I'm happy my video gave you some insight for the late-game gearing! Again as others said too, don't worry about these while leveling. The video is less about "your strictly have to do this at lvl80" and is more about "these are the things you might not know about" and I'm glad you took it the latter way, because you are interested in learning. The balancing is hard for the Devs as well, since even they know that a casual/new player barely end up doing around 1-3k dps on average in any content, let it be open world/world bosses/instanced contents (like raids etc) and the "high end" players reach around 40-45k dps (as of current builds, since power creep is real, but by skill balances instead of gear like in other MMOs) so they understand well that the gap is HUGE. To give a sort of understanding and context behind the video (warning, wall of text x): a huge huge part of the player-base (probably easily around 80-85%) plays without understanding the underlying systems of the game (some people have hundreds of hours into the game and they legit do not know they can dodge). A common good example is how boons are extremely essential, and honestly even in open world if you are solo, they help tremendously, yet people completely ignore them or have no clue about their workings. The long standing "issue" in the GW2 community is, that people who play like this one day go into Strikes or Raids or even Fractals (the high tier ones) and perform so badly that sometimes they get just simply kicked from the group without explaining much and then oftentimes they proceed to go whine on reddit (hence my reddit joke at the start) about how they got kicked by elitists again etc etc (they are a loud minority tho). This leaves a real sour taste in some people's mouth and they stop trying to play these "end game" contents despite them not really being too hard (at least absolutely not as hard as FF14 raids, with maybe a very few exceptions that I do not wish to spoil to you). So this video is trying to be a push on the "oh wait, maybe I am possibly the problem, I didn't know any of this" and try to make people learn a bit about systems of the game. This is of course for people who wish to try and play end game content and not just leech it and get carried. Since if someone does not wish to improve they very very likely don't have ArcDPS installed (to see their performances) for example and will just think "man this boss was easy and fast!" while he ended up doing 2k dps. I'm speaking out of my own experiences as well, I mainly play HealScourge on my necro for Strikes etc, my DPS as healer is merely around 3k dps and I've seen "Hi dps" people (its a very common joke now among the community) do 1.2k dps under ME and the other heal boon person, and these people often think they perform well, because there is nothing in the game to tell them "hey, your contribution to this fight was less than 1%" and have a bit of an eye-opening moment. If you do world bosses (the lvl 80+ ones, not the low level ones like Shadow Behemoth etc), I will kid you not, the average top 3-7 people do the same damage/dps contribution to the world boss as the rest 40+ people doing less than 1/10-15th of their damage and even that is mainly only because they happen to have some boons sprinkled on them that increases their damage. And obviously the main objective on a world boss is to... kill it. It is why "hard" meta world bosses seem hard for some people, because once you lose or don't have that literal top few contributing players with their legit top DPS, it all falls over and fails.
You should never really worry about Runes and such as long as you're levelling since gear is far from static and those fuckers are expensive. Worry about them when your gear stabilises at level 80.
Best thing is, once you hit 80 you can just buy exotic berserker gear for a couple of gold and slap some cheap runes on it and do competitive dps straight away. The next (and final) gear level is ascended and that's only 5-10% extra dps. The difference is having a good build and knowing how to use it.
True course i say if your going power in a fight get weapons that work with your build to get use to them. When i first played i was a ranger that used longbow and greatsword then i took to untamed so i these days go axe axe and hammer or lb and hammer. Its always nice to know where your ccs are and what hits hard in weapons.
indeed, what i like doing tho when lvling is buying the cultural armour at 35 and 60 and use them up to lvl 80, so i do use runes on them and everything else i get it turns to skins into future fashion
Noxxi is currently in the Golem Training Area in Raid Content It lets you spawn a Golem with conditions and boons preset to them, and lets you apply conditions and boons to yourself, also lets you summon various levels of pulsing damage zone. All for testing your DPS and Healing abilities.
He’s using the auto-attack as a basic reference point. If you want to achieve extremely high DPS, you’ll need to keep all your key skills on cooldown, swap weapons, understand your abilities and rotations, etc. For meta builds and benchmarks, check out Snowcrows, where you’ll also find rotations and other useful info. DPS uptime is (or can be) crucial in Guild Wars 2, especially in endgame content. However, in easier content, you don’t need to sweat as much - unless you want to. It all depends on what you want to accomplish in the game. You can always play more casually if that’s your style. That’s the great thing about Guild Wars 2 - you can play the way you want. Want to participate in high-end raids with a performance-focused static group or guild? You can. Wanna get into raids with a training group? Sure. Wanna raid more casually? Of course. Want to pump out high DPS with a top-tier build in open-world content? Go for it. Prefer a more casual approach? That works too. There’s always content that suits your playstyle. You’ll also find the right groups and guilds for you. There’s something for everyone.
Couple things to add 1. Gear while leveling doesn't matter. Put on the rare gear you get as you go and it's fine. Don't worry about proper gear till you hit 80. 2. Gear is less complex than it seems. 90% of builds use one of 3 gear sets and the ones that don't are builds for when you already understand the game anyway. 3. If people find rotations intimidating every class has LI (low intensity) builds that use 1-2 button presses and sometimes not even weaponswap. They've not top dps by any means but an easy place to start and do plenty of damage for starting group content. Mukluk has vids for them all. 4. Proper gear matters but understanding boon is HUGE. Like literally 20x your damage huge. Alacrity+quickness in groups is like having bloodlust from wow up the whole fight.
Whoah, had no idea about #3! My brother's just gotten into the game a few weeks ago, so maybe I'll link him that video series if I can find it. Thanks!
I was playing gw2 for years thinking I was great and doing amazing DPS then I tried a golum(the dps meter) and thought id check out my DPS and I was hitting 3k dps so here I was for years thinking I was the bee's knees only to find out I was hardly doing anything other than making a lot of sparking lights now my character with only self buffing and just auto attacking can now do 10k which is three times more DPS than I was doing before
One thing to note: Damage also depends on what you are attacking, and where you are. Attacking Skrit does less damage than it does on a Major Boss. Low level zones scale your skills down (good thing, that way 80 level players don't wipe out everything in one swing in low level maps). So, if you go from Cursed shore to Queensdale, there is a MAJOR decrease in damage done. Also, many people want a DPS build. Thats fine, but it means you are probably still using your WoW brain. GW was designed to break the trinity. You don't need a healer to keep you alive. Can a game be more boring that doing nothing but healing! So, I make builds that keep me alive. NOT a TANK. That is equally as boring. Stand there for 30 minutes, not getting killed, but also unable to kill anything. Sure, you can do that. Enjoy WoW! Personally! I SOLO everything I possibly can. When I finally give up, I try to get one person to help. Then two! Surprisingly, you can actually Solo kill a bunch of things .... If you just try! And are very stubborn! Like me. You also learn a lot about how to use weapons and stuff that way. Those DPS videos never mention that they are fighting a dummy. Their builds often won't survive an actual fight without assist from others. I see sooo many people that just want to get through to the end. WHY! The first thing they do is start looking for people to help them. You paid for the game. Why not play it? Often, staying alive has nothing to do with any of the above. When starting out, some Ranger was just wasting me. Then I learned to "Dance" Move Left, Right, left, right, forward, back, forward, left, etc. He is shooting at where you were. Now his attacks miss, I get closer, and finally killed the sucker. Mostly! Never stop moving! Standing in one spot gets yor killed. Thats one reason I quickly abandoned DeadEye! Yeah! You can play it, if you like squatting. Many things do more damage when attacking from the side or from behind. In Cursed Shore, West of CAER waypoint, thre is a champ "Gladiator." It's a Mesmer Champ. The main thing there is just keep moving and run circles around him. His Big attack misses, and you can grind him down. Dont just back up! That is slower than strafing or moving forward. Kill the popups first. They don't kill you, but they can sure get you killed. Some Extras: Turn on AutoLoot Get extra storage in Inventory (bag slots), and in the Bank, extra bank slots. You do NOT need Legendary or Ascended gear. Yes, some day. I have been playing 12 years. Most of my chars still use Bezerker armor purchased with Karma! Sure, one day, I want it too. ANet is constantly "Balancing" the game. Don't be surprised if you need to tune a build due to changes. Sometimes its' a Yay. Sometimes it's an Ah Crap! You may want to join a guild. The one I am in is Dead! Which suits me. Still, you can ask for help from Guildies when needed and will probably get it. It's called Guild Wars for a reason.
I'm a mostly casual player. I did a raid twice few years ago. I did all strikes on normal mode but don't do them frequently. Majority of my time I play for the story, lore and open world content. And I believe this knowledge is very useful even to people who play only open world. The main reason is build crafting. If you're someone who does not want to just copy some meta build, you don't care about meta, you want to make your own decisions and just enjoy the game, this helps you to realize those crazy build ideas you have. Do you have a build idea based on some roleplaying elements, or lore flavor? Instead of having a shitty build that does 2-5k dps, this helps to have a "shitty" build that does 10k dps. Which sucks in a raid, but is absolutely enough for the open world content.
My best advice for people who want to play solo casually is to get a dps boon build. For example, a set of Diviner stats with one of the elite specs that can supply Alacrity or Quickness (Preferably alacrity but this will depend a lot on playstyle). Then, through sigils or relics, try to gain the remaining boon (Quickness if you had Alacrity, through sigils of Rage and Celerity, or Alacrity if you had quickness, through the newly added Relic of Rivers. This one is a bit trickier to pull off though, which is why I'd recommend getting Alacrity from your build). This way you'll be at a fairly high power base, Diviner stats will make it easy to maintain your boons without stressing, and it will also help your survivability with boons like protection if your build has access to those. Note: Janthir Wilds' enemies have fucked with this specific setup, as they love boon corruption, proceed with caution.
@@luca7675 All the stats are available in core afaik, what isn't available is certain stat combinations, which you can circumvent by mixing and matching stat combos. It's not optimal but it works.
