written So Who Really Knows

    • @ptorq
      @ptorq 5 месяцев назад

      "The Institute doesn't make a damn bit of sense" is the common thread here. They're more like B-movie "mad scientists" than actual scientists.

  • @SuperPRguru
    @SuperPRguru 3 года назад +26

    Fallout has to expand the fact that most of the machines know Japanese as an default. Was Japan important for the fallout universe USA?

    • @SomeDigitalGhost
      @SomeDigitalGhost 3 года назад +25

      Frankly, probably because some designer thought Japanese was cool.

    • @quinn.0
      @quinn.0 2 года назад +6

      ive played both 1 and 2, nv, and even 3, and honestly i haven't seen anything really about japan?

    • @colonialbred3399
      @colonialbred3399 2 года назад +1

      japan is known for making robots for something

    • @cowerdnerddespacito9518
      @cowerdnerddespacito9518 2 года назад +6

      Fallout 1 and 4 mention Japan
      Albeit it’s the nuking of Hiroshima and Nagasaki

  • @trevorrussell40
    @trevorrussell40 2 года назад +11

    It would have been cool to join the institute and get to make a synth version of the sole survivor’s spouse with a choice to make a synth of yourself to raise synth Shaun. Maybe a plan for when you get too old.

  • @gordyrroy
    @gordyrroy 3 года назад +84

    In my opinion, the Railroad kills. Because we are what we were and want to be. The Railroad honors the life of Synths itself, but not _their_ lives. The Synths they free don't have the option to decide themselves. The Railroad oppresses them into erasing the freed Synths minds. But in that way, the lose all they have. Another live is artificially inserted into the Synths, thereby they live an actual lie that's made up. I think we people are more than our functioning pumping heart and our other organs working. It's our minds. So, as I think, the Railroad kills Synths, rather than saving them. They're saving their organs, rip out their identity and replace it for a shallow fake one. That's why I almost always destroy the Railroad in my playthroughs.

    • @SquidLord13
      @SquidLord13 3 года назад +14

      @@Ever-Anon they make light of this. If you are an escaped synth and you are just plotted in the middle of the wasteland and these railroad agents tell you what to do, they will just do as their told. They can't object because they are alone and scared. The railroad takes advantage of the synths situation in order to do things their way...so yes they agree but put into context it's actually not much of a choice since the railroad don't take the time to educate the synths on what each choice means. They just so happen to know what's better and that always seems to be wiping their memories, which in my eyes defeats the purpose of freeing them if all you do is kill who they are and move them along and again, throw them out into the wasteland. If you keep their memories sure they MAY be easier to hide but it's far less likely they will ever become something like a raider in liberty point, of which also just exposes them even more. And in turn kills more people than it saves.

    • @biofriik
      @biofriik 3 года назад +8

      Do they force the synths to erase their memories? As far as I remember, it was voluntary.

    • @CommanderM117
      @CommanderM117 3 года назад +9

      @@biofriik they let them chose weather to remove members or not Glory still has her memories.
      Hence why i side with them as their Basically Clones but i do wish you could team up the Railroad and Minutemen

    • @SquidLord13
      @SquidLord13 3 года назад +2

      @@Ever-Anon i think you misinterpret my comment. I was saying the reason why a synth following the railroad would not be entirely their choice given their situation is being taken advantage of. You seem to be answering as if I would want to the railroad to be eliminated in which case that is not the truth at all (in fact I sided with them the first time I played). I dont think we are putting the same weight on these memories as we should. They aren't being offered a life they are being offered an ALTERNATIVE life. A life that is not their own, something similar to what the institute would FORCE them to do as an agent of replacing someone in the wasteland and acting as an informant, only this time once they get wiped, they don't have to report to anyone. But to add onto your comment I will not accept just because a faction offers a solution means it must be applied. Yes all the other factions would either want them dead or not care about them but that doesn't mean the faction that cares about them should be wholly in control. I will not accept "they are the only solution" as the reason why they should continue their work unquestioned and unregulated. Yeah it's a road synths can take but it's a road I can criticize for being there. That aside, I'm not sure you even responded to my comment, all you really said was they are important for synths being free and disregarding the one thing that is being discussed here which is deleting memories in the first place and the situation the synth is in to make that decision.

