Listen, I'm so glad that I found your channel. This is the second video I have seen and love the way how clear and interesting you are showing the way you do it. It's just fun to watch like a movie and not boring and very informative! Thanks , you are doing it great!
Two things I think you forgot, you can begin to draw a curve and hit shift while you go into the canvas and it will loop around a circular shape, if you do the same over a edgeloop in a zremeshed subtool it will loop the curve around the edgeloop, also, don't forget to disable symmetry when doing frame mesh if the curve goes beyond the symmetry line or you will create two overlapping meshes. Anyway, thanks for the video, I'm sure I'll come back to it, these are so useful but so hard to remember all the settings.
Watching the part with the scribe brush was very useful and a little frustrating thinking back to all the hardsurface pannel I cut in by hand. Just add a poly group> frame mesh polygroup> add some subD> then use the scribe.
How can we edit the curve after finish? For example, I thought I'm done with the curve and switched to another mesh. Can I switch to edit the curve again?
Good video. I am using curve brushes a lot (curvetube) with Brush modifier for exact sides and Frame mesh function. But its different usage. I like watching tuts from different People. Thanks
When is someone going to offer a class on character/ creature design on ZBrush for iPad?!!!!! The UI on the iPad is totally different from the desktop version.
I've been thinking about doing a walk through but still learning the ins and outs myself. The good news is almost every tool (except zmodeler) is there it's just a matter of finding it
Hey Hart! I have a question: what is your Tablet setup? How did you put the tablet suspended? Is the gas arm? Where did you put your kerboard? Could you please say how you do? I have some problems with space, cause my tablet (with screen, like yours) its too big and get longer from me, because my keyboard its between me and the tablet :( help pleasseeee :(
TNice tutorials video is a great introduction to soft soft for beginners. I would Nice tutorialghly recomnd tNice tutorials tutorial to anyone starting out with soft soft.
Is there a way to get a curve line back after you click off onto the mesh? I’m guessing their probably isn’t, is there? I have a real love hate relationship with curves in zbrush, blender curves are more straight forward but very tedious (which I guess all curves are tedious if you’re placing loads of them) zbrush curves feel more fun to use but harder to control (maybe I’m just not used to them yet) I wish you could groom curves similar to fibermesh strands, now that would be awesome.
unfortunately I do not believe there is a way to get the curve back other than undo and redrawing. I agree with you though like most zbrush tools they are very powerful but have a lot of gotchas that you have to work through and learn so that you don’t trip over yourself. Sometimes if you’re struggling to hand draw a curve it might be easier to generate the curve from the edge of a mesh or polygroup instead
@@hartgameart yeah curve functions and frame are super handy for controlling fr, just blob out a hair shape > remesh it stupid low and crease a couple of edges, frame those and the add a hair curve… actually pretty decent workflow! Have you checked out the zbrush “image breakdown” video of the Ryu? The way the artist did the hair in that is pretty sweet!
I'm not familiar with a way to generate a curve directly from a mask but you can turn your mask into a polygroup (ctrl+w) and then generate the curve from that. It will likely give you two curves on both sides but you can just delete one. I like the idea of being able to make from straight from a mask stroke though, that would be cool
hi .despite me applying 'weld points' and 'stretch'. there is a visible gap in my rope. i still tried continuing and fininshing the tutorial but that gap makes the seam visible. help.
there is something that is driving me crazy about all curve brushes in Zbrush : How the Hell do i get rid of the dotted line after i applied a tube to a modell?
It’s not immediately clear but you should be able to tap on the model you’re drawing your curve on to delete the line. If that doesn’t work you can go to stroke>curve functions>delete and it will clear those up for you
For some bizarre reason my CURVE SNAP function no longer works. The initial point of the curve sticks to the surface, but the rest of the curve will conform to current screen plane. Even manipulating the curve after drawing , it doesn't snap to the surface. I have no idea whats going on. Its really made working with curves all but useless for me.
That's super weird. I'll mess around with it and let you know if I can figure out a reason why. It could be related to focal shift but I'm not positive
Maybe under picker menu, under depth, you have ONCE Z on, if you have CONT Z on it will continue to snap to surface, if once z is on instead the inital point of the curve is the only point where it will stick.
The explanation was very detailed, exactly what I needed. Thank you for sharing!!!
This video was better than my 2 term zbrush course in college, thank you so much
Listen, I'm so glad that I found your channel. This is the second video I have seen and love the way how clear and interesting you are showing the way you do it. It's just fun to watch like a movie and not boring and very informative! Thanks , you are doing it great!
6:37 Hahaha! Oh man, I relate to this so much. You don't realize how many slip ups are made in regular speech until you try and record yourself.
exactly haha
Two things I think you forgot, you can begin to draw a curve and hit shift while you go into the canvas and it will loop around a circular shape, if you do the same over a edgeloop in a zremeshed subtool it will loop the curve around the edgeloop, also, don't forget to disable symmetry when doing frame mesh if the curve goes beyond the symmetry line or you will create two overlapping meshes. Anyway, thanks for the video, I'm sure I'll come back to it, these are so useful but so hard to remember all the settings.
Good tips!
i've started to study sculpt on zbrush recently, there so much things to learn... thx a lot for the video!
This is superb! You really present everything in a very clear way.
You rock!! Thanks 🙏🏻 gives me so many ideas for a sculpt I’m doing
Thank you... Complet and interesting!
I didn't even notice scribe brushes were a thing. I bet jeweler gang LOVES that.
Thanks so much for this awesome video! The details were covered thoroughly and easy to listen and follow!🙏👏👍
Yeah it's magical 😂
TNice tutorials tutorial is so useful,I tried tons of other tutorials but tNice tutorials was the best one
this was super useful, thank you so much! 🤩
ahh ... i was wondering if a curve insert mesh would retain it's UVs when drawn out, and it does. thx!