11:20 this is the raid training area where you can customize golems, boons, etc to train your rotation for dps or healing. its the only area in the game where you can do this
Very true. Some feel that some of the later content is too hard for casual players, and too easy for experienced hardcore players -- and this is one of the issues of Guild Wars 2. I fall somewhere between casual and hardcore (I've led raids, but really love the casual content and just playing off-meta more often than not in open-world), so the game's perfect for me. Can do what I want when I feel like it.
@@zearcjustice7837 True, i used to run with a guild that has like 80% success rate in Dragon's End before it was nerfed, most of them understands how to play, and i really liked that alot, i felt some sort of accomplishment clearing the meta. Still, a couple of players can affect on how successful the meta could be, let's say 5 out of 50 people in squad don't know or don't care about how to play, the meta could fail before we even know it, or we could just barely make it. Yeah, i guess that's why people were mad at Dragon's End.
@@zearcjustice7837 Tequatl revamp so many years ago pretty much exposed that (even though we didn't have the DPS meters yet). The only thing DE exposed was that in all those years nothing whatsoever has changed. Which is not surprising, since the game is not any better at explaining things that it was then.
Rotations are also a "thing" in GW2. A good rotatin can make a few thousand difference in your damage. But sometimes on some builds, swapping bars just to push a button and locking yourself out of your other bar fro 20 seconds actually results in less dps. He's also just using the auto attack as the "control' to show the difference the gear makes. If he used all of his buttons, damage numbers would be flying all over the screen and it wouldn't be as easy to see what difference the changes he was making were doing.
As other have said, don't worry about any of the gear stuff until you reach 80. One thing of note though, while full zerker stats (or equivalent for condi damage) is good for dps against a target dummy, not having any defensive stats means you are likely to die more often, and dying is the worst possible thing that can happen to your dps.
You can always resort to escape skills for survival, at least on open world stuff. That's what i went with for my Mirage Mesmer : full power, greatsword to stay far away, blink and Sand Through Glass to escape the big circles. And now i also added the Spear as secondary weapon for emergency dash and/or teleport. Doesn't die much in this configuration. Tho i never actually tried it in pvp or fractals.
To be fair he is playing Necromancer which is one of the most inherently survivable classes in the game. If he goes the reaper route (which I suspect he will), even more so with things like Raise! giving you a pretty fat damage reduction.
I think I could call myself an above average endgame player. I've done pretty much all the hardest content in the game and can get really close to benchmark numbers. Forget about open world casual players. Even within the players who raid and do harder content regularly, the skill desparity is immense. Mainly due to GW2 combat system being animation-based and lack of systems like GCD, heavily favour speed. You now learn about the importance of boons and conditions. There are still a lot of more stuff hidden underneath, especially for rotations such as skill queuing, animation cancelling, after-casts, etc. The game never explains you such things. They don't really matter if you aren't thinking about reaching highest possible numbers but they are very important when it comes to doing rotations if you do care about big numbers. You could go into a raid group doing challenge modes and even there you will see a large skill gap between average players and really good players. Noxxi here showed the condi reaper with a decent rotation doing around 32k but even then,. the benchmark at that time was 41k or 42k IIRC, which is around a big fat 9k difference. Now imagine how big of a difference it would be between the very bests of players and the most casuals of players.
Gear knowledge in GW2 is like an ogre, it has layers. Layer 1: people who have no idea, mix and match gear and still have a lvl4 ring equipped when they go into a fractal. You pick whatever weapons look cool. Layer 2: you pick whatever weapons look cool still, but have them in one stat set, e.g. all Berserker. Layer 3: same as 2, but you engage at least three braincells and pick traits that are sort of related to what you want to do. Layer 4: you make an actual build that is dps, boondps or boonheal. Layer 5: you make a meta build. Now, everyone can get through core open world. Layer 1 people will start to struggle once they get to The Jungle (tm), because mordrem archers are no joke and some of the things there are pretty tanky. Layer 2 can get you comfortably through every open world map and some of the easier group content (e.g. t1-2 fractals, easy 3 strikes). Layer 3 will do for anything but the raids, and layer 4 can do anything in the game. Now, meta build is meta for a reason, but if I am in a t4 fractal with someone on layer 3 going 'hi dps' who can pump out 15k, I'll be perfectly fine with that. If that same guy is doing 5k, then I'll have some opinions.
Layer 6: You understand *why* the meta build is working the way it is. ... Layer 19: Everything you know is wrong ... Layer 73: Analyzing ArcDPS logs. ... Layer 126: Everything you know is wrong again.
That video illustrates how damage escalates and makes you aware of where the starting line is to optimize your damage dealt with everything that is not related to skill. In a way doing your due diligence before improving skill rotations or general knowledge for specific encounters. I wish the devs turned this into a guide and put a batlle academy sidequest that taught these interactions and mechanics. The texts pop ups are simply not enough. Just made them a quest line with a title and a nice reward.
number 1 problem is that ppl dont read, no matter how easly you present anything, ppl dont pay attention, dont read...and even if they actually read, they dont, they just ran through words and are mad that they dont understand anything. Happened so many times when you explain like to a caveman - press 2 to explode...and you see confusion in their eyes.
You are correct on the innovation. Mythic+ and its affixes are taken from GW2's Fractals. Dragonriding was copied from GW2's Skyscale mount exactly and the evoker is using short term buffs in combat like GW2's boons. And now they copied the "everything is account-wide" with WoW latest Warband feature.
Worth mentioning that while there isn't a clear cut tank, dps and healer like other MMOs as you sort of mentioned, it is possible to be tanky. The toughness stat influences threat on NPC targets. Characters with higher toughness tend to draw the majority of threat. It's not 100% like in a WoW but it does have an effect. Also worth mentioning that while berserker gear does often lend itself to the highest straight strike/power damage, it also lends itself to being very glassy. A mix of stats that gives you more survivability at the cost of some dps isn't a bad thing.
This is in Lions Arch It's on the map as one of the red portal It's called the "Special forces training area" it also has a built in dps meter that will post to chat every few percent damage done to the golem. It's also next to the Raid lobby and Dungeon entrance portal. you can take the Fort Marriner waypoint and head south to one of the doors of the Mantaray building DPS benchmarks are typically taken by simply giving yourself full boons, and putting all conditions on the golem you spawn in to eliminate variables and assume you're in a competent group. You can also toggle on a damage aura to test healing on yourself let the golem move around, and the special action key here instantly resets your CD's so you can more easily practice rotations
Weapon swapping for dps for downtime is important, but also how long it takes to get all those skills off matters too. What kind of CD's they have for example a skill with an 11 second CD that makes up a large portion of your DPS is worth delaying your weapon swap to use a second time in some class rotations. It's kind of better to learn skill priority over strict rotations in a lot of cases as it can help you recover when something goes wrong, and you might have to stop your rotation to say rez a down player before they become defeated in a strike or raid. This also makes the rotations easier to actually learn in a lot of cases because you can learn a few rules of how to maximize dps that fits the more fluid nature of an actual fight than a stationary golem that doesn't fight back or move.
The downside of using the golem is that it doesn’t give you an accurate picture of how your build will perform in open world. Every time I see it used in a video, it’s stationary. The problem with this is targets tend to move around. So if I’m on my Virtuoso and use Blade Rain, an aoe skill, and my target moves out of it before its duration finishes, I’ve lost dps on my rotation. If I’m on my Berserker and I try to headbutt but the target moves at the last moment, I have to take the time to build adrenaline with other skills and again, lose dps. It’s good for practicing rotations against, but shouldn’t be *the* standard to base your expectations off of
I remember years ago, hovering over a mesmer skill (a sword maybe?) and it showed multiple blocks of stats and damage. I eventually figured out that I hit 3 times and each hit used a different stat before restarting (1 2 3 1 2 3 etc). I eventually figured out that the 3rd stat was pretty useful and had to learn to let it auto attack 3 times before using another skill... And also to take my hands off the bloddy 1key and let it auto attack. My mesmer now uses an axe and I let it auto attack.
Big tip when gearing your characters with power stats. There are very cheap exotic armor pieces and weapons on the trading post. You could outfit a character with all the necessary armor and weapons for anywhere between 5 and 10 gold. You will still need to buy runes, sigils, and accessories. Those are pricier, but don't fall into the trap of buying berserker gear that costs multiple gold.
9:10 In raids depending on the encounter there is indeed the holy trinity of tank/healer/dps (+ boons of course). In most 10-man encounters you have minimum 1 or 2 healers. Also the role of tank can be done by a healer sometimes!
11:21 He is in the training area for raids in lions arch. Their you can find golems to practise for example your dmg output because in raids (10 player endgame PvE content) it is important to do enough dps to the boss if you are dmg dealer role. therefore this training area offers the option to simulate how your dmg would went with different boobs on you or conditions on the golem. In that area it is just an option to pick in the golem settings.
All of this only matters when you reach 80 and do PVE instance end game content. For open world basically you can do whatever you want at least with proper standard lvl 80 gears. So: Lvl
Another thing, exotics are just fine to do a lot of end game, or even causal stuff. While ascended/legendries are the peek, they are just better to a slight degree. The only thing you'll really need it is for fractals for the infusion slots. It's easy to get exotic gear if you like wvw since you can trade in the tokens with a bit a gold for some selectable state gear. Or if you have some decent Karam, lots of the karam venders in Orr sell some still in use end game gear with runes to them. And once you have the gear, it's good for pretty much forever.
16:10 you hit the nail on the head. I think even Arenanet themselves said that raiders do as much as 20 times more damage compared to the average player and it makes the game difficult to balance for end game content sometimes. You can even see this for yourself by installing a dps meter and joining an open world meta squad, you will see an insane discrepancy between the top dps and the bottom dps. Sometimes there's as little as 5 people carrying a group of 50 people in damage alone!
