The Outer Wilds Iceberg EXPLAINED!

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  • Опубликовано: 3 июн 2024
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    --------------------------------------------------------
    / @overusedbruh
    --------------------------------------------------------
    Edited By TheReddemer
    00:00 Outer Wilds is goated fr
    01:32 Tip of the Iceberg (Base Game)
    07:48 Tip of the Iceberg (EotE)
    13:10 Below the Surface (Base Game)
    20:16 Below the Surface (EotE)
    23:39 Going Deeper (Base Game)
    31:30 Going Deeper (EotE)
    33:07 The Depths (Base Game)
    38:34 The Depths (EotE)
    41:14 The Bottom
    46:00 End Times
    Other Links:
    Lore Explorer:
    / @theloreexplorer
    ptminkser:
    / @ptminsker
    EotE Podcast:
    • Outer Wilds Developers...
    Outer Wilds Documentary:
    • The Making of Outer Wi...
    Probe Hitting the Hatchling:
    www.reddit.com/r/outerwilds/c...
    Probe Hitting the Ship
    • Outer Wilds - When Th...
  • ИгрыИгры

Комментарии • 472

  • @overusedbruh
    @overusedbruh  8 месяцев назад +185

    You should watch my Outer Wilds Timeline video.

  • @Gordon_Freeman484
    @Gordon_Freeman484 11 месяцев назад +1162

    I like to think that in shipless speedruns, as soon as hatchling takes off without their ship, Slate just looks at the sky where you went and goes: what the actual fuck

    • @meridiasbeacon7669
      @meridiasbeacon7669 8 месяцев назад +100

      “Why did I even work so hard in the first place???”

    • @limonlx7182
      @limonlx7182 8 месяцев назад +65

      "Years of academy training WASTED!!"

    • @sonicfan2486
      @sonicfan2486 6 месяцев назад +55

      Slate is a founder. I'm sure he's seen it all before. Especially because of Feldspar😂😂
      "Hatchling must've awoken with an epiphany... Let's roast another marshmallow 🤤"

    • @NWolfsson
      @NWolfsson Месяц назад +4

      @@sonicfan2486 Feldspar jumping from Timber Hearth to the Atlerock when the tidal force is highest, maybe even with a geyser help?
      Yeah I can see that.

  • @TheMarkoSeke
    @TheMarkoSeke 10 месяцев назад +1523

    I wouldn't say they didn't try to explain why Brittle Hollow starts breaking at the start of the loop. A computer in the Hollow's Lantern volcano says "WARNING: Increased solar activity detected. WARNING: Increased volcanic activity detected."

    • @casedistorted
      @casedistorted 9 месяцев назад +193

      Ahhhh that makes WAY more sense now. It’s always the Sun

    • @nery2981
      @nery2981 9 месяцев назад +30

      Exactly what i wanted to say

    • @horror_game999
      @horror_game999 9 месяцев назад +83

      yeah i was confused why he didnt mention that. its always the sun

    • @massey81
      @massey81 8 месяцев назад

      it could have also been that hollows lantern had a lot more volcanic substance 280,000 years ago and as time went it slowly diminished as it ejected more and more mass, only later to get excited by the suns supernova transition activity.@@christopheauguste1532

    • @valeriotosto1028
      @valeriotosto1028 8 месяцев назад +119

      ​@@christopheauguste1532if you read the dialogues just below the escape pod it says hollow lantern was shooting just ash and light volcanic material, that's why they still couldn't live on the surface

  • @klikkolee
    @klikkolee 5 месяцев назад +76

    The two Stranger hangers is one of my favorite pieces of game design. Players will probably search the first hangar thoroughly, not notice the second hangar is a second hangar, and not search the second hangar -- letting the game hide something in it to be discovered elsewhere.

    • @williamwolfe962
      @williamwolfe962 5 месяцев назад +20

      I also love how the first hanger is dark and creepy and disorienting when you get into the cloaking field, simply because you are approaching it from the shadow side, because you only saw it because it was eclipsing the sun. But when you approach from inside the system, it is of course lit up by the sun.

  • @AppleFudge
    @AppleFudge 8 месяцев назад +298

    About the alternative endings, there's 2 more: if you take out the warp core and go into the stranger it mentions you surviving the supernova and wondering if there's anything to eat, if you stay in the dream world you fade to black with the note: "How much time has passed? They don't even bother to hunt you anymore. Time passes, and passes, until your life before is some half-remembered dream. If only you could wake up."

    • @Asdris_
      @Asdris_ 6 месяцев назад +28

      Omfg that makes me feel so bad.... The second one has to be the worst one holy fuck

    • @Beardieboi173
      @Beardieboi173 5 месяцев назад +14

      You have to die self on fire for 2nd one

    • @Kimberlysauce
      @Kimberlysauce 2 месяца назад +11

      There’s also actually more endings with different texts (or at least one more) if you do this same thing in the vault dream world area it will say something along the line of “so alone, I hope I can find some food”

    • @Adjudicus
      @Adjudicus 2 месяца назад +2

      What is "the stranger"

    • @AppleFudge
      @AppleFudge 2 месяца назад +4

      @@Adjudicus the ship you go to in the echos of the eye dlc

  • @LikeALocofirefly
    @LikeALocofirefly 9 месяцев назад +625

    35:00 I disagree they actually explain it in the base game. The twins transferred sand for the entire time they were around. Maybe it’s transferred faster because of the supernova but that was happening all the time. Brittle hollow starts collapsing during the loop because the supernova increases the volcanic activity of its moon and starts the bombardment. You can read nomai text inside the moon that explains the situation.

    • @Rapandreas
      @Rapandreas 9 месяцев назад +22

      Yeah, I was also misinformed on this. Maybe it was added after I stopped playing, or I hadn't heard of it, but it is there now.

    • @dogonit1936
      @dogonit1936 7 месяцев назад +14

      also these time based systems are REALLY COOL and fun to explore and i wouldnt have it any other way and neither would the game devs

    • @SolOfRev
      @SolOfRev 7 месяцев назад +27

      I vaguely remember there being a message saying that the twins transfer sand from one to the other and then the sand goes back after a while (we just get to see it happen once) - like an hourglass

    • @woxenss
      @woxenss 7 месяцев назад +8

      ​@@SolOfRevI think one of the other hearthians tells you this, maybe chert?

    • @ButcherParry
      @ButcherParry 7 месяцев назад +8

      It doesn't take 100 years to happen, it happens every 100 years. It's a very important distinction, when they "flip" the sand is implies to move from one to the other quickly.

  • @bdletoast09
    @bdletoast09 9 месяцев назад +217

    For the ship log, I assumed that the hatchling was the one rewriting all this info in each loop. Neat that there is a better explanation.

    • @elizabethcabbage9817
      @elizabethcabbage9817 6 месяцев назад +23

      Imagine your memory gets foggy as the more information you jot down before your journey the more familiar it seems until you're just in a 22 minute loop of recording information not even knowing when you started.
      This is my horror proposition for you for the day

    • @AMicroBox
      @AMicroBox 3 месяца назад +3

      Nah one I saw someone wrote something about them finding out that the statues could store information so they chucked it in the ships computer. I noticed that the ship log has glowey statue cords below it so I like this idea

    • @yarensenalp5341
      @yarensenalp5341 2 месяца назад

      Same

    • @nathancollins1715
      @nathancollins1715 Месяц назад +1

      ​@@AMicroBoxHal tells you this explicitly at the beginning of the game after you leave the observatory.

