Where does Outer Wilds put its Pocket Dimensions?

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  • Опубликовано: 14 янв 2023
  • This is a video going out of bounds to see where the inside of Dark Bramble actually is in Outer Wilds.
    Consider supporting the channel: / xen42
    All the other planets actually have their insides inside them, but Dark Bramble has its funky bigger-on-the-inside deal so there's more to it than that. Spoiler: the inside is just hanging out underneath the sun and hoping that you don't look too hard for it.
    I figured I could make a quick video out of this because I already knew how it all worked but then it turns out you have to like, write scripts and record b-footage and edit videos and stuff to make a video. Gorp.
    I used some mods when recording this: Static Camera, Third Person Camera, and FreeCam all made by me and/or _nebula so go find them on outerwildsmods.com if you want to use them yourself!
  • ИгрыИгры

Комментарии • 444

  • @Naveication
    @Naveication Год назад +977

    I think this is less of a technical limitation and more of an oversight which occured naturally in the development process.
    I imagine they created the entire pocket dimension warping system in dark bramble first. At that point, the scout was probably not fully implemented yet, and didn't keep the areas physically loaded while placed somewhere.
    Then at some completly unrelated part of the game, they may have noticed that the scouts photo function fails when you're far away because the area gets unloaded. So they fixed that bug in a generic way by keeping things around your scout loaded. But just didn't think about dark bramble at that moment.
    Afterwards it may have simply slipped through playtesting, since I gotta be honest, I played the game myself and watched a dozen of playthroughs and nobody noticed that thing. It's easy to see when you know it exists, but when you follow the natural gameplay loop, you miss it.
    That's my theory at least. I cannot imagine it was due to technical limitations. I have created shaders myself and it's quite easy to make something not render for a camera which is further than a certain distance away from it. And they showed they're capable of creating an even better effect with the stranger. And even if there were technical limitations, they could have simply placed it inside the sun, since you can never access or see that area anyways.
    So it must have been an oversight.

    • @xen-42
      @xen-42  Год назад +207

      You might be right that it was just an oversight, or at the very least they could have fixed it but choose not to since it would have been a waste of time for something that most people will never notice. That makes sense to me.
      For your first point though, the scout with its camera predates Dark Bramble's dimensions. In the alpha the scout could take pictures, but back then DB was just a massive wad of vines bigger than Giant's Deep and filled with fog that you could fly around in.

    • @Texture-Turtle
      @Texture-Turtle Год назад +13

      @@xen-42 There actually was a DB pocket dimension in the alpha that worked in the same way it does now (I thinky?)

    • @Eira_
      @Eira_ Год назад +23

      @@Texture-Turtle nope, back in the alpha dark bramble was just a mass of dark thorny branches surrounded by fog with a bunch of angry fish inside it, there was no weird pocket dimension stuff going on with it back then so they didnt have to worry about rendering its insides separately

    • @Texture-Turtle
      @Texture-Turtle Год назад +4

      @@Eira_ I was talking about the vessel room

    • @kabuto3907
      @kabuto3907 Год назад +15

      Exactly, the vessel dimension already exists in the Alpha. And it‘s also located in the same place below the sun, just unprotected, and IIRC you can just fly there, it’s just easy to miss because it‘s pretty tiny - OW alpha also shrinks player and ship when they enter DB to make the inside appear larger, thus the Vessel dimension can be made quite small, dunno if the full game still does that shrinking

  • @matthewgilbie4087
    @matthewgilbie4087 Год назад +944

    I wonder why they couldn't have had the stars render in front of it if you're not inside... Even if the planets rendered normally, the skybox seems like quite an easy thing to do that with

    • @meridiasbeacon7669
      @meridiasbeacon7669 Год назад +191

      The Stranger’s cloaking field could be of use here x)

    • @Fa1seP0sitive
      @Fa1seP0sitive Год назад +84

      Probably never encountered it during testing to even think about that.

    • @Offisian
      @Offisian Год назад +84

      @@meridiasbeacon7669 id actually love to see a vid like this about the stranger since it seems like it dosnt exist either until you enter it just like bramble once u reach it it feels like you get teleported i wonder why and how they did it

    • @meridiasbeacon7669
      @meridiasbeacon7669 Год назад +60

      @@Offisian it actually does exist in a polar orbit like the deep space satellite, I believe they slow you when you enter it’s cloaking field, but it takes a few seconds to slow you. I crashed several times on the stranger’s beams as it didn’t slow me fast enough before I came in contact with them. But if u enter not infront of a beam ur slowed down in time.

    • @quantumblur_3145
      @quantumblur_3145 Год назад +77

      @@meridiasbeacon7669 the stranger isn't actually in orbit at all, it's fixed in space until its sails deploy

  • @insanelyheinousbeefer
    @insanelyheinousbeefer Год назад +507

    I was too dumb to finish Outer Wilds, but this is literally one of the first big things I found during my first few loops. Mostly because I sucked at controlling the ship and got thrown way off course trying to reach the duplicate signal. I wasted a lot of time trying to re-find this weird black void in later runs beacuse I figured it was that "quantum moon" thing that I had found mention of. Didn't realize til right now that it wasn't an intended part of the game

    • @xen-42
      @xen-42  Год назад +187

      man that sucks, the first real mystery you discover and its actually a game design oversight

    • @calebwilliams586
      @calebwilliams586 Год назад +9

      Watch a playthrough if you can't finish! The ending is beautiful

    • @thethingwithit
      @thethingwithit Год назад +11

      Look up a guide for the parts you're stuck at. Most of them only tell you how to get through one specific part and don't spoil anything else

    • @ledumpsterfire6474
      @ledumpsterfire6474 Год назад +6

      @@thethingwithit It can be tough even with a guide. Like finding the lab on the planet filling up with sand; that place is an absolute maze.

