games with crazy rushed development...

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  • Опубликовано: 27 дек 2024

Комментарии • 689

  • @LKRTM
    @LKRTM Год назад +294

    one thing about Saints Row that always made me chuckle was that the GTA V reveal trailer came out before the launch of Saints Row The Third, and Rockstar was still releasing GTA V trailers by the time Saints Row IV was released. Obviously you pointed out the financial situation at THQ but the difference in mindset between the two was so stark, even to me as a younger teen at the time.
    Crazy to think there was a time where people debated whether Saints Row or GTA were the better franchises, seems unthinkable now.

    • @krono5el
      @krono5el Год назад +18

      Saints Row 1 and 2 are still more fun than all the gta games maybe besides gtaonline. go back and play Saints row 2 then gta4 and see which has better controls and gameplay.

    • @mike04574
      @mike04574 Год назад +27

      different styles of games lol, gta games still more quality@@krono5el

    • @krono5el
      @krono5el Год назад +22

      @@mike04574 always gameplay over graphics

    • @mike04574
      @mike04574 Год назад

      didnt say gta had better graphics@@krono5el

    • @mike04574
      @mike04574 Год назад

      or that graphics mattered

  • @KnightSlasher
    @KnightSlasher Год назад +1041

    Honestly seeing rushed games like dead island 2, doom 2016, and halo 2 actually being good actually gives me hope in the future of gaming

    • @alr68
      @alr68 Год назад +297

      It's a double edged sword. If the rushed game is good then the publisher will feel justified in exploiting their devs even harder with crunch.

    • @AkimboSwords
      @AkimboSwords Год назад +262

      Rushed projects from 7 years ago give you hope for the "future of gaming"?
      You got me all kinds of confused.

    • @JB2FROSTY
      @JB2FROSTY Год назад +12

      Vice City was dope too

    • @manukau5271
      @manukau5271 Год назад +3

      Like a Dragon Gaiden

    • @BrianRocksNow
      @BrianRocksNow Год назад +74

      For every good rushed game, there's a graveyard of bad ones.

  • @kushCloudz1Clips
    @kushCloudz1Clips Год назад +129

    Mw3 trophy set is literally a dlc trophy set under mw2 trophy list smh

    • @chillducky6489
      @chillducky6489 11 месяцев назад +13

      That's cuz of the CoD HQ, MWII got basically turned into an HQ that will have all the future games for now

    • @TheCluelesspanda
      @TheCluelesspanda 7 месяцев назад +3

      And yet its way better than mw2

    • @FatherPhoenix7
      @FatherPhoenix7 4 месяца назад +5

      @@TheCluelesspanda yall just say this shit cuz its the current game🤣

    • @TheCluelesspanda
      @TheCluelesspanda 4 месяца назад

      @@FatherPhoenix7 what? This is a genuinely dumb comment. MW3 is better than 2. Come back in a year when black ops 6 is out and my comment/opinion won't change, just like your comment being dumb will still be as dumb a year from now.

    • @SILENTHILLFOREST
      @SILENTHILLFOREST 4 месяца назад +1

      Thank god i never bought mw3 id rather play the og the original story wasnt 3 hours 😂

  • @linkfreeman1998
    @linkfreeman1998 Год назад +184

    Thing is, there's one game that apparently took the developers twice to build it cuz of change of directions... And it feels a tad rushed for the ending... That was this year's 25 year old game, Half-Life 1. Really, they made two versions of the game in the span of two years.

    • @franus7656
      @franus7656 Год назад +11

      half life 1 is free on steam now

    • @gibleyman
      @gibleyman Год назад +41

      They literally restarted the project from scratch because "it wasn't fun".
      That's some huge balls Valve got back then.
      I'd also personally mention Vice City too, the game is fundamentally identical to GTA3 yet still felt fresh thanks to the changes they managed to make it a rather short time.

    • @Swattii
      @Swattii 11 месяцев назад +8

      To be fair, games were much easier to develop for back then. Nowadays, every game needs microtransactions, live service, a store, battle pass, cross play, hyper focus on multiplayer and level up systems.

