Sculpting tools in Maya, can they compete with ZBrush ?

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  • Опубликовано: 8 окт 2024

Комментарии • 93

  • @bluegreen10000
    @bluegreen10000 4 года назад +44

    Your tutorials have been a lifesaver since I’ve started an experimental animation class at my university. We were given 3 weeks to learn maya, and I’ve been plugging your channel to my classmates who seem to be struggling.
    The fact that you treat every tutorial as if it will be someone’s first (explaining where to find certain functions and saying what keys to press) has been more helpful than you can imagine ;)

    • @MHTutorials3D
      @MHTutorials3D  4 года назад +5

      Thank you so much, glad to hear they are helpful :-)

  • @kelseyjenkins9773
    @kelseyjenkins9773 3 года назад +1

    This is such a great tutorial! So many others move so quickly that I struggle to understand and remember the steps and the different tools. Keep up the great work!

  • @insinorhate
    @insinorhate 3 года назад +12

    Thanks for this! Just wondering though, you didn't really answer the question if the tools can compete with ZBrush. I'm brand new to both so was hoping to have your opinion on that based on the title of the video!

    • @bnmangaman
      @bnmangaman 2 года назад +3

      he vaguely mentioned - Zbrush is far superior but if you can't afford it as it's $800 learning maya modelling may be useful

  • @nextcurveproductions
    @nextcurveproductions 4 года назад

    Thank you so much for your tutorial! I absolutely love the speed you're talking with and the way you repeat things, so it's easier to remember.

  • @adamzeninja
    @adamzeninja 3 года назад +1

    This is a good tutorial. I hope you make a more advanced one soon though. You brought up a lot of good points but you didn't really answer if Maya sculpting can compete with Zbrush. Maybe when you have the time, I would like to see you create a time-lapsed sculpted piece in Maya. There are a lot of things you didn't cover that are essential basics for sculpting, such as; Retopology / Dynamesh, combining sculpted objects, layering and so much more. I just can't see myself making a complete geometric or organically sculpted model with the little bit that has been showed today. I do think this is a great start though, it's opened my eye to how powerful the sculpting tools in Maya can be. Here's hoping to a more complete showing in the future.

  • @nestorrios9703
    @nestorrios9703 4 года назад +2

    Nice better and better every year

  • @ProxCyde
    @ProxCyde 3 года назад

    I actually use the smooth tool a lot just to ease the curvature of organic shapes. Especially when I'm working with lower poly counts after having made the initial shape with ncloth for example. It tends to give some sharp angles with lower polys, so the smooth tool is great to even it out where you want it to. It's also very quick to do. I mostly make mobile friendly game assets though.

  • @harunarrashid8416
    @harunarrashid8416 3 года назад

    Please create a video on all sculpting tools (how they work) and the benefits of using sculpting workspace for sculpting. Thanks in advnce.

  • @RohitRoy-ng8px
    @RohitRoy-ng8px 4 года назад +5

    Hello, sir.
    How are you?
    Sir can you make a tutorial on in stamp tool how the texture work on it?

    • @kapwinng
      @kapwinng 4 года назад +1

      Rohit Roy I second that! 👍

    • @MHTutorials3D
      @MHTutorials3D  4 года назад +3

      In what software ? Maya ?

    • @kapwinng
      @kapwinng 4 года назад

      Mike Hermes Maya for me, yup

  • @mohangsk_studios2023
    @mohangsk_studios2023 2 года назад

    Thank you very much, Sir.

  • @parthshah9595
    @parthshah9595 4 года назад +8

    I am very much familiar with both software. My vote is for Zbrush. Zbrush is always on top.

    • @Xirpzy
      @Xirpzy 4 года назад +3

      Same, especially in high polycount.

    • @ibcgamingsable
      @ibcgamingsable 4 года назад +1

      Tbh cant really compare maya sculpting with Zbrush/Mudbox. Its mostly used for quick Enviroment Sculpts or Blend shapes.