As someone who has been playing MMOs from Ultima Online on (and even further back into MUDs), I think GW2 is probably more approachable than any other MMO out there. But you're right - you hit on its biggest weakness. It doesn't give enough feedback to players most of the time. Most players live in blissful ignorance of just how poorly they perform. All MMOs are complex in their own right, WoW included. My four pieces of advice for this game: 1. If you see a commander tag on a map, don't be afraid to click it and join them. You almost certainly give random boons to party member even if you don't know your class, so you could still be immensely helpful even though you're not pumping. (Also, people jump in and out of parties fluidly, so nobody will bat an eyelash if you get what you need and drop out - they'll likely be doing the same.) 2. Jump on events (especially if a commander is calling for it). They are almost always rewarding and fun. 3. Focus on and enjoy the story. The game will reward you for it subjectively and objectively, but by the time I explain, you'll start to receive those rewards and understand, so... 4. THIS IS THE BIG ONE I WISH I KNEW EARLIER. Once you do get to 80, check out Metabattle.com or Hardstuck.gg for builds. I HIGHLY recommend trying a Low Intensity build at first. It will help you better learn all of the mechanics of the game, and you will likely be far more effective with it than a complicated build that may take ages to learn. Trust me, nobody will care that you took an LI build early on. They are still extremely useful for providing boons, and they'll almost certainly help you improve your damage significantly and without a rough learning curve. From there, you can build, learn, experiment, grow, repeat. It's such a great game! I got both Janthir and the War Within, but once I burned to 80 in WoW and finished the story, I just couldn't help but lose myself in Janthir again, and I haven't looked back. GLHF!
Another Info i want to share with you guys, is that some classes do more dmg for every boon they have (also non dps boons)/ for every condition the target have. So that have to be consider as well.
They didn’t show it in this video but I have tested this: when power reaper is fully built (gear/traits) and you have full boons, if you just turn on shroud and auto attack you do 30k dps. Yes, literally press 1 button and there is an increase from 15k to 30k. I’m not kidding.
There's a few things I'd like to point out in addition to this explanation. I hope it makes sense (and don't worry about most of this until you're level 80): 1. Power/Strike damage: all (weapon) skills that do damage do strike damage, some do condition damage on top of this. So it's important to see which skills do damaging conditions. Weapons that do damaging conditions specifically should be used in condition damage builds and not in power builds as a general rule. The one exception is chilled which can be used by power and strike builds because it's also a cc (oh and burning can't really be avoided entirely on a guardian). Power damage skills do regularly come with non-damaging conditions. So choose your weapons carefully. 2. Condition damage: condition damage does NOT benefit from crits. Crits are purely for power damage. It took me the longest time to find that out lol. So where power damage can crit (precision) and do more damage (ferocity), the key stats for condition damage are condition damage and expertise. Condition damage obviously does what it says and expertise lengthens the duration of your conditions. 3. The base stats without gear are different per class. This is particularly true about base health. Elementalists, thieves and guardians get the lowest health, for example, and lean on other things for survivability, which can be tricky for new players. So if you play an elementalist with berserker gear, you will have very low health aka a glass cannon. So for example marauder gear could be useful because it adds health in addition to the core stats for power damage. Ironically it also gives more crit than berserkers (but less power and ferocity) 4. Boons like fury and might can be really important for solo play as well. In PvE you can have fury up a lot of the time even as a solo player. This gives +25% crit chance, which means you might want to have it at 75% so it becomes 100% while fury is up which could be all the time during a fight depending. This could double your damage consistently 5.Toughness increases your armor rating, which reduces incoming strike/power damage and not condition damage! BUT toughness also increases your aggro/threat. So be careful with taking the toughness stat. 6. There's a lot that is involved, from stats, to runes, relics and sigils but also which weapons you select, which (elite) specializations/skill trees you pick and which game mode you play. The irony is that you don't need to worry about this at all in 90% of the content (story and open world content) but because it makes such an extreme difference between players who do or do not learn about this, most of the content is therefore dead easy for people who do learn about all of this, which can lead to boredom in said content.
Crits are still important for condition builds because many of them have traits that apply condis on crits. Also, as you said, all condi damage skills typically also do power damage. While they usually scale horribly with power, depending on the class the hybrid component might still be worth a bit, and thus having the power side of the skill crit, will result in more damage. But yes, Conditions (the DoTs) cannot crit themselves.
@@venny1689Agreed. My Mechanist has a build where crits apply burning which increases my crit chance and I believe doing explosive damage also applies burning. On top of that, I use Rampager’s gear which is Power, *Precision*, Condition Damage It may be a bit of a janky build, but it’s kept me alive in open world throughout SOTO and allowed me to tackle champions solo
I play Mechanist and I set my mech to handle everything while I paint my nails. I look great and I won the game, Arenanet is actually mailing me a trophy
I always tell everyone to try to run their first character as a Guardian because DPS/Heal/Tank no matter what you are doing you have no choice but to learn your boons and all other buffs because even in DPS you are giving boons with nearly every skill you use. And your Specializations as Guardian will help you learn a lot aswell because depending what you choose you can buff the boons and virtues you have. Some give a percentage of your Vitality as Power/condition damage. Mesmer and Guardian are 2 classes you should try for sure between those 2 you can master all of the other classes.
gw2 gear prog flow chart passed 80 for first character assuming you do not have any reward box, havent't got a free 80 token and so on: - 1) look at the elite spec you want to play, if you have only core game you'll have less choices, some core builds are still serviceable even for today standards in open world - 2) go on a build site and pick an open world build for that spec, if there is none it means that your spec sucks for 80% of the content you'll be using your gear in, pick another elite spec or reroll. Specs can often be used for open world, do not stress using top tier tagging nerd shit like power mirage - 3) you won't be able to get anything or barely anything. You need to play the market, open gw2 timer and go do some meta events, proritize core tyria maps for the mastery gains - 4) buy the cheapest available piece of gear for each slot, prioritizing weapons, you can downgrade weapon runes at first - 5) eventually reach full exotic gear with enhancements and skills in your guide template(it should take 1 to 4 hours depending luck and what content is available for you). To get there, sell everything in TP that you drop, in doubt if you do not know how to optimize a gain and can sell still sell, you have crappy bags just move forward ^^ - 6) make sure you have all the easy mounts at your disposal do core tyria masteries(except the legendary items line which you can actually skip entierely). Congratulations, you can do most content confortably, even raids now - 7) start doing fractals at entry level - 8) figure out shit slowly Silverwaste(from lw2), is the best map to do at very entry level, it boasts competitve baseline gold gains, gets you huge xp, you can leech and there is a loterry significatively expensive potential drop. There are few mastery points to get there as well, if you can get in and if there are active partie in lfg start there, try to do a bit of caches as well(it's boring). You'll get ascended(pink) and legendary(blue) materials as well, keep always a security stack of those but do not bother ruining your inventory for ascended materials, these are mostly used for low value currencies conversion passed the initial 500 or so you need for eventual crafts later. Silverwaste is for most part superior to core tyria events. Now about the group gameplay, gw2 has actually some macro elements to pve, boons change the way you do almost everything which I find amazing but can be daunting, if you have aegis you want for example to stack in certain voids from bosses, if you decide to leave and the rest of your party stays what happens is that you loose activity but also you may get out of range of some other boons applications and then the state of your character regress from the rest of your party. Somebody misses an alac application at the wrong moment, it can ruin rotations for some players and it can snowball to crazy things like a revenant healer no swapping for 5 seconds and missing crutial heals that make the raid wipe :). I was playing mesmer for years, and one of the best chronomancer utility skill for example is named "well of precognition", it does nothing shiny it just provides some sporadic instances of damage negation, you'd be amused by how many just a small instant utility reactive skill like that can change actually everything consistently and it is not even a meta skill, when you're playing gw2 you have access constantly to op gamebreaking shits once you start understanding the game.
I always think that watching fights in mmo is mostly boring when you dont actually understand whats going on. When i firt watched the ToF CM i didnt understand why it would be hard. Same with HTCM. Its just hard to understand the stakes/appreciate the gameplay if you cant compare it to your own experience with the fight or at least with the game.
Wait until you try to understand combo fields and finishers lol. This game has a LOT going on under the hood. Take it one step at a time and learn something well, then move to the next thing . I wouldn't worry a lot about your gear until you hit 80 unless you are having trouble staying alive.
To be fair, nowadays combo finishers are such a relic of a bygone age for PvE. The only one that is remotely worth remembering at this point is water fields for emergency healing, since everything else is just mostly boons that get sharted by boon builds anyway.
Most of my original characters are very casual, but I have a handful of characters meant to actually compete. I have a Holosmith for PvP because they were seriously OP in PvP when I made them, and I don't think have gotten less so. I have a base Revenant for WvW because they've got the juice. I have a Vindicator for Dungeons, they're just massively powerful and good at melting groups. And finally a Willbender for Fractals and Strikes, cause mobility and defense are important but they're all about hitting and then hitting more. I don't actually raid, and I'm not sure what's good for raiding. I don't make pure damage builds, though, I try to make builds with good access to might, and fury, that can sport 50-75% crit chance up 100%, but also at least 20k HP and some toughness and healing power as well for survivability in general.
Don't worry about equipment until you are level 80, after this aim for full exotic that should be good enough for almost all game modes, there are 3 set that are the most important, strike/power damager you will go full berserker, damage over time viper, and celestial that is the classic balance gear that is good and bad at everything. there are other useful sets and if you want to min/max or follow the meta, but for starters it doesn't really matter you will be expending gold trying to mix match gear and end up full berserker/viper either way, for me it was easier to master a build and then start tweaking the gear and skills to better fit my playstyle.
Once you get to lvl 80 and want to get ascended trinkets, there are a couple of easy ways to get some berserker stats going. i recommend just watching a gearing guide like the one from laranity to get you going.