    • @linkfreeman1998
      @linkfreeman1998 11 месяцев назад +3

      @@Swattii I would argue that there never has been time when making a game is easier than the other. Though I do agree with the multiplayer thing, its cancerous. MP is a tumor in gaming.

    • @White927
      @White927 10 месяцев назад

      @@Swattii That's what Steam is also about.

  • @Shadow0fd3ath24
    @Shadow0fd3ath24 Год назад +302

    Knowing that the entirety of Halo 2(including the entire game engine itself) took less than 18 months(and mostly 10 months) to create is ASTOUNDING. Especially since all the basic stuff was created completely randomly by 2 different teams 1000 miles away from eachother, multiple giant features and levels were cut, the story was trimmed heavily, lots of things had to be scrapped, and they were barely able to even play test a single asset on the hardware AT ALL till the last 3 months, where about 80% of the final polishing and implementing the assets of the game was done. Then they had 2-3 weeks to playtest the full game and make fixes, Then they had to stop as it was sent to printers to be put in stores just 4 weeks after testing finished
    Id say they did pretty damn good, if only they had just 1 more year. Halo CE was a crunch to ship, but all the assets, levels, enemies, whole story, and sounds were there already, and was done by 1 team of about 45 people, plus it didnt even have online play or NEAR as much content or graphical quality

    • @Nibbly_Bits
      @Nibbly_Bits Год назад +12

      It's not nice for the developers though.

    • @Shadow0fd3ath24
      @Shadow0fd3ath24 Год назад +17

      @@Nibbly_Bits sure isnt! lotta fractured relationships and health issues happened...but getting it done at all so fast is incredible

    • @skrtskrrrttt8940
      @skrtskrrrttt8940 11 месяцев назад +1

      Relax bruhh

    • @glyntaylorwilliams
      @glyntaylorwilliams 11 месяцев назад

      It's just bad organisation and management by Bungie.
      People looking at them though rose tinted glasses.
      It's their fault they created an engine that was too good for the hardware. They knew what the xbox was capable of.
      It's their fault they built too many levels and had to scrap them.

  • @Vinny2142
    @Vinny2142 Год назад +12

    Loving the more category-based content and wide swath of games/topics covered within - hope all is doing well!

  • @tylerr6618
    @tylerr6618 Год назад +18

    Sonic 06 could’ve been Better if they just had delayed it to 2007, sonic P-06 is proof of that. I just wonder how would they fix the story

  • @djradish4
    @djradish4 Год назад +269

    Halo 2 is a good example of a good rushed game
    Same with New Vegas

    • @thedoomslayer108_YT
      @thedoomslayer108_YT Год назад +12

      Cyberpunk 2077 would be a great example of rushing a game to please the suits that resulted in tarnishing the reputation of CD Projekt Red.
      At least the game has gotten much better with patches, Edgerunners Update, Update 2.0, and the Phantom Liberty DLC.

    • @djradish4
      @djradish4 Год назад +4

      ​@@thedoomslayer108_YTI agree

    • @hansolo417
      @hansolo417 Год назад +1

      These 2 for sure. Still hold up today

    • @ASouthParkFan2010
      @ASouthParkFan2010 Год назад +3

      Vice city:😂🤣😂🤣😂🤣😂🤣😂😭

    • @Arthur_calahan
      @Arthur_calahan 10 месяцев назад

      Vice City and ODST too

  • @whotio7374
    @whotio7374 Год назад +40

    I just discovered y'all and have been going through your recent videos. I'm really digging this style where it feels like the typical scripted video I came for and then naturally blends into more casual conversation. It's really unique, and y'all pull it off really well.

  • @CrNcHyFROG5
    @CrNcHyFROG5 Год назад +109

    Wild to me that games back in the early 00’s used to be rushed in 12 months and still come out amazingly polished and well-put-together! Nowadays 3000 devs work on something 10 years with 15 delays and it still releases like a bad shovelware nightmare.

