games with crazy rushed development...
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- Опубликовано: 22 июл 2024
- There is tons of examples of rushed video games: Modern Warfare 3, Sonic 06, Halo 2, and many more. Games that got so rushed in development that they are either super bad or super good, no in between.
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Modern Warfare 3 (2023) 0:00
Halo 2 4:12
Sonic 06 8:21
Skull Island: Rise of Kong 12:24
Madden Games 13:26
Super Smash Bros Melee 16:02
Dead Island Riptide 18:18
Crash 21:59
GTA Vice City 24:25
Fallout New Vegas 26:08
Megaman 7 29:17
Tony Hawk Pro Skater 5 30:25
Saints Row 31:29
Halo 3 ODST 34:31
Assassins Creed Unity 37:58
Uncharted The Lost Legacy 41:20
Zelda Majoras Mask 42:26
3D Mario Games 44:28
Pokemon Games 45:19
Battlefield 4 49:20 Игры
Mw3 trophy set is literally a dlc trophy set under mw2 trophy list smh
That's cuz of the CoD HQ, MWII got basically turned into an HQ that will have all the future games for now
And yet its way netter than mw2
one thing about Saints Row that always made me chuckle was that the GTA V reveal trailer came out before the launch of Saints Row The Third, and Rockstar was still releasing GTA V trailers by the time Saints Row IV was released. Obviously you pointed out the financial situation at THQ but the difference in mindset between the two was so stark, even to me as a younger teen at the time.
Crazy to think there was a time where people debated whether Saints Row or GTA were the better franchises, seems unthinkable now.
Saints Row 1 and 2 are still more fun than all the gta games maybe besides gtaonline. go back and play Saints row 2 then gta4 and see which has better controls and gameplay.
different styles of games lol, gta games still more quality@@krono5el
@@mike04574 always gameplay over graphics
didnt say gta had better graphics@@krono5el
or that graphics mattered
Halo 2 is a good example of a good rushed game
Same with New Vegas
Cyberpunk 2077 would be a great example of rushing a game to please the suits that resulted in tarnishing the reputation of CD Projekt Red.
At least the game has gotten much better with patches, Edgerunners Update, Update 2.0, and the Phantom Liberty DLC.
@@thedoomslayer108_YTI agree
These 2 for sure. Still hold up today
Vice city:😂🤣😂🤣😂🤣😂🤣😂😭
Vice City and ODST too
Knowing that the entirety of Halo 2(including the entire game engine itself) took less than 18 months(and mostly 10 months) to create is ASTOUNDING. Especially since all the basic stuff was created completely randomly by 2 different teams 1000 miles away from eachother, multiple giant features and levels were cut, the story was trimmed heavily, lots of things had to be scrapped, and they were barely able to even play test a single asset on the hardware AT ALL till the last 3 months, where about 80% of the final polishing and implementing the assets of the game was done. Then they had 2-3 weeks to playtest the full game and make fixes, Then they had to stop as it was sent to printers to be put in stores just 4 weeks after testing finished
Id say they did pretty damn good, if only they had just 1 more year. Halo CE was a crunch to ship, but all the assets, levels, enemies, whole story, and sounds were there already, and was done by 1 team of about 45 people, plus it didnt even have online play or NEAR as much content or graphical quality
It's not nice for the developers though.
@@OGNibblybits sure isnt! lotta fractured relationships and health issues happened...but getting it done at all so fast is incredible
Relax bruhh
It's just bad organisation and management by Bungie.
People looking at them though rose tinted glasses.
It's their fault they created an engine that was too good for the hardware. They knew what the xbox was capable of.
It's their fault they built too many levels and had to scrap them.
Thing is, there's one game that apparently took the developers twice to build it cuz of change of directions... And it feels a tad rushed for the ending... That was this year's 25 year old game, Half-Life 1. Really, they made two versions of the game in the span of two years.
half life 1 is free on steam now
They literally restarted the project from scratch because "it wasn't fun".
That's some huge balls Valve got back then.
I'd also personally mention Vice City too, the game is fundamentally identical to GTA3 yet still felt fresh thanks to the changes they managed to make it a rather short time.
To be fair, games were much easier to develop for back then. Nowadays, every game needs microtransactions, live service, a store, battle pass, cross play, hyper focus on multiplayer and level up systems.
@@Swattii I would argue that there never has been time when making a game is easier than the other. Though I do agree with the multiplayer thing, its cancerous. MP is a tumor in gaming.
@@Swattii That's what Steam is also about.
Wild to me that games back in the early 00’s used to be rushed in 12 months and still come out amazingly polished and well-put-together! Nowadays 3000 devs work on something 10 years with 15 delays and it still releases like a bad shovelware nightmare.