    • @SquidLord13
      @SquidLord13 3 года назад +2

      @@Ever-Anon Nope. I dont want to be rude but I can't take you seriously right now. I have not once said I destroyed the railroad. That was the original comment poster who said it. I am not the original comment poster. And if you want evidence, my biggest piece is the one synth you end up saving in the railroad quest line, I forget his name but he is told by the agents to stay shut and don't talk and when he does he is scared out of his mind. After all that, and being shot at, he then takes up the choice of having a mind wipe. That is all the evidence I need because I can point to that event and say the synth was scared and was being told what to do constantly while being unaware of a lot of things around them. You can debate me if that is enough to warrant if the choice he makes is actually his or something forced on him by everyone around him. To point to glory, yes she ended up choosing to keep her memories. One good example doesn't throw away all the other instances of fearful decision making. So when I say what is said I do it out of in-game experience, as in enough evidence to prove my case. You again are just trying to dismiss my case than actually forming a rebuttal. Having the choice is one thing, having a choice that everyone who you suddenly trust around you tells you to take while not telling you or exploring the other choice, is a different case.

  • @ThrawnFett123
    @ThrawnFett123 2 года назад +16

    A thought, DIMA had the memories of many humans loaded into him then was left to free roam, Nick has one. Even if Nick lives a hundred human lifetimes, he may never hit the "cap" for his memory since it will all still be "one" human life extended. Human memory isnt perfect and automatically drops a lot of the day to day anyway, he can still easily be a "real" person even if he only remembers a tenth of what he's been through. You can adjust that headcanon as you see fit, but I think when you're talking thousands of years versus dozens, Nick's hard drive may never actually "fill" like DIMA

    • @nafinbomb
      @nafinbomb Год назад +2

      There are cases in the game where Nick forgets things. Nick doesn’t even remember Dima who he escaped with.

    • @jonathonbell8258
      @jonathonbell8258 Год назад +2

      DiMA didnt have anyone's memories implanted in him. He was allowed to develop his personality from his own experiences of life. Only Nick had memories implanted into him.

  • @lostbutfreesoul
    @lostbutfreesoul 2 года назад +14

    Have you ever sat there for a few minutes and watched the synth construction process?
    Now calculate how many they produce per day and ask yourself - how many are under the institute?

  • @Parz1val465
    @Parz1val465 11 месяцев назад +1

    I'm soo glad that arrow was telling me that's a synth I never would have known

  • @JRYYD
    @JRYYD 3 года назад +37

    Hello yaboiii, this has been a great lore explanation. May I ask what is going to be next?

    • @yaboiii6562
      @yaboiii6562  3 года назад +20

      Not sure yet, anything in particular you'd like to see?

    • @JRYYD
      @JRYYD 3 года назад +17

      @@yaboiii6562 An overview of the high level factions of the wastes & breakdown what makes them the best or worst to rule the wasteland

    • @MrKroogur
      @MrKroogur 3 года назад +5

      @@yaboiii6562 Have you covered the raider gangs in depth yet? Could be interesting to see how the West Coast raiders stack up against the East Coast raiders, Great Khans, the Fiends,The Operators, The Pack etc.

    • @JRYYD
      @JRYYD 3 года назад +2

      @@MrKroogur That sounds like a good idea.

    • @yaboiii6562
      @yaboiii6562  3 года назад +4

      Sounds good to both ideas!

  • @teph1256
    @teph1256 2 года назад +3

    I hate that "they don't need to sleep or eat or can't gain weight" bits of necessary dialogue bethesda added.
    That fucks up the whole "undetectable" thing so much. Yes you can tell if anyone is a synth. force feed them or starve them, if they don't change weight, they're a synth.

  • @westenev
    @westenev 2 года назад +5

    Now I'm wondering what would happen if an operation like Big MT or The Institute collaborated. Maybe the Brotherhood of Steel are correct to fear technology in civilian hands...

  • @2070paradigmshift
    @2070paradigmshift 3 года назад +11

    A metallic component that scraps into plastic

  • @malekiththeeternityking5433
    @malekiththeeternityking5433 3 года назад +77

    The Synths are such wasted potential

    • @williamsledge3151
      @williamsledge3151 3 года назад +39

      Fallout 4 had so many interesting ideas and cool world building details. It's a shame a lot of it wasnt fully explored

    • @Man_of_Krieg
      @Man_of_Krieg 3 года назад +2

      Wasteland 2 and 3 has alot better synth since both were made by og fallout creators.