I just watched your first GW2 video (yikes!) and it's fun to watch you eat so much crow in these later videos. I'm glad you're enjoying the game. Your description of boons in this video is incorrect (when you list the "3 types", that's not the case at all.) Also, your characterization that the boons/conditions system came out "before evokers" while true is understating it a bit. The boons/conditions system has been in GW2 since launch, so yeah... 12 years is indeed "before." Similarly the Griffon came out in Path of Fire which was released in 2017, so yeah, also "before dragonflight" but again that doesn't quite tell the whole story. You may want to watch Mighty Teapot's video on boons and conditions as it's easily the best one out there.
Noxxi is awesome, I used to run her heal necro build (in open world) Maybe I should switch to this so I don't make people cry with my nonexistent damage
Others have said here that you shouldn't worry about gear while leveling. I don't completely disagree, however making inexpensive upgrades as you go will speed up your leveling progress considerably. You mentioned in another video that you felt like as you've progressed it's taking longer to kill mobs, and in this video you mentioned you haven't hit 80 yet. I don't know what your gear looks like now, but my guess is you have at least some low-level gear from mission rewards. If you check the TP you can likely update your entire set with level-appropriate blue or green quality gear for under 20s and massively improve your stats to help with the push to 80. Example: a lvl 53 rare (yellow) coat has 67 power, 48 precision. A level 71 fine (blue) coat costs just 1s63c and gives 85 power, 61 precision, plus 61 ferocity - a significant boost for cheap.
Another factor is what weapons are you using for example im a power untamed so i need to use Hammer and Longbow or Axes and Hammer. Some weapons are more set up to condi set ups. If i was to use a shortbow on my power untamed DPS wouldnt work out well. I raid on my untamed power fights im 3rd or 4th. Condi fights im pretty low. I made a Condi mechanist for them condi raids. Wait til 80 on some things but in my view decide what weapons going to use early so can learn them effectively.
Fun to watch you get into the game. I suggest, check out the different builds available to each class and find your style of play for your toon. The Dot Condition ticks can be retarded because of stacks and melt targets on top of dmg. But, so many ways you can play each toon. It takes a lil time. Have Fun. And don't buy anything until your at least lvl 80. Definitely try other classes. 😶🙃
gw2 is my favourite game og all time over 6k hours in game and love and play this game everyday, since release. best combat and overal combat experience ever made, its easy to lear, but very hard to master. this game is skill, based game where gear only matter for different point. im mainly pvp/www player where the skill game comes really in. this is the most player friendly game for player as developer mind where your time of playing is always rewarded somehow. and the legendary armory system is best endgame content what have found in anygame, just really big account qol reward from every piece you get
What secret mechanics ? Putting gear with stats on ? Getting buffs ? Playing with a build ? Every game has this. If you never played an MMO i understand the "secret mechanic" comment. You can read what the stats give you in-game and decide what type of playstyle you want. The only thing you have to use wiki for is the scale ration of skills and yet there are sites that give you the best (meta) build for all aspects of the game, some even give you rotations.
I would disagree with "Guild Wars 2 has no classical Healer, Damage, Control classes." It has. At least not in form of classes but elite specializations and they were introduced alongside raid content in Heart of Thorns. I never encountered anyone who would choose Druid and make it full DPS build. Also focusing only on dps in form of melee dmg and not considering range in som capacity such as condition dmg is path to anihilation. Some bosses and enemies in instances and open world can be damaged only by conditions. Some are even invurnable to any damage until you break their control bar. So there are only 4 paths of build currently: 1. DPS Melee/Range Dmg + Control Abilities; 2. DPS Melee/Range Dmg + Conditon Dmg + Control Abilities (Balanced build); 3. Condition/Range Dmg + Control Abilities; 4. Healer (Syphon skills) + Control Abilities. Boons depend on clas not on spec. And mostly if you are planning to do squad/party based content I would recommend to create spearate build for that. 2 and 4 are good with providing boons. Like I wrote only pure Melee Dmg is suicidal move.
Agreed that pure melee is suicidal, especially in later content. Or doing 0 dps because you’re standing outside the bad just watching the ranged fighters do the damage. The main reason I say that it’s better to have a ranged option for your melee fighter. You may lose some dps, but it’s better than doing none
After WoW, I refused to install any dps meters and just troubleshoot with the tools available to me. It takes me way longer to do so but at least I don't know what everyone else is doing.
For a long time the average gw2 player was absolutely terribly, irredeemably bad at the game. However the End of Dragon's expansion introduced a new open world meta event that was at the time required for the new siege turtle mount and was tuned to be so difficult that it caused a massive cultural shift in the community. The avarage player still only does about 1/4 to 1/2 than a player who actually knows what they're doing, but that one meta caused so many players to finally take a look at how the game works and what build they're running that the difference before and after was staggering. It also normalized commanders sorting people into subgroups to ensure optimal boon uptime at the harder metas and to make coordination easier for split phases. Build craft in gw2 is realy cool, it was one of the main selling points of gw1 as well, and I think it's a really interesting example of how the tuning and type of content and the community's attitude towards how the game is generally played and its mechanics can strongly inform each other.
yeah... pushing random buttons of cooldowns is not dps; ex, primary dps for me using Greatsword is buttongs 4,2 and auto atack chain. other skills are more situational and I could integrate to rotation but 3 and 5 usually for controlling the battle or mobility with a little bit of dmg. running around in pve is different that an actual dps rotation. causal ppl dont read tool tips of skills, abilities, traits etc
To the point of pronoun confusion, I think Noxxi doesn't really care which one you use, I heard them referred to mostly with she/her or they/them, so that's what I mostly use.
And he didn't even go in depth with certain skills procing certain traits, sigils and relic internal cooldowns with build tailored around them, build that require constante usage of combo fields and finishers to reach anywhere near the benchmark. how certain builds have specific requirements that works on X fights but not so much on Y fights, so most end game pve players actually play multiple builds for multiple content. and when you figure it all out, comes a balance patch and ppl go crazy with theorycrafting and takes a few weeks till the meta settles again, you do your hard sweating rotation to achieve mid results, gets frustrated, quit the game for a while, come back, update ur build, then another balance patch comes and it all goes in a cicle, cough cough that never happened to me, cough cough.
"The game doesn't - or barely - teach you how to play, that's why it's so complicated" - wow, really? So, if there's none to tell you what to do, you just wont use your God given ability to think and label things 'too hard' and 'complicated'? Tbh, I had no issues figuring out the mechanics, just had to take my time and read... Slow down, learn and test some skills/traits. This is not a game for kids wanting to rush into the sandpit. If that is too much to handle, or tiresome, do not bother at all. Playing a game is about having fun - which is subjective - so pick a game that is a lot more easier and simple. Win&Win for everyone.
Try Palia! There's basically no fighting in Palia except bow shooting at animals while hunting, but grinding the skills is very fun, and you can build a house like in The Sims and chill with other players right in the free version. A very laidback and chill mmo experience.
Pretty sure the male voice is Lord Hizen's, another content creator. Also, they reason why he's not doing a rotation is because he wants to demonstrate the difference of damage by using the same skill.
the shit your talking about isnt a thing in gw2, you could walk into a room with 50k damage and no one would give to fucks bro i have gone all raids and gw2 content with out bothering to learn any rotations for any class i just play a class in a away i enjoy never had a single problem why i understand rotations and can easly do them i dont find that type of game play fun and gw2 isnt competitive out side of pvp.
If you've never come across Lord Hizen (mentioned above) if you haven’t checked out some of his videos he’s a bit of a Guild Wars 2 legend. He really really does understand the build/gear/accessories combinations and he really gets the most out of them.
@@Sylindria lmao no worries, don't sweat it, I just found it funny that people thought, out of all people, Lord Hizen would voice my videos xD not to mention he sounds way better than I do
I'm happy my video gave you some insight for the late-game gearing! Again as others said too, don't worry about these while leveling. The video is less about "your strictly have to do this at lvl80" and is more about "these are the things you might not know about" and I'm glad you took it the latter way, because you are interested in learning. The balancing is hard for the Devs as well, since even they know that a casual/new player barely end up doing around 1-3k dps on average in any content, let it be open world/world bosses/instanced contents (like raids etc) and the "high end" players reach around 40-45k dps (as of current builds, since power creep is real, but by skill balances instead of gear like in other MMOs) so they understand well that the gap is HUGE.
To give a sort of understanding and context behind the video (warning, wall of text x): a huge huge part of the player-base (probably easily around 80-85%) plays without understanding the underlying systems of the game (some people have hundreds of hours into the game and they legit do not know they can dodge). A common good example is how boons are extremely essential, and honestly even in open world if you are solo, they help tremendously, yet people completely ignore them or have no clue about their workings. The long standing "issue" in the GW2 community is, that people who play like this one day go into Strikes or Raids or even Fractals (the high tier ones) and perform so badly that sometimes they get just simply kicked from the group without explaining much and then oftentimes they proceed to go whine on reddit (hence my reddit joke at the start) about how they got kicked by elitists again etc etc (they are a loud minority tho). This leaves a real sour taste in some people's mouth and they stop trying to play these "end game" contents despite them not really being too hard (at least absolutely not as hard as FF14 raids, with maybe a very few exceptions that I do not wish to spoil to you).
So this video is trying to be a push on the "oh wait, maybe I am possibly the problem, I didn't know any of this" and try to make people learn a bit about systems of the game. This is of course for people who wish to try and play end game content and not just leech it and get carried. Since if someone does not wish to improve they very very likely don't have ArcDPS installed (to see their performances) for example and will just think "man this boss was easy and fast!" while he ended up doing 2k dps. I'm speaking out of my own experiences as well, I mainly play HealScourge on my necro for Strikes etc, my DPS as healer is merely around 3k dps and I've seen "Hi dps" people (its a very common joke now among the community) do 1.2k dps under ME and the other heal boon person, and these people often think they perform well, because there is nothing in the game to tell them "hey, your contribution to this fight was less than 1%" and have a bit of an eye-opening moment.
