Well I'm guessing they didn't see it happen since she was locked up all the time, but every other sign (dog feces, horribly filthy living situation) being ignored is just as bad...
@@TheFuriousScribbles Yes. This is why *I* don't have a dog right now. I can't take proper care of a dog anymore. I won't get a pet if I can't care for it properly.
That last story, the ex-boss is probably still grooming, still abusing young girls when he can. The fact that he didn't have any shame about wanting to r**e and/or kill every female in the game and kept at it despite the group's reactions...and then his nonchalantly admitting to the OP he groomed his wife as a child...I'm going to guess the ex-boss is a sociopath. Not someone you want to be around socially or at ALL.
You’re giving the guy too much credit, people without empathy are better than this. He likely is an entitled ass who never learned that women count as humans, especially if he’s from an older generation and likely didn’t have as many people to tell him off it.
I’d like to step in and say I have autism, which one of my symptoms is having low empathy. This is absolutely revolting, and never have I thought that grooming kids was an okay activity based on my lack of emotional investment when something bad happens to others. I can understand why something is bad, and not do it without needing to feel anything to not do something gross in the first place. Please don’t bring sociopathy into this, most folks with sociopathy are nice people. This guy is what you call a pedophile.
now I'm picturing a wombat with a monocle, and a sneer, as he tells you how wrong you are based on one technicality in an hour long speech before ending it with "educate you're self I simply have too much to do."
Doc and Grumpy were awful, but Dopey neglecting his poor dog to death is just unforgivable. He should have been arrested for animal cruelty. Oh, and she is not leading you on!
My absolute favorte part of story #2- the OP has written an rpghorrorstory in the past complaining about a DM who wasn't telling him what he wanted to know because he didn't ask for the 'correct' type of investigation on a body. In other words, the exact same thing he insists on doing as a DM.
Dunno if its the same story but remember a player complaining that he said 'I search the body' found nothing only for someone else to 'search the body's pockets' and find loot. (It was the GM's GF too)
It's like someone played one of those old text adventure games where most of the challenge came from knowing which words to use in order to get the game to do what you wanted, and somehow thought that was good game design.
The problem is OP's attitude. They became unnecessarily defensive and responded poorly to the questions. A better response to the questions that maintained immersion would have been something like, "You think some might've been security, but you can't say for certain having just glanced at them."
Players walk the streets of a town, heading for the informant's location The informant tells them that the house they need to go to is on fire "Do we remember walking past a burning house?" "You should've told me you were looking for a burning house when you were walking here, without that how would you notice a burning house"
Imagine OP of the third story inviting any of the other characters to an all-girl group, they would think they hit the jackpot, try to flirt with all the girls, get rejected on all fronts, then get asked to leave the party, they would either be flushed with confusion, or enraged, or - let's face it - probably both.
It was a small moment, but thanks for pointing out that no one likes being touched nonconsensually, Crispy. My autism and introversion make physical contact with strangers (and even some family) extremely uncomfortable, but, well, men are often told to "suck it up" in cases like that. I've only recently reached the point that I'm okay with cousins and aunts/uncles giving me hugs or whatever, so some schmo clapping me on the back isn't going to go over well. Also, just don't grope people. Eurgh.
yes I'm very glad he brought this up since im Autistic among having several medical conditions. I remember someone grabbing me from behind when I was younger and my flight or fight kicked in because of what my therapist said was PTSD I nearly broke his hand and arm. So while iv gotten better now and i do allow family to hug me and i will shake your hand when necessary there have been incidents were I nearly had a repeat of the above incident because iv been jumpy or stressed and someone i don't know has tried the same thing personally I would prefer as I tell people unless your one of my two cousins or my parents approach me from the front if you don't want issues.
I'm still adjusting to life with fibromyalgia and I gotta tell ya, there's something pleasant about hearing that my stuttering and struggling to describe words are my fibro fog and not me losing my mind and getting sicker and sicker. I was having the fog for years before the pain started, so I was terrified that I was getting dementia or something. It's frustrating when it happens, but knowing that it's just part of having fibromyalgia and not a sign that you're dying or something is strangely comforting.
I've had it as an official diagnosis for almost eleven years now. (Fibro) I can't take the medication, so I've had to deal with it on my own terms. I can be completely fine and coherent and then suddenly it comes out of NOWHERE and knocks me into this state of utter confusion, although there are usually signs of a bad episode coming on beforehand. When I'm having an especially bad day, I ask someone I trust to keep an eye on me so that I don't put any of my personal belongings down and leave them somewhere. If you're in a state of emotional or physical distress, this will take a greater toll on both your body AND brain with fibro. I do all the same things...the stuttering to try to come up with words or to frame ideas in a sensible way when I was talking and thinking very clearly only moments before, the disorienting feeling like you're trapped in your own brain and everything is so distorted. It's wild stuff.
Its really disturbing to me that a guy can say *Ya I groomed her* With a straight face. I don't know if he is that stupid and just really not good in communication or he knows he is a monster but holy crap man....what a trash fire that is to know your boss is a groomer.
he isn't just a groomer my guy is unhinged judging from his fantasies and he is literally a sociopathic podophile legit OP shoulda gotten a confession then pointed the police at him because if he has already commited one set of crimes legally what is to stop him one day deciding to commit his fantasies in real life as well.
Story 2 The DM is annoying as fuck. This is like the super old computer games where you either had to A) type specific commands to progress the game or B) pixel hunt.
The last story: Oh boy, it's going to be another murder-hobo story, I hope OP kicks him out quickly and-* ...Excuse me, I need to go vomit for the next thousand years.
For that second story, I _for sure_ would start asking ridiculous questions about everything. Like all the questions. About each similar thing. And if I came up with a new question, I would go back and check the things I already passed. "Is he a security guard?" "Does he look like a senior security guard?" "Does he have red hair? What do you mean 'it's not relevant'? I don't want to get punished later for not asking the question." "Ok. Is it red-red, or more blonde-red?" "How many teeth does he have? Does it look like he brushes regularly?" "Does he have any money in his wallet? No. I'm not taking it. It's just good to know." "Does he have any family photos" "What type of wallet is it? Does it look expensive?" "If it's an expensive wallet, can we figure out how he became a security guard?" "Again, I don't care if you say this isn't relevant. You just punished us for not searching everything precisely because we'd miss relevant information. I'm not making that mistake again." "So... based on his last name, would you say he's of Italian descent? Japanese? Russian?... It matters because I'm trying to determine if we can possibly count on some mob or yakuza support. It's a very slim chance, even if they are any of those backgrounds, but I'm covering my bases!"
Intro: Oh, a Walter Sobchak of the DnD community, how lovely. Story 1: As someone who has ADD brain fog I can relate, glad to see it went relatively well in the end. Story 2: While respecting a player's intelligence is a good, it never hurts to give a little more hint on a scenario, what may be obvious to the DM may not be so obvious to the player. Story 3: Personally I would've gotten the eff out of dodge (especially after what happened with the dog), but glad to hear it all panned out in the end...I guess? Story 4: Dude. What. The. Fuck?
