I completely agree, up to that point, i had found owlks to be some spiteful bunch with only resent for what the eye would do to the universe, i thought they simply couldn't go home because they were busy keeping the signal at bait, i never thought they literally would *never* be able to come home because... they no longer had one
@@IndieHorror-kl9kzwhen I saw them cry I was confused, I started thinking that maybe their sun exploded or that the travel would takw to long, I def didnt expect they would do that to their planet but I guess that humans are not on a different path
Yeah, it was very suprising but at that moment it also made perfect sense to me why the non-dream reels were partially destroyed. At first I thought they were hiding bits of their story for a reason I didn't understand yet, but at that moment I realized they just desperately wanted to forget those bits of their story and live on negation inside their dream world.
Considering that (in universe) one Hour Glass Twin Cycle was about 100 years I think that the time loop takes about 50 years each time. (maybe it was 110 years or something similiar)
@@Illuminati_HD the loop is exactly 22 minutes in universe. Also the 100 years thing was in alpha. ~In the full release its every few days/ weeks for the sand flip
The pain they suffered might be worse, but I certainly don't feel more sorry for them than for the Nomai, mostly because their pain was the result of their own mistakes, foolishness and misconceptions, and because they also decided to make all of the universe pay for their own mistake. First, they didn't *have* to destroy their home, I'm sure if they had taken more time to consider the options, to explore more celestial bodies from which to mine or just... you know, farm trees over generations instead of destroying their homes to build the ship, they could've spared their moon. Also, it was *their* decision, no one forced them to, and certainly not the eye. Second, they saw one unclear vision of the eye destroying the universe (which we already know is not at all its purpose or effect on the world), and they instantly decided to throw it all away instead of researching it, studying it and thinking upon it. Third, they decided to spend their energy to block the eyes' signal so that no other lifeform could reach it, and that was deeply selfish and not their role to do it. Finally, they were in a brand new system where they could either find a new home or gather ressources to go back home and fix their planet, but instead they decided to trap themselves in depressing matrix (which is the least of their crimes because at least it didn't hurt anyone else... or at least it would've been if not for point 3.) The owlks were a deeply impulsive and irrational people, and if not for the great courage and curiosity of one individual of their species, no one would've ever reached the eye. Also, they punished said individual with eternal imprisonment, which is unecessary and cruel. I truely hold very little sympathy for them in my heart (except for the few of them who were curious and brave, but who honestly, given the species' track record, probably got killed or ostracized from their society). Meanwhile the Nomai were incredibly kind, compationate (with how they cared about the hearthians), rational and prudent. They did not deserve one bit of the misfortune they recieved (getting their ship stuck in space-anglerfish nightmare and the interloper coming in the system to kill everyone...) Edit : Oh oh, and another think I forgot : They burned their fckng "books" (the projection things). I have no sympathy for a group that destroys knowledge. There is nothing more sacred than knowledge, it's the only thing that allows us, conscious intelligent beings to experience eternity. (And I know they digitalized some, but still there was no reason to destroy the physical copies, they don't even use the physical space anyway ! And if the chronology here is to be believed, they burned their IRL "books" after the brave owlks turned the eye back on. Meaning this was probably an effort to keep the new younger population ignorant so that they would never try to research the eye (or even the real world/solar system) ever again. Just like how they burned their Eye church.
@@math9172 1rst : They blocked the eye signal and it's a logic answer to a vision of mass destruction of the whole universe, for them, the Eye would have destroyed everything. 2nd : before burning their books, they stocked them in the matrix, as you can see on the in the three password rooms, also we can see they scan them before burning. All knowledge is here, just not in the real world (which is not a big deal since they only live in the matrix and can't reproduce) For the rest tho they trolled
@@math9172there was no “younger population”. Every single Owlk on the ship was either an adult, or an old person. And they’re allowed to burn their slide reels if they want to. It’s their property and it’s not like they thought anyone would find The Stranger.
2:27 this scene is so sad, the Strangers crying for their forever lost home. I know they did bad things and ultimately they also were scared and a bit cruel, but in their place, after finding out the Eye was so dangerous and basically having destroyed your home planet for nothing, this sadness hits right in the heart
@@benjaminhager6285 they were scared, and actually it is impossible to blame them. The eye is scary, it's terrifying, they chose not to mess with it, and it was a very understandable reaction all in all. I'm thinking that even the nomai, had they reached the eye, would have done the same
@@BananaWasTaken no. Again, they were scared. That doesn't make them bad. It's not a spiteful act, it's just to make sure that the eye will never be found again. At every cost. The deep fear they have and who leads them to do this is the same fear that prevent us (the player) from thinking rationnally and finding the glitches in the simulation. The fear of something we don't understand, but that isn't necessarily a bad thing.
@@Nunelii I don't think they did anything bad. I think it'd be a lot more difficult for players to come to terms with the ending if the sun wasn't going to supernova. There's really no choice but to go to the eye and let everything end because your only other choices are death. The owl people had that choice and decided not to. That doesn't make them bad.
4:50 just wanted to say that the music shift when a glitch in the simulation is shown is far more unsettling than it needs to be. it's a pretty subtle change, but it creates so much unease. for me, at least.
"Pretty subtle ?" 90% of the dread and horror of this DLC is due to the sound design. With unknown sounds everywhere, the creepy music that plays with *every single memory* but which also gets indeed even creepier when something happens in it... It's not very subtle but it is VERY effective.
it's designed to catch your attention and make you really think about what you're seeing. therein lies the potential for the player to figure out what they need to do.