  • @Lulleebee
    @Lulleebee 7 месяцев назад +61

    The probe in the eye is probably the most missable thing on your first play-through and it’s such a nice touch when you find out you can actually see it

  • @duckmontague5378
    @duckmontague5378 8 месяцев назад +218

    Something interesting I haven't heard anyone else talk about regarding EotE is that every slide reel up until the point where the "Prisoner" is locked up are all in that painted or hand-drawn art style.
    The very last slide reel chronologically in this era would be the one showing the prisoner being locked up and the signal blocker being turned back on (the un-burned version of this slide reel being the vision the prisoner shares with you).
    The very next slide reel chronologically depicts the crowd leaving the site of the submerging sarcophagus to go burn slide reels. This reel, and all subsequent reels created post-submerging, are in a filmed or "3d" visual style.
    This implies the prisoner was a sort of archivist in their life before and was responsible for all of the artwork up until their imprisonment. Once the prisoner can no longer create the slide reels, the artistry and creativity of the projections is replaced with a more raw footage sort of depiction for any slides relating to the 3 codes, burning slide reels, or the secret in the tower.
    Possible rebuttals of this theory cite that the error reports and simulation explanations are in the painted style as well, though this is easily explained by the prisoner still being free and complicit with the creation of the simulation when these reels would have been created. Another inconsistency are the footage accounts of the three test chamber experiments, though these are viewed through projection staffs rather than slide reels and thus depict the test subject's point of view.

    • @guilhermemoro4706
      @guilhermemoro4706 7 месяцев назад +26

      Man i NEVER thought about that, that's such an interesting detail wtff

    • @yaoster4u
      @yaoster4u 7 месяцев назад +18

      I just went through a compilation of the reels after reading this, I think it really holds water. BIG if true

    • @derekli8757
      @derekli8757 6 месяцев назад +40

      This does hold water as the prisoner also had drawn the mural of the the eye flower in the burnt house ( his interpretation of what happens after the eye has its possibilities collapse). The art style he draws is the same as murals and slides so it is possible he was their artist

    • @EverythingxYourexNot
      @EverythingxYourexNot 2 месяца назад +4

      Also, in the true ending, there are paintings in the prisoner's burial ground area. That also hints to him being the painter.

  • @CaptainWobbs
    @CaptainWobbs 9 месяцев назад +324

    As far as the protagonist’s name goes, take this with a grain of salt because it’s secondhand information, but I’ve heard that in the Italian version they’re called “Pebble”, in keeping with the rock-based names of the Hearthians.
    I obviously now refuse to refer to them by any other name.

    • @overusedbruh
      @overusedbruh  9 месяцев назад +91

      I actually like that a lot

    • @magnamon88
      @magnamon88 8 месяцев назад +74

      I'm Italian and I confirm that the protagonist is called "Pebble". I didn't know that it was a feature only of the Italian version!

    • @CamelliaFlingert
      @CamelliaFlingert 8 месяцев назад +9

      Kinda ironic since Rain World and Outer Wilds have similar vibes and two are my most favorite games of all time

    • @ferretappreciator
      @ferretappreciator 7 месяцев назад +18

      Tbh it could just be a nickname for young hearthians but it's also the closest we have (afaik) so it's great either way

    • @JoshSweetvale
      @JoshSweetvale 7 месяцев назад +6

      Flint
      Firestone lights the big bang

  • @serg_gers
    @serg_gers 7 месяцев назад +29

    Side note about the first fact: not only does the logo collapse, the stars in the background also explode , leaving only the campfire as a light source

  • @Rose_in_Blue
    @Rose_in_Blue 8 месяцев назад +302

    28:41 Very minor correction, but the statue used in your ship's computer is the same statue you paired with and that's why it's *your* memories being updated in the log. In the video, you say that Hal tells you "that the ship actually actually uses a piece of *another* statue as a hard drive" but it's actually not "another" statue than the one they're standing next to.

    • @lyna4164
      @lyna4164 7 месяцев назад +35

      Yes ! and this is why there's only 3 masks that are "on" in the room inside Ember Twin : your's, Garbo's, and the ship that's launching the satellite (the one that you see exploding when you wake up)
      Ps: I'm so sorry for the bad english I'm french and I played it in french so I don't know the proper name to the things I'm describing)

    • @GoofyAhOklahoma
      @GoofyAhOklahoma 5 месяцев назад +16

      ​@@lyna4164Garbo 💀

    • @theultramage
      @theultramage 5 месяцев назад

      That exact dialogue shown in that segment says that Gabbro 'chipped' the statue he brought back from Giant's Deep and that's now on display, and the fragment was 'repurposed' for the ship's computer. This is weird for multiple reasons:
      - In ATP it's reported as 'timber hearth memory statue', even though technically it was supposed to have been installed somwhere on giant's deep. So there should have been two giant's deep statues listed there.
      - It is unclear where he got the statue from. Is there any place with a pedestal and a broken off head? He also says that he got statued 'on the beach (shore?) of statue island, but his statue seems to be lying up on the cliffside in front of the statue workshop door. Did he drag it back there, or did it just happen to end up there after being repeatedly launched into space and then submerged into water? (The statue is part of the island geometry and doesn't move during gameplay)
      - How does the computer even work? Does the protagonist actually type that data into the computer and the data gets saved via the statue chunk into the ATP storage unit? Or do the things shown automagically materialize from the memories going into the statue? Is the main body of the statue and the small gragment linked together?
      - The statues are meant to be a temporary recording and data relay device, and afaik don't retain state across loops. Only the storage units in the ATP do. The only explanation I have is if the statues capture and hold all the past memories as they are being scribbled into the brain by the masks.

    • @Rose_in_Blue
      @Rose_in_Blue 5 месяцев назад +7

      @@theultramage You're misinformed on several points.
      Hal says:
      "That’s why when Gabbro, you know, chipped the Giant’s Deep statue, that stone fragment was repurposed for your ship’s computer." This is referring to the previously fully intact, now mostly intact, statue that stands in the observatory. The same dialogue talks about a partial statue that Chert brought from the Hourglass Twins before the Giant’s Deep statue was found by Gabbro, but that partial statue was not used for your ship’s computer.
      Memories from all previous loops get sent back each time to the recipient paired with a statue, and only from the three active masks. You can observe the streams of data entering the black hole in the ATP. Nothing is retained through a loop that doesn't enter the black hole, your guess about 10 active storage units that all retain information through loops is baseless and impossible as only three are linked with statues that are receiving information that goes through the black hole.
      The probe tracking module makes it quite clear that the information sent through the loop is cumulative as it displays every previous probe trajectory before focusing on the trajectory that found the Eye. Here's the text following that animation, but you should look at it again if you don't remember:
      "Retrieving previous launch data from Ash Twin.
      Total number of probes launched: [Loop number here]
      Deep space anomaly matching all known criteria for the Eye of the universe found by probe 9,318,054."
      You're right that the statues do not store information, but they are relaying memories that persist through each loop cumulatively so they don't really start each loop blank; they send memories from all previous loops to the storage units at the beginning of each loop.

    • @theultramage
      @theultramage 4 месяца назад +1

      ​@@Rose_in_Blue You are right, I misunderstood the dialogue lines. I updated my post.
      There are 8 monoliths with masks on them, meaning there are 8 storage units and 8 statues installed overall. Nothing is coming from the other 5 because I guess they're completely empty and have nothing to send. When writing it I was also thinking that the Nomai could dip in and out, but that was unsubstantiated and would cause other problems.
      The probe tracking module has a mask associated with it, that takes all the accumulated 'memories' from the ATP storage unit and writes it back to the PTM computer. The player's onboard computer doesn't - it just has a small chipped off piece of the statue that's being used to relay the protagonist's memories of the current loop to their ATP storage unit.
      You are correct, I was deceived by the end-of-loop mask brain scribbling animation which visually replays to you moments from only your most recent loop. But in fact, the protagonist's mind is a blank slate that needs to receive the whole loop history. That covers the masks, but still, the statues don't receive anything from the ATP and start the loop blank since the flow of data in the diagram doesn't go that way. However, this could be explained away by having the statues also capture the loop history memories as they are being written by the masks. Technically they seem to be extracting all memories stored into the brain since loop start, and could very well be sending the whole thing back and overwriting what's in storage. This of course seems unnecessary and pointless since ATP storage already has that data, but is a way to justify why memories of past loops reach the statues at all.
      My final gripe has to do with the computer itself. Does the small chunk act as its own statue, paired with the ship's computer, writing into a secondary slot in your statue's ATP storage unit, and getting its data back from your mask once it's done with you? Or, is the chunk still hyperdimensionally attached to the main body and both pieces see all the memories? So now a piece of your brain is holding binary computer data, which is then picked backed up by the statue? That seems odd. (I'm assuming the protagonist is typing the data in and the computer isn't directly reading memories from the fragment, because I don't think hearthians have that level of know-how.)