DM in second story says he can't read players minds but he expects them to read his mind so they know what questions to ask while investigating... "You didn't ask if they were security or if they looked important!" But they did look at the bodies. It's your job to tell them any relevant details that they would immediately notice. Or have them roll for slightly less noticeable details.
it's op of "lying down for the wolves" here!! in the comments to give a little update bc i was rewatching crispy videos while doing session prep for my own game (seriously, dude, your content is keeping my brain going while i work): my character's getting a prosthetic arm soon! the DM homebrewed it and it works similarly to edward elric's, with some other custom stuff added to it. him accepting help from his friends has let him open up more, and i've gotten better at recognizing brain fog when it hits, so i can let my DM know the moment it starts kicking in! (also, for people who may read this wondering about the mechanical rules for flavor: the group does this sometimes! this was an example of it turning out badly, but oftentimes it leads to extremely cool moments and sometimes extra damage from the player. i love it because it makes combat feel more dynamic! not everyone plays that way but it's something i enjoy) also, as a victim of grooming myself, i feel awful for the girl in the last story. it's so hard to get out of that situation because it's just... normal, even if it's bad. you really depend on them. i hope she got out and got help.
That's so good to hear! I've got MS and sometimes my brain does what I call "record skips" where I just lose everything I was currently doing and thinking. I'm about to start my very first game and we're talking about working it into my character so I don't feel so awkward about it. It makes such a difference when people are cool about your irl issues. ❤
All the Security DM’s gonna do is end up getting annoyed when their players ask anything about everything (because the DM can’t be bothered to answer ‘did we see any security guards among the dead’ etc)
Yup. Just bog down the first scene, and keep asking about everything GM even mentions. Every board in a wall, color of every NPC's eyes, patterns on every rug. Everything is a fair game. Keep pausing to write everything down. Don't let the GM out of the first room. Hour of that, and something will give - either that stupid stubbornness of theirs, or someone's sanity.
@@Wormswoods "what kind of wood is used on the floorboards? what sort of varnish? what architectural movement most heavily inspired the room layout and is it consistent with the rest of the building? was this architectural movement popular at the time of construction? do the walls seem like drywall, stone, brick, tile, or can you not see the materials because of wallpaper or paint? what furniture is in the room? what material is each piece made of and do they create a cohesive theme or are they more eclectically picked out? what clothes is the person wearing? what sort of fabric are they made of? is the garment considered stylish by this region's fashion standards? what color are the clothes? is the dye for these clothes expensive or easy to come by?"
That third story, rolling for thirst isn't how that works in V:TM. You lose a single blood point every day from passage of time. Plus, so long as you aren't sixth generation or lower, which isn't generally possible for PC's, random animals can be drained to refill your blood pool. It doesn't have to be human blood. This sounds like the STs were contriving rules to get her to leave.
On the second story, the GM could have said "Roll to remember" and then wham bam thank you ma'am...the players go "Wait, that third body. I think it did look like a security guard. Let's double back and check the body."
Second Story: I had to go back and double-check, and the player did in fact say, "Do I remember seeing anyone or anywhere that may have been security?" Meaning they're trying to recall the outfits or some sort of terminal that may have the appearance of security. If this place is full of corpses and it sounds like they're trying to move though it quickly to escape or get away from some oncoming threat, why would they take the time to search every single corpse for the item they might need? But beyond that, the GM can't just have them make a roll or something to see if they remember where they might have seen something security-related during the escape? They're trying to simply recall some vague information; that shouldn't be something that required focused checks on everything in the place. It's meticulous and pedantic.
That brain fog story is fantastic. The player and group rolled with it, and have turned it into a way forward. Fibromyalgia (Fy-bro-my-al-ja, for the record) really does suck, I've seen it up close, including the effects of brain fog. Poster has my mad respect. A rare YTA, and well-deserved. The standard here is (or should be) similar to the cops busting you for something illicit in your car--if it's 'in plain sight', then you shouldn't have to say you're looking for it. Security uniforms, yeah, they're in plain sight, unless the entire compound is staffed by people wearing the same outfits whether they are security drones or janitorial staff. There are a lot of guys who just don't grok the whole platonic friends thing--and are immature enough that they can't figure out how someone else manages it. "My boss was a groomer" is about as horrible a thing I've seen on this channel.
Intro: Heard about this guy and best advice I heard about him is he should find a different game that's more number crunching. 1st story: I actually read that recently. Unfortunate how the incident caused by a medical condition is used as a joke. At least OP used the incident to grow the vampire artificer. 2nd story: A smug OP whose AITA actually requires thought instead of an obvious yes or no, at least compared to other stories. 3rd story: I hate it when problem players try to make their victim out to be a problem player. This goes beyond victim blaming (not saying VB isn't worse, just not what I see this as), it's a straigh up frame-up job. At least OP and most of the "seven dwarves" got a happier ending, even one of the jerks learning to improve (hopefully). 4th story: This is definitely one of the worst I've heard. It reminds me of a story about a wife whose husband was doing similar in a more possessive way, but DM and players in that story caught onto the abusive marriage and helped the wife get away. This time it just stops after the game.
Moral of the story: the world of DnD can have it’s share of goblins and loathsome litches, but the real monsters lurk in the real world. The boss-dude from the last story would make even Acerarak’s skin crawl.
I love the Ginny Di esque interruption by himself acting as another character. Very refreshing. I'm looking forward to seeing whatever else gets added to the videos!
I’m a lifelong nerd but new to dnd this channel got me to finally make the effort to find my first group. But most importantly this kids awareness of diversity and mental health gives me a lot hope for the future.
My DM occasionally asks if he shouldn't have drawn attention to something or reminded us of something that our characters would have noticed (he typically has us roll first however). I usually tell him that many of those things definitely are things we would be capable of noticing... if we were actually there in the situation looking at it with our eyes. Otherwise, all we have is what he describes to us, and details that would leap out in person and cause us to investigate don't always translate in descriptions.
You know, I could have predicted the 7 dwarves group were White Wolf after a few minutes. You know when it's a White Wolf story, the cringe is always next level. At least nobody chased anyone with a sword in this one...
Probably wouldn't tell you there are _enemies_ in the room unless you specifically ask. And even then, you'd have to ask how many, what kind, where they're located, and if you need to roll initiative.
The "Control of information" Dm in story 2 is personal peev of mine. I think that some Dm's forget that players only way of experiencing the world they are in is through the Dm's narration. Players rely on the Dm to be their characters basic sensory input. If a player character walks into a room, they need to be told what their character hears, sees, feels, smells or tastes because the player isn't really there and otherwise has no idea. They are entirely dependent on what information the Dm provides to ground themselves and make decisions for their characters. That doesn't mean that if the player character walks into the room and sees a dead body that the Dm needs to then immediately provide the corpses entire life story, detailed physical specifications and scent, and full catalogue of currently held possesions. But the player does need to be given relevant information that would easily be gleaned upon cursory inspection, particularly if something is potentially important to the story or progression. In this case telling the players the nature of the corpses, how fresh they seem and providing a basic description in passing, particularly regarding their uniforms as it's going to be progression relevant is the bare minimum that needs to be done. You don't need to hand them the access card, but at least give them enough information to put 2 and 2 together when they get to the elevator. Christ.
as a new player who recently finished session 0 I've found that binge watching these videos helped me out a lot (mostly your advice tbh) that aside the story with the poor dog is one of the worst I've ever heard. at least a person has the ability to remove themselves from the situation but an animal is dependent on their owner :(
I love this developing story about the clones. Not only are they starting to deteriorate so that some have bad takes, but there is a clean up crew to remove those ones as a response
Re: AITA YES. (This is written before Crispy's summary). I can understand not wanting to hold your player's hands, but if something is apparent, it is reasonable to assume that the characters would notice. It's funny that they go into detail describing the wounds and the blood accumulating on the floor, But can't be bothered to include that they appear to be a uniformed guard, Unless the players specifically ask if they are wearing a guard's uniform. What a control freak. This is the opposite of handholding, it's mother-may- I , where every single thing that the players would like to do, they have to specifically ask the DM if it's OK before they can do it.
