Retopology In Maya | Fix Your 3D mesh Automatically in Autodesk Maya

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  • Опубликовано: 20 июл 2019
  • Showing You How To use the retopology nudes in Maya to Fix the mesh and speed up your 3D modeling workflow.
    MEL scripts:
    polyRemesh;
    polyRetopo;
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Комментарии • 84

  • @Rokos_modern_handle
    @Rokos_modern_handle 3 года назад +5

    I’ve been working with maya for a few years now, and this was mind blowing, total game changer 🤟🏻👍

  • @kikinhenry
    @kikinhenry 3 года назад +2

    I love the way you put things together and how easy it looks like when somebody knows what they are doing! Thanks my friend! I have learned a lot from this tutorial!

  • @cookyape472
    @cookyape472 2 года назад +1

    Wow thank you just started working with Maya and was worried about making it clean , amazing 🤗

  • @ashwithullal
    @ashwithullal 3 года назад +1

    I have bing watched modelling tutorials today . This was easily lord of the tutorials to me today. Thanks Buddy

  • @Iad83
    @Iad83 2 месяца назад +1

    Thanks, very useful. Also your PC tower looks cool :)

  • @1airdrummer
    @1airdrummer 6 месяцев назад +1

    So glad they exposed these! I did not know about the dynamic edit tho! Very cool!

  • @CGITutorials
    @CGITutorials 4 года назад +8

    3:33 Shut the front door. That's life changing. I can finally use Booleans!

    • @MrHarraga
      @MrHarraga  4 года назад +1

      Yah Right ! They Upgrade it in Maya 2020, Now you can fiend it under "Mesh"

  • @KUNAL7995
    @KUNAL7995 3 года назад +2

    Oh my god... You've no idea how much this gonna help me.. Thanks a lot ❤️❤️❤️

  • @princevasimalla
    @princevasimalla 3 года назад

    this is so far the coolest tutorial amazed, subscribed 🖐️

  • @dionjennings2379
    @dionjennings2379 4 месяца назад +1

    I swear I nearly crapped in my pants when you revealed this. This is incredible!!! Thanks for this. Not only can I see how the topology is corrected, but I can go into my own examples and actually try to fix a situation by observing how the topology is rearranged.

  • @kentlarsson1263
    @kentlarsson1263 2 года назад +1

    Great tutorial! I loved it! Thank you!

  • @paolaschiavon1079
    @paolaschiavon1079 3 года назад +2

    Wooooow!!!This is amazing!!

  • @kamelia8774
    @kamelia8774 2 года назад +1

    Thank you so much! That was really helpful

  • @hassansaleh6508
    @hassansaleh6508 3 года назад +1

    that is fantastic; your help have saved me man ;thaaaaaaanks

  • @damiaxis6666
    @damiaxis6666 4 года назад +1

    Thank you, very useful!!!

  • @ahmedelj6258
    @ahmedelj6258 5 лет назад +1

    Great job 💪🏻

  • @rmabith
    @rmabith 3 года назад +1

    Thanks a lot man, U saved my time from doing Retopo 👏

  • @user-ep9bj2sd3q
    @user-ep9bj2sd3q 3 года назад +1

    Woww very useful technic it is! Thank you.

  • @555jayan
    @555jayan 4 года назад +1

    superb bro,, very useful trick

  • @d-slang
    @d-slang 2 года назад +1

    What????...oh my god.....Thanks a lot man.....you RUclips tutorial guys are the f***king TEACHERS to me 🙏🏻🙏🏻 love & respect.....please keep sharing that knowledge & experience

  • @alisher1731
    @alisher1731 3 года назад +1

    Amazing Tip!!!!

  • @brkrvisions780
    @brkrvisions780 3 года назад +1

    Thank you helped me a lot

  • @farahharaga1998
    @farahharaga1998 5 лет назад +1

    Amazing keep going

  • @aakashnanavaty221
    @aakashnanavaty221 3 года назад +1

    You saved my life bro!!!!!!!!!

  • @CorinaStMartinArt
    @CorinaStMartinArt Год назад

    This is magic! Thanks!!