La represa se destruye debido a la baja de energia al activar las velas solares probablemente debido a que el forastero lleva sin mantenimiento casi medio millon de años
in fact it's even more poetic than this, if you're willing to take the mechanics literally. *_why exactly_* does the Stranger's dam break? it's not merely old age. here's how the dam's "structural integrity" measurement behaves: -it's static at 100% until *_one specific moment_* in the timeline. -at that moment, it loses a big chunk of integrity all at once. -from then on, it loses one point of integrity every few seconds until it hits zero. -and then it breaks. and then ask: what is that specific moment at which the dam begins to lose integrity? you can go investigate the timeline to figure out this answer for yourself, but here it is: it's the moment at which the Stranger, after millennia of sleep, creaks into action to open its solar-sails, applying a new acceleration to the ship and everything in it, _for the purpose of making the ship and its undead inhabitants escape from the predicted supernova,_ that turns out to be the last straw for the dam. it is specifically this last action to further prolong the avoidance of their deaths that finally kills them.
@@lindos602 (yeah yeah the Hidden Gorge's virtual world is still online at the end of the loop... but the Cinder Isles' tower sank, and it looked like it was centrally important to the network, so maybe it would just be a matter of time...)
2:15 they really looked at a whole-ass solar system to explore and were like, "nah. and that fir tree planet is ugly af." i know it's important to the theme but i wish i could have understood what made them that way a little more
I suppose they were obsessed by the Eye so overlooked what else interesting there were there. Once discovering the actual nature of the Eye, they got completely devastated and also couldn't see anything else than being homesick. The Strangers seems to always be very intense on their feelings and beliefs.
I guess you mean that they should've just lived to Timberhearth. Think about, they would wake up every day and not see the ringy gas planet they were used to seeing every day, its absence being a constant reminder of their "failure" and the home they lost. The Strangers have destroyed their reels to try to forget this as well, they don't want to live with this regret, maybe they also didn't want to ruin any other planet and just tried to live the rest of their existence away from everything. On the other hand, they were able to avoid death until the end of the universe itself, so I don't think they are as sad as you think. I disagree on this, life will never be interesting enough to want it to be this long, but they have the option to die in the simulation any time. Had they populated Timberhearth, they would've eventually gone extinct after the interloper's first "visit".
@@karimsalah6270 That is quite true, great catch. Although they certainly didn't want to leave behind any of their previous memories and loves to try something new and risk being deceived once again. They were ruled by fear.
guys i'm just out here making sassy flippant comments for comedy and proposing "what ifs." i can see the story went the way the story did because they are the way they are. im just saying. What If It Was Different.
@@karimsalah6270They scanned certain (but I think metaphorically all) their reels, and still watch them in the Simulation. Plus, you’ll notice they destroyed the reels AFTER Gaepora’s (the Prisoner) betrayal. I think they saw that as a security measure : if the Eye’s signal was to be heard by another species, and that species would find the Stranger, their knowledge would be unusable. Joke’s on them, the Nomai are four parallel universes above everyone in term of intelligence and boldness, should them have find the Stranger, they would’ve dig up all its secrets in about a week, and they came up with the ATP, effectively throwing the Olks’ efforts by the airlock.
Timestamp is 3:19 it’s the reel you find in the testing room in the hidden canyon (the room in the vision) but the unburned version is hidden and hard to reach in the simulated world. There is a video somewhere online that shows how, but if you want to try and find it yourself it’s located in the endless canyon archive. Also fun little side note. There is a box with the failed second prototype artifacts in the testing room.
@@mazomort4127 Indeed you do, in fact it's a _loop-ending_ explosion. Even if you didn't commit green campfire, the explosion croaks your real body as well as devirtualizes you from the sim.
I really hate to say this out loud, but if you think, Prisoner never canonically finds out about the consequences of his actions, as Protagonist restarts the loop after meeting him. It means that Prisoner meets his end along with death of the universe and does not die in peace.
Chert doesn't know either. No one _really_ knows what happens, because the hatchling is never able to tell anyone in the before, but! We know that the [SPOILER] is different after meeting the prisoner! It's different when we meet Solanum too. [also mild spoiler below] Plus, the code for the third lock is pretty easy to guess. 22 minutes of infinity is a while. I think it's entirely possible to get all three locks, get out, and make eye contact.
You can brute-force the third lock to deactivate the alarms without dying, so you can visit the Prisoner and end the universe in a single loop. I believe speedrunners do this (plus a voyage to the Quantum Moon for good measure) for the All Friends run category.
1:25 The last frame of that vision with skull (that is aborted in the reel) is stored as painting in a burned down building in a dreamworld. As if someone was too brave to watch it till the end and draw the painting after
I'm pretty sure that building in the dreamworld was the Prisoner's home as it was burned and had some other details. The painting should also have to do as the Prisoner was the only one who could face the fate and accept it.
The way music is used when viewing these is really unique. When I heard Echoes of the Eye playing in-game, I was in awe. Such a good DLC for such a good game.
The biggest oof, is that if not for the Prisoner doing what they did (briefly turning off the blocking, long enough for Escall's Vessel to hear the Eye), _the universe would have ended without continuing._ One smol owl boi is responsible for the extension of life in the cosmos.
@@WackoMcGoose But it didn't have to be Us. There were plenty of other star systems out there that could have took to the skies when their suns started going out and they could have bumped into the Eye by accident. The Nomai state it didn't have to be them and the same goes for our character. We were not destined to save/end the universe. It could have been anyone. It didn't have to be Us. But in this case, It Was.
@@owynvalkyns9478but without the prisoner disabling the field, the eye wouldve remained forever hidden. the nomai reached our system and never found the eye even after setting up a whole civilization here. sure, if the eye was unblocked and transmitting to the universe, it wouldve been found by someone else, but the way things went if the prisoner hadnt done what they did, nobody wouldve found the eye before the universe ended.
ironically... they would have outlasted the end way longer on their home moon, because they orbit a red dwarf star. they would have perished far after the Hearthians from how I understand it
As all the stars were going supernova, I suppose they wouldn't last so much longer though. The ship at least fly away from the star they were orbiting to give a few more hours, but eventually the energy required to maintain the simulation would end too.