    • @EJD339
      @EJD339 Год назад +20

      Games are bigger and have so much more detail. I wouldn't be against having less details in exchange for a quicker release. Eventually things games will get back to being easier to make with new technology, right?

    • @LG-ro5le
      @LG-ro5le Год назад +10

      They lost there passion

    • @CranialExtractor
      @CranialExtractor 11 месяцев назад +5

      Well before the internet was wide spread you had to, there was no such thing as a day 1 patch.

    • @CrNcHyFROG5
      @CrNcHyFROG5 11 месяцев назад +7

      @@CranialExtractor Absolutely... I liken it to a school project with a hard deadline vs the professor saying "ehh just turn something in Friday and then you can send me revisions for the rest of the semester and I'll grade it later"

    • @CranialExtractor
      @CranialExtractor 11 месяцев назад +10

      @@CrNcHyFROG5 Sure. I also think gaming going from a more fringe passtime to a massive global business ruined a lot of what made games so great. The love of gaming as opposed to a love of money. Games were made with passion, with stories to tell. Now games are made because franchise X hasn't released a game lately.

  • @felman87
    @felman87 Год назад +82

    Ok, the Melee one is just insane when you put it into perspective. Just a bit over a year on that game developing for the Cube as a launch-ish title. New console hardware, incomplete toolset and not really a whole lot of people to ask for tips and tricks because it's just as new to others as it is to you. And it becomes one of the highest rated games period.

  • @mattfry6716
    @mattfry6716 Год назад +69

    I loved playing ODST and I love that the story took place during H2.

  • @zyquoo
    @zyquoo Год назад +53

    Please do more of these researched/guided conversation videos, feels like a very youtube-spirited podcast in a nice way

  • @georgec9428
    @georgec9428 Год назад +5

    Re 2:07, all Call of Duty games are built directly off previous ones. World at War was built of CoD 4, for example. Ghosts was built off MW3, and so on.

  • @xtraGeona
    @xtraGeona Год назад +12

    I'm probably late to the party, but I'm really enjoying this new video format, with gameplay being used for demenstrations and examples, and the video cam for debates as well as just conversations. Good stuff guys!

  • @AuzzieDonkey
    @AuzzieDonkey Год назад +15

    Very enjoyable video format, would very happily see another one like these again.

  • @bitterkitty
    @bitterkitty Год назад +11

    i LOVE the relaxed feel of the end of the video!!! feels like a "behind the scenes" extra on a dvd haha

  • @X2011racer
    @X2011racer Год назад +10

    The Legend of Spyro was notorious for having short development times for its sequels. The Eternal Night was only given about a year of development, hence why assets from A New Beginning were carried over; some modified for story reasons such as the Temple at night, and some completely unused, such as Cynder's textures from ANB.
    Dawn of the Dragon was developed in half a year, and this was all because Sierra dropped Krome Studios halfway in development and Estranges Libellés was brought in to restart development from scratch using the Arthur and the Invisibles engine. Both games came out playable, but not without their flaws. DOTD also has entire concepts scrapped, alongside an entire cutscene between Burned Lands and Floating Islands cut during production.

    • @queencancerous5332
      @queencancerous5332 Год назад

      All 3 of those games are such trash

    • @paxhumana2015
      @paxhumana2015 10 месяцев назад

      @@queencancerous5332 , ironically spoken by someone that has your username.

  • @route77productions
    @route77productions Год назад +29

    One of my personal favorite rushed games is Batman Arkham Origins. A game that went from preproduction to retail in around a year.

  • @RnA.2
    @RnA.2 10 месяцев назад +5

    I'll also add to that New Vegas bit that Obsidian, around at that time, did have a good bit of the staff from Interplay Productions (aka the pre-Bethesda Fallout's devs). It explains why they stuck to the canon of the older games and why it also felt like they knew how to make a roleplaying game, especially within the universe of Fallout.