If you do world bosses (the lvl 80+ ones, not the low level ones like Shadow Behemoth etc), I will kid you not, the average top 3-7 people do the same damage/dps contribution to the world boss as the rest 40+ people doing less than 1/10-15th of their damage and even that is mainly only because they happen to have some boons sprinkled on them that increases their damage. And obviously the main objective on a world boss is to... kill it. It is why "hard" meta world bosses seem hard for some people, because once you lose or don't have that literal top few contributing players with their legit top DPS, it all falls over and fails.
facts right here
Cool! Noxxi is mukluk's video editor and a guild member of mine! 😀
Super helpful and genuinely great person!
You should never really worry about Runes and such as long as you're levelling since gear is far from static and those fuckers are expensive. Worry about them when your gear stabilises at level 80.
Best thing is, once you hit 80 you can just buy exotic berserker gear for a couple of gold and slap some cheap runes on it and do competitive dps straight away. The next (and final) gear level is ascended and that's only 5-10% extra dps. The difference is having a good build and knowing how to use it.
I agree save your Gold and stuff till level 80 then plan your spec condi/power whatever you going to run then buy the runes/exotics to get you right.
True course i say if your going power in a fight get weapons that work with your build to get use to them. When i first played i was a ranger that used longbow and greatsword then i took to untamed so i these days go axe axe and hammer or lb and hammer. Its always nice to know where your ccs are and what hits hard in weapons.
@@ulTimaS1989 You can do competitive PvP at any point, gear stats and level don't matter.
indeed, what i like doing tho when lvling is buying the cultural armour at 35 and 60 and use them up to lvl 80, so i do use runes on them and everything else i get it turns to skins into future fashion
Noxxi is currently in the Golem Training Area in Raid Content
It lets you spawn a Golem with conditions and boons preset to them, and lets you apply conditions and boons to yourself, also lets you summon various levels of pulsing damage zone. All for testing your DPS and Healing abilities.
He’s using the auto-attack as a basic reference point. If you want to achieve extremely high DPS, you’ll need to keep all your key skills on cooldown, swap weapons, understand your abilities and rotations, etc. For meta builds and benchmarks, check out Snowcrows, where you’ll also find rotations and other useful info. DPS uptime is (or can be) crucial in Guild Wars 2, especially in endgame content. However, in easier content, you don’t need to sweat as much - unless you want to. It all depends on what you want to accomplish in the game. You can always play more casually if that’s your style.
That’s the great thing about Guild Wars 2 - you can play the way you want. Want to participate in high-end raids with a performance-focused static group or guild? You can. Wanna get into raids with a training group? Sure. Wanna raid more casually? Of course. Want to pump out high DPS with a top-tier build in open-world content? Go for it. Prefer a more casual approach? That works too. There’s always content that suits your playstyle. You’ll also find the right groups and guilds for you. There’s something for everyone.
Couple things to add
1. Gear while leveling doesn't matter. Put on the rare gear you get as you go and it's fine. Don't worry about proper gear till you hit 80.
2. Gear is less complex than it seems. 90% of builds use one of 3 gear sets and the ones that don't are builds for when you already understand the game anyway.
3. If people find rotations intimidating every class has LI (low intensity) builds that use 1-2 button presses and sometimes not even weaponswap. They've not top dps by any means but an easy place to start and do plenty of damage for starting group content. Mukluk has vids for them all.
4. Proper gear matters but understanding boon is HUGE. Like literally 20x your damage huge. Alacrity+quickness in groups is like having bloodlust from wow up the whole fight.
Yeah, gear until lvl 80 really doesnt matter. Just slot everything that has power/ferocity/precision on it and you should be good.
Whoah, had no idea about #3! My brother's just gotten into the game a few weeks ago, so maybe I'll link him that video series if I can find it. Thanks!
I was playing gw2 for years thinking I was great and doing amazing DPS
then I tried a golum(the dps meter) and thought id check out my DPS
and I was hitting 3k dps
so here I was for years thinking I was the bee's knees only to find out I was hardly doing anything other than making a lot of sparking lights
now my character with only self buffing and just auto attacking can now do 10k which is three times more DPS than I was doing before
One thing to note: Damage also depends on what you are attacking, and where you are. Attacking Skrit does less damage than it does on a Major Boss. Low level zones scale your skills down (good thing, that way 80 level players don't wipe out everything in one swing in low level maps). So, if you go from Cursed shore to Queensdale, there is a MAJOR decrease in damage done.
Also, many people want a DPS build. Thats fine, but it means you are probably still using your WoW brain. GW was designed to break the trinity. You don't need a healer to keep you alive. Can a game be more boring that doing nothing but healing! So, I make builds that keep me alive. NOT a TANK. That is equally as boring. Stand there for 30 minutes, not getting killed, but also unable to kill anything. Sure, you can do that. Enjoy WoW! Personally! I SOLO everything I possibly can. When I finally give up, I try to get one person to help. Then two! Surprisingly, you can actually Solo kill a bunch of things .... If you just try! And are very stubborn! Like me. You also learn a lot about how to use weapons and stuff that way.
Those DPS videos never mention that they are fighting a dummy. Their builds often won't survive an actual fight without assist from others.
I see sooo many people that just want to get through to the end. WHY! The first thing they do is start looking for people to help them. You paid for the game. Why not play it?
Often, staying alive has nothing to do with any of the above. When starting out, some Ranger was just wasting me. Then I learned to "Dance" Move Left, Right, left, right, forward, back, forward, left, etc. He is shooting at where you were. Now his attacks miss, I get closer, and finally killed the sucker. Mostly! Never stop moving! Standing in one spot gets yor killed. Thats one reason I quickly abandoned DeadEye! Yeah! You can play it, if you like squatting. Many things do more damage when attacking from the side or from behind.
In Cursed Shore, West of CAER waypoint, thre is a champ "Gladiator." It's a Mesmer Champ. The main thing there is just keep moving and run circles around him. His Big attack misses, and you can grind him down. Dont just back up! That is slower than strafing or moving forward. Kill the popups first. They don't kill you, but they can sure get you killed.
Some Extras:
Turn on AutoLoot
Get extra storage in Inventory (bag slots), and in the Bank, extra bank slots.
You do NOT need Legendary or Ascended gear. Yes, some day. I have been playing 12 years. Most of my chars still use Bezerker armor purchased with Karma! Sure, one day, I want it too.
ANet is constantly "Balancing" the game. Don't be surprised if you need to tune a build due to changes. Sometimes its' a Yay. Sometimes it's an Ah Crap!
You may want to join a guild. The one I am in is Dead! Which suits me. Still, you can ask for help from Guildies when needed and will probably get it. It's called Guild Wars for a reason.
I'm a mostly casual player. I did a raid twice few years ago. I did all strikes on normal mode but don't do them frequently. Majority of my time I play for the story, lore and open world content. And I believe this knowledge is very useful even to people who play only open world. The main reason is build crafting. If you're someone who does not want to just copy some meta build, you don't care about meta, you want to make your own decisions and just enjoy the game, this helps you to realize those crazy build ideas you have. Do you have a build idea based on some roleplaying elements, or lore flavor? Instead of having a shitty build that does 2-5k dps, this helps to have a "shitty" build that does 10k dps. Which sucks in a raid, but is absolutely enough for the open world content.
My best advice for people who want to play solo casually is to get a dps boon build. For example, a set of Diviner stats with one of the elite specs that can supply Alacrity or Quickness (Preferably alacrity but this will depend a lot on playstyle). Then, through sigils or relics, try to gain the remaining boon (Quickness if you had Alacrity, through sigils of Rage and Celerity, or Alacrity if you had quickness, through the newly added Relic of Rivers. This one is a bit trickier to pull off though, which is why I'd recommend getting Alacrity from your build).
This way you'll be at a fairly high power base, Diviner stats will make it easy to maintain your boons without stressing, and it will also help your survivability with boons like protection if your build has access to those.
Note: Janthir Wilds' enemies have fucked with this specific setup, as they love boon corruption, proceed with caution.
Nice, we love noxxi around these parts, she’s really funny and a super helpful person.
Accessories are actually the easiest ascended gear to get, you can get it from laurel merchants
only core game stats though. Like Berserker stats.
@@luca7675 Not really an issue since you can simply mix and match stats, no need to use only one set of stats
@@ArkhBaegor Dont really get your point tbh. You can only get core game stats there, thats a fact.
@@luca7675 All the stats are available in core afaik, what isn't available is certain stat combinations, which you can circumvent by mixing and matching stat combos. It's not optimal but it works.
@@ArkhBaegor also 90% of builds use one gearset with one deviating piece.
11:20 this is the raid training area where you can customize golems, boons, etc to train your rotation for dps or healing. its the only area in the game where you can do this
That video is actually correct. People are mad at hard open world, because most people have no idea how to play
Very true. Some feel that some of the later content is too hard for casual players, and too easy for experienced hardcore players -- and this is one of the issues of Guild Wars 2. I fall somewhere between casual and hardcore (I've led raids, but really love the casual content and just playing off-meta more often than not in open-world), so the game's perfect for me. Can do what I want when I feel like it.
dragon end meta exposed alot of that
@@zearcjustice7837 True, i used to run with a guild that has like 80% success rate in Dragon's End before it was nerfed, most of them understands how to play, and i really liked that alot, i felt some sort of accomplishment clearing the meta. Still, a couple of players can affect on how successful the meta could be, let's say 5 out of 50 people in squad don't know or don't care about how to play, the meta could fail before we even know it, or we could just barely make it. Yeah, i guess that's why people were mad at Dragon's End.
ssshhh don't tell them or they be making angry reddit posts
@@zearcjustice7837 Tequatl revamp so many years ago pretty much exposed that (even though we didn't have the DPS meters yet). The only thing DE exposed was that in all those years nothing whatsoever has changed. Which is not surprising, since the game is not any better at explaining things that it was then.
Weapon switching depends on your build, profession, or what the environment calls for.
A lot of builds don’t weapon swap cause they don’t need to.