@@nikofloof6731 as a red dwarf isn't supposed to go supernova, they would have perished from the progressive decrease of energy, admitting their start was at the VERY end of its existence (because these things last long, it's the type of star with the longest lifespan). Which is possible only if the universe itself is at its end, because logically, at the end of times, the only things that would last in the sky would be small red dwarves, every other stars would have faded/exploded before. The Universe in Outer Wilds works differently, so yes, another possibility is that the star next door is a supergiant that can wipe them out anyway. But seeing how the entire universe just...ends, I think they would have perished anywhere they would be at the moment we enter the eye.
Realistically speaking they would have gone on for effectively forever in the simulation provided they had just built two of their habitations a little less exposed to water. The endless mine doesn't seem to have any issues with water
Putting the simultaneous visions/reels side by side was absolutely brilliant, and honestly really fascinating to see that the artifact experiment ones actually line up one to one in the timing of the scenes is super satisfying. Great work!
Thanks! But they don't line up exactly, I had to stretch some of the slides. Like for example, you can see the door closes right after the stranger enters the chamber in the outside view, but it only closes after sitting on the inside view, which makes the inside view longer than the outside. Then when looking through the window from the outside view, the one inside instantly dozes in the original reel, so I actually duplicated some of the slides to create a simple loop to wait until the view from the inside doezes as well, synching both at least at this key moment :)
THANK YOU THANK YOU!!!! You actually have a full grasp of the order of events in a way i actually didnt consider at all(especially the part of how the prisoner learnt the blocker room code), and the way you edited the test chamber reels together was so good!!! I really appreciate the effort, you even have them play at the correct speed so the music doesnt get messed up, which the current most popular upload unfortunately doesnt
Thank you for the kind words! ❤ It was something I wanted to have since I finished the DLC. But I had lots of research and help from Outer Wilds Subreddit and Lore Explorer's interview with the devs (ruclips.net/video/vyjX7YnSrzY/видео.html) to get the best order possible. It was quite challenging to find the order of the events after the prisoner is caught as there's hardly anything really putting them in a timeline. Also some of the reels are just for information, and doesn't fit really on a timeline, like the dream rules, but I put them before they all go to sleep to represent the creation of the whole system and adding the rules before going live.
I think ive just realized 1 blue little dude outsmarted all of the security system to release a criminal which suic1de 10 seconds later. And in the same time there is 2/3 of the howl that dies for ever because of the damn dam. Now imagine being the 1/3 of the owl that are in the suspended village still alive stuck in a simulation‚ floating in an abandonned and invisible ship for ever leaving the solar system and most of your friends just died forever
Haha I was expecting someone to come and ask that some day. I actually used AssetStudio to grab all the files to do this video, however you can actually find that reel in its un damaged form in the the game, but it's very well hidden. If you go to the Forbidden Archives in the Endless Canyon but making the elevator go down the archives without you, you can hop over it and ride it down until it stops. There, you have access to the upper level balcony you only have limited access normally. And there's one reel amongst many that can be interacted, which is this one. Take a look at this video on how to do it: ruclips.net/video/6dldHmFX0FI/видео.html
@htatem8897 Yes, that is correct. Some of the memories accessed (at 11:56) shows just that. They didn't want others to be remembered of their past mistakes and burnt most of them. But some of the reels they left only the good parts and burtinng the slides they didn't like (which conveniently helps with the storytelling for the player). Their guilt leading to the will to forget their mistakes is one of their core motivations. But they also don't want to completely erase the story as it's also shown on this same sequence scanning the reels and uploading them before burning, so all of the intact reels are found in the Forbidden Archives as a backup, unaccessible by any one easily (even themselves).
As much as these things are creepy as all hell. Their faces being so expressive, and the sad story they don't want to end is amazing. It makes this dlc so much more sad, makes me feel bad for them. Wanna give em hugs.
Yes, those does not follow any order actually, it's basically what they found out during the experiments. I followed the idea that, after they managed to get a good connection with the simulation (4:06), they started experimenting with it and found out about the simulation laws and bugs (4:15 - 7:18) before they finally opened to the public (7:19). However, it's also possible those bugs were found while eveyone was in the simulation after that, especially about the death one. On 7:50 when they are gathering to sleep, there's no bell to wake them up, so maybe that was created afterwards, but it might only be the artist didn't depict those bells that time, because it was there when they were testing the artifacts already. In any case, even researching and discussing, that's really hard to know for sure. I added them in that place as it seems to fit better, as it was the "rules to use the simulation" the creators would give to the ones before entering the simulation.
That's a table they have inside the control rooms showing the level of supernova, as that activated the sun sails to move away from the explosion. It's not really a reel, but I decided to add for the story :)
@@Kinosei30 It would be cherry on top if only the signal blocking device orbiting the eye were in the game from the very first game release. I would be mind blown!
@@TheCzele Indeed. I never really thought the machine wouldn't be there, seeing it after playing the DLC was enough to make my mind it ws always there, even before the DLC release. But well, one can only predict until certain point xD
@@Kinosei30how I see it you have to know it's there, much like Solanum being alive or the Prisoner being friendly. I think without the DLC the Hatchling would probably think it's another star and doesn't pay much attention to it but once they discover the Stranger and know what it is they pay closer attention.
Thanks! That is very good point, but actually this is a memory from the prisoner when the Traveler first get to interact with them, trying to open the vault without removing all the seals. This hidden place already existed and someone showed it to the prisoner, but originally it wasn't built for holding the seals codes. Originally this reel continues to show the codes (11:28), but that's because the Prisoner knew they were hideen there now and mixed a memory from the past with an imaginative setup of what they would look like inside the room to help the Traveler to help the Prisoner.
