DayZ Server Modding: How To Add More Loot, Food, Clothes To Spawning Infected Zombies (PC & Console)
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- Опубликовано: 10 сен 2024
- In this beginners guide tutorial I explain the spawning mechanics of the Infected Zombies in DayZ - we look at events.xml, cfgspawnabletypes.xml and cfgrandompresets.xml.
I explain how the loot cargo for the DayZ Infected works, and show you how to change the percentage chance of a Zombie having some food in their pockets, and even how to increase the chance of them having hats, glasses, backpacks and military vests.
The above info was believed to be correct as of DayZ Update Patch 1.20, April 2023.
Thanks, Rob.
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I dont know what I would without your videos, thanks alot
Happy to help!
Same honestly
i've just started running a server on my pc, your videos are invaluable. thank you so much
I think it is funny to add guts, lard, and human meat to the loot spawns for infected
Human meat! What a great idea!
I did that for my hard-core server a while back. Cut the food waaay back and added human meat to most zeds. It worked pretty good.
Hello from Sunny Greece! YOU ARE THE BEST!!
LOL I Put "Hatchet" instead of like "Rag" and I saw a huge increase in hatchets so I think I know what im doing with this now:)))
Another epic tutorial from my friend tnks Scalespeeder
YOU ROCK MY MAN! tHANK YOU SO MUCH
Oh Gosh, you 📚 my mind dude! Thx!
cool, so a bit about the chances: the sub items don't have to add to 1. Instead the chances are multiplied. So food army has a 10% chance to spawn food, and 5% chance to spawn pepsi as food type. This means the chance of spawning pepsi is 0.1 * 0.05 = 0.005 or half a %. You need to add up all these chances to get the total chance of "foodArmy". So (pepsi * 0.1) + (cola*0.1) + (Spite*0.1) etc .
DayZ goes down the list top to bottom. So, "Pipsi" would only have a 0.475% chance of spawning. "Cola," being at the top of the list would have the 0.5% chance of spawning. Once an item on the list is spawned, execution within the rest of the list is terminated, thus reducing the odds of each subsequent list item by the chance percentage assigned.
// 0.500%
// 0.475%
// 0.451%
// 0.857%
// 0.386%
// 0.367%
// 0.348%
// 0.330%
// 0.629%
// 0.566%
Since the possibility exists that nothing on this list will spawn when triggered, the effective odds of spawning anything from this list are only 4.91% for each zombie of this type.
A good analogy would be a game of Russian Roulette. The rules are, there is one cartridge in a six-shot revolver. Before each turn, the cylinder is spun to randomize the position of the cartridge. The revolver is passed down the line until the revolver is discharged. At this point the game is over. Each person in the line has the same 1 in 6 chance of discharging the revolver if it should come to them: however, each person down the line has an ever-greater chance that the game will end before their turn. Additionally, it's possible that the revolver never discharges. The odds that all participants would survive could be expressed as (5/6)^(n-1) where n is equal to the number of participants.
As for the functionality of DayZ terminating the execution of the list once an item is picked, i.e. ignoring all other items, you can verify this by setting cargo chance="1.0", "SodaCan_Cola" chance="1.0", and "SodaCan_Pipsi" chance="1.0". You will find that all zombies of this type will have a can of Not-A-Cola in their inventory, but they will not have a Pipsi. In this scenario, it seems that Not-A-Cola was the clear taste test winner for the residents of Chernarus prior to the outbreak!
Thanks for all your videos that explain and teach me how to adjust settings on my own beginner server.
I have been using your videos so finding food has become easier.
Also reduced the number of zombies, in many places.
But experienced a server yesterday where food and drinks last a very long time.
I think that on that server it is possible to run the entire map around without having to eat or drink.
I myself cannot find the place where this is adjusted.
Can and would you possibly make a video about this?
Greetings, an old man from Denmark
Question, So the events file and cfgspawnabletypes, both files are just for reference, i dont have to save any changes to those files, correct?? The only file i have to save the changes is the cfgrandompresets file, Right?
im still so confused
i have no clue how to edit any of this
is it for 100 percent chance do i put 1.0 or 1.00
hoping someday we get more than 12 slots on zeds, and can spawn kit with attachments & cargo
You can give them backpacks that are filled with loot
@@SharrenDabs really? on console or is it an init.c or PC mod?
I've changed a lot of this but still nothing spawns on the zombies and im getting a bit frustrated because every other server ive been on its worked fine, my drop chance is 1.00, with each item being 20%, the only difference is i added 1 or 2 more attachment and cargo presets to try and vary the drops a touch but, im not getting anything
Does it total 100?
WAAAY too many values to manually change. I don't have the patience for that. Someone needs to invent an app that'll do this for you or there should be just a way to change the entire loot drop percent by changing a single value like in SCUM. I'll just play with Vanilla loot.
I agree, it is tiring to tweak every value
My experience with this game is absolutely horrible. I actually started doing good... Finding food and guns then the server kicks me because it shuts down. This game is done