Where is the Quantum Moon actually hidden?

Поделиться
HTML-код
  • Опубликовано: 21 апр 2023
  • This is a video going out of bounds to show where the Outer Wilds devs hid the Sixth Location of the Quantum Moon.
    Consider supporting the channel: / xen42
    The Quantum Moon is supposed to be orbiting around the Eye of the Universe when it's at it's sixth location, however the Eye is located in a separate game scene so they had to hide it elsewhere.
    Spoiler: the sixth location is just a distant orbit around the sun, and the Quantum Moon is just invisible if you aren't on it. If you are on it, then it doesn't matter because you can't see the planets through the clouds so you're none the wiser.
    I used the FreeCam mod made by _nebula in this video, you can find the mod on outerwildsmods.com if you want to use it yourself!
  • ИгрыИгры

Комментарии • 68

  • @AvidGaymer42
    @AvidGaymer42 9 месяцев назад +53

    Funny enough, in the alpha of Outer Wilds, Alex Beachum, the lead creative/designer stated that they originally wanted the eye to be *in* the solar system, right under your nose the whole time. Obviously, after thinking of the logisitics of that, it was scrapped, and narratively put somewhere else, so seeing it within the vicinity of the solar system is really cool.

    • @Koopkiris
      @Koopkiris 4 месяца назад +19

      Imagine trying to deep impact and you accidentally crash into the source of all creation

    • @ov3rdrive966
      @ov3rdrive966 23 дня назад +2

      The eye IS in the solar system, just in a super far orbit

  • @xenoparrot
    @xenoparrot Год назад +115

    Yes do the dream world! These videos are cool, I like seeing how the game was developed technically.

    • @MrMikopi
      @MrMikopi Год назад +3

      Dream world is nice because in the gameplay itself, you can kinda see how it works :D

  • @will6510
    @will6510 Год назад +40

    Bros got that maple syrup sounding voice 😭

    • @xen-42
      @xen-42  Год назад +11

      idk what ur talking aboot

    • @luisoviedo8948
      @luisoviedo8948 Год назад +9

      ​@@xen-42 i think it's a compliment :) smooth and sweet :)

    • @ParryHub
      @ParryHub 2 месяца назад

      Its a slight Fucking accent ! You can hardly tell !😡 "Pulls out grenade laucher"

  • @FoXMaSteR001
    @FoXMaSteR001 4 дня назад +2

    The problem with the quantum moon is it has clearly a mass, so constantly changing position should affect the orbits at some point. The moon also need a reason to remain in the system or it could jump everywhere in the univers, so it makes sense it's trapped inside the system. Even if everybody dies with the supernova and there is nobody to see the moon anymore it's still destroyed too, as it acts like it's at every place at once, but inside the system. So from the moon's perspective the supernova comes from everywhere at once.

  • @silas8772
    @silas8772 Год назад +21

    someone else has a good video where they leave a scout on the QM, let it teleport to the “sixth location,” and fly out to it and sure enough, Solanum is right there behind them!!

    • @xen-42
      @xen-42  Год назад +7

      thats cool that even when you arrive at the QM when its glitched and at the 6th location it still brings you to the north pole so you end up with solanum

    • @Zack_Wester
      @Zack_Wester 2 месяца назад

      I saw a a video of someone putting the scout on the Pillar thing when it was in the 6 location at the correct angle.
      jump out back to timber heart then jumped into the ship and flew to the lone structure out in space (that would the freak out and more or less kill you whit random gravity).

  • @PloverTechOfficial
    @PloverTechOfficial Год назад +36

    This is so cool, I’ve previously discovered this by using a grey zone in the Quantum moon’s clipping to do this in vanilla, I really liked how the moon looked in all states at once, as if you could see what the quantum object truly existed as.(even if the eye is technically that but yeah close enough)
    On the dream world, I love to use the Lucid Dreaming glitch to discover stuff, and I once tried to get the the ending while technically in the dream world, and I actually got really close with multiple methods, but it seems to be very hard to do without mods. Anyway, I would love to see a dream world video.
    (And to note I’ve discovered that the dream world sits in front of the sun a bit away from where the stranger actually starts.)

