It really only works in Bloodborne, with the lore and the mechanics, but I love Rallying. Vamp effects are my favorite things in video games, and I think rally is such a nice way of doing it
I've always thought that Bloodborne's Insight system had great potential that was underutilize. The effect of Insight on the world and enemies, making them more difficult, or the appearance of different monsters if your Insight points are high, always fascinated me. I can't imagine the limits of the possibilities of this idea.
Mechanics that need to come back: 1.) Dressing up friendly girl NPC in any armor/dresses (DS2) 2.) Goofy chatty cat in the hub area (DS2) 3.) Level Up lady does funny reactions if you perform gestures in front of her (DS3, Bloodborne) 4.) Treating friendly NPCs to alcohol to receive lore (Sekiro) 5.) Some fully charged R2s have unique R2 follow-ups (Bloodborne) But jokes aside, I mostly want trick weapons back. Stuff like Hunter Axe, Kirkhammer, Ludwig's Holy Blade and Rakuyo are one of the most peak Soulsborne weapons. They've got a decent regular movesets but their transformed movesets are incredible (full R1 combo, full L2 combos, good R2s)
I want a spiritual successor to Sekiro and Bloodborne. Much more emphasis on verticality, destruction and weapon-tools that function for combat, traversal and some puzzle solving. I imagine a giant decaying city like Minas Tirith. You start on the outskirts and look up, see something very bright at the top. You see several paths up and what sounds like an active grimdark fantasy warzone, and start climbing.
don't forget how they removed the femenine walking animations for female character option that were in DS2, Bloodborne and DS3 in Elden Ring . And added a confusing "body type 1" "body type 2" stuff , instead of the universally understood "men/woman"
FYI, there are bosses in DS2 with removable limbs. You can cut off both tails of the scorpioness, if you purely focus on one head for Duke's Dear Frieja, the head shall fall off before the boss dies, and I believe you can cut off Mythra's tail as well.
Another mechanic from DS2 I'd love to see again are spices. For those who donno, spices were a type of item in DS2 that you could apply to spells in any amount and, when applied, would lower their stat requirements.
Eyyy wait you forget about the important part, it lower the spells potency, and the how long you can apply buff, to yourself, I found that shit out, and now I made sunlight blessing, whatever that alpha ver of golden vow, less effective, and also very short
@@dusty8548 I didn't actually know that! And I mean, it does make sense. Though you can still get the proper version later via resetting the boss at least.
Assuming attunement is ever going to get back or they are going to keep the memory stone system for more exploration rewards. The ER DLC already bringed a catalyst weapon and a hybrid weapon, so, while in a obviously lesser degree than the other games, those aren't abandoned mechanics yet. I doubt that the DS2 powerstance is ever going to comeback because ER have the more intuitive and less convoluted system, even if DS2's had more possibilities. I thini they would rather just expand on the pretty barebones system of asimetric weapons that ER currently has, hopefully adding extra movesets so it's more interesting.
6:52 the part cutting wasnt introduced in neither Ds1 nor Ds3 . It was first in DeS . Man eaters , where you could cut their tails . Very Very Similiar to gargoyles in Ds1
Honestly, I wouldn't mind them at all if it wasn't for covenant items being so extremely rare, in DS1 it was pretty bearable for example, by the time you reach NG+2 for the last boss souls, you'll have all the sunlight medals and eyes of death just by picking them up from the world or questlines, and you only need to farm the souvenirs of reprisal, which really weren't that rare, it's a gigantic difference compared to the same item's drop rate in DS3
Covenants would have kept the pvp scene more alive and so the game itself. Eldenring Online will now slowly fade away, since there won't be any new content.
@@Goku-zu3rk I think that the bigger issue is the horrible balancing of pvp, like forced gank fights, bad weapon balance, high damage across the board, bad netcode/latency, etc, covenants give more incentive to pvp, but it doesn't fix their bad mechanics, having more interesting areas to invade in could also improve the experience, like how sens fortress had very precarious ground to walk on, and traps everywhere
@@chaoskiller6084 sunlight medals in DS2 were a pain as well. Especially since enemies stopped spawning after a certain time. Took me three playthroughs to get them all
i would love for a bigger reason to do new game plus, as far as im concerned, ds2 is the only game that did ng plus well, i want new enemies or at least the placements be different, and having some super powered up phantom enemies would be amazing.