  • @TheHinerus
    @TheHinerus 5 месяцев назад +31

    Also, the cloaking device is a LCD screen. If you come up to the glass with the sails you can see the RGB subpixels.

    • @Ramog1000
      @Ramog1000 2 месяца назад +8

      no the cloaking device is not, thats actually a screen for them to show the outside indoors, I am guessing it was impossible for them to create such a big window that could also withstand the pressure differences between their atmosphere and outer space. Considering that force would be bigger the larger the window is that would definitly be possible.

    • @nathancollins1715
      @nathancollins1715 Месяц назад +1

      ​@@Ramog1000You are correct. The outside of the Stranger is reinforced hull, including the parts that appear to be windows from the inside. Therefore those windows (excluding a few small portholes in maintenance/monitoring stations in the bowels of the ship) are all digital projections.
      You can actually tell which ones are digital because they show the entire star field and all the planets, whereas the real windows only show the Sun on a field of black, being that they're beneath the cloaking field.

  • @RandomGuyJCI
    @RandomGuyJCI 9 месяцев назад +198

    Regarding the anglerfish in Ember Twin, there is Nomai writing above the room which says that the anglerfish most likely died of starvation, meaning the anglerfish possibly crashed into Ember Twin while it was an ocean (potentially in an ice cap like the jellyfish in Giant's Deep), tried to swim around in the caves looking for food, but couldn't find any/got trapped and starved to death in that specific room.

    • @duckmontague5378
      @duckmontague5378 8 месяцев назад +41

      To further push the interesting idea of Ember Twin having been an ocean in the past, At the bottom of the pit that fills with sand at the start of the trailhead to the High Energy Lab, you can find fossilized oceanlife in the walls. To my knowledge, this is the only place you can find these fossils and its an interesting easter egg to find upon getting to the pit early enough.

    • @Xelaria
      @Xelaria 7 месяцев назад +1

      The fish also seems to be able to survive space at least for a little bit. So it could drift though space while will surviving.

    • @lolucorn1
      @lolucorn1 7 месяцев назад +6

      ​@@duckmontague5378which then Begs the question of "how long ago were the hourglass twins inhabitable and what caused them to become uninhabitable?"

    • @Ruminations09
      @Ruminations09 5 месяцев назад +7

      @@lolucorn1
      Note: This entire comment is speculation. Take it with a grain of salt.
      I would assume it's on the order of *MILLIONS* of years (if not billions), because the Nomai made their observations 300,000 years ago. So the oceans had already dried up and all life had already fossilized by that point.
      My guess is that the Twins (or at least Ember Twin) used to have a larger orbit to allow for cooler temperatures and liquid water. Then, some cataclysmic event (potentially the event that cause Ember Twin to become the binary pair of Ash Twin) drastically shrank its orbit killing all life on the planet.
      Something vaguely similar happened in Earth's history: the Earth collided with another planet, which turned the whole planet molten. This is the event that created our moon.
      Suppose the Ember Twin encountered a similar event, with one difference: it didn't collide with the other planet. If, instead, it was slingshot inward toward the sun (launching the other planet out of the solar system), it could have then become locked in orbit with Ash Twin leading to the conditions the Nomai experienced it in.
      This may even explain how the Anglerfish died: if it arrived on the planet after its orbit had changed (thus killing all other life on the planet), but before the water had fully evaporated, that would explain why the Anglerfish died of starvation rather than some other cause of death.

    • @Beardieboi173
      @Beardieboi173 5 месяцев назад

      @@lolucorn1maybe they weren’t always so close to the sun

  • @donsleythegoat
    @donsleythegoat 11 месяцев назад +212

    Honorable mentions: The O in the Outer Wilds logo may have teased Echoes of The Eye all the way back on the base games launch. The song that plays when your at the Sun Station is The Search in reversed, symbolizing the nomais will to go against nature. There was also a simulation control panel room that was originally going to be in Echoes of The Eye but it was cut from the game due to the game being really close to launch.

    • @SuperJarod18
      @SuperJarod18 7 месяцев назад +2

      Why does the O in Outer Wild teases Echoes of the eye ?

    • @woxenss
      @woxenss 7 месяцев назад +6

      the O is either a planet with partial light from the sun (most likely, because it includes a moon), or it's an eye, but both are relevant to the base game

  • @yvancluet8146
    @yvancluet8146 8 месяцев назад +71

    cool iceberg ! Few things worth mentionning :
    -The theory that the scout is the new eye of the universe : It emits a signal, and in the next universe, it's the only thing older than the universe itself :)
    -Origin and lore of Dark Bramble ? How did it appear, how it breaks spacetime, how it screwed the previous planet, etc
    -Dark Brambled's weird behaviour lured the Nomai in, what they though was the eye of the universe was just the Bramble boucing the Eye's signal, like it does for your scout or any other object you track through signals in the Bramble. Might seem obvious in retrospect, but a lot of people don't think about it
    -The landing view in your ship has an altimeter
    -A few cool things about the Sun Station :
    -There's a drawing on a wall depicting the sun and the Eye on a scale, which I think implies the Sun's sacrifice is necessary for a discovery as important as that of the Eye, or that its supernova brings just the right amount of power in order to discover the Eye
    -A computer mentions that its last orders were 281,042 years ago, meaning the Nomai died around that time. However, what does a year mean if you think about it ? If it's based on the revolution of a planet, should we interpret that as meaning that it's the revolution of their original planet ? But they don't seem to have one since they've been a space travelling species for quite some time and Esker's clan probably always lived on the ship, so does the concept of years, or even days, make sense to them ? I'm probably looking too much into it and it just means "a long ass fucking time ago", but I still think that's interesting.
    Quick correction towards something you said :
    Even in the final game, the convienient timing thing regarding planets suddenly changing their behaviour is adressed. For the twins, Chert mentions something about how the sand eventually reverses (I'm assuming every 22 minutes or so ?), and the loop we see ourselves in is just it going in one specific direction. Regarding Brittle Hollow, the explanation is a little shaky but a text in the Hollow's Lantern mentions recent increased solar activity as a cause for increased volcanic activity.

    • @svon6642
      @svon6642 7 месяцев назад +11

      no other signal comes from dark bramble UNLESS its coming from inside. You don't see a duplicate the scout signal until you shoot it in. So there's no reason for it to duplicate the eye signal either unless a piece of the eye is inside or something. The "Dark Bramble already fucks with spacetime, and so the warp relying on spacetime means large scale warping runs afoul of dark bramble" sounds most likely

    • @yvancluet8146
      @yvancluet8146 7 месяцев назад +2

      @@svon6642 true, didn't think about it that way

    • @Kavukamari
      @Kavukamari 7 месяцев назад +3

      i always assumed that in lore the messages were translated into hearthian, but then for gameplay purposes, the devs translated from hearthian to the equivalent earth times :P

    • @thejustinsteffan
      @thejustinsteffan 5 месяцев назад

      So you assume they created an entire city in 22 minute intervals? Also yes that is most likely why the vessel landed in dark bramble dont listen to that other guy. The signal wouldve entered bramble and been in there longer so since they warped last minute thats where the last signal from the eye wouldve been. Its likely the original signal reached them but by the time they pin pointed the signal it wouldve either been stronger in dark bramble or the furthest point the signal was tracked from or something like that.