Oh yes, with their malign faces? I remember I had some doubt about that as it was duplicate from the slides at 11:21, submerging the vault. Now that I think of it, I could have included it side by side as I did with the artefacts tests, by bad 😕 Also, what happens after, if they re-enable the Eye supressor before or after burning the reels is a bit hard to know exactly. I suppose the most urgent would be to supress the Eye signal once more and only after some time they actually decided to lock themselves in the simulation, so they would burn the reels to prepare for that, although the sequence on the reels with them burning goes right after they leave the vault, but I split it up and added that on 11:53, but not with their malign faces hehe.
Sorry to bother you again but I have a question. I used Asset Studio to take images from the game like you said however there are some images that flip the color values and no matter how much I try I cannot get it to look as good as you did in this video. If its not too much trouble could you share an easy fix for this?
Oh yes, there's that. What I did was editing them in batch on photoshop, inverting the colour and adjusting the levels, did that with actions. Let me help you with that. I uploaded all the files ready to Google Drive here: drive.google.com/drive/folders/1A_U8UUvMhHeyLyA7kDWEzsYk7i8pI3GZ?usp=sharing
I actually used AssetStudio to grab all the files to do this video, however you can actually find that reel in its un-damaged form in the the game, but it's very well hidden. If you go to the Forbidden Archives in the Endless Canyon but making the elevator go down the archives without you, you can hop over it and ride it down until it stops. There, you have access to the upper level balcony you only have limited access normally. And there's one reel amongst many that can be interacted, which is this one. Take a look at this video on how to do it: ruclips.net/video/6dldHmFX0FI/видео.html
@@Pakejji Oh ok, my bad. You specifically said 'Outside' hehe. This one is a bit hidden outside the simulation close to the Burning Reel cave, inside an almost unaccessible house. Hard to explain, better see a video: ruclips.net/video/afXDaMI0iw8/видео.htmlsi=t3wNti-4MT8YGOa9&t=1136 Until 20:40
The first slide that shows on the video? That's the one an Owlk is watching alone inside the Endless Canyon mansion. Possible to see it with the lights on after going up the stairs to the large hall to illuminate the tiny bridge.
i dont understand, the prisoner its alive but in the dreamworld under the sea, it means... in the last two reels we can see that the prisoner and the traveler go togheter...ok, but then you can see the ship flying away from the sun right before the supernova started, so... im confused, the prisoner is alive or not? in the real world i mean
No one of the strangers are really alive in the real world as their body have gave up many years ago (you can see only their remains around the campfire). The simulation uploads the mind of one who sleeps near it and it can surpass death, the consiousness continues living inside the simulation while the body can die in the real world. When the strangers were alive, they locked the prisoner inside the simulation for their crimes and the punishment would be leave them isolated of the rest of the simulation and the other strangers, and as a very sentimental comunity, that was a real pain. Then the traveler (aka player) finds the prisoner and unlocks them, they are finally free from the jail and can finally rest his consiousness "dying" in the simulation as well. Reading the player's mind, they know the player has also sacrificed their real life, as one has to die in the real world to not be woken by the bells. And therefore, the prisoner's last words (or images actually) are an invite to die together going to a sort of paradise together. That's the sailing boat where you can see both risoner and player sailing away. The ship actually had automatic functions to move away from the sun if it would go supernova, so theis consciousness could be alive for a little longer in the simulation. The ship detected the supernova sequence started (about 5 minutes into the loop) and automatically raised the flaps which moves the ship away from the sun enough to not be caught in the explosion.
When I found out they destroyed their home planet (moon) in order to make their ship, I was shocked af
I completely agree, up to that point, i had found owlks to be some spiteful bunch with only resent for what the eye would do to the universe, i thought they simply couldn't go home because they were busy keeping the signal at bait, i never thought they literally would *never* be able to come home because... they no longer had one
@@IndieHorror-kl9kzwhen I saw them cry I was confused, I started thinking that maybe their sun exploded or that the travel would takw to long, I def didnt expect they would do that to their planet but I guess that humans are not on a different path
But its also hard to make an analogy, the owls never bothered to leave their planet while humans decided to
Yeah, it was very suprising but at that moment it also made perfect sense to me why the non-dream reels were partially destroyed. At first I thought they were hiding bits of their story for a reason I didn't understand yet, but at that moment I realized they just desperately wanted to forget those bits of their story and live on negation inside their dream world.
Imagine going through all that, then this blue fish gremlin undoes all your work in 22 mins...
They didn't have to leave clues then 😅
Considering that (in universe) one Hour Glass Twin Cycle was about 100 years I think that the time loop takes about 50 years each time. (maybe it was 110 years or something similiar)
@@Illuminati_HD the loop is exactly 22 minutes in universe. Also the 100 years thing was in alpha. ~In the full release its every few days/ weeks for the sand flip
17:11 i almost tear up when i noticed the song sounded as if the stranger was recreating the song we just showed them with our memories
😭😭😭😭
how could you do this to me
...Think I got some ghost matter in my eyes... :':'(
@@WackoMcGoose “Who’s roasting marshmallows in here?”
I love the stranger's story, in a certain way it's even more sad than the Nomaï
I agree. The guilt and regret of them touches hard, specially with this visual storytelling where you can see their expressions.
The pain they suffered might be worse, but I certainly don't feel more sorry for them than for the Nomai, mostly because their pain was the result of their own mistakes, foolishness and misconceptions, and because they also decided to make all of the universe pay for their own mistake.
First, they didn't *have* to destroy their home, I'm sure if they had taken more time to consider the options, to explore more celestial bodies from which to mine or just... you know, farm trees over generations instead of destroying their homes to build the ship, they could've spared their moon.