    • @JRYYD
      @JRYYD 3 года назад

      How would you have world built Synths?

    • @malekiththeeternityking5433
      @malekiththeeternityking5433 3 года назад +10

      @@JRYYD That they aren't a "Replace everyone menace." They are a private army ran be someone whos gone insane so you have to stop them because he endangers everyone

    • @JRYYD
      @JRYYD 3 года назад

      @@williamsledge3151 What would your ideas be for a Gen4 Synth?

  • @TheScienceguy77
    @TheScienceguy77 2 года назад +4

    One of Fallout 4's biggest issues was having the entirety of the story revolve around the Institute and synths. To someone who views synths as little different than the likes of the Super Mutants, another aberration of nature that the Institute also created in a lab and unleashed upon the Commonwealth at the expense of its inhabitants, there are little to no stakes in the storyline. Personally speaking, I didn't particularly care, nor was I ever surprised, when a character was revealed to be a synth in the way I'd imagine the devs intended. It just made NPCs seem even more interchangeable and uninteresting to me. They may have gained sentience, but so did the toaster and other appliances in Old World Blues. It's not without precedence and it doesn't make synths anymore human to develop sentience than it does for a robobrain or any other scientific abomination from Fallout.
    They took a throwaway reference to Blade Runner from Fallout 3 and made an entire, poorly-written, one-note, derivative and heavy-handed main storyline out of it that would have been better served as a DLC in the same vein as Mothership Zeta, if anything.

  • @wilshire36
    @wilshire36 3 года назад +23

    I would bet it’s not so much that synths can’t have children but more likely the institute developed synths to be “barren” from the beginning.
    What if a institute scientist forgot to turn off a synths reproductive organs?
    Could you imagine a scenario where the institute is hunting a pregnant synth/synth with a family because they would fear what they created by making a synth/human hybrid?!
    Now that’s a mission I want to play in the next Fallout game!

    • @jacob2790
      @jacob2790 2 года назад +10

      So.....bladerunner.

    • @wilshire36
      @wilshire36 2 года назад +7

      @@jacob2790 Yeah totally. Although to be fair the question of can synthetic humans in the bladerunner series reproduce wasn't actually tackled until the sequel, novels and CGI cartoons was expanded.

  • @Spooksreal
    @Spooksreal Год назад +1

    Thanks for clearing up that the man on the thumbnail is infact a synth

  • @PhilipCockram
    @PhilipCockram 6 месяцев назад +2

    Some of the mods have incorporated Synth lore very well .
    Hope the TV series does too .

  • @togeluga_the_cat
    @togeluga_the_cat Год назад +3

    bro realy put mark zuckerburg on the thumbnail

  • @nofun.8376
    @nofun.8376 3 года назад +8

    1:34 what do the minutemen think about synths?

    • @pg3384
      @pg3384 3 года назад +6

      If I recall from an old playthrough, the Railroad describes the Minutemen's attitude to the synths being that identical of that to the wastelanders' attitude: being that of fear and hatred.

    • @flamesofchaos13
      @flamesofchaos13 3 года назад +13

      Neutral. Some would fear and perhaps despise them. But Preston himself says the Railroad are doing good and you the General get to decide your own stance. There's no universal mentality that's not how the Minutemen function. It would be up to the person themselves. But if you go the Minutemen ending they make it a point to issue the evacuation order more so than any other faction and it'll piss them off if you don't save the Scientists and Synths that have been plaguing them. But honestly with the Institute gone and the leadership being neutral I don't see fear and hatred running rampant against Synths for very long if at all...For that matter the only ending where I see fear and hatred against Synths rise even more is the Institute ending in all the others the populace would realize they've been beat and can't replace anyone anymore.
      To take note of...Settlers can be Synths and quite a few are. Sturges is a Synth. It's unknown if Institute Spies or Escaped/Freed Synths seeking just a better life like the Human Wastelanders. The Minutemen's recruiting efforts would sour if they became overly zealous against Synths and if the Synths know or find out what they are.

