4 Valheim Server-Side Mods for Easy Server Management

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  • Опубликовано: 20 авг 2024

Комментарии • 14

  • @onelovedrumming
    @onelovedrumming 2 месяца назад +1

    Epic! My buddy and i were talking about this last week. He's on pc, and im xbox. Love making our world. Be so helpful if we both had dev commands for building. Thanks for the explanation! 🙏🏼

    • @JPValheim
      @JPValheim  2 месяца назад

      You have a few options, you could enable devcommands and add your friends ID to the list (not sure how that works with xbox but must be doable)
      You could also setup a server and enable the nobuildcost world modifier to build it and then when you want to turn nocost off, you can disable the world modifier

  • @jamessterling3592
    @jamessterling3592 2 месяца назад

    Love these tips, thank you JP! Do you know if there is a way to set timed messages up like “Server resetting in 5 minutes”?

    • @JPValheim
      @JPValheim  2 месяца назад

      Yup :) That can be done with cron, and is actually shown in one of the examples. Here github.com/JereKuusela/valheim-cron_job/blob/main/README.md

  • @Rubixter
    @Rubixter 2 месяца назад +2

    Do you know of any server-side tools that show if and when someone attempts to access the server with their own client-side mods? I would like to restrict the usage of client-side tools without requiring a modpack if possible

    • @JPValheim
      @JPValheim  2 месяца назад +1

      Good luck : / Valheim has very little protection for that. Anticheat mod is probably the most relevant to you
      Anticheat - forces players to have specific mods in order to connect (customizable
      thunderstore.io/c/valheim/p/CodeWizards/AntiCheat

  • @henrisudron
    @henrisudron 2 месяца назад +1

    Hello, why using distincts commands to respawn ores and locations instead of "world_reset"? Is there a big difference or major issue when using it?

    • @JPValheim
      @JPValheim  2 месяца назад

      That command works great if you dont want to preserve paths or other terrain changes by players. I don't use it because the server I run has lots of player activity and paths, the paths get destroyed with resets because they arent detectable as playerbases. But on a solo world, that command is perfect! It will reset everything not near your base to default

    • @henrisudron
      @henrisudron 2 месяца назад

      @@JPValheim You're right, thank you!

  • @DC-pe8uz
    @DC-pe8uz 2 месяца назад +1

    This is really useful, thank you! Could you please share your cron.yaml file? There's a lot in there that looks really useful, especially the bit that removes boss defeated keys every day.
    Thanks again :)

    • @JPValheim
      @JPValheim  2 месяца назад +1

      Here, this is the top part of the cron file, which contains the save commands and the boss keys. (the boss key thing stops goblin spawns / seeker spawns / charred spawns that normally show up after killing the boss)

    • @JPValheim
      @JPValheim  2 месяца назад +1

      join:
      - command: say Welcome to The Path to Ashlands, . The flame spreads easily here...
      log: false
      timezone: UTC
      # Jobs checked every minute.
      interval: 60
      jobs:
      - command: save
      schedule: "*/10 * * * *"
      - command: save
      schedule: "58 * * * *"
      - command: broadcast center Look at missions channel in discord for stuff to do!
      schedule: "*/11 * * * *"
      chance: 0.001
      - command: removekey defeated_queen
      schedule: "0 */23 * * *"
      - command: removekey defeated_goblinking
      schedule: "0 */23 * * *"
      - command: removekey defeated_fader
      schedule: "0 */23 * * *"
      - command: say Loki has wiped memory of the deaths of Yagluth, Queen, and Fader
      schedule: "0 */23 * * *"

    • @JPValheim
      @JPValheim  2 месяца назад +1

      You can learn more about cron schedules here crontab.guru/

    • @DC-pe8uz
      @DC-pe8uz 2 месяца назад

      @@JPValheim Amazing, thank you