Honestly, for the third story, You could make the "Flawless" *into* a Flaw. "She percieves herself as Flawless, thus has trouble holding herself accountable when things go wrong." Or something to that degree.
The curse of the creative: My 4yo got a "paint your own treasure and chest" kick from micheal's. I showed him a picture of a mimic. Now I have paper clay, red felt and googly eyes
So... because my husband and I are extra, we have forgone the googly eyes and instead have sculpted different eyes and put magnets in the bottom (and on the chest) so our son can swap them out.
I can see the whole four horsemen of the apocalypse thing working in the beginning as like an introduction to the campaign ala cutscene. Like these are your big, bad evil guys. Randomly finding them is underwhelming and as a low level party devasting.
This was never going to end well: Unfortunately, the create a character then jump into session one immediately was something my old dnd group used to do constantly. So, I know that pain.
Regarding that "adrenaline doesn't negate damage" argument, I literally JUST saw a video of a motorcyclist getting sideswiped by a car, and go flying probably 100 feet. Dude got up, cussed a bit, limped another 25 feet, then passed out the moment his adrenaline began to fade. He was awake again not even a minute later and was trying to get back up to retrieve his bike. He had to have 2 people hold him still so he wouldn't make his injuries worse. I think that's proof enough that adrenaline negates damage.
It doesn't negate damage, but allows you to ignore the damage you've taken for a limited amount of time! So many people in real life stumble around with 0 hit points as people frantically try to convince them to get on a stretcher-but it'd take a lot of work to implement that in D&D without players inevitably trying to use that "ability" every time. You just can't trust players _not_ to take advantage of such a mechanic.
@@baydiac First, Hit points don't just represent physical damage, it represents the concept of "fighting strength" more broadly Second, running around unable to go down because you're just that enraged is literally the level 11 barbarian ability
In my current campaign, which I really enjoy, I made a necromancer who is purposely trying to die, and my DM makes it so she won't die no matter how hard I try to kill her. Its fantastic and I love it.
Intro story: Wow. OP, I am amazed that Barbarian ever forgave you for that. If someone treated me like that, I’d never want to see them again, and if I ever treated someone like that, I wouldn’t blame them one bit for never wanting to see me again. I’m glad you were able to grow as a person and move forward, and I am impressed at how incredibly forgiving Barbarian is. First story: And that, friends, is what we in the business call a ✨🚩Big Ol’ Red Flag🚩✨. Even when I first started DMing, I was better prepared than this. I have more preparation than this for campaign ideas I don’t even know if I’ll ever get to run. Second story: Oh boy, it’s one of those asshats who starts throwing a fit about bigotry whenever anything they don’t like happens, regardless of logic. As a woman myself, I need to point out that it’s not sexist for a female character to die if she does something suicidally stupid like this. What would be sexist would be coddling her and letting her survive things that would be lethal to anyone else just because she’s a woman. People like this brat give actual feminism a bad name, and that’s not even getting into the transphobia. Trans women are real women, trans men are real men, and gender is not a binary. Third story: You know, three out of my four players have been diagnosed with autism, and I, the DM, have been told it’s likely that I’m autistic too, though I’ve only officially been diagnosed with ADHD. We all put loads of effort into creating our characters and world. I don’t think being autistic is why the DM’s campaign ended up like this… Fourth story: Yeah, I think you’re making the right decision to leave, OP. This does not sound like a fun experience in the slightest.
In my campagin, players die to one of three things. One i make the monsters a wee too strong, which is on my party so i tweak the enemy and make sure the player can revive. 2 bad dice, no ones fault. Again i make sure the player can be revived. Or 3 where in the fucked around and found out.
So far I've only killed a PC through Old Age by accidentally getting a Ghost to age their elderly character 25 years above the racial average and having them fail an impromptu Con Save.
Yeah, I do the same thing. I did, however, once run an adventure set on the Plane of Heroes, an eternal battlefield where anyone who dies is resurrected at dawn. I filled that adventure with brutal challenges that were absolutely deadly if the party made one little mistake. The adventure was meant to be a puzzle-how do we get past this thing without dying? They resurrected every morning, so they effectively had infinite tries-but there were four NPC parties competing as well, so the party had to minimize their deaths to make it through the fastest and get first pick of the hoard of magic items awaiting them at the end. We had two TPKs and one case where half of the party died and the other half had to wait the rest of the day for the dead half to resurrect. That was a fun adventure.
I start the early character planning in text myself, but for the finalization and finishing touches, I also prefer voice. About the Hag story, it is a sign of immaturity to immediately scream about irrelevant "isms" whenever things don't go your way. The DM did everything right, sometimes people just suck and she won't improve until she realizes that SHE is the problem.
I've played a character before whose flaw was that he was too nice and helpful (his biggest fear is that people won't like him). One time, he refused to racially profile a gorgon even after seeing her basement full of stone statues (he thought it was her personal art collection). Another time, he was helping a tribe of harpies kill a type of dream demon (forgot what it was called) and he got it into his head that it could be redeemed when he heard if cry out for help in the characters native language. He ended up becoming more of a liability than I intended for him to be and I've been very hesitant to use him again in games. Which my friend is disappointed in because, for some reason, he adores this character and is always suggesting I bring him back for another campaign. I think I'm also hesitant to do him again is because he's an exaggeration of myself in many regards. Seeing how badly my own behaviors could be twisted to invoke the very outcomes I feared the most has left me in a desperate need to reevaluate myself as a person.
The best flaws are the ones that risk jeopardizing the whole team/mission, but I agree that it's best never to let things get to that point. I think you can continue to use this character as long as they never make decisions on behalf of the rest of the party-like even if they argue with the party about whether or not they should leave the gorgon alone, they never meaningfully interfere with the party's attempts to slay her. And most of all, character flaws bring character development. It _will_ get grating if your character falls for the same trap every time, never learning a thing. Taking them on a journey of doubt (and guilt for that doubt) until they learn the lesson "Trust is a good thing, but it should be given on a case-by-case basis. Neither should you trust everyone nor trust no one, instead decide for yourself each time." is a good way to do things. (And I mean honestly if you're a gorgon sculptor and desperately want to follow your dreams without people assuming you'd killed anyone, maybe stick to marble as a medium instead of plain ol' stone. Differentiate your work a little 😂)
Like, one flaw I had for a PC, whom I never got to play was "Yes everything does, in fact, rest on my shoulders." because this was the sole survivor of their tribe that was slaughtered. Who was a child when they ran and they had guilt about that. It was a way of portraying their own promise to themselves to never not help out another in need. Slightly unrelated, this character was also a support character, so they went around buffing the party and healing others.
