My Minecraft Server Was DESTROYED By This Exploit - I Need Your HELP…

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  • Опубликовано: 14 май 2024
  • Recently, my minecraft server fell victim to one of the strangest exploits I've ever seen. With random chunks at spawn disappearing, players games crashing and unable to join the server, as well as item duplication, my server was really put to the test...
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    Join my OG Minecraft Server, The OG Network! (1.8-1.19): og-network.net
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    snowcoal (original footage) - / snowcoalrc
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    Gildfesh - / gildfesh
    0:00 - Intro
    0:53 - Ground 0
    2:19 - The Investigation Begins
    5:11 - The Interrogation
    7:35 - Disaster Strikes Again
    Music Used:
    1. Scott Buckley - Revelation
    2. Yung Logos - Mysterious Strange Things
    3. DBadge - Ashtray ( • Beats From The Cloud )
    4. Scott Buckley - Catalyst
    5. Underbelly & Ty Mayer - Medieval Astrology
    6. Scott Buckley - Decoherence
    If there is any content in this video which you own and would like removed, than please contact me and I will be happy to oblige.
    #minecraft #minecraftserver #minecraftsmp
  • ИгрыИгры

Комментарии • 2,2 тыс.

  • @TheMisterEpic
    @TheMisterEpic  Год назад +715

    If you have any info, be sure to comment and let me know!
    My servers IP (1.8-1.19): og-network.net
    Server discord: discord.gg/G7zq6NPZnM

    • @Stender_
      @Stender_ Год назад +3

      Damn bro

    • @2fingersandathumb
      @2fingersandathumb Год назад +2

      Yesss a new epic video ❤️❤️❤️🫶🏻

    • @terminatevader
      @terminatevader Год назад +18

      I'd love to join your Minecraft server but I am currently boycotting Minecraft

    • @thewintersgem7341
      @thewintersgem7341 Год назад +7

      could there be a problem with the hardware used to store it?

    • @thewintersgem7341
      @thewintersgem7341 Год назад +9

      there could be a corrupt driver

  • @coderxgamer
    @coderxgamer Год назад +2607

    this is a weird bug, there are a few potential ways this could happen i think, first of all im almost 100% sure that this has to do with a plugin u are running on the server because i have looked at vanilla code alot and have never found something like this in the latest version, one theory is that the data structure storing the chunks in game (a hashmap i think) was being accessed and modified on 2 different threads, this might happen if arrows are processed on a different thread on the server rather than using the main thread tick system (probably to prevent lag), hashmaps are not meant to be modified and accessed simultaneously and can do weird things such as mix up stuff in the map or create errors which could explain the crashes, i dont really know if something like this can happen in 1.13+ but i would ask the plugin devs about it

    • @TheMisterEpic
      @TheMisterEpic  Год назад +956

      We think it's to do with the plugin fartherviewdistance

    • @bigbadcuff
      @bigbadcuff Год назад +271

      fartherviewdistance plugin would make sense tbh

    • @dumb5308
      @dumb5308 Год назад +38

      potentially yeah, very strange behaviour but that could explain it

    • @PotatoObliteratorGD
      @PotatoObliteratorGD Год назад +31

      @M e r l i n 💞👇 what are you on

    • @Strylez_Senpai
      @Strylez_Senpai Год назад +50

      this sounds like a reasonable explanation, however, I am wondering @TheMisterEpic , did a restart fix the corrupted chunks?
      Because if it did, I personally think that it has to do with a logic of something that just loads and processes some data (but it does not store them in any file). If that is the case, I personally think that the problem is in something that is running as a 3rd-party software. If I am not mistaken, minecraft stores literally everything in some sort of a file to ensure that no data are lost. Maybe some enhancement plugin or clearlag ?