I always hated the DS2 sweetspot mechanics for pole weapons. It's what made scythes so freakin bad ind DS2 and DS3. But in DS1 it was a whiff if you missed and took a little longer to recover from the attack, but in return, the whole weapon did equal damage. This feature would've kept spears, halberds (halberds are kind of an exception due to their massive ARs), and reapers at such a reliable level, that players wouldn't feel so recluced to just greatswords or katanas.
I think they should change how spell casting works in their future games. It would be interesting if they add strong attacks for each spell, replacing the useless bonk animation. For example, take carian greatsword, with R1 you do the normal horizontal swing, but with R2, you can do a vertical swing (like the carian greatsword ash of war). Also, it would be great if all spells could be casted while jumping or after rolling, like carian slicer, making spell casting much more versatile, and flowing much better with the pace of the combat.
As someone who's always leaned towards the mage. I think you'll enjoy mage. I played bonk style and loved the crit life which made build a poise breaking magic knight...most fun I had on anyone one build
Maybe one - Bonfire Ascetics. Rreally cool mechanic from DS2. Granted in that game you have other reasons (beside more HP and damage from enemies) like new items - bosses getting different souls for exchange, new rings etc
Imagine: Golden Order Faction Frenzy Flame Faction Those who live in Death Faction D members Faction Ancient Dragons Faction Carian Faction Ex-Carian Faction (Sellen) Mohgwyn Dynasty Faction Miquella Faction Rot Goddess Faction Godskin/Gloam Eyed Queen Faction House Hoslow Faction Name more if I missed one
covenants, to me, was always an idea with a lot of potential but never really explored besides the online aspect to it. With the idea of having covenants in the game it always brought to mind something like a system that affects the world, the story for your playthrough, the reactions of other characters and specially other covenants. You could join a covenant and later on fight bosses from the enemy covenants, unlock new areas, stuff like that. Elden Ring was the perfect game for this kind of thing, but it never came to fruition. Although there kind of are covenants in the game, nobody in the game really cared when you joined Volcano Manor. A system like this would be cool and incentivize even more multiple playthroughs.
Hey dude bit random but I saw youve been doing the thing for about a year now! Your vids kick ass and it made me happy to see a newer creator pop up in my feed! Ive been going strong for about a month and a half and Im excited to eventually hit my year mark
I think it would be amazing if each starting class had 1 unique ability each. Like mages getting to unlock passive mana regen that they can level up like any other stat.
Quality builds were my favourite in Dark Souls 3, you could pretty much use any weapon with bare minimum damage loss. Shame it's not the case with Elden Ring.
I would like World Tendency from DeS back. I like games with complex mechanics like that where it changes the world you're in a subtle way. Makes it great for replay value.
Trick weapons is NOT the Bloodborne mechanic I want back. If I want a trick weapon in a different game, I’ll just have two weapons on hand, switch between them, and that would be the same thing. Unless you can make custom trick weapons, I think they should stay in Bloodborne. I want limbed bosses to return, as it would add a new level of strategy to a boss. Deciding which way to dodge and what to hit was so fun, especially when I got these bosses in a loop of limb breaks and stunned them for a bunch of damage.
I honestly have no idea why some beloved mechanics are just seemingly removed at random, boss replays and boss gauntlets should have been a staple after Sekiro, It's not like fromsoft doesn't already know that their games are known for boss fights. Limb break/weak spots was also such an early addition that improved on the formula so much, it's not just about dodge roll hit trades anymore but thinking about where you should hit and what attack to use.
