Where is the Dreamworld in Echoes of the Eye?

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  • Опубликовано: 22 сен 2023
  • This is a video going out of bounds to show where the Outer Wilds - Echoes of the Eye devs hid the Dreamworld.
    Consider supporting the channel: / xen42
    The Dreamworld is meant to be a computer simulation which you upload your consciousness into, but this is a video game so that's not true you don't actually upload your consciousness for real I swear (amazing). So where did these crafty old Mobius devs put the thing? The answer may surprise you. Number 7 is especially shocking.
    Spoiler: It's a flat plane a bit closer to the sun than the Stranger is. But where is the Stranger? It's a bit farther from the sun than the Dreamworld is, easy.
    Did you know that Outer Wilds - Echoes of the Eye is the DLC for the hit game Outer Wilds? And that Outer Wilds is the base game of the hit DLC Outer Wilds - Echoes of the Eye? Very interesting stuff.
    Here's a link to ptminsker doing the lucid dreaming speedrunning tech in GDQ 2023. Was really fun to watch this live! • Outer Wilds by ptminsk...
    Here's a tutorial I followed by Orphan Martian on how to perform lucid dreaming: • Breaking Outer Wilds E...
    Here's the podcast where the Outer Wilds devs talk about Echoes of the Eye (and the fabled "invisible planet"): • Outer Wilds Developers...
    I can't believe I died while lucid dreaming that was silly.
    Mods I used in this are:
    Freecam by _nebula
    Daydream by me
    Visible Stranger by me
    All mods are available on outerwildsmods.com if you want to use them yourself!
    All music in this video is from the Outer Wilds soundtrack.
  • ИгрыИгры

Комментарии • 63

  • @spooderman4008
    @spooderman4008 8 месяцев назад +216

    When there is nothing left to learn about the lore, we start to get meta.

    • @xen-42
      @xen-42  8 месяцев назад +32

      It is my solemn duty to get as meta as possible

    • @ken.7019
      @ken.7019 4 месяца назад

      fr, I would love to see more shounic type videos on outer wilds

    • @matthewa6027
      @matthewa6027 4 месяца назад +1

      @@xen-42 Solanum duty

  • @massey81
    @massey81 3 месяца назад +97

    In theory, the nomai probe could and most probably has hit the stranger in the past but the location was never recorded as it didnt meet the criteria for the eye.

    • @weirdochristoffel5285
      @weirdochristoffel5285 2 месяца назад +3

      that is probably true

    • @user-dj8vo9df3g
      @user-dj8vo9df3g Месяц назад +2

      Then the recoreded tracks in that direction (as well as for tracks through planets) must be short. Thats the plot hole.

    • @Zack_Wester
      @Zack_Wester Месяц назад +3

      @@user-dj8vo9df3gwild guess is that the system tracks that and goes hit something not known planet, not known satelites not know anything.
      but the player never reads the logs so we never learn about the Eye probe hitting it.
      had a Nomai been there they would go how odd the system reports a extra planet in the solar system it collided whit...
      Followed by another Nomai counting how many times the Probe have hit every single planet, satellite and the Sun itself.

    • @AlexanderRM1000
      @AlexanderRM1000 Месяц назад +1

      ​@@user-dj8vo9df3gPresumably the Nomai coded the probe to curve around the sun and known planets, and the game abstracts this by having it not collide. It would be a cool easter egg or extra plot hook if the Probe Tracking Module reported some unknowm collisions though

    • @DaveLH
      @DaveLH Месяц назад

      @@user-dj8vo9df3g : Not to mention that for certain trajectories, Giant's Deep will always be in the way. That to me is the mega-plot hole.

  • @tbotalpha8133
    @tbotalpha8133 8 месяцев назад +85

    So I assume the dream-world uses a different starfield, too? SInce you don't see any supernovae while in the dream.

    • @xen-42
      @xen-42  8 месяцев назад +55

      Yeah you're exactly right, I only found out about that right after I finished making the video, there's a flag on the starfield that gets set when you enter the Dreamworld and changes the stars.

    • @MegaPiggy
      @MegaPiggy 8 месяцев назад +19

      yeah I mentioned this to xen, but I said it a little too late as he literally just finished making this video lol.
      the stars get a bit bluer and they are just a little bit brighter than their IRL counterpart.

    • @TacoTechnica
      @TacoTechnica 8 месяцев назад +1

      I love how years after playing this game I still discover small details like this that the developers thought of

  • @Raicuparta
    @Raicuparta 8 месяцев назад +57

    Could this information perhaps be leveraged to obtain the precise location of the dream worlds that come to me during the night? I have this recurring dream where a wise old fisherman is giving me instructions on how to find the precious booty buried by the famous pirate Barba Roja, but every single time I wake up and soil the bed before he can finish. If only I could find this handsome old pirate I could finally close this chapter of my life and spend less time secretly hand washing my bedsheets in the basement

  • @PloverTechOfficial
    @PloverTechOfficial 8 месяцев назад +56

    Outer wilds lucid dreaming for no purpose is so fun. It’s been a bit and I lost the art of doing it properly but it’s super cool
    Next time I successfully do it I want to try and use the practice ship mechanic to pull me to timber hearth and offset physics.

