For the first story, if I was DMing, I would have said to the player “the thatched roof is old and thin, you know that if send your dire wolves onto the roof, it is likely to break under their weight, are you sure you want to do that?” imo, make sure the player understands the full consequences of their action. Communication is key.
Ha. The warhammer story was mine. Apparently it's pronounced Ack-She. I was pretty shocked when the GM admitted he'd never even bothered reading the rules, despite trying to GM it.
Was wondering why he was trying to remove Spellcasting from Age of Sigmar where you are in the Realms that are essentially the 8 winds of Magic themselves. Seemed counter to the actual world itself at that point.
I haven't played Soulbound. But considering how chaotic and dangerous magic can be to the caster, in other Warhammer settings nerfing it seems unhelpful.
@@Helthegrim He was 100% convinced that casters in that game were like D&D where high-level ones could manipulate reality with an errant fart and some willpower, so he decided he had to "reign us in" despite never having read the spellcasting rules at all. He basically took his experiences with one game and used them to enforce an iron-handed grip on another.
Yeah it is! I was the one who submitted that story and my entire party was laughing during this! Our dm I remember spent time searching for a specific gif afterwards of what the dwarf say just before he died. To make things funnier we immediately ended the session after that kill
in the first story, technically thatching a roof wasn't that expensive in the time period most of the dnd worlds are based on. Farmers frequently thatched their roofs because it was /cheaper/ than shingles. And i highly doubt a farmer had that much money to their name. in the modern time, ie. now, it would be more expensive because the skill and know-how, as well as the materials used to make it up to modern building code, would make it expensive. the guy was probably demanding payment for the /whole/ house since the roof caving would pretty much damage it and anything else inside.
Yeah, my thoughts too. Basically thatched roofs went from something that anyone could do (often because they had to), to nowadays, something only a few skilled professionals/hobbyists can do. It's not exactly like we industrialized that specific process or anything, why would we.
@@jlaw131985 Even assuming it didn't have tears larger than 1 foot, it'd just be a hell of a lot of work. It's not like mending puts the things back in place.
Yup. That was my story. Like the story said, it kinda killed any desire to play at that point. GM had already tried to nerf casters in to the ground despite going back on it, had completely changed my character without telling me to the point of using the excuse my character used to hide his ratty features as the actual, real character features, etc. It'd be like if you're playing a Tabaxi in D&D and the GM just goes "Suddenly you see this really short human with a chipper, enthusiastic voice." Like, you approved the beast-person, let me play it and don't change it less than 2 minutes into the first session without talking it over first...
First story sounds less like "i didnt know how big direwolves were" and more "my DM doesn’t know anything about economics". Thatched roofs TODAY might be expensive where they are an aesthetic choice, but they were literally the roofs of the peasantry in medieval times. They wouldn’t cost a single gold to replace
Also thatched roofs have a wood support system under the thatch, so it is possible that the dire wolves could have put a foot through without taking the whole roof down. Seems like a DM trying to 'screw' the players, to me.
Eh, easy enough to explain away as only a fraction was for the actual replacement of the thatched roof, and rest was a bribe to keep the owner from calling in the town guard to arrest the party.
Here's the thing, normal wolves are actually really big when they're fully grown. They're up to six feet long and two and a half feet tall. A dire wolf being bigger than that is REALLY big.
My DM homebrewed and item for my Peace Cleric to buff her healing spells and give her a bit more movement (because she's a dwarf and everyone else in the party can move 45ft+ in a round). He adjusted it when we were talking about how in the way it was written, it was said that the movement would only be for if she used an action to cast a spell but I mostly use healing words and save my action to either help another character or interfere with the enemies without causing harm. He flat-out changed it to any time a spell slot is expended for a healing spell making it more fun and tailored to my playstyle!
That misty step one did take me aback for a moment, but then I realized that nowhere in Misty Step's description does it say the unoccupied space have to be a horizontal plane, so yeah, that checks out
You can technically do BS like that with the echo knight, because you can swap places with your copy, including manifesting your copy straight up in the air and then switching places.
@@NyghtkingEcho Knights can be very fun indeed. Was in a grapple by a large crab, used my echo to swap out of it’s grip, then start wailing on the big thing
As a druid my fav thing to do was use the feat I had that gave me misty step free once per long rest (so no spell slot) to teleport 30 feet up above an enemy then wildshape into something massive to come crashing down on it. It was a trial and error move and not something to be done all the time. On one hand, if they dex saved out the way - which our DM ruled as 'okay everyone in range of this moose has to dex save to see if they can get out the way in time' - they were unscathed and just face to face with an angry moose. But if it hit, she was good for clearing out enemies that tried to swarm. And since I chose the wildshape built for running, it could take a fair amount of hits. (I wasn't a high enough level yet to unlock the fun beasties so it was always just a move to help out, since I built mostly a healer type druid who used the wildshapes like extra armour unless pressed - then I'd make sure it was a damage dealer like a direwolf, we had a fair number of very good players who done amazing damage so I didn't need to be so focused on it.)
If they wanted the GM could have had them roll a dexterity check and let the dice determine if it succeded or failed, since it would be using a whip to catch yourself seconds after appearing in mid-air.
The Paladin story gets to me, man, 'cause it makes me feel like I wasn't doing bad as a Paladin and had just gotten in my head about it, when I played the class for the first time :(
it’s a tough class to play if you oath of devotion. playing oath of ancients to protect nature or something that doesn’t require you to step in front of someone else to say “no” is really tough.
So he's got a literal firearm as his main weapon And the DM gave him a magic flaming sword instead of giving him a better gun Make it make sense, because's I'm at a loss
As a DM I would've let him teleport the sword back to himself as a reaaction, I'd also introduce a crazy blacksmith npc who is conveniently working on a new type of crossbow designed to hurl heavy iron rods. The party would do a few tasks to help him finish his project and then the player would keep the prototype as a quest reward. So now with a bit of tinkering our player has a heavy artifact launcher whose ammo will always return to their arsenal to be fired once again. Going deeper into it, what if the sword doesn't teleport back but instead returns like a boomerang, damaging anything it taavels trough? I think the player can find creative ways to use this mechanic.
What made it worse is that he also made the enemies unaffected by that character usual methods and basically FORCED him to use that fire sword "These were designed to take you out of your comfort zone" Oh yeah. Then why the earth one is making the monk better at punching people and tanking damage, the water one mage the multi-character better in every way possible and the air one just made their rogue stupidly OP? Something tells me that DM hates ranged characters that can fly but has no good idea how to counter them
Paladin fan here. I can appreciate concepts using the class that aren't the "holy knight", but thats my favorite fantasy character archetype by far, especially ones that are genuinely good/heroic.
i love paladins as well. my favorite was an animated armor who made a oath of love to an addam’s family-like party for a curse of strahd game. he ended up being an oath breaker once strahd assumed control of the armor and attacked the party until he sadly died
I actually really like that they seperated paladins from deities. If you want to play a crusader type character you can still make a tanky cleric to fill that niche. Paladin oaths open up a whole new world of roleplay options for all kinds of characters. Personally monk and Paladin are my favourite classes as their supernatural abilities dont rely on any outside entity and instead come entirely from within, which I think is really cool.
Don't give him the revivify diamonds, man Manual labor is honestly preferrable Also, you're a level 5 druid! Couldn't you just magic away and Plant Growth his crops, or offer your services in any other way? You're an adventurer, and a damn good one at that
I think that was all a way for the DM to get some of that out of the Player's hands. No humble farmer's cottage back then was going to cost 1 diamond to rebuild from the ground up, much less many with bags of gold thrown in.
For the Kelemvor pronunciation, its easiest to split it into 3 parts. Kel like the beginning of Kelly, Em like the beginning of Emily, and Vor like when Tails gets swallowed whole by Sonic.