And if OP wanted þeir players to investigate, þey should've mentioned þe cloþes are too tattered to tell wheþer or not þey were uniforms when describing þe corpses.
"I'm a minimalistic DM" **Translation:** I can't be asked to come up with details that make the world more immersive. Nor can I be bothered to make my "puzzles" (simple obstacles) in a way that make sense or allow players to have all the necessary information to solve them. But I'm very defensive about my laziness so it will be the players problem, not my DMing style. Afterall "i CaN't ReAdMiNdS!"
First guy really tried to make "I like to roll the rocks and add the numbers." sound a lot more intense and complex than it is. Liking math and mechanics over story is fine but lets not kid ourselves in thinking thats some genius IQ level crap. Story also doesn't take away from the mechanics of DND so i can assume that knob is a min maxing, power gaming, murder hoboing jerk who openly disrupts other players roleplaying. He probably posted this after being kicked from his latest game, ranting about and blaming story and critical role when he was the moron who signed up for a story driven roleplaying game and expected a dungeon crawl meat grinder. Getting pissy and throwing a fit when he couldn't brite force everyone to play his way.
It's funny how the first guy says "go play storyteller WoD games with no math" as if he has never played Mage: The Awakening, where those who do play always joke about having to do calculus to cast a single spell.
oh my god, i relate to the brain fog story so much. i also have fibromyalgia (pronunciation guide for crispy: fy-BRO-my-al-juh. fy like the second syllable in fee fi fo fum, al like albert). i was dming and i just kind of stopped being able to think? it was during a duel between a wizard and some guy. the wizard character would hit and then some guy would hit and i couldnt keep track of what was happening. it wasnt just the medication though guys, make sure, if you take certain types of medication, if youre ever drinking an orange soda, make sure it doesnt have grapefruit extract in it. the grapefruit made it so a certain schedule ii narcotic couldnt break down in my system, getting me not only brain foggy but essentially, high. also i couldnt remember the word "sail" (the noun not the verb), and also a bunch of other words relating to it, like cloth or rope or any other boat parts. i ended up having to describe it as the 'flappy things on top of a boat that make it go' i do not dm anymore.
I'm surprised the OP for the Wildfire story stayed that long, she should have dipped out and avoided that drama. I get wanting to play but she could have found another group. Would have saved some frustration considering the other members of the group were so angry and rude to her from the beginning. The dog starving to death... like wtf.
Holy moly. That skit was great! So, this is what happens when clones don't fail and go braindead from reading one too many incel/creep/manchild stories. Though, I did pause to read the whiteboard out of curiosity. Some interesting boss ideas are listed there. I hope they pan out well! EDIT: I had to end a clone of my own after hearing that last story. Geez. What the hell.
That first guy should go play Rolemaster. Also, known as Rollmaster for those who have played. There was even a chart in character creation for hand size.
She's not leading you on. I kinda feel for that second story about the chronic pain disorder. While I don't suffer from anything that affects me in that way, one of the players in my Tuesday group suffers from vertigo, and I didn't know until our last session when it hit him and he was just unable to really play much - if at all - for the night. Hearing that story kinda made me think of him.
Thinking on That AITA dm story, I ask for History checks, when the players had enough information before, but maybe they don't recall it due to seemingly minor details, or bad notes. This also helps if I realize I missed dropping an important clue. This is usually asking everyone who was present to make a roll, and whoever gets the highest roll I divulge the info.
my bets that boss was a family friend or something so they didn’t think it was weird that he was so close to their daughter, or just didn’t care if they did. a lot of predators like that are people who are close in the victim’s life because it’s easier to get away with.
Cold open: I have friends in Australia. Wombats are nigh invincible, that guy's skin is a thick as tissue paper. He is the farthest thing from a wombat. First story: all considered, I'd have interpreted the request to lie down as meaning the player, not the character. Second story: this is an instance where "minimalist" means bad. You can't expect the players to proactively search for something before they have a reason to, don't blame the players for not having information that *doesn't exist* because you didn't bother to give it to them. 🎊YATA!🎊 Third story: one woman playing with a bunch of cis-het men... yeah that went pretty much how I thought it would. Hearing a story like this I'm honestly glad everyone at my table is some combination of queer and neurodivergent. Fourth story: I have a chaotic neutral character. She fights personifications of authority as a concept, as in _gods._ She's not a psychopath. The rules of the game and its world apply to her. She has a friend who's a psycopath, and canonically a serial killer. _That_ character is chaotic _evil._
@@LeRodz not when it causes a roll to fail. That's adding a creative demand to a dice roll that doesn't normally have one. If you, the DM, don't want the player to dodge, make sure the player knows they are in a situation where they can't. Like, if your character is more competent at something than you are, that's fine. That's what the dice are for. It feels inherently mean-spirited to add that ask on top of a dex save
@@kuno3336it didn’t cause the roll to fail tho- they successfully dodged, they just went prone while doing it which then caused the damage from the following turns
@@mattrachnid and that is a form of failure. It had a negative consequence that it frankly should not have had, which gave everything attacking the character a mechanical advantage that should not have been there.
I remember seeing that first post on Twitter. Lol. I could not stop laughing. Like… I live in Washington State. I use apple products, drink Starbucks, and play D&D. All of that is basically our whole deal. I don’t see any of that as a negative. Lol
lol What's with that first guy? Math dork who hates that theater nerds also play his game? Reminds me of that story where someone was treated like a weirdo for trying to roleplay in this ROLEPLAYING GAME, while everyone else would just be like "I do thing. Here's numbers." I wonder if he was that person's DM for that game?
Bit time VTM fan. They seem to be playing v5. In v5 failing your rouse check increases your hunger by 1. Basically every vtm session ends with players ending up at like 2 hunger. You will not frenzy at like 2-3 hunger most of the time
Literally yesterday I had conversation about "handholding" with my veteran player. I was afraid I was doing to much of it. He assured me that I do not. Scenes included: PC talking to greedy criminal contact: "Are you sure you want to tell him that? (that being conflict with foreign intelligence service)" "Npc (friendly intelligence) tells you that their safe house (pcs got captured and managed to escape with npcs help) is burned, probably also literally" when they wanted to waste time coming back there. And I reminded them that bunch of thugs, led by limping blonde, were spotted watching their ship, when they were wondering how they gonna find their enemies.