    • @coltonwilkie241
      @coltonwilkie241 4 месяца назад +1

      If Interplay knew what they were doing years before New Vegas came out they would still own the franchise. 💀

    • @RnA.2
      @RnA.2 4 месяца назад

      @@coltonwilkie241 I mean they would've still existed too lol, but alot of RPGs in the early 2000s and late 90s didn't do too well. Some classics, some works of the time, it isn't crazy that they prolly just weren't a game people wanted to play. Mind you, gaming was not as huge then as it is now though. If you were a niche game in the industry, goodness you really weren't making as much rip. Either way, I won't disagree that the publisher of the OG Fallouts just didn't know what they were doing, why they aren't around anymore, still doesn't change any game's quality ofc though.

  • @YaBoiJosid
    @YaBoiJosid Год назад +5

    love the ending bits where y'all kinda go off the cuff and just chill! really like this channel seems like two dudes just having a good time discussing gaming history.

  • @pecoooooooooo
    @pecoooooooooo Год назад +58

    Surprised you didn't mention Scott Pilgrim having a 5 month development time

    • @hra_Najimi99
      @hra_Najimi99 Год назад

      Or Styx: Shards of Darkness having a 6 month development time.

    • @jajasking9652
      @jajasking9652 Год назад +1

      Or a lot of the ratchet and clank games, releasing yearly, until 2009, with crack in time, having very little time ( yet considerated as one of, if not the best of the series )
      And ratchet and clank Nexus straight Up had only 6 months, which is why It ended Up being such a short game

  • @almightylilith
    @almightylilith Год назад +9

    Obsidian games is also the team that made fallout 2, formerly called Black Isle

    • @toddhoward4209
      @toddhoward4209 Год назад

      Not anymore tho , most of that team departured after NV

  • @bryanwharton6692
    @bryanwharton6692 Год назад +4

    I really am enjoying y’all’s new videos and the longer format!

  • @illyerres5301
    @illyerres5301 Год назад +14

    Crazy how melee was created in 13 months and the games currently is still alive and played all around the world

    • @elweondelasweas836
      @elweondelasweas836 Год назад

      Yes, but is still alive because the p3-d0 community.
      It's not exciting to know that it is still alive because of that.

  • @Zebrahhh
    @Zebrahhh 11 месяцев назад +2

    I was there for the ODST launch night. My mom actually said yes to taking me - 13 at the time, and only a few people back from first in line, compared to the numerous amounts by the time the doors opened, makes this a core memory.

  • @AkimboSwords
    @AkimboSwords Год назад +12

    Great video but can we get some sound balancing? Maybe a hand over so we know know theres gonna be a louder and different voice?
    I've noticed it in too many of your videos, it ruins the videos flow.
    12:23
    Just some constructive criticism, both of you keep up the good work.

  • @Pēm̐cā
    @Pēm̐cā 8 месяцев назад +23

    devil may cry 2 took 6 months to make

  • @AimlessStranger
    @AimlessStranger 10 месяцев назад

    Yeah, I caught on to your channel late so I've been going back in time and watching slightly older ones... Man. You guys are my favorite thing on RUclips right now. You're my go to video when I eat dinner. lol I love what you're doing and I'm super glad I subscribed. Thank you for making these videos.

  • @christianmaldonado9283
    @christianmaldonado9283 Год назад +19

    I love the videos! I’d love so see more deep dives on the history of some games development 😊

  • @Wario_Guy
    @Wario_Guy Год назад +2

    A lot of people who have and even haven’t played GTA are like “Why can’t they just finish GTA 6?” This is why. From what we’ve seen of GTA 6 it is one of the most graphically impressive games ever.
    Same thing goes for New Super Mario Bros and Super Mario Wonder. The New games had to be pushed out by a deadline. There was almost nothing new about it. Wonder wasn’t given a time limit. Very late in development they decided to ship it in October 2023. It turned out as one of the best Mario games of all time.