Great tutorial! Very helpful.
only 4k likes? Dude this is priceless info, thx man!
um dos melhores vídeos de Zbrush que eu já vi! muito obrigado!
So Handy, Much Appreciated!
Watching the part with the scribe brush was very useful and a little frustrating thinking back to all the hardsurface pannel I cut in by hand. Just add a poly group> frame mesh polygroup> add some subD> then use the scribe.
Excellent.
What do you use to record in 4k ?
This is the best IMM brushes video. And the neural network perfectly translated this video into Russian.
Very helpful👏 Thank you
Excellent tutorial!
Thank you so much for your knowledge!!!!!!! helped me a looooottt
truly lifechanging....
How can we edit the curve after finish? For example, I thought I'm done with the curve and switched to another mesh. Can I switch to edit the curve again?
Really informative video. Thanks!
Good video. I am using curve brushes a lot (curvetube) with Brush modifier for exact sides and Frame mesh function. But its different usage. I like watching tuts from different People. Thanks
How would you go about making a frill imm curve brush?
Awesome video mate, big thank you
When is someone going to offer a class on character/ creature design on ZBrush for iPad?!!!!! The UI on the iPad is totally different from the desktop version.
I've been thinking about doing a walk through but still learning the ins and outs myself. The good news is almost every tool (except zmodeler) is there it's just a matter of finding it
Super!
THIS IS GOLD! Thanks so much!
Is the master channel of the setuper peaking into the red? If you have any peaks over 0dB it will distort. Please do let know, We will get
It might of been on this video. Audio is definitely the thing i’ve been tweaking and trying to get right
Great tutorial, man
3:10
Hello, I can’t weld the points. What could be the problem?
Very good video! You helped me a lot. Thanks!
Danke
Hey Hart! I have a question: what is your Tablet setup? How did you put the tablet suspended? Is the gas arm? Where did you put your kerboard? Could you please say how you do? I have some problems with space, cause my tablet (with screen, like yours) its too big and get longer from me, because my keyboard its between me and the tablet :( help pleasseeee :(
Million dollar question is how do you get the start of the curve to orient to the surface of the geo you are drawing on...
did you ever figure this out? It’s killing me
@@aurelias Nope
TNice tutorials video is a great introduction to soft soft for beginners. I would Nice tutorialghly recomnd tNice tutorials tutorial to anyone starting out with soft soft.
Love your content!!
how downlaod IMM brush? help me pls
Is there a way to get a curve line back after you click off onto the mesh? I’m guessing their probably isn’t, is there? I have a real love hate relationship with curves in zbrush, blender curves are more straight forward but very tedious (which I guess all curves are tedious if you’re placing loads of them) zbrush curves feel more fun to use but harder to control (maybe I’m just not used to them yet) I wish you could groom curves similar to fibermesh strands, now that would be awesome.
unfortunately I do not believe there is a way to get the curve back other than undo and redrawing. I agree with you though like most zbrush tools they are very powerful but have a lot of gotchas that you have to work through and learn so that you don’t trip over yourself.
Sometimes if you’re struggling to hand draw a curve it might be easier to generate the curve from the edge of a mesh or polygroup instead
@@hartgameart yeah curve functions and frame are super handy for controlling fr, just blob out a hair shape > remesh it stupid low and crease a couple of edges, frame those and the add a hair curve… actually pretty decent workflow!
Have you checked out the zbrush “image breakdown” video of the Ryu? The way the artist did the hair in that is pretty sweet!
Share me your workspace of zbrush pls
@hart is it possible to creat a curve from mask? (and not from polygroup or crease)
I'm not familiar with a way to generate a curve directly from a mask but you can turn your mask into a polygroup (ctrl+w) and then generate the curve from that. It will likely give you two curves on both sides but you can just delete one.
I like the idea of being able to make from straight from a mask stroke though, that would be cool
Thanks a lot! The missing piece
hi .despite me applying 'weld points' and 'stretch'. there is a visible gap in my rope. i still tried continuing and fininshing the tutorial but that gap makes the seam visible. help.
8:17 this is WILD
Very informative 👌👌
Thanks 😊 👍
get it.
there is something that is driving me crazy about all curve brushes in Zbrush : How the Hell do i get rid of the dotted line after i applied a tube to a modell?
That would be here ruclips.net/video/BL46Qnef6N0/видео.html
It’s not immediately clear but you should be able to tap on the model you’re drawing your curve on to delete the line. If that doesn’t work you can go to stroke>curve functions>delete and it will clear those up for you
For some bizarre reason my CURVE SNAP function no longer works. The initial point of the curve sticks to the surface, but the rest of the curve will conform to current screen plane. Even manipulating the curve after drawing , it doesn't snap to the surface. I have no idea whats going on. Its really made working with curves all but useless for me.
That's super weird. I'll mess around with it and let you know if I can figure out a reason why. It could be related to focal shift but I'm not positive
Maybe under picker menu, under depth, you have ONCE Z on, if you have CONT Z on it will continue to snap to surface, if once z is on instead the inital point of the curve is the only point where it will stick.
I dont think Tab is the original hotkey for deleting curve.
Damn i never knew what Stroke interpolate does despite doing zbrush for 4 yrs. ~
hi sir
Hey! Thanks for stopping by 💪🏼
hi Chewbacca, you got your hand dirty in something, don't forget to wipe it !
sorry friend, I'm teasing you, don't be offended, you're cool
It’s all good most of the time I don’t even know what you’re saying 😂
@@hartgameart ok Chewbacca you are the best!