As a suggestion from having used this video as a tutorial, when mentioning the part about completing the curve (where you click off of it to make it uneditable), would have been a good idea to mention that you have to click on the background mesh, not just "off" because by default, that means "on the background" like with mask brushes or anything else. I'd spent a full hour of trying to figure out why it wasn't working and searching for fixes online before I gave up, just tried working with it being unable to finish a strand. And then by accident I clicked on the base mesh and it did the thing. It might seem really simple, but that was a lot of pain for something so simple. "Click on the base mesh" not just "click off"
What she does at 4:33 doesn't work for me. She shift+clicks the bade mesh of the hair, then the tubes disappear. This allows her to mask, then separate the tubes from the base mesh. But when I shit+click the base mesh, nothing happens, do you have any idea what I'm doing wrong?
Your tutorials are THEE best ! thank you so much, now I know how to make horns and make hair because of you :D oh and quick tip, when doing hair you'll notice once you maKe one it will snap to a new one you start, so make sure you hair is in the right place and click + Alt will allow you to make another one and another one and so on :)
Hello Ana, I don't know if you have this option on your channel, but would you be able to leave the Altomatica subtitles for Portuguese active? I loved the video
Hey Ana, great video! I really enjoy watching you on the twitch live stream. I have a question and I can't find any videos or information on this. How do you UV unwrap and retopo those hair strains? Do you have them as different subtool from the main hair or combine everything and retopo aftewards? I use a IMM brush by Dylan Ekren for hair strains but they get pretty high poly counts when you do a lot and I am not sure how to deal with them for a production game character.
I always keep the hair object separate from the head - so definitely keep them in separate subtools. For UV, I would either do Uv master or by hand. As far as retopo, with the technique I showed here you actually place the strands down in a relatively organized and low poly way, then make it high poly by subdividing up. I would just export the lowest subdivision and then delete edge loops from it, instead of "retopologizing" the whole thing. From there you export the high poly and bake, although you will probably have to "explode" the mesh so you don't get baking artifacts.
i feel so stupid but.... i cant "click off" the curve hair ): it keeps connecting my next strand to the one before, and im not sure what im doing wrong?
Excuse me, but what exactly did you click to select a single hair, for editing them and making the others temporarely invisible to not to interupt your brush strokes? Ca 7:30 minutes in the video.
My second strain of hair keeps adding as an extension to the first. How do I prevent this? At 4:16 this hair always ends up as an extension of the first.
Beginner here. I don't understand the step of 'Shift-clicking the main mass of the hair' at 4:35 in order to get it to disappear? (All I'm doing shift-click is snap-centering the my model). Can anyone please help? Kind thanks in advance! :-)
Wow, i open this way for me by myself a yera (or more) ago And you no need to deform sphere, you can extract it from head, it looks better for simple haitstyles. Yeah, i make my hairs by 20 minutes)
What she does at 4:33 doesn't work for me. She shift+clicks the base mesh of the hair, then the tubes disappear. This allows her to mask, then separate the tubes from the base mesh. But when I shit+click the base mesh, nothing happens. What am I doing wrong?
Hope you enjoyed this video! What other quick sculpting tips would you like to see from me?
things like how to sculpt noses lips and eyes would be really helpful!!
Hello Ana, thank you for the tutorial, really helpful! I wonder, do you need uv's for hair curves? you dont uv map them one by one, right?
I would appreciate it if you could do the eyelash as well😊
I really enjoy and thak you teaches
Thank you. You are brilliant. :)
As a suggestion from having used this video as a tutorial, when mentioning the part about completing the curve (where you click off of it to make it uneditable), would have been a good idea to mention that you have to click on the background mesh, not just "off" because by default, that means "on the background" like with mask brushes or anything else. I'd spent a full hour of trying to figure out why it wasn't working and searching for fixes online before I gave up, just tried working with it being unable to finish a strand. And then by accident I clicked on the base mesh and it did the thing. It might seem really simple, but that was a lot of pain for something so simple. "Click on the base mesh" not just "click off"
Thanks, Robin, saved me from going down the same rabbit hole. ;)
stroke>curve functions > delete is another way.