  • @TheSwiftFX
    @TheSwiftFX Год назад +2

    Great video! One thing that slightly bugged me (and doesn't detract from the rest of the video) is that you discuss how Bungie had a "special" culture with people who loved the game, immediately after reading a quote about a man having memory loss and giving his dog to a kennel for months in order to meet a deadline. I would absolutely say that is abuse of staff and not something quirky and admirable. Even if they weren't forced to work those hours, the leadership should have stepped in and prevented that.

  • @befunga
    @befunga Год назад +32

    I also loved sonic 2006. In a twisted and objectively wrong opinion sonic 2006 was my favorite sonic game of all time 😂

    • @PapiTheMenace
      @PapiTheMenace Год назад +11

      Agreed, I played sonic 06 as a kid and enjoyed and loved it despite the problems. P-06 shows off what 06 truly could’ve been. They had the right idea but executed terribly. We all know sonic 06 was so bad, but in an alternate better universe, sonic 07 would’ve been the best game ever

    • @quebecorsumn5012
      @quebecorsumn5012 Год назад +1

      Ong

    • @Sup_nw85
      @Sup_nw85 Год назад

      It had some elements I miss from the sonic series

    • @befunga
      @befunga Год назад +1

      @@PapiTheMenace i played through that game so many times growing up

    • @PapiTheMenace
      @PapiTheMenace Год назад

      @@befunga haha me too, I remember being like 8 wanting to be a RUclipsr and recording a let’s play of sonic 06 on my first android tablet 😭 the quality was awful

  • @justinbriggs7560
    @justinbriggs7560 Год назад +3

    I'm glad you mentioned Fallout New Vegas and Halo ODST, two of my favorite games

  • @nrg6245
    @nrg6245 11 месяцев назад

    This channel is amazing and this type of content resonates with OG gamers like me and we get a lot of nostalgia out of videos like this. They get me through nights where I have nothing else to do

  • @butterccm
    @butterccm Год назад +5

    To be fair a lack of time will either make teams flourish or crumble. Especially as games get larger and larger it’s harder and harder to flourish.

  • @MrDr_Jesus
    @MrDr_Jesus Год назад +1

    I definitely dig the content. Deep dives on almost anything is entertaining. I can't think of many creators that I subscribe to that can create Sub-Hour content and have me sitting thru till the end.

  • @gligarguy4010
    @gligarguy4010 Год назад +3

    Pokemon is interesting to talk about because is there any other game series whose media franchise kind of forces them to make a new game on such a rushed schedule? They can't slow down, because no new game = no new cards, anime, etc.
    People may get upset that the games come out too fast, but people get REALLY upset when the card game becomes stagnant because they can't reinvent it until a new generation happens in my experience. Similarly happens with Yugioh too in terms of cards.

  • @MFPUNKY
    @MFPUNKY Год назад +1

    Love these vids! You guys have perfected the 'listen to while gaming' vids imo

  • @quandale_dingle7585
    @quandale_dingle7585 Год назад

    Really enjoy these longer format videos, I always watch the entire video from start to finish👍🏾

  • @midnightstrike3625
    @midnightstrike3625 Год назад

    I love listening to these long form videos while I'm at work. Keep up the great content!

  • @revysh0
    @revysh0 Год назад +6

    tbf i will give sledgehammer their flowers. they have been really communicative with feedback on bugs, glitches, exploits, balance. we've had more updates this month with this cod than the entire year last game.

  • @minisnacks231
    @minisnacks231 10 месяцев назад

    these type of videos would be so boring but since it's you and your ideas, the video is so much more engaging and intersting

  • @BasedCanadaMan
    @BasedCanadaMan Год назад +1

    Please do more of these I love the conversation. You guys have awesome synergy

  • @SCP-tn2ln
    @SCP-tn2ln 11 месяцев назад

    39:40 as a developer and computer engineer, planning is extremely important, a bad planning can make that you have to scrap the entire project and start from scratch, planning and development are both important, the problem is the balance and the fact that some companies prefer to completely plan everything instead of doing some parts while you're working on the code, like, wtf is the point of designing and art when you don't even have a functional engine to begin with

  • @chetsidewinder5519
    @chetsidewinder5519 Год назад

    Rocket sloth your tone changed drastically when talking from call of duty to halo 2, I understand that halo doesn’t generate as much revenue as it once did, but there are still a ton of people who would appreciate some halo content every now and then, keep up the good work!