The mention of internalized homophobia and transphobia reminded me something I've heard, something like, "The first thing that you think is 'conditioning.' The second thing you think of is 'character.'" It's hard to shake off the stuff you're raised around but it's important to try
I think Tavern scenes work so well, because for realism, most people would have to be pretty drunk to agree to the shit that our main heroes agreed to do.
I had a friend who DM'd for 2 of our friends. They spent countless hours creating this world and multiple paths for their players to progress on. I'm not great at roleplaying, but I'd occasionally join sessions to voice minor NPCs and just generally help DM friend since I was the one DM bounced world-building ideas off of. Once, they ran a solo one-shot for me of something they wanted to introduce to their main game and wanted some feedback on. I always felt bad for them that they put so much work in and their players would totally bypass the blatant "call to adventure" DM would lay out for them. It seems like such a fine line to walk between session planning and player whim. Kudos to all the DMs out there who spend their time herding cats and still genuinely like their players lol
People who act like barbarian rage is unrealistic seem to forget that rage is a supernatural ability that comes from the barbar's connection to natural forces. Barbars are to druids what paladins are to clerics.
omg thanks for saying that players ought to be introduced before they're expected to play or start chatting. had a potential gm once that expected us to collaborate on pc back stories BEFORE session zero 😤
hearing the player/Kratos part of the third reminds me of a line from a death battel with iron man. Jarvius: I suggest a new plan of attack. tony: I have a plan... attack. 😂
22:55 "...and Rage doesn't halve damage received because that's not how adrenaline works..." Except that literally is how adrenaline works. A decent amount of injuries really only have half the impact on your bodily functions when your adrenaline is kicked in. This is literally the basis of rule in question.
I don't think it's so much as negating damage as it is giving you time to get away from whatever caused the damage before the pain actually sets in. I saw a video of a guy whose leg was literally backwards from the knee down and he was walking on it like nothing was wrong because of adrenaline.
Negating damage is incorrect. What it does it let you competely ignore the fact that you have been damaged. When you see an adrenalin fueled mother lifting a car off of a child, she doesnt have superhuman strength. Shes bypassing the limiters on her muscles and tearing them up in one drastic burst of strength. Her muscles are damaged from it.
@@andypants1062 Which is why Barbarians take a level of Exhastion after raging... Which by RAW would mean they recover that penalty OR fully heal from a long rest, but don't do both. The exhaustion in 5E is far more brutal than the same mechanic in earlier editions. And if your raging in every fight, you will accumulate levels of exhaustion that only recover once per long rest...Unless the Cleric is burning spell slots to recover hit points and reduce exhaustion, the Barbarian will be tearing himself apart if he rages every day. While hit points themselves don't strictly represent the character's physical durability, but are more an abstract analog of one's ability to stay standing in a fight. Hit point damage is not the physical damage of a wound, but its impact on one's ability to fight.
The story about the Roll 20 "monster hunter" campaign, I'd not expect any backstory being woven into anything. Been watching a lot of Thor shorts talking about video game design stuff, and a lot of that tracks over to things in P&P RPGs. Like, you know, not making people do skill checks for basic things that almost everybody can do just fine 99.9% of the time. Like, say, walking up stairs. If I ever join a game and the DM has me roll for any basic action, I'm out.
Girlfriend of the dm in the last story here: just wanted to clarify that a majority of the group was close friends who had already consented to inter-party romance. He said he was asexual, I said cool 🤣 didn’t realize it was wrong to get consent beforehand (and yes I did light a LIBRARY on fire due to character back story purposes) 🤷♀️
Ooof that "sexism" story was rough. 😬 I'm a trans woman myself. This semester I failed to secure an internship after a number of applications an interviews. Could you imagine how it would sound if I went around saying "these companies just don't want to see a trans person succeed!"? The way the monk talked to the DM makes it sound like she expects to always succeed/get her way just because she's a woman. 🙄
Do you suffer from the gender pay gap even though you're not a real woman?
4 месяца назад+1
Exactly, I do not apply for senior management position jobs, the reason I am not experienced nor have ANY skills connected to it. Thus if I applied and got rejected would not be because of my Bisexuality, instead it would be due to me being not suited to the role.
Can't believe the timing of your reply; earlier today I got an interview scheduled next week for my first proper management position! 🥰 Feels like I've been working towards this forever.
Author of This was Never Gonna End Well here: thankfully I managed to find a lovely game with an amazing DM who took a lot of time and emphasis on characters and their back stories first and foremost. Basically the polar opposite of the DM I wrote about, and funnily enough I found that one through r/LFG
I had a dm like that under prepped one. He never had direction for us, he had story but just zero drive. I mean he had a blood moon passage that sent us back in time and the stained glass windows were made from pieces of my characters body. She was effectively a living geode home brew I wrote up.
The only game I've ever DMed was a TTRPG called Scion, where the players are children of gods from various pantheons, and it actually requires the DM and player to work on the character together, because the backstory and godly parent actually shape the starting stats of the character, which is something I really like, because it helps both make a character for the player that also fits within the story. It's also a more roleplay heavy game, with skills and abilities dedicated to roleplay moments, though there is also plenty of combat options as well.
They would still have had to be shot from a ballista of some kind. I could see that, or being a giant version of a javelin thrown by a large or huge creature. But these were not the case here.
That is actually very possible. From the wording I would take both javelins did a combined 17 damage, so that would be 2x 1d6+str. From assuming rolls we can guess the gnolls strength, if the dice maxed (well, a 6 and a 5) out that would be a +3 str modifier or 16 or 17 str. On average dice rolls the str modifier would be at +5 with a minimum 20 str. The gnoll as per the statblock has 14 str, however it would be up to the DM to modify that. Another possibility is that the gnoll can attack two handed and deal 1d8+2 damage that way, and the DM might have falsely used that at range.
@@ancoron8257 Spears have Versatility not Javelins. But if we are going to modify everything why stop here? Why not just have the gnolls shot lightning from their backsides? Telling some one their math is wrong because they didn't fudge the math to make it work is not a good argument.
@@davidtherwhanger6795 My bad, the post said javelin so I was on about that while the gnoll stat block uses spears. The point I was making is that the damage is not out of this world with a (slightly) stronger than normal gnoll or a honest to god mistake in using the wrong die that is written in the same attacks description. While the session had a lot of other issues, I'm willing to give him the benefit of the doubt on this one, also modifying statblocks is a good way to adjust difficulty or put a twist on known monsters so no blame in that regard.