I really wish they bring back the infinite combos. I personally hate seeing my character finish a combo and stopping attacking while he has stamina to make 2 more strikes and a dodge
to fight bosses again u can quit out super fast as soon as u kill them or if u cant do that just leave them on 1 hp then quit out or let them kill u thats what i do cuz i cbf doing stuff with save back ups
While i am someone who wishes FromSoftware wouldnt make another Souls-like game, mainly because i want to see them get more creatvie with game design, i do agree with a lot of the ideas in this video. I love covenants and how they work in older games, but ive seen some peopel say theyre glad they got removed becusse of offline grinding. But theres a simple solution; dont tie achievements to covenant rewards. And like i said i do like a lot of your other ideas, except one. Trick weapons should never come back unless there is a Bloodborne sequel in the works. The reason people love trick weapons, and why theyre so iconic, is because they perfectly fit into the world of Bloodborne. Putting them into a high fantasy type of game with knights or something like that would just not work, from both a balancing standpoint and a lore one.
NO PLS NO COVENANTS. As an offline trophy hunter in ds3 this stuff broke me. Killing millions of the same enemies, I spent hours and hours of just boring grind while I listened to multiple podcasts in the backround. Higher the drop rates or dont connect them with a trophy and it would be ok…
Nah Covenants are more important than an offline player complaining about farming for a meaningless trophy. They just need to make the farm less ridiculous.
I am a certified Elden Ring hater but most of my dislike comes from this issue. We got a a ton of useless fluff systems that no one has ever engaged with, like crafting, while systems boss replays were never implemented. They had so much room to expand and improve on systems they had already introduced like the bonfire aesthetic.
I can see Elden Ring pvp has corrupted you, there were multiple times in those invasions you didn’t follow up with a second light attack. I had the same issue xD
I'm gonna say this and i don't know if it's an unpopular opinion, but the rush mechanic in Bloodborne sucks, like, why replace the traditional healing with a "hit them back as fast as possible to regain a fraction of health" system? It wouldn't be that bad if it weren't for the fact that blood vials are a limited resource and you need to farm them (or echoes to buy them, but farm is farm), not to mention most enemies are extremely agile/strong, so any little health you recover will go down again because you got stuck in a attack animation
Gonna say this loud and clear *clears throat* THERE'S NO SUCH THING AS TRUE "COMBOS" IN ANY FROMSOFT GAMES. Aside from Sekiro, that's as close as you get bub. Cry about it
Did I miss any abandoned feature? What mechanics would you like to see make a return?
chalice dungeons with some improvements
Arent the catacombs the exact same thing as chalice dungeons?@@DuckMeister-lt1ip
It really only works in Bloodborne, with the lore and the mechanics, but I love Rallying. Vamp effects are my favorite things in video games, and I think rally is such a nice way of doing it
I always enjoyed the world and character tendency mechanics
I've always thought that Bloodborne's Insight system had great potential that was underutilize.
The effect of Insight on the world and enemies, making them more difficult, or the appearance of different monsters if your Insight points are high, always fascinated me.
I can't imagine the limits of the possibilities of this idea.
NG+ cycles should reposition enemies and add rarer or harder enemies to new areas. Maybe even have unique enemies to NG+ cycles only.
@@kurenian So....basically what DS2 did 👍
@@Ironica82 Yes
Oh to be a tiny dwarf defending a belltower against all odds.
Come closer and you’re pieces! TINIEST PIECES!!
Undead! Undead! Away from the princess' tower!
Mechanics that need to come back:
1.) Dressing up friendly girl NPC in any armor/dresses (DS2)
2.) Goofy chatty cat in the hub area (DS2)
3.) Level Up lady does funny reactions if you perform gestures in front of her (DS3, Bloodborne)
4.) Treating friendly NPCs to alcohol to receive lore (Sekiro)
5.) Some fully charged R2s have unique R2 follow-ups (Bloodborne)
But jokes aside, I mostly want trick weapons back. Stuff like Hunter Axe, Kirkhammer, Ludwig's Holy Blade and Rakuyo are one of the most peak Soulsborne weapons. They've got a decent regular movesets but their transformed movesets are incredible (full R1 combo, full L2 combos, good R2s)
I want a spiritual successor to Sekiro and Bloodborne. Much more emphasis on verticality, destruction and weapon-tools that function for combat, traversal and some puzzle solving. I imagine a giant decaying city like Minas Tirith. You start on the outskirts and look up, see something very bright at the top. You see several paths up and what sounds like an active grimdark fantasy warzone, and start climbing.
there was also a talking cat in the DS1 forest, with his friends rolling (literally) around
those cats are the size of the bull btw
don't forget how they removed the femenine walking animations for female character option that were in DS2, Bloodborne and DS3 in Elden Ring . And added a confusing "body type 1" "body type 2" stuff , instead of the universally understood "men/woman"
Not having a boss rush mode made Elden Ring become stale a lot more quickly for me, it would have given it the replayability it desperately needed.