    • @xen-42
      @xen-42  8 месяцев назад +8

      Only other tech I had ever tried was geyser skip and I never got it to work so it was really nice how easy it was to lucid dream

  • @EmeralBookwise
    @EmeralBookwise 4 месяца назад +28

    Seeing the ship come crashing into the dream is so crazy.

    • @sundalosketch4769
      @sundalosketch4769 Месяц назад +1

      It's world-breaking immersions like that which set off my "Uncanny Valley" alarms so much more than anything else.
      So freaky but so cool

  • @elegyofthering6363
    @elegyofthering6363 8 месяцев назад +27

    So, maybe it sounds crazy, but if this is so, it is very likely that if you run to the stranger and get into the simulation quickly enough (with mods of course) the fucking Nomai probe will probably hit you in the head while you are in the dream, right?

    • @xen-42
      @xen-42  8 месяцев назад +29

      The trajectory of the probe could certainly intercept the Dreamworld, you'd just have to get really lucky (or unlucky?) to have it hit you in there. But like you said, yeah you'd have to get in with mods. The Nomai probe moves pretty fast, if it's aimed at the Timber Hearth launchpad it'll blow up your ship before you can even get inside

    • @elegyofthering6363
      @elegyofthering6363 8 месяцев назад

      Yes, I had that in mind, my run lasted 50 hours and it was quite close to the launchpad, I saw the video of the guy falling on him lmao

  • @NeverarGreat
    @NeverarGreat 6 месяцев назад +35

    The Dreamworld being outside of the Stranger makes sense, and may explain two weird interactions I've had when approaching the Stranger. In both of these instances, my ship struck something at high speed right before entering the 'cloaking field' of the Stranger, blowing my ship apart and forcing me to eject. Perhaps it was a non-disabled piece of this dreamworld!

  • @DaveLH
    @DaveLH Месяц назад +3

    3:32 -- In geeky astronomical terms, here you can see the sun's chromosphere layer (the atmosphere and flame-like solar prominences) , but not its photosphere layer (where the globe of the sun itself is).

  • @sam11521
    @sam11521 6 месяцев назад +6

    I once fell through the dreamworld into the sun

  • @crazyjaybe
    @crazyjaybe 23 дня назад

    Hey man, just discovered your channel and I wanna say you're doing great and keep it up!

    • @xen-42
      @xen-42  21 день назад +1

      Thank you! I appreciate it!

  • @merlon8599
    @merlon8599 3 месяца назад +3

    How is the effect of unequiping the artifact realised? Especially looking through the perimeter of the artifact from outside?

    • @xen-42
      @xen-42  3 месяца назад +5

      Good question actually, its not really something I've looked into before. I'll definitely put it on my list of video ideas and see if there's anything cool to talk about

  • @cheychc
    @cheychc 5 месяцев назад +1

    great explanation!! thank you for the video!!

    • @xen-42
      @xen-42  5 месяцев назад

      Glad you liked it!

  • @tamarathecat
    @tamarathecat 2 месяца назад +2

    Thank you for making this video! Since playing I was thinking how they have made different mechanics seem so seemless, and so I got quite excited to see someone actually explained them! I have a question, the blue Saturn looking planet, is it actually 3D or is it just flat? Thanks!

    • @xen-42
      @xen-42  2 месяца назад

      It's actually 3d! The rings are flat though and disappear if you try to look at them from the other side

    • @tamarathecat
      @tamarathecat 2 месяца назад

      @@xen-42 Ooh! Because when I first played the DLC I was certain it is 2D since it looked quite different from the other planets when not in the dream world, and just thought "I guess their simulation is not well made" 🤣 Thank you for answering!

  • @wellspokenrambler
    @wellspokenrambler 4 дня назад

    I assume that the dream world has some kind of skybox because it appears "enclosed" when you step outside of the artifact's radius - how difficult would it be to put another texture on that skybox and render it while inside the artifact's radius?
    (I have a pet idea of making a "sunrise" mod to make the dream world appear similar to the Prisoner's final vision, but don't know how feasible it would be - it's been a while since I've touched C#!)

    • @xen-42
      @xen-42  4 дня назад +1

      I've tried something similar with my mod daydream outerwildsmods.com/mods/daydream/ which makes it day time in the dreamworld, altho it could definitely look a lot cooler if it had a nice sunrise going on! The dream world uses a modified version of the regular skybox, just changes the layout of the stars (which is a very cool attention to detail I think), afaik the actual setup of the skybox doesn't change. I think they do some weird stuff with unity shader stencils for the appearances of the sort of dome around the artifact, but the skybox stays centered around the player (the stars are actually physically maybe 10m away from the player at all times but render behind everything). Anyway point being it's pretty possible to make a sunrise I think!