Rotations are also a "thing" in GW2. A good rotatin can make a few thousand difference in your damage. But sometimes on some builds, swapping bars just to push a button and locking yourself out of your other bar fro 20 seconds actually results in less dps. He's also just using the auto attack as the "control' to show the difference the gear makes. If he used all of his buttons, damage numbers would be flying all over the screen and it wouldn't be as easy to see what difference the changes he was making were doing.
As other have said, don't worry about any of the gear stuff until you reach 80. One thing of note though, while full zerker stats (or equivalent for condi damage) is good for dps against a target dummy, not having any defensive stats means you are likely to die more often, and dying is the worst possible thing that can happen to your dps.
You can always resort to escape skills for survival, at least on open world stuff.
That's what i went with for my Mirage Mesmer : full power, greatsword to stay far away, blink and Sand Through Glass to escape the big circles. And now i also added the Spear as secondary weapon for emergency dash and/or teleport.
Doesn't die much in this configuration. Tho i never actually tried it in pvp or fractals.
To be fair he is playing Necromancer which is one of the most inherently survivable classes in the game. If he goes the reaper route (which I suspect he will), even more so with things like Raise! giving you a pretty fat damage reduction.
I think I could call myself an above average endgame player. I've done pretty much all the hardest content in the game and can get really close to benchmark numbers.
Forget about open world casual players. Even within the players who raid and do harder content regularly, the skill desparity is immense. Mainly due to GW2 combat system being animation-based and lack of systems like GCD, heavily favour speed. You now learn about the importance of boons and conditions. There are still a lot of more stuff hidden underneath, especially for rotations such as skill queuing, animation cancelling, after-casts, etc. The game never explains you such things. They don't really matter if you aren't thinking about reaching highest possible numbers but they are very important when it comes to doing rotations if you do care about big numbers.
You could go into a raid group doing challenge modes and even there you will see a large skill gap between average players and really good players. Noxxi here showed the condi reaper with a decent rotation doing around 32k but even then,. the benchmark at that time was 41k or 42k IIRC, which is around a big fat 9k difference. Now imagine how big of a difference it would be between the very bests of players and the most casuals of players.
Gear knowledge in GW2 is like an ogre, it has layers.
Layer 1: people who have no idea, mix and match gear and still have a lvl4 ring equipped when they go into a fractal. You pick whatever weapons look cool.
Layer 2: you pick whatever weapons look cool still, but have them in one stat set, e.g. all Berserker.
Layer 3: same as 2, but you engage at least three braincells and pick traits that are sort of related to what you want to do.
Layer 4: you make an actual build that is dps, boondps or boonheal.
Layer 5: you make a meta build.
Now, everyone can get through core open world. Layer 1 people will start to struggle once they get to The Jungle (tm), because mordrem archers are no joke and some of the things there are pretty tanky. Layer 2 can get you comfortably through every open world map and some of the easier group content (e.g. t1-2 fractals, easy 3 strikes). Layer 3 will do for anything but the raids, and layer 4 can do anything in the game.
Now, meta build is meta for a reason, but if I am in a t4 fractal with someone on layer 3 going 'hi dps' who can pump out 15k, I'll be perfectly fine with that. If that same guy is doing 5k, then I'll have some opinions.
Layer 6: You understand *why* the meta build is working the way it is.
...
Layer 19: Everything you know is wrong
...
Layer 73: Analyzing ArcDPS logs.
...
Layer 126: Everything you know is wrong again.
Noxxi is using the Reaper Shroud. The Reaper Shroud has a predetermined set of attacks that can never be switched while the Shroud lasts.
5:28 he's trying to prove a point! That's not a skill rotation :D
That video illustrates how damage escalates and makes you aware of where the starting line is to optimize your damage dealt with everything that is not related to skill. In a way doing your due diligence before improving skill rotations or general knowledge for specific encounters. I wish the devs turned this into a guide and put a batlle academy sidequest that taught these interactions and mechanics. The texts pop ups are simply not enough. Just made them a quest line with a title and a nice reward.
number 1 problem is that ppl dont read, no matter how easly you present anything, ppl dont pay attention, dont read...and even if they actually read, they dont, they just ran through words and are mad that they dont understand anything.
Happened so many times when you explain like to a caveman - press 2 to explode...and you see confusion in their eyes.
as a wow vet, i feel you, it took me a minute to understand weapon autochains and loops. snowcrows and youtube guides have been helpful.
You are correct on the innovation. Mythic+ and its affixes are taken from GW2's Fractals. Dragonriding was copied from GW2's Skyscale mount exactly and the evoker is using short term buffs in combat like GW2's boons. And now they copied the "everything is account-wide" with WoW latest Warband feature.
Worth mentioning that while there isn't a clear cut tank, dps and healer like other MMOs as you sort of mentioned, it is possible to be tanky. The toughness stat influences threat on NPC targets. Characters with higher toughness tend to draw the majority of threat. It's not 100% like in a WoW but it does have an effect.
Also worth mentioning that while berserker gear does often lend itself to the highest straight strike/power damage, it also lends itself to being very glassy. A mix of stats that gives you more survivability at the cost of some dps isn't a bad thing.
Never, Ever, interrupt your auto attack chain.
This is in Lions Arch It's on the map as one of the red portal It's called the "Special forces training area" it also has a built in dps meter that will post to chat every few percent damage done to the golem. It's also next to the Raid lobby and Dungeon entrance portal. you can take the Fort Marriner waypoint and head south to one of the doors of the Mantaray building
DPS benchmarks are typically taken by simply giving yourself full boons, and putting all conditions on the golem you spawn in to eliminate variables and assume you're in a competent group. You can also toggle on a damage aura to test healing on yourself let the golem move around, and the special action key here instantly resets your CD's so you can more easily practice rotations
Weapon swapping for dps for downtime is important, but also how long it takes to get all those skills off matters too. What kind of CD's they have for example a skill with an 11 second CD that makes up a large portion of your DPS is worth delaying your weapon swap to use a second time in some class rotations. It's kind of better to learn skill priority over strict rotations in a lot of cases as it can help you recover when something goes wrong, and you might have to stop your rotation to say rez a down player before they become defeated in a strike or raid. This also makes the rotations easier to actually learn in a lot of cases because you can learn a few rules of how to maximize dps that fits the more fluid nature of an actual fight than a stationary golem that doesn't fight back or move.
@@1josephcallender not if you play 30k dps auto attack hammer core guardian 😂
The downside of using the golem is that it doesn’t give you an accurate picture of how your build will perform in open world. Every time I see it used in a video, it’s stationary.
The problem with this is targets tend to move around. So if I’m on my Virtuoso and use Blade Rain, an aoe skill, and my target moves out of it before its duration finishes, I’ve lost dps on my rotation. If I’m on my Berserker and I try to headbutt but the target moves at the last moment, I have to take the time to build adrenaline with other skills and again, lose dps.
It’s good for practicing rotations against, but shouldn’t be *the* standard to base your expectations off of
Ah yes... Skill rotations...
*Mains thief*
*Uses dual pistols*
*Sets skill 3 as the auto attack*
P/p thief isn’t very good in endgame and that makes me sad
Lol, my version is:
*Gets meta build*
*Tweaks it*
*Facerolls*
I remember years ago, hovering over a mesmer skill (a sword maybe?) and it showed multiple blocks of stats and damage. I eventually figured out that I hit 3 times and each hit used a different stat before restarting (1 2 3 1 2 3 etc). I eventually figured out that the 3rd stat was pretty useful and had to learn to let it auto attack 3 times before using another skill... And also to take my hands off the bloddy 1key and let it auto attack. My mesmer now uses an axe and I let it auto attack.
Big tip when gearing your characters with power stats. There are very cheap exotic armor pieces and weapons on the trading post. You could outfit a character with all the necessary armor and weapons for anywhere between 5 and 10 gold. You will still need to buy runes, sigils, and accessories. Those are pricier, but don't fall into the trap of buying berserker gear that costs multiple gold.
9:10 In raids depending on the encounter there is indeed the holy trinity of tank/healer/dps (+ boons of course). In most 10-man encounters you have minimum 1 or 2 healers. Also the role of tank can be done by a healer sometimes!
11:21 He is in the training area for raids in lions arch. Their you can find golems to practise for example your dmg output because in raids (10 player endgame PvE content) it is important to do enough dps to the boss if you are dmg dealer role. therefore this training area offers the option to simulate how your dmg would went with different boobs on you or conditions on the golem. In that area it is just an option to pick in the golem settings.
Also Noxxi explains it's so good, learning some new stuff. Gonna give him a view too
Oooh qaa just watching your GW2 Vod's cant wait to see another of your reactions! ❤
All of this only matters when you reach 80 and do PVE instance end game content. For open world basically you can do whatever you want at least with proper standard lvl 80 gears.
So:
Lvl
Another thing, exotics are just fine to do a lot of end game, or even causal stuff. While ascended/legendries are the peek, they are just better to a slight degree. The only thing you'll really need it is for fractals for the infusion slots. It's easy to get exotic gear if you like wvw since you can trade in the tokens with a bit a gold for some selectable state gear. Or if you have some decent Karam, lots of the karam venders in Orr sell some still in use end game gear with runes to them. And once you have the gear, it's good for pretty much forever.
16:10 you hit the nail on the head. I think even Arenanet themselves said that raiders do as much as 20 times more damage compared to the average player and it makes the game difficult to balance for end game content sometimes. You can even see this for yourself by installing a dps meter and joining an open world meta squad, you will see an insane discrepancy between the top dps and the bottom dps. Sometimes there's as little as 5 people carrying a group of 50 people in damage alone!