@@ancoron8257 Modifying a stat block is a good way to make special members of a group. Or special groups by swapping a trait with another creature group. Like say swapping out Nimble Escape for Pack Tactics when making a Goblin tribe that specializes in coordinated ambushes. The old rules and monster manuals used to give stats for above average members of a group of monsters. Like one out of every 6 orcs would have max hit points. 1 out of every 20 would have more hit points, or be slightly stronger. 1 out of every 50 would be both. And so on. The thing is you only modify the actual stats of one out of a group of them to highlight that that one is different and/ or the leader. Or a small number in a large group that are different. You don't scale up the stat block of every one of them, or you might as well be homebrewing it all.
11:08 “But I am flawless. There may be some slight imperfections, but those ‘imperfections’ will be dealt with. How could you not RECOGNIZE how absolutely FLAWLESS I AM?! I AM PERFECTION INCARNATE AND YOU ARE UNDISCIPLINED, UNCOUTH, AND UNREMARKABLE! BASK IN MY PERFECTION, PEASANT!” How’s that for a flaw?
4 месяца назад
It is the Gary Stu/Mary Sue "flaw" aka they are just so awesome that it is a burden on them being so awesome.
I have joined a game where minimal information was given in the posting but, in all fairness, it did advertise that and I applied thinking it was an interesting concept. I got accepted though it took about 3 days before I got that confirmation. And while I didn’t sit down in a voice chat, we, the players had our session 0 character creation done by the first true start of the game (a couple weeks later, as was posted) and were able to discuss with the dm the particulars of our ideas. The funny thing is that we all ended up fey. The game didn’t start with anything but a vague idea that there would be a bit of a horror genre encounter for the beginning and then move into our backstories afterwards. But we, the players, all went fey themed and so now the adventure is like if you had the Addams family but made them fey themed and it’s been a hilarious ride so far. And yes, we did sit down and discuss openly about lines and veils and how the dm and players like playing and what they were looking for. Honestly, I’m very used to taking the lead for those discussions so, even had it been neglected, I would have brought it up. And I did for this and took it as no red flags when everyone accepted and engaged. It was pretty fun, and still pretty fun. My point to this is to say that sometimes having no idea or only the vaguest of ideas isn’t a bad thing. Just make sure you advertise this and also what your skill level is so that you get the right people applying. Honestly, I was interested in applying to that simply because of the potential to collaborate and create a unique story that wasn’t a module, but entirely open. By the way, I made a hexblood dreams druid who was raised as the adoptive child of an archfey, Princess Mononoke style lol. I even helped the dm write up the antagonist to my character from their backstory and dm and I discussed how to make my character’s tool proficiencies feel like they mattered and were story relevant. So, yeah, not always a red flag but I’m sure that it usually might be. Sometimes it’s worth taking a chance to see if it is or not, if you feel up to that. I did and it worked out, that’s all.
Last story when the OP says they can’t find a decent D&D group, I felt that with the constant failures of finding a steady BG3 group to play with. All groups, but the single Honor Mode group I’m still with, fizzled out either before even starting or reaching the Goblin Camp.
Hey DM of the 3rd story here. I realize that there were some oversights regarding my campaign’s story and for the record a lot of the general gameplay was over exaggerated. They were level 1. I planned for a deadly campaign and informed all the players that they were going to be in a deadly difficulty campaign. I realize that I had like 1 custom goddess in the campaign I didn’t count on anyone having another diety to worship. And regarding the FoundryVTT 3rd party software my landlord owns the internet so I can’t directly connect everyone to the game via port forwarding. Which I was using ngrok as a 3rd party server which I haven’t had so many issues with until starting this campaign the discord server was a new server. As for the issue with my mother we have been going to group therapy so we have been more civil with each other. As for the barbarian issue it was taken out of context. I told the barbarian that had a transformation that activated when he raged for lore reasons and would be made stronger as he leveled up eventually becoming a permanent transformation.
For anyone wondering the “club song” used here, as it’s not linked in the description, it’s Tokyo Takedown - Boomkitty I’d recognize boomkitty music anywhere >:)
Char gen happens as a group during session 0, following safety tools, in most of the games I run and play (at least, outside of one shots where all of that happens at the start of the session), at least for most systems.
Thankfully, in neither of the games I'm currently playing, does anyone seem interested in inter-PC flirting or relationships. All the players are male but at least one is gay IRL and two players are playing female PCs so there's theoretically still potential for people to decide they want their character to have some sort of romantic/sexual relationship with another characters but it doesn't happen, like everyone in the party adheres to the "don't screw the crew" (don't form intimate relationships with coworkers) outlook. Gotta say, it's refreshing! As someone who is... grey ace? demi-sexual? _somewhere_ on the asexual spectrum, I'm not really interested in having my characters forming those sorts of relationships with other characters. I'm not 100% certain what circumstances make me feel sexual attraction towards someone, anyway, and I'm certainly not going to explore _that_ in a TTRPG, nor do I want to pretend that my character is turned on by another character. So I tend to default my characters to being 100% Ace.
as a new DM while i didnt jump right in same day the characters were created, i did bring them through a short arch that wasnt directly connected to backstories till the end(as they ended up near the rangers home town so i tied it in) it let me learn about the characters and how my players played and allowed me to build up the rest of the campaign and tie things in that they added after fleshing the Pcs out more. honestly recommend a short first arch before you dive into the full thing :3 least if you don't plot things out beat for beat like me XD im sure yall people know where the storys going before yall even start the game lol
I'm autistic and I at least have a general idea of my setting to share before the game start, in fact I tend to focus on it and talk about it too much. I miss running games. I need to see if I can get the goon squad, my core group of cousins that I game with, back together for another session.
Did anyone else get the skyrim bug where Alduin didn't land in the intro? That "imagine an hour of skyrim-intro"-bit made me think of it. Spent a lot of time creating a character and then some trigger in the intro failed and Alduin just... flew around while the solider stood with the axe above his head as a goof. I was curious to see if it would fix itself so I just left the xbox on while I made lunch, and nope... it did not fix itself... So I have played one hour of skyrim intro kthnxbi
26:48 Also, why did DM remove Rage Resistance, if he planned on making Ian, a Barbian, the main caharcter? Was he planning on having Rage Resistance only work for Ian?
dm for that campaign here: Ian was going to have a transformation into a fire giant when he raged which would get stronger as he leveled up which he asked for it. the whole resistance bit was taken out of context along with everything else regarding the campaign. see my post from 3 days ago from posting this reply for more details. Ian was still able to get his normal resistance before he unlocked the transformation at level 3. i needed to playtest more on a lot of stuff especially modules because apparently some of the automation modules were bugging out or i didn't set them up properly.