    • @MHTutorials3D
      @MHTutorials3D  4 года назад +5

      I am aware, that is why I stated the title as a question, not a statement

  • @gordonshumway888
    @gordonshumway888 2 года назад +1

    Is it possible in Maya to limit the sculpted area of an object in order not to damage some vertical central edges which I need for mirroring ?
    Or maybe is it possible somehow to fix a particular edge in space and protect it from being sculpted ?

  • @prathameshgaikwad7550
    @prathameshgaikwad7550 3 года назад

    I would appreciate if you go for indepth tutorial on brushes and on sculpting

  • @mr.j7899
    @mr.j7899 9 месяцев назад

    Question: Why did they implement this? They're fully aware that this will not go anywhere. Are they trying to be Blender?
    Or is this implemented way way back and just left it there.

  • @shivashishmitra7477
    @shivashishmitra7477 4 года назад

    Please do sculpting in maya more!!

  • @sauravbadaik4169
    @sauravbadaik4169 Год назад

    Really helpful ❤️🙏

  • @legendaryalex8720
    @legendaryalex8720 3 года назад

    I appreciate this.

  • @riverelmasgrande9839
    @riverelmasgrande9839 4 года назад

    Hey mike, do you think a display tablet is worth buying for sculpting ?

  • @EmilianoLoconsolo
    @EmilianoLoconsolo 4 года назад

    Very useful thanx.....is there a big demand of Zbrush artists in the real world as opposed to Maya ?

    • @MHTutorials3D
      @MHTutorials3D  4 года назад +2

      Yes, in additional to Maya

    • @EmilianoLoconsolo
      @EmilianoLoconsolo 4 года назад +1

      @@MHTutorials3D so you think is best to learn both and use them in parallel?

    • @IyeViking
      @IyeViking 4 года назад

      @@EmilianoLoconsolo Maya or 3DS Max is always be the best options for learning a 3D software, since that's what most studios want, some might let you use whatever as long as it doesn't mess up their workflows, an old upperclassmen of mine was allowed to use Blender at his first internship for retopology and asset modelling and then when he switched to Modo, his next job let him use that alongside Maya for rigging characters.

    • @EmilianoLoconsolo
      @EmilianoLoconsolo 4 года назад

      @@IyeViking thanx mate

  • @user-fuckoffffffff4590
    @user-fuckoffffffff4590 4 года назад +3

    mike master. I respect ur creative. also I love to ur tutorials.

  • @purparyumi-raimyura-2
    @purparyumi-raimyura-2 4 года назад +6

    Maya is becoming better and better and kind of user friendly. Especially they added auto retopology.

    • @MHTutorials3D
      @MHTutorials3D  4 года назад +2

      Very true

    • @seanakima50515e
      @seanakima50515e 4 года назад +2

      The retopolgy thing is cool but it doesnt give us correct topology for animation

    • @purparyumi-raimyura-2
      @purparyumi-raimyura-2 4 года назад +2

      @@seanakima50515e
      Of course i know that
      . If you use auto retopology you have to clean up the polygon mesh later.
      No automatic tools produce perfect results.

    • @user-fuckoffffffff4590
      @user-fuckoffffffff4590 4 года назад +1

      @@seanakima50515e I love to Quard draw at maya

    • @seanakima50515e
      @seanakima50515e 4 года назад

      @@user-fuckoffffffff4590 I do too. Quad draw is the easiest way

  • @Deepankarsingh1993
    @Deepankarsingh1993 4 года назад

    Thanks

  • @nephthys7924
    @nephthys7924 4 года назад

    Thanks for this tutorial but everytime I select the first sculpt tool i'm getting this NameError: file line 1: name 'SetMeshSculptTool' is not defined #
    can you please help? I haven't found a solution online.