  • @nana-gelng5794
    @nana-gelng5794 2 года назад +5

    A synth in the fallout4 game may just be part of game, but this moral question will have to be decided one day in real life with the Advancement of AI and future developing technology regarding An AI or synth being human or not

  • @TheinvisibleTV19
    @TheinvisibleTV19 3 года назад +5

    something that bugs me about the synths is what is the main goal to make a "human"; I mean, they are like a superhuman but still what is the whole purpose of that? Why making them as human as possible when you want them to be tools? Why giving them the sensation of starvation or thirst when they can easily beat us at that? Why giving them asses/penises/vaginas when those don`t serve other purpose rather than been there for pure pleasure for humans? remember that we use those organs to process our food/drinks and get rid of things that we don`t need in our body.
    even if they can successfully gave birth to a child synth, then, congratulations, you have made another species that isn`t human because it would be way better than a human being. so it is obvious to where everything will turn down eventually, this can apply in real life as well, just hope that in the future the robots stay just like that, ROBOTS .

  • @seeingred1409
    @seeingred1409 Год назад +1

    Of course we could see Synths in newer Fallout games. Not nessicarily the The Institute but 5 years after Fallout 5 Synths could be everywhere. Super Mutants were the antagonist of the first game but that didn't stop them being reused as fodder in the other games. Synths will just be added to the roster of wasteland characters like Ghouls

  • @JohnSmith-tg9wc
    @JohnSmith-tg9wc 3 года назад +3

    I involuntary start snoring whenever the word "Synth" pops up in Fallout 4

  • @SlavicWhiteWolf
    @SlavicWhiteWolf Год назад +1

    Skynet and it's Terminators vibes here

  • @Yannis1a
    @Yannis1a 3 года назад +2

    8:51 That we know of, we don't know if they created new prototypes after they escaped

  • @Luke_H98
    @Luke_H98 3 года назад +8

    Excited for this one!

  • @TheStrayHALOMAN
    @TheStrayHALOMAN 3 года назад +5

    If synths cant age then why is radiation damaging to them?
    Aging is the process of DNA breaking down from replication and radiation damage form DNA is very similar.
    I wish they were immune with a shield around their DNA just like mutants.

    • @cancerbucket2245
      @cancerbucket2245 2 года назад +1

      Radiation can damage Metalls and Electronics to

    • @TheStrayHALOMAN
      @TheStrayHALOMAN 2 года назад +2

      @@cancerbucket2245 Yeah but Fallout 4 pretends it doesn't.
      Maybe the synths are shielded with the same metal as mutant DNA.

    • @cancerbucket2245
      @cancerbucket2245 2 года назад

      @@TheStrayHALOMAN indont know maybe betestha just fucked up aigan with explaining

    • @TheStrayHALOMAN
      @TheStrayHALOMAN 2 года назад

      @@cancerbucket2245 Yeah, I just gave them a free cop out lol.
      They would have never explained that.

    • @stm7810
      @stm7810 Год назад

      they actually have +50 rad resist, it's how you tell the 2 Arts apart and which is the synth if you have the shitty FO4 living anatomy alternative. their DNA seems to be more resistant to harm so won't passively get worse and will slow repair.

  • @torachan23
    @torachan23 3 года назад +11

    Character named “Swag” lol

  • @ahoramazda6864
    @ahoramazda6864 3 года назад +18

    An important question - is sex with synth considered incest if it is based on Shaun's DNA?

    • @jk-hy3sq
      @jk-hy3sq 3 года назад +8

      i’m gonna go ahead and say it’s pretty fucking weird regardless

    • @splutteryelm
      @splutteryelm 3 года назад

      I believe it's subjective

    • @barkasz6066
      @barkasz6066 3 года назад +4

      I would say no. The whole incest taboo comes from two sources. First and foremost is inbreeding. Incest is inherently vile to us because it results in defective children. The second layer is consent. We generally associate incest with a parent forcing themselves on one of their children who are probably vulnerable in some significant way to let it happen. Synths cannot concieve therefore there is no risk of inbreeding. They can either provide consent if they have true free will or not if they are programmed in a certain way. I think the more important questions are: why create humanlike synths on purpose if you are planning to deny all aspects of their humanity from the get go, and secondly, why would you build presumably every gen 3 synth with semi-functioning sexual organs and a sex drive? I get it why you would need that for synths that are meant to replace real people, but why do that for every synth? And why isn’t there an underground or open sex synth brothel in the institute? Scientists or not, some seriously depraved shit would be going down in any community that has fully replacable synthetic people to spare. And thirdly the only logical reason I could think of for synth research is if the institue was planning to upload their conciousness into immortal, superior synth bodies. Judging from Kellog, Nick, Curie and the child Shaun synth, this is probably a feasible goal the game failed to mention.