"explore our own identities" - "using D&D" ... I miss the days when we played D&D to pretend to be explorers/adventurers because we can't kill dragons or orcs in real life. Stuff like that makes me miss the murderhobos.
“You can’t use Rage to half damage because adrenaline doesn’t work like that!” “Cool, my barbarian’s Rages aren’t powered by adrenaline but by divine power she is channeling from her god, so I’ll be taking that halved damage thanks.” Like, I get DnD has its flaws but if you apparently hate it that much go play a different system
I do feel a bit bad for people who see sexism and bigotry where there isn't any. There's so much if it in the world, and in gaming spaces in particular, that you can get primed to see it everywhere, and its ofter hard to rein that in and sus out who is and isn't actually being a bigoted, especially in emotional moments.
The classic when you are a hammer, everything in the world is a nail. Unfortunately many people around the world do fall into this thinking. I think we all go thru a phase of this at some point in our lives. It's just some never grow out of it.
@davidtherwhanger6795 More like being the nail. You spend long enough guarding against getting bonked on the head, and it's easy to get paranoid about every wrench, rock, and screwdriver that could maybe possibly be used like a hammer.
I need to scream this: D&D. IS NOT. REALISTIC. AND IT DOES NOT NEED TO BE. WHY DO MARTIALS NEED TO BE CONSTRAINED BY REALISM TO THE POINT WHERE IT'S DETRIMENTAL?! AT HIGH LEVEL, YOU SHOULD BE A LEGENDARY HERO THAT CAN MOW DOWN AN ARMY OF NORMAL PLEBS, NOT A GUY WHO CAN'T TAKE ON A FEW DUDES IN A TAVERN. I'm exaggerating, of course, but doing something like making it so that Rage doesn't give resistance is kind of removing the whole point of the class.
If you can't stand barbarians rage increasing resistance because its unrealistic, just pretend its some kind of magic shiz
4 месяца назад
Ah yes, playing a game with combat and damage dished out and received is totally sexist..... What?! Also Kratos can do Kratos things because he is Kratos, her character is not.
Gygax: "Finally, I've created a fantasy world adventure for fighting evil monsters and exploring magical lands" Modern Players: "UwU a gay dating sim where I can do wacky stuff and live out my furry fetish"
@@CrispysTavern the fact you offended by her argu8ng with toxic narcicists and serial cheaters is pretty red flag tbh and wouldnt call her a poster girl of anything she not relevent enough for that but seems live rent free in your head maybe touch grass take a chill pill life’s too short for such irational hatred could of called any actual hatedul people especialy with the terf context of the post ninstead keeping on topic with it being a terf u obsessed over somone whos majority of content is calling out borderline abusive woman if thats pickme to you damn if woman is t slapping her man she isnt right to you Some the guys she has on can be abit douch baggy but she does alao argue against them somt8mes which isnt pickme at all she has her own opinions Pickmes change ro match the man they want to date thats the definition of a pickme seems u have some irational hatred of her whats your beef
homophobia don't mean you hate gay people u.u it's an actual phobia and was one first before it started being used as a word for people who where just assholes..... gay alies can be homophobic, it's not there fault.
yeah a 'fear' of gay people is pretty bigoted. like why are you scared of gay ppl huh? you scared they hold hands with other dudes? Kiss other girls? it's bigotry no amount of saying 'but it's a phobia it's not their fault!!!' makes it any better. and gay people with homophobia have internalised stuff to work through and it is THEIR thing to fix. if you express homophobia around other ppl and are hurting them it IS your fault.
Honestly, for the third story, You could make the "Flawless" *into* a Flaw. "She percieves herself as Flawless, thus has trouble holding herself accountable when things go wrong." Or something to that degree.
Agreed, that can make for a really good flaw!
Sounded like OP did just that.
That would be such a fun paladin to play 😂
That might be kinda annoying to other players. I know i wound get feed up with that it it is played the wrong way
@@greenrandall143 It could work if discussed above table, and if the character in question went through some character development in game.
The curse of the creative:
My 4yo got a "paint your own treasure and chest" kick from micheal's. I showed him a picture of a mimic. Now I have paper clay, red felt and googly eyes
Mimic with Googly eyes, both Terrifying and Hilarious in equal measure
I worked at Micheals and have many horror story's
That's adorable.
So... because my husband and I are extra, we have forgone the googly eyes and instead have sculpted different eyes and put magnets in the bottom (and on the chest) so our son can swap them out.
@@DPWFGthat is so awesome!
I can see the whole four horsemen of the apocalypse thing working in the beginning as like an introduction to the campaign ala cutscene. Like these are your big, bad evil guys. Randomly finding them is underwhelming and as a low level party devasting.
"We need a plan of attack!"
"I have a plan: Attack!"
I love cursing Crispy. "She successedes in killing yo ass" was gold
This was never going to end well: Unfortunately, the create a character then jump into session one immediately was something my old dnd group used to do constantly. So, I know that pain.
Regarding that "adrenaline doesn't negate damage" argument, I literally JUST saw a video of a motorcyclist getting sideswiped by a car, and go flying probably 100 feet. Dude got up, cussed a bit, limped another 25 feet, then passed out the moment his adrenaline began to fade. He was awake again not even a minute later and was trying to get back up to retrieve his bike. He had to have 2 people hold him still so he wouldn't make his injuries worse. I think that's proof enough that adrenaline negates damage.
Temporary hit points
It doesn't negate damage, but allows you to ignore the damage you've taken for a limited amount of time!
So many people in real life stumble around with 0 hit points as people frantically try to convince them to get on a stretcher-but it'd take a lot of work to implement that in D&D without players inevitably trying to use that "ability" every time.
You just can't trust players _not_ to take advantage of such a mechanic.
@@baydiac
First, Hit points don't just represent physical damage, it represents the concept of "fighting strength" more broadly
Second, running around unable to go down because you're just that enraged is literally the level 11 barbarian ability
@UrsulaMajor you're right, bikers do have that high level barbarian energy.
Negative hit points from pathfinder and earlier dnd
That gay guy sounds like my friend who calls his husband "fucking queen" when the argue. I feel like crap for laughing after that story .