    • @xen-42
      @xen-42  Год назад +5

      I'll definitely have to use the lucid dreaming glitch in that video then, at least to show it off

  • @elegyofthering6363
    @elegyofthering6363 Год назад +17

    nice vid man, I always wondered where the fuck we were going when we were in sixth location

    • @xen-42
      @xen-42  Год назад +2

      Thanks! Glad to have solved the mystery

  • @theultramage
    @theultramage 4 месяца назад +7

    There was a bug early on, like in 1.0.2, where if you left the scout on the QM and then left, map mode would still show its indicator. By juggling the camera angles for a bit to push the QM to the 6th location, you'd get the indicator to point to an empty spot in space at around the distance you show in the video. Iirc, when doing this repeatedly, the QM would jump around to random points on its orbit, instead of following a predictable path.
    Also iirc, while in the 6th location you could pull out the signalscope and still hear music. Oddly enough, the distance indicator would continuously increase, as if the QM left its orbit and was just flying away in one direction. This was also patched out.

  • @Treviath
    @Treviath 5 месяцев назад +7

    Your memories get sent back in time whether or not you die. When in this 6th location, you do not die but your memories get sent back in time none the less. As in the person you were stays alive. Imagine actually being the one who lives in that specific timeline instead of receiving the memories of the previous one.

    • @slenderMax28
      @slenderMax28 4 месяца назад +2

      He said that his loop reset before the sun exploded, which is indeed unusual.

  • @alexritchie4586
    @alexritchie4586 2 месяца назад +1

    Quantum objects are both everywhere and nowhere and yet exactly where they need to be at exactly the time they need to be there.

  • @atkvin
    @atkvin Год назад +21

    Maybe it's like an easter egg of where the Eye would be in the universe if it was reachable, far and orbiting the sun.
    And/or at one point in development they planned to let you fly to it but decided otherwise and just left the code that way.

    • @xen-42
      @xen-42  Год назад +15

      yeah I remember the devs said in interviews that the eye was originally meant to be reachable with your ship

  • @Ganjalf_the_Green
    @Ganjalf_the_Green 2 месяца назад +1

    When i played thr game the first time, the Quantum Moon was jaw dropping. I remember going to sleep being completely wordless

    • @xen-42
      @xen-42  2 месяца назад

      Oh yeah, getting to its 6th location was hands down one of the best moments in the game

    • @lolt642
      @lolt642 2 месяца назад

      back then, i cant believe it took me so long to notice that it was moving when i wasnt looking..

  • @kingseekerbackup3085
    @kingseekerbackup3085 Месяц назад

    One of the reasons why the hidden quantum moon might orbit the sun and not dark bramble is because inside dark bramble, your velocity somewhat resets or slows down when you enter one of the pocket dimensions unlike quantum moon it has to maintain a certain velocity so that you don't immediately die when the Tower teleports you to a different planet.
    Funnily enough you can actually die from fall damage when you move around the tower while switching between planets, which is still a bug on the current version.

  • @solalabell9674
    @solalabell9674 Год назад +23

    So could you hypothetically wind up with your ship drifting into the mechanical 6th location orbiting the sun at the same time it loads?

    • @xen-42
      @xen-42  Год назад +8

      I think so yeah, would just be pretty difficult to line it up since its moving around and far from the sun

    • @anonymous38741
      @anonymous38741 Год назад +6

      @@xen-42 I've done it but I died, YT tends to shadowban links so just google "Travelling to the 6th location using a glitch"

    • @tetraspacewest
      @tetraspacewest Год назад +7

      Would probably take you about 9 million tries :P

    • @123deserted
      @123deserted 10 месяцев назад +1

      @@anonymous38741 nice, now I don't have to try it

    • @Zack_Wester
      @Zack_Wester 28 дней назад

      @@xen-42 not really as you can force the 6 moon location or at least the quantum tower/teleporter (by plopping a hand probe on it in the right spot).
      then fly there using the scout as the marker.
      as you get close enouth the 6 location would load.
      if you was in the ship it insta kill you.
      if your on foot/suit EVA you enter it "correct" like nothing happen.