    • @Ayr-me7vb
      @Ayr-me7vb 3 года назад +1

      @@splutteryelm no way it's Based Enclave

    • @splutteryelm
      @splutteryelm 3 года назад

      @@Ayr-me7vb no way it's based sunset let's go

  • @VaultArchive72
    @VaultArchive72 10 месяцев назад +1

    14:56 The Sole Survivor last saw Shaun as an infant not a 10 year old boy.

  • @norbertomurillo4565
    @norbertomurillo4565 2 года назад +1

    I think a narrative that could be done with the Institute is that some of the higher ups, including Father, view not only the synths but also the surface dwellers as less than human, but in different ways that lead to the same result in their minds. The surface dwellers are diseased, irradiated, impure and warlike in their minds, less than human. The synths are not human at all, instead machines created to have all the capabilities of human slaves, but with the added benefit of having voice commands to shut them down if they ever get rebellious. By not calling them human, by claiming they are anything but human, yet from their roots designing them after humans, in our image, speaks of individuals who see themselves as above others, and wish to see them suffer under their own perceived superiority. Not everyone in the Institute thinks this way, but it’s probably something shared by many in positions of leadership, and is probably taught over generations. Maybe instead of the Institute being one cohesive unit, you have it socially split up into three internal factions, those who see themselves as superior to synths and surface humans, those who stand with the gen 3 synths and wish for them the freedom of self-determination, and those caught in the middle who are either unable to choose or are indifferent. In this case the synth sympathizers would probably also want the Institute and it’s scientists to make reparations to the commonwealth for their past actions in the name of science or curiosity. The supremacists would want the commonwealth to bend to their will, and those caught between would be filled with a cacophony of varied opinions. Maybe the synth sympathizers get kicked out and either form the Railroad or join it, maybe they act as an internal faction that plays nice with the supremacists while also secretly working with the Railroad and helping them get synths out. Maybe even Virgil plays a part in this, as someone who can be convinced to try and convince more of the Institute scientists to join the sympathizers. Or maybe you can convince Ayo to go even further and use his coursers as a military police, and using scare tactics to get more of the scientists on the side of the supremacists.

  • @akramgimmini8165
    @akramgimmini8165 3 года назад +11

    Fallout 4 had so much Potential
    But great Lore Video as Always 👍

  • @Smallzthehomie760
    @Smallzthehomie760 3 года назад +4

    Hmm… this video, its something a synth would make

  • @Moeflyer6213
    @Moeflyer6213 Год назад

    The Synths reminds me Hideo Kojima's Snatcher. The Snatchers in that game is very similar to the Synths in Fallout. They were developed by the Soviet Union to conduct espionage operations. They would kill the original human and take their memories to act like the original.
    However, the Snatchers are suffering from the defect of their artificial skin that cannot withstand sunlight for long period of time. So they have to use sunscreen cream extensively even during winter.

  • @chilarius
    @chilarius 3 года назад +3

    Alternative title of the video: "Full prosthetic bodies have social software problems"

  • @keythealien
    @keythealien 2 года назад +2

    The Institute not accurately detailing when their first synth was created is objectively bizarre and out of character considering their mountains of data on each individual synth afterward. Sounds like Bethesda just didn't want to put any numbers on paper in case they decide to retconn it later so people can't scream at them.

  • @cpt.taselbymc8400
    @cpt.taselbymc8400 2 года назад

    Headcanon for the CIT:
    They are the evolution of the remaining vault-111 vault-tec personel. That's why they can *easily* get into vaults, and grab babies. My thought is that they gonna test synthetic humanoids that could *be* human, and have them re-build the protags neighborhood in order to test human nature. Idk, still workshopping it

  • @texasmade456
    @texasmade456 2 года назад +1

    Fantastic work!

  • @madvulcan8964
    @madvulcan8964 5 месяцев назад

    3:15 Kinda a redundant thing to ask, we personally play tested a design for millions of years and seems to work pretty well, the human form is versatile to most task. What the eight limbs gonna do that a four limb can do just as fine? 3:33 Its not that deep reason why they pic the form of man.