Games are bigger and have so much more detail. I wouldn't be against having less details in exchange for a quicker release. Eventually things games will get back to being easier to make with new technology, right?
They lost there passion
Well before the internet was wide spread you had to, there was no such thing as a day 1 patch.
@@CranialExtractor Absolutely... I liken it to a school project with a hard deadline vs the professor saying "ehh just turn something in Friday and then you can send me revisions for the rest of the semester and I'll grade it later"
@@CrNcHyFROG5 Sure. I also think gaming going from a more fringe passtime to a massive global business ruined a lot of what made games so great. The love of gaming as opposed to a love of money. Games were made with passion, with stories to tell. Now games are made because franchise X hasn't released a game lately.
I just discovered y'all and have been going through your recent videos. I'm really digging this style where it feels like the typical scripted video I came for and then naturally blends into more casual conversation. It's really unique, and y'all pull it off really well.
Please do more of these researched/guided conversation videos, feels like a very youtube-spirited podcast in a nice way
I loved playing ODST and I love that the story took place during H2.
Wait whaaaa!?!?!!!!
Sonic 06 could’ve been Better if they just had delayed it to 2007, sonic P-06 is proof of that. I just wonder how would they fix the story
One of my personal favorite rushed games is Batman Arkham Origins. A game that went from preproduction to retail in around a year.
Ok, the Melee one is just insane when you put it into perspective. Just a bit over a year on that game developing for the Cube as a launch-ish title. New console hardware, incomplete toolset and not really a whole lot of people to ask for tips and tricks because it's just as new to others as it is to you. And it becomes one of the highest rated games period.
devil may cry 2 took 6 months to make
Honestly seeing rushed games like dead island 2, doom 2016, and halo 2 actually being good actually gives me hope in the future of gaming
It's a double edged sword. If the rushed game is good then the publisher will feel justified in exploiting their devs even harder with crunch.
Rushed projects from 7 years ago give you hope for the "future of gaming"?
You got me all kinds of confused.
Vice City was dope too
Like a Dragon Gaiden
For every good rushed game, there's a graveyard of bad ones.
Surprised you didn't mention Scott Pilgrim having a 5 month development time
Or Styx: Shards of Darkness having a 6 month development time.
Or a lot of the ratchet and clank games, releasing yearly, until 2009, with crack in time, having very little time ( yet considerated as one of, if not the best of the series )
And ratchet and clank Nexus straight Up had only 6 months, which is why It ended Up being such a short game
i LOVE the relaxed feel of the end of the video!!! feels like a "behind the scenes" extra on a dvd haha
love the ending bits where y'all kinda go off the cuff and just chill! really like this channel seems like two dudes just having a good time discussing gaming history.
Very enjoyable video format, would very happily see another one like these again.
I'm probably late to the party, but I'm really enjoying this new video format, with gameplay being used for demenstrations and examples, and the video cam for debates as well as just conversations. Good stuff guys!
I'll also add to that New Vegas bit that Obsidian, around at that time, did have a good bit of the staff from Interplay Productions (aka the pre-Bethesda Fallout's devs). It explains why they stuck to the canon of the older games and why it also felt like they knew how to make a roleplaying game, especially within the universe of Fallout.
Crazy how melee was created in 13 months and the games currently is still alive and played all around the world
Yes, but is still alive because the p3-d0 community.
It's not exciting to know that it is still alive because of that.
The Legend of Spyro was notorious for having short development times for its sequels. The Eternal Night was only given about a year of development, hence why assets from A New Beginning were carried over; some modified for story reasons such as the Temple at night, and some completely unused, such as Cynder's textures from ANB.
Dawn of the Dragon was developed in half a year, and this was all because Sierra dropped Krome Studios halfway in development and Estranges Libellés was brought in to restart development from scratch using the Arthur and the Invisibles engine. Both games came out playable, but not without their flaws. DOTD also has entire concepts scrapped, alongside an entire cutscene between Burned Lands and Floating Islands cut during production.
All 3 of those games are such trash
@@queencancerous5332 , ironically spoken by someone that has your username.
Loving the more category-based content and wide swath of games/topics covered within - hope all is doing well!
I really am enjoying y’all’s new videos and the longer format!
Yeah, I caught on to your channel late so I've been going back in time and watching slightly older ones... Man. You guys are my favorite thing on RUclips right now. You're my go to video when I eat dinner. lol I love what you're doing and I'm super glad I subscribed. Thank you for making these videos.
This channel is amazing and this type of content resonates with OG gamers like me and we get a lot of nostalgia out of videos like this. They get me through nights where I have nothing else to do
I was there for the ODST launch night. My mom actually said yes to taking me - 13 at the time, and only a few people back from first in line, compared to the numerous amounts by the time the doors opened, makes this a core memory.