As someone who has been playing MMOs from Ultima Online on (and even further back into MUDs), I think GW2 is probably more approachable than any other MMO out there. But you're right - you hit on its biggest weakness. It doesn't give enough feedback to players most of the time. Most players live in blissful ignorance of just how poorly they perform. All MMOs are complex in their own right, WoW included. My four pieces of advice for this game: 1. If you see a commander tag on a map, don't be afraid to click it and join them. You almost certainly give random boons to party member even if you don't know your class, so you could still be immensely helpful even though you're not pumping. (Also, people jump in and out of parties fluidly, so nobody will bat an eyelash if you get what you need and drop out - they'll likely be doing the same.) 2. Jump on events (especially if a commander is calling for it). They are almost always rewarding and fun. 3. Focus on and enjoy the story. The game will reward you for it subjectively and objectively, but by the time I explain, you'll start to receive those rewards and understand, so... 4. THIS IS THE BIG ONE I WISH I KNEW EARLIER. Once you do get to 80, check out Metabattle.com or Hardstuck.gg for builds. I HIGHLY recommend trying a Low Intensity build at first. It will help you better learn all of the mechanics of the game, and you will likely be far more effective with it than a complicated build that may take ages to learn. Trust me, nobody will care that you took an LI build early on. They are still extremely useful for providing boons, and they'll almost certainly help you improve your damage significantly and without a rough learning curve. From there, you can build, learn, experiment, grow, repeat. It's such a great game! I got both Janthir and the War Within, but once I burned to 80 in WoW and finished the story, I just couldn't help but lose myself in Janthir again, and I haven't looked back. GLHF!
He's in the target dummy location.. you can artificially choose which boons get applied to you.
Another Info i want to share with you guys, is that some classes do more dmg for every boon they have (also non dps boons)/ for every condition the target have. So that have to be consider as well.
You will love Reaper, it is so fun and Reapers seem to freaking never die! I am still working on mine :D
They didn’t show it in this video but I have tested this: when power reaper is fully built (gear/traits) and you have full boons, if you just turn on shroud and auto attack you do 30k dps. Yes, literally press 1 button and there is an increase from 15k to 30k. I’m not kidding.
There's a few things I'd like to point out in addition to this explanation. I hope it makes sense (and don't worry about most of this until you're level 80):
1. Power/Strike damage: all (weapon) skills that do damage do strike damage, some do condition damage on top of this. So it's important to see which skills do damaging conditions. Weapons that do damaging conditions specifically should be used in condition damage builds and not in power builds as a general rule. The one exception is chilled which can be used by power and strike builds because it's also a cc (oh and burning can't really be avoided entirely on a guardian). Power damage skills do regularly come with non-damaging conditions. So choose your weapons carefully.
2. Condition damage: condition damage does NOT benefit from crits. Crits are purely for power damage. It took me the longest time to find that out lol. So where power damage can crit (precision) and do more damage (ferocity), the key stats for condition damage are condition damage and expertise. Condition damage obviously does what it says and expertise lengthens the duration of your conditions.
3. The base stats without gear are different per class. This is particularly true about base health. Elementalists, thieves and guardians get the lowest health, for example, and lean on other things for survivability, which can be tricky for new players. So if you play an elementalist with berserker gear, you will have very low health aka a glass cannon. So for example marauder gear could be useful because it adds health in addition to the core stats for power damage. Ironically it also gives more crit than berserkers (but less power and ferocity)
4. Boons like fury and might can be really important for solo play as well. In PvE you can have fury up a lot of the time even as a solo player. This gives +25% crit chance, which means you might want to have it at 75% so it becomes 100% while fury is up which could be all the time during a fight depending. This could double your damage consistently
5.Toughness increases your armor rating, which reduces incoming strike/power damage and not condition damage! BUT toughness also increases your aggro/threat. So be careful with taking the toughness stat.
6. There's a lot that is involved, from stats, to runes, relics and sigils but also which weapons you select, which (elite) specializations/skill trees you pick and which game mode you play. The irony is that you don't need to worry about this at all in 90% of the content (story and open world content) but because it makes such an extreme difference between players who do or do not learn about this, most of the content is therefore dead easy for people who do learn about all of this, which can lead to boredom in said content.
Crits are still important for condition builds because many of them have traits that apply condis on crits. Also, as you said, all condi damage skills typically also do power damage. While they usually scale horribly with power, depending on the class the hybrid component might still be worth a bit, and thus having the power side of the skill crit, will result in more damage.
But yes, Conditions (the DoTs) cannot crit themselves.
@@venny1689Agreed. My Mechanist has a build where crits apply burning which increases my crit chance and I believe doing explosive damage also applies burning. On top of that, I use Rampager’s gear which is Power, *Precision*, Condition Damage
It may be a bit of a janky build, but it’s kept me alive in open world throughout SOTO and allowed me to tackle champions solo
I play Mechanist and I set my mech to handle everything while I paint my nails. I look great and I won the game, Arenanet is actually mailing me a trophy
Getting a trophy for AFK gaming lmao 😅
I always tell everyone to try to run their first character as a Guardian because DPS/Heal/Tank no matter what you are doing you have no choice but to learn your boons and all other buffs because even in DPS you are giving boons with nearly every skill you use. And your Specializations as Guardian will help you learn a lot aswell because depending what you choose you can buff the boons and virtues you have. Some give a percentage of your Vitality as Power/condition damage. Mesmer and Guardian are 2 classes you should try for sure between those 2 you can master all of the other classes.
oh so thats why Noxxi uses text to speech. that accent is THICC
gw2 gear prog flow chart passed 80 for first character assuming you do not have any reward box, havent't got a free 80 token and so on:
- 1) look at the elite spec you want to play, if you have only core game you'll have less choices, some core builds are still serviceable even for today standards in open world
- 2) go on a build site and pick an open world build for that spec, if there is none it means that your spec sucks for 80% of the content you'll be using your gear in, pick another elite spec or reroll. Specs can often be used for open world, do not stress using top tier tagging nerd shit like power mirage
- 3) you won't be able to get anything or barely anything. You need to play the market, open gw2 timer and go do some meta events, proritize core tyria maps for the mastery gains
- 4) buy the cheapest available piece of gear for each slot, prioritizing weapons, you can downgrade weapon runes at first
- 5) eventually reach full exotic gear with enhancements and skills in your guide template(it should take 1 to 4 hours depending luck and what content is available for you). To get there, sell everything in TP that you drop, in doubt if you do not know how to optimize a gain and can sell still sell, you have crappy bags just move forward ^^
- 6) make sure you have all the easy mounts at your disposal do core tyria masteries(except the legendary items line which you can actually skip entierely). Congratulations, you can do most content confortably, even raids now
- 7) start doing fractals at entry level
- 8) figure out shit slowly
Silverwaste(from lw2), is the best map to do at very entry level, it boasts competitve baseline gold gains, gets you huge xp, you can leech and there is a loterry significatively expensive potential drop. There are few mastery points to get there as well, if you can get in and if there are active partie in lfg start there, try to do a bit of caches as well(it's boring). You'll get ascended(pink) and legendary(blue) materials as well, keep always a security stack of those but do not bother ruining your inventory for ascended materials, these are mostly used for low value currencies conversion passed the initial 500 or so you need for eventual crafts later. Silverwaste is for most part superior to core tyria events.
Now about the group gameplay, gw2 has actually some macro elements to pve, boons change the way you do almost everything which I find amazing but can be daunting, if you have aegis you want for example to stack in certain voids from bosses, if you decide to leave and the rest of your party stays what happens is that you loose activity but also you may get out of range of some other boons applications and then the state of your character regress from the rest of your party. Somebody misses an alac application at the wrong moment, it can ruin rotations for some players and it can snowball to crazy things like a revenant healer no swapping for 5 seconds and missing crutial heals that make the raid wipe :). I was playing mesmer for years, and one of the best chronomancer utility skill for example is named "well of precognition", it does nothing shiny it just provides some sporadic instances of damage negation, you'd be amused by how many just a small instant utility reactive skill like that can change actually everything consistently and it is not even a meta skill, when you're playing gw2 you have access constantly to op gamebreaking shits once you start understanding the game.
the training grounds in canta will help you learn about proper rotations, if you're new or a random button masher
i know it might be too early but id love to see your reaction to 'Harvest Temple' challenge mode
I always think that watching fights in mmo is mostly boring when you dont actually understand whats going on. When i firt watched the ToF CM i didnt understand why it would be hard. Same with HTCM. Its just hard to understand the stakes/appreciate the gameplay if you cant compare it to your own experience with the fight or at least with the game.
Id love to see his reaction to the xera fight ❤
Wait until you try to understand combo fields and finishers lol. This game has a LOT going on under the hood. Take it one step at a time and learn something well, then move to the next thing . I wouldn't worry a lot about your gear until you hit 80 unless you are having trouble staying alive.
To be fair, nowadays combo finishers are such a relic of a bygone age for PvE. The only one that is remotely worth remembering at this point is water fields for emergency healing, since everything else is just mostly boons that get sharted by boon builds anyway.
Most don't know. Start running arcdps damage meter and you will quickly learn out that you might do 90% of the damage dealt in dungeons and fractals
Most of my original characters are very casual, but I have a handful of characters meant to actually compete. I have a Holosmith for PvP because they were seriously OP in PvP when I made them, and I don't think have gotten less so. I have a base Revenant for WvW because they've got the juice. I have a Vindicator for Dungeons, they're just massively powerful and good at melting groups. And finally a Willbender for Fractals and Strikes, cause mobility and defense are important but they're all about hitting and then hitting more. I don't actually raid, and I'm not sure what's good for raiding.
I don't make pure damage builds, though, I try to make builds with good access to might, and fury, that can sport 50-75% crit chance up 100%, but also at least 20k HP and some toughness and healing power as well for survivability in general.
Don't worry about equipment until you are level 80, after this aim for full exotic that should be good enough for almost all game modes, there are 3 set that are the most important, strike/power damager you will go full berserker, damage over time viper, and celestial that is the classic balance gear that is good and bad at everything. there are other useful sets and if you want to min/max or follow the meta, but for starters it doesn't really matter you will be expending gold trying to mix match gear and end up full berserker/viper either way, for me it was easier to master a build and then start tweaking the gear and skills to better fit my playstyle.