In my current campaign, which I really enjoy, I made a necromancer who is purposely trying to die, and my DM makes it so she won't die no matter how hard I try to kill her. Its fantastic and I love it.
I was a player in the last story. The one who tried to gaslight op into staying.
It was wild hearing this story in my car on the way to work.
I've rewatched this several times to hear "she succeeded in killing yo ass" we need more cursing Crispy
Intro story: Wow. OP, I am amazed that Barbarian ever forgave you for that. If someone treated me like that, I’d never want to see them again, and if I ever treated someone like that, I wouldn’t blame them one bit for never wanting to see me again. I’m glad you were able to grow as a person and move forward, and I am impressed at how incredibly forgiving Barbarian is.
First story: And that, friends, is what we in the business call a ✨🚩Big Ol’ Red Flag🚩✨. Even when I first started DMing, I was better prepared than this. I have more preparation than this for campaign ideas I don’t even know if I’ll ever get to run.
Second story: Oh boy, it’s one of those asshats who starts throwing a fit about bigotry whenever anything they don’t like happens, regardless of logic. As a woman myself, I need to point out that it’s not sexist for a female character to die if she does something suicidally stupid like this. What would be sexist would be coddling her and letting her survive things that would be lethal to anyone else just because she’s a woman. People like this brat give actual feminism a bad name, and that’s not even getting into the transphobia. Trans women are real women, trans men are real men, and gender is not a binary.
Third story: You know, three out of my four players have been diagnosed with autism, and I, the DM, have been told it’s likely that I’m autistic too, though I’ve only officially been diagnosed with ADHD. We all put loads of effort into creating our characters and world. I don’t think being autistic is why the DM’s campaign ended up like this…
Fourth story: Yeah, I think you’re making the right decision to leave, OP. This does not sound like a fun experience in the slightest.
In the into story
I know he has improved but I’m just confused why he kept leaving in the middle of it the game.
Was he randomly getting board?
@BalancedtheScales Yeah, I was confused by that too.
In my campagin, players die to one of three things.
One i make the monsters a wee too strong, which is on my party so i tweak the enemy and make sure the player can revive.
2 bad dice, no ones fault. Again i make sure the player can be revived.
Or 3 where in the fucked around and found out.
So far I've only killed a PC through Old Age by accidentally getting a Ghost to age their elderly character 25 years above the racial average and having them fail an impromptu Con Save.
Yeah, I do the same thing. I did, however, once run an adventure set on the Plane of Heroes, an eternal battlefield where anyone who dies is resurrected at dawn. I filled that adventure with brutal challenges that were absolutely deadly if the party made one little mistake. The adventure was meant to be a puzzle-how do we get past this thing without dying? They resurrected every morning, so they effectively had infinite tries-but there were four NPC parties competing as well, so the party had to minimize their deaths to make it through the fastest and get first pick of the hoard of magic items awaiting them at the end. We had two TPKs and one case where half of the party died and the other half had to wait the rest of the day for the dead half to resurrect. That was a fun adventure.
I start the early character planning in text myself, but for the finalization and finishing touches, I also prefer voice.
About the Hag story, it is a sign of immaturity to immediately scream about irrelevant "isms" whenever things don't go your way. The DM did everything right, sometimes people just suck and she won't improve until she realizes that SHE is the problem.
I've played a character before whose flaw was that he was too nice and helpful (his biggest fear is that people won't like him). One time, he refused to racially profile a gorgon even after seeing her basement full of stone statues (he thought it was her personal art collection). Another time, he was helping a tribe of harpies kill a type of dream demon (forgot what it was called) and he got it into his head that it could be redeemed when he heard if cry out for help in the characters native language. He ended up becoming more of a liability than I intended for him to be and I've been very hesitant to use him again in games. Which my friend is disappointed in because, for some reason, he adores this character and is always suggesting I bring him back for another campaign. I think I'm also hesitant to do him again is because he's an exaggeration of myself in many regards. Seeing how badly my own behaviors could be twisted to invoke the very outcomes I feared the most has left me in a desperate need to reevaluate myself as a person.
The best flaws are the ones that risk jeopardizing the whole team/mission, but I agree that it's best never to let things get to that point.
I think you can continue to use this character as long as they never make decisions on behalf of the rest of the party-like even if they argue with the party about whether or not they should leave the gorgon alone, they never meaningfully interfere with the party's attempts to slay her.
And most of all, character flaws bring character development. It _will_ get grating if your character falls for the same trap every time, never learning a thing. Taking them on a journey of doubt (and guilt for that doubt) until they learn the lesson "Trust is a good thing, but it should be given on a case-by-case basis. Neither should you trust everyone nor trust no one, instead decide for yourself each time." is a good way to do things.
(And I mean honestly if you're a gorgon sculptor and desperately want to follow your dreams without people assuming you'd killed anyone, maybe stick to marble as a medium instead of plain ol' stone. Differentiate your work a little 😂)
Like, one flaw I had for a PC, whom I never got to play was "Yes everything does, in fact, rest on my shoulders." because this was the sole survivor of their tribe that was slaughtered. Who was a child when they ran and they had guilt about that.
It was a way of portraying their own promise to themselves to never not help out another in need. Slightly unrelated, this character was also a support character, so they went around buffing the party and healing others.
The mention of internalized homophobia and transphobia reminded me something I've heard, something like, "The first thing that you think is 'conditioning.' The second thing you think of is 'character.'"
It's hard to shake off the stuff you're raised around but it's important to try
I think Tavern scenes work so well, because for realism, most people would have to be pretty drunk to agree to the shit that our main heroes agreed to do.
I had a friend who DM'd for 2 of our friends. They spent countless hours creating this world and multiple paths for their players to progress on. I'm not great at roleplaying, but I'd occasionally join sessions to voice minor NPCs and just generally help DM friend since I was the one DM bounced world-building ideas off of. Once, they ran a solo one-shot for me of something they wanted to introduce to their main game and wanted some feedback on. I always felt bad for them that they put so much work in and their players would totally bypass the blatant "call to adventure" DM would lay out for them. It seems like such a fine line to walk between session planning and player whim. Kudos to all the DMs out there who spend their time herding cats and still genuinely like their players lol
People who act like barbarian rage is unrealistic seem to forget that rage is a supernatural ability that comes from the barbar's connection to natural forces. Barbars are to druids what paladins are to clerics.
omg thanks for saying that players ought to be introduced before they're expected to play or start chatting. had a potential gm once that expected us to collaborate on pc back stories BEFORE session zero 😤
hearing the player/Kratos part of the third reminds me of a line from a death battel with iron man.