  • @DrZaiusDrZaius-xp5fw
    @DrZaiusDrZaius-xp5fw Год назад +374

    Chunk errors like the ones in this video would happen to me all the time back in the day- my internet was so bad that joining/exploring servers would leave parts of the map unplayable unless I relogged (more often than not it wouldn’t even fix). Stuff like this only ever happened on my end though, and obviously didn’t affect other players. Strange happenings

    • @gamefreak2016
      @gamefreak2016 Год назад +11

      That actually makes a bit of sense if someone purposefully lagged their internet to fire hundreds of arrows on a server that all “appeared” at once, it may cause the chunks to glitch out on the server end due to the arrows

    • @DieNow
      @DieNow Год назад +4

      @@gamefreak2016 nope. Would cause tps lag aswell and player rendering seems fine from video footage

    • @apolloandwarrior_3229
      @apolloandwarrior_3229 Год назад +3

      Yeah, same thing here. But the entire chunk was gone and I could see ore in adjacent chunks though. But I was bedrock.

    • @therevenantschakalofkrieg2495
      @therevenantschakalofkrieg2495 Год назад +4

      Even from prior experience this is completely unique... this does make me worry though.
      If this bug is ever replicated by anyone. Honest servers could be in grave danger. It could be possible to replicate the bug in the Stoneworks hub, and basically have the entire RP Community on its knees. If anyone specific currently on kylorne managed to figure it out first... then it could prove disastrous, since I know folk on it that can use it for nefarious means to get their way.
      So it is a race against time to figure this out. It is ever replicated successfully... I pray this gets to the right hands before it can be used to potentially bring Minecraft itself to its knees...
      It it important we hurry. We cannot let others figure it out before many of us so time is of the essence. We must hurry

    • @Iktsoi
      @Iktsoi Год назад +2

      The same thing happened to me for years until I got a better wifi because my old one was over a decade old. It would take 10-20 minutes until the chunks went back to normal.

  • @dep_mex1493
    @dep_mex1493 Год назад +21

    The fact the chunk errors change size from different perspective feels like a render issue, kind of like how the game doesnt render the whole world but only its visible parts. Maybe a server plugin related to how chunks load could be the cause (kinda like render distance)

    • @imjustaseahawk3087
      @imjustaseahawk3087 Год назад

      he actually said on another comment that he thinks it could be with theire fartherview plugin

  • @vitulus_
    @vitulus_ Год назад +28

    1. The item / arrow thing isn't anything. It's just what happens next to unloaded chunks: the entities freeze. Has happened for the last 5 or so years of Minecraft updates.
    2. You need way more debug info. Check the region file in MCEdit/Amulet or equivalent, although for latest versions, best bet is likely just an NBT editor. Check if the chunk is unloaded; and if not, what it's chunk status is. If it was a saving issue, it would show up in logs, so it's likely not that. There just isn't enough information in this video to determine anything.

  • @scalie
    @scalie Год назад +799

    I don't feel like the chunks that were not loading was because of arrows. The chunks became bugged after a server restart early in the morning, and were not bugged or filled with arrows before the restart. I usually hang around spawn and don't remember seeing anyone trying to overload the chunk with data. The footage of the chunk filled with bugged arrows happened after the restart when all projectiles and entities, such as pearls, arrows, and even items, would remain in a bugged state. For me, the invisible chunks were also actually loaded for me upon restart, but after I left spawn and returned, they became invisible. I should also say that the same issue happened the morning before, which was resolved with another restart.
    However, I cannot be certain about the cause of this, but I can provide some input as I was at spawn at the time that this had happened. Hopefully some of this info from me can help, idk.

    • @senatuspopulusqueromanus5626
      @senatuspopulusqueromanus5626 Год назад

      ok and

    • @eusebiuvlad5062
      @eusebiuvlad5062 Год назад +12

      @@senatuspopulusqueromanus5626 :/

    • @RLC64
      @RLC64 Год назад +3

      @@senatuspopulusqueromanus5626 -_-

    • @Wmann
      @Wmann Год назад +2

      @@senatuspopulusqueromanus5626 and that’s a comment

    • @blacksteve0
      @blacksteve0 Год назад

      yea i dont think entities can cause render bugs or even overload chunks

  • @elijahingram6477
    @elijahingram6477 Год назад +565

    Believe it or not, I have seen this before. It was a long time ago, on a cross-platform server plugin system for allowing Java and Bedrock players to play on the same server (this was around 2016). As far as I recall, this glitch happens because of the ways in which entities are translated and displayed between Java and Bedrock, in conjunction with chunk overflow. It's been years since I remember seeing this, and I wasn't apart of the staff on the server where I saw this happen, but I do remember seeing this and someone patching it by reworking the client settings for Bedrock Edition players.