    • @aborikin2764
      @aborikin2764 Год назад +6

      ​@@ledumpsterfire6474 If you're still struggling with the lab. There is a hidden entrance to the city near the gravity cannon which allows you to get to the lab much quicker

  • @TimRomero
    @TimRomero Год назад +184

    I used this info to try and smuggle a Nomai corpse out of Dark Bramble.
    At the Nomai Graveyard, you can use the scout launcher to push a Nomai body into your ship. If you just fly out of the portal into the first room of Dark Bramble, the body unloads and stops updating. If you keep your scout attached to the body before flying out of the portal you can take photos to see when the object loads and unloads. If you re-enter the dimension containing the Nomai graveyard, the body starts updating and rendering again. By staying in there a while, the body’s continued velocity (from when you flew through the portal) will carry it further along until it exits the fog sphere and the black sphere so the solar system becomes visible in your scout photos.
    You can then exit Dark Bramble and fly to where your scout is via HUD. The nomai body won’t be updating or rendering when you’re flying in space, but if earlier you let it get far enough from the pocket dimension you can at least see your scout. It will be perfectly still floating in space.
    Leaving my ship in that dimension was not sufficient to prevent the body from unloading, so it would seem that shipless shenanigans probably do not help.

    • @protonjones54
      @protonjones54 9 месяцев назад +6

      Wow

    • @PSIChris
      @PSIChris 7 месяцев назад +16

      Peak explorer

    • @queijonoob1160
      @queijonoob1160 3 месяца назад +8

      Take It to riebeck and see his reaction lmao

    • @Levin_sun
      @Levin_sun 2 месяца назад +3

      @noob1160 my disappointment was, after I visited the quantum moon for the 1st time, I communicated with the help of tablets
      I immediately decided to take tablets with the ash hour projects and so on ( I took everything)
      since I still did not know how to get to the ash hour , it took effort
      What a disappointment it was that these tablets could not be used in dialogue with nomai
      Although this is an obvious thing that the player will try to do

  • @darkvulpes4826
    @darkvulpes4826 2 месяца назад +3

    Yeah, imagine playing this game, have those rewind on death moments, terrifying poket dimension planet, nauseating black hole travel, going through gas giant atmosphere, having that scary disappearing moon, and now out of nowhere you see that huge ominous black sphere in the sky for absolutely no reason cuz you forgot your scout in pocket dimension. I feel like they had to not cover, but double down on it and make it even more scarier, lol, I swear this game one of the best horrors.

  • @Adam-dd9lo
    @Adam-dd9lo Год назад +244

    I wonder, if you sent your ship unmanned on a trajectory toward the invisible pocket dimension, and then you entered Dark Bramble at the perfect time, if your ship would appear inside Dark Bramble.

    • @xen-42
      @xen-42  Год назад +96

      Reminds me of the speedrunning tech to get your ship into the Dreamworld. I bet it'd work!

    • @Texture-Turtle
      @Texture-Turtle Год назад +22

      DB's "repulsion" sphere is always on even if the inside isn't loaded

    • @xen-42
      @xen-42  Год назад +38

      @@Texture-Turtle I swear I fly through where it was in the video

    • @Texture-Turtle
      @Texture-Turtle Год назад +5

      @@xen-42 nope!!!

    • @glowpon3
      @glowpon3 Год назад +4

      you would probably have to somehow park your ship so it would be in the sphere by the time you get to timber hearth and launch your scout in. Then it would activate with your ship inside.

  • @ericklopes4046
    @ericklopes4046 Год назад +135

    What makes this game design great and so deeply memorable is also what makes it cruel. And it is the fact that it is an entirely experience based game. And you must cherish every moment, regardless of how puzzling or frustrating it might be, because it's an experience you can only have once.
    You don't come out of exploring areas with leveled up traits or upgraded gear, you don't collect, grind, clean rooms or even defeat bosses. This game inverts the usual gameplay cycle. Progress is made through exploration and experience alone, so not only do you progress in order to experience, you *must* experience in order to progress.
    And experience is something unique, and it is immensely difficult to craft an universe that can provide us with that, and yet it can only be had once.
    So a game that has this unique take in gameplay and story telling is very, very rare. It takes a colossal amount of work to craft something that can only be experienced once. It is not very profitable, dare I say, and the reason we won't have another Outer Wilds very soon. And that is cruel. Very cruel.

    • @xen-42
      @xen-42  Год назад +9

      Well said

    • @talonbrown9751
      @talonbrown9751 3 месяца назад +3

      What does this have to do with the video?

    • @B.L.U.S
      @B.L.U.S 2 месяца назад

      games like outer wild is like an book or movie

  • @Bundles91
    @Bundles91 Год назад +58

    I found this accidentally, and thought I had discovered the end game! I noticed the occlusion of stars and thought, wow that's so smart! What a pay off to have it hidden in plain sight!! Then when I flew into it I couldn't do anything. I showed a buddy who had beaten the game and we worked out what it must've been, because he assured me it wasn't the end game.

    • @xen-42
      @xen-42  Год назад +17

      Does seem strange for a game so based on curiousity-driven exploration to have a giant red herring like that!