  • @juliettegeo5002
    @juliettegeo5002 Год назад +7

    yea for dreamworld vid!

  • @vladde
    @vladde Год назад +8

    ay, cool video 🙌

    • @xen-42
      @xen-42  Год назад +1

      Thank you! glad you liked it

  • @luisoviedo8948
    @luisoviedo8948 Год назад +4

    great video! thanks for all the effort :)

    • @xen-42
      @xen-42  Год назад +1

      Thank you!

  • @hearth1an
    @hearth1an Год назад +5

    good to know

  • @jesserandall5174
    @jesserandall5174 Год назад +3

    Love these videos. Can't wait for the dlc :o

    • @xen-42
      @xen-42  Год назад +1

      Glad you like them!

  • @anonymous38741
    @anonymous38741 Год назад +2

    thank you i requested this vid learned a lot

    • @xen-42
      @xen-42  Год назад

      Glad you liked it!

  • @Gilthwixt1
    @Gilthwixt1 11 месяцев назад +4

    Definitely wanna know how the dreamworld works. I figured it's as simple as using the sleep/wake screen to swap between "layers" and the dreamworld is just stacked on top of the normal Stranger kind of like Dark Bramble's pocket dimensions, which is how you can glitch the ship into it, but then how does it track the player's state in the real Stranger? Does the game just create a save state when you enter and yank you back to those coordinates (while reverting your HP and whether you have the spacesuit) when they become flooded with water or you're woken up by other means?

    • @xen-42
      @xen-42  11 месяцев назад +3

      It's a little bit below the Stranger, I have a mod that makes the stranger always visible and you can see it in the sky when you enter the dreamworld because I forgot to vanish it then. It's kinda funny that the game actually relies on the Strangers cloak to make it not appear in the dreamworld, it's in about the same place as the ringed planet in the sky. I hadn't thought about the HP thing, because when you die in the dreamworld it starts triggering an actual death then exits out like halfway through to respawn you in the stranger. It might just heal you back to full, I should look into what it does there

  • @Xahnel
    @Xahnel 3 месяца назад

    So, what it means when you get got on the sixth location by the sun, is that the sun activated the ash twin project and your memory stream is cut off. Being far away from the sun doesn't matter. The sun didn't expode while you were there because the sun exploding creates a very specific noise and light that, obviously, would give away that the sixth location is still in the solar system. So, while you're "there", they just don't play the animation, because you're canonically too far away to see, and the cloud layer prevents you leaving to check.

    • @xen-42
      @xen-42  3 месяца назад

      Yeah definitely makes sense, I figured the distance was just to ensure the graphical effects of the supernova don't reach you but you're right that no matter what you'd still hear the supernova since it's a global sound not affected by distance, so they have to just not play the sequence

  • @cbandit7715
    @cbandit7715 Год назад +6

    Can you fo over hwo the ending works techincally its all so trippy

    • @xen-42
      @xen-42  Год назад +1

      Good idea! I'll look into it and see if theres enough for a video

    • @cbandit7715
      @cbandit7715 Год назад

      @@xen-42 yeah jsut the weird purple to the museam (whoch i still dont know what happnes if yoy fall off the edge lol) then the map to the stars then the campfire then finding all of the pals in a weird way to the end its all just feeels like a fever dream in a good way

  • @Grimmtombobulus
    @Grimmtombobulus 11 месяцев назад +3

    I can't seem to find any video explaining where the dream world is loaded. I assume somewhere in the solar system given you can get your ship there if you're precise enough, but I'd love a proper explanation/ reveal!