    • @halfrose9
      @halfrose9 Год назад +21

      yeah i have seen some stuff similair but never this bad

    • @wafeh4202
      @wafeh4202 Год назад +8

      I've seen this too

    • @mrkc1831
      @mrkc1831 Год назад +9

      honestly just make 2 separate servers one fo rbedrock nd the other java

    • @Dark_Peace
      @Dark_Peace Год назад +15

      This would make sense since his server is has a cross-platform plugin

    • @goxlr
      @goxlr Год назад +7

      i can see why the crossplatform plugin could do this, they're 2 completely different game engines handling packets in 2 completely different ways, whatever plugin they used could have fucked the server up lol

  • @duojutsu2004
    @duojutsu2004 Год назад +1

    There's a similar issue in Hypixel UHC, where you sometimes have to face what we call a "chunk error", we encounter the same effects such as player model desapearing, falling thru the world, strange entity behaviour etc... We can sometimes fix it by placing a block inside the chunk error.

  • @xorinzor
    @xorinzor Год назад

    This would've been really interesting to help investigate. Having been a server admin myself and being a developer too, I'd probably start with a profiler just to see what calls are being made a lot, usually that would give some pointers.

  • @wiji1
    @wiji1 Год назад +302

    It seems like maybe an issue with whatever spigot fork or plugins you’re using. It looks like the sheer amount of projectiles in the chunks are causing some sort of chunk saving error on the server side. The “duplication” effect could be caused by the server repeatedly attempting to reload the chunk into its last saved state before the error. This would explain the arrows repeatedly falling and the fireworks teleporting back. My assumption is that the individual clients are causing most of the visual issues, as it would undoubtably have a hard time loading in corrupted chunks. My guess is that your spigot fork or plugins are using certain types of chunk/entity optimization that are causing this. I would try replicating this on standard Spigot/Paper and without any plugins that could possibly be causing this.

  • @xtrinity0680
    @xtrinity0680 Год назад +308

    I really hope your server gets better. I can’t imagine how panicked the staff and players was

  • @TheOrigamiGenius
    @TheOrigamiGenius Год назад +9

    I'm so sorry to hear this. I don't know any bugs or glitches that could do this, but I wish you best of luck

  • @sakaspltms
    @sakaspltms Год назад +1

    This happened to a Lifesteal smp I play on. It took about 1-2 weeks for the mods to fix it, the reason might be because someone is lagging the server, hacking, or a glitch somehow where they can clear chunks or smthing like creative mode

  • @ocso6394
    @ocso6394 Год назад +49

    You could try having a plugin that automatically deletes arrows that've been idle for a very long time without being despawned, or you could have a dev make a plugin that deletes arrows with insane velocities

    • @siamcheese
      @siamcheese Год назад +11

      But arrows with insane velocities wasn’t the case they confirmed that

    • @ocso6394
      @ocso6394 Год назад +2

      @@siamcheese My bad

    • @NoName-SEC-B
      @NoName-SEC-B Год назад

      @@ocso6394 it's still good for anti-mods

    • @slinkie423
      @slinkie423 Год назад +1

      I think a problem with the arrow deleting plugin would/could be that _technically_ the arrows aren't "idle", because they're bugging out and constantly moving...

  • @MonkeyIncorporation
    @MonkeyIncorporation Год назад +131

    Have you tried looking at the raw chunk data of the invisible chunks? Maybe there is something corrupt within those chunks and is causing the whole chunk to not load. At best, just remove any data of that chunk as if it has never existed so anything the could have gone wrong in that chunk would be deleted

    • @MaxGuides
      @MaxGuides Год назад +7

      Probably not corrupt just over the size limit, yet because of how it is done the chunk is still able to be saved…just can’t be loaded on a vanilla client…might load fine on other clients though as the server is still trying to serve these problematic chunks to people.