Also, it was *their* decision, no one forced them to, and certainly not the eye.
Second, they saw one unclear vision of the eye destroying the universe (which we already know is not at all its purpose or effect on the world), and they instantly decided to throw it all away instead of researching it, studying it and thinking upon it.
Third, they decided to spend their energy to block the eyes' signal so that no other lifeform could reach it, and that was deeply selfish and not their role to do it.
Finally, they were in a brand new system where they could either find a new home or gather ressources to go back home and fix their planet, but instead they decided to trap themselves in depressing matrix (which is the least of their crimes because at least it didn't hurt anyone else... or at least it would've been if not for point 3.)
The owlks were a deeply impulsive and irrational people, and if not for the great courage and curiosity of one individual of their species, no one would've ever reached the eye.
Also, they punished said individual with eternal imprisonment, which is unecessary and cruel. I truely hold very little sympathy for them in my heart (except for the few of them who were curious and brave, but who honestly, given the species' track record, probably got killed or ostracized from their society).
Meanwhile the Nomai were incredibly kind, compationate (with how they cared about the hearthians), rational and prudent. They did not deserve one bit of the misfortune they recieved (getting their ship stuck in space-anglerfish nightmare and the interloper coming in the system to kill everyone...)
Edit : Oh oh, and another think I forgot :
They burned their fckng "books" (the projection things). I have no sympathy for a group that destroys knowledge. There is nothing more sacred than knowledge, it's the only thing that allows us, conscious intelligent beings to experience eternity. (And I know they digitalized some, but still there was no reason to destroy the physical copies, they don't even use the physical space anyway !
And if the chronology here is to be believed, they burned their IRL "books" after the brave owlks turned the eye back on. Meaning this was probably an effort to keep the new younger population ignorant so that they would never try to research the eye (or even the real world/solar system) ever again. Just like how they burned their Eye church.
@@math9172 1rst : They blocked the eye signal and it's a logic answer to a vision of mass destruction of the whole universe, for them, the Eye would have destroyed everything.
2nd : before burning their books, they stocked them in the matrix, as you can see on the in the three password rooms, also we can see they scan them before burning. All knowledge is here, just not in the real world (which is not a big deal since they only live in the matrix and can't reproduce)
For the rest tho they trolled
@@math9172there was no “younger population”. Every single Owlk on the ship was either an adult, or an old person.
And they’re allowed to burn their slide reels if they want to. It’s their property and it’s not like they thought anyone would find The Stranger.
@@generalcrab0009 I wonder why it was necessary to destroy physical slide reels if they digitalized them and weren’t planning to wake up anyway?
The traumatised owlk is the most horrifying face I've ever seen
2:27 this scene is so sad, the Strangers crying for their forever lost home. I know they did bad things and ultimately they also were scared and a bit cruel, but in their place, after finding out the Eye was so dangerous and basically having destroyed your home planet for nothing, this sadness hits right in the heart
Were they bad? Like sure they destroyed there planet and all the life on it but they weren’t bad
@@benjaminhager6285 they were scared, and actually it is impossible to blame them. The eye is scary, it's terrifying, they chose not to mess with it, and it was a very understandable reaction all in all. I'm thinking that even the nomai, had they reached the eye, would have done the same
@@BananaWasTaken no. Again, they were scared. That doesn't make them bad. It's not a spiteful act, it's just to make sure that the eye will never be found again. At every cost. The deep fear they have and who leads them to do this is the same fear that prevent us (the player) from thinking rationnally and finding the glitches in the simulation. The fear of something we don't understand, but that isn't necessarily a bad thing.
@@BananaWasTaken Of course they did bad things it's the whole point of their story. But that doesn't mean they're bad, the prisoner said it himself.
@@Nunelii I don't think they did anything bad. I think it'd be a lot more difficult for players to come to terms with the ending if the sun wasn't going to supernova. There's really no choice but to go to the eye and let everything end because your only other choices are death. The owl people had that choice and decided not to. That doesn't make them bad.
4:50 just wanted to say that the music shift when a glitch in the simulation is shown is far more unsettling than it needs to be. it's a pretty subtle change, but it creates so much unease. for me, at least.
"Pretty subtle ?" 90% of the dread and horror of this DLC is due to the sound design. With unknown sounds everywhere, the creepy music that plays with *every single memory* but which also gets indeed even creepier when something happens in it...
It's not very subtle but it is VERY effective.
It still haunts me
The heavy notes in one of the earlier slides that play when you see them burning the "church" in the cinder isles is absolutely chilling.
it's designed to catch your attention and make you really think about what you're seeing. therein lies the potential for the player to figure out what they need to do.
it's crazy how they were prepared for when the hearthians sun went super nova, but not prepared for their own dam destoryinf
La represa se destruye debido a la baja de energia al activar las velas solares probablemente debido a que el forastero lleva sin mantenimiento casi medio millon de años
another virtual life once deluded itself thus:
"illusion is eternity. machines will live forever. the dam will not break. the flood will not come."
in fact it's even more poetic than this, if you're willing to take the mechanics literally.
*_why exactly_* does the Stranger's dam break? it's not merely old age.
here's how the dam's "structural integrity" measurement behaves:
-it's static at 100% until *_one specific moment_* in the timeline.
-at that moment, it loses a big chunk of integrity all at once.
-from then on, it loses one point of integrity every few seconds until it hits zero.
-and then it breaks.
and then ask:
what is that specific moment at which the dam begins to lose integrity?
you can go investigate the timeline to figure out this answer for yourself, but here it is:
it's the moment at which the Stranger, after millennia of sleep, creaks into action to open its solar-sails, applying a new acceleration to the ship and everything in it, _for the purpose of making the ship and its undead inhabitants escape from the predicted supernova,_ that turns out to be the last straw for the dam.
it is specifically this last action to further prolong the avoidance of their deaths that finally kills them.