  • @devjitpaul1191
    @devjitpaul1191 4 года назад

    i am no sculptor but i do use mudbox for getting the shape of some objects, if only they had added the dynamic tessellation from mudbox into maya then this would change maya forever and for the better, i'd ditch mudbox in a second, i zbrush is too hard for me cuz i haven't learnt sculpting fundamentals

    • @MHTutorials3D
      @MHTutorials3D  4 года назад

      Maya 2020 can now retopo and remesh

    • @devjitpaul1191
      @devjitpaul1191 4 года назад

      @@MHTutorials3D yeah I forgot to mention that but it has its limitations like when I was sculpting a terrain and stretched some polys to create shape, then when remeshed the polycount was inconsistent in those areas, then I heard about dynamic tessellation then everything changed

  • @reinman5651
    @reinman5651 4 года назад

    when I go into sculpting mode I don't see a circle thing with the dot in the middle

  • @KamranBhutto
    @KamranBhutto 2 года назад

    please upload more video ZBrush

  • @mecklefeckle8569
    @mecklefeckle8569 3 года назад

    You look like a slim version of my dad haha. +1 thanks for the analysis.

  • @gamingworldzzz9888
    @gamingworldzzz9888 2 года назад

    Want individual tutorial for each brush

  • @vikasgudarad5277
    @vikasgudarad5277 4 года назад

    Hey sir what is your PC configuration and please recommend so that I can buy better PC for modeling to rendering.

    • @MHTutorials3D
      @MHTutorials3D  4 года назад +3

      NVIDA RTX6000 24GB Video Card, 64GB RAM, i7 6 core CPU, 2TB M2 SSD Drive, 6 external 2TB drives, PD3220U monitor, PD3200U monitor, 20 Inch Huion Tablet

  • @isomaniac565
    @isomaniac565 4 года назад +11

    If you can't afford zbrush I suggest exporting your base mesh to blender and sculpting there, not as good as zbrush but still much better then Maya

    • @atoaster2070
      @atoaster2070 4 года назад +2

      Definitely. Although if you can afford Maya, buying Zbrush should be well within your budget, amirite?

    • @dottormoggi
      @dottormoggi 4 года назад

      A Toaster we can always download the student version...

    • @yougetonthathorseyougottar6126
      @yougetonthathorseyougottar6126 3 года назад

      Ahem...torrents...
      You didn't hear that from me.

  • @xsiuzoficial
    @xsiuzoficial 4 года назад

    hello i see that use maya, because i have a problem is that when i use sculpting only do is move the object and search and say that reduce de area of sulpting, and so the tool start function but bad because this modified the object but no the form that should do it and say me remove the binder prefs for reset the maya and when use this, absolutely nothing changes
    note:i use maya 2020
    note: englis is my second englis so i regret my misspellings if any

  • @keithyakouboff8755
    @keithyakouboff8755 4 года назад

    Hello Mike. Is there a Maya equivalent for the dynamesh function? Thanks.

    • @MHTutorials3D
      @MHTutorials3D  4 года назад +1

      Sort of... Maya 2020 now has Remesh and Retopo

    • @keithyakouboff8755
      @keithyakouboff8755 4 года назад

      @@MHTutorials3D I've heard of this. I must look into it. Thanks.

  • @BDAnowarSA857
    @BDAnowarSA857 4 года назад

    Beautiful

  • @Noob-zi2ce
    @Noob-zi2ce 4 года назад

    I've been waiting for this

  • @PeteGavrov
    @PeteGavrov 4 года назад

    Hey Mike, can you please do a video on xgen hair and fur?You don't seem to have any videos on it and I would really appreciate it

    • @MHTutorials3D
      @MHTutorials3D  4 года назад

      I do actually

    • @seanakima50515e
      @seanakima50515e 4 года назад

      @@MHTutorials3D could you do a more general workflow for example
      Sculpting hair in Xgen or even with Ornatrix.