    • @theirongiants
      @theirongiants Год назад

      It might be

    • @himynamesbob2268
      @himynamesbob2268 Год назад +4

      @@MaxGuides people were using lunar which has optifine on it so optifine/lunar can’t load it, it also seems more like a clientside thing, as I have experienced smth like this before in my server, when trying to play 1.19 on 1.8 and going under bedrock level, server would say smths there but client can’t render/acknowledge it’s existence, so might be corrupted but it’d probably have to be a plugin or maybe geyser failure

    • @nighteule
      @nighteule Год назад

      @@himynamesbob2268 I wonder if anyone was using Sodium then to confirm this

    • @doggoincorporated3686
      @doggoincorporated3686 Год назад

      Greetings fellow corporation

  • @kenerique7061
    @kenerique7061 Год назад

    Geez. Who knew such a thing was possible. Hope you resolve it and figure out what happened. Best of luck

  • @mrdollyman5675
    @mrdollyman5675 Год назад

    Just started out on OG:SMP and I really enjoyed it! Great server, nice community! The combat takes some getting used to (from a bedrock player perspective) but I still enjoyed! Gonna hop on regularly, most likely!

  • @minhperry
    @minhperry Год назад +84

    For the item thing, Hypixel Skyblock has one (almost) similar bug where if you shoot an entity into a "bugged" chunk (and many entities in the game are just invis armor stands), then those will stay exactly where they first entered. If you throw an item into a bugged chunk it would just glitch up and down, and you cannot pick it up ever again. The only difference here is that you can still see the chunk

    • @NichtDu
      @NichtDu Год назад

      Spirit sceptre go brrrrrrrr

    • @ItIsJan
      @ItIsJan Год назад

      That has literally nothing to do with that. what you are talking about is chunk freezing, which is a different topic

    • @PatalJunior
      @PatalJunior Год назад +4

      @@ItIsJan It could well be something like that, it seems that the chuck is in some kind of broken state, and it's just reloading it every time, leading the player to get teleported back where they were, not sure, this is some weird bug for sure.

    • @puppy0cam
      @puppy0cam Год назад +1

      the thing is, Hypixel is running on 1.7 (that's not a typo - behind the scenes it's still 1.7) not 1.19 so even things that were core parts of the code back then have changed a LOT since then. some things that have changed off the top of my head: Item IDs were changed from being a number to being text. Biomes have become three dimensional. The region file format has changed. And there's probably tons of chunk related changes I haven't even thought of.

    • @Sportivities
      @Sportivities 11 месяцев назад

      it does in fact run on 1.7.10 if i am not mistaken
      it reminds me of the time when someone abused spirit scepter and bat person talisman/ring/artifact (i forgot which) to do numbers of damage above the quintillions

  • @miningman1
    @miningman1 Год назад +1

    This sometimes happens in Hypixel UHC where there is what we call a “bugged chunk” or “chunk error.” It can get u glitched out of the game if u go near or into it and all items turn into infinite ghost items. This is a very mysterious bug and no one really knows how it works. The only thing that sometimes works is to place blocks on the corner of the chunk. This sometimes reverts it to normal.

  • @treal.
    @treal. Год назад

    I remember something similar like this on Mineplex a few months ago. Just the getting stuck in the chunk though. While I was waiting for a game to start (where you can pick your team and boost the game) there would be empty chunks like in the video. If you walked into them you would get stuck and not be able to get out unless the game started or you left and rejoined the server.

  • @sheartooth4429
    @sheartooth4429 Год назад +159

    That sounds terrible, I hope your server can recover from this exploits.

    • @SMASHER9898
      @SMASHER9898 Год назад +2

      It did I played yesterday

    • @Arvl.
      @Arvl. Год назад +6

      Honestly would want to see it myself, looks pretty cool other than the server collapsing before your eyes

    • @dashinking
      @dashinking Год назад +6

      dude wrote a comment within the first minute of the video to get likes 💀

    • @theirongiants
      @theirongiants Год назад +1

      My server experienced the same and we ended up deleting it from frustration. This bug happens randomly.

    • @Creeperking-bw7wi
      @Creeperking-bw7wi Год назад

      @@theirongiants What plugins was your server running?