Ok the soulbound one ticks me off, it’s such a fun system with a lot of room for player creativity and invention, nerfing the wizards like that goes against what the system IS! YOU’RE SUPPOSED TO START AT A VERY HIGH POWER LEVEL, YOU’RE VERY SPECIFICALLY NOT NOBODIES IN SOULBOUND AAAARGH
The last story sounds a lot like the DM had everything about the legendary items planned out (including "epic" combat scenes) before the players had even begun creating their characters. And then balked at changing things when it turned out their ideas didn't match one of the player characters. Knowing the basics of DMing is far from the same as being a good DM.
Either the GM had made the fire sword for a bruiser or spellsword class, made the sword first and forgot to double back for equalizing their bonuses, or didn't like Zuko from A:tLA.
My guess is that the DM either personally liked dual-wield rangers and made the sword to fit that, or that the DM wanted to nerf the crap out of the pincushion-maker, so euphemistically clipped his wings and forced melee.
@@imayb1 I'm willing to bet the latter flying ranged characters are banned at so many tables for a reason, they probably were fine with it at first before realizing how annoying it is to balance an encounter around a flying sharp shooter, and attempted this to force their player to change their play style without actually confronting them about it, after all their excuse was that the artifacts were "meant to push them out of their comfort zones" but from the sound of it everyone else got artifacts that reinforced their already existing playstyles, so by their own admittance they were attempting to change how OP played.
The more you ask for them not to frame it as "not that bad" the more they're gonna do it. It's the curse of being an internet entertainer with a user submission element.
Wow, the last story makes me think of the Forgotten Paladin again. Not as bad, but still up there with how much the player feels shafted while everyone else was having a grand old time
@@rjai5003 Long story short: a guy was playing a paladin, but the DM puts him through a situation that strips him of his powers. For several sessions spanning several months, he's useless, and the DM keeps telling him that he's "ungrateful" and to "just wait"
@@alphons1456o months? He put up with basically not being allowed to play for that long? I'd have quit the first month, I'm not wasting my damn free time for that long because the DM is a bitch.
Man that final story. Ya know, a fire artifact could be cool but forcing it to be a sword instead of anything else really is one of the biggest issue imagine magical fire boots that double move speed and triple jump distance with arcane jets. Empowered gunshots with an explosive round like a fireball. Just the basics would have worked.
I cannot follow the GM's logic in making 3 artifacts that directly enhanced the characters' normal skillsets and 1 that "forced the character out of their comfort zone". Only thing I could think of was that he hated designing fights around a sniper and didn't just ask or even allow OP to change to a different build.
Even if they wanted to "take them out of their comfort zone" it would've been as easy as giving them a shortbow or some other ranged weapon with a shorter range. The solution was so damn easy I'm sure the DM was targeting them on purpose. Killing them at the very end was just the final nail in the coffin.
I'm the druid from the first story and people seem to think the story only happened cuz my DM sucks or hates me for some reason, so I thought I'd add some more clarity. The DM is absolutely amazing, and I know he doesn't have negative feelings towards me because of the summons, because I ran it all by him beforehand because I know summons can kinda be game breaking. So, I only had like 200gp and the diamonds I found were really small, only worth around 150gp. The NPC wanted to be able to build his house up stronger, so he asked for 1200gp. Everyone else in the party still had gold left over in the end, we were just a lot worse off than before. It was just a mistake that was kinda embarrassing on my part, and we all had a laugh about it.
The Silly and the Stupid was a story I submitted!!! That was really quick! I usually don’t make crazy decisions during combat and try to be optimal because I get nervous about ruining the dm’s plans. I can understand wanting to be optimal during combat though! Also I would like to mention I know I put the dwarf we killed in a pitiful light but in our game dwarves are racist and VERY much the bad guys
Sending positive vibes to everyone who has experienced these horror stories- I sincerely hope you are all having way better experiences these all sound like awful situations to be in
About the paladin story, I was thinking of a character I might play in the future who I’m worried might end up falling into the “bad paladin” camp if I don’t role play them very well. Basically, hagspawn oath of conquest paladin who want to hunt monsters to prove to himself that he doesn’t have to be evil. He is distrustful of classically more ‘evil’ or ‘monstrous’ races (tieflings, half orcs, you know) due to him projecting his self-hatred of his monstrous genetics onto the world, but is not completely unreasonable. If you convince him that a “bad” action, like theft, will end up allowing a greater good to be performed, he won’t stop it. Basically, “I am a monster, but I don’t want to be bad. Therefore, I will hunt down bad monsters. However, being part monster doesn’t necessarily make you bad, if you really try to be good”. Any advice on role playing this?
I’m the one who submitted the Paladin story in this video, and I’ve been playing that Paladin long enough to know by now that the secret to playing a non-problematic Paladin is simply not to be a jerk.
Just read the title, and uh I might be guilty, I run a scp inspired campaign, and all magic is banned unless it can be justified in non-magical ways. I made this clear to players before they made the characters and had a discussion with them about it beforehand, and I might of had a vote (was a while ago hard to remember.) they do find spells in bottles anyway. they all used martial classes cuz of this
The Soulbound one really erks me. I love Soulbound, it's one of my top systems right now, and... The Caster/Martial thing just isn't a thing in that system like it is in DnD, Like, Casting just not as strong, and Martials are much stronger. It's perfectly fine
The dm could’ve made the ranger had a little side personal quest with their artifact, by playing on the idea that fire is an untamable element. So, they could have gotten like this flame, liquid flame to take back to the person who helped make the og guns and now work with them again to use this living element with their own magic to create a new artifact, something that gives improved range, either precise shots or explosive? Maybe in the whole flame on, it’s like “your scope now gives you true sight, you can fly, and you have light around you” idk, I’m just spit balling.
A diamond for revivify would be about 30,000 usd. And thatched roofs are only expensive now because it is a nearly lost trade. (Mind you there are other estimates saying 5gp or even less is also worth about 30k… so it ranges greatly) either way a thatched roof wouldn’t normally be worth that much.
He obviously holds them flat out in his hands and flaps his arms like a bird. Honestly, giving an overpowered item to a player, with the caveat that using it makes them look like a goofy fuck is a great idea, especially for more serious characters.
Dire wolves are canonically horse-sized. Yup. Suggestion for the fire sword: make it a thrown weapon using the user's CHA. A warlock was gonna end up using it anyway. Have the sword give the thrown Weapon Fighting Style, if you want to.
I had a similar story to the one about the item that didn't work for a character. In one of my first proper D&D 5e games the party and I were grabbing these artifacts to fight the bbeg. Everyone got an artifact that helped their characters gain more power. The Warlock got a wand that helped keep his spell slots, the Paladin got a hammer that assisted in smites and damage resistance, the Bard got a violin that helped them use more barricade inspiration, and the Ranger got a special bow that transformed his arrows into more powerful magical arrows. I was a cleric, and what I got was a sword that gave me an advantage on intelligence checks... and that was it. This all happened because I had made my character's intelligence his dump stat. After all, why did I need it? I was a wise priest.
DM obviously didn't like the Aarakocra hexblade sniper build in the last story because it probably trivialized a lot of the early encounters and DM didn't want to make it worse when he was giving players game breaking magical artifacts. Yes, he should have just talked to the player about changing characters, or even better not even accepted the character sheet into the game to start with, but this roundabout way was most likely why he was pushing for a melee build instead of a ranged sniper build.
My cleric just turned into a Paladin, and it's my first time running one. She's evil, but using her corrupt soul to destroy greater evils. We're reflavoring every radiant effect to necrotic and CHA swapped with WIS. I'm a but nervous, cause having to defend the Oath seems to make you act in ways you might not want to, which I think is why Paladins end up problem players so much.