Thank you, I was in the same boat until I read this!
What she does at 4:33 doesn't work for me. She shift+clicks the bade mesh of the hair, then the tubes disappear. This allows her to mask, then separate the tubes from the base mesh. But when I shit+click the base mesh, nothing happens, do you have any idea what I'm doing wrong?
@@Screamus make sure if diferent polygroup then try control+shift +click to hide one PG.
Far and away one of the best Teachers on RUclips....Thanks for sharing your expertise.
Omg best compliment ever! Thank you!
Hi, what do you mean undo your masking at 4:27 ? What should I click?
This is a pretty critically important tutorial for me, I greatly thank you for the good, clear instruction and clever process share!
The QUEEN is feeding us content and im LIVING
thankyousomuch you are amazing ❤️
Hahahahahaha thanks! ❤️
I tried lots of other hair tutorials and none of them solved my problem as much as this one does. Thank you so much!
Your tutorials are THEE best ! thank you so much, now I know how to make horns and make hair because of you :D oh and quick tip, when doing hair you'll notice once you maKe one it will snap to a new one you start, so make sure you hair is in the right place and click + Alt will allow you to make another one and another one and so on :)
Thank you so so so much for this video Ana. Eternally grateful for this.
I am so glad you found it useful!
Lovely tutorial! You did it so professional and well explained. 😊 Love it
Omg thank you!!
Very helpful!
This is such a good workflow for more stylized hair!
Thank you for this video. It has saved me time (after trying to look at many other videos) yours was the best.
Лучший тутор на волосы, спасибо!❤
Nice, Ana.
Great technique. Thank you so much
Thank you, Ana, this helped me a lot
Thanks, great tutorial so peaciful and well explained
This si so awesome, thankyou very much for this tutorial!
Ty this was really helpful
Yes, it was great. I really enjoyed it. Thankful .
It was very beautiful, but your own hair is also very beautiful.
This video is incredible. Thank you!
This is amazing and you've got yourself a new subscriber too! Thank you!
I've been struggling with hair forever with various brushes and techniques and never really got great results, this technique is just what I needed!
Great tutorial! To the point, well explained, and nice result!
I’m so glad you liked it!
Great tutorial! Thanks!
wow this is the best I've been looking for.
Thanks again, it was all i needed to know!
You make this look so easy... Very helpful video though! Thank you!
Very beautiful video. Helped me a lot… thank you 🙏🏾
wow this video is fantastic!!! thanks for the nice tutorial ^q^
Fantastic! Helped me a lot!
Obrigado Carolina! ^^
Perfect workflow thank you so mucu
Great Tuto !!! Thank you !
Thank you so much for this video you have literally solved the hair problem I was having ! Thank you🙏
Hi ! This tutorial really helped me to create stylish hair without fibermesh. Can you please make tutorial on braided hair using fibermesh . 🙂
I will try! I was thinking to do sculpted braids soon
@@AnaCarolinaArt Thankyou so much. 😊
Love your tutorials
Thank you so much, Ana! You're really an amazing teacher!
Great, thanks for detailed tutorial)
great tutorial thank you
this is greaaat thank you!! so helpful and easy
that's kool hair Ana Carolina. I just subbed. great channel!
Linda... maravilhosa... inteligente....artista 3d e brasileira... adoro seus tutoriais...
great! 10q, Ana!
Thanks so much for making this!
You're welcome, thanks for watching :)
Hello Ana, I don't know if you have this option on your channel, but would you be able to leave the Altomatica subtitles for Portuguese active? I loved the video
Thank you! Super simple and informative!
beautiful hair, both in zbrush and real life ;)
thank you teacher!!
Muito bom, melhor tutorial que ja ví sobre o assunto. Muito obrigado!
Obrigada!
saved my day
Thanks that was a great help but can you show something for straight hairs
Great tutorial!
thankyou so much!
Hey Ana, great video! I really enjoy watching you on the twitch live stream. I have a question and I can't find any videos or information on this. How do you UV unwrap and retopo those hair strains? Do you have them as different subtool from the main hair or combine everything and retopo aftewards? I use a IMM brush by Dylan Ekren for hair strains but they get pretty high poly counts when you do a lot and I am not sure how to deal with them for a production game character.