  • @Top-Code
    @Top-Code Год назад +113

    This is at least partly clientside, as chunks behind the bugged ones are being culled. Which means the client can still tell that something is in the chunk.
    Best bet would be to scrape the data directly from Minecraft when it happens and investigate what is in the chunk.

    • @zerokun2655
      @zerokun2655 Год назад +3

      Yes but that's just rendering, i noticed the culling too, but that's almost expected, the issue is server side and it then causes the culling, fix the root of the problem and you'll fix the culling

    • @verified_gamer627
      @verified_gamer627 Год назад

      Could there be some issue with keeping the bugged chunk loaded?

    • @benjaminwilson7632
      @benjaminwilson7632 Год назад

      From what I've seen is that Minecraft tries not to have a random chunk load after all the chunks around it so in the event it does happen, it culls the chunks behind it as the chunk catches up. Usually this happens at the edge of your render distance but can cause weird behavior if it happens close.
      Due to the chunk being bugged, it might not be possible to get the data for the chunk as it probably isn't saving in this bugged state

  • @czfclone6929
    @czfclone6929 Год назад

    Had a very similiar glitch on a singleplayer minecraft world specifically in regards to fire arrows and the amount of particles produced resulting in a overflow of data crashing me instantly and preventing me from ever entering said chunk again. It specifically seemed to happened during a lag spike, I had lagged as the 10-100 fire arrows were being spawned per second and then after the few seconds of lagging all the arrows seemingly came out all at once crashing me and corrupting the chunk.

  • @RetjeeeTv
    @RetjeeeTv Год назад

    This kinda reminds me of old alpha/beta servers running out of memory, or having a corrupt chunk.
    Speaking of; I had a similar thing on my minecraft survival world a few years ago when I was playing on a windows XP/Vista(dont remember), chunks where corrupting left right and center, disappearing without question, arrows and pearls not working as expected etc. etc.
    It got so bad at one point that even textures where corrupting in a spiderverse kind of way, it was pretty cool so I posted it on reddit, though I think that only happens with worlds/servers that are on a very low end device, or even too big of worlds for a server to handle.
    Although, this happened to me on a singleplayer world, everything was fine on servers...

  • @bigbadcuff
    @bigbadcuff Год назад +106

    I personally didnt see this happen but I definitely have seen the screenshots and heard about the glitch without understanding what really was happening. I honestly have no idea what would cause this, my theory is that a chunk's data was overloaded in some way which could cause it to therefore not load and work properly. Maybe could be caused by a bug in one of the servers plugins.

  • @npcmaster3304
    @npcmaster3304 Год назад +81

    it seems like somebody figured out an overpowered exploit with the connecting to 2 servers glitch thing. although i could be wrong, it seems plausible considering that this could be possible with a separate server like with the broken chunks. its possible that the chunks from that server maybe transferred over while the chunks in your server were also saving, therefore corrupting the chunks that were trying to be saved. it would also explain the duplicate items, and possibly the arrows as the arrows from the other server might of been transferred as well causing the server to think that there in your server, when they're really not. im not a mc expert, so i could be completely wrong with all of this. correct me if im wrong.
    but to be completely honest, i would of done the same thing that the other guy did and not reveal what he did because trust me, i wouldnt want this op exploit to be shown off n then patched the next update, even if i was given a reward for a unban. this vs an unban, yeah pfff id rather be banned xd

    • @pugthug2016
      @pugthug2016 Год назад

      you seem very smart I will just trust u

    • @mug3453
      @mug3453 Год назад +1

      sounds reasonable

    • @MrBeard.
      @MrBeard. Год назад +4

      idk how would u get chunks from other server without using world edit? The server to server dupe is only for items not for chunks or blocks. Plus a mod or admin could have done this, not a player if they weren’t using hacks. Idk if im right but u have a good theory.

    • @Decommissioned
      @Decommissioned Год назад +1

      Yeah no, that’s not it, you can’t just transfer region files over from server to server like that.

    • @jad_c
      @jad_c Год назад +1

      usually the sky flashes with that bug

  • @ItsWazzaP
    @ItsWazzaP Год назад

    The same issue exists on TownySMP at spawn areas, but it doesn't have those arrows and items glitch and it doesn't affect all players.
    Same happened on a server of mine and I had to completely delete the spawn map and then run the server so the new spawn would load, then I would just use the original spawn map that was downloaded from planet minecraft and it would be fixed.