I recall on more than one occasion while playing the role of dungeon master I described a lake, deciding to add a crocodile to it. Just saying, as the dungeon master you can make that crocodile as monstrously huge as you want. Why do I bring up this crocodile? It needs to eat and the last fellows character in this video sounds like food for the creature. 🐊
I'll be playing DnD for the first time in a couple weeks. I stumbled across your page while binging all things DnD. Some of these horror stories make me a smidgeon nervous at just how off-color a game can go. That last one is surely the worst ever. Please, tell me nothing has ever nor will ever top that. The situation was literally criminal. ☠️
I like having the players actively asking questions and not holding their hands too much but ultimately it is up to the dm to describe and make clear the situation. If they don't get something 9/10 times it's our fault and not theirs. The whole security thing was a dumb thing that could've been easily solved
The AITA guy is my favorite type of horror story. Where the horror was inside the poster all along and they remain convinced they were not the problem in the comments. And the dwarves sound like awful people all around and I'm not sure the OP is such a great person either if she saw the state of that place and went without calling a care check for the animal that eventually starved to death.
The first guy would probably love trying to calculate the maximum amount of weight he can carry and numbers for "effectiveness" with a christmas tree of moodles in project zomboid
Someday I’m going to design a TTRPG setting where certain stereotypical bad player archetypes are actively selected against _in-universe._ Example: broody, murderhobo ‘assassins’ don’t last very long, because in-universe _actual_ assassins are professionals that take their reputation extremely seriously and do _not_ like it when some low-functioning psychopath harms their image.
How does the DM in the 2nd story eat at a new restaurant? If there's something on the menu that they've never had before how would they know to look for it? It would be so easy to rob their house. You could just take things right in front of them and unless they were specifically looking for a robber or the item you're stealing they would never know you were there! (Am I being hyperbolic to the point of petty? Yes, and I would totally ask the DM these questions.) :3
It's like he doesn't know Passive Perception & History checks are a thing. That, or he gets his DMing style from those old text-based games that required very specific wording for every little thing.
5:35 This DM is absurd. Table top games aren't video games or TV shows where the players can actually see for themselves what's going on. The DM 100% controls the information that the players get: if the player draws a conclusion that's absolutely stupid given what's going on and what should be painfully obvious to someone actually in that position, it's not the player's fault for "missing something." It's the DM's fault for not explaining the world/scene properly. 27:00 ... WTF???
Intro: Typical child who thinks D&D sprang into existence as 5e when he was born - just for his benefit. D&D is not *remotely* "the latest buzz". It's been a buzz for nearly 50 years, now! D&D was *the* go-to game for "cosplayers" and "actors" long before Apple computers, Starbucks and Mr Pretentious Wombat existed.
9:36 additionally, he says something about respecting their players intelligence but they're not respecting their player characters intelligence. If I don't search the dead body Sara lee, my character will still remember that I saw a body with a security outfit on that doesn't require up close observation or investigation. Passive observation is a skill that everyone has, even on the lower intelligence level. They are forcing the player characters to be insanely and comically blind and an observant to not be able to recall a whole ass uniform they might have seen on someone. It's like not being able to tell someone's wearing a firefighter outfit despite the bright red helmet and the gas mask and the Big Orange fireman jacket with a yellow Neon stripes. "YoU d1Dn'T loOk cLOsE EnOuGh--" yeah whatever asshole, people have eyes.
8:25 agree. Like the DM has good reasoning but, as you say, applies it to the wrong things. Even if we let that first part of the story slide and say the security clearance thing was made up on the spot because "ah, of course they'd have security clearance requirements... how could I forget!?" or some similar thought process, your player is inquiring NOW. Like the player said, even if they were only half-paying attention because their character was in a rush to get in and get out, the blatant uniforms indicative of those characters' jobs would've stuck out once they thought back on what sounds like just a few minutes to an hour ago.
Last story, this is WHY people like that needs a special place in hell and needs to be transported there immediately! Also that escalated very quickly, minus my trauma induced rage.
Last story makes all the other arseholes like Grumpy and Dopey (the guy who starved his dog to death) look like paragons of virtue by comparison. Yikes!
I love how the first guy is acting like a professional mathematician when most of dnd is just basic addition and subtraction
He's acting like you calculate probability...like, you're rolling dice and looking at a table buddy.
Not to mention that he somehow assumes that cosplayers and actors can't... do basic math?
@@credendovides20 I cosplayed once and did theater in highschool, can confirm that I don't even know what numbers are
The only system which requires more complex math that I know of, starts with F. and ends with A.T.A.L.
And let’s hope that he doesn’t hear about it.
@@atenek9243 Curse you for bringing up that name
The dog being neglected to the point of starvation is actually really sad and I hope dopey gets jail time
Don’t know how they went there, saw that, and let it happen
Well I'm guessing they didn't see it happen since she was locked up all the time, but every other sign (dog feces, horribly filthy living situation) being ignored is just as bad...
Right? People that can't take care of pets shouldn't get them.
@@TheFuriousScribbles Yes. This is why *I* don't have a dog right now. I can't take proper care of a dog anymore. I won't get a pet if I can't care for it properly.
Yeah I was not prepared for that shit. Unabashedly brutal.
The dog getting neglected would be an immediate: you’re out of my life and I’m getting you jail time for animal cruelty
That last story, the ex-boss is probably still grooming, still abusing young girls when he can. The fact that he didn't have any shame about wanting to r**e and/or kill every female in the game and kept at it despite the group's reactions...and then his nonchalantly admitting to the OP he groomed his wife as a child...I'm going to guess the ex-boss is a sociopath. Not someone you want to be around socially or at ALL.
i feel so bad for her :( i hope she’s okay now. i didnt think the story could get worse until it got to that part 😔
some folks are bad people, like good people but instead of not hurting people, all they want is to hurt people and take
You’re giving the guy too much credit, people without empathy are better than this.
He likely is an entitled ass who never learned that women count as humans, especially if he’s from an older generation and likely didn’t have as many people to tell him off it.
I’d like to step in and say I have autism, which one of my symptoms is having low empathy. This is absolutely revolting, and never have I thought that grooming kids was an okay activity based on my lack of emotional investment when something bad happens to others. I can understand why something is bad, and not do it without needing to feel anything to not do something gross in the first place. Please don’t bring sociopathy into this, most folks with sociopathy are nice people. This guy is what you call a pedophile.
The kind of person that needs to be put in jail IMMEDIATELY
"Pretentious wombat" has to be one of the best insults I've heard in a while 🤣
It needs to be used more often
Im going to use it from now on
No! I'm not going to take this wombat slander 😢
now I'm picturing a wombat with a monocle, and a sneer, as he tells you how wrong you are based on one technicality in an hour long speech before ending it with "educate you're self I simply have too much to do."
@@jacksparrowismydaddy to someone who replies; “Obviously you don’t!” 😂
Doc and Grumpy were awful, but Dopey neglecting his poor dog to death is just unforgivable. He should have been arrested for animal cruelty. Oh, and she is not leading you on!
My absolute favorte part of story #2- the OP has written an rpghorrorstory in the past complaining about a DM who wasn't telling him what he wanted to know because he didn't ask for the 'correct' type of investigation on a body. In other words, the exact same thing he insists on doing as a DM.
Dunno if its the same story but remember a player complaining that he said 'I search the body' found nothing only for someone else to 'search the body's pockets' and find loot. (It was the GM's GF too)
It's like someone played one of those old text adventure games where most of the challenge came from knowing which words to use in order to get the game to do what you wanted, and somehow thought that was good game design.