Once you get to lvl 80 and want to get ascended trinkets, there are a couple of easy ways to get some berserker stats going. i recommend just watching a gearing guide like the one from laranity to get you going.
if you are going on raids or fractals you should go on bufffood etc. as well to encrease your dps
"EMOTIONAL DAMAGE!!!" 🙂
I just watched your first GW2 video (yikes!) and it's fun to watch you eat so much crow in these later videos. I'm glad you're enjoying the game. Your description of boons in this video is incorrect (when you list the "3 types", that's not the case at all.) Also, your characterization that the boons/conditions system came out "before evokers" while true is understating it a bit. The boons/conditions system has been in GW2 since launch, so yeah... 12 years is indeed "before." Similarly the Griffon came out in Path of Fire which was released in 2017, so yeah, also "before dragonflight" but again that doesn't quite tell the whole story.
You may want to watch Mighty Teapot's video on boons and conditions as it's easily the best one out there.
Noxxi is awesome, I used to run her heal necro build (in open world) Maybe I should switch to this so I don't make people cry with my nonexistent damage
Others have said here that you shouldn't worry about gear while leveling. I don't completely disagree, however making inexpensive upgrades as you go will speed up your leveling progress considerably. You mentioned in another video that you felt like as you've progressed it's taking longer to kill mobs, and in this video you mentioned you haven't hit 80 yet. I don't know what your gear looks like now, but my guess is you have at least some low-level gear from mission rewards. If you check the TP you can likely update your entire set with level-appropriate blue or green quality gear for under 20s and massively improve your stats to help with the push to 80. Example: a lvl 53 rare (yellow) coat has 67 power, 48 precision. A level 71 fine (blue) coat costs just 1s63c and gives 85 power, 61 precision, plus 61 ferocity - a significant boost for cheap.
Another factor is what weapons are you using for example im a power untamed so i need to use Hammer and Longbow or Axes and Hammer. Some weapons are more set up to condi set ups. If i was to use a shortbow on my power untamed DPS wouldnt work out well. I raid on my untamed power fights im 3rd or 4th. Condi fights im pretty low. I made a Condi mechanist for them condi raids. Wait til 80 on some things but in my view decide what weapons going to use early so can learn them effectively.
Fun to watch you get into the game. I suggest, check out the different builds available to each class and find your style of play for your toon. The Dot Condition ticks can be retarded because of stacks and melt targets on top of dmg. But, so many ways you can play each toon. It takes a lil time. Have Fun. And don't buy anything until your at least lvl 80. Definitely try other classes. 😶🙃
gw2 is my favourite game og all time over 6k hours in game and love and play this game everyday, since release. best combat and overal combat experience ever made, its easy to lear, but very hard to master. this game is skill, based game where gear only matter for different point. im mainly pvp/www player where the skill game comes really in. this is the most player friendly game for player as developer mind where your time of playing is always rewarded somehow. and the legendary armory system is best endgame content what have found in anygame, just really big account qol reward from every piece you get
You can get most of the best runes through a bit of dungeon farming
16:04 you forgot to say it again backwards :P good reference
What secret mechanics ? Putting gear with stats on ? Getting buffs ? Playing with a build ? Every game has this. If you never played an MMO i understand the "secret mechanic" comment. You can read what the stats give you in-game and decide what type of playstyle you want. The only thing you have to use wiki for is the scale ration of skills and yet there are sites that give you the best (meta) build for all aspects of the game, some even give you rotations.
I would disagree with "Guild Wars 2 has no classical Healer, Damage, Control classes."
It has. At least not in form of classes but elite specializations and they were introduced alongside raid content in Heart of Thorns.
I never encountered anyone who would choose Druid and make it full DPS build.
Also focusing only on dps in form of melee dmg and not considering range in som capacity such as condition dmg is path to anihilation. Some bosses and enemies in instances and open world can be damaged only by conditions. Some are even invurnable to any damage until you break their control bar.
So there are only 4 paths of build currently:
1. DPS Melee/Range Dmg + Control Abilities;
2. DPS Melee/Range Dmg + Conditon Dmg + Control Abilities (Balanced build);
3. Condition/Range Dmg + Control Abilities;
4. Healer (Syphon skills) + Control Abilities.
Boons depend on clas not on spec. And mostly if you are planning to do squad/party based content I would recommend to create spearate build for that. 2 and 4 are good with providing boons.
Like I wrote only pure Melee Dmg is suicidal move.
Agreed that pure melee is suicidal, especially in later content. Or doing 0 dps because you’re standing outside the bad just watching the ranged fighters do the damage. The main reason I say that it’s better to have a ranged option for your melee fighter. You may lose some dps, but it’s better than doing none
After WoW, I refused to install any dps meters and just troubleshoot with the tools available to me. It takes me way longer to do so but at least I don't know what everyone else is doing.
You already becoming one of the biggest gw2 content creator xD
For a long time the average gw2 player was absolutely terribly, irredeemably bad at the game. However the End of Dragon's expansion introduced a new open world meta event that was at the time required for the new siege turtle mount and was tuned to be so difficult that it caused a massive cultural shift in the community. The avarage player still only does about 1/4 to 1/2 than a player who actually knows what they're doing, but that one meta caused so many players to finally take a look at how the game works and what build they're running that the difference before and after was staggering. It also normalized commanders sorting people into subgroups to ensure optimal boon uptime at the harder metas and to make coordination easier for split phases.
Build craft in gw2 is realy cool, it was one of the main selling points of gw1 as well, and I think it's a really interesting example of how the tuning and type of content and the community's attitude towards how the game is generally played and its mechanics can strongly inform each other.
Thy art forgiven! ;)
10:20 WoWs Mythic+ is based on GW2s Fractals.
yeah... pushing random buttons of cooldowns is not dps; ex, primary dps for me using Greatsword is buttongs 4,2 and auto atack chain. other skills are more situational and I could integrate to rotation but 3 and 5 usually for controlling the battle or mobility with a little bit of dmg. running around in pve is different that an actual dps rotation. causal ppl dont read tool tips of skills, abilities, traits etc
To the point of pronoun confusion, I think Noxxi doesn't really care which one you use, I heard them referred to mostly with she/her or they/them, so that's what I mostly use.
Now you to increase this by 3 times. You need to understand how the class works. How class mechanic work with your rotation.
Hey reubus , i find your videos tend to be on the quiet side , any chance of testing 10-20% louder ? :)
And he didn't even go in depth with certain skills procing certain traits, sigils and relic internal cooldowns with build tailored around them, build that require constante usage of combo fields and finishers to reach anywhere near the benchmark. how certain builds have specific requirements that works on X fights but not so much on Y fights, so most end game pve players actually play multiple builds for multiple content. and when you figure it all out, comes a balance patch and ppl go crazy with theorycrafting and takes a few weeks till the meta settles again, you do your hard sweating rotation to achieve mid results, gets frustrated, quit the game for a while, come back, update ur build, then another balance patch comes and it all goes in a cicle, cough cough that never happened to me, cough cough.
Don't buy any gear before lvl 80. You'll do fine with drops. You'll save the money for pvl 80 exotic gear which will be your base for your builds.
Neither trinkets.
Not subbed to Noxxi? Gasp!?
"The game doesn't - or barely - teach you how to play, that's why it's so complicated" - wow, really? So, if there's none to tell you what to do, you just wont use your God given ability to think and label things 'too hard' and 'complicated'?
Tbh, I had no issues figuring out the mechanics, just had to take my time and read... Slow down, learn and test some skills/traits. This is not a game for kids wanting to rush into the sandpit. If that is too much to handle, or tiresome, do not bother at all. Playing a game is about having fun - which is subjective - so pick a game that is a lot more easier and simple. Win&Win for everyone.
Did i miss the janthir wilds giveaway?
50% he says, try 80% haha.
Maplestory is the wallet rapist of the mmorpg world.
Again. Why arent ur watching in full screen 😅
FINALLY
if i remember correctly noxxi is a trans woman and uses she/her!
Try Palia!
There's basically no fighting in Palia except bow shooting at animals while hunting, but grinding the skills is very fun, and you can build a house like in The Sims and chill with other players right in the free version. A very laidback and chill mmo experience.
No bro there is a spell rotation for every class and weaopn , its not just auto attack come on 😂
you keep spoiling yourself for the future 😂
wooden potato the pope, mighty teapot the conqueror and noxxi the philosopher
Pretty sure the male voice is Lord Hizen's, another content creator. Also, they reason why he's not doing a rotation is because he wants to demonstrate the difference of damage by using the same skill.
Nope. That's noxxi. They've been in some of our guilds strikes and raids. They are Hungarian if I recall correctly.
Damn, when is he gonna find out about Mightyteapot. so many good guides on the channel
Lol i think this is like the 3rd or 4th video I've seen of you watching GW2 videos. Just pop your cherry and go play it already ;)
He already did
And is still actively doing it. Based on last stream I think he is somewhere at level 62 or something like that
the shit your talking about isnt a thing in gw2, you could walk into a room with 50k damage and no one would give to fucks bro i have gone all raids and gw2 content with out bothering to learn any rotations for any class i just play a class in a away i enjoy never had a single problem why i understand rotations and can easly do them i dont find that type of game play fun and gw2 isnt competitive out side of pvp.
If you've never come across Lord Hizen (mentioned above) if you haven’t checked out some of his videos he’s a bit of a Guild Wars 2 legend. He really really does understand the build/gear/accessories combinations and he really gets the most out of them.
Nobody narrates my vids, that's my own voice 😭 It was the first guide I voiced so I was anxious about it. Hizen sounds way different than me anyway
@@NoxxiTheNoxxian I apologise profusely Noxxi. I've edited the above comment and meant no disrespect
@@Sylindria lmao no worries, don't sweat it, I just found it funny that people thought, out of all people, Lord Hizen would voice my videos xD not to mention he sounds way better than I do
I knows this things already don't need people to tell me.