  • @Chimpiontv
    @Chimpiontv Год назад

    Love the Format and topics. Had no idea some of these great games were rushed like that

  • @tanmoymridha5002
    @tanmoymridha5002 4 месяца назад

    This video teaches us an important aspect. If you have a fixed goal, you can overcome all the obstacles that come with it. If you dont have a fixed goal, then no amount of saving can help you in the long run.

  • @Zeywerks
    @Zeywerks 9 месяцев назад

    I really like the style and format of the video!

  • @moonlightxlines
    @moonlightxlines Год назад

    I've never been someone to enjoy long videos, but I can have one of these videos while I'm just laying down or playing Xbox and I enjoy it! Keep the great content up.

  • @colefitzpatrick8431
    @colefitzpatrick8431 11 месяцев назад

    Big Mega Man fan here - one year for Christmas I got the MM25 art book, and in it on the page for Mega Man 7, Keiji Inafune casually drops that the game was made in three months. I was in middle school or high school at the time, and I did not know that was physically possible to make a game that quickly.

  • @proftregret6184
    @proftregret6184 Год назад

    I don't know why I love the royalty free music at the end of these. When they do the talky bit at the ends, idk if it's the trumpets but I jam to it and great opinions and odst was awesome.

  • @QuillC
    @QuillC Год назад +1

    Somehow this is the first video from your channel I've ever come across (you're doing something right considering I was recommended a newly uploaded vid from a channel I've never heard of 👍), but I really dig the style, will be sticking around 👋

    • @StageRight123
      @StageRight123 Год назад

      I just discovered the channel about a month ago myself. Very good content.

  • @sainbayars
    @sainbayars 10 месяцев назад

    This so called best rushed games are mostly sequels. So they have base game to work with and improve upon. Also games were much easier to develop back in the day. Now we require much longer and much graphically intense games.

  • @CranialExtractor
    @CranialExtractor 11 месяцев назад

    38:50 I found a game blocking glitch in that game in a mission and just put it down.... have never picked it up since. It was so trash, I had the best weapons after a couple missions.

  • @kylebrandon4556
    @kylebrandon4556 Год назад

    These kind of videos are very nostalgic and keep you the good work

  • @luciaargueta6013
    @luciaargueta6013 Год назад

    I love are youre videos guys great job. I love that your videos arent short and are deep dives.

  • @realDesertLad
    @realDesertLad 11 месяцев назад +1

    When talking about Fallout New Vegas you forgot to mention the guys at Obsidian at the time WERE the original Fallout Creators and they use their original ideas for their Fallout 3 as the base for Fallout New Vegas

  • @popbrocks
    @popbrocks 8 месяцев назад +3

    I was born the same day halo 2 was released. Exact day exact year.

  • @FabledThunder
    @FabledThunder Год назад +2

    I honestly didn’t know that ODST had a tight schedule

  • @angrydad678
    @angrydad678 Год назад +1

    tomb raider 2, 3, 4, and 5 had short development times i believe it was around 8-9 months per game.

  • @MikesGhost_
    @MikesGhost_ Год назад

    More deep dives! i love those type of videos and i love how you guys are dipping your toes into it!

  • @mikejones-wr4ti
    @mikejones-wr4ti 3 месяца назад +1

    “One of the biggest GameCube era games of all time” doesn’t make sense

  • @Rashek980
    @Rashek980 6 месяцев назад

    i like this format, it remembers me to the times that i talk to my best friend about this stuff, and he is a videogame journalist,

  • @Chewsiffer18
    @Chewsiffer18 Год назад

    Really enjoyed the format, would love to see more

  • @jeremybowers3181
    @jeremybowers3181 Год назад

    Very cool with the deep dive vids, more is needed guys.