  • @olehkasian588
    @olehkasian588 Год назад +1

    Looks like chunks with entity glitches are considered "lazy", and will stop entity processing, which means entities can't despawn / move etc. This could happen if there is a chunk in 5x5 area that is not loaded, probably that's your invisible chunks.
    I can only imagine it happening if there is something messing up with chunk loading, maybe some plugin

  • @eideticex
    @eideticex Год назад +164

    Need to get a debugger up on it and look for the velocity, acceleration, and position of those objects in memory. Don't trust the game for those, they are obviously compromised within the game's context but a debugger carries it's own context. What I suspect is going on is that somewhere there is a buried async chain doing some wild things, maybe they don't even understand how to use it and were just mucking about with one. Obviously some of the game's threads are still operating normally for the game to work despite the massive glitch bombs going off. Even barring that some part that is affecting the threaded portions of Minecraft but not it's primary rendering thread, proof of that is that you can get frames at all to the screen. Looking at the different threads with a Java debugger should be very interesting.

    • @zerokun2655
      @zerokun2655 Год назад +1

      Could be a problem of the server optimizer, bukkit/spigot etc.. but then why hasn't it been found before? Is it just on newer versions?
      They may be running into race conditions while accessing the world and cause problems from 2 different threads(like they split the load to optimize but caused a glitch)

    • @MrRazamataz
      @MrRazamataz Год назад +5

      That's just a load of nonsense technical jargin lmao. For one, most of Minecraft runs on the main thread. Sure there is some part of chunk loading that happens on other threads but not the whole process.

    • @anjoismysign
      @anjoismysign Год назад +1

      ​@@MrRazamataz This is not true. There are bukkit/spigot/paper forks who "attempted" to do stuff async. What I was going to ask was their server software since they should be running either Paper or Purpur. Any fork that's sold and promises async stuff is just a scam and was made skidding other projects.

    • @MrRazamataz
      @MrRazamataz Год назад

      @@anjoismysign Paper and plus forks have made *some* things async, which I hinted at in my orginal reply. My point it main chunk loading isnt aynsc as of yet so that saying that chunks load on a different thread is false.

    • @luhgarlicbread
      @luhgarlicbread Год назад

      @@MrRazamataz
      I’m confused, could you clarify for me? From what I can tell you said that some of the chunk loading on happens on different thread but then kind of contradicted yourself.
      Thanks
      edit: oh wait that wasn’t you 💀

  • @zenreeio13lIIll
    @zenreeio13lIIll Год назад +5

    Oh well, the exploit is becoming mainstream now. We might as well come clean so the original founders can get credit at least.

  • @mini_bomba
    @mini_bomba Год назад

    First thing I would do is try searching the logs for any errors with stack traces around the time the chunks stopped loading. This could provide more info about what exactly is causing the issue.

  • @neopolis01
    @neopolis01 Год назад

    I have had something very similar happen on a server I played on. We did quite a lot of testing and deduced we had somehow managed to get into lazy (non-entity processing) chunks, which explained the weird items and arrows. It would also explain the missing chunks as they weren’t loaded at all. We could use a portal chunk loader to entity load an area, as entities going through portals load a 3x3 chunk area around them. We could find the edge of the area where this occurred, and it was removed when the server restarted. I have extensive screenshots and a video of the event which may be useful to you. We were running a fabric server with carpet mod, some optimisation mods and a few plugins

  • @aren5031
    @aren5031 Год назад +12

    Wow. A few years ago I saw something almost the same on my server. It was still the days of 1.7. I can't tell what it was, but just like it started suddenly, so did it end. My theory was that there was some strange "loop" in the engine and updating the engine helped.

  • @BuildTimeMC
    @BuildTimeMC Год назад +10

    the same thing happened on my server, some chunks were not loading like your server, and everything else like commands and tps was normal

  • @fr_rave
    @fr_rave Год назад

    Having such a big and somewhat weirdly programmed as Minecraft makes room for exploiting every single aspect of it, even the more obscure ones, creating this situations.