  • @The_KingDoge
    @The_KingDoge Год назад +119

    I'd love a sequel, maybe not story wise, but in terms of gameplay

    • @xen-42
      @xen-42  Год назад +40

      same, a tiny solar system to explore is such a good setting it'd be a shame to see no other games do the same

    • @viktordoe1636
      @viktordoe1636 6 месяцев назад

      Well, you are in luck because there is a sequel.

    • @The_KingDoge
      @The_KingDoge 6 месяцев назад +2

      @@viktordoe1636 there is?

    • @viktordoe1636
      @viktordoe1636 5 месяцев назад

      @@The_KingDoge well, maybe I misspoke, I was thinking about echoes of the eye which is technically a DLC and not a sequel.

    • @The_KingDoge
      @The_KingDoge 5 месяцев назад

      @@viktordoe1636 ah, I played EotE.

  • @breadm8101
    @breadm8101 Год назад +71

    What's crazy is the devs could explain the fact a giant planet spawns with the scout launcher in the seed is that it's observing the planet so now it exists like with the quantum moon

    • @xen-42
      @xen-42  Год назад +14

      There's some story mods people are making that remind me of that! Nothing released yet tho

    • @boredplays138
      @boredplays138 Год назад +9

      but then it would always be there because of Feltspar (is that how you spell his name?)

    • @ncrranger6327
      @ncrranger6327 Год назад +1

      @@boredplays138 Feldspar surely

    • @Laezar1
      @Laezar1 Год назад +8

      @@boredplays138 I would say feldspar lack of common sense disqualify them from being conscious =p (also hearthians use they/them pronouns)

  • @gearheadlydia
    @gearheadlydia Год назад +21

    It occurs to me that the idea for the Stranger might originally have been a reference to the black sphere that contains Dark Bramble's level geometry.

    • @xen-42
      @xen-42  Год назад +1

      Would make for a real cool origin story for the mechanic

  • @mikey.liston
    @mikey.liston Год назад +67

    I love how each time I see a video about how Outer Wilds functions, it’s about something I’ve never seen before in other videos. Great stuff!

    • @xen-42
      @xen-42  Год назад +2

      Glad you liked it!

  • @safebox36
    @safebox36 Год назад +11

    One thing to note about floating point error is that they actively have the solar system move around the player, not vice-versa. So whichever bodies are closest to the player will always be safest from floating point anomalies due to the player's coordinates being 0,0 at all times.
    So in theory it's fine when the player is going through bramble to have it be far outside the solar system, but not so much when the probe is in it.

    • @xen-42
      @xen-42  Год назад +10

      Yeah in the end I think I was really overthinking the placement of the interior. It's at the perfect distance so it gets hit by the supernova when bramble does, so that's probably the real reason.

    • @aracheldra8763
      @aracheldra8763 Месяц назад

      @@xen-42 That also explains why they couldn't just hide it inside the sun, which I was wondering about

  • @protonjones54
    @protonjones54 9 месяцев назад +33

    Unfortunate to hear stories of players accidentally finding this sphere early on and getting frustrated over trying to investigate it. Hopefully devs make a patch at some point to camouflage the sphere so there's no risk of losing players because of it

    • @xen-42
      @xen-42  9 месяцев назад +5

      There's a patch coming so we'll see, I think they've said this will be the last one too

    • @avradio0b
      @avradio0b 8 месяцев назад +2

      (Spoilers) Oh, maybe they could give it the same effect that the Stranger has? You might still run into trouble if it's between timber hearth and the sun, but it could help a bit

    • @Terandium
      @Terandium 3 месяца назад

      this is the exact reason why I didn't want to continue playing, I instead opted to watch my fav youtuber play it. It was a 15 hour long episode, with his entire experience. It was amazing to watch, I am somewhat glad I didn't play it myself as some puzzles are really frustrating and would piss me off.

    • @protonjones54
      @protonjones54 3 месяца назад +5

      @@Terandium this is a rare bug, don't let stuff like that stop you from playing excellent games

    • @cheesofile666
      @cheesofile666 2 месяца назад +2

      @@Terandiumthat’s pretty sad, man.
      You can’t experience a sense of discovery and accomplishment without at least SOME mild adversity.

  • @kuzidas4213
    @kuzidas4213 Год назад +11

    1. I am fairly sure the dark sphere retains its repulsion/collision even when it’s invisible. The best way to try this is to lock onto the sun, position yourself so that the sphere is between you and the sun, recall your scout, and attempt to fly into the sun. The sphere pushes you but only enough to be just out of the way, and does not permanently change your trajectory.
    2. (More importantly!!) you can breach the dark sphere by being inside your ejected cockpit-it is not repelled. The easiest way to do this is with the similar setup as Thing 1 but instead of recalling your scout give yourself some speed (you don’t need much) and eject. So long as you are strapped into the broken cockpit chair when it reaches the sphere you will pass straight through.
    You can reach one of the invisible nodes (often by accident) this way and when you do it immediately becomes active as if you entered Dark Bramble-but depending on your angle you may or may not be “in bounds”.
    The fact that breaching the sphere lets you immediately enter these nodes even when they are not loaded by a teleported trigger also further confirms my understanding that the sphere repels you even when it is invisible. I encourage you to try this yourself!

    • @xen-42
      @xen-42  Год назад +2

      I'll have to try it! And yeah I've heard of that eject glitch, I wonder if you can do the same thing to clip into the white hole? I think it uses the same repulsion as the Bramble sphere

    • @kuzidas4213
      @kuzidas4213 Год назад +1

      @@xen-42 ...i might have to try this too, but you'll probably have to go pretty fast to fight the anti-gravity of the while hole as well!