@@AexisRaiKills most* of them. But after roughly 300 millennia of this undead existence, were they really alive ?
@@lindos602 (yeah yeah the Hidden Gorge's virtual world is still online at the end of the loop... but the Cinder Isles' tower sank, and it looked like it was centrally important to the network, so maybe it would just be a matter of time...)
The dlc proves the eye was indeed reaching out to whoever would listen, whoever wanted to contribute to the next step in the next universe.
15:45 tears coming up
Oh yes... 🥲
Seeing the guy with the broken antler on the previous slide reels hits different when you know about them
2:15 they really looked at a whole-ass solar system to explore and were like, "nah. and that fir tree planet is ugly af."
i know it's important to the theme but i wish i could have understood what made them that way a little more
I suppose they were obsessed by the Eye so overlooked what else interesting there were there. Once discovering the actual nature of the Eye, they got completely devastated and also couldn't see anything else than being homesick. The Strangers seems to always be very intense on their feelings and beliefs.
I guess you mean that they should've just lived to Timberhearth.
Think about, they would wake up every day and not see the ringy gas planet they were used to seeing every day, its absence being a constant reminder of their "failure" and the home they lost.
The Strangers have destroyed their reels to try to forget this as well, they don't want to live with this regret, maybe they also didn't want to ruin any other planet and just tried to live the rest of their existence away from everything.
On the other hand, they were able to avoid death until the end of the universe itself, so I don't think they are as sad as you think.
I disagree on this, life will never be interesting enough to want it to be this long, but they have the option to die in the simulation any time.
Had they populated Timberhearth, they would've eventually gone extinct after the interloper's first "visit".
@@karimsalah6270 That is quite true, great catch. Although they certainly didn't want to leave behind any of their previous memories and loves to try something new and risk being deceived once again. They were ruled by fear.
guys i'm just out here making sassy flippant comments for comedy and proposing "what ifs." i can see the story went the way the story did because they are the way they are. im just saying. What If It Was Different.
@@karimsalah6270They scanned certain (but I think metaphorically all) their reels, and still watch them in the Simulation. Plus, you’ll notice they destroyed the reels AFTER Gaepora’s (the Prisoner) betrayal.
I think they saw that as a security measure : if the Eye’s signal was to be heard by another species, and that species would find the Stranger, their knowledge would be unusable.
Joke’s on them, the Nomai are four parallel universes above everyone in term of intelligence and boldness, should them have find the Stranger, they would’ve dig up all its secrets in about a week, and they came up with the ATP, effectively throwing the Olks’ efforts by the airlock.
Holy shit.
I never found the reel regarding _why_ the hole in the outer shell blew open and it makes so much sense.
time stamp ?
Timestamp is 3:19 it’s the reel you find in the testing room in the hidden canyon (the room in the vision) but the unburned version is hidden and hard to reach in the simulated world. There is a video somewhere online that shows how, but if you want to try and find it yourself it’s located in the endless canyon archive.
Also fun little side note. There is a box with the failed second prototype artifacts in the testing room.
That was one powerful fart ::p
@@A_combustible_lemon Do you explode too if you try to enter the simulation with the prototype ?
@@mazomort4127 Indeed you do, in fact it's a _loop-ending_ explosion. Even if you didn't commit green campfire, the explosion croaks your real body as well as devirtualizes you from the sim.
I really hate to say this out loud, but if you think, Prisoner never canonically finds out about the consequences of his actions, as Protagonist restarts the loop after meeting him. It means that Prisoner meets his end along with death of the universe and does not die in peace.
Oh shit, you're right 😢
Chert doesn't know either. No one _really_ knows what happens, because the hatchling is never able to tell anyone in the before, but! We know that the [SPOILER] is different after meeting the prisoner! It's different when we meet Solanum too.
[also mild spoiler below]
Plus, the code for the third lock is pretty easy to guess. 22 minutes of infinity is a while. I think it's entirely possible to get all three locks, get out, and make eye contact.
You can brute-force the third lock to deactivate the alarms without dying, so you can visit the Prisoner and end the universe in a single loop. I believe speedrunners do this (plus a voyage to the Quantum Moon for good measure) for the All Friends run category.
@@ashleigh2376 This dhould be the real good ending.
masterful editing especially on the experimental devices part
1:25 The last frame of that vision with skull (that is aborted in the reel) is stored as painting in a burned down building in a dreamworld.
As if someone was too brave to watch it till the end and draw the painting after
I'm pretty sure that building in the dreamworld was the Prisoner's home as it was burned and had some other details. The painting should also have to do as the Prisoner was the only one who could face the fate and accept it.
The way music is used when viewing these is really unique. When I heard Echoes of the Eye playing in-game, I was in awe. Such a good DLC for such a good game.
The biggest oof, is that if not for the Prisoner doing what they did (briefly turning off the blocking, long enough for Escall's Vessel to hear the Eye), _the universe would have ended without continuing._ One smol owl boi is responsible for the extension of life in the cosmos.
the universe did end. it's just that a new one entirely took its place.
@@beebfajeejy The "without continuing" is what would have happened without the Prisoner, yeah.
@@WackoMcGoose But it didn't have to be Us. There were plenty of other star systems out there that could have took to the skies when their suns started going out and they could have bumped into the Eye by accident. The Nomai state it didn't have to be them and the same goes for our character. We were not destined to save/end the universe. It could have been anyone. It didn't have to be Us. But in this case, It Was.