  • @floofs1499
    @floofs1499 2 года назад +1

    Really gud stuff.

  • @pain_codm
    @pain_codm 5 лет назад +1

    Mr Maya Master lol
    Keep up the good work 🤟🏻

  • @aussieraver7182
    @aussieraver7182 3 года назад +3

    4:09
    The fun part?
    I'm already amazed!

  • @Bianca-ik2yi
    @Bianca-ik2yi 3 года назад +1

    YES this is what i have been looking for; an easy way to automatically reduce polycount by saying how many polys you want...
    only thing is my mesh turns green now lol

  • @mdminhajulislam9256
    @mdminhajulislam9256 2 года назад +1

    Great Man

  • @sustainedtrader
    @sustainedtrader 2 года назад +1

    Super awesome...just sub

  • @Salem3DArt
    @Salem3DArt 4 года назад +1

    many thanks for u brother

    • @MrHarraga
      @MrHarraga  4 года назад +1

      You are welcome brother

  • @uople3066
    @uople3066 4 года назад +1

    Amaizing

  • @chikotrujillo
    @chikotrujillo Год назад +1

    you saved me bro

  • @muhammadmustanisharal9910
    @muhammadmustanisharal9910 2 года назад +2

    I also have tried the same you did, but my object distorts, like the mesh becomes distorted. What should I do now?

    • @muhammadmustanisharal9910
      @muhammadmustanisharal9910 2 года назад

      Kindly tell me something. plz.

    • @jackintheboxkun8781
      @jackintheboxkun8781 Год назад +1

      Don't you have the slide thing on +_+

    • @YellowMoo
      @YellowMoo Год назад

      @@muhammadmustanisharal9910 same here, bloody mess of 5 green faces..
      Did u find the answer btw? )

  • @dbzandrs2
    @dbzandrs2 4 года назад +1

    Thank you

  • @basically001
    @basically001 2 года назад +1

    im from india im big fan of u Sir................

  • @RunTheTape
    @RunTheTape 3 года назад +1

    How does this compare to the new Retopology modifier in Max?

  • @ELYTUBE
    @ELYTUBE Год назад

    Hey great video. but i have a question? i cant acces my UUID parameters, it only shows a serial key number

  • @shivamwagh1496
    @shivamwagh1496 3 года назад +1

    Hey Hi. I have a question : How much it is important when you do modeling your corner edge must be in loop ?
    Because I'm trying basic models like sofa, table etc but I am not able to achieve that hard edge loop, whenever I use insert edge loop that hard edge loop connection gets cut I don't know how :/
    (& I mostly do modeling using 'insert edge loop' tool not like making 2 different parts & then merge/attach them.)*
    Does this video's method will solve that ?
    & If I want to make showreel then should I use this method ? Is it ok or is it like 'not industry standard' ?
    please guide me. 🙏

    • @MrHarraga
      @MrHarraga  3 года назад

      it's a workflow you need to figure out which workflow would work for you and that depends on the quality that you want to reach in the end,and the time that you are going to spend on the project 😊

  • @chloem5224
    @chloem5224 3 года назад +1

    why the polyRetopo didn't work on my 3D object

  • @555jayan
    @555jayan 4 года назад +1

    one small request,, about resolution, I saw in 1080p and 4K also,, the Maya screen doesn't look clear, its little blur,, can please fix it.

  • @kendallstrahan
    @kendallstrahan 3 года назад

    I have maya 2019 and I cant get the Retop to work

  • @STI293
    @STI293 Год назад +1

    Does not work with complex shapes

  • @artmayur
    @artmayur 3 года назад +1

    Some how this does not work with extruded surface or imported object from max. Anyone can answer ?

    • @artmayur
      @artmayur 3 года назад

      Thanks for the highlight...I hope to get an answer from you after some experiment...

  • @virtuous_pixel
    @virtuous_pixel Год назад +1

    Hey MrHaraga, how do you like the samsung monitor? I was gifted the same one but feel like it has some issues with glare. It's the Samsung U28E570 4k 28" at 60hz? Right now it's my only monitor and was wondering if you had any recommendations for a good monitor?