  • @samrudhdhondi5843
    @samrudhdhondi5843 3 года назад

    Sir I am interested to collaborate with you

  • @tarunsudheer5914
    @tarunsudheer5914 4 года назад

    Thank you once again Mike Hermes

  • @3dani49
    @3dani49 4 года назад

    I dont think so, never use Maya sculpting tools but can Maya manage the huge polycount like zbrush do? I mean, zbrush polygons are not quite the same, they called it "pixols" and you can have a huge ammount of they, as far I know, Maya will stuck if you increase polycounts over +5 millions (more or less) so maya sculpting tools and polygons works like zbrush? even I get another question, Blender have sculpting tools too, but its kind the same as zbrush? (huge polycounts without low performance, dynamesh and sculptrisPro features etc etc) I think it's a question with only one answer ( a bit clickbait too since its confuse me :P) , Nope!!!

    • @MHTutorials3D
      @MHTutorials3D  4 года назад +1

      I agree with you and it is not clickbait as I stated it as a question for you to decide on, not a statement. It is up to each user to decide. I personally choose ZBrush

    • @user-fuckoffffffff4590
      @user-fuckoffffffff4590 4 года назад

      @@MHTutorials3D me too. ☆☆
      I love zbrush sculpting. but its not easy maya modeling~rendering. but I hope to be good maya user and hope to good portflio for get a job

  • @salsa101
    @salsa101 4 года назад +2

    M is for MIke

  • @syediqbalahmed3176
    @syediqbalahmed3176 4 года назад +2

    see later

  • @maxzm1279
    @maxzm1279 3 года назад

    Right?

  • @marbsensei445
    @marbsensei445 3 года назад

    Sad to say but maya can't compete to zbrush in terms of sculpting, maya sculpting tools only usage is to correct mesh and not to sculpt

  • @MarciusWhithood
    @MarciusWhithood 4 года назад

    Ugh...Maya for 3d modeling ...3ds max for me...

    • @MHTutorials3D
      @MHTutorials3D  4 года назад +2

      One like vanilla ,the other likes banana

  • @ruslandad365
    @ruslandad365 3 года назад

    Answer:
    NOT
    NOT
    NOT
    ONCE AGAIN
    NOT!!!

  • @TheIcemanModdeler
    @TheIcemanModdeler 4 года назад

    Is this a joke? Of course they can't compete, i use both to complement the weakness of both, Maya doesn't have sculpt divisions which makes extremely easy to tweak large shapes and keep detailed shapes at higher divisions and maya doesn't have Sculptris Pro mode( the ability to add resolution per stroke). Personally i only care about the sculpt divisions, been using this system for a long time and works great.
    Other features that's lacking are dynamesh, Zremesher(the maya auto retopo is a barebones sistem), Decimation Master , and other stuff.

    • @MHTutorials3D
      @MHTutorials3D  4 года назад +2

      Hey Icemanmodeler, to answer your question, No, it is not a joke, it is a question ( not a statement ) I never said it was better, I asked the viewers what they think. I personally agree that ZBrush is better too.

  • @BrotherShield
    @BrotherShield 4 года назад +5

    Blender is better

    • @IyeViking
      @IyeViking 4 года назад

      Blender is a hundred times better than Maya when it comes to Sculpting, Maya is better for retopology and quite a few other work flow necessities for now :-)

    • @digitalconsciousness
      @digitalconsciousness 2 года назад +1

      I have used Maya since it's 4.0 version, which was early 2000's. What I can say is that Maya used to be better than Blender, but Blender is now surpassing it. Sculpting is definitely one of those areas. The main thing is being able to deform the topology of the mesh with a brush. Maya only adjusts existing components, but Blender, like Zbrush, is able to adjust the topology itself on the fly. You will not find any Clay Buildup (ZBrush) or Scrape (Blender) brushes in Maya.

  • @gegi4577
    @gegi4577 2 года назад

    sculpting in Maya actually sounds and looks ridiculous.😂 it's such a technical software, there's nothing artistic in it even visually, which is essential for a sculpting software

  • @nicspics
    @nicspics 4 года назад

    Have you done a tutorial on how to do poly strip hair for games? I’ve been looking around and can’t find any?