I always keep the hair object separate from the head - so definitely keep them in separate subtools. For UV, I would either do Uv master or by hand. As far as retopo, with the technique I showed here you actually place the strands down in a relatively organized and low poly way, then make it high poly by subdividing up. I would just export the lowest subdivision and then delete edge loops from it, instead of "retopologizing" the whole thing. From there you export the high poly and bake, although you will probably have to "explode" the mesh so you don't get baking artifacts.
Thanks so much
You’re welcome!
Muito bom! já tinha aprendido em uma live que vc fez, acho que só faltou uma musiquinha no fundo, o canal está muito bom!
que bom que voce esta gostando!
great tutorial! thanks :)
amazing. no BS just business!
Brilliant
Thank you!
You're welcome!
Thanks Ana. It was usefool for me. I used a wrong brush.
Is there a way to mimic this brush in blender? Thank you
shift-click does not select the main mass of the hair for me ( 4:34 ) , is there anything i did wrong??
Hi! It's Ctrl+Shift+Click
@@alliestrauss thanks
thank you
Amazing... thank you
Adorei! Obrigado pelo excelente tutorial.
You are too beautiful to be a college professor 😍. Nywy thanks for this valuable contents
poh, agora vi usos interessantes pro curvesnap e move topological, valeu mesmo pelas dicas
i feel so stupid but.... i cant "click off" the curve hair ): it keeps connecting my next strand to the one before, and im not sure what im doing wrong?
I believe there is a setting called “snapping distance” - If you turn it to 0, it will probably help!
Excuse me, but what exactly did you click to select a single hair, for editing them and making the others temporarely invisible to not to interupt your brush strokes? Ca 7:30 minutes in the video.
These hairs are divided into polygroups and you can switch over them. Here is a video about it. ruclips.net/video/iFouLqjx934/видео.html
thank you @@guyfox2369
How did you get rid of the box when making the long hair?
My second strain of hair keeps adding as an extension to the first. How do I prevent this? At 4:16 this hair always ends up as an extension of the first.
perfectly
Great ! Now my dragon have bangs 😄
Hahhha I love that!
Very cool but my curves don't snap to the mesh like your's do. I have snap on.
Beginner here. I don't understand the step of 'Shift-clicking the main mass of the hair' at 4:35 in order to get it to disappear? (All I'm doing shift-click is snap-centering the my model). Can anyone please help? Kind thanks in advance! :-)
It's Ctrl+Shift+Click
@@odnorob thanks brother!
@@odnorob absolute life saver, i would have eventually tried that, but you saved me some time/headache
@@odnorob thanks, you're a hero
Wow, i open this way for me by myself a yera (or more) ago
And you no need to deform sphere, you can extract it from head, it looks better for simple haitstyles.
Yeah, i make my hairs by 20 minutes)
TNXXXXX😍😍
GReat help Thanks ANA
Can someone tell me how to isolate those hair from basemesh ?
thank you...now my character not bald anymore...
I can't put 1 hair near of other because those join together. Thanks for the video anyway
Clicking outside does not exist the first curve?
she must have full attendance in her class room every year
4:40
for reminder later
What she does at 4:33 doesn't work for me. She shift+clicks the base mesh of the hair, then the tubes disappear. This allows her to mask, then separate the tubes from the base mesh. But when I shit+click the base mesh, nothing happens. What am I doing wrong?
It's Ctrl+Shift+Click
Nice tutorial, mate. Sadly, it couldn't get enough attention it deserves.
How to make more thicker strands of hair?
You look like one of the actors from the Netflix series Obliterated🙃
Anyone know how to shorten a strand once it's made?
how do we isolate the topology
i started learning this and i love it, but if she was my teacher i would fall in love with her and not learn a damn thing
Teşekkürler
why the line won't comes off even until I click on the outside?? its annoying lol
♥️
why don't i have append?1:05
👍👍👍👍
wait, what are you expected to do in three hours? No two sculpts are the same.. Right? :S