  • @zamas8141
    @zamas8141 Год назад

    the arrows, rockets and other entities getting stuck is just the chuck not willing to load, so it must be some type of weird/glitched item, block, or a plugin wanting to do the same thing on a chunk over and over again causing it to overload.

  • @JessiBear
    @JessiBear Год назад +41

    Entity behavior is exactly like you see in the phantom nether. To get to the phantom nether you need to enter the nether from the End. I suspect you have a player who has figured out how to glitch themselves into a phantom state, rendering them invisible and corrupting any entities they interact with.

    • @ItIsJan
      @ItIsJan Год назад +2

      that phantom nether was sadly fixed somewhen around 1.16 or 1.17, the last time i got it working was 1.15

    • @caspermadlener4191
      @caspermadlener4191 Год назад

      But why did it happen? Maybe that will lead somewhere

    • @ManosSef
      @ManosSef Год назад

      1.13 fixed the phantom nether

    • @dfirebug922
      @dfirebug922 Год назад +3

      perhaps the plugin that allows for players to join on older versions is responsible, he said the server runs on 1.19, but it is available in 1.8.

    • @nyxia_4128
      @nyxia_4128 Год назад

      How did you enter phantom nether again?

  • @LettuceJuice
    @LettuceJuice Год назад +7

    I’ve seen entire worlds disappear like these chunks before. One server I played on had a hub server that supported a ton of different versions and mod packs, but if you connected to it using optifine none of the world would load and you wouldn’t be able to see any entities.

    • @commander3494
      @commander3494 Год назад

      Optifine is such a flawless mod mhm lol /s

  • @BloomSirenixx
    @BloomSirenixx Год назад +1

    I will quote an friend of my on the discord
    "I might know what caused the server bug talked about in an video of yours
    I think it has to do with overloading a chunk(there exploits that cause that(one I know is called chunk banning)) and seeing the entity behavior it's likely to do with entities as there known lag makers"

  • @senecvinitor2694
    @senecvinitor2694 Год назад

    Greetings, Epic.
    I have encountered similar problems, not on server, but on with my sp experimental 1.16.5 modpack (which is pretty much a Better Minecraft fork). I experienced what you describe as chunk freezing, but instead of falling in infinite loop player would seemingly infinitely fall into void (without taking any damage). Another notable difference is that ghost items were present, but not looped. Finding such chunks usually meant that this particular world is doomed, because after restarting, returning to corrupted chunks would duplicate the problem. Troubleshooting such a big pile of mods is tricky, especially as I am an amateur programmer. I still don't know what exactly is causing it, but programmer friends help me inspect it from time to time.
    I was thinking it might have something to do with terrain generation, as not only spawn chunks could be corrupted in such way. As your server looks modded, you might also inspect modded entities.
    I am pretty sure this info won't help, but hope it does). Wish ya luck.

  • @twentyonerocks
    @twentyonerocks Год назад +3

    Wow, that is for sure one of the weirdest exploits I’ve ever seen. Even in my 2 year tenure on a cracked anarchy server, I never saw anything this odd and unique.

  • @bunnybear6109
    @bunnybear6109 Год назад +7

    Amazing video, a very well done documentation on all of the events that took place on your server, I wasn’t there to experience them, but it sure does seem interesting! Good luck on getting to 500k!

  • @aerbon
    @aerbon Год назад

    similar stuff sometimes happened to me in singleplayer, both vanilla and modded but most often in modded. some chunks would not load unless i restarted the world. entering these chunks would get me stuck. elytra were not in the game yet.