@@owynvalkyns9478but without the prisoner disabling the field, the eye wouldve remained forever hidden. the nomai reached our system and never found the eye even after setting up a whole civilization here. sure, if the eye was unblocked and transmitting to the universe, it wouldve been found by someone else, but the way things went if the prisoner hadnt done what they did, nobody wouldve found the eye before the universe ended.
ironically... they would have outlasted the end way longer on their home moon, because they orbit a red dwarf star. they would have perished far after the Hearthians from how I understand it
As all the stars were going supernova, I suppose they wouldn't last so much longer though. The ship at least fly away from the star they were orbiting to give a few more hours, but eventually the energy required to maintain the simulation would end too.
yeah, true, im just saying this from the perspective of red dwarf stars being the longest living stars from what i remember@@Kinosei30
@Kinosei30 from what i realize and understand, they would have died from the other stars and not their own if they stayed at home.
@@nikofloof6731 as a red dwarf isn't supposed to go supernova, they would have perished from the progressive decrease of energy, admitting their start was at the VERY end of its existence (because these things last long, it's the type of star with the longest lifespan). Which is possible only if the universe itself is at its end, because logically, at the end of times, the only things that would last in the sky would be small red dwarves, every other stars would have faded/exploded before. The Universe in Outer Wilds works differently, so yes, another possibility is that the star next door is a supergiant that can wipe them out anyway. But seeing how the entire universe just...ends, I think they would have perished anywhere they would be at the moment we enter the eye.
Realistically speaking they would have gone on for effectively forever in the simulation provided they had just built two of their habitations a little less exposed to water. The endless mine doesn't seem to have any issues with water
This edit is clearly underrated in views and likes, great job 👍
Isn’t it just recording the reels and adding it or am I missing skmething
Putting the simultaneous visions/reels side by side was absolutely brilliant, and honestly really fascinating to see that the artifact experiment ones actually line up one to one in the timing of the scenes is super satisfying.
Great work!
Thanks! But they don't line up exactly, I had to stretch some of the slides.
Like for example, you can see the door closes right after the stranger enters the chamber in the outside view, but it only closes after sitting on the inside view, which makes the inside view longer than the outside. Then when looking through the window from the outside view, the one inside instantly dozes in the original reel, so I actually duplicated some of the slides to create a simple loop to wait until the view from the inside doezes as well, synching both at least at this key moment :)
Not sure why, but the music shift at 7:50 is so beautiful for me for a brief second, i remember listening to this reel over and over again
THANK YOU THANK YOU!!!!
You actually have a full grasp of the order of events in a way i actually didnt consider at all(especially the part of how the prisoner learnt the blocker room code), and the way you edited the test chamber reels together was so good!!! I really appreciate the effort, you even have them play at the correct speed so the music doesnt get messed up, which the current most popular upload unfortunately doesnt
Thank you for the kind words! ❤
It was something I wanted to have since I finished the DLC. But I had lots of research and help from Outer Wilds Subreddit and Lore Explorer's interview with the devs (ruclips.net/video/vyjX7YnSrzY/видео.html) to get the best order possible. It was quite challenging to find the order of the events after the prisoner is caught as there's hardly anything really putting them in a timeline. Also some of the reels are just for information, and doesn't fit really on a timeline, like the dream rules, but I put them before they all go to sleep to represent the creation of the whole system and adding the rules before going live.
2:15 the Prisoner!
I think ive just realized 1 blue little dude outsmarted all of the security system to release a criminal which suic1de 10 seconds later. And in the same time there is 2/3 of the howl that dies for ever because of the damn dam.
Now imagine being the 1/3 of the owl that are in the suspended village still alive stuck in a simulation‚ floating in an abandonned and invisible ship for ever leaving the solar system and most of your friends just died forever
Ouch... XD
Don't worry, without a sun, soon the 1/3 left will run out of energy and die as well.
where the HECK did you find the bit at 3:31?
Haha I was expecting someone to come and ask that some day. I actually used AssetStudio to grab all the files to do this video, however you can actually find that reel in its un damaged form in the the game, but it's very well hidden. If you go to the Forbidden Archives in the Endless Canyon but making the elevator go down the archives without you, you can hop over it and ride it down until it stops. There, you have access to the upper level balcony you only have limited access normally. And there's one reel amongst many that can be interacted, which is this one. Take a look at this video on how to do it: ruclips.net/video/6dldHmFX0FI/видео.html
@htatem8897 Yes, that is correct. Some of the memories accessed (at 11:56) shows just that. They didn't want others to be remembered of their past mistakes and burnt most of them. But some of the reels they left only the good parts and burtinng the slides they didn't like (which conveniently helps with the storytelling for the player). Their guilt leading to the will to forget their mistakes is one of their core motivations. But they also don't want to completely erase the story as it's also shown on this same sequence scanning the reels and uploading them before burning, so all of the intact reels are found in the Forbidden Archives as a backup, unaccessible by any one easily (even themselves).
Kudos for including the supernova animation at the end
As much as these things are creepy as all hell. Their faces being so expressive, and the sad story they don't want to end is amazing. It makes this dlc so much more sad, makes me feel bad for them. Wanna give em hugs.
nah these birds tweakin
😂
17:13 that reel make me cry
you a real g for making this
the order and placement of the bug report reels is debatable
Yes, those does not follow any order actually, it's basically what they found out during the experiments. I followed the idea that, after they managed to get a good connection with the simulation (4:06), they started experimenting with it and found out about the simulation laws and bugs (4:15 - 7:18) before they finally opened to the public (7:19). However, it's also possible those bugs were found while eveyone was in the simulation after that, especially about the death one. On 7:50 when they are gathering to sleep, there's no bell to wake them up, so maybe that was created afterwards, but it might only be the artist didn't depict those bells that time, because it was there when they were testing the artifacts already.