@@VCXZ883
Typing in every single basic verb until you realized you didn't look at something properly.
Link it?
That middle story at the gross dog killers apartment is the epitome of no role-play is better than bad role-play. Those are garbage human beings.
I hope the wife from the last story got out of that marriage, because holy shit *that did not go where i was expecting.*
In that AITA post DM assumed PCs don't have eyes, humans can notice things even if they don't pay much attention to them because have ability to see
The problem is OP's attitude. They became unnecessarily defensive and responded poorly to the questions. A better response to the questions that maintained immersion would have been something like, "You think some might've been security, but you can't say for certain having just glanced at them."
Players walk the streets of a town, heading for the informant's location
The informant tells them that the house they need to go to is on fire
"Do we remember walking past a burning house?"
"You should've told me you were looking for a burning house when you were walking here, without that how would you notice a burning house"
Imagine OP of the third story inviting any of the other characters to an all-girl group, they would think they hit the jackpot, try to flirt with all the girls, get rejected on all fronts, then get asked to leave the party, they would either be flushed with confusion, or enraged, or - let's face it - probably both.
Story 2: "I can't read your mind!"
Well we can't read your mind either
It was a small moment, but thanks for pointing out that no one likes being touched nonconsensually, Crispy. My autism and introversion make physical contact with strangers (and even some family) extremely uncomfortable, but, well, men are often told to "suck it up" in cases like that. I've only recently reached the point that I'm okay with cousins and aunts/uncles giving me hugs or whatever, so some schmo clapping me on the back isn't going to go over well.
Also, just don't grope people. Eurgh.
Legit same. I can't even hug my own mom super easily....
yes I'm very glad he brought this up since im Autistic among having several medical conditions. I remember someone grabbing me from behind when I was younger and my flight or fight kicked in because of what my therapist said was PTSD I nearly broke his hand and arm.
So while iv gotten better now and i do allow family to hug me and i will shake your hand when necessary there have been incidents were I nearly had a repeat of the above incident because iv been jumpy or stressed and someone i don't know has tried the same thing personally I would prefer as I tell people unless your one of my two cousins or my parents approach me from the front if you don't want issues.
AITA story, I can’t help but having flashbacks of those 80s/90s Sierra point and click games. “Look room” you see a body. “Look body”.
I'm still adjusting to life with fibromyalgia and I gotta tell ya, there's something pleasant about hearing that my stuttering and struggling to describe words are my fibro fog and not me losing my mind and getting sicker and sicker. I was having the fog for years before the pain started, so I was terrified that I was getting dementia or something. It's frustrating when it happens, but knowing that it's just part of having fibromyalgia and not a sign that you're dying or something is strangely comforting.
I've had it as an official diagnosis for almost eleven years now. (Fibro) I can't take the medication, so I've had to deal with it on my own terms. I can be completely fine and coherent and then suddenly it comes out of NOWHERE and knocks me into this state of utter confusion, although there are usually signs of a bad episode coming on beforehand. When I'm having an especially bad day, I ask someone I trust to keep an eye on me so that I don't put any of my personal belongings down and leave them somewhere.
If you're in a state of emotional or physical distress, this will take a greater toll on both your body AND brain with fibro. I do all the same things...the stuttering to try to come up with words or to frame ideas in a sensible way when I was talking and thinking very clearly only moments before, the disorienting feeling like you're trapped in your own brain and everything is so distorted. It's wild stuff.
I had no idea it came with brain fog, that explains a lot. It's very rare when it happens thankfully.
Got barely halfway through that third story before wondering how the heck OP managed to stick it out with that group for so dang long.
I'm guessing the power of her friendship with hunter and enjoyment of TTRPGs. Sounded like 2-3 of a larger group were the problem.
Right? That whole thing was a fucking shitshow.
Its really disturbing to me that a guy can say *Ya I groomed her* With a straight face. I don't know if he is that stupid and just really not good in communication or he knows he is a monster but holy crap man....what a trash fire that is to know your boss is a groomer.
he isn't just a groomer my guy is unhinged judging from his fantasies and he is literally a sociopathic podophile legit OP shoulda gotten a confession then pointed the police at him because if he has already commited one set of crimes legally what is to stop him one day deciding to commit his fantasies in real life as well.
Story 2
The DM is annoying as fuck. This is like the super old computer games where you either had to A) type specific commands to progress the game or B) pixel hunt.
Heads up for last story: child SA.... Because a kid can't consent to what that guy did.
The last story: Oh boy, it's going to be another murder-hobo story, I hope OP kicks him out quickly and-* ...Excuse me, I need to go vomit for the next thousand years.
Yeah, i need to go bleach my mind.
For that second story, I _for sure_ would start asking ridiculous questions about everything. Like all the questions. About each similar thing. And if I came up with a new question, I would go back and check the things I already passed.
"Is he a security guard?"
"Does he look like a senior security guard?"
"Does he have red hair? What do you mean 'it's not relevant'? I don't want to get punished later for not asking the question."
"Ok. Is it red-red, or more blonde-red?"
"How many teeth does he have? Does it look like he brushes regularly?"
"Does he have any money in his wallet? No. I'm not taking it. It's just good to know."
"Does he have any family photos"
"What type of wallet is it? Does it look expensive?"
"If it's an expensive wallet, can we figure out how he became a security guard?"
"Again, I don't care if you say this isn't relevant. You just punished us for not searching everything precisely because we'd miss relevant information. I'm not making that mistake again."
"So... based on his last name, would you say he's of Italian descent? Japanese? Russian?... It matters because I'm trying to determine if we can possibly count on some mob or yakuza support. It's a very slim chance, even if they are any of those backgrounds, but I'm covering my bases!"
Me too
"I check window glass, I check window frame, I check wall around window, I check ceiling above window..."
Are the bodies human? Are they wearing clothes?
@@sherylcascadden4988Did they buy their clothes at the soup store?
@@realdragon Wait... you didn't check the window glass 3 times?
Amateur!
"What's his shoe size? What brand?"
I sure hope the guy who let his dog starve to death was arrested for animal cruelty!🤬
She's not leading you on....
She's not leading anyone on.....
Opening story: Sir, this is a Wendy's.
I'm seriously laughing that this guy seems to think roleplaying is a new concept.
Wait until he learns about Gygax RPing with his wife & friends in D&D since the 60s...
Intro: Oh, a Walter Sobchak of the DnD community, how lovely.
Story 1: As someone who has ADD brain fog I can relate, glad to see it went relatively well in the end.
Story 2: While respecting a player's intelligence is a good, it never hurts to give a little more hint on a scenario, what may be obvious to the DM may not be so obvious to the player.
Story 3: Personally I would've gotten the eff out of dodge (especially after what happened with the dog), but glad to hear it all panned out in the end...I guess?
Story 4: Dude. What. The. Fuck?
I like how you couldn't even get through the intro story without a break of laughter at "cosplayers".
DM in second story says he can't read players minds but he expects them to read his mind so they know what questions to ask while investigating...