  • @midlifehemi88
    @midlifehemi88 Год назад

    I've actually encountered this a lot on singleplayer worlds of all things. I play a lot of modded minecraft, as I enjoy mods like Create and other things, and every now and again I'll encounter this bug where some chunks just.. don't load. I've never really played around with them too much, but it's pretty random. Once I even generated a world fresh and had this happen to the chunks directly in front of me the second I loaded the world, except it was a gigantic circle of about 25 chunks. There doesn't seem to be any errors in the logs for this, and it never affects TPS, but if you go inside them, everything becomes invisible until you leave, even the chunks you came from. Also, chunks behind the broken ones disappear visually as well. For example, if the chunk in front of you is the broken one, the chunks behind it (the ones that you can't see without looking through the broken chunk) appear invisible, until you move so that you can see them directly. It's like the broken chunk is a visual barrier. And yes, you do get rubberbanding and sometimes get stuck when you enter the broken chunks. As for what causes this... well, I don't know. I've never figured it out. But I can say that the way I've always fixed it is just by reloading the world. Simply exiting out the main menu and reloading the world makes the chunk problems go away. I guess this isn't *that* helpful, but I do find it interesting that it happens in singleplayer too, not just servers. Also, I should clarify that while I do run with mods typically, they are not the cause. I rarely play vanilla, but in versions 1.18 and newer it happens semi-often in singleplayer, and I've had it happen once or twice in vanilla singleplayer in 1.18 once as well. Odd bug, but I'm no closer to an answer than you, other than I know that reloading the world fixes it reliably.

  • @megaman6710
    @megaman6710 Год назад +15

    In my singleplayer world, back when I didn't have the best computer. I would occasionally see hundreds upon hundreds of pigs spawn, or hundreds upon hundreds of cows one time. A technical friend of mine stated it was a RAM issue, and I believe it causes entities to sometimes be cloned. I can provide photo proof if needed.
    I believe that there was some arrows in/near spawn, and a RAM issue is causing the server to duplicate and duplicate and duplicate the arrows until the server is overrun. It explains why a server reset fixes it. I do not know how your server is run, but if the server can be moved to another physical server, that might fix it. Either the server has insufficient RAM, or there is a damaged RAM stick.

    • @DieNow
      @DieNow Год назад

      The server is most likley hosted by a provider which would find the damaged ram stick fairly quickly. Also not enough ram would probs be caught by admins before making a video

  • @TNT_Blox_0
    @TNT_Blox_0 Год назад +19

    Maybe you should make a test server with the same map, plugins and software and see if it has the same issue. If it does try disabling all the plugins. If the issue stops then start re-enabling plugins to see which one is causing the error. If the issue persists with all plugins disabled create a new world. If that fixes the glitch then it's probably an error with your server's map. If that doesn't fix it then try a different server software.

    • @NichtDu
      @NichtDu Год назад

      Would take way to long

    • @siuanswan447
      @siuanswan447 Год назад +2

      @@NichtDu that's why you enable a chunk of plugins at a time to whittle it down to a group of 10 rather than enabling 50+ plugins individually.

    • @NichtDu
      @NichtDu Год назад +1

      @@siuanswan447 still he had the bug twice a month.
      until we would come near to a fix that would be 4 months

    • @Handstandbanana
      @Handstandbanana Год назад

      Kinda reminds me of stripelands lol

  • @anonymousfish2456
    @anonymousfish2456 Год назад

    well something that felt familiar to me was when u were stuck on the loading terrain screen, because on one of the server's I play on I once discovered that very rare glitch (the one that logs you onto 2 severs essentially) and ever since then I haven't been able to join.

  • @spruce-studios
    @spruce-studios Год назад +3

    @TheMisterEpic Check the server console for any chunks that couldn't save. You'll want to install a plugin or set up command blocks to make sure only players and items can enter the spawn area -- all other entities they should get killed instantly. (/kill @e[type=!player,type=!item])

    • @AAlgeria
      @AAlgeria Год назад

      EssentialsX Changes (most) Commands, so im not sure if that would work. but i havent tested it so i cant confirm

  • @intuition_plays3824
    @intuition_plays3824 Год назад +29

    I've seen something like this before, using an nbt editor to create a shulker and filling it with extra slot item. It created this strange effect where chunks when unloaded created a permanent unloaded chunk that would make fun KS next to it disappear note that no entities were affected and I cannot know if it was just client side as it was single player

  • @catman392
    @catman392 Год назад +26

    Definitely worth trying to recreate the exploit in different environments. If you're using Paper, try Purpur or Pufferfish. Try disabling certain suspect plugins (in another comment, I heard you were suspicious about fartherviewdistance). And as another comment suggested, try looking at the raw chunk data and see if anything weird is going on. You could also read the entity data for individual chunks too, if it