  • @acedfirefist
    @acedfirefist Год назад

    Love this format. My wife has been really enjoying the AC videos too on the other rocket channel

  • @nelsonr12
    @nelsonr12 10 месяцев назад

    When you were talking about games with long development times but had to crunch in a short amount of time, one game I think of was Bioshock Infinite. The game was in development for nearly 4 years, with very little progress to show for it. So they had to bring in a whole new team of new developers, including some of the team who worked on Bioshock 2, to rush the game out by 2013. As a result, alot of ideas had to be cut from the game.

  • @StarkiiL
    @StarkiiL Год назад +1

    the thing with pokemon is that every new gen needs to match the release dates with the next anime season and the next set of TCG

  • @shlakenjake
    @shlakenjake 11 месяцев назад

    If memory serves, Oddworld: Abe's Exoddus was developed in 9 months or so to meet holiday deadlines. The game is everything that Abe's Oddysee is, but more. Fantastic sequel and a testament to how skilled Oddworld Inhabitants is.

  • @corkben
    @corkben 10 месяцев назад

    Assassin's Creed Brotherhood is another case where it started life as a DLC for Assassin's Creed II, got scaled up to a full game released within a year, and then went on to be critically acclaimed. Most people even tend to prefer Brotherhood

  • @Dwindysmack
    @Dwindysmack Год назад

    Dead island 2 was in development hell for one 6 years. It was not rushed. The final product may have been pushed to shelves but saying it was pushed is just wrong.

  • @Comet9000.
    @Comet9000. 4 месяца назад

    One example I'm suprised you didn't mention was the early ratchet and clank games, *especially* Up your arsenal. While they're thankfully some of the few games under these conditions that actually turned out well, there were sacrifices that had to be made.

  • @juliomatos37
    @juliomatos37 11 месяцев назад +1

    5:56 wtf is that?

  • @PongoDaMan
    @PongoDaMan Год назад

    yall are like is whang met what happun. Such a beautiful combo! keep it up guys, heres to 300k

  • @sveeny
    @sveeny 11 месяцев назад +1

    Well GTA 6 is not going to be in such a list I can tell you that much.

  • @CranialExtractor
    @CranialExtractor 11 месяцев назад

    13:45 My friend bought me madden 12? or something way back when... and when he saw me playing it he apologized saying I'm sorry I bought you a game you already have LOL

  • @StudioZenniverse
    @StudioZenniverse 5 месяцев назад

    Using a previous game as a baseline is actually a smart idea. You already made the engine and assets, now you can improve on what you did the first time and give people more of what they loved. Doom Eternal is practically Doom 2016 with a grappling hook yet it's arguably better than the first.

  • @MrAnimeFan4Eva
    @MrAnimeFan4Eva 11 месяцев назад

    So this reminds me of what i think miyamoto said once "a delayed gamed will be good eventually a rush game will be bad forever" dont know if this works in context here but i kept thinking about it

  • @gavincooper1700
    @gavincooper1700 Год назад

    I love the podcast style video this is towards the end

  • @tipsy634
    @tipsy634 10 месяцев назад

    This was an interesting and informative video. I think you should work on volume mixing - when the second guy starts talking, his volume is waaaaaaaaay higher. You need to level it out so you're both about the same volume.

  • @MasterChef-official
    @MasterChef-official 10 месяцев назад +1

    you guys made them develop a battle royal with you're horrible addiction to it they did it because oh its trendy

    • @abysses
      @abysses 9 месяцев назад

      nobody held a gun to their head and told them to make trash though 💀

  • @nprocopi1231
    @nprocopi1231 10 месяцев назад

    23:48 it gets worse than Crash 3 in 10 months, their next project was CTR in 8 months with only half the team, while the other half was on Jak

  • @JaceFaceLuxe
    @JaceFaceLuxe 11 месяцев назад

    i love these type of longform videos please more :))