"You didn't ask if they were security or if they looked important!" But they did look at the bodies. It's your job to tell them any relevant details that they would immediately notice. Or have them roll for slightly less noticeable details.
it's op of "lying down for the wolves" here!! in the comments to give a little update bc i was rewatching crispy videos while doing session prep for my own game (seriously, dude, your content is keeping my brain going while i work): my character's getting a prosthetic arm soon! the DM homebrewed it and it works similarly to edward elric's, with some other custom stuff added to it.
him accepting help from his friends has let him open up more, and i've gotten better at recognizing brain fog when it hits, so i can let my DM know the moment it starts kicking in!
(also, for people who may read this wondering about the mechanical rules for flavor: the group does this sometimes! this was an example of it turning out badly, but oftentimes it leads to extremely cool moments and sometimes extra damage from the player. i love it because it makes combat feel more dynamic! not everyone plays that way but it's something i enjoy)
also, as a victim of grooming myself, i feel awful for the girl in the last story. it's so hard to get out of that situation because it's just... normal, even if it's bad. you really depend on them. i hope she got out and got help.
That's so good to hear! I've got MS and sometimes my brain does what I call "record skips" where I just lose everything I was currently doing and thinking. I'm about to start my very first game and we're talking about working it into my character so I don't feel so awkward about it. It makes such a difference when people are cool about your irl issues. ❤
All the Security DM’s gonna do is end up getting annoyed when their players ask anything about everything (because the DM can’t be bothered to answer ‘did we see any security guards among the dead’ etc)
Yup. Just bog down the first scene, and keep asking about everything GM even mentions. Every board in a wall, color of every NPC's eyes, patterns on every rug. Everything is a fair game. Keep pausing to write everything down. Don't let the GM out of the first room. Hour of that, and something will give - either that stupid stubbornness of theirs, or someone's sanity.
@@Wormswoods "what kind of wood is used on the floorboards? what sort of varnish? what architectural movement most heavily inspired the room layout and is it consistent with the rest of the building? was this architectural movement popular at the time of construction? do the walls seem like drywall, stone, brick, tile, or can you not see the materials because of wallpaper or paint? what furniture is in the room? what material is each piece made of and do they create a cohesive theme or are they more eclectically picked out? what clothes is the person wearing? what sort of fabric are they made of? is the garment considered stylish by this region's fashion standards? what color are the clothes? is the dye for these clothes expensive or easy to come by?"
"I need a drill"
My turn with it when you are finished with it
"The Worst one Yet" does feel like an apt description.
That third story, rolling for thirst isn't how that works in V:TM. You lose a single blood point every day from passage of time. Plus, so long as you aren't sixth generation or lower, which isn't generally possible for PC's, random animals can be drained to refill your blood pool. It doesn't have to be human blood.
This sounds like the STs were contriving rules to get her to leave.
On the second story, the GM could have said "Roll to remember" and then wham bam thank you ma'am...the players go "Wait, that third body. I think it did look like a security guard. Let's double back and check the body."
there were a million ways to handle it but they chose the only wrong way
Yea, that's what History checks are for. He's just lazy, uncreative, & pedantic.
Second Story: I had to go back and double-check, and the player did in fact say, "Do I remember seeing anyone or anywhere that may have been security?" Meaning they're trying to recall the outfits or some sort of terminal that may have the appearance of security. If this place is full of corpses and it sounds like they're trying to move though it quickly to escape or get away from some oncoming threat, why would they take the time to search every single corpse for the item they might need? But beyond that, the GM can't just have them make a roll or something to see if they remember where they might have seen something security-related during the escape? They're trying to simply recall some vague information; that shouldn't be something that required focused checks on everything in the place. It's meticulous and pedantic.
The worst part is that same DM has a previous post where he complains about a DM who does _the exact same thing._
That brain fog story is fantastic. The player and group rolled with it, and have turned it into a way forward. Fibromyalgia (Fy-bro-my-al-ja, for the record) really does suck, I've seen it up close, including the effects of brain fog. Poster has my mad respect.
A rare YTA, and well-deserved. The standard here is (or should be) similar to the cops busting you for something illicit in your car--if it's 'in plain sight', then you shouldn't have to say you're looking for it. Security uniforms, yeah, they're in plain sight, unless the entire compound is staffed by people wearing the same outfits whether they are security drones or janitorial staff.
There are a lot of guys who just don't grok the whole platonic friends thing--and are immature enough that they can't figure out how someone else manages it.
"My boss was a groomer" is about as horrible a thing I've seen on this channel.
Intro: Heard about this guy and best advice I heard about him is he should find a different game that's more number crunching.
1st story: I actually read that recently. Unfortunate how the incident caused by a medical condition is used as a joke. At least OP used the incident to grow the vampire artificer.
2nd story: A smug OP whose AITA actually requires thought instead of an obvious yes or no, at least compared to other stories.
3rd story: I hate it when problem players try to make their victim out to be a problem player. This goes beyond victim blaming (not saying VB isn't worse, just not what I see this as), it's a straigh up frame-up job. At least OP and most of the "seven dwarves" got a happier ending, even one of the jerks learning to improve (hopefully).
4th story: This is definitely one of the worst I've heard. It reminds me of a story about a wife whose husband was doing similar in a more possessive way, but DM and players in that story caught onto the abusive marriage and helped the wife get away. This time it just stops after the game.
for the 4th, i was hoping there would be a happy ending of them helping her :( sucks that they moved away and OP no longer had contact
Moral of the story: the world of DnD can have it’s share of goblins and loathsome litches, but the real monsters lurk in the real world. The boss-dude from the last story would make even Acerarak’s skin crawl.
I love the Ginny Di esque interruption by himself acting as another character. Very refreshing. I'm looking forward to seeing whatever else gets added to the videos!
DM OP of Story 2 isn't playing D&D; he's reading a text-based MUD out to his players.
“I’m a woman (this is important)” is basically a trigger warning for the most horrific shit you’ve ever read
Jesus Christ that last story. I really wish something terrible happens to boss man.
I’m a lifelong nerd but new to dnd this channel got me to finally make the effort to find my first group. But most importantly this kids awareness of diversity and mental health gives me a lot hope for the future.
My DM occasionally asks if he shouldn't have drawn attention to something or reminded us of something that our characters would have noticed (he typically has us roll first however). I usually tell him that many of those things definitely are things we would be capable of noticing... if we were actually there in the situation looking at it with our eyes. Otherwise, all we have is what he describes to us, and details that would leap out in person and cause us to investigate don't always translate in descriptions.
You know, I could have predicted the 7 dwarves group were White Wolf after a few minutes. You know when it's a White Wolf story, the cringe is always next level. At least nobody chased anyone with a sword in this one...
what is white wolf I tried googling it and all I’m getting is fairytales, genuine animal facts, and a medical condition
This guy sounds like he wouldn't tell you there a desk in the room if you didn't ask.
Probably wouldn't tell you there are _enemies_ in the room unless you specifically ask. And even then, you'd have to ask how many, what kind, where they're located, and if you need to roll initiative.