    • @runelt99
      @runelt99 3 месяца назад

      ​@@thejustinsteffanthey probably spent 22 minutes building a wall that would not allow any sand in, then they have all time in the world to build it.

  • @artemisfowldragon
    @artemisfowldragon 9 месяцев назад +25

    I’ll be honest, I was sobbing during the prisoner’s cutscene, that song is so beautiful

  • @Mesataki
    @Mesataki 6 месяцев назад +94

    Had to immediately hit the like button because of you putting the DLC relevant bits at the end of each section. Extremely considerate of players like me who are in between finishing main game and DLC but are still endlessly curious.

  • @terofale733
    @terofale733 10 месяцев назад +104

    Wild timing isn't that wild, in the final game it is explained that the hourglass twins exchange sand on a cycle, after it goes to one it returns to the other, and Brittle Hollow breaks apart because the Lantern's volcanic activity increases due to the Sun approaching its last moments.

    • @VirtuaVirtue
      @VirtuaVirtue 9 месяцев назад +3

      or hollows lantern is going supernova too!!!!!!!!

    • @MrBulbo-oz1es
      @MrBulbo-oz1es 9 месяцев назад +12

      @@VirtuaVirtueThat would require it to be a star, and one much larger than the lantern is to boot, it’s just a volcanically active moon.

    • @VirtuaVirtue
      @VirtuaVirtue 7 месяцев назад +9

      @@MrBulbo-oz1es youre right, my new theory is that all of the planets and the stranger and the satellites are going supernova

    • @elizabethcabbage9817
      @elizabethcabbage9817 6 месяцев назад +6

      @@VirtuaVirtue Maybe the protagonist is going supernova, and that's the real reason we can't escape the supernova

    • @nashal
      @nashal 5 месяцев назад

      You can escape the supernova (it's one of the end)@@elizabethcabbage9817

  • @menburst579
    @menburst579 7 месяцев назад +17

    I just got the eye coordinates tatted on my wrist recently, just because of how fucking phenomenal this game is and the way it made me feel. This game will always have a place in my heart. (and my wrist)

    • @overusedbruh
      @overusedbruh  7 месяцев назад +3

      best comment award 🥇

    • @yum8666
      @yum8666 4 месяца назад +1

      I have been thinking about getting that exact same tattoo

    • @penned_dragon
      @penned_dragon Месяц назад

      @@yum8666me too!

  • @TheYoshieMaster
    @TheYoshieMaster 8 месяцев назад +29

    Ghost Matter didn't need to get in through small holes in The Stranger. Ghost Matter is essentially just the Outer Wilds universe' equivalent of ionising radiation. Even the fact that it's heavily attenuated by water is the same as real life radiation. It was most likely able to pass through The Stranger without issue.
    Also the Rigidbody achievement is for knocking the small photo satellite that orbits Timber Hearth. Knocking out the deep space satellite responsible for the map gives you the Silenced Cartographer achievement instead.

    • @nbtwall7287
      @nbtwall7287 7 месяцев назад +2

      the game does call it "matter" though, implying it can't simply pass through other solid objects

  • @jacencaedus
    @jacencaedus 9 месяцев назад +106

    Great video man, learned a lot about the game that I don't think I would have otherwise.
    However, there are 2 points I'd contest, firstly, the explanations for Brittle Hollow and Hourglass Twins are still in the game. If you go to Hollow's Lantern there is a Nomai research station there, and one of the computers states that an elevated level of Solar activity (Due to the sun about to go supernova) has been detected, and that the lantern is more active because of it. Then with the Twins, I believe Chert tells you that the sand is actually in a cycle between the 2 planets.
    Secondly, I don't think the Nomai actually had an effect on the Interloper. I am pretty sure the core was going to rupture no matter what, there just happened to be a team of Nomai there when it happened

    • @massey81
      @massey81 8 месяцев назад +10

      yes, and the only reason the nomai were able to get into the fissure in the first place is the exact same reason we were able to enter. the sun. which meant that it was bound to happen whether they were inside or not.

    • @nathancollins1715
      @nathancollins1715 Месяц назад

      I tend to believe that it was the heat of the Sun that caused the Interloper's core to rupture. It would mean that the comet would be near the center of the solar system when it burst, thereby giving everything an even coating of ghost matter.

  • @nev5096
    @nev5096 8 месяцев назад +130

    about the Phobia Planets thing, I can confirm that this was true for me : Outer Wilds scared the shit out of me from the first minute to the end
    just going to the zero gravity cave almost gave me an heart attack because i’m really scared of the immensity of space
    and the list continue, I panicked when I got on brittle hollow because of the black hole that transport you at the edge of the system and of the fear of falling at any given moment because the floor of the planet was crumbling, i couldn’t get myself to go on giants deep because i have thalassophobia (i was shaking the whole time i was exploring it), dark bramble got me screaming, etc.
    and lets not talk about the DLC that I haven’t finished because of this one moment where the game gets spooky af
    Outer Wilds was a horror game for me, it included every phobia I have and that’s maybe why it’s my top 1 game of all time :,D

    • @TheSleepiestPlurals
      @TheSleepiestPlurals 7 месяцев назад +15

      I have thalassophobia as well. It usually only triggers when I can't see into the depths. If it's like, near the shore and I can see the bottom it's fine, but if the water is murky or deep enough to get dark I freak tf out. I gave up on Subnautica pretty early you might imagine, but I'm so glad I conquered that fear with Outer Wilds. Of all the planets Giant's Deep was the most terrifying for me, I tried to avoid going there as much as I could. I don't even care about the angler fish, in fact I think they're pretty cool!

    • @benwithers2266
      @benwithers2266 6 месяцев назад +6

      I have megalophobia which is the fear of big things and so just the idea of space while it fascinates me the large empty expanse also shakes me to my cpre

    • @TheSleepiestPlurals
      @TheSleepiestPlurals 6 месяцев назад

      @@benwithers2266 it does me too but in a more existential and lovecraftian way. It makes me think, if space is so infinite, there can't be *nothing* out there

    • @guitarsonmars
      @guitarsonmars 4 месяца назад +4

      exploring the caves on ember TERRIFIED ME. i was lost, claustrophobic, and sand was rapidly filling up. horrifying

    • @No-ky3kb
      @No-ky3kb 4 месяца назад

      ​@@TheSleepiestPluralsyou need to take some l Theanine or something damn

  • @TheSleepiestPlurals
    @TheSleepiestPlurals 7 месяцев назад +42

    the reason the Hearthians are named after metals and rocks is that the Nomai mined most of the metal out of Timber Hearth. That's why their ships have to be made of wood, metal is extremely rare there. So they're basically taking the names of the most rare things of their planet, like naming someone Gem or Sapphire

    • @Ruminations09
      @Ruminations09 5 месяцев назад +21

      No they didn't. The game even goes out of its way to explain that the Nomai intentionally left enough resources in Timber Hearth to allow future civilizations to utilize effective metallurgy. They even relocated from Mining Site 2A to Mining Site 2B because they realized that staying at Site 2A would be harmful to the Hearthian's technological development.
      If you go into any of the mines or caves on Timber Hearth, you can see the metal that the Nomai were mining ALL OVER THE PLACE. It's the metal that looks like stars when you turn your flashlight off.
      The Hearthians use wood for their tech simply because that's how they build things. It's not out of necessity.