Jarvius: I suggest a new plan of attack.
tony: I have a plan... attack.
😂
I came for the stories, i stayed for crispy’s skits. By GOD they’re hilarious and unhinged i love it
22:55 "...and Rage doesn't halve damage received because that's not how adrenaline works..." Except that literally is how adrenaline works. A decent amount of injuries really only have half the impact on your bodily functions when your adrenaline is kicked in. This is literally the basis of rule in question.
until it wears off and you drop like a rock, sudden barbarian death syndrome at work!
I don't think it's so much as negating damage as it is giving you time to get away from whatever caused the damage before the pain actually sets in. I saw a video of a guy whose leg was literally backwards from the knee down and he was walking on it like nothing was wrong because of adrenaline.
@@littlemissunoriginal4337also why people often don’t feel the effects on their body of a car crash until they wake up the next morning
Negating damage is incorrect. What it does it let you competely ignore the fact that you have been damaged.
When you see an adrenalin fueled mother lifting a car off of a child, she doesnt have superhuman strength. Shes bypassing the limiters on her muscles and tearing them up in one drastic burst of strength. Her muscles are damaged from it.
@@andypants1062 Which is why Barbarians take a level of Exhastion after raging... Which by RAW would mean they recover that penalty OR fully heal from a long rest, but don't do both. The exhaustion in 5E is far more brutal than the same mechanic in earlier editions. And if your raging in every fight, you will accumulate levels of exhaustion that only recover once per long rest...Unless the Cleric is burning spell slots to recover hit points and reduce exhaustion, the Barbarian will be tearing himself apart if he rages every day. While hit points themselves don't strictly represent the character's physical durability, but are more an abstract analog of one's ability to stay standing in a fight. Hit point damage is not the physical damage of a wound, but its impact on one's ability to fight.
"THAT'S NOT A PLAN."
... said Kratos, never.
The story about the Roll 20 "monster hunter" campaign, I'd not expect any backstory being woven into anything.
Been watching a lot of Thor shorts talking about video game design stuff, and a lot of that tracks over to things in P&P RPGs. Like, you know, not making people do skill checks for basic things that almost everybody can do just fine 99.9% of the time. Like, say, walking up stairs. If I ever join a game and the DM has me roll for any basic action, I'm out.
Girlfriend of the dm in the last story here: just wanted to clarify that a majority of the group was close friends who had already consented to inter-party romance. He said he was asexual, I said cool 🤣 didn’t realize it was wrong to get consent beforehand (and yes I did light a LIBRARY on fire due to character back story purposes) 🤷♀️
You and your group just sound unpleasant.
@@WarmLusamine And that is an entirely valid opinion.
Joining a new VtM game this week, for the 1st time! Who wants to take bets how it will go wrong🤣
I'll take a piece of that action, put down 170$ that the game master shows blatant favoritism
$50 says someone crosses a line.
I am getting 30$ on someone taking chasing sexual content and taking it too far
Matters what way mean wrong , if the dms least taken care of no problem players then should go fine your unlikely die in vtm its not combat oriented
Ooof that "sexism" story was rough. 😬 I'm a trans woman myself. This semester I failed to secure an internship after a number of applications an interviews. Could you imagine how it would sound if I went around saying "these companies just don't want to see a trans person succeed!"? The way the monk talked to the DM makes it sound like she expects to always succeed/get her way just because she's a woman. 🙄
Do you suffer from the gender pay gap even though you're not a real woman?
Exactly, I do not apply for senior management position jobs, the reason I am not experienced nor have ANY skills connected to it.
Thus if I applied and got rejected would not be because of my Bisexuality, instead it would be due to me being not suited to the role.
Can't believe the timing of your reply; earlier today I got an interview scheduled next week for my first proper management position! 🥰 Feels like I've been working towards this forever.
"The DM's Disaster Piece"
I have never played a game that was made better by realism houserules.
23:42 The wizard's staff is epic. If I ever play a wizard I want one of those!
Author of This was Never Gonna End Well here: thankfully I managed to find a lovely game with an amazing DM who took a lot of time and emphasis on characters and their back stories first and foremost. Basically the polar opposite of the DM I wrote about, and funnily enough I found that one through r/LFG
Some of these have been wild lately. Maybe a glory story episode to soften the blow
I had a dm like that under prepped one. He never had direction for us, he had story but just zero drive. I mean he had a blood moon passage that sent us back in time and the stained glass windows were made from pieces of my characters body. She was effectively a living geode home brew I wrote up.
The only game I've ever DMed was a TTRPG called Scion, where the players are children of gods from various pantheons, and it actually requires the DM and player to work on the character together, because the backstory and godly parent actually shape the starting stats of the character, which is something I really like, because it helps both make a character for the player that also fits within the story. It's also a more roleplay heavy game, with skills and abilities dedicated to roleplay moments, though there is also plenty of combat options as well.
..... 17 damage from an 1D6 weapon. I suck at maths and even *I* know this doesn't match. Were these javelins made from adamantium or something?
They would still have had to be shot from a ballista of some kind. I could see that, or being a giant version of a javelin thrown by a large or huge creature. But these were not the case here.
That is actually very possible. From the wording I would take both javelins did a combined 17 damage, so that would be 2x 1d6+str. From assuming rolls we can guess the gnolls strength, if the dice maxed (well, a 6 and a 5) out that would be a +3 str modifier or 16 or 17 str. On average dice rolls the str modifier would be at +5 with a minimum 20 str.
The gnoll as per the statblock has 14 str, however it would be up to the DM to modify that.
Another possibility is that the gnoll can attack two handed and deal 1d8+2 damage that way, and the DM might have falsely used that at range.
@@ancoron8257 Spears have Versatility not Javelins. But if we are going to modify everything why stop here? Why not just have the gnolls shot lightning from their backsides?
Telling some one their math is wrong because they didn't fudge the math to make it work is not a good argument.
@@davidtherwhanger6795 My bad, the post said javelin so I was on about that while the gnoll stat block uses spears. The point I was making is that the damage is not out of this world with a (slightly) stronger than normal gnoll or a honest to god mistake in using the wrong die that is written in the same attacks description.
While the session had a lot of other issues, I'm willing to give him the benefit of the doubt on this one, also modifying statblocks is a good way to adjust difficulty or put a twist on known monsters so no blame in that regard.
@@ancoron8257 Modifying a stat block is a good way to make special members of a group. Or special groups by swapping a trait with another creature group. Like say swapping out Nimble Escape for Pack Tactics when making a Goblin tribe that specializes in coordinated ambushes.