    • @kuzidas4213
      @kuzidas4213 Год назад +1

      @@xen-42 I just tried it and it looks like the white hole is actually solid! I just bonked off it. I'm going to try it again but at a higher speed.

    • @kuzidas4213
      @kuzidas4213 Год назад +1

      @@xen-42 Update: I have bonked into the white hole at almost 1km/s. I hear a collision sound but the cockpit bounces off very gently and I am unharmed. Maybe the collision I am hearing is the remainder of the ship crashing into the white hole... or the back of the cockpit, can't tell.
      Conclusion: cool, but not remarkable in any major way. I suppose it is the best way to go from incredibly high speed to almost zero without dying, so theres that.

  • @obgog4687
    @obgog4687 Год назад +6

    Just found your channel with this video and i love this kind of content, peeling back the curtain and seeing how devs solve issues like this is really interesting to me. Like boundary break but more detailed, good stuff

    • @xen-42
      @xen-42  Год назад

      Glad you liked it! I plan to do more content like this in the future

  • @TheTrevorFox
    @TheTrevorFox Год назад +3

    This is really cool! Thanks for covering it. It's always interesting to see the inner workings of games. So much goes on behind the scenes to create a game that you can lose yourself in

    • @xen-42
      @xen-42  Год назад

      I thought it was too, glad you enjoyed it!

  • @thebiggay598
    @thebiggay598 Год назад +73

    Couldn't they have put it inside the sun? I mean, maybe the whole inside of Dark Bramble is too big, but you only really need to render 1, maybe 2 because of the scout, pocket dimension(s) at once, right? Surely those could have fit inside the sun?

    • @PloverTechOfficial
      @PloverTechOfficial Год назад +8

      Maybe? It then people would find some glitch where the sun is not deadly anymore, because they would have to make it safe if you were going to be temporarily moved in there. So then if you left a scout in there the sun would become safe to fly into.

    • @thebiggay598
      @thebiggay598 Год назад +28

      @@PloverTechOfficial Not necessarily. Just because an object is inside Dark Bramble, that doesn't mean you have to turn off the killbox entirely. You could just check whether the object is actually supposed to be in Dark Bramble. If it isn't, then burn the object, otherwise don't.
      But who knows, there's probably some other reason that putting Dark Bramble into the sun would have been impossible or just a huge pain in the ass.

    • @Ridorim
      @Ridorim Год назад +79

      ​@@thebiggay598 I think there is another overlooked reason to put Dark Bramble insides where they put them.
      It has to do with the supernova. Putting the Insides at (roughly) the same distance as Dark Bramble itself, it takes the same amount of time between supernova and your death if you're inside. The global sounds also still work as you'll hear the explosion happen somewhere outside (since your sense of orientation is lost while you're in there you won't know that it's technically from the wrong direction) and then it takes the correct amount of time and plays the sounds correctly until you get caught by the blue stuff and die.

    • @thebiggay598
      @thebiggay598 Год назад +13

      @@Ridorim Great point actually. I mean the people working at Mobius are waaaay smarter than me, so I had no doubt there had got to be a reason they didn't do this.

    • @marblemunkey
      @marblemunkey Год назад +8

      Distance is a great point.
      Also, I'll point out they probably weren't worried about you seeing it. If I'd seen that, I would have assumed it was related to the quantum moon...

  • @jhay-
    @jhay- Год назад +31

    Seeing the giant sphere would actually be a pretty easy fix as the Unity engine allows you to hide or show certain objects on a per-camera basis, allowing the scout camera to see it while the main player camera can't (unless you're actually inside it). I guess they just didn't consider it a large enough issue to bother.

    • @abelnemeth4346
      @abelnemeth4346 Год назад +4

      Or they could have put it inside the sun.

    • @Dan0RG
      @Dan0RG Год назад +4

      @@abelnemeth4346 I imagine some lighting problems could arise then. All the sunlight in the game comes from the center of it, after all.

    • @fatboychummy
      @fatboychummy Год назад +3

      @@Dan0RG Not to mention the fact that the time of your death after the sun explodes is a function of your distance to the sun. If it's inside the sun you would die instantly, unless they did some other bodging to force a specific time if you are inside the bramble.

    • @pyrogreg8
      @pyrogreg8 10 месяцев назад +1

      @@fatboychummy They could probably just add an if statement, like, if player inside dark bramble then use dark bramble location to calculate how long it takes you to die

    • @fatboychummy
      @fatboychummy 10 месяцев назад +1

      @@pyrogreg8 "unless they did some other bodging to force a specific time if you are inside the bramble"

  • @redfordkobayashi6936
    @redfordkobayashi6936 9 месяцев назад +2

    You have amazing eye for detail my dude. And the questions that you ask are really high-quality. I'm a dev and I never thought about how the game is made while playing. I guess it's good from one angle because I can enjoy the sausage without caring how it's made but yeah this is amazing stuff.
    This game is something else entirely.

    • @xen-42
      @xen-42  9 месяцев назад

      Thank you! Yeah I'm definitely glad I didn't know about all the sleight-of-hand secrets when I was first playing through it, might have spoiled some of the magic

  • @dgarro
    @dgarro Год назад +15

    Really cool video, more of this type of videos would be great!