    • @TheSleepiestPlurals
      @TheSleepiestPlurals 5 месяцев назад +1

      @@Ruminations09 oh, I interpreted that message as saying that if they kept mining they could deprive the planet of all its metal, as if it was telling us that's what happened

    • @TheMagicienWorld
      @TheMagicienWorld 5 месяцев назад

      @@TheSleepiestPlurals I got twisted too but in a different way X) I found the messages of the Nomai telling that they should have left enough metal for the Hearthians but i thought they were just reassuring themselves and ended up with the same conclusion as you that they mined most metal that's why everything is wood based. But I did forgot about the zero G cave which is filled with ressources ^^'

  • @lordzombieboy
    @lordzombieboy 6 месяцев назад +9

    2:38 Imagine if this was your first time waking up in Outer Wilds, and you die instantly from a speeding object sent on a one-way mission for you. You'd be terrified of starting every subsequent time

    • @DandelionGum1
      @DandelionGum1 6 месяцев назад +3

      That would be pretty funny. Interestingly, the first couple of loops after starting a new expedition have specific trajectories programmed for the probe. After several loops, the probe then fires in random directions.

  • @edekolechowski
    @edekolechowski Год назад +27

    33:00 I think you can see the sun about to rise at the end of the loop, the best place for that is next to the giant bell-like structure that covers the vault

  • @vVex_
    @vVex_ 8 месяцев назад +23

    Hey! Some details you might have missed: Echoes of the Eye actually adds two new endings for taking out the advanced warp core and taking it to the stranger!

  • @Scarecrowexe
    @Scarecrowexe 9 месяцев назад +51

    Re: Greed
    I don't think the summary of greed as a lesson holds up at all. The strangers explicitly hide it out of fear, not greed for themselves. Prolonging their life was equivalent to prolonging the life of the universe, and with hundreds of thousands of years left i would not disagree.
    Conversely Escall seemed more naive than greedy. Not wanting to reach the eye for any reason but to advance their knowledge and ensure they would not lose the signal (correctly in hindsight)
    Rather than their warping into the bramble being given up to chance, i think they would always have landed there as a consequence of their method of travel:
    Theoretically; warp travel ( including black hole warp) contracts and bends space around the vessel, shortening the distance between two points until you've already arrived.
    The dark bramble, while through unknown means, seems to also condense and warp space throughout it.
    Hypothesis: any attempt at warp travel into or through the outer wilds system includes warping through the brambles already warped space. Allowing the organism(?) to act as a natural interdiction method. Guaranteeing that warp travel always results in entry inti the bramble. Ergo the vessel would always have appeared within, no matter how long the nomai took to get a wrap solution or coordinates. Save getting the exact eye coordinates.
    Rip.

    • @zeferoth225224
      @zeferoth225224 9 месяцев назад

      HARD AGREE, greed is not the right title at all

    • @radio5637
      @radio5637 8 месяцев назад +8

      I think the vessel got stuck in the bramble because the eye's singal bounced around in there before eventually coming back out, this led to them jumping into the bramble

    • @thejustinsteffan
      @thejustinsteffan 5 месяцев назад

      The strangers destroyed their planet to reach the eye and regretted it once they found out what the eye was trying to do. The nomai tried to wipe out a solar system to reach the eye. Im not saying greed is the theme just that I dont think you understand what greed is.

    • @GeneralTaco155555a
      @GeneralTaco155555a 4 месяца назад

      While your hypothesis does sound cool, it didn't sit right with me and I had to think about why that wasn't true for a while before I realized:
      You warp out of Bramble using the same ship.
      Under your hypothesis, warping should have resulted in the Vessel just warping to a different section of Dark Bramble instead of out of it, since all spatial data would just get messed up in the different layers of the Bramble seeds.
      Hypothesis:
      What happened to the Vessel is the exact same thing that happened to the Nomai in Escape Pod 3. The warped space inside Dark Bramble caused a perfect duplicate location signal, and they just didn't realize it.
      In one of the text logs from the Escape Pod 3 Nomai, Din says they could potentially differentiate between the duplicate Vessel signals if they had enough time, but they ran out of air and died before that could happen.
      If the Vessel had kept listening to the Eye signal for a little longer, then they would have noticed the discrepancy, and at least warped to a space nearby before checking out each of the duplicate signals. Instead, they warped to the first thing they saw.

  • @lazyratto
    @lazyratto 8 месяцев назад +36

    All the wackiness in the game is explained. The sun going super nova is cuasing everything to start going nuts, due to extra radaition or whatever. The house glass twins is also explained by Chert. They mention the sand goes back and forth, and you just need to "wait a while" and it'll start again. Although it's not really said how long a while is, but it seems like way more often than 100 years in the full release, given Chert saying you just need to wait. It would also explain how living in Ember twin would be possible, if its like a weekly thing, rather than hundred years, since the nomai have been there atleast a few generations

    • @derekli8757
      @derekli8757 6 месяцев назад +5

      You can see that they live on the Ash twin on the underground city where it was once structurally viable and sand doesn’t get into the city. We see the city crumbling and that’s how the sand gets in but before they probably seal themselves up every so often to wait out the sand

    • @lazyratto
      @lazyratto 6 месяцев назад +3

      @@derekli8757 it still has to be a fairly short time that the sand is actually covering ember twin, simply because there's no way out of the sunless city once the sand is there.
      Perhaps it was simple necessity, but you'd think being buried for years at a time being unable to go anywhere once dps e travel became a thing would be less than ideal.
      Or maybe they did evacuate and only use it once the sand was gone, I guess there's no way of really knowing. Still seems extremely problematic

    • @derekli8757
      @derekli8757 6 месяцев назад +3

      @@lazyratto oh no I’m agreeing with you that the sand from the ember twins are short durations of time. It’s actually very plausible that they live just encapsulated in sand for short periods of time before the end of them

    • @Laezar1
      @Laezar1 5 месяцев назад +3

      ​@@derekli8757 Also if the city is insulated enough even an accident like leaving a door open at the bottom would not necessarily be the end as long as the top is properly sealed, which you can see is not the case because of the exit at the gravity cannon having a big hole. you can imagine that hole wasn't there at the time and so the sand wouldn't go in or would stay at the lower layers of the city.
      Kinda like picking up an empty bottle and turning it upside down into a pool of water, if you don't leave room for air to escape the bottle will stay full of air but if you pierce a hole at the top the water inside will level with the outside.

  • @supercharged5-39
    @supercharged5-39 8 месяцев назад +13

    having players enter the stranger from the deep space satelite is really cool because you see the stranger from behind and it looks a lot more dark and ominous but when you enter after marking it on your ship log you go into the sunward side where its brighter and more familiar

  • @YetiUprising
    @YetiUprising 4 месяца назад +4

    13:03 The bug lifeforms on the end screen also require you to meet Solanum. So you can finish the game with no lifeforms on the end screen.

  • @TheRealAspect
    @TheRealAspect Год назад +6

    I love this! I've never seen anyone do an Outer Wilds Iceberg video so I'm glad you finally made one, would love to see more Outer Wilds Content!

  • @IBreatheSmog
    @IBreatheSmog 9 месяцев назад +10

    Super cool video, there were a few things in here I had known at one point but forgot about and even a few things that I never knew. I feel like each level is appropriately obscure and has the right amount of information, you really paced the video well. I never considered the possibility that the nomai childrens’ writing is like that because they’re writing by hand, that a really interesting theory. Thanks so much for the amazing content!

  • @PronteCo
    @PronteCo 4 месяца назад +3

    OOOOH the solar sails at 21:00 also give a great explanation of why the dam breaks right at that moment after thousands (?) of years: it's the stress caused by the ship suddenly moving

  • @comedyking343
    @comedyking343 6 месяцев назад +4

    Just wanna say I appreciated the way you segmented DLC related content. Thank you

  • @bapt2278
    @bapt2278 10 месяцев назад +16

    What a nice video ! Thank you for your work.
    I have to say I don't entirely agree with the "Greed" thing. For sure the starting point is the Nomai Ship Commander following the Eye of the Universe's signal, but after that, the nomai were away from other clans/tribes, so the only thing that kept them alive was curiosity and hope. I think the game is telling us that for sure, curiosity may leads to bad ends, but not always, and even if it does, sometimes it's worth a detour.