6:00 I once played with a character just like this. He was all about "free will" and refused to do literally anything that hurt what he perceived as an NPC's free will. At the final showdown against my character's lost sister turned monster he literally gave her a power boost because "that's what she wanted". He wasn't around a whole lot so it was only an issue in the finale, (until that moment it was just characters bickering about the morality pf stopping a murder in progress, which he believed was wrong 🙄), but gods was it annoying
honestly if i were the dm of that elemental themed campaign, the first time the sniper talked to me, i would have had a magical blacksmith npc show up and offer to transform the fire sword into a bayonet for a magical rifle, or even use the magical metal to forge a pair of pistols or something for them instead of forcing a ranged character to use a melee focused key item
Oof - game balance is kinda scary as a novice DM that really wants to give my characters cool stuff and also have fun and challenging combats. Definitely taking notes from these of what not to do lol
I think in fantasy it’s in reference to the definition “dreadful; terrible; causing great fear” it’s not the size of the beast but that’s it’s a much scarier version of the natural beast
From the US National Park Service, "In terms of body size, the dire wolf was on average the size of the largest gray wolves which have a shoulder height of 38 inches and a body length of 69 inches." From Brittanica, "The dire wolf differed from the modern gray wolf (Canis lupus) in several ways: it was larger and it had a more massive skull, a smaller brain, and relatively light limbs."
I’m so sorry but the term “attack wizard” made me bust out laughing for because it makes me think “attack dog” And that conjures the image of my bg3 character going “Hey-! hey Gale! That guy has magic shoes! Go get it boy!” And then just Gale full sprint tackling someone to the ground and wrestling them for the shoes Yes I’m sober I just have a stupid sense of humor 😭
I understand "pushing the character out of confort zone" yet but also you could do that by also giving confort to the character, this would be fun if the artifact helped gaping close the distance and giving distance to the character and giving more damage if they alternate between close and long combat
I just heard about Paladins potentially being problematic, I hope I'm not. I'm in the middle of my first D&D campaign (Wild Beyond the Witchlight) and I'm playing as a Paladin who was born human, when she was 10 her parents took her to the Witchlight Carnival where they were unalived in front of her, the thing she lost was the ability to smile (My brother the DM also added a flaw where she cannot feel joy or hope) and now she's a Paladin that swore an oath of Vengeance for lmater who was the incarnation of compassion, and the eternal foe of suffering, a generous, good-spirited, and even-tempered deity, with a kind and gentle nature. He sought to offer aid and relief and words of comfort to those in pain, who were oppressed, or otherwise in great need. He encouraged them to endure their pain, suffering, and abuse, for good things came to those who waited. And was himself a willing sufferer, taking one's place to bear their burden, seeking to endure any pain if it would lessen the pain of another, and could sense any suffering taking place. So she gets to take revenge for anyone who is suffering or abused.
I’m the one who submitted that story, and by now I’ve been playing my Paladin long enough to know that the secret to not being problematic is simply not to be a jerk.
Why run a game where most of your players are spell casters when you irrationally hate magic in the system you are running to the point where you homebrew it to be essentially worthless? You are running the game and if you really want martial classes only, you can have that. Some players might be disappointed, but it is better than essentially shadow banning it.
Funnily enough, Soulbound is an extremely high-magic setting. Magic is so commonplace the main currency is drops of life-water. Literally drops of healing potion from the Realm of Life. The realms themselves are physical manifestations of their magic. The Realm of Fire isn't just a place of burning, it **IS** fire. It's energy and burning, passion and rage, cooking and spice, light and warmth and cozy comfort and so on. Every single thing you can possibly think of when you think of fire and heat, Aqshy is. Hell, the dwarves use magitech powered by magic elemental ores in the form of the Realm of Metal's magic, such that the realms are so insanely vast that you have occasional entire cities with artificial mountains that can take lifetimes to get from one end to the other purely because of how buildings got built ontop of buildings ontop of buildings, and so airship travel is practically mandatory to get between the vast distances from different cities. So trying to get rid of magic like that not only nukes the characters but goes against basically the entire setting to begin with. It's so high magic that magic is baked into the very laws of physics themselves.
The party in that third story must have memorized the Maxims of Maximally Effective Mercenaries from Schlock Mercenary (There is no such thing as overkill, there is only "open fire" and "time to reload.") lol DM in the 4th story, "Spellcasters are all just power gaming murder hobos!" *me with my human Ley Line Walker in a recent Rifts campaign I played where said character was the second weakest character in the entire party, with the solely physical combat-based enhanced up gargoyle dragon juicer who could make most saves on a nat 1 because of how stupidly high his augmented stats were* "Really? You sure could have fooled me...." Also, the last story, if I would have been given an artifact that was basically useless to my character and the DM refused to retcon it or just let me stow it in my pack & use weapons that are actually useful, I'd have walked... I've learned over the years that those sort of campaigns jut aren't worth it.
The third story was mine! Haha you make it sound like we did it on purpose when we were actually just being idiots and didn’t realize how little hp these guys had. Let’s just pretend what you said is right and we don’t believe in overkill just open fire
@@TheMushroomStudio Hey, accidental overkill happens sometimes: In one Rifts campaign I was in recently, one of the characters in the party was an Anti-monster, a powerful nuclear-powered magitek cyborg designed to hunt & kill powerful monsters. Said character was staking out the entrance to a secret Death Cultist lair in the sewers of this one African god's city when some giant, mutated sewer rats came along. Said Anti-monster, who normally has a stupidly high save vs fear/horror factor rolled a Nat 1, which the DM's house rules are that all Nat 1's are critical failures and all Nat 20's are critical successes, regardless of RAW. What ends up happening is the 8 ft tall Anti-Monster panics & uses his primary weapon, a light Ion Cannon designed to provide anti-mecha firepower for infantry squads to blast the giant sewer rats & about 200m of the city's sewer infrastructure to oblivion (alerting the evil Death Cult to our presence in the process). We still have a good laugh about *THE* Sewer Rat Incident to this day, lol.
The saddest thing about that stupid fire sword item is that it’s such an unimaginative choice. Especially when the hook for a better fire item was right there, in OP’s character. They fight with GUNS. So why not a Fire Gun, that fires…fire. Or even a magical clip that adds fire spells to all ammo.
That last story resonates with me hard core, my DM gave my character an artifact to make him like a dark knight from ffxiv, this completely clashes with my usual strategy as I am a sorcerer and I stay back and cast spells. This was meant to help me tank damage however it didn’t raise my AC so it did none of that. No trying to throw shade at my DM because the campaign has been great and I’ve used the ability here and there but it doesn’t suit my play style so when he expects me to use it I really don’t, he also did the same for our rogue who is primarily a bow user, he gave her the sage class from ffxiv which if you don’t know is support and healing, she doesn’t use it literally at all because it’s not her play style lol
if i was the DM of the elemental artifacts's campaign i will make the weapon can be used both for range attacks and melee like a fire wave that force the creature on a 30 feets line a dextrierity saving throws or taking 4d8 damagesm if the creatures succeds syill takes half of the damages, the damage is increased when he level up for like other 2d8( so literally i could use fireball). also it can be used as a mellee weapon doing 2d8 and 3d8 when he level up. that both makes sense for the weapon and can be used even with range fighters like him.
