Archviz Postproduction Series - Part 2/3 [adding decals/overlays]

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  • Опубликовано: 20 фев 2024
  • In this three-parts tutorial series I want to show you step-by-step how i set up my archviz visualizations in Photoshop. In this second part we will be adding some decals and overlays to make the existing building look a bit more aged. This technique is nice to create a patina and also to add a story layer to your buildings.
    If you want to participate and follow along, you can download the psd file
    here for free [zip file also includes two images that i will be using in the tutorial as an overlay]
    nicolaibecker.supply/b/youtub...
    Skies Photopack:
    nicolaibecker.supply/b/free-s...
    Background png pack:
    nicolaibecker.supply/b/archvi...
    Grass photopack:
    nicolaibecker.supply/b/archvi...
    Meadows photopack:
    nicolaibecker.supply/b/meadow...
    Photoshop Grass and Meadow Brushes:
    nicolaibecker.supply/b/free-p...

Комментарии • 10

  • @IBreakItDownI
    @IBreakItDownI 4 месяца назад +6

    Amazing insights and great videos. Thanks for putting out all of the content that you do! Your website/store is also amazing, great materials there

    • @NicolaiBecker
      @NicolaiBecker  4 месяца назад +1

      thank you for your comment! I'm glad you appreciate the content :-)

  • @LorraineZ06
    @LorraineZ06 4 месяца назад +1

    Another amazing video, please dont lets us wait so long for the next one! Keep it going with the archviz videos, its so hard to find these really good in-depth tutorials.

  • @wydmy.studioinfo7809
    @wydmy.studioinfo7809 4 месяца назад

    Great work as always! Really enjoying watching those tutorials- waiting for more to come :)

  • @flow_leit
    @flow_leit 4 месяца назад

    As we already exchanged on the first video, this second part is really cool to watch.
    I know, nowadays, we can achieve really advanced and believable 3D textures with a lot of tweaking (especially with the node system in almost well known 3D render softwares) but decal is always for me a nice final touch. I don't say its more or less believable, juste i prefer the "feeling" of them. But yeah we have to find the perfect balance for not overtune the image.
    To blend your decals, you use a lot of Adjustements layer like curves and so one. It's give a lot of freedom to adjust but i haven't seen you using the "blending option" (i'm not sure this is the right term because i'm using Photoshop in French) in the layer style, where you can use "sliders" in the "Blend if" area. I think it's nice option to play with, very similar but different if you had only use adjustement layers. It's perfect to blend images without modify the contrast or luminosity. It's a personnal choice ? I'm just curious about that.
    Anyway, great sharing once again. I know it's very time consuming to do video like this, no need to rush. I think most of viewers prefer to watch great content than clickbait video or already seen workflow / just simple "tuts"'. Thank you !

    • @NicolaiBecker
      @NicolaiBecker  4 месяца назад

      thank you for this comment. Really appreciate your positive feedback! I didn't know about the blend if function so far and just watched a tutorial. This is actually very nice, and in some cases Im sure its the better option.

  • @Amorstopineed
    @Amorstopineed 4 месяца назад

    Hi Nicolai! i would be happy if you could once do a texture pack with photgraphs from ashphalt, pavement, street and so on. I really loved the grass textures but i dont have much ground maps. Regards

    • @NicolaiBecker
      @NicolaiBecker  4 месяца назад +1

      thanks for your input! i will have a look into my library if its worth another pack :) For the tutorial, you can also download the asphalt and gravel photo background, you already know that, right?

  • @juanpabloalvarez1125
    @juanpabloalvarez1125 4 месяца назад

    Una locura, crack.