  • @esotericVideos
    @esotericVideos 4 месяца назад +2

    A big secret most people don't know is that there is actually a code that solves the 3 bridges on the traveler, and using it you can free the prisoner while till alive, and if you do his cage is also open in the real world.

  • @sinkbug
    @sinkbug 6 месяцев назад +2

    You do not know how much i appreciate you dividing this video in 2, this is premium content

  • @icarus313
    @icarus313 5 месяцев назад +5

    1:36
    Notice how the D S lettering in the Title Screen is drifting rightward at a greater speed than the W I L lettering, causing the whole word to stretch along the axis of gravity. When differences in the strength of gravity across the diameter of an object cause the whole object to stretch, that's a tidal force.
    A tidal force across the Title Screen, making it a... "Tidal Screen". 🙃
    I'm hoping that aspect of it was intentional by the devs. It's just too cute and silly to be a coincidence!

  • @theonlybilge
    @theonlybilge Год назад +4

    47:08 "greed for knowledge" is curiosity or inquisitiveness, and is a good thing.

  • @da1trugamr
    @da1trugamr 2 месяца назад +2

    Some random fact's I know after a recent playthrough:
    If you fly far enough away from your system and look back at it with your signal scope, the entire system fit's in the reticle and thus you can hear everyone playing at once without reaching the eye (Minus solanum and the prisoner). This is also demonstrates that by some sheer coincidence everyone is playing their respective part of the song in unison.
    Visiting gabro on your first loop gives you unique dialog, as rather than discuss how he's been dying recently he instead bring's up the statue's eye's glowing and playing memories back to him, indicating this absolutely 100% is the first loop the statue's have been in pairing mode.
    The probe tracking modules direction as said in the video, is random... what you didnt mention was that it really is completely random. Inside the probe tracking module you can see how many previous loop's have happened (This number usually being very high) however this number too, is completely random. I've seen people who's loop's have only happened a couple thousand times before the eye was found, indicating it's trajectory is truly randomly selected at the start of each loop.
    Something I somehow never realized about gabro's quantum poem is that the poem itself actually is quantum. The order of the word's changes everytime, making it a different poem each time you read it.
    Inside the stranger's hanger's there's a spot for an additional one of their smaller ship, indicating they either sent someone out to look for a new planet before deciding to live in the simulation... or that there's one of their little ufo's somewhere cloaked out there... waiting for you to find it! If they decide to do a future dlc perhaps it's cloaked somewhere on timber hearth (For ease of access to it at the beginning of each loop) and it will take you to whatever solar system the owlk's where eyeing before deciding to do the simulation plan! Of course all of that is just speculation on how they could incorporate a new dlc using the previous one.

    • @Anastas1786
      @Anastas1786 2 месяца назад

      If you hang around at White Hole Station, you're far enough away that the planets briefly align a couple times a loop.

  • @valdezjones
    @valdezjones 4 месяца назад +2

    Love this video! I just finished Outer Wilds and this video was what I needed to grasp everything that happened and stuff I didn't notice!
    Also, I'm a geologist and I was so stoked to see the names of the Hearthians as I was beginning the game! I'm going to recommend this game to my brother-in-law who is a landscape architect and is really into plants!
    One last thing, it's just a geology nitpick. There are several different feldspars and they can be different colors, The salmon-colored one is called orthoclase, potassium feldspar, or K-spar; but there are varieties that are white, clear, blue-green, or even dark and iridescent (it's beautiful, look up labradorite)! Chert can be any color found in sedimentary rocks. I've seen varieties from black, brown, green, blue, white, yellow, and so on. You did get gabbro right, it is pretty much always black lol

  • @Vianitx
    @Vianitx 3 месяца назад +1

    Giants Deep doesn’t only give Megalophobia, but also Thalassophobia. Any dark place like the caves of Ember Twin can also give a feeling of Nyctohobia. I’m Thalassophobic and Giants Deep as well as the underground of Timber Hearth was absolutely horrifying for me.

  • @MiruninOath57
    @MiruninOath57 2 месяца назад +1

    there is something really funny about you mentioning that you'll warn people before the echoes spoilers while playing a pretty big one in the background

  • @OvercastWarmth
    @OvercastWarmth 8 месяцев назад +9

    A small note that I'd like to add about the canon endings, is that waking up and dying before pairing with the statue is technically not the end of the universe, but rather just the end of the hatchling (which is still a game over either way)
    Dying after removing the warp core disables the ash twin project, so the loop never gets the chance to propagate again _which now that I think about it should break causality but we won't talk about that_
    But if you die before pairing with the statue, the loop still occurs, and the ash twin project is designed to enable the statues _after_ the eye is found, so the loop will continue and the statue pairs with the hatchling next loop

    • @Kavukamari
      @Kavukamari 7 месяцев назад +2

      well.. the loop that the hatchling pairs is the exact loop that the probe module detects that the probe has found the eye, thus triggering the statues to pair.
      if hatchling dies before pairing, Gabbro or someone else who happened to be near the Timber Hearth statue would have to do something about it. After that loop, the statues will never get the signal to pair again until the probe HAPPENS to find the eye again. I suppose that would give hatchling another chance.

    • @jamesdeerwood146
      @jamesdeerwood146 5 месяцев назад +2

      As for breaking causality, there is nomai text that explains that whilst matter is capable of breaking causality when it does not follow its designated path, information does. I don’t believe those rules line up with our own universe though so it is likely a quirk in the rules of Outer Wilds universe.

  • @gabaleia11
    @gabaleia11 2 месяца назад

    very well made video bro, thanks for separating the main game from EOTE, haven't had a chance to play the dlc yet so appreciate this a lot

  • @Zixye
    @Zixye 6 месяцев назад +2

    Breaking the deep space satellite grants you the achievement 'The Silenced Cartographer', and the achievement 'Rigidbody' is for hitting the smaller satellite orbiting Timber Hearth

    • @Xahnel
      @Xahnel 3 месяца назад

      And that's a Halo reference.

  • @kzyoi
    @kzyoi 5 месяцев назад

    thank you for this, i love this game a lot and always love new information on it

  • @JuggyFM
    @JuggyFM 24 дня назад

    Hey I really appreciate the time stamps being separated by the base game and the DLC. As someone who has only finished the base game so far I am able to enjoy this video without spoiling the DLC and come back to it later when I have finished it. Thanks!

  • @Eihcki813
    @Eihcki813 Год назад +3

    Just a wonderful video. Thank you for your hard work.

    • @Eihcki813
      @Eihcki813 Год назад

      Can I tell other facts about the game in the comments ?

    • @overusedbruh
      @overusedbruh  Год назад +1

      of course!

  • @jackcrescend
    @jackcrescend 4 месяца назад +1

    I learned some new bits of trivia from this video :) That said I disagree a little with your point on Simulation Night at 32:35. The reason they needed daylight on The Stranger was to keep the plants alive so they could have breathable oxygen in the ship. In their picture reels there's a depiction of how their home planet used to look like, and it was very vibrant despite it being night-time with the stars and the ringed planet visible in the sky. This leads me to believe this is how clearly the Owlks are able to see in the dark, and they may not have added any irritating sunlight into their idealized VR world. The day/night cycle may or may not exist, we can't confirm either way.

  • @DominoPivot
    @DominoPivot 5 месяцев назад +5

    The thing in orbit around Giant's Deep? Also cannon.

  • @iwantdog
    @iwantdog 8 месяцев назад

    Sweet iceberg bro, good work!!