Haha yeah it was! That was my story! It was dumb and a complete waste of spells and a crit but it was still hilarious! We still joke about it to this day and this happened at least a month ago
big thing about direwolves dimensions, people really, REALLY do not realize how big the average wolf is, due to most wild canids near human settlement areas being relatively small. most people think golden retriever, doberman at most that ain't it chief, that ain't it
Story 1- Don't know how much gold and diamonds the druid had, but that DM screwed him over. That house was _not_ worth as much as the DM said. I certain he was doing it to screw over the druid for ruining the encounter. Hell, if the Druid had been told that it was thatched roof (and how heavy Dire Wolves are), he likely wouldn't have sent them up after the guy. Plus, the cheapest diamond needed for Revivify is 300 gp. In DnD 3.5, a simple house would cost roughly 1,000 gp while a grand house would cost 5,000 gp. If he had a thatched roof, then it's probably cheaper than 1,000 gp; meaning that unless it was 998 gp and OP only had 97 gold and 3 diamonds, he still wouldn't have bankrupted the party unless they only had copper or silver to their names. Soulbound story - Yeah, a mage definitely beat up that DM's character and stole their lunch money. It was like a jerkass DM that did it too, meaning it's a circle of jerks. When Legendary Sucks - Good lord, talk about a tonedeaf DM. Going from a long-range sniper to a short-range fighter is more than just "a little outside your comfort zone", especially since the other artifacts synergized far more with their users. In a way, I feel the DM probably hated the OP for some reason and the fact that the OP refused to engage with a weapon that was the literal antithesis of how they wanted to fight probably provoked the DM into killing the OP.
I'm the druid from the first story and only had like 200 gold and the diamonds were worth around 150. The NPC wanted like 1200 so he could rebuild his house stronger than before. My DM didn't screw me over or anything, we just didn't have all that much gold. imo its just kinda a funny story.
About the daggers: "the rogue now gets sneak attack on all attacks with advantage" That's already part of sneak attack. Did this "veteran-DM" even read the basic class features? And surprise, surprise: the item that the DM himself gets can do the most.
The warhammer story just went bad to awful. Look, I love martial classes and SURE, there’s times I feel underutilized or way weaker if everyone else has magic like Fireball or even Disguise Self. But I enjoy it still. And I enjoy the times I actually get to play a spellcaster. Recently joined a second campaign at a store my fam shops at as a Drow Cleric. It’s a fun game so far, and I am mostly a Support and Utility character (Peace Domain) who hasn’t landed a single Sacred Flame yet lol. But if I had my character nerfed purely for using magic, even if I’m mostly helping others, I’d not be able to keep playing at all.
Funny part is. Soulbound is a classless system. There's nothing stopping a martial character from pivoting into spellcraft to enhance themselves if they wanted. There's even some goodies that help a mage be a more spellblade type, like a miracle from the god of magic that lets you use your Mind stat instead of Body for physical tasks such as blades or guns. Plus the fact that if you fail a spell you can have really nasty negative consequences, and spellcasters can't even get up to the kind of reality-shaping shenanigans D&D ones can get to, the whole 'nerf it into the ground' attitude is...really stupid. Soulbound is an insanely high-magic setting anyway, to the point that each of the realms is literally made of magic of their respective type and the main currency is drops of healing water from the realm of Life. It'd be like setting a game in the elemental planes of D&D and then NOT allowing plane-shifting magic to go from one plane to another when your campaign advertised doing just that.
So about IRL dire Wolves Crispy, they were only about 25% larger than the wolves we know today. So, yeah, not like D&D dire wolves. Edit: There is nothing quiet like accidental overkill to make the whole table to feel insanely awkward.
It's not when the GM isn't taking away almost 5/6ths of your dice pool. Imagine a pool of 6 (3 mind + 3 channeling) being reduced to 1, or 2 at best if the GM feels nice enough to allow you to round up your "Half of mind" stat instead of down ontop of taking away all channeling skill without letting you respec or change your character.
On the GM who hates spellcasters - he appears to be running a game with ONLY spellcasters. His claim that he doesn't want the spellcasters to make the other players feel useless makes no sense when he has no non-spellcasting PCs.
If you don't like magic, than your best bet is to just only allow most fighters and rogues. Or don't run D&D, use something else like Darksun or something strictly old world,or strictly sci-fi.
I'm feeling like the 'as far as horror stories go, this one isn't so bad,' prefaces are the equivalent of a humble brag. Like, if you didn't think the story was bad enough to earn the approval of internet strangers, you wouldn't be telling it.
So regarding the magic items. I have a game where I am playing a cleric. The other players are somewhat power gamers, so they typically put out a ton of damage and kill the enemies. My DM said that he would give me a custom magic item. I said that I would like something so that I could do some damage during combat to be more on par with my allies. The magic item ends up literally giving me a new cleric subclass, but no extra spell slots or channel divinity. So, yes I got some cool new offensive spells, but I still have to save my slots for healing. It was very underwhelming. Power level went up less than 5% so still well below the rest of the party. Not worth complaining about it, but I was disappointed. I still like the character, but would have been happier if the magic item at least had its own power supply.
Lol I had to literally stop playing a character because the party murderhobo was just too evil for rhe character to keep working with them. Never play a 'paladin' type in Call of Cthulhu.
For the first story, if I was DMing, I would have said to the player “the thatched roof is old and thin, you know that if send your dire wolves onto the roof, it is likely to break under their weight, are you sure you want to do that?”
imo, make sure the player understands the full consequences of their action. Communication is key.
Ha. The warhammer story was mine. Apparently it's pronounced Ack-She. I was pretty shocked when the GM admitted he'd never even bothered reading the rules, despite trying to GM it.
Why the heck was he even trying to DM?
@@AvatAR42420 Probably under the "someone had to" doctrine
Was wondering why he was trying to remove Spellcasting from Age of Sigmar where you are in the Realms that are essentially the 8 winds of Magic themselves. Seemed counter to the actual world itself at that point.
I haven't played Soulbound. But considering how chaotic and dangerous magic can be to
the caster, in other Warhammer settings nerfing it seems unhelpful.
@@Helthegrim He was 100% convinced that casters in that game were like D&D where high-level ones could manipulate reality with an errant fart and some willpower, so he decided he had to "reign us in" despite never having read the spellcasting rules at all. He basically took his experiences with one game and used them to enforce an iron-handed grip on another.
The image of that one dwarf guard spotting a group of adventurers and instantly getting obliterated with spells and arrows is hilarious
Yeah it is! I was the one who submitted that story and my entire party was laughing during this! Our dm I remember spent time searching for a specific gif afterwards of what the dwarf say just before he died. To make things funnier we immediately ended the session after that kill
“Stop! Stahahahahp, he’s already dead!”
@@TheMushroomStudio”That still only counts as one!”
in the first story, technically thatching a roof wasn't that expensive in the time period most of the dnd worlds are based on. Farmers frequently thatched their roofs because it was /cheaper/ than shingles. And i highly doubt a farmer had that much money to their name. in the modern time, ie. now, it would be more expensive because the skill and know-how, as well as the materials used to make it up to modern building code, would make it expensive. the guy was probably demanding payment for the /whole/ house since the roof caving would pretty much damage it and anything else inside.
Yeah hopefully.
Plus, they don’t last. They have to be regularly replaced anyway.
Yeah, my thoughts too. Basically thatched roofs went from something that anyone could do (often because they had to), to nowadays, something only a few skilled professionals/hobbyists can do. It's not exactly like we industrialized that specific process or anything, why would we.
Additionally, did no one have mending? I feel like that could have done quite a lot of repairs in that sort of situation.
@@jlaw131985 Even assuming it didn't have tears larger than 1 foot, it'd just be a hell of a lot of work. It's not like mending puts the things back in place.
Nuclear brontosaurus is my new favorite Crispy running gag
That rat-person concept is one I would propose as a player, and it would crush me if the GM suddenly went back on it *after okaying it*
Yup. That was my story. Like the story said, it kinda killed any desire to play at that point. GM had already tried to nerf casters in to the ground despite going back on it, had completely changed my character without telling me to the point of using the excuse my character used to hide his ratty features as the actual, real character features, etc.