    • @xen-42
      @xen-42  Год назад +6

      Thank you! Was thinking of doing the Dreamworld next

  • @raehik
    @raehik Год назад +2

    Of course, I never considered that the scout has to be considered a secondary player camera in a lot of ways. Great video, thanks for sharing your insights. Such a great game with rock solid design -- why do anything more complicated

  • @blazi40
    @blazi40 2 месяца назад +1

    There's a very cool story mod that actually takes this technicality of the game into account! It's called Astral Codec, and it includes a lore entry about the matter. I haven't completed it, but I'd recommend it if you want to play more Outer Wilds

    • @xen-42
      @xen-42  2 месяца назад +1

      That's actually what inspired me to make this video in the first place, I was part of a really early playtest of the mod a year ago!

  • @seraaron
    @seraaron 3 месяца назад +3

    OMG OMG OMG! Finally! I wasn't imagining it :D
    I've SEEN that giant black orb! I could never work out how to get it to show up, and until the end of the game I thought I'd missed something... then at the end you go to eye of the universe, i figured I must have just seen that somehow off in the distance

    • @xen-42
      @xen-42  3 месяца назад

      Glad to have solved the mystery!

  • @PloverTechOfficial
    @PloverTechOfficial Год назад +2

    This is always very cool, I was just playing with this feature yesterday!

  • @inter-loper
    @inter-loper Год назад +1

    That 'title screen' really caught me off guard. brb getting the launch codes to retrieve my sides

  • @Laezar1
    @Laezar1 Год назад

    I find this kind of stuff amazing, it's just such an elegant way to conceal what otherwise look like a very complicated thing to do. It'd be a problem if you could realistically stumble upon it in a normal playthrough but honestly it's unlikely and even if you did you can't enter it and the black sphere will just feel like a curiosity of the universe, some mystery and that's cool too.

  • @camomille3349
    @camomille3349 Год назад

    I love the fact that you found out about dev secrets using the sight quantic principle

  • @Murks33
    @Murks33 10 месяцев назад +1

    There was an amusing part of Preach's Outer Wilds playthrough related to this. He played the game in a pretty early version, and he seemingly encountered a bug with the scout in the seed. When he opened his map, the map showed the scout at Dark Bramble's interior location, but the regular HUD showed it at the Dark Bramble planet.
    Unfortunately he didn't spot the giant sphere in the sky, but he did notice a spherical object (where the map claimed the scout was) blocking out the background stars on the map down there, so he thought there was another black hole or something of the sort there (he grew a bit obsessed with black holes after somehow falling through the brittle hollow one at least 5 times per loop).
    If anyone wants to go have a look, his playthrough is unlisted for some reason but you can find it among the playthrough playlists on the channel. It's on his highlights channel rather than VODs channel for whatever reason.

    • @xen-42
      @xen-42  10 месяцев назад

      That's an interesting bug, that'll definitely ruin the devs plan to just hide them in plain sight lol

  • @snekoyl
    @snekoyl Год назад +1

    Can’t believe you still showed me something new about this game after all this time, liking and subscribing and prob not giving you money but maybe might if you keep this up?

  • @casedistorted
    @casedistorted Год назад +6

    I've actually been very curious about how every planet and area looks with low LOD when you're far away.
    Should definitely make a video on it! I always wanted Lore Explorer to do a video like that but he never seemed to I guess.
    Aha so dark bramble is invisible at the bottom, and the Stranger is "invisible" at the top!

    • @xen-42
      @xen-42  Год назад +2

      That's a good idea, I could totally do that

    • @casedistorted
      @casedistorted 8 месяцев назад

      Should still totally do a video on that ;) I discovered this video again, and it is still fascinating. I just wish I didn't know there's an invisible giant black death sphere below the solar system.@@xen-42

  • @Sombrek
    @Sombrek Год назад

    Great vid! Love learning more about this game always.

    • @xen-42
      @xen-42  Год назад

      Thank you! :)

  • @Pcr12
    @Pcr12 Год назад +4

    I was wonderimg what that dark spot was about. I noticed it by accident one time when looking at the map.

  • @TheGodEmperorOfMankind_
    @TheGodEmperorOfMankind_ 2 месяца назад +2

    I have close to 200 hours in Outer Wilds and I believe I have seen almost everything there is in this game but never thought where the inside of the dark bramble is

  • @Londrino
    @Londrino Год назад

    Very cool! I wonder if this was an inspiration for The Stranger as well.

  • @anonymous38741
    @anonymous38741 Год назад +2

    awesome thorough video, I loved it. could you please make a similar video about the quantum moons sixth location?

    • @xen-42
      @xen-42  Год назад +3

      That's a great idea, yeah I'll do that!

  • @KJ-pr1hq
    @KJ-pr1hq Год назад +3

    you're telling me those angler fish were right next to my home this whole time???

    • @xen-42
      @xen-42  Год назад

      they were watching you all along

  • @msaeedazizi
    @msaeedazizi Год назад +1

    I always wondered why upon flying too far, all my minimap started having a seizure! This video explains it!

  • @E102Gaming
    @E102Gaming Год назад +1

    It's at that spot for when the sun explodes so that the explosion is at approximately the same distance as Dark Bramble, so you get killed, and get killed at the same time as if you were at Dark Bramble.
    You need to travel pretty far outside the solar system for the floating point issue to become a problem, so they could have easily placed it much farther out away from sight.

  • @ifroad33
    @ifroad33 Месяц назад

    I remember the devs talking about how the x and y coordinates are always at 0,0 and all movement is done by moving the relative position of planets. This explains the floating point errors when traveling far away.

    • @xen-42
      @xen-42  Месяц назад +1

      Yeah, much better to have the distant planets shaking like that than to have your player start doing it instead

  • @auronsbaradock5217
    @auronsbaradock5217 Год назад

    The darkness that showed like that reminds me of the stranger when you are frost going into it with the sun behind it

  • @CzarnyBonek
    @CzarnyBonek Месяц назад

    Thank you for solving the mystery of the black hole for me, i knew I wasn't crazy.