In any case, even researching and discussing, that's really hard to know for sure. I added them in that place as it seems to fit better, as it was the "rules to use the simulation" the creators would give to the ones before entering the simulation.
man I love this game I wish I could erase my memories and play it again
where is that last reel from when the sun explodes? i dont remember seeing that in game
That's a table they have inside the control rooms showing the level of supernova, as that activated the sun sails to move away from the explosion. It's not really a reel, but I decided to add for the story :)
This entire dlc cab be summed up as the devs trying to fix up the one small pothole of why the eye stopped emitting the signal
And I should say it feels like it was planned since the beginning.
@@Kinosei30It _was_ planned from the beginning, or at least from before release. The “invisible planet” DLC was a stretch goal.
@@Kinosei30 It would be cherry on top if only the signal blocking device orbiting the eye were in the game from the very first game release. I would be mind blown!
@@TheCzele Indeed. I never really thought the machine wouldn't be there, seeing it after playing the DLC was enough to make my mind it ws always there, even before the DLC release. But well, one can only predict until certain point xD
@@Kinosei30how I see it you have to know it's there, much like Solanum being alive or the Prisoner being friendly. I think without the DLC the Hatchling would probably think it's another star and doesn't pay much attention to it but once they discover the Stranger and know what it is they pay closer attention.
Thank you so much for this!!!
Isn't the reel at 08:18 after they emprisoned the prisoner?
Thanks! That is very good point, but actually this is a memory from the prisoner when the Traveler first get to interact with them, trying to open the vault without removing all the seals. This hidden place already existed and someone showed it to the prisoner, but originally it wasn't built for holding the seals codes. Originally this reel continues to show the codes (11:28), but that's because the Prisoner knew they were hideen there now and mixed a memory from the past with an imaginative setup of what they would look like inside the room to help the Traveler to help the Prisoner.
Aww I was hoping you included the slide burning part. It starts with them walking away from the vault and kind of starting to go insane
Oh yes, with their malign faces? I remember I had some doubt about that as it was duplicate from the slides at 11:21, submerging the vault. Now that I think of it, I could have included it side by side as I did with the artefacts tests, by bad 😕 Also, what happens after, if they re-enable the Eye supressor before or after burning the reels is a bit hard to know exactly. I suppose the most urgent would be to supress the Eye signal once more and only after some time they actually decided to lock themselves in the simulation, so they would burn the reels to prepare for that, although the sequence on the reels with them burning goes right after they leave the vault, but I split it up and added that on 11:53, but not with their malign faces hehe.
dark bramble before the seed looked fantastic
Sorry to bother you again but I have a question. I used Asset Studio to take images from the game like you said however there are some images that flip the color values and no matter how much I try I cannot get it to look as good as you did in this video. If its not too much trouble could you share an easy fix for this?
Oh yes, there's that. What I did was editing them in batch on photoshop, inverting the colour and adjusting the levels, did that with actions. Let me help you with that. I uploaded all the files ready to Google Drive here: drive.google.com/drive/folders/1A_U8UUvMhHeyLyA7kDWEzsYk7i8pI3GZ?usp=sharing
Holy shit dude you’re the GOAT!Definitely gonna credit your channel in the video i’m making.
@@overusedbruh Thanks, but that's alright :) In any case, I would like to watch it when ready for sure
Where did you find reel with outside pov of explosion from the second artifact?
I actually used AssetStudio to grab all the files to do this video, however you can actually find that reel in its un-damaged form in the the game, but it's very well hidden. If you go to the Forbidden Archives in the Endless Canyon but making the elevator go down the archives without you, you can hop over it and ride it down until it stops. There, you have access to the upper level balcony you only have limited access normally. And there's one reel amongst many that can be interacted, which is this one. Take a look at this video on how to do it: ruclips.net/video/6dldHmFX0FI/видео.html
@@Kinosei30 I know about the Endless Canyon one, I was talking about the the right one at 3:32.
@@Pakejji Oh ok, my bad. You specifically said 'Outside' hehe. This one is a bit hidden outside the simulation close to the Burning Reel cave, inside an almost unaccessible house. Hard to explain, better see a video: ruclips.net/video/afXDaMI0iw8/видео.htmlsi=t3wNti-4MT8YGOa9&t=1136 Until 20:40
@@Kinosei30 thx
Ey? The Owlks don't focus their artifacts to activate the seales?
where is the first one?
The first slide that shows on the video? That's the one an Owlk is watching alone inside the Endless Canyon mansion. Possible to see it with the lights on after going up the stairs to the large hall to illuminate the tiny bridge.
i dont understand, the prisoner its alive but in the dreamworld under the sea, it means... in the last two reels we can see that the prisoner and the traveler go togheter...ok, but then you can see the ship flying away from the sun right before the supernova started, so... im confused, the prisoner is alive or not? in the real world i mean
No one of the strangers are really alive in the real world as their body have gave up many years ago (you can see only their remains around the campfire). The simulation uploads the mind of one who sleeps near it and it can surpass death, the consiousness continues living inside the simulation while the body can die in the real world.
When the strangers were alive, they locked the prisoner inside the simulation for their crimes and the punishment would be leave them isolated of the rest of the simulation and the other strangers, and as a very sentimental comunity, that was a real pain.
Then the traveler (aka player) finds the prisoner and unlocks them, they are finally free from the jail and can finally rest his consiousness "dying" in the simulation as well. Reading the player's mind, they know the player has also sacrificed their real life, as one has to die in the real world to not be woken by the bells. And therefore, the prisoner's last words (or images actually) are an invite to die together going to a sort of paradise together. That's the sailing boat where you can see both risoner and player sailing away.
The ship actually had automatic functions to move away from the sun if it would go supernova, so theis consciousness could be alive for a little longer in the simulation. The ship detected the supernova sequence started (about 5 minutes into the loop) and automatically raised the flaps which moves the ship away from the sun enough to not be caught in the explosion.