FYI, there are bosses in DS2 with removable limbs. You can cut off both tails of the scorpioness, if you purely focus on one head for Duke's Dear Frieja, the head shall fall off before the boss dies, and I believe you can cut off Mythra's tail as well.
Ds1 gave u rare weapons for tht , they should bring tht back 😅
Another mechanic from DS2 I'd love to see again are spices.
For those who donno, spices were a type of item in DS2 that you could apply to spells in any amount and, when applied, would lower their stat requirements.
Eyyy wait you forget about the important part, it lower the spells potency, and the how long you can apply buff, to yourself, I found that shit out, and now I made sunlight blessing, whatever that alpha ver of golden vow, less effective, and also very short
@@dusty8548 I didn't actually know that! And I mean, it does make sense. Though you can still get the proper version later via resetting the boss at least.
@@penlordnt it actually hurt scoceries the most, it basically nerf them soulmass now give fewer I thin like only 3 appear instead of 5 or sth,
DS2:
Numerous Trap Varieties
Attunement determines Cast Speed
Catalyst Infusions
Catalyst Shields/Weapons
Hybrid Catalysts
Infusions can be Buffed
No Spell Damage+ Ring Reliance
Powerstance (not ER's Dual Wield)
Bonfire Ascetics
NG+ Content
Useful Spell Merchants
Merchant Purchase Bonuses
Breakable Doors
Torch Mechanics
Hardmode Covenant
Always Active Invasions
Bonfire Consumables
Secret Doors (not Illusory Doors)
Base Poison is a threat
Petrified Enemies
Assuming attunement is ever going to get back or they are going to keep the memory stone system for more exploration rewards.
The ER DLC already bringed a catalyst weapon and a hybrid weapon, so, while in a obviously lesser degree than the other games, those aren't abandoned mechanics yet.
I doubt that the DS2 powerstance is ever going to comeback because ER have the more intuitive and less convoluted system, even if DS2's had more possibilities. I thini they would rather just expand on the pretty barebones system of asimetric weapons that ER currently has, hopefully adding extra movesets so it's more interesting.
So everything new that ds2 added but was abandoned afterwards?
6:52 the part cutting wasnt introduced in neither Ds1 nor Ds3 . It was first in DeS . Man eaters , where you could cut their tails . Very Very Similiar to gargoyles in Ds1
As a trophy hunter I'm really glad that there were no covenants in Elden Ring.
Honestly, I wouldn't mind them at all if it wasn't for covenant items being so extremely rare, in DS1 it was pretty bearable for example, by the time you reach NG+2 for the last boss souls, you'll have all the sunlight medals and eyes of death just by picking them up from the world or questlines, and you only need to farm the souvenirs of reprisal, which really weren't that rare, it's a gigantic difference compared to the same item's drop rate in DS3
I absolutely agree. Spent hours and hours in summer to farm this shit in ds3. Garbage trophy
Covenants would have kept the pvp scene more alive and so the game itself. Eldenring Online will now slowly fade away, since there won't be any new content.
@@Goku-zu3rk I think that the bigger issue is the horrible balancing of pvp, like forced gank fights, bad weapon balance, high damage across the board, bad netcode/latency, etc, covenants give more incentive to pvp, but it doesn't fix their bad mechanics, having more interesting areas to invade in could also improve the experience, like how sens fortress had very precarious ground to walk on, and traps everywhere
@@chaoskiller6084 sunlight medals in DS2 were a pain as well. Especially since enemies stopped spawning after a certain time. Took me three playthroughs to get them all
i would love for a bigger reason to do new game plus, as far as im concerned, ds2 is the only game that did ng plus well, i want new enemies or at least the placements be different, and having some super powered up phantom enemies would be amazing.