  • @lbdjthethird1240
    @lbdjthethird1240 10 месяцев назад +2

    Feels like a Dyson Sphere. Also, this game terrifies me so much that I have had to alt-f4 out a few times or have a heart attack.

    • @xen-42
      @xen-42  10 месяцев назад

      Same, hated bramble so much

  • @Lizzymun
    @Lizzymun Год назад +4

    I know there's a glitch to get into the Simulation with the ship so I think it would be fun to load the Simulation and Dark Bramble at the same time and see how that would look from the outside (Assuming that the Simulation works the same way as DB)

    • @xen-42
      @xen-42  Год назад +3

      I made a mod that lets you see the solar system from inside the dreamworld so if you use that mod then put a scout in bramble then go to the simulation it should be possible to see it in the sky. I'm planning on doing a video on the simulation too so maybe I could show the Dreamworld and Bramble loaded at the same time. Could uncloak the Stranger too to show everything.

  • @74oshua
    @74oshua 3 месяца назад

    As a Unity developer, the ideal solution for this would be to put the Dark Bramble interior on a different layer that's normally invisible and has collision disabled. Then, when an object with a camera or collision enters, the colliders and cameras of the object entering can be modified to only register collisions and render objects with this tag, presumably with a MonoBehavior

  • @doxielain2231
    @doxielain2231 Год назад +1

    I really liked this

  • @thereallylargeknome7461
    @thereallylargeknome7461 6 месяцев назад +1

    I kinda love weird things like this. The times where the seams split every so slightly and for just a moment you're reminded that you're not playing some sleek and over-polished experience designed to remove all trace of artistry, but rather, the opposite. Such clear reminders that this is a game, made by real human people who found real human solutions to the problem. Outer wilds is a game about flying spaceships around mini solar systems as an alien, investigating other aliens, and yet somehow it's the most human piece of art I've experienced in a long time.

    • @xen-42
      @xen-42  6 месяцев назад

      Well said!

  • @chylex
    @chylex Год назад

    This is fascinating

  • @Sovreign071
    @Sovreign071 10 месяцев назад +1

    800 hours comes out to just about 2200 consecutive loops. Assuming no deaths!

  • @jacobscott2473
    @jacobscott2473 2 месяца назад

    Floating point errors also kind of build up over time for the way that Outer Wilds runs, it was one of the early factors into why they went with a time loop structure. One of those happy accidents that come along in game dev.

  • @gabrieldehyrule
    @gabrieldehyrule Год назад +1

    I have crashed with Timber Hearth at such a high speed that the colision didn't load, so I ended floating on some out of bounds water.

  • @FuzzyImages
    @FuzzyImages 10 месяцев назад +1

    That really cool... kinda wonder though too, if noticing the bramble sphere lead to some inspiration for the DLC as well. 🤔

    • @xen-42
      @xen-42  10 месяцев назад

      It might have!

  • @wolfwind7654
    @wolfwind7654 Год назад +2

    Probably not gonna see this but, the scout you can fire when walking around is the same scout that your ship fires so you can get out, fire it into the DB hole on Timber Hearth, and then get back into your ship and look at it

    • @xen-42
      @xen-42  Год назад +3

      Yeah true I was just messing around there, completely immersion breaking tho how did my scout get on top of my ship makes no sense

    • @Dan0RG
      @Dan0RG Год назад

      @@xen-42 Warp technology. (Though I think you might still be able to see it on the shelf by the suit after you fire it, that'd be the real oversight.)

  • @the_quadracorn
    @the_quadracorn Год назад +2

    Wondered what what random black Sphere was. I always thought it was just the quantum moon with some sort of texture glitch

  • @PSIChris
    @PSIChris 7 месяцев назад +1

    From the title I guessed "oh it's in the sun? You get teleported into the sun?"
    Anyway GREAT VIDEO

    • @xen-42
      @xen-42  7 месяцев назад +1

      I thought the exact same thing during my first playthrough. Glad you liked the video!

  • @bleesev2
    @bleesev2 Год назад +1

    I found it randomly in my playthrough and was hoping the dark shadow sphere would be explained, once I had finished the game and didn't get any explanation I found out it was from dark Bramble

  • @EagleZhen
    @EagleZhen 7 месяцев назад

    3:35 the transition is so smooth lol

  • @dakotasmith9873
    @dakotasmith9873 10 месяцев назад

    Whoa, that's really interesting. I had no idea it worked like that. I almost think I've seen the Bramble orb before but I was positioned weird and assumed it was the Quantum Moon or The Stranger

    • @xen-42
      @xen-42  10 месяцев назад +1

      Glad you found it interesting! Yeah it's definitely something that people notice randomly appearing, first time I ever noticed it I only saw it blocking out the background stars and found it pretty creepy

  • @DMGSL
    @DMGSL 2 месяца назад +1

    Outer Wilds do be having that Outer Worlds title screen at 0:14

  • @levitatingbusinessman2560
    @levitatingbusinessman2560 11 месяцев назад +2

    Huh, I find it hard to imagine I didn't notice a massive black sphere in the sky every time I had a scout in the dark bramble

    • @xen-42
      @xen-42  11 месяцев назад +1

      Same, pretty wild

  • @HuffdrewPaint
    @HuffdrewPaint Год назад

    It's just a once-in-a-lifetime game, I reckon.
    Game altered my brain chemistry, dude.