    • @xen-42
      @xen-42  11 месяцев назад

      Yeah it's a flat plane floating above the sun facing away from it so its always dark, it starts loading it when you approach the green campfires with an artifact and teleports you over while making everything invisible. The dreamworld will propably be my next outer wilds video! (unless I get really interested in something else)

  • @elpoiokevin
    @elpoiokevin 2 месяца назад

    very interesting

  • @protonjones54
    @protonjones54 10 месяцев назад +2

    Very cool

    • @xen-42
      @xen-42  10 месяцев назад +1

      Thank you!

  • @kuliex
    @kuliex Год назад +1

    neato !

  • @kaygirl10101
    @kaygirl10101 4 месяца назад +1

    Maybe not an actual explanation since I don't know the code, but could they have the QM orbit instead of being static because they needed gravity while there? There's not gravity in DB except at the angler skeleton.

    • @xen-42
      @xen-42  4 месяца назад +2

      You make a good point, actually when doing custom planet mods we ran into issues once where water on a planet would bug out and break if the planet was static, because there was code trying to take the orbital motion of the planet into account which was then breaking since it wasn't orbiting. Maybe they had hard-coded some other features of the Quantum Moon that would have also broken when static, and it was easier to just not fix them and have it orbit the sun instead.

  • @ozzi9816
    @ozzi9816 4 месяца назад

    Quick question, sometimes you can see the quantum moon *at* the eye of the universe. Obviously you can’t enter it so is that just a separate entity only used for set dressing, or do they haul the quantum moon over for that?

    • @xen-42
      @xen-42  4 месяца назад +2

      At the eye they only have the outer cloud layer of the quantum moon, there's nothing actually inside it. It also doesn't simulate physics anymore and is just manually moved in a circle around the eye instead of simulating gravity iirc.

  • @mrdisem
    @mrdisem 4 месяца назад

    1:40 death incoming

  • @gamesdeen3768
    @gamesdeen3768 4 месяца назад

    I don't get it, the game has a massive opaque object that could be hollow hiding stuff inside and instead it just doesn't hide anything inside the sun.

    • @xen-42
      @xen-42  4 месяца назад

      I'd really love to find out if in any interviews with the devs they've explained why they didn't end up doing it

    • @gamesdeen3768
      @gamesdeen3768 4 месяца назад

      @@xen-42 My best guess is that because the physics system in this game is so linked to real life physics if they altered the mass of the sun by making it hollow, it would screw up the orbit the player and other physics objects relative to the sun. Gravity on timber hearth is affected by The Attlerock enough that you jump noticeably higher when it's above you. The reason you get launched backwards in zero gravity when you fire the scout isn't because they coded it to apply negative force to the player, that happens because everything would break if the action of firing the probe didn't have equal and opposite reactions, everything would break. Jumping doesn't apply upward force, it applies force downward to the ground and jumping is the result. The zero g cave isn't coded to be zero g, it's zero g because it's literally the center of the planet and all the mass is around you...maybe they couldn't create a space large enough to hide a zero g environment as large as dark bramble?

    • @heroyearsley-prior4951
      @heroyearsley-prior4951 4 месяца назад

      @@gamesdeen3768 yeah but i dont think that the actual volume of an astral body is taken into account, just a centre of mass, a mass and a radius. ill look it up further later. and i dont think the player actually has an effect on the planets because nothing happens when i crash into the interloper at full speed.

    • @RpTheHotrod
      @RpTheHotrod 2 месяца назад

      @@xen-42 The sun, in reality, isn't that big. When it is collapsing, just before the boom and then the explosive light show, you can spot a very small sphere - that's the "core" of the sun. What we see as the sun pre-explosion, while large, would end up not being good at hiding anything due to that large sphere collapsing just before the big boom. Anything hiding in that would then be revealed. The only way they could use the sun to hide anything was if they stuffed it into that tiny core sphere in the middle....and it's really not that big of a sphere to hide anything in. Another explanation could be that the sun is designed to auto-end your run if you're ever in it, so hiding things in it that the player gets teleported to was probably more trouble than it's worth to get protection from the auto-kill.