For Souls games? Yeah. Talking about Fromsoft games? AC6 has a great NG+ and NG++ experience.
I always hated the DS2 sweetspot mechanics for pole weapons. It's what made scythes so freakin bad ind DS2 and DS3. But in DS1 it was a whiff if you missed and took a little longer to recover from the attack, but in return, the whole weapon did equal damage. This feature would've kept spears, halberds (halberds are kind of an exception due to their massive ARs), and reapers at such a reliable level, that players wouldn't feel so recluced to just greatswords or katanas.
You know DS3 killed covenants when you had two completely identical anti-invasion covenants.
Which levelled up with the same npc
At the very least they could have given us a Mound-Makers equivalent, Frenzy-Focused of course
I think they should change how spell casting works in their future games. It would be interesting if they add strong attacks for each spell, replacing the useless bonk animation. For example, take carian greatsword, with R1 you do the normal horizontal swing, but with R2, you can do a vertical swing (like the carian greatsword ash of war). Also, it would be great if all spells could be casted while jumping or after rolling, like carian slicer, making spell casting much more versatile, and flowing much better with the pace of the combat.
Grappling hook from Sekiro totally needs to make a comeback
Let me buff infused weapons and unique weapons, would instantly make me play less big bonk build and try out spells more
As someone who's always leaned towards the mage. I think you'll enjoy mage. I played bonk style and loved the crit life which made build a poise breaking magic knight...most fun I had on anyone one build
Didn’t mention small soap sign. Infinite coop regardless of slain boss and perfect for an open world game.
Maybe one - Bonfire Ascetics. Rreally cool mechanic from DS2. Granted in that game you have other reasons (beside more HP and damage from enemies) like new items - bosses getting different souls for exchange, new rings etc
Brother, may I have a crumb of purple phantoms.
What you do with your channel is amazing, I enjoy the content a lot. Keep it up and you'll become a major hub for souls games.
Bonfire ascetic should be number one
I just want them the replicate the feeling Ds3 invasions had. Elden Ring invasions feel so empty compared to ds3.
actually you could farm covenant items offline in ds1 too
so stupid going from sekiro's incredible and polished poise meter for yourself and enemies to invisible poise meter in elden ring
Imagine:
Golden Order Faction
Frenzy Flame Faction
Those who live in Death Faction
D members Faction
Ancient Dragons Faction
Carian Faction
Ex-Carian Faction (Sellen)
Mohgwyn Dynasty Faction
Miquella Faction
Rot Goddess Faction
Godskin/Gloam Eyed Queen Faction
House Hoslow Faction
Name more if I missed one
Two fingers?
Farum Azula/Placidusax ? Idk
Dragon cult?
Veiled Monarch
I feel miquella and rot faction would be the same or similar
covenants, to me, was always an idea with a lot of potential but never really explored besides the online aspect to it. With the idea of having covenants in the game it always brought to mind something like a system that affects the world, the story for your playthrough, the reactions of other characters and specially other covenants. You could join a covenant and later on fight bosses from the enemy covenants, unlock new areas, stuff like that. Elden Ring was the perfect game for this kind of thing, but it never came to fruition. Although there kind of are covenants in the game, nobody in the game really cared when you joined Volcano Manor. A system like this would be cool and incentivize even more multiple playthroughs.
Hey dude bit random but I saw youve been doing the thing for about a year now! Your vids kick ass and it made me happy to see a newer creator pop up in my feed! Ive been going strong for about a month and a half and Im excited to eventually hit my year mark
bonfire ascetic is giantbrain idea at least i think
I think it would be amazing if each starting class had 1 unique ability each. Like mages getting to unlock passive mana regen that they can level up like any other stat.
Quality builds were my favourite in Dark Souls 3, you could pretty much use any weapon with bare minimum damage loss. Shame it's not the case with Elden Ring.
The boss rebattles in Sekiro is definitely the main reason that game is my favourite in the series
I would like World Tendency from DeS back. I like games with complex mechanics like that where it changes the world you're in a subtle way. Makes it great for replay value.
Trick weapons is NOT the Bloodborne mechanic I want back. If I want a trick weapon in a different game, I’ll just have two weapons on hand, switch between them, and that would be the same thing. Unless you can make custom trick weapons, I think they should stay in Bloodborne.