  • @VodShod
    @VodShod Год назад +2

    someone needs to send a scout into the seed and get their ship in position where the sphere is located as the probe enters the seed.

  • @psyok
    @psyok 7 дней назад

    I'd seen dark bramble from the outside, but I'd thought it was just the quantum moon

  • @leroymyboy
    @leroymyboy 10 месяцев назад +1

    Trophied the base game, didn't notice!!

  • @mikelezhnin8601
    @mikelezhnin8601 3 месяца назад

    Funny thing, devs could have added a shader for that sphere to show the stars behind it and it would be near impossible to find.
    I also wonder if you can be lucky enough to launch the scout and make it enter the bramble seed while staying in the spot there the bramble dimension appears (to bypass the repulsive field).

  • @wearywanderer7018
    @wearywanderer7018 4 месяца назад

    This game fascinates me

  • @kay_jello
    @kay_jello 8 месяцев назад

    I saw one of these black spheres when exploring the area around the eye of the universe

  • @occhiellome6099
    @occhiellome6099 Год назад +1

    I found this early on and tried to get into it because it was the sixth location.

  • @darknexxenby
    @darknexxenby 4 месяца назад

    when i saw this in game i thought that there were 2 quantum moons for a moment. i had already done the quantum moon stuff so i never actually went to check it out. interesting to know that it was actually dark bramble. odd that they couldnt have had the skybox simply render in front of it like most games do with distant sub-areas

  • @RobBoberty
    @RobBoberty Год назад

    I actually saw this but didn't realize it until now. I saw it early on before I knew about the quantum moon so that when I did find out about it I assumed that was what I had seen.

  • @tarosetantu868
    @tarosetantu868 Год назад +2

    Another thought is, couldn't they have hidden it inside the sun and just make the sun kill zone an invisible sphere and only intersecting the surface of said kill sphere be a sun kill?

    • @xen-42
      @xen-42  Год назад +4

      what about when the sun goes supernova, when it collapses in you'd see bramble inside

  • @nbaumg
    @nbaumg 2 месяца назад

    thats very interesting. i think i might have seen that when i first played and assumed it was the Quantum moon

  • @SammersM
    @SammersM Год назад +1

    Because of Floating-Point Error Mitigation, they coded the game so that the player is always at coordinates 0,0,0 in Unity. The controls actually move the test of the solar system around you 👍Maybe the black sphere always appears relative to where the player is?

  • @shibainu2528
    @shibainu2528 Год назад

    I thought they would have done something similar to one other area in the game, where it's somewhere "beneath" the sun and has a shader alongside a forcefield to avoid players from seeing or bumping into it, maybe a big rectangle to fit 4 of the seed pods at once if the need arises from the scout and ship being abandoned in other parts.

    • @xen-42
      @xen-42  Год назад

      what area are you referring to?

    • @shibainu2528
      @shibainu2528 Год назад

      @@xen-42 It's more of a whole planet that has this same treatment, not found at all unless if you have the DLC. Somewhat was backed into a corner since I can't not say a small spoiler due to the context of the situation.

  • @AninoNiKugi
    @AninoNiKugi Год назад +2

    Imagine Outer Wilds Remake having no limitation in its simulations 😁

  • @KyleHoood
    @KyleHoood Год назад

    How you have so many hours in this game is beyond me, but I respect it because Outer Wilds is my favorite video game of all time

    • @xen-42
      @xen-42  Год назад +1

      making mods and playing mods!

  • @kartashuvit4971
    @kartashuvit4971 9 месяцев назад +1

    "the intention was for you to immediately go explore Dark Bramble"
    Bro I put off Dark Bramble so much cause I was terrified 😭. I launched my scout into the seed on Timber Hearth early in the game and it took me 15 hours to go explore Dark Bramble

    • @xen-42
      @xen-42  9 месяцев назад

      Same here, that place is nightmare fuel. Even taking clips for this video was freaking me out lol

  • @Throckmorpheus
    @Throckmorpheus Год назад +7

    is the sphere it actually that visible from the surface of timber hearth or are you using a mod to make it visible? i know it looks pitch black from space but thinking about it I've never actually looked from the surface

    • @xen-42
      @xen-42  Год назад +12

      Yeah its actually that visible, I was really surprised I had never noticed it during my first playthrough because it looks so obvious. But there's just no reason in the game to ever put your scout into Dark Bramble and then go to the other side of Timber Hearth so it goes unnoticed. Could probably see it through the atmospheres of the other planets too, might look interesting

  • @drakkiusgaming
    @drakkiusgaming 2 месяца назад

    I think the most elegant way to do this, would have been to hide active dark Bramble inside of the quantum Moon, because you can't have your Scout inside of dark bramble, and have a picture of the quantum moon to land on it at the same time

  • @protonjones54
    @protonjones54 9 месяцев назад +1

    Very interesting

  • @36fanis
    @36fanis Год назад

    After leaving my scout inside Dark Bramble's seed I left and went on to explore the radio tower, where I realised there is another hidden body in the solar system. I saw that dark circle then and I thought that was it lol, a hidden dark planet, not dissimilar to the quantum moon.

  • @KingWesleyIV
    @KingWesleyIV 2 месяца назад

    This is a clever workaround but not entirely needed these days since scenes and levels can be loaded basically like parallel universes. Occupying the same location but out of "phase" so only certain things can interact with each other. I've seen games even do this by creating really tiny representations of pocket worlds that you can see into / out of (much like the skybox in the source Engine).