  • @xenonbart5526
    @xenonbart5526 9 месяцев назад +7

    I personally think the "handwriting" of the Nomai children is because they just aren't as developed mentally as well

  • @Spaggot
    @Spaggot 8 месяцев назад +2

    I absolutely love this video, and would love to hear you talk more about this game
    However, when i was looking for an iceberg a couple years ago, i found one that had an entry explaining something like hearing voices with your signalscope in space, specifically in the alpha version.
    I don’t have access to that version so i can’t really check myself but if anyone else can then it’d be nice to know for sure

  • @scotu7075
    @scotu7075 8 месяцев назад +1

    The ship log explanation is so cool! I didn’t know that one. The one explanation I’m still searching for is how the Nomai dealt with the rising sand in the sunless city, as dialogue suggests the surface was inhospitable to them but there was also rising sand

    • @Lizzymun
      @Lizzymun 7 месяцев назад +5

      My guess is that the Sunless City used to be completely sealed off from the outside and no sand would get in while the doors are closed but over time corrosion and the lack of maintenance opened up ways for the sand to get in

  • @yPGzRicardo
    @yPGzRicardo 9 месяцев назад +6

    34:50 I would actually disagree with that, in regard to brittle hollow. If you go inside hollow's lantern, it says the volcanic activity has increased recently, presumably because of the supernova. I always took that as a reason why the planet starts breaking down when you wake up

    • @yPGzRicardo
      @yPGzRicardo 9 месяцев назад +3

      also, chert tells you the sands shift every once in a while, so in the final game the cycle is way shorter than in the alpha

  • @npexception
    @npexception 4 месяца назад

    This was a really interesting watch. I just finished the base game a few days ago, and am about an hour into the DLC now. I'll watch the parts about the DLC once I'm done with it. I'll also try and get the 2 alternative endings that I missed (not-alone, and leaving the solar system)

  • @nainfarouche6514
    @nainfarouche6514 4 месяца назад +1

    When i was about 2-3 hours in the game I passed through the current with the nomai ship (from the Ember Twin canon though, which was extremely lucky), without knowing what the hell was happening, and I got the achievement. For the longest time I really thought it was scripted and that this was the only way to get to giant's deep core, only to realize what happened many hours later lmao I love this game

  • @paprus5972
    @paprus5972 Месяц назад +1

    I do think the "Every Space Game is One Universe" theory could hypothetically work, you just reason that at the end of the universes of those games, the Universe is reborn into another.
    So now we need a game that takes place in the universe right after Outer Wilds.

  • @sprire2840
    @sprire2840 27 дней назад

    so grateful for the split between the dlc and base game cause I hate not being able to watch any outer wilds out of fear of spoiling the dlc for myself

  • @dirtywhitellama
    @dirtywhitellama Месяц назад

    Just imagining Slate when the Hatchling-as-speedrunner wakes up and yeets themselves immediately into space is hilarious.

  • @xiggles
    @xiggles 4 месяца назад +2

    While I also believe the Eye is a quantum black hole, I also kind of just interpreted it as the "center" of the Big Bang (like the eye of a hurricane) when I first completed the game, which I assume is probably a black hole. Basically it's the first quantum object that bursts out into the rest of the universe, which itself is quantum. It needs a conscious observer to fall into it because it can't concentrate its energy in one place while existing in so many at once, it needs to be kept stationary for _just_ long enough, and with enough information from the universe to make another Bang.

  • @lucciadelmoira1487
    @lucciadelmoira1487 5 месяцев назад +2

    i love this game, i love this video, and i love you for making it

    • @overusedbruh
      @overusedbruh  5 месяцев назад

      wait till you see the timeline video

  • @nom__sain2239
    @nom__sain2239 3 месяца назад +1

    Very cool of you to handle the DLC items separately for people that have played it yet

  • @jeepercreepers9
    @jeepercreepers9 5 месяцев назад +1

    34:32 This is actually explained if you go to Hollow's Lantern (yes you can land there). In one of the volcanos you can find a report that due to the increased solar activity, Hollow's Lantern has been experiencing increased volcanic activity as well to compensate. During the Nomai's time, Hollow's Lantern was still erupting, but far less than it is now (we can assume it works like Earth volcanos which erupt very infrequently), so the planet was still somewhat stable. After 200,000 years we can assume that the slow pelting of meteors brought Brittle Hollow to a very unstable state, and by the time we play and the meteors suddenly increase drastically, that's why Brittle Hollow is suddenly falling apart

  • @TheCcrack
    @TheCcrack 7 месяцев назад +2

    the probe being visible in the eye is just the cherry on top of this game

  • @peomaster6914
    @peomaster6914 8 месяцев назад +2

    I think the event that starts the Hourglass twins process its that the ATP core only starts functioning after receiving the coordinates for the eye of the universe , this being also the cause for the hatchling gets his memories tangled to the Nomai statue. Specially since if you get to the hourglass twins before activating the loop, the process of the sand won't happen. This is probably also related to the rotation the ATP core does and the power of itself.

    • @limonlx7182
      @limonlx7182 8 месяцев назад

      Well, pretty sure that in game there's actually an explanation that the hourglass twins always has this flow of sand. I think you might hear it from Chert. We never see it in game, but supposedly, the sand also flows the other way, back to Ash Twin.
      This is why they're even called hourglass twins in the first place. Just like an hourglass, the sand falls from one side to the other.

    • @Kavukamari
      @Kavukamari 7 месяцев назад

      @@limonlx7182 I assume the process starts when all the bodies in the system line up with the currently sandy twin opposite them. this probably happens a lot because the orbits are so small and every planet is aligned on the same plane. once the sand starts falling, it just snowballs because the other twin starts getting more and more mass

  • @dored85
    @dored85 7 месяцев назад

    18:52 I'm still learning things about this game. Masterpiece.

  • @RainaThrownAway
    @RainaThrownAway 4 месяца назад +1

    Also in the Echoes of the Eye simulation, you can actually see the horizon starting to light up near the end of the loop, suggesting that if you could have more time in there you'd eventually see the sun come out.

  • @thesuperginge1348
    @thesuperginge1348 3 месяца назад +2

    "All Hearthians use They/Them"
    _then constantly refers to them as he_

  • @FuhrerHeisen
    @FuhrerHeisen 6 месяцев назад

    Thank you for splitting up the DLC! Im in the middle of it, but i need to know more about OG wilds

  • @cking4869
    @cking4869 7 месяцев назад +2

    A few years ago after seeing that Elsinore Easter Egg I actually played the game myself and it gave me my own theory about Dark Bramble (spoilers for Elsinore, and yes, I do recommend you play it, the game is awesome)
    So basically, the loop in that game isn't caused by technology like in Outer Wilds, but instead by a malevolent, ultra-powerful being. The majority of the game is basically just him messing with you in various ways, but there's a secret ending to the game where if you do as he asks and kill everyone you know, he'll basically make you his apprentice and it's implied he takes you to infinite worlds to terrorize. So my theory, or I guess more headcanon given the nature of the games, is that the Dark Bramble itself was made by this entity to destroy some other, unrelated planet centuries ago, and whether he knew it or not, a seed flew off from it and eventually landed on the planet that we now know as Dark Bramble

    • @jondoe5937
      @jondoe5937 4 месяца назад +1

      One of my favorite Dark Bramble origin theories is that the bramble seeds are the equivalent of scout probes for some other alien race. They get sent out into deep space, and when they hit something, the seeds set down roots and grow so that they can be used for observation.

  • @jermafitzgerald2368
    @jermafitzgerald2368 2 месяца назад

    This video is awesome. I have to add that the hearthians are also named after geologic processes/formations, not just rocks and minerals. For example Esker is a glacial river formation. I'm a geologist, and when I started playing the game, I was like "slate!! Hey!! That's a rock!" "Mica! Hey that's a mineral! Could be a name though" "Moraine!! A glacial debris pile? Wow, whoever made this game is really cool!"
    That and my space nerdiness made me know OW was the best game I was ever gonna play before I even launched for the first time

  • @andrewlindenschmidt5533
    @andrewlindenschmidt5533 7 месяцев назад

    This whole game had me delightfully terrified at any given moment. One i didnt expect was hollows lantern. Its just a little moon, yeah it has lava. But whats terrifying about it is how fast it rotates. Gives me the vertigo bad but also watching everything fly by and almost being flung off the moon at all times just gives me the heeby jeebies to the max.