  • @d.n5287
    @d.n5287 6 месяцев назад

    3:24 My that would be HANDY wouldn't it. Ffs shaun, Codsworth is right there, just make 200 of him!

  • @theweeklydaily2024
    @theweeklydaily2024 6 месяцев назад

    I wonder if Nolan used this display of how the synths are made as his inspiration for the hosts in Westworld.

  • @shanepye7078
    @shanepye7078 3 года назад +3

    I’d say that they have as much free will as we do.

  • @Spartan-bl4pq
    @Spartan-bl4pq Год назад +2

    I’m sorry but imagine actually willing to die to save a robot

  • @turtlemaster2957
    @turtlemaster2957 2 года назад +1

    I'm just know realizing that one of the main factions of fallout 4 is built on liberating your scientifically created grandchildren from slavery

  • @Jerry_Danger_Haught
    @Jerry_Danger_Haught 2 года назад +4

    Ive been playing fallout 4 since it came out and constantly side with the institute… I actually learned a few things from this 👍🏻

    • @dylanhudec979
      @dylanhudec979 Год назад

      I would rather kill all of the institute. They literally turn your son into a emotionless monster. That’s literally an unforgivable sin. So I think it’s best to just kill them.

  • @jamesmilton6529
    @jamesmilton6529 Год назад +2

    I don't understand the obsession with synths. Most prewar robots could more efficiently do the same tasks. Rebuild a roboco factory would have been more efficient. You could then sell robots to the settlements. You gain needed resources and leave spies in the settlements.
    But Bethesda wanted its blade runner storyline.

    • @jamesmilton6529
      @jamesmilton6529 Год назад

      I'm amazed that the institute scientists didn't try the robobrain method to avoid death or cloning new bodies for them to i habitat.

  • @wesss9353
    @wesss9353 2 года назад +1

    Like Mr Handy couldn't do janitorial duties?

  • @____________838
    @____________838 2 года назад +3

    Is there any lore about the Gen3 Synths not needing to eat/drink, or their inability to breed?

    • @SarumanOrthanc
      @SarumanOrthanc 2 года назад

      I feel like having the inabilty to reproduce would be a revealing aspect.
      "Oh, you're a female who doesn't go through the menstrual cycle? Obvious synth."

  • @nathanlobono5818
    @nathanlobono5818 2 года назад

    Synths in future games would have to be like a random dice roll kind of thing, because the Railroad has helped and reset many synths in the past.
    The existence of synths after this point doesn't necessarily mean the BoS didn't eradicate the Boston population, nor does it mean new synths aren't being created if the institute prevails. And so on.
    It would be vague enough as a callback to the fact that they are out there in the population, maybe like 1/10,000 people scenario given the Railroads efforts and Gen 3s existence for like 60 years.
    Some of the legion could have been synthetic given the tribes past the Colorado. Midwest Brotherhood could have synths in it. Eastern BoS did have at least one synth make it to Right Hand man status.
    They basically would be there for the player's narrative shock, or for the Synth to have an existential crisis moment like Harkness post mind wipe.

    • @stm7810
      @stm7810 Год назад

      Good idea, but over time they'll learn they're different from not ageing maybe master synth abilities like higher SPECIAL, addiction and poison immunity etc.

  • @Colonel-WhiteRaven126
    @Colonel-WhiteRaven126 3 года назад +1

    I think that if they gave the institute a proper ending it would solve so many player problems

  • @unnamedchannel1237
    @unnamedchannel1237 6 месяцев назад

    Because 4 windows at the same time , the windows would be too far away from each other to be practical. If they are close enough are they actually seperate or the same window ?

  • @fbi3579
    @fbi3579 6 месяцев назад

    I just thought the whole deal with the Institute, synths, and the underground railroad were all a metaphor to slavery. Mostly because it all seems to be a direct reference to slavery, the railroad being the underground railroad, the institute as in the institution of slavery, coursers acting as government agents that returned synths (slaves) back to their owners through a fugitive slave act kind of deal, and the whole debate of whether a synth should be considered equal to a living human being is similar to the debate of whether black people should be considered equal to citizens in reference to dred scott v sandford 1857. That's what I've always seen it as. Not to mention the fact that it takes place in a historic region of the Boston Common during the time of colonial america and the revolutionary war, everything just has that vibe of old history being repeated in modern times.