Really enjoy these longer format videos, I always watch the entire video from start to finish👍🏾
I love listening to these long form videos while I'm at work. Keep up the great content!
I don't know why I love the royalty free music at the end of these. When they do the talky bit at the ends, idk if it's the trumpets but I jam to it and great opinions and odst was awesome.
I was born the same day halo 2 was released. Exact day exact year.
Love these vids! You guys have perfected the 'listen to while gaming' vids imo
Please do more of these I love the conversation. You guys have awesome synergy
Love the Format and topics. Had no idea some of these great games were rushed like that
I definitely dig the content. Deep dives on almost anything is entertaining. I can't think of many creators that I subscribe to that can create Sub-Hour content and have me sitting thru till the end.
I'm glad you mentioned Fallout New Vegas and Halo ODST, two of my favorite games
Obsidian games is also the team that made fallout 2, formerly called Black Isle
Not anymore tho , most of that team departured after NV
I've never been someone to enjoy long videos, but I can have one of these videos while I'm just laying down or playing Xbox and I enjoy it! Keep the great content up.
To be fair a lack of time will either make teams flourish or crumble. Especially as games get larger and larger it’s harder and harder to flourish.
These kind of videos are very nostalgic and keep you the good work
Really enjoyed the format, would love to see more
Pokemon is interesting to talk about because is there any other game series whose media franchise kind of forces them to make a new game on such a rushed schedule? They can't slow down, because no new game = no new cards, anime, etc.
People may get upset that the games come out too fast, but people get REALLY upset when the card game becomes stagnant because they can't reinvent it until a new generation happens in my experience. Similarly happens with Yugioh too in terms of cards.
More deep dives! i love those type of videos and i love how you guys are dipping your toes into it!
Great video! One thing that slightly bugged me (and doesn't detract from the rest of the video) is that you discuss how Bungie had a "special" culture with people who loved the game, immediately after reading a quote about a man having memory loss and giving his dog to a kennel for months in order to meet a deadline. I would absolutely say that is abuse of staff and not something quirky and admirable. Even if they weren't forced to work those hours, the leadership should have stepped in and prevented that.
these type of videos would be so boring but since it's you and your ideas, the video is so much more engaging and intersting
Very cool with the deep dive vids, more is needed guys.
A lot of people who have and even haven’t played GTA are like “Why can’t they just finish GTA 6?” This is why. From what we’ve seen of GTA 6 it is one of the most graphically impressive games ever.
Same thing goes for New Super Mario Bros and Super Mario Wonder. The New games had to be pushed out by a deadline. There was almost nothing new about it. Wonder wasn’t given a time limit. Very late in development they decided to ship it in October 2023. It turned out as one of the best Mario games of all time.
I also loved sonic 2006. In a twisted and objectively wrong opinion sonic 2006 was my favorite sonic game of all time 😂
Agreed, I played sonic 06 as a kid and enjoyed and loved it despite the problems. P-06 shows off what 06 truly could’ve been. They had the right idea but executed terribly. We all know sonic 06 was so bad, but in an alternate better universe, sonic 07 would’ve been the best game ever
Ong
It had some elements I miss from the sonic series
@@PapiTheMenace i played through that game so many times growing up
@@befunga haha me too, I remember being like 8 wanting to be a RUclipsr and recording a let’s play of sonic 06 on my first android tablet 😭 the quality was awful
I love the videos! I’d love so see more deep dives on the history of some games development 😊
Big Mega Man fan here - one year for Christmas I got the MM25 art book, and in it on the page for Mega Man 7, Keiji Inafune casually drops that the game was made in three months. I was in middle school or high school at the time, and I did not know that was physically possible to make a game that quickly.
I love are youre videos guys great job. I love that your videos arent short and are deep dives.
Great video but can we get some sound balancing? Maybe a hand over so we know know theres gonna be a louder and different voice?
I've noticed it in too many of your videos, it ruins the videos flow.
12:23
Just some constructive criticism, both of you keep up the good work.
Somehow this is the first video from your channel I've ever come across (you're doing something right considering I was recommended a newly uploaded vid from a channel I've never heard of 👍), but I really dig the style, will be sticking around 👋
I just discovered the channel about a month ago myself. Very good content.
I love the podcast style video this is towards the end
tbf i will give sledgehammer their flowers. they have been really communicative with feedback on bugs, glitches, exploits, balance. we've had more updates this month with this cod than the entire year last game.
