I work now for 5 years with zbrush and still love to go back to basics and see how others are working. There are so much ways to get to end results. Very interesting video!
I love your videos so much dude. As a university student who is fairly new to game design and ZBrush, its great to have someone with the knowledge about software that can describe it to me in such depth. The inclusion of examples is great for me as a visual learner. Thank you. Keep it up
I use Dynamesh for primary forms and exploration, welding parts together and will take it up to the secondary forms. Then ZRemesher for the clean geo for any type of details and alphas. Then to TopoGun if I need an animatable mesh.
woa, dude ! Your channel is a gold mine ! I'm definitely going to bindge watch everything as I'm trying to be a better game artist and improve my skills . Plus there's a cat, so best channel X)
Thanks this helped me understand a better workflow. What I was confused about when you mention after zRemesher you add details, looking at your few pieces I have seen it appears you do more stylized work? Does detail mean sharper edges perhaps and more subtle, but definitive shapes more defined? or like pores and facial stubble, etc?
For stylized work usually Damage, cuts, adding some uneveness to edges things of that nature. Definetely pours and that kind of detail if the model calls for it
absolutely! I felt like the more technical stuff was a good way to start the channel and learn how to make tutorials but I want to get into more of that kind of stuff soon
@@hartgameart that's great to hear! and you are absolutely right about it being better to start the channel with more technical stuff, I enjoy that content aswell.
I would love to see a video on different types of eyes like anime vs stylized vs realistic. I know they all have a general sameness, but different details to both.
i have a question. so if i have done all of those things, like dynamesh, then zremesh. after that i want to add more details. should i use subdivision next?
Hey Emily unfortunately I don't think you can dynamesh while layers are active on your mesh but once you bake them down you can re-dynamesh - layers are sort of finicky like that!
Almost gave up on zbrush due to frustration. I had no idea a polish feature existed in dynamesh. Whenever I’m watching a video, they dynamesh and their work looks better, i do the same and my work looks 10x worse
Definitely an interesting feature. Most of the time I would say my model looks worse after dynameshing which is why often even after a dynamesh I’ll run a project history to regain some of the detail that was lost. it always depends on what i’m trying to do though
I cant make eyelids,tried everything ,its still pixelated,cant make smooth constructed eyelids ,big details are mooth ,smal cant go further,how to ad more topology on eyelids?
I work now for 5 years with zbrush and still love to go back to basics and see how others are working. There are so much ways to get to end results. Very interesting video!
Totally agree. I love watching other peoples perspectives. Almost always there is something new to help improve my workflow
BEST breakdown of the topic on the internet. Thank you so much Sir!
just wanted to say thank you for the lessons. I`m ur fan
I’m glad they help! thank you!
I love your videos so much dude. As a university student who is fairly new to game design and ZBrush, its great to have someone with the knowledge about software that can describe it to me in such depth. The inclusion of examples is great for me as a visual learner. Thank you. Keep it up
Your videos are a blessing, thank you so much for putting the time to share you knowledge with us.
I use Dynamesh for primary forms and exploration, welding parts together and will take it up to the secondary forms. Then ZRemesher for the clean geo for any type of details and alphas. Then to TopoGun if I need an animatable mesh.
12:34 very wise advice
I feel the same with combining/jumping between Sculptris Pro Dynamesh. Great Combo for initial form finding stages.
wow, that project history, i just know... thanks man!
Didn't know there was a project history... great tip!
Thank you for making this video helped me a lot 👍
primo tut! many thanks
Can you explain when to use ZRemesher vs Decimate Master?
woa, dude ! Your channel is a gold mine ! I'm definitely going to bindge watch everything as I'm trying to be a better game artist and improve my skills . Plus there's a cat, so best channel X)
great tutorials
Thanks this helped me understand a better workflow. What I was confused about when you mention after zRemesher you add details, looking at your few pieces I have seen it appears you do more stylized work? Does detail mean sharper edges perhaps and more subtle, but definitive shapes more defined? or like pores and facial stubble, etc?
For stylized work usually Damage, cuts, adding some uneveness to edges things of that nature. Definetely pours and that kind of detail if the model calls for it
Nice, and yet the environment guys at respawn all use dynamesh only?
Different things work for different pipelines I've def dynameshed assets here or there and called it good enough
Are you planning on making some quick tuts about some basic anatomy or how to sculpt face features etc. but focused more on stylized art style?
absolutely! I felt like the more technical stuff was a good way to start the channel and learn how to make tutorials but I want to get into more of that kind of stuff soon
@@hartgameart that's great to hear! and you are absolutely right about it being better to start the channel with more technical stuff, I enjoy that content aswell.
I would love to see a video on different types of eyes like anime vs stylized vs realistic. I know they all have a general sameness, but different details to both.
That's a great idea! Def will try to do something like that in the future
i have a question. so if i have done all of those things, like dynamesh, then zremesh. after that i want to add more details. should i use subdivision next?
I use both, but I didn't know about the polish and projecting functions from dynamesh. Great video.
Hi Hart, can we get Dynamesh work with sculpting layers?
Hey Emily unfortunately I don't think you can dynamesh while layers are active on your mesh but once you bake them down you can re-dynamesh - layers are sort of finicky like that!
@@hartgameart Yes, very finicky. Thank you!
hello Chewbacca! good content!
Almost gave up on zbrush due to frustration. I had no idea a polish feature existed in dynamesh. Whenever I’m watching a video, they dynamesh and their work looks better, i do the same and my work looks 10x worse
Definitely an interesting feature. Most of the time I would say my model looks worse after dynameshing which is why often even after a dynamesh I’ll run a project history to regain some of the detail that was lost. it always depends on what i’m trying to do though
@@hartgameart I should try that next. Thanks again
I cant make eyelids,tried everything ,its still pixelated,cant make smooth constructed eyelids ,big details are mooth ,smal cant go further,how to ad more topology on eyelids?
i love zbrush ... but if im just scribbling shapes i use 3d coat and i literally have the freedom to shape and move anything
that’s awesome. 3dcoat is a great program!
orange cat 🤣
It`s a different tools for different purposes, man
right on, man