  • @GovernorRiffRaff
    @GovernorRiffRaff 3 года назад +10

    Institute is so smart they killed off every other carrier of unaffected DNA right in the beginning. Fallout 4 was so underwhelming

    • @joeywaters5559
      @joeywaters5559 2 года назад +1

      That is definitely one of the more infuriating plot holes.

  • @rsmith6366
    @rsmith6366 2 года назад +2

    But, weren't the Institute people living in their own vault? Surely not everyone there had gone out into the world, so the DNA of their descendants should be undamaged?

    • @bno6156
      @bno6156 2 года назад +2

      It wasn’t a vault, it was just a basement.

  • @Xarvey
    @Xarvey 2 года назад +1

    I think that existing gen 3s should have free will but I think it was quite audacious to have ever made them in the first place

  • @Otag_Odaxiaber
    @Otag_Odaxiaber 6 месяцев назад

    wouldn't be surprised if some of the children of atom's blessed are just synths that were given memories by the railroad

  • @vac59
    @vac59 6 месяцев назад

    I see why the Nolans gravitated to Fallout from Westworld

  • @zachanikwano
    @zachanikwano Год назад

    I'm hung up on why they didn't make the synths into some more efficient, milti armed/eyed machine with way more interesting shapes.
    Imagine the monstorsities we could have seen, alongisde humanoid androids.

  • @UserRedZero
    @UserRedZero 6 месяцев назад

    I had fun playing Fallout 4 but I swear on my life I still have no idea what the motivations of The Institute were on any level.

  • @daverage4729
    @daverage4729 5 месяцев назад

    So the gen 3 synths are basically Bladerunner 'Replicants.'

  • @TurKlack
    @TurKlack 8 месяцев назад +1

    There's just so much wrong with the Institute as a whole. All so that the Fraud Writer could have his plot-twists and mystery boxes.
    If you want to make the Institute more interesting the first thing you do is remove the Super Mutants. Entirely.

  • @rolay7730
    @rolay7730 2 года назад +6

    To me, it always seemed clear that Synths do have free will, simply because if something can feel emotions and wants freedom, it is clearly evolved past what it was built for. So I would go as far as to say that If anything is smart enough to try and get away and fight back, it should be allowed to.
    Even Codsworth and Curie seem to have human-level self-awareness. Codsworth at first acts like a dumb machine that doesn't know the word ended, but after a little prodding, he has a mental breakdown and admits he is just coping with 200 years of loneliness. He was fully aware of what happened, but he had a mental breakdown and went into denial. He fully admits this in-game. Of course, he is happy to serve, but I would grant it if he asked for freedom.
    That said, the gen 3 synths are pretty much just cloned humans with human brains. Sure said brains were built, but it is still organic and made from human DNA. For all intense and purposes, they are humans. Though I have no idea how they can go without eating and sleeping if they are 99% organic. I assumed some FEV was used to modify the human DNA, but that super mutants need to eat a lot, so that just makes it worse.

    • @stm7810
      @stm7810 Год назад

      I guess they have some power supply like fusion with the hydrogen from water vapor in the air, meaning a single breath gives enough power for a few days, a bottle of water years, or maybe some other power thing.

  • @rustkitty
    @rustkitty 2 года назад +1

    3:16 It makes sense to create humanoid worker robots, because it means they can reuse existing infrastructure and tools and you don't have to design around their physical differences. Also if they break a human can take over its function seamlessly. Creating humanoid robots ensures that every aspect of the living space remains human friendly. Also that as robots improve they are able to be integrated into more and more positions without need to retrofit the work sites.

  • @asassypotatoe3199
    @asassypotatoe3199 6 месяцев назад

    If Bethesda were to make fallout tactics canon it would make a lot more sense why the Brotherhood of Steel are so extreme with their hate for synths

  • @griffingiles2534
    @griffingiles2534 2 года назад

    The Synths put me in mind of Lt. Com. Data from Star Trek TNG.

  • @hallamhal
    @hallamhal 2 года назад +1

    Also if gen 1 synths weren't designed to be too human why call them "synthetic humans"? Why not make them more robotic and call them robots (its not like there aren't other, better designed janitorial robots in the fallout universe already, like Mr Handys)

  • @DoDoAirplane
    @DoDoAirplane 3 года назад +16

    I didn't even realise that the Institute and the synths were introduced in the previous Fallout. I always viewed this faction as completely non-canon

    • @zhitchcresttail3387
      @zhitchcresttail3387 3 года назад +11

      You considered a faction from a mainline game that has been talked about in previous games non-canon?