The old rules and monster manuals used to give stats for above average members of a group of monsters. Like one out of every 6 orcs would have max hit points. 1 out of every 20 would have more hit points, or be slightly stronger. 1 out of every 50 would be both. And so on. The thing is you only modify the actual stats of one out of a group of them to highlight that that one is different and/ or the leader. Or a small number in a large group that are different. You don't scale up the stat block of every one of them, or you might as well be homebrewing it all.
11:08 “But I am flawless. There may be some slight imperfections, but those ‘imperfections’ will be dealt with. How could you not RECOGNIZE how absolutely FLAWLESS I AM?! I AM PERFECTION INCARNATE AND YOU ARE UNDISCIPLINED, UNCOUTH, AND UNREMARKABLE! BASK IN MY PERFECTION, PEASANT!”
How’s that for a flaw?
It is the Gary Stu/Mary Sue "flaw" aka they are just so awesome that it is a burden on them being so awesome.
FINALLY caught up to your horror stories
I have joined a game where minimal information was given in the posting but, in all fairness, it did advertise that and I applied thinking it was an interesting concept. I got accepted though it took about 3 days before I got that confirmation. And while I didn’t sit down in a voice chat, we, the players had our session 0 character creation done by the first true start of the game (a couple weeks later, as was posted) and were able to discuss with the dm the particulars of our ideas. The funny thing is that we all ended up fey. The game didn’t start with anything but a vague idea that there would be a bit of a horror genre encounter for the beginning and then move into our backstories afterwards. But we, the players, all went fey themed and so now the adventure is like if you had the Addams family but made them fey themed and it’s been a hilarious ride so far. And yes, we did sit down and discuss openly about lines and veils and how the dm and players like playing and what they were looking for. Honestly, I’m very used to taking the lead for those discussions so, even had it been neglected, I would have brought it up. And I did for this and took it as no red flags when everyone accepted and engaged. It was pretty fun, and still pretty fun. My point to this is to say that sometimes having no idea or only the vaguest of ideas isn’t a bad thing. Just make sure you advertise this and also what your skill level is so that you get the right people applying. Honestly, I was interested in applying to that simply because of the potential to collaborate and create a unique story that wasn’t a module, but entirely open.
By the way, I made a hexblood dreams druid who was raised as the adoptive child of an archfey, Princess Mononoke style lol. I even helped the dm write up the antagonist to my character from their backstory and dm and I discussed how to make my character’s tool proficiencies feel like they mattered and were story relevant. So, yeah, not always a red flag but I’m sure that it usually might be. Sometimes it’s worth taking a chance to see if it is or not, if you feel up to that. I did and it worked out, that’s all.
All VTT’s are equal. Foundry is just MORE equal than others.
Now now Crispy the lady in the first story did have class. She just couldn't apply any of it in real life!
Last story when the OP says they can’t find a decent D&D group, I felt that with the constant failures of finding a steady BG3 group to play with. All groups, but the single Honor Mode group I’m still with, fizzled out either before even starting or reaching the Goblin Camp.
Hey DM of the 3rd story here. I realize that there were some oversights regarding my campaign’s story and for the record a lot of the general gameplay was over exaggerated. They were level 1. I planned for a deadly campaign and informed all the players that they were going to be in a deadly difficulty campaign. I realize that I had like 1 custom goddess in the campaign I didn’t count on anyone having another diety to worship. And regarding the FoundryVTT 3rd party software my landlord owns the internet so I can’t directly connect everyone to the game via port forwarding. Which I was using ngrok as a 3rd party server which I haven’t had so many issues with until starting this campaign the discord server was a new server. As for the issue with my mother we have been going to group therapy so we have been more civil with each other. As for the barbarian issue it was taken out of context. I told the barbarian that had a transformation that activated when he raged for lore reasons and would be made stronger as he leveled up eventually becoming a permanent transformation.
For anyone wondering the “club song” used here, as it’s not linked in the description, it’s Tokyo Takedown - Boomkitty
I’d recognize boomkitty music anywhere >:)
I prefer eliminating biases with an autocanon Crispy. 😆
I’m more partial to eliminating biases with the BFG 9,000 myself.
@@nicholaspeters9919 That's a sound method. I wish we had that in Helldivers 2. 😆
Oh I remember the flawless monk story from elsewhere.
big oof
Odande be going through the works
Char gen happens as a group during session 0, following safety tools, in most of the games I run and play (at least, outside of one shots where all of that happens at the start of the session), at least for most systems.
story 2 went from 0 to 100 real fucking fast
Ooooooo my weekly dose of drama ✨
Thankfully, in neither of the games I'm currently playing, does anyone seem interested in inter-PC flirting or relationships. All the players are male but at least one is gay IRL and two players are playing female PCs so there's theoretically still potential for people to decide they want their character to have some sort of romantic/sexual relationship with another characters but it doesn't happen, like everyone in the party adheres to the "don't screw the crew" (don't form intimate relationships with coworkers) outlook.
Gotta say, it's refreshing! As someone who is... grey ace? demi-sexual? _somewhere_ on the asexual spectrum, I'm not really interested in having my characters forming those sorts of relationships with other characters. I'm not 100% certain what circumstances make me feel sexual attraction towards someone, anyway, and I'm certainly not going to explore _that_ in a TTRPG, nor do I want to pretend that my character is turned on by another character. So I tend to default my characters to being 100% Ace.
as a new DM while i didnt jump right in same day the characters were created, i did bring them through a short arch that wasnt directly connected to backstories till the end(as they ended up near the rangers home town so i tied it in) it let me learn about the characters and how my players played and allowed me to build up the rest of the campaign and tie things in that they added after fleshing the Pcs out more. honestly recommend a short first arch before you dive into the full thing :3 least if you don't plot things out beat for beat like me XD im sure yall people know where the storys going before yall even start the game lol
the Pinkertons are coming for you now
as far as hosting foundry on third party, one of the games I'm in, the DM's isp is not ok with him hosting so he literally has to use a third party.
World of Warcraft: the game where the art and lore is far better than the game itself
I'm autistic and I at least have a general idea of my setting to share before the game start, in fact I tend to focus on it and talk about it too much. I miss running games. I need to see if I can get the goon squad, my core group of cousins that I game with, back together for another session.
My Fallout character would like to disagree with "just kill it" not being a plan.