It'd be like if you're playing a Tabaxi in D&D and the GM just goes "Suddenly you see this really short human with a chipper, enthusiastic voice." Like, you approved the beast-person, let me play it and don't change it less than 2 minutes into the first session without talking it over first...
First story sounds less like "i didnt know how big direwolves were" and more "my DM doesn’t know anything about economics". Thatched roofs TODAY might be expensive where they are an aesthetic choice, but they were literally the roofs of the peasantry in medieval times. They wouldn’t cost a single gold to replace
was also a needed do you know dire wolves are large sized
Also thatched roofs have a wood support system under the thatch, so it is possible that the dire wolves could have put a foot through without taking the whole roof down. Seems like a DM trying to 'screw' the players, to me.
Eh, easy enough to explain away as only a fraction was for the actual replacement of the thatched roof, and rest was a bribe to keep the owner from calling in the town guard to arrest the party.
@@sandpiperr it's still contrived tho
@@kuno3336 So is everything in DnD. That's how the game works.
Here's the thing, normal wolves are actually really big when they're fully grown. They're up to six feet long and two and a half feet tall. A dire wolf being bigger than that is REALLY big.
Yeaa in dnd they're borderline the size of a horse.
My DM homebrewed and item for my Peace Cleric to buff her healing spells and give her a bit more movement (because she's a dwarf and everyone else in the party can move 45ft+ in a round). He adjusted it when we were talking about how in the way it was written, it was said that the movement would only be for if she used an action to cast a spell but I mostly use healing words and save my action to either help another character or interfere with the enemies without causing harm. He flat-out changed it to any time a spell slot is expended for a healing spell making it more fun and tailored to my playstyle!
That misty step one did take me aback for a moment, but then I realized that nowhere in Misty Step's description does it say the unoccupied space have to be a horizontal plane, so yeah, that checks out
Haha that player was me! That was one of the things that was discussed. I’ll be the first to admit it was a stupid plan but hey it was funny
You can technically do BS like that with the echo knight, because you can swap places with your copy, including manifesting your copy straight up in the air and then switching places.
@@NyghtkingEcho Knights can be very fun indeed. Was in a grapple by a large crab, used my echo to swap out of it’s grip, then start wailing on the big thing
As a druid my fav thing to do was use the feat I had that gave me misty step free once per long rest (so no spell slot) to teleport 30 feet up above an enemy then wildshape into something massive to come crashing down on it. It was a trial and error move and not something to be done all the time. On one hand, if they dex saved out the way - which our DM ruled as 'okay everyone in range of this moose has to dex save to see if they can get out the way in time' - they were unscathed and just face to face with an angry moose. But if it hit, she was good for clearing out enemies that tried to swarm. And since I chose the wildshape built for running, it could take a fair amount of hits. (I wasn't a high enough level yet to unlock the fun beasties so it was always just a move to help out, since I built mostly a healer type druid who used the wildshapes like extra armour unless pressed - then I'd make sure it was a damage dealer like a direwolf, we had a fair number of very good players who done amazing damage so I didn't need to be so focused on it.)
If they wanted the GM could have had them roll a dexterity check and let the dice determine if it succeded or failed, since it would be using a whip to catch yourself seconds after appearing in mid-air.
The Paladin story gets to me, man, 'cause it makes me feel like I wasn't doing bad as a Paladin and had just gotten in my head about it, when I played the class for the first time :(
it’s a tough class to play if you oath of devotion. playing oath of ancients to protect nature or something that doesn’t require you to step in front of someone else to say “no” is really tough.
Normal wolves are much bigger than most people think the are, too...
So he's got a literal firearm as his main weapon
And the DM gave him a magic flaming sword instead of giving him a better gun
Make it make sense, because's I'm at a loss
Dm's that follow their strict story instead of bending it for the players taking part in it. That or the DM REALLY hated the ranged user.
As a DM I would've let him teleport the sword back to himself as a reaaction, I'd also introduce a crazy blacksmith npc who is conveniently working on a new type of crossbow designed to hurl heavy iron rods. The party would do a few tasks to help him finish his project and then the player would keep the prototype as a quest reward.
So now with a bit of tinkering our player has a heavy artifact launcher whose ammo will always return to their arsenal to be fired once again.
Going deeper into it, what if the sword doesn't teleport back but instead returns like a boomerang, damaging anything it taavels trough? I think the player can find creative ways to use this mechanic.
What made it worse is that he also made the enemies unaffected by that character usual methods and basically FORCED him to use that fire sword
"These were designed to take you out of your comfort zone"
Oh yeah. Then why the earth one is making the monk better at punching people and tanking damage, the water one mage the multi-character better in every way possible and the air one just made their rogue stupidly OP?
Something tells me that DM hates ranged characters that can fly but has no good idea how to counter them
@@elisehalflight Better yet, make it function like Link's sword -- he can shoot firebolts from the sword while at full health.
After how the character was brutally killed, it sounds like the DM just had a vendetta against her....
Paladin fan here. I can appreciate concepts using the class that aren't the "holy knight", but thats my favorite fantasy character archetype by far, especially ones that are genuinely good/heroic.
i love paladins as well. my favorite was an animated armor who made a oath of love to an addam’s family-like party for a curse of strahd game. he ended up being an oath breaker once strahd assumed control of the armor and attacked the party until he sadly died
I actually really like that they seperated paladins from deities.
If you want to play a crusader type character you can still make a tanky cleric to fill that niche.
Paladin oaths open up a whole new world of roleplay options for all kinds of characters.
Personally monk and Paladin are my favourite classes as their supernatural abilities dont rely on any outside entity and instead come entirely from within, which I think is really cool.
Don't give him the revivify diamonds, man
Manual labor is honestly preferrable
Also, you're a level 5 druid! Couldn't you just magic away and Plant Growth his crops, or offer your services in any other way? You're an adventurer, and a damn good one at that
I think that was all a way for the DM to get some of that out of the Player's hands. No humble farmer's cottage back then was going to cost 1 diamond to rebuild from the ground up, much less many with bags of gold thrown in.
For the Kelemvor pronunciation, its easiest to split it into 3 parts. Kel like the beginning of Kelly, Em like the beginning of Emily, and Vor like when Tails gets swallowed whole by Sonic.
Honestly that is an extremely clever use of misty step
That person was me! Why thank you for the compliment! I thought it was funny!
Ok the soulbound one ticks me off, it’s such a fun system with a lot of room for player creativity and invention, nerfing the wizards like that goes against what the system IS! YOU’RE SUPPOSED TO START AT A VERY HIGH POWER LEVEL, YOU’RE VERY SPECIFICALLY NOT NOBODIES IN SOULBOUND AAAARGH
Playing a Paladin can be more difficult than playing a cleric. Yeah, D & D Dire wolves are BIG puppies.
The last story sounds a lot like the DM had everything about the legendary items planned out (including "epic" combat scenes) before the players had even begun creating their characters. And then balked at changing things when it turned out their ideas didn't match one of the player characters.
Knowing the basics of DMing is far from the same as being a good DM.
Probably, but that fire sword still sounded bad compared to the other weapons.
Either the GM had made the fire sword for a bruiser or spellsword class, made the sword first and forgot to double back for equalizing their bonuses, or didn't like Zuko from A:tLA.
My guess is that the DM either personally liked dual-wield rangers and made the sword to fit that, or that the DM wanted to nerf the crap out of the pincushion-maker, so euphemistically clipped his wings and forced melee.
@@imayb1 I'm willing to bet the latter flying ranged characters are banned at so many tables for a reason, they probably were fine with it at first before realizing how annoying it is to balance an encounter around a flying sharp shooter, and attempted this to force their player to change their play style without actually confronting them about it, after all their excuse was that the artifacts were "meant to push them out of their comfort zones" but from the sound of it everyone else got artifacts that reinforced their already existing playstyles, so by their own admittance they were attempting to change how OP played.