    • @DoDoAirplane
      @DoDoAirplane 3 года назад +4

      @@zhitchcresttail3387 yup. Still non-canon as fo3 isn't canon too lol

    • @TheCardboardB_andit33
      @TheCardboardB_andit33 3 года назад +2

      @@DoDoAirplane the fucking hell is wrong with you. glory to the institute

    • @barkasz6066
      @barkasz6066 3 года назад +1

      @@DoDoAirplane so why play the games?

  • @lunareclipse1882
    @lunareclipse1882 2 года назад +2

    But i kinda feel its bit of a waste letting all those possible test subject in vault 111 since they have a pool of different sex age lifestyle race so

  • @Ohwhin
    @Ohwhin 6 месяцев назад

    I don't know about "felt the work was beneath them" as robots have a significant advantage over humans for repetitive tasks for the simple fact that they don't get bored, don't need to sleep, and can generally be relied on to be more meticulous.
    One reasons put forward for designing androids rather than simpler robots even for basic tasks is because we design our environments for humanoids. My roomba can't clean my stairs for example. But if we change how we design our technology and environments so that non-humanoids can do the maintenance then we will run into issues when humans do need to do the maintenance and it will significantly limit our creativity in design.
    The Institute as a whole is better off sticking to the robots, gene therapy and cybernetics, another example of Father's very poor choices. Personally I'd make a new series of humanoid robots less human. Something more like the B-1 Battledroids from Star Wars would be able to do everything while not being as creepy as the walking manakin Gen 2 Synths or walking skeletons from Gen 1. These modifications are likely able to be made to both Gen-1 and Gen-2 synths so they won't need to be scrapped but rather upgraded and modified.
    I'd stop the production of Gen-3 synths entirely. Gen-2 are smart enough for their purposes and Gen-3 are so close to human as to actually be human with a microchip controlling their brain. We want robot assistants not slaves.

  • @ryancialone3045
    @ryancialone3045 6 месяцев назад

    I’m surprised no one in the game (or really in the fan base) just brought up that gen 3 synths are literally just clones with some cyborg brain components and mental conditioning . Like Kellogg is less human than them.

  • @Theinotsquad
    @Theinotsquad Год назад +1

    The synth bots scare me…

  • @5226-p1e
    @5226-p1e 9 месяцев назад

    i think you got this detail wrong, it's not gen 2 synths that are in the commonwealth, it's the gen 1s the gen 2s are what Dima and Nick are, and as far as we know they are the only versions that exist of their generation.
    although i do find it interesting that even the institute don't understand the gen 2s generation like they have never seen them before now.
    it's a little bazaar to be frank, but it makes me believe that the institute didn't create these gens to begin with, but someone with institute tools and knowledge might have built them, possible the infamous Vault tech or maybe robco or some other manufacture trying to recreate their own synth version.

  • @frogmouth2
    @frogmouth2 Год назад

    I think an issue with the synths is a lot of the lore was established far before fallout 4. Like I think it’s dumb how synths all want they’re memories wiped cuz they can and if curie’s quest line says anything, the process basically kills the prior being, replacing them with a new personality and at that point, why bother?

  • @knightsofthewicked9121
    @knightsofthewicked9121 6 месяцев назад

    When you say “SYNTHS” I get ALIEN ISOLATION FLASH BACKS.

  • @limeboiler
    @limeboiler 3 года назад +10

    Wake up babe, yaboii just uploaded a new fallout video

  • @Grombrindal
    @Grombrindal 2 года назад

    Pros:
    They live underground
    Lots of mining activities
    Cons:
    Supermutants
    Unproven technology
    Synths
    No gyrocopter

  • @jackbower8671
    @jackbower8671 2 года назад +6

    The best thing about synths is that I feel no remorse when executing them

  • @maso1430
    @maso1430 2 года назад

    Good Video, nice scrip

  • @aloneinthedark99
    @aloneinthedark99 2 года назад +1

    By destroying the institute makes the Synths a doomed race, kind of counter productive for the railroad