That's really funny, i found your channel just few days ago thanks to your video about a Corona render in interior. It was really great content, but then i saw " 9 months ago". I was "damn this is good content but not sure the channel is still active so sad". And today, what a surprise when i recieve a notification ! You made really good content, with a true "professional" example. There is a lot of video on youtube, but only few like you, with a such good quality. Great work ! EDIT : One more thing, you deserve a medal to have a PSD files so well prepared with colored folder, name on everything. That's like a dream for a graphic designer when you see this ahahaha
Thank you so much for this comment! That’s really motivating.. and for the record, I just started with the tutorials. In the future I want to upload new tutorials more frequently
Great tutorial. One thing I did think though, however, is you're adding the visible trees entirely in PS. Therefore, would it not be quicker and less heavy on resources to have a reflection plane behind the camera, rather than the 3D trees? I guess you have more control over the 3D assets, but i'd say reflections could be somewhat ambiguous, meaning a clean 'tree line' plane with some subtle distortion in the glass would be absolutely fine
Yes, reflection maps are also fine. I use them mostly both. The map (mostly I use a large cylinder around the whole scene) is nice to really close all the gaps. But I find that real 3d trees add even more realistic detail to the reflection. Especially with designs like these where the most part of the building consists of glass and the focus of the viewer is mostly on that part of the image.
@@NicolaiBecker Understood, and also accept. I enjoyed following your workslow though, as C4d > Corona > Photoshop is rare to find. It was nice to see a realistic alternative to Chaos Scatter everything, but with some nice Quixel/Megascans. (hopefully a corona plugin for this soon). I do suspect since you did this particular tutorial, that the photoshop work could be even more rough now, with something like Magnific AI upscaler doing some of the heavy lifting in realism.
Very good video. I am curious how you would approach it if you were to use more specific types of plants (perennials, shrubs, and hedges), especially in a public space or a garden. It takes a lot of time to find the right plants then.
thank you! Yes, that would be a bit trick probably. I would use 3D plants for that, but still... in these kind of images I would make use of photos as an overlay, to make it a bit more natural. Like in this image I did some time ago.. nicolaibecker.de/#translocal-wettbewerbsbeitrag-wohnungsbau-genf-2021
Hi Nicolai, really nice. Do you have also problems with the corona glass material? In my opinion it often dont works like i want it to work. Btw i love the new scene you created with the snow landscape.
hey! haven't had any issues so far with glass materials. Are you using refraction? For windows i always activate thin in the refraction mode (no refraction)
Hi, Nicolai! What is your opinion about integrating artifical intelligence in the rendering process? For example having a final render and adjusting the grass, or the sky, or some little details with the help of ai for making it more photo-realistic or the style you are aiming for.
hey! I think it will be very helpful in the future. Right now, i think stable diffusion for example is still not ideal with all its limitations regarding the image resolution etc. But this will for sure will be improved in the future. Actuallly i think using photos is a quite similar approach. Right now i prefer to work with a full control over the image and know by myself how to make it work other than giving away that artistic aspect to ai. But I actually thought about adding some ai to this tutorial series, for final touches. What do you think?
Find the (blank) psd file here to join me working on the image:
nicolaibecker.supply/b/youtube-tutorial-files
Happy to have you back! Looking forward to all the awesome content you bring. And big thanks for the free downloads, helps tons!
Thank you! Much appreciated
That's really funny, i found your channel just few days ago thanks to your video about a Corona render in interior. It was really great content, but then i saw " 9 months ago". I was "damn this is good content but not sure the channel is still active so sad". And today, what a surprise when i recieve a notification !
You made really good content, with a true "professional" example. There is a lot of video on youtube, but only few like you, with a such good quality. Great work !
EDIT : One more thing, you deserve a medal to have a PSD files so well prepared with colored folder, name on everything. That's like a dream for a graphic designer when you see this ahahaha
Thank you so much for this comment! That’s really motivating.. and for the record, I just started with the tutorials. In the future I want to upload new tutorials more frequently
I'm learning a lot about post production, photoshop and especially photographic composition with your videos. Thank you for this excellent work!
thank you very much for your feedback!
really nice tutorial. One basic question, did you use any lights inside the building or does that all come from the hdri?
there are additional lights in the interior
This is such a great tutorial!! Really helped me a lot as a beginner :) Hope you dont get tired of making these. BIG THANKS!💖
Im really glad it was helpful!! More to come soon!
Amazing stuff, please keep it going.
Bro you are amazing honestly
thank you 🙂 glad you like it!
Very good work. Thank you!!
thanks pedro!
Great tutorial. One thing I did think though, however, is you're adding the visible trees entirely in PS. Therefore, would it not be quicker and less heavy on resources to have a reflection plane behind the camera, rather than the 3D trees? I guess you have more control over the 3D assets, but i'd say reflections could be somewhat ambiguous, meaning a clean 'tree line' plane with some subtle distortion in the glass would be absolutely fine
Yes, reflection maps are also fine. I use them mostly both. The map (mostly I use a large cylinder around the whole scene) is nice to really close all the gaps. But I find that real 3d trees add even more realistic detail to the reflection. Especially with designs like these where the most part of the building consists of glass and the focus of the viewer is mostly on that part of the image.
@@NicolaiBecker Understood, and also accept. I enjoyed following your workslow though, as C4d > Corona > Photoshop is rare to find. It was nice to see a realistic alternative to Chaos Scatter everything, but with some nice Quixel/Megascans. (hopefully a corona plugin for this soon).
I do suspect since you did this particular tutorial, that the photoshop work could be even more rough now, with something like Magnific AI upscaler doing some of the heavy lifting in realism.
Amazing work! Thank you so much!
thanks! :-)
Very good video. I am curious how you would approach it if you were to use more specific types of plants (perennials, shrubs, and hedges), especially in a public space or a garden. It takes a lot of time to find the right plants then.
thank you! Yes, that would be a bit trick probably. I would use 3D plants for that, but still... in these kind of images I would make use of photos as an overlay, to make it a bit more natural. Like in this image I did some time ago.. nicolaibecker.de/#translocal-wettbewerbsbeitrag-wohnungsbau-genf-2021
niceee! really interested in that workflow (;@@NicolaiBecker
so cool
Hi Nicolai, really nice. Do you have also problems with the corona glass material? In my opinion it often dont works like i want it to work.
Btw i love the new scene you created with the snow landscape.
hey! haven't had any issues so far with glass materials. Are you using refraction? For windows i always activate thin in the refraction mode (no refraction)
Great stuff as usual. :]
❤
Hey Nicolai! Very good tutorial! Just a question, where did you get those wooden beams? Quixel?
Yes, this is actually just one beam from quixel, rotated a couple of times and albedo/color is edited.
Hi, Nicolai!
What is your opinion about integrating artifical intelligence in the rendering process?
For example having a final render and adjusting the grass, or the sky, or some little details with the help of ai for making it more photo-realistic or the style you are aiming for.
hey! I think it will be very helpful in the future. Right now, i think stable diffusion for example is still not ideal with all its limitations regarding the image resolution etc. But this will for sure will be improved in the future. Actuallly i think using photos is a quite similar approach. Right now i prefer to work with a full control over the image and know by myself how to make it work other than giving away that artistic aspect to ai. But I actually thought about adding some ai to this tutorial series, for final touches. What do you think?
great tutorial! where i can find this photoshop essential pack you are talking about at 14:44?
Its from Horoma, and you can find it here: horoma.gumroad.com/l/omYGB