The more you ask for them not to frame it as "not that bad" the more they're gonna do it. It's the curse of being an internet entertainer with a user submission element.
I swear, he's even got me wondering if I should put it at the start of my submissions as a joke. 😂
Nuclear Brontosaurus will never not be funny, Crispy.
Keep that one going.
Wow, the last story makes me think of the Forgotten Paladin again. Not as bad, but still up there with how much the player feels shafted while everyone else was having a grand old time
What’s the forgotten paladin?
@@rjai5003 Long story short: a guy was playing a paladin, but the DM puts him through a situation that strips him of his powers. For several sessions spanning several months, he's useless, and the DM keeps telling him that he's "ungrateful" and to "just wait"
@@alphons1456o months? He put up with basically not being allowed to play for that long? I'd have quit the first month, I'm not wasting my damn free time for that long because the DM is a bitch.
Man that final story. Ya know, a fire artifact could be cool but forcing it to be a sword instead of anything else really is one of the biggest issue imagine magical fire boots that double move speed and triple jump distance with arcane jets. Empowered gunshots with an explosive round like a fireball. Just the basics would have worked.
I cannot follow the GM's logic in making 3 artifacts that directly enhanced the characters' normal skillsets and 1 that "forced the character out of their comfort zone". Only thing I could think of was that he hated designing fights around a sniper and didn't just ask or even allow OP to change to a different build.
Even if they wanted to "take them out of their comfort zone" it would've been as easy as giving them a shortbow or some other ranged weapon with a shorter range. The solution was so damn easy I'm sure the DM was targeting them on purpose.
Killing them at the very end was just the final nail in the coffin.
Said it before and I'll say it again, I'm 100% all for keeping the nuclear brontosaurus bit going.
I'm the druid from the first story and people seem to think the story only happened cuz my DM sucks or hates me for some reason, so I thought I'd add some more clarity. The DM is absolutely amazing, and I know he doesn't have negative feelings towards me because of the summons, because I ran it all by him beforehand because I know summons can kinda be game breaking. So, I only had like 200gp and the diamonds I found were really small, only worth around 150gp. The NPC wanted to be able to build his house up stronger, so he asked for 1200gp. Everyone else in the party still had gold left over in the end, we were just a lot worse off than before. It was just a mistake that was kinda embarrassing on my part, and we all had a laugh about it.
Hearing Crispy have a freakout at the beginning of the second story made my night.
The Silly and the Stupid was a story I submitted!!! That was really quick! I usually don’t make crazy decisions during combat and try to be optimal because I get nervous about ruining the dm’s plans. I can understand wanting to be optimal during combat though! Also I would like to mention I know I put the dwarf we killed in a pitiful light but in our game dwarves are racist and VERY much the bad guys
Wow… I didn’t expect my story to come up THIS quickly.
The magic system that dm wanted to use made my head hurt.
Loving the brontosaurus joke!!! 😆
I never want the nuclear brontosaurus to leave. I love it too much now
You're loving that bronto-bomb
I aim to one up this
That was a helluva Paladin backstory!
Thank you! (I was the one who submitted that story).
Sending positive vibes to everyone who has experienced these horror stories- I sincerely hope you are all having way better experiences these all sound like awful situations to be in
Been watching a lot of these TTRPG horror stories videos on multiple channels and am happy to never see any Battletech stories on them... yet.
About the paladin story, I was thinking of a character I might play in the future who I’m worried might end up falling into the “bad paladin” camp if I don’t role play them very well. Basically, hagspawn oath of conquest paladin who want to hunt monsters to prove to himself that he doesn’t have to be evil. He is distrustful of classically more ‘evil’ or ‘monstrous’ races (tieflings, half orcs, you know) due to him projecting his self-hatred of his monstrous genetics onto the world, but is not completely unreasonable. If you convince him that a “bad” action, like theft, will end up allowing a greater good to be performed, he won’t stop it. Basically, “I am a monster, but I don’t want to be bad. Therefore, I will hunt down bad monsters. However, being part monster doesn’t necessarily make you bad, if you really try to be good”. Any advice on role playing this?
I’m the one who submitted the Paladin story in this video, and I’ve been playing that Paladin long enough to know by now that the secret to playing a non-problematic Paladin is simply not to be a jerk.
@@Stardweller1 so, don’t be too confrontative?
OMG just make the flame sword a flame gun ... *face palm* a flame thrower would have been cool right?
Just read the title, and uh I might be guilty, I run a scp inspired campaign, and all magic is banned unless it can be justified in non-magical ways. I made this clear to players before they made the characters and had a discussion with them about it beforehand, and I might of had a vote (was a while ago hard to remember.) they do find spells in bottles anyway. they all used martial classes cuz of this
The Soulbound one really erks me. I love Soulbound, it's one of my top systems right now, and... The Caster/Martial thing just isn't a thing in that system like it is in DnD, Like, Casting just not as strong, and Martials are much stronger. It's perfectly fine
The dm could’ve made the ranger had a little side personal quest with their artifact, by playing on the idea that fire is an untamable element. So, they could have gotten like this flame, liquid flame to take back to the person who helped make the og guns and now work with them again to use this living element with their own magic to create a new artifact, something that gives improved range, either precise shots or explosive? Maybe in the whole flame on, it’s like “your scope now gives you true sight, you can fly, and you have light around you” idk, I’m just spit balling.
I recommend we don’t ever do that ear ‘intrusion’ for diamonds again
I love the Brontosaurus running joke
The stories in this one has brought up several memories
16:33
starcraft mentioned
we are so back
A diamond for revivify would be about 30,000 usd. And thatched roofs are only expensive now because it is a nearly lost trade. (Mind you there are other estimates saying 5gp or even less is also worth about 30k… so it ranges greatly) either way a thatched roof wouldn’t normally be worth that much.
I heard about Soulbound and immediately went wide-eyed since it's not often talked about.
It's a fun system. I'm looking forward to playable skaven when they roll around. Apparently there's a Chaos book in the works.
I know it's magic and made up, but wind daggers allowing flight just seems really silly. I'm wondering how that works, like iron man's hand rockets?
He obviously holds them flat out in his hands and flaps his arms like a bird.
Honestly, giving an overpowered item to a player, with the caveat that using it makes them look like a goofy fuck is a great idea, especially for more serious characters.
Dire wolves are canonically horse-sized.
Yup.
Suggestion for the fire sword: make it a thrown weapon using the user's CHA. A warlock was gonna end up using it anyway. Have the sword give the thrown Weapon Fighting Style, if you want to.
The corpos creating artificial scarcity sounds something out of a Brennan Lee Mulligan game XD
A dire wolf IS just a bigger wolf, i think you're overlooking the fact a wolf is pretty damned big already. They're the size of a St Bernard!!
I had a similar story to the one about the item that didn't work for a character. In one of my first proper D&D 5e games the party and I were grabbing these artifacts to fight the bbeg. Everyone got an artifact that helped their characters gain more power. The Warlock got a wand that helped keep his spell slots, the Paladin got a hammer that assisted in smites and damage resistance, the Bard got a violin that helped them use more barricade inspiration, and the Ranger got a special bow that transformed his arrows into more powerful magical arrows. I was a cleric, and what I got was a sword that gave me an advantage on intelligence checks... and that was it. This all happened because I had made my character's intelligence his dump stat. After all, why did I need it? I was a wise priest.
"Big ish normal wolves" you probably dont even realize how big a normal wolf is.
DM obviously didn't like the Aarakocra hexblade sniper build in the last story because it probably trivialized a lot of the early encounters and DM didn't want to make it worse when he was giving players game breaking magical artifacts. Yes, he should have just talked to the player about changing characters, or even better not even accepted the character sheet into the game to start with, but this roundabout way was most likely why he was pushing for a melee build instead of a ranged sniper build.