I want limbed bosses to return, as it would add a new level of strategy to a boss. Deciding which way to dodge and what to hit was so fun, especially when I got these bosses in a loop of limb breaks and stunned them for a bunch of damage.
@@namirakira7138 why cant we have both?
I honestly have no idea why some beloved mechanics are just seemingly removed at random, boss replays and boss gauntlets should have been a staple after Sekiro, It's not like fromsoft doesn't already know that their games are known for boss fights. Limb break/weak spots was also such an early addition that improved on the formula so much, it's not just about dodge roll hit trades anymore but thinking about where you should hit and what attack to use.
I really wish they bring back the infinite combos. I personally hate seeing my character finish a combo and stopping attacking while he has stamina to make 2 more strikes and a dodge
The ds2 powerstance system also needs to make a comeback
If ER had bonfire ascetic, we’d be farming godrick like farming the rotten
to fight bosses again u can quit out super fast as soon as u kill them
or if u cant do that just leave them on 1 hp then quit out or let them kill u
thats what i do cuz i cbf doing stuff with save back ups
While i am someone who wishes FromSoftware wouldnt make another Souls-like game, mainly because i want to see them get more creatvie with game design, i do agree with a lot of the ideas in this video. I love covenants and how they work in older games, but ive seen some peopel say theyre glad they got removed becusse of offline grinding. But theres a simple solution; dont tie achievements to covenant rewards. And like i said i do like a lot of your other ideas, except one. Trick weapons should never come back unless there is a Bloodborne sequel in the works. The reason people love trick weapons, and why theyre so iconic, is because they perfectly fit into the world of Bloodborne. Putting them into a high fantasy type of game with knights or something like that would just not work, from both a balancing standpoint and a lore one.
If there is 1 thing I absolutely dont miss its armor upgrades. Weapon upgrades arent exactly great either.
The rally mechanic from bloodborne wouldve made elden ring so easy
Good Video
Aldrich Faithfuls my beloved...
what is armor at 4:30?
NO PLS NO COVENANTS. As an offline trophy hunter in ds3 this stuff broke me. Killing millions of the same enemies, I spent hours and hours of just boring grind while I listened to multiple podcasts in the backround. Higher the drop rates or dont connect them with a trophy and it would be ok…
@@djfile9243 dont make them trophies
Nah Covenants are more important than an offline player complaining about farming for a meaningless trophy. They just need to make the farm less ridiculous.
3:52 relatable love that boss
Vagrants are actually quite weak, I fought 2 in my latest ds1 playthrough
Bring world tendency from Demon's Souls back 🎭
I am a certified Elden Ring hater but most of my dislike comes from this issue. We got a a ton of useless fluff systems that no one has ever engaged with, like crafting, while systems boss replays were never implemented. They had so much room to expand and improve on systems they had already introduced like the bonfire aesthetic.
Speak for yourself, please. I always used crafting extensively and not using it is just you not utilizing a tool meant for player expression.
Bring back Dragonrot... said no one ever
good video!
I can see Elden Ring pvp has corrupted you, there were multiple times in those invasions you didn’t follow up with a second light attack. I had the same issue xD
I'm gonna say this and i don't know if it's an unpopular opinion, but the rush mechanic in Bloodborne sucks, like, why replace the traditional healing with a "hit them back as fast as possible to regain a fraction of health" system? It wouldn't be that bad if it weren't for the fact that blood vials are a limited resource and you need to farm them (or echoes to buy them, but farm is farm), not to mention most enemies are extremely agile/strong, so any little health you recover will go down again because you got stuck in a attack animation
The only thing I want is to let go of elden ring after 5 years
I'm early today hah
elden ring is not a masterpiece
Gonna say this loud and clear *clears throat* THERE'S NO SUCH THING AS TRUE "COMBOS" IN ANY FROMSOFT GAMES. Aside from Sekiro, that's as close as you get bub. Cry about it
What is a true combo to you then
Ds3 Curved Sword Two hits. Unless you poise through it you have to be hit twice, doesn't matter if short it's a true combo
Armored core 6 does have a combo