  • @SantiagoMonroy5
    @SantiagoMonroy5 Год назад +5

    You missed out on Crash Twinsanity man

    • @kamiloalvarez5800
      @kamiloalvarez5800 9 месяцев назад +1

      it was in development since late 2001, when it was crash evolution, but then they restarted the whole thing and thats how crash twinsanity came out

  • @chuckyzrevenge
    @chuckyzrevenge Год назад +1

    Removing story mode from a game and not working on that before any other game mode is insane

  • @Oltheboll
    @Oltheboll 11 месяцев назад +1

    The Xbox 360 and Ps3 Versions Of Skylanders Spyros Adventure was made in Two months because it was originally going to be a exclusive to the Wii but Nintendo declined the offer so Taiwanese game developer X-pec had Two Months to port it to Xbox and PlayStation

  • @fitch_
    @fitch_ Год назад

    pls more. loving these kind of vids

  • @joshualinsley4000
    @joshualinsley4000 Год назад +1

    You should do games with the longest production cycle

  • @jaxsonharper9091
    @jaxsonharper9091 10 месяцев назад

    18:30 Can we talk about the fact that the cover arts are both the same according to Google?

  • @QuartzQuadrant
    @QuartzQuadrant Год назад

    For anyone looking to play Sonic 06, you should check out Project 06 or the Legacy of Solaris mod.
    Project 06 is a really good remake that fixes alot of issues with the original game but it is very much incomplete and lacks the story, cutscenes, etc.
    For that reason I cannot recommend it as a replacement for the original but it is still worth checking out.
    If you want to play through the entire game from start to finish, play the Xbox version on Xenia with the Legacy of Solaris mod.

  • @BungieStudios
    @BungieStudios Год назад

    I love how Saints Row IV hid bugs behind a glitchy alien simulator. Very smart.

  • @Amon_Gus799
    @Amon_Gus799 Год назад

    First time seeing your guys videos and I really enjoyed this one hope to see more like it

  • @ABlueElitefromHaloCE
    @ABlueElitefromHaloCE Год назад +8

    In a perfect world, Obsidian got all the time they needed/wanted to make New Vegas. As amazing as the game is, it always feels like a “what could have been” even though it’s one of my favorite games.

    • @coltonwilkie241
      @coltonwilkie241 4 месяца назад

      They were given all the time they wanted though. Higher ups in Obsidian have already stated they chose the time they were given. Bethesda wasn't forcing them to make the game in that short of a time period.

    • @ABlueElitefromHaloCE
      @ABlueElitefromHaloCE 4 месяца назад

      @@coltonwilkie241 initially but by the end they had a lot more planned they had to scrap to get it to launch date

  • @CorundumSW
    @CorundumSW Год назад

    I could see you two doing an in person podcast style setup in this format

  • @DaftPunkThis
    @DaftPunkThis Год назад

    Love these type of videos

  • @maymayman0
    @maymayman0 10 месяцев назад

    games used to be sooo much easier to make, which meant teams were a lot smaller, which meant there was less bureaucracy to get in the way of people doing their best work. also programmers back then were just built diff - if you hear the story Andy Gavin told about how they had to essentially reverse engineer and hack the ps1 to even get crash running at acceptable framerates its pretty crazy how much they were able to do. Makes me wish we still had lots of companies making these easier to make games.

  • @dgamer0949
    @dgamer0949 Год назад

    Two other games that are perfect to me despite their few flaws are Batman: Arkham Asylum, which only had 21 months to be developed and it was only that little bit longer because a tie-in game for The Dark Knight was cancelled. The second is Batman Arkham Origins which, even with having the code sent to WB Games Montreal from Rocksteady, had only 18 months for them to come up with a new story, new ideas, a prequel to fit all of the timeline properly with the previous two games, and for Splash Damage to create the multiplayer.

  • @brandonsimoncini
    @brandonsimoncini 10 месяцев назад

    “People forget about Riptide when talking about Dead Island games.”
    *Escape Dead Island cries in the corner*

  • @MrNewVegas101
    @MrNewVegas101 Год назад

    Great video 👌