Those items at the end sounded so terrible, I thought an AI generated them.
Honestly these kinds of situations and my general social anxiety are why Im to afraid to get into TTRPGs
I mean dire wolves are large, it means they're twice as big in every dimension
My cleric just turned into a Paladin, and it's my first time running one. She's evil, but using her corrupt soul to destroy greater evils. We're reflavoring every radiant effect to necrotic and CHA swapped with WIS. I'm a but nervous, cause having to defend the Oath seems to make you act in ways you might not want to, which I think is why Paladins end up problem players so much.
Dire wolves are approximately the size of grizzly bears so yeah. I still don’t know if that would make a thatched roof collapse though.
6:00 I once played with a character just like this. He was all about "free will" and refused to do literally anything that hurt what he perceived as an NPC's free will. At the final showdown against my character's lost sister turned monster he literally gave her a power boost because "that's what she wanted". He wasn't around a whole lot so it was only an issue in the finale, (until that moment it was just characters bickering about the morality pf stopping a murder in progress, which he believed was wrong 🙄), but gods was it annoying
honestly if i were the dm of that elemental themed campaign, the first time the sniper talked to me, i would have had a magical blacksmith npc show up and offer to transform the fire sword into a bayonet for a magical rifle, or even use the magical metal to forge a pair of pistols or something for them instead of forcing a ranged character to use a melee focused key item
Oof - game balance is kinda scary as a novice DM that really wants to give my characters cool stuff and also have fun and challenging combats. Definitely taking notes from these of what not to do lol
Dire wolves were smaller than the modern gray wolf, it's very odd that people have decided in fantasy it means Big when scientifically it means small.
I think in fantasy it’s in reference to the definition “dreadful; terrible; causing great fear” it’s not the size of the beast but that’s it’s a much scarier version of the natural beast
True, and now they say Dire Wolves were really just big foxes. But D & D looks at them as Tolkien had them in his books.
What do you mean its odd. Dire wolves aren't big they're just more dire.
From the US National Park Service, "In terms of body size, the dire wolf was on average the size of the largest gray wolves which have a shoulder height of 38 inches and a body length of 69 inches."
From Brittanica, "The dire wolf differed from the modern gray wolf (Canis lupus) in several ways: it was larger and it had a more massive skull, a smaller brain, and relatively light limbs."
Source on them being small? Have never once heard this as extinct animals are a favorite topic
I’m so sorry but the term “attack wizard” made me bust out laughing for because it makes me think “attack dog”
And that conjures the image of my bg3 character going “Hey-! hey Gale! That guy has magic shoes! Go get it boy!”
And then just Gale full sprint tackling someone to the ground and wrestling them for the shoes
Yes I’m sober I just have a stupid sense of humor 😭
I understand "pushing the character out of confort zone" yet but also you could do that by also giving confort to the character, this would be fun if the artifact helped gaping close the distance and giving distance to the character and giving more damage if they alternate between close and long combat
I just heard about Paladins potentially being problematic, I hope I'm not. I'm in the middle of my first D&D campaign (Wild Beyond the Witchlight) and I'm playing as a Paladin who was born human, when she was 10 her parents took her to the Witchlight Carnival where they were unalived in front of her, the thing she lost was the ability to smile (My brother the DM also added a flaw where she cannot feel joy or hope) and now she's a Paladin that swore an oath of Vengeance for lmater who was the incarnation of compassion, and the eternal foe of suffering, a generous, good-spirited, and even-tempered deity, with a kind and gentle nature. He sought to offer aid and relief and words of comfort to those in pain, who were oppressed, or otherwise in great need. He encouraged them to endure their pain, suffering, and abuse, for good things came to those who waited. And was himself a willing sufferer, taking one's place to bear their burden, seeking to endure any pain if it would lessen the pain of another, and could sense any suffering taking place. So she gets to take revenge for anyone who is suffering or abused.
I’m the one who submitted that story, and by now I’ve been playing my Paladin long enough to know that the secret to not being problematic is simply not to be a jerk.
@@Stardweller1 Perfect - its in a group with my siblings and my brother's friends so it's very easy to not be a jerk to them
Why run a game where most of your players are spell casters when you irrationally hate magic in the system you are running to the point where you homebrew it to be essentially worthless? You are running the game and if you really want martial classes only, you can have that. Some players might be disappointed, but it is better than essentially shadow banning it.
Funnily enough, Soulbound is an extremely high-magic setting. Magic is so commonplace the main currency is drops of life-water. Literally drops of healing potion from the Realm of Life. The realms themselves are physical manifestations of their magic. The Realm of Fire isn't just a place of burning, it **IS** fire. It's energy and burning, passion and rage, cooking and spice, light and warmth and cozy comfort and so on. Every single thing you can possibly think of when you think of fire and heat, Aqshy is.
Hell, the dwarves use magitech powered by magic elemental ores in the form of the Realm of Metal's magic, such that the realms are so insanely vast that you have occasional entire cities with artificial mountains that can take lifetimes to get from one end to the other purely because of how buildings got built ontop of buildings ontop of buildings, and so airship travel is practically mandatory to get between the vast distances from different cities.
So trying to get rid of magic like that not only nukes the characters but goes against basically the entire setting to begin with. It's so high magic that magic is baked into the very laws of physics themselves.
What episode it the brontosaurus story in? I want to share it with my sister?
Sir Crispy what were you look at? Sir Crispy
A thatched roof cottage in D&D costs 1000 G, for the entire cottage, walls and roof and all. So like... there's no way it shoulda been that expensive.
The party in that third story must have memorized the Maxims of Maximally Effective Mercenaries from Schlock Mercenary (There is no such thing as overkill, there is only "open fire" and "time to reload.") lol
DM in the 4th story, "Spellcasters are all just power gaming murder hobos!" *me with my human Ley Line Walker in a recent Rifts campaign I played where said character was the second weakest character in the entire party, with the solely physical combat-based enhanced up gargoyle dragon juicer who could make most saves on a nat 1 because of how stupidly high his augmented stats were* "Really? You sure could have fooled me...."
Also, the last story, if I would have been given an artifact that was basically useless to my character and the DM refused to retcon it or just let me stow it in my pack & use weapons that are actually useful, I'd have walked... I've learned over the years that those sort of campaigns jut aren't worth it.
The third story was mine! Haha you make it sound like we did it on purpose when we were actually just being idiots and didn’t realize how little hp these guys had. Let’s just pretend what you said is right and we don’t believe in overkill just open fire
@@TheMushroomStudio Hey, accidental overkill happens sometimes: In one Rifts campaign I was in recently, one of the characters in the party was an Anti-monster, a powerful nuclear-powered magitek cyborg designed to hunt & kill powerful monsters. Said character was staking out the entrance to a secret Death Cultist lair in the sewers of this one African god's city when some giant, mutated sewer rats came along.
Said Anti-monster, who normally has a stupidly high save vs fear/horror factor rolled a Nat 1, which the DM's house rules are that all Nat 1's are critical failures and all Nat 20's are critical successes, regardless of RAW. What ends up happening is the 8 ft tall Anti-Monster panics & uses his primary weapon, a light Ion Cannon designed to provide anti-mecha firepower for infantry squads to blast the giant sewer rats & about 200m of the city's sewer infrastructure to oblivion (alerting the evil Death Cult to our presence in the process).
We still have a good laugh about *THE* Sewer Rat Incident to this day, lol.
@@DJ_Bonebraker that sound so epic and funny at the same time! Damn if that happened to me I would be laughing at The Sewer Rat incident too!
The Warhammer story, that GM should never gm a game till he's fully read the book. Like ever.