    • @MrHarraga
      @MrHarraga  Год назад +1

      it served me well back in the day it's an excellent option for the price, but now my primary monitor is the Samsung odyssey g9 and I'm still using the 4K Samsung monitors for coding and as a second monitor, great monitor in general !!! Thanks for asking 😉

    • @virtuous_pixel
      @virtuous_pixel Год назад

      @@MrHarraga Thanks for letting me nitpick. Appreciate the helpful video!

  • @3dcrazycuriosity63
    @3dcrazycuriosity63 3 года назад +1

    polyRetope; is not working, will you tell us without a script ? quad is also not working when we bring a high poly model and want to convert it by the quad option, tell me something if you have any solution.

    • @MrHarraga
      @MrHarraga  3 года назад

      I have to see or have the object, so I can help !

    • @3dcrazycuriosity63
      @3dcrazycuriosity63 3 года назад

      @@MrHarraga its just a simple curtain with heavy mesh . (very high poly)

  • @rmabith
    @rmabith 3 года назад +1

    Bro, after giving that script my mesh becomes green, how to fix it?

    • @MrHarraga
      @MrHarraga  3 года назад

      just assign a material to it!

    • @rmabith
      @rmabith 3 года назад +1

      @@MrHarraga 👍ya I done it thanks...

  • @Aynadht
    @Aynadht 3 года назад +1

    Does this also work on 2020 version of maya?

    • @MrHarraga
      @MrHarraga  3 года назад +1

      in 2020 you don't have to use the code they actually included in the edit mesh tab

    • @Aynadht
      @Aynadht 3 года назад +1

      @@MrHarraga omg thank you so much for the reply 🙏 is there other way to lower the poly from a high poly whenever doing 3d design without messing up the details? (Whenever i do auto retopo, it kinds of messes up the details i did)

  • @venkateshchintu726
    @venkateshchintu726 3 года назад +1

    Hi sir, this is venkatesh.
    I have imported 3ds max file into maya, how to convert it into quadrangulate mesh

    • @MrHarraga
      @MrHarraga  3 года назад

      if you have maya 2020, Select the object, switch to modeling, and then go to Mesh and click on quadrangulate, you can also rebuild the mech in the same menu.

    • @venkateshchintu726
      @venkateshchintu726 3 года назад +1

      @@MrHarraga iam using 2018 . Now what to do?

    • @MrHarraga
      @MrHarraga  3 года назад +1

      @@venkateshchintu726 same things for the quadrangulate, But if it didn't work use the scripts that left in the description.

  • @fcschiavon
    @fcschiavon 3 года назад +1

    how i change "Phyton" to "MEL"? Ty!

    • @fcschiavon
      @fcschiavon 3 года назад

      and why my maya says "Can't perform polyRetopo1 on selection"?

    • @TAKASHI2010SAM
      @TAKASHI2010SAM 3 года назад +1

      @@fcschiavon use it in MEL double click on phython in will chng to MEl

  • @haroldtejero
    @haroldtejero 2 года назад +1

    Hi Crush

  • @OCanalDeVideoGames
    @OCanalDeVideoGames 3 года назад +1

    The topology was pretty bad when a retopologyase

    • @MrHarraga
      @MrHarraga  3 года назад

      If the opject was scaned for exambil and mybe to coblecated you need to prepare it befor going with the retopologyase

  • @davethenewrider1338
    @davethenewrider1338 3 года назад +1

    its got flaws.. it depreciates your geometry

    • @MrHarraga
      @MrHarraga  3 года назад

      you need to prepare it befor going with the retopologyase

  • @raelroque5595
    @raelroque5595 3 года назад +1

    this is no usefull for character mess everything

    • @MrHarraga
      @MrHarraga  3 года назад

      you just need to practice more to learn how to use it with every geometry, because this method is very useful especially in character design

    • @raelroque5595
      @raelroque5595 3 года назад +1

      @@MrHarraga i grabed a ready retopo character from a profissional, and just try the same thing that you did, the character get all messed, i dont know what do you mean