  • @adv78
    @adv78 5 месяцев назад +2

    Hummm, what about if tou send you're scout through the main entrace of dark bramble? Is it the same? And what about if you, for exemple, let yout ship inside Dark bramble, and leave, fly to timber hearth by using you're personal fuel/refills, is it there? Also, can you do a "deep-impact" situation and get enough momentum to go against the barrier that stops you from entering?
    Damn, this video and topic are so interesting

    • @xen-42
      @xen-42  5 месяцев назад +1

      I'm not actually sure about the ship, I'd guess that yes it would be there but maybe not since the sphere is to hide the visuals you see with the scout and with the ship you wouldn't have that issue. The deep impact question is a good one too, I've heard that you can clip your way inside of it by ejecting from your ship so that might work too!

  • @FastDeathbycat
    @FastDeathbycat Год назад +1

    I wonder if this bug was inspiration for the DLC with how the Stranger's cloaking field works

    • @xen-42
      @xen-42  Год назад

      Might have been!

  • @Faris_V5
    @Faris_V5 2 месяца назад

    You know, Dark Bramble does actually work in this context if you consider the quantum stuff in the game proper. Like yeah it's 99% chance to be an oversight and nothing more, but there's something oddly eerie about the idea that the void is only there when there's a direct link between someone outside the bramble, and someone inside. With just an extraordinarily low chance on anyone on timber hearth noticing it casually, in the same way it took so long to find the Stranger.
    Idk, I know it's not the case, something about that theory just tickles my brain in the way I enjoyed a lot about the other parts of Outer Wilds.

  • @4dragons632
    @4dragons632 Год назад

    Well I certainly didn't notice it. Maybe they could have stuck it inside the sun though, there would be a lot of space in there probably.

  • @HugoLuman
    @HugoLuman Год назад +1

    What about the various surfaces of the Quantum Moon, or the dream world in Echoes of the Eye?

    • @xen-42
      @xen-42  Год назад

      I actually just finished a video explaining the Quantum Moon, it'll be out this weekend! Got a script planned for the dreamworld video but haven't started making it yet.
      For the QM surfaces its pretty simple, they just swap between them when the lights are off, but for the sixth location they place the quantum moon pretty far out and keep it invisible. Dreamworld is similar to the inside of Bramble where it's just a static location. It's above the sun and faces away from it so it always looks dark and you can't see the planets. It only loads in when you sleep. There's a cool speedrunning trick where you put your ship near where the dreamworld actually is and then once you load into it you can access your ship and fly it around.

  • @Cubemil
    @Cubemil Год назад +3

    800 hours! :D
    Put into the right game

  • @nonchip
    @nonchip Год назад +1

    ok that giant black sphere is a bit silly though, they should've just disabled the rendering on everything inside it for the main camera if the player's outside... though then you wouldn't see the giant forcefield until you smash into it... couldn't they've put it inside the sun or something? :P

  • @kennycarter5682
    @kennycarter5682 Год назад

    what i want to do the most is to survive the super nova. and look at the neutron star up close! like very close.

  • @JaxTheSnaxThatSmilesBax
    @JaxTheSnaxThatSmilesBax Год назад

    So thats what the black orb was!
    I saw once when i played and was so confused
    I thought it was the stranger or sth

  • @thelivingcat0210
    @thelivingcat0210 Год назад +1

    I accidentally discovered this while trying to figure out how to start the dlc 😂

    • @xen-42
      @xen-42  Год назад +1

      Lol yeah it's very similar to the stranger!

  • @theotherbird8381
    @theotherbird8381 Месяц назад

    I have come across that sphere before, and I thought I had just stumbled across the EOTU by accident or something

  • @Lord_Fong
    @Lord_Fong Год назад +4

    Looks a lot like Stranger.

    • @xen-42
      @xen-42  Год назад +3

      Yeah it really does! I wonder if anyone has ever gone to the Deep Space Satellite trying to find the Stranger and found this instead.

  • @dabobfotoday5397
    @dabobfotoday5397 10 месяцев назад +1

    Dude I remember seeing this dark circle and thinking it was a huge revelation Lmfao that answers the biggest question I had after beating the game

    • @xen-42
      @xen-42  10 месяцев назад

      Glad to have answered that question!

  • @DylanCalaf
    @DylanCalaf 29 дней назад

    30:40 Unity is capable of having multiple scenes loaded simultaneously. I wonder why they decided to actually place the dark bramble interior on the same overworld scene.
    I guess it was a simple and quick solution.

  • @MasonLopez
    @MasonLopez 3 месяца назад +1

    I bet it had to be placed into the actual system so that the supernova could hit you correctly. Otherwise they could have spawned it way outside the system and make it less likely you could spot it.

    • @xen-42
      @xen-42  3 месяца назад

      Yeah it really is in a perfect position to make sure you still get hit, so makes sense!

  • @Shythalia
    @Shythalia Год назад

    No wonder when you send the probe into that seed and then look at your map, one of the duplicate signals points to that area.

  • @jerem3135
    @jerem3135 Год назад

    What happens if you stand where the black sphere is, and then shoot a probe inside dark brambles (somehow) to makes that sphere appears?

  • @epicmemer7598
    @epicmemer7598 6 месяцев назад +1

    Can you launch your probe and the position yourself where the bramble sphere appears before the probe enters the hole? (Spawning the bramble sphere on top of the player, possibly allowing them to continue to interact)

    • @xen-42
      @xen-42  6 месяцев назад +1

      Probably yeah, but itd take some skill I imagine! Theres also a way of forcing yourself into the bramble sphere by ejecting the cockpit I think