The saddest thing about that stupid fire sword item is that it’s such an unimaginative choice. Especially when the hook for a better fire item was right there, in OP’s character. They fight with GUNS. So why not a Fire Gun, that fires…fire. Or even a magical clip that adds fire spells to all ammo.
If in the last story, the sword got changed into a whip that extended into a lick of flame or like fire ammo, that would have been great. But alas.
Never been this Crispy to an early video. I mean this video to an early Crispy. I mean…wait-
🤨📸
D&D: $1 = 1 SILVER PIECE
The meatcanyon clips are too good lol
That last story resonates with me hard core, my DM gave my character an artifact to make him like a dark knight from ffxiv, this completely clashes with my usual strategy as I am a sorcerer and I stay back and cast spells. This was meant to help me tank damage however it didn’t raise my AC so it did none of that. No trying to throw shade at my DM because the campaign has been great and I’ve used the ability here and there but it doesn’t suit my play style so when he expects me to use it I really don’t, he also did the same for our rogue who is primarily a bow user, he gave her the sage class from ffxiv which if you don’t know is support and healing, she doesn’t use it literally at all because it’s not her play style lol
“Hell yeaa choom!!” 😂😂
if i was the DM of the elemental artifacts's campaign i will make the weapon can be used both for range attacks and melee like a fire wave that force the creature on a 30 feets line a dextrierity saving throws or taking 4d8 damagesm if the creatures succeds syill takes half of the damages, the damage is increased when he level up for like other 2d8( so literally i could use fireball). also it can be used as a mellee weapon doing 2d8 and 3d8 when he level up. that both makes sense for the weapon and can be used even with range fighters like him.
8:25: tbh, overkilling is a bit funny.
Haha yeah it was! That was my story! It was dumb and a complete waste of spells and a crit but it was still hilarious! We still joke about it to this day and this happened at least a month ago
big thing about direwolves dimensions, people really, REALLY do not realize how big the average wolf is, due to most wild canids near human settlement areas being relatively small. most people think golden retriever, doberman at most
that ain't it chief, that ain't it
Story 1- Don't know how much gold and diamonds the druid had, but that DM screwed him over. That house was _not_ worth as much as the DM said. I certain he was doing it to screw over the druid for ruining the encounter. Hell, if the Druid had been told that it was thatched roof (and how heavy Dire Wolves are), he likely wouldn't have sent them up after the guy. Plus, the cheapest diamond needed for Revivify is 300 gp. In DnD 3.5, a simple house would cost roughly 1,000 gp while a grand house would cost 5,000 gp. If he had a thatched roof, then it's probably cheaper than 1,000 gp; meaning that unless it was 998 gp and OP only had 97 gold and 3 diamonds, he still wouldn't have bankrupted the party unless they only had copper or silver to their names.
Soulbound story - Yeah, a mage definitely beat up that DM's character and stole their lunch money. It was like a jerkass DM that did it too, meaning it's a circle of jerks.
When Legendary Sucks - Good lord, talk about a tonedeaf DM. Going from a long-range sniper to a short-range fighter is more than just "a little outside your comfort zone", especially since the other artifacts synergized far more with their users. In a way, I feel the DM probably hated the OP for some reason and the fact that the OP refused to engage with a weapon that was the literal antithesis of how they wanted to fight probably provoked the DM into killing the OP.
I'm the druid from the first story and only had like 200 gold and the diamonds were worth around 150. The NPC wanted like 1200 so he could rebuild his house stronger than before. My DM didn't screw me over or anything, we just didn't have all that much gold. imo its just kinda a funny story.
We must have differences in humor because I'm not seeing the comedy in your story.
About the daggers: "the rogue now gets sneak attack on all attacks with advantage" That's already part of sneak attack.
Did this "veteran-DM" even read the basic class features?
And surprise, surprise: the item that the DM himself gets can do the most.
The warhammer story just went bad to awful. Look, I love martial classes and SURE, there’s times I feel underutilized or way weaker if everyone else has magic like Fireball or even Disguise Self. But I enjoy it still. And I enjoy the times I actually get to play a spellcaster. Recently joined a second campaign at a store my fam shops at as a Drow Cleric. It’s a fun game so far, and I am mostly a Support and Utility character (Peace Domain) who hasn’t landed a single Sacred Flame yet lol. But if I had my character nerfed purely for using magic, even if I’m mostly helping others, I’d not be able to keep playing at all.
Funny part is. Soulbound is a classless system. There's nothing stopping a martial character from pivoting into spellcraft to enhance themselves if they wanted. There's even some goodies that help a mage be a more spellblade type, like a miracle from the god of magic that lets you use your Mind stat instead of Body for physical tasks such as blades or guns.
Plus the fact that if you fail a spell you can have really nasty negative consequences, and spellcasters can't even get up to the kind of reality-shaping shenanigans D&D ones can get to, the whole 'nerf it into the ground' attitude is...really stupid. Soulbound is an insanely high-magic setting anyway, to the point that each of the realms is literally made of magic of their respective type and the main currency is drops of healing water from the realm of Life.
It'd be like setting a game in the elemental planes of D&D and then NOT allowing plane-shifting magic to go from one plane to another when your campaign advertised doing just that.
So about IRL dire Wolves Crispy, they were only about 25% larger than the wolves we know today. So, yeah, not like D&D dire wolves.
Edit: There is nothing quiet like accidental overkill to make the whole table to feel insanely awkward.
Actually it’s much smaller for real dire wolves when compared to non dire wolves.
i like how soft the ratsona looks now
I don't remember casting in Soulbound being THAT hard...
It's not when the GM isn't taking away almost 5/6ths of your dice pool. Imagine a pool of 6 (3 mind + 3 channeling) being reduced to 1, or 2 at best if the GM feels nice enough to allow you to round up your "Half of mind" stat instead of down ontop of taking away all channeling skill without letting you respec or change your character.
"Guard turns out to be a murder hobo"
Most accurate cop PC in a DND game
The name V in the fourth story just makes me want V from Cyberpunk 2077 to fight V from V for Vendetta.
V from Cyberpunk would probably fold Mr. Kidnapper from Vendetta. "Ideas" don't do great when fighting someone who doesn't fear the reaper.
Another great episode. Wizard Hater.
I usually play elven musketeer Archer/ fencer so I don't care about or need magic
On the GM who hates spellcasters - he appears to be running a game with ONLY spellcasters. His claim that he doesn't want the spellcasters to make the other players feel useless makes no sense when he has no non-spellcasting PCs.
dude direwolves were megafauna they were huge
There is no kill quite like overkill
If you don't like magic, than your best bet is to just only allow most fighters and rogues. Or don't run D&D, use something else like Darksun or something strictly old world,or strictly sci-fi.
Yo, to be fair, a freaking 900 lb 8 ft long direwolf does not do 1D 6 +3 dmg. That is some bullshit. Give that beast a fcn 2d6 at least.
I'm feeling like the 'as far as horror stories go, this one isn't so bad,' prefaces are the equivalent of a humble brag. Like, if you didn't think the story was bad enough to earn the approval of internet strangers, you wouldn't be telling it.
So regarding the magic items. I have a game where I am playing a cleric. The other players are somewhat power gamers, so they typically put out a ton of damage and kill the enemies. My DM said that he would give me a custom magic item. I said that I would like something so that I could do some damage during combat to be more on par with my allies. The magic item ends up literally giving me a new cleric subclass, but no extra spell slots or channel divinity. So, yes I got some cool new offensive spells, but I still have to save my slots for healing. It was very underwhelming. Power level went up less than 5% so still well below the rest of the party. Not worth complaining about it, but I was disappointed. I still like the character, but would have been happier if the magic item at least had its own power supply.
Lol I had to literally stop playing a character because the party murderhobo was just too evil for rhe character to keep working with them. Never play a 'paladin' type in Call of Cthulhu.