The "Control of information" Dm in story 2 is personal peev of mine. I think that some Dm's forget that players only way of experiencing the world they are in is through the Dm's narration. Players rely on the Dm to be their characters basic sensory input. If a player character walks into a room, they need to be told what their character hears, sees, feels, smells or tastes because the player isn't really there and otherwise has no idea. They are entirely dependent on what information the Dm provides to ground themselves and make decisions for their characters. That doesn't mean that if the player character walks into the room and sees a dead body that the Dm needs to then immediately provide the corpses entire life story, detailed physical specifications and scent, and full catalogue of currently held possesions. But the player does need to be given relevant information that would easily be gleaned upon cursory inspection, particularly if something is potentially important to the story or progression. In this case telling the players the nature of the corpses, how fresh they seem and providing a basic description in passing, particularly regarding their uniforms as it's going to be progression relevant is the bare minimum that needs to be done. You don't need to hand them the access card, but at least give them enough information to put 2 and 2 together when they get to the elevator. Christ.
as a new player who recently finished session 0 I've found that binge watching these videos helped me out a lot (mostly your advice tbh)
that aside
the story with the poor dog is one of the worst I've ever heard.
at least a person has the ability to remove themselves from the situation but an animal is dependent on their owner :(
I love this developing story about the clones. Not only are they starting to deteriorate so that some have bad takes, but there is a clean up crew to remove those ones as a response
It's very SCP, I love it.
Re: AITA YES. (This is written before Crispy's summary). I can understand not wanting to hold your player's hands, but if something is apparent, it is reasonable to assume that the characters would notice. It's funny that they go into detail describing the wounds and the blood accumulating on the floor, But can't be bothered to include that they appear to be a uniformed guard, Unless the players specifically ask if they are wearing a guard's uniform. What a control freak. This is the opposite of handholding, it's mother-may- I , where every single thing that the players would like to do, they have to specifically ask the DM if it's OK before they can do it.
And if OP wanted þeir players to investigate, þey should've mentioned þe cloþes are too tattered to tell wheþer or not þey were uniforms when describing þe corpses.
"written before"
*Same exact words*
Pretentious wombat? XD That's creative Crispy.
Story 2, splitting hairs comes to mind.
That moment was a clone really caught me off guard.
"I'm a minimalistic DM"
**Translation:** I can't be asked to come up with details that make the world more immersive. Nor can I be bothered to make my "puzzles" (simple obstacles) in a way that make sense or allow players to have all the necessary information to solve them. But I'm very defensive about my laziness so it will be the players problem, not my DMing style. Afterall "i CaN't ReAdMiNdS!"
First guy really tried to make "I like to roll the rocks and add the numbers." sound a lot more intense and complex than it is. Liking math and mechanics over story is fine but lets not kid ourselves in thinking thats some genius IQ level crap. Story also doesn't take away from the mechanics of DND so i can assume that knob is a min maxing, power gaming, murder hoboing jerk who openly disrupts other players roleplaying.
He probably posted this after being kicked from his latest game, ranting about and blaming story and critical role when he was the moron who signed up for a story driven roleplaying game and expected a dungeon crawl meat grinder. Getting pissy and throwing a fit when he couldn't brite force everyone to play his way.
It's funny how the first guy says "go play storyteller WoD games with no math" as if he has never played Mage: The Awakening, where those who do play always joke about having to do calculus to cast a single spell.
oh my god, i relate to the brain fog story so much. i also have fibromyalgia (pronunciation guide for crispy: fy-BRO-my-al-juh. fy like the second syllable in fee fi fo fum, al like albert). i was dming and i just kind of stopped being able to think? it was during a duel between a wizard and some guy. the wizard character would hit and then some guy would hit and i couldnt keep track of what was happening.
it wasnt just the medication though
guys, make sure, if you take certain types of medication, if youre ever drinking an orange soda, make sure it doesnt have grapefruit extract in it. the grapefruit made it so a certain schedule ii narcotic couldnt break down in my system, getting me not only brain foggy but essentially, high.
also i couldnt remember the word "sail" (the noun not the verb), and also a bunch of other words relating to it, like cloth or rope or any other boat parts. i ended up having to describe it as the 'flappy things on top of a boat that make it go'
i do not dm anymore.
I'm surprised the OP for the Wildfire story stayed that long, she should have dipped out and avoided that drama. I get wanting to play but she could have found another group. Would have saved some frustration considering the other members of the group were so angry and rude to her from the beginning. The dog starving to death... like wtf.
Bro that massive turn that last story had got me screaming. That boss man should be in jail
DID NO ONE DO A BACKGROUND CHECK ON THE BOSS IN THE LAST STORY!?🤢
Or the wife. It was looking into her that revealed the grooming.
@@ArcCaravanBut a background check on a victim doesn't give any information.
Unfortunately, he's probably not been caught yet. And worse, there's a statute of limitations on that
Holy moly. That skit was great! So, this is what happens when clones don't fail and go braindead from reading one too many incel/creep/manchild stories. Though, I did pause to read the whiteboard out of curiosity. Some interesting boss ideas are listed there. I hope they pan out well!
EDIT: I had to end a clone of my own after hearing that last story. Geez. What the hell.
That first guy should go play Rolemaster. Also, known as Rollmaster for those who have played. There was even a chart in character creation for hand size.
I'm fairly sure Rolemaster is just a thinly-disguised high school mathematics textbook.
She's not leading you on.
I kinda feel for that second story about the chronic pain disorder. While I don't suffer from anything that affects me in that way, one of the players in my Tuesday group suffers from vertigo, and I didn't know until our last session when it hit him and he was just unable to really play much - if at all - for the night. Hearing that story kinda made me think of him.
Thinking on That AITA dm story, I ask for History checks, when the players had enough information before, but maybe they don't recall it due to seemingly minor details, or bad notes.
This also helps if I realize I missed dropping an important clue. This is usually asking everyone who was present to make a roll, and whoever gets the highest roll I divulge the info.
Where were the parents of wifey when she was 13, who taught boss-man that he could do that so many questions i both do and dont want answered
my bets that boss was a family friend or something so they didn’t think it was weird that he was so close to their daughter, or just didn’t care if they did. a lot of predators like that are people who are close in the victim’s life because it’s easier to get away with.
she's not leading you on.
Just recently discovered your channel and I'm enjoying it so far
Better buckle up, cause this is gonna be a wild ride
Cold open: I have friends in Australia. Wombats are nigh invincible, that guy's skin is a thick as tissue paper. He is the farthest thing from a wombat.
First story: all considered, I'd have interpreted the request to lie down as meaning the player, not the character.
Second story: this is an instance where "minimalist" means bad. You can't expect the players to proactively search for something before they have a reason to, don't blame the players for not having information that *doesn't exist* because you didn't bother to give it to them. 🎊YATA!🎊
Third story: one woman playing with a bunch of cis-het men... yeah that went pretty much how I thought it would. Hearing a story like this I'm honestly glad everyone at my table is some combination of queer and neurodivergent.
Fourth story: I have a chaotic neutral character. She fights personifications of authority as a concept, as in _gods._ She's not a psychopath. The rules of the game and its world apply to her. She has a friend who's a psycopath, and canonically a serial killer. _That_ character is chaotic _evil._
I don’t think the DM needed to ask how the character was dodging
Agreed. That's a very weird question.
I disagree. Encouraging players to describe their actions sounds pretty normal and makes the game more immersive.