  • @EmilyTestAccount
    @EmilyTestAccount 7 месяцев назад +1

    There's a neat bug where you can park your ship at the right part of the stranger - when you enter the dream/virtual world, it loads in a different map, but your ship will persist, and so you're just wandering around and your ship may fall down and crash inside this area!

  • @bunkusboo
    @bunkusboo 2 месяца назад

    Regarding the ship's log retaining information across loops: what's most impressive to me about the in-game explanation is not just that there _is_ an explanation, it's that they didn't simply use some hand-waving BS like "it connects to your mind and reads your memories every time" but they actually applied the lore that's established elsewhere in the game, and I don't just mean the statues themselves, but the fact that data sent back in time by the ATP can be received and stored by computers. This function is seen in the Nomai technology as well, notably in the case of the probe tracking module, which keeps a running log of all probe launches.

  • @1kkoto
    @1kkoto Месяц назад

    When I first played the game, on one of my first loops I've waited for Hourglass Twins to start reversing the sand, since I didn't know I'm in a time loop and thought that everything cycles

  • @Lidjaa
    @Lidjaa 20 дней назад

    There’s an ending that’s exclusively comes with the echoes of the eye DLC. When you take the wrap core to the stranger and then wait until the end of the loop, you will have a message similar to the isolation ending but it will say something like « you’ve survived the supernova. Maybe they’re a world to build here ». It will also give you an achievement

  • @BeanJones
    @BeanJones 4 месяца назад +2

    I like to think the green material in Echoes of the Eye is the same florescent, glow in the dark material the stars we stuck on our ceilings as kids is made of

  • @mateodoris6856
    @mateodoris6856 9 месяцев назад +2

    I already thought this was the best game ever made. Somehow this video made it seem even better and smarter than I previously had realized.

  • @brycecool8165
    @brycecool8165 4 месяца назад +1

    I know I’m really late to this but I just wanted to point out that gabbro on the first loop, instead of them asking if they’re in a time loop. They’ll state that they had a vision with a nomai statue. The dialogue changes based on how many loops you go through.
    Edit: I didn’t make this to bash on the video, this is a very well made video that I really enjoyed.

  • @Madzcave
    @Madzcave 2 месяца назад

    Really great video! It was nice to dive back into the lore of a game, after having played a couple years ago.
    I'm actually a bit surprised you didn't make a parallel between the ghost matter and the flames of the Stranger's Inhabitants. Both have the same colour scheme, and very... explosive/fatal properties, seeing how the second artefact prototype testing ended. To me, they are the species that brought it to this galaxy, ironically. Out of fear, they started blocking the signal of the Eye (and thus preventing the Nomai to continue locating it accurately), and essentially chose to die in reality while hiding in the simulation. But they also doomed the Nomais, bringing the ghost matter here. There is a hint of fatality to it all. The universe must die to be reborn, no matter what.

  • @SaintMaxxi
    @SaintMaxxi 13 дней назад

    I always assumed the ship log was just your character writing stuff down. Hence why everytime you get a new update, you see the rumor mode expand in real time

  • @lonog3736
    @lonog3736 4 месяца назад

    Bro really cooked with this, loved it

  • @CSXIV
    @CSXIV 6 месяцев назад

    One other note about that solar sail deploying: ever wonder why the dam bursts? It's because the sudden movement of the station after the solar sail was deployed broke it. You can hear the sail deplying and you can even hear the dam crack as the sudden station movement starts.

  • @planetalhena
    @planetalhena Месяц назад

    This deserves a like at minute 1 simply for how easy he's made it to avoid spoilers

  • @thefourthfrank8814
    @thefourthfrank8814 4 месяца назад

    I like how each generation of eye seekers has one more eye, possibly because each generation builds on the last

  • @Hamburger_lol
    @Hamburger_lol 3 месяца назад +1

    If every space game is canon to outer wilds, that means Star Wars is in that same universe, crazy

  • @dored85
    @dored85 7 месяцев назад +2

    The only plothole I never saw explained is how the first played loop lasts forever until you sync with the statue. It could be explained if it actually was the very first time of the supernova happening, but that's not the case, because if you got directly to the probe monitoring room, there is evidence the probe was shot thousands of times already. The only explanation I see is game convenience.

  • @tubagaming1376
    @tubagaming1376 6 месяцев назад

    I wish you could see the probe from the actual eye, but it's still cool that you could see it from the ship

  • @supercharged5-39
    @supercharged5-39 8 месяцев назад

    they do address brittle hollow. hollows lantern became more active because the sun was starting to reach the end of its lifespan. the hourglass twins depositing sand is confirmed to be a natural process and it seems like it happened often enough for the nomai to account for it when building the ash twin project and the sunless city

  • @yum8666
    @yum8666 4 месяца назад

    I remember my hypothesis when playing the game was that I was the eye of the universe because I was observing it and also because I remember the pervious loops so I am technically older than the universe itself. So I kind of like the theory near the end of this video that combined consciousness is the eye and what created the universe. It also has some basis in quantum theory since observing the universe literally changes it at the quantum level. also solanum's lines when you want to linger a little longer at the end of the game are this "It’s tempting to linger in this moment, while every possibility still exists. But unless they are collapsed by an observer, they will never be more than possibilities." Its only when we cast a judgment and see the truth itself that it becomes apart of reality.

  • @AmethystUltrakill
    @AmethystUltrakill 3 месяца назад

    I find it cool that the last nomai that went to the quantum moon was named after a plant that looked like the Eye itself

  • @ceoofurom5027
    @ceoofurom5027 9 месяцев назад +2

    Underrated

  • @rence234
    @rence234 6 месяцев назад +1

    Yo it would be wild to see the hatchling default dancing

  • @dmj271095
    @dmj271095 7 месяцев назад +1

    I find the biggest twist in this video to be that ember twin had an ocean at one point and that there are fossils in the rock to prove it

  • @GPSdarker
    @GPSdarker 7 месяцев назад

    Great video man, but I think you could talk about the 2012 pre-alpha, were the Giants Deep was a gas giant composed by flying islands named Gale Giant, there was a planet with a underground lava river which I guess it was the Ember Twin and other general differences, and you could talk about the even earlier version that wasn't even called Outer Wilds yet, It' was called SpaceWorthy, where Britle Hollow was just a planet core with some plateaus supported by metal arms and the Anglerfish swim through space instead of living in Dark Bramble.
    Both videos of the these alpha trailers are in Alex Beachum's channel, the creative director of Outer Wilds.

    • @GPSdarker
      @GPSdarker 7 месяцев назад

      2012 pre-alpha: ruclips.net/video/Og9GagTcaf4/видео.htmlsi=MIuqIuM8JPd-ty3H
      Spaceworthy: ruclips.net/video/M-IOEWuEOGk/видео.htmlsi=XQn-TjtzdzQGVaDb

    • @screamingcactus1753
      @screamingcactus1753 7 месяцев назад

      The thought of just being able to bump into angler fish randomly in space is terrifying

  • @sprire2840
    @sprire2840 27 дней назад

    I remember that I figured out the marshmallow health thing cause my thought process was "well I can refill my oxygen here, I can refill my fuel, wouldn't it make sense that I could refill my health too?" so I tried it and good ol video game logic came through!

  • @Boiswalkin
    @Boiswalkin 8 месяцев назад

    I knew about the fig and i was playing once thought it was ol spacey and went towards it only to disappointed and delightfully suprised at the same time