That’s not a plan (it’s a BRILLIANT plan 😂)
That's not a plan! I've had players pull this sort of thing and it always feels sooooo face palm worthy. But they never called me out for sexism
Hell yeah, Foundry gang rise up
Thanks for the vid!!
"Mer-kobold." One of my least favorite kinds of players.
r/odande sure has a looooooot of stories, bro 😂
Wonder when he’ll realize he’s the problem 🤣
Did anyone else get the skyrim bug where Alduin didn't land in the intro? That "imagine an hour of skyrim-intro"-bit made me think of it. Spent a lot of time creating a character and then some trigger in the intro failed and Alduin just... flew around while the solider stood with the axe above his head as a goof. I was curious to see if it would fix itself so I just left the xbox on while I made lunch, and nope... it did not fix itself... So I have played one hour of skyrim intro kthnxbi
For foundry you can host it on a lot of third party resources, some for free!
26:48 Also, why did DM remove Rage Resistance, if he planned on making Ian, a Barbian, the main caharcter? Was he planning on having Rage Resistance only work for Ian?
dm for that campaign here: Ian was going to have a transformation into a fire giant when he raged which would get stronger as he leveled up which he asked for it. the whole resistance bit was taken out of context along with everything else regarding the campaign. see my post from 3 days ago from posting this reply for more details. Ian was still able to get his normal resistance before he unlocked the transformation at level 3. i needed to playtest more on a lot of stuff especially modules because apparently some of the automation modules were bugging out or i didn't set them up properly.
"All vtt's are equal" No sir! lol
THAT'S NOT A PLAN!
r/lfg is the Craigslist of the DnD community
"explore our own identities" - "using D&D" ...
I miss the days when we played D&D to pretend to be explorers/adventurers because we can't kill dragons or orcs in real life. Stuff like that makes me miss the murderhobos.
2 minutes in and how the fuck did this game survive? Like take away the game and the homophobia, the guy just sounds insuferable to be around
That's not a plan!
tHAT'S NOT A PLAN!
Don't mind foundry just always unsure using it on my $2000 gaming laptop bc of the big red "site not secure" next to the url lmao
the more i hear about that castlevania adaptation the less i want to see it
“You can’t use Rage to half damage because adrenaline doesn’t work like that!”
“Cool, my barbarian’s Rages aren’t powered by adrenaline but by divine power she is channeling from her god, so I’ll be taking that halved damage thanks.”
Like, I get DnD has its flaws but if you apparently hate it that much go play a different system
What are your thoughts on running a DnD game with a mana system instead of spell slots?
FOR DEMOCRACY!!!!!
SHEEEEEE-ROY JENKINS!
That's not a plan.
Star Wars, Lord of the Rings, Vox Machina to bring it back to DnD >.>
I do feel a bit bad for people who see sexism and bigotry where there isn't any.
There's so much if it in the world, and in gaming spaces in particular, that you can get primed to see it everywhere, and its ofter hard to rein that in and sus out who is and isn't actually being a bigoted, especially in emotional moments.
The classic when you are a hammer, everything in the world is a nail. Unfortunately many people around the world do fall into this thinking. I think we all go thru a phase of this at some point in our lives. It's just some never grow out of it.
@davidtherwhanger6795 More like being the nail. You spend long enough guarding against getting bonked on the head, and it's easy to get paranoid about every wrench, rock, and screwdriver that could maybe possibly be used like a hammer.
Only narcissists have no flaws lol
I need to scream this: D&D. IS NOT. REALISTIC. AND IT DOES NOT NEED TO BE.
WHY DO MARTIALS NEED TO BE CONSTRAINED BY REALISM TO THE POINT WHERE IT'S DETRIMENTAL?! AT HIGH LEVEL, YOU SHOULD BE A LEGENDARY HERO THAT CAN MOW DOWN AN ARMY OF NORMAL PLEBS, NOT A GUY WHO CAN'T TAKE ON A FEW DUDES IN A TAVERN.
I'm exaggerating, of course, but doing something like making it so that Rage doesn't give resistance is kind of removing the whole point of the class.
Mer-kobold, shoal tactics?
That's not a plan
If you can't stand barbarians rage increasing resistance because its unrealistic, just pretend its some kind of magic shiz
Ah yes, playing a game with combat and damage dished out and received is totally sexist.....
What?!
Also Kratos can do Kratos things because he is Kratos, her character is not.
3 pages of character backstory is too much.
foundry also is alot more intensive. and not every player has a decent enough PC to run it.
First time first comment
Gygax: "Finally, I've created a fantasy world adventure for fighting evil monsters and exploring magical lands"
Modern Players: "UwU a gay dating sim where I can do wacky stuff and live out my furry fetish"
Ya’ll can’t form entire back stories at a whim? Brah Learn some improv, shits easssssyyyy
Transphobia is BASED.
“Femcel” shows vudeo of a pretty calm woman who mostly talks with overly entittled narcicists and calls them out
Really dude wtf
Dude. That's Pearl. Poster child for the ideal pick me girl.
If you like her, you're on the wrong channel.
@@CrispysTavern the fact you offended by her argu8ng with toxic narcicists and serial cheaters is pretty red flag tbh and wouldnt call her a poster girl of anything she not relevent enough for that but seems live rent free in your head maybe touch grass take a chill pill life’s too short for such irational hatred could of called any actual hatedul people especialy with the terf context of the post ninstead keeping on topic with it being a terf u obsessed over somone whos majority of content is calling out borderline abusive woman if thats pickme to you damn if woman is t slapping her man she isnt right to you
Some the guys she has on can be abit douch baggy but she does alao argue against them somt8mes which isnt pickme at all she has her own opinions
Pickmes change ro match the man they want to date thats the definition of a pickme seems u have some irational hatred of her whats your beef
Wait what video did u watch
@@demonic_myst4503Don’t like your own comment dude. Lame.
homophobia don't mean you hate gay people u.u it's an actual phobia and was one first before it started being used as a word for people who where just assholes..... gay alies can be homophobic, it's not there fault.
yeah a 'fear' of gay people is pretty bigoted. like why are you scared of gay ppl huh? you scared they hold hands with other dudes? Kiss other girls? it's bigotry no amount of saying 'but it's a phobia it's not their fault!!!' makes it any better. and gay people with homophobia have internalised stuff to work through and it is THEIR thing to fix. if you express homophobia around other ppl and are hurting them it IS your fault.
Relationships/sex in ttrpgs are so cringe even if the players are together in real life just dont do it. Oh yeah also KEEP WOKE BS OUT OF TTRPGS
That's not a plan!