@@LeRodz not when it causes a roll to fail. That's adding a creative demand to a dice roll that doesn't normally have one. If you, the DM, don't want the player to dodge, make sure the player knows they are in a situation where they can't. Like, if your character is more competent at something than you are, that's fine. That's what the dice are for. It feels inherently mean-spirited to add that ask on top of a dex save
@@kuno3336it didn’t cause the roll to fail tho- they successfully dodged, they just went prone while doing it which then caused the damage from the following turns
@@mattrachnid and that is a form of failure. It had a negative consequence that it frankly should not have had, which gave everything attacking the character a mechanical advantage that should not have been there.
Last story: Jail, go directly to jail, do not pass go, do not collect 200 dollars
I remember seeing that first post on Twitter. Lol. I could not stop laughing. Like… I live in Washington State. I use apple products, drink Starbucks, and play D&D. All of that is basically our whole deal. I don’t see any of that as a negative. Lol
lol What's with that first guy? Math dork who hates that theater nerds also play his game? Reminds me of that story where someone was treated like a weirdo for trying to roleplay in this ROLEPLAYING GAME, while everyone else would just be like "I do thing. Here's numbers." I wonder if he was that person's DM for that game?
Bit time VTM fan.
They seem to be playing v5. In v5 failing your rouse check increases your hunger by 1. Basically every vtm session ends with players ending up at like 2 hunger. You will not frenzy at like 2-3 hunger most of the time
... did anyone else nearly throw their device from the sudden shock at 18:46?
Yeah
My entire desktop PC
Hope that last OP reported his boss.
I wish he did, but fear he didn't or couldn't.
The dog dying makes this the worst story of all time. How the hell are people like that?!?
Literally yesterday I had conversation about "handholding" with my veteran player.
I was afraid I was doing to much of it. He assured me that I do not.
Scenes included:
PC talking to greedy criminal contact:
"Are you sure you want to tell him that? (that being conflict with foreign intelligence service)"
"Npc (friendly intelligence) tells you that their safe house (pcs got captured and managed to escape with npcs help) is burned, probably also literally" when they wanted to waste time coming back there.
And I reminded them that bunch of thugs, led by limping blonde, were spotted watching their ship, when they were wondering how they gonna find their enemies.
I love how they censored Apple and Starbucks
That door opening at 18:47 REALLY fucked with my audio sensory shit lol
I was shaking for a moment 😅
I recall on more than one occasion while playing the role of dungeon master I described a lake, deciding to add a crocodile to it. Just saying, as the dungeon master you can make that crocodile as monstrously huge as you want. Why do I bring up this crocodile? It needs to eat and the last fellows character in this video sounds like food for the creature. 🐊
Grumpy seems really upset that he's single and can't understand why.
I'll be playing DnD for the first time in a couple weeks. I stumbled across your page while binging all things DnD. Some of these horror stories make me a smidgeon nervous at just how off-color a game can go.
That last one is surely the worst ever. Please, tell me nothing has ever nor will ever top that. The situation was literally criminal. ☠️
I like having the players actively asking questions and not holding their hands too much but ultimately it is up to the dm to describe and make clear the situation. If they don't get something 9/10 times it's our fault and not theirs. The whole security thing was a dumb thing that could've been easily solved
Damn, dude... really need to get those clones under control.
"Pretentious Wombat" is the best insult ever XD
I love Crispy's videos, but more then that, I love the advice he gives once the sotry has been read :)
The AITA guy is my favorite type of horror story. Where the horror was inside the poster all along and they remain convinced they were not the problem in the comments.
And the dwarves sound like awful people all around and I'm not sure the OP is such a great person either if she saw the state of that place and went without calling a care check for the animal that eventually starved to death.
Hey now, that's insulting to wombats. Probably. :P
The first guy would probably love trying to calculate the maximum amount of weight he can carry and numbers for "effectiveness" with a christmas tree of moodles in project zomboid
Someday I’m going to design a TTRPG setting where certain stereotypical bad player archetypes are actively selected against _in-universe._
Example: broody, murderhobo ‘assassins’ don’t last very long, because in-universe _actual_ assassins are professionals that take their reputation extremely seriously and do _not_ like it when some low-functioning psychopath harms their image.
...Crispy how many clones ya got?? Whos the real Crispy!?!?!?
The answer to both of your questions is "yes"
Fibromyalgia yep it is pain so much pain
6:59 now I just want to quote pulp fiction
DOES HE LOOK... LIKE A -
How does the DM in the 2nd story eat at a new restaurant? If there's something on the menu that they've never had before how would they know to look for it? It would be so easy to rob their house. You could just take things right in front of them and unless they were specifically looking for a robber or the item you're stealing they would never know you were there! (Am I being hyperbolic to the point of petty? Yes, and I would totally ask the DM these questions.) :3
It's like he doesn't know Passive Perception & History checks are a thing. That, or he gets his DMing style from those old text-based games that required very specific wording for every little thing.
@@Nomadik Having learned from old text-based would explain a lot.
5:35 This DM is absurd. Table top games aren't video games or TV shows where the players can actually see for themselves what's going on. The DM 100% controls the information that the players get: if the player draws a conclusion that's absolutely stupid given what's going on and what should be painfully obvious to someone actually in that position, it's not the player's fault for "missing something." It's the DM's fault for not explaining the world/scene properly.
27:00 ... WTF???
Intro: Typical child who thinks D&D sprang into existence as 5e when he was born - just for his benefit. D&D is not *remotely* "the latest buzz". It's been a buzz for nearly 50 years, now! D&D was *the* go-to game for "cosplayers" and "actors" long before Apple computers, Starbucks and Mr Pretentious Wombat existed.
9:36 additionally, he says something about respecting their players intelligence but they're not respecting their player characters intelligence. If I don't search the dead body Sara lee, my character will still remember that I saw a body with a security outfit on that doesn't require up close observation or investigation. Passive observation is a skill that everyone has, even on the lower intelligence level. They are forcing the player characters to be insanely and comically blind and an observant to not be able to recall a whole ass uniform they might have seen on someone. It's like not being able to tell someone's wearing a firefighter outfit despite the bright red helmet and the gas mask and the Big Orange fireman jacket with a yellow Neon stripes. "YoU d1Dn'T loOk cLOsE EnOuGh--" yeah whatever asshole, people have eyes.
8:25 agree. Like the DM has good reasoning but, as you say, applies it to the wrong things. Even if we let that first part of the story slide and say the security clearance thing was made up on the spot because "ah, of course they'd have security clearance requirements... how could I forget!?" or some similar thought process, your player is inquiring NOW. Like the player said, even if they were only half-paying attention because their character was in a rush to get in and get out, the blatant uniforms indicative of those characters' jobs would've stuck out once they thought back on what sounds like just a few minutes to an hour ago.
*Reads the final story* Brother, get the flamer. THE HEAVY FLAMER!!!
Last story, this is WHY people like that needs a special place in hell and needs to be transported there immediately! Also that escalated very quickly, minus my trauma induced rage.
Last story makes all the other arseholes like Grumpy and Dopey (the guy who starved his dog to death) look like paragons of virtue by comparison. Yikes!
Her age isn't something to gloss over, if that op didn't report his a$$ or try and convince his "wife" to leave him then he's equally just as bad.
"Pretentious wombat". Not something I was expecting to hear today.