  • @SushiRoll55
    @SushiRoll55 8 месяцев назад +4

    oh hell yeah new xen-42 video

    • @xen-42
      @xen-42  8 месяцев назад +4

      It's outer wildsing time

  • @juliettegeo5002
    @juliettegeo5002 8 месяцев назад +2

    he does it again!!!

    • @xen-42
      @xen-42  8 месяцев назад +2

      Real and true

  • @porcuspine2368
    @porcuspine2368 7 месяцев назад +4

    Wait but so what's stopping us from accidentally coming across the dreamworld assets in the regular solar system?

    • @xen-42
      @xen-42  7 месяцев назад +12

      It's all disabled, so even if you flew right to where the Dreamworld physically is you wouldn't see anything. I think I've seen some bugs where a raft or something from the Dreamworld won't be properly disabled so it'll end up just floating in empty space, altho that might have been because of mods messing stuff up I don't really remember.

    • @Zack_Wester
      @Zack_Wester Месяц назад

      @@xen-42 Unity support Culling and you can set diffrent level of it.
      and one is just straight up it does not exist, Like it not even loaded into memory if you had a memory viewer you would find zero references to it.
      minus the one in the ship that causes them to load when you enter it.

  • @anonymous38741
    @anonymous38741 2 месяца назад

    late to this party but i found this very interesting thank you

    • @xen-42
      @xen-42  2 месяца назад

      I'm happy to hear it!

  • @SinceFall
    @SinceFall 6 месяцев назад

    Interesting!

    • @xen-42
      @xen-42  6 месяцев назад

      Glad you thought so!

  • @nightish_one6007
    @nightish_one6007 5 месяцев назад +1

    How does the gas giant function? The same way as the dream world? Or is there a different loading/invisible trick going on?

    • @xen-42
      @xen-42  5 месяцев назад +6

      The gas giant interior is just all inside of it where you'd expect it to be, just set to be invisible since you cant see through the clouds anyway so no point in rendering it. The tornados also do not move when you're not inside, which is weird because the islands do move and can get launched into space by hitting stationary tornados ig? Haven't looked into that last bit too much, could be interesting. Also the islands are always rendered inside the gas giant even when the rest isn't, so if you look inside you just see islands floating on nothing.

    • @chersegems2315
      @chersegems2315 4 месяца назад +2

      ​@@xen-42 I think they meant the ringed, Saturn-like gas giant you see in the simulation's sky, not Giant's Deep.

  • @PlanetaryExplorer
    @PlanetaryExplorer 8 месяцев назад

    Sorry if I'm being a little annoying, but I want to ask you one last favor. See, I've finished every planet in my system and I used code from other mods to make the star expand. However, it doesn't change color, unlike the Sun which turns red as it expands. How do I make the same effect? (by the way, the star has exactly the same color as the sun in the early loop)

    • @xen-42
      @xen-42  8 месяцев назад

      Have you set any colour for the star? If not then that's a bug I should fix. Else you can give it a start and end colour

    • @PlanetaryExplorer
      @PlanetaryExplorer 8 месяцев назад

      Ok, so I set one color for it, the start color, I'd have to set the end color then. But how would I write it? Inside of the "tint" thingy or something?@@xen-42

  • @kainuipenaloza9395
    @kainuipenaloza9395 2 месяца назад +2

    What's really funny is I came super close to solving the entire final puzzle without learning anything.
    [spoilers]
    One of the first things I did in the stranger was go to the temples, I pulled out all of the lights out of the building to make it dark and opened the panel. From about two reels I discovered the dream walking, and used the ghost matter building when it was flooded to grab one, dream walking in the tower. I almost walked outside the simulation render field once on a test, just didn't go far enough. I blew out the candles on the raft when it went dark on intuition and fell. I questioned how I could die while in the dream world to stop myself from waking up but couldn't figure out you could die to enter the dream world until I saw the reel. I'm glad the satisfaction of finding things out is more important than actually solving the final puzzle, because hilariously I hadn't found everything before I did. I thought it would be necessary for the real ending but I was just lucky enough to find things out before I was supposed to.
    It's very reminiscent of the first time I played the game actually, I tried to land on the quantum moon with my scout launcher after I figured out the rule of quantum imaging from the teleporting rock in the dark, but I failed to do it correctly and thought I was wrong. I figured out everything I needed from the High Energy lab, but couldn't figure out how to get inside because I was impatient. It's so satisfying to know that everything makes sense in the end, Outer Wilds is such an experience. It's something super special.