Love this format. My wife has been really enjoying the AC videos too on the other rocket channel
i love these type of longform videos please more :))
i like this format, it remembers me to the times that i talk to my best friend about this stuff, and he is a videogame journalist,
I could see you two doing an in person podcast style setup in this format
I honestly didn’t know that ODST had a tight schedule
I’m glad you add ODST. I thought that when you mentioned Halo 2
yall are like is whang met what happun. Such a beautiful combo! keep it up guys, heres to 300k
First time seeing your guys videos and I really enjoyed this one hope to see more like it
Rocket sloth your tone changed drastically when talking from call of duty to halo 2, I understand that halo doesn’t generate as much revenue as it once did, but there are still a ton of people who would appreciate some halo content every now and then, keep up the good work!
Madden, NFS, fifa, all of them get basically re-released every year. And they all from EA💀
Re 2:07, all Call of Duty games are built directly off previous ones. World at War was built of CoD 4, for example. Ghosts was built off MW3, and so on.
pls more. loving these kind of vids
Me and my brother shared a PS3 as a kid and had to play together, switching controllers every so often. We very rarely agreed on what game to play because I was and still am a racing game fan, and he was a fan of RPG’s and fantasy style games. The only thing we agreed on constantly with that was that we weren’t playing Sonic ‘06 that night
Dude! That astronaut sign is dope!! Where did you get it from?
I really like the style and format of the video!
You should do games with the longest production cycle
the thing with pokemon is that every new gen needs to match the release dates with the next anime season and the next set of TCG
You missed out on Crash Twinsanity man
it was in development since late 2001, when it was crash evolution, but then they restarted the whole thing and thats how crash twinsanity came out
When you were talking about games with long development times but had to crunch in a short amount of time, one game I think of was Bioshock Infinite. The game was in development for nearly 4 years, with very little progress to show for it. So they had to bring in a whole new team of new developers, including some of the team who worked on Bioshock 2, to rush the game out by 2013. As a result, alot of ideas had to be cut from the game.
7:38. You think a developer having to kennel their dog for two months and sleeping in the office is “something special about Bungie culture”? You’ve got a strange view of the world.
So this reminds me of what i think miyamoto said once "a delayed gamed will be good eventually a rush game will be bad forever" dont know if this works in context here but i kept thinking about it
I love how Saints Row IV hid bugs behind a glitchy alien simulator. Very smart.
Using a previous game as a baseline is actually a smart idea. You already made the engine and assets, now you can improve on what you did the first time and give people more of what they loved. Doom Eternal is practically Doom 2016 with a grappling hook yet it's arguably better than the first.
In a perfect world, Obsidian got all the time they needed/wanted to make New Vegas. As amazing as the game is, it always feels like a “what could have been” even though it’s one of my favorite games.
Halo 2 is what happens when a company has incredible passion and love for their project and refuses to put out a piece of crap just to make a buck
Holy shit that halo Mountain Dew standee in your background…I want it
Love these type of videos
Some companies can handle the pressure of the being rushed into developing. Others try to handle it and just don’t see the burning wreck in front of them
If memory serves, Oddworld: Abe's Exoddus was developed in 9 months or so to meet holiday deadlines. The game is everything that Abe's Oddysee is, but more. Fantastic sequel and a testament to how skilled Oddworld Inhabitants is.
party chat and game chat at the same time never existed for the one at launch
Just remember, when games are rushed like this, working conditions for developers are horrendous. In any properly regulated industry, some of the crunch we see in the games industry would be illegal. The geniuses who make games deserve decent working conditions.
Removing story mode from a game and not working on that before any other game mode is insane
Ima be honest with you, that wide fish-eye lens is doing no justice for you
tomb raider 2, 3, 4, and 5 had short development times i believe it was around 8-9 months per game.
silent hill 3, 18 months of development and 10 of those months were spent on a rail shooter game that was completely scrapped
We need more Rocket Sloth videos on Fallout New Vegas
Assassin's Creed Brotherhood is another case where it started life as a DLC for Assassin's Creed II, got scaled up to a full game released within a year, and then went on to be critically acclaimed. Most people even tend to prefer Brotherhood
Seeing the poster in the back from 2006 and 2007 when halo 3 was coming out, when I was 7. Prob the best mountain dew to ever exist when they were promoting it lmao.
Bro masahiro is so insane this man is so good at his game in order to test it he plays using 2 controllers 1 in each hand because hes so damn good the only person who can challenge him is himself
This was an interesting and informative video. I think you should work on volume mixing - when the second guy starts talking, his volume is waaaaaaaaay higher. You need to level it out so you're both about the same volume.
“People forget about Riptide when talking about Dead Island games.”
*Escape Dead Island cries in the corner*
Hot take: new Vegas is the best creation engine game ever made.
Imagine what it would have been if they had the time to create what was planned. I would have preferred a properly fleshed out base game without the rushed DLCs.
Great video 👌
Some of these games became hits with being rushed
18:30 Can we talk about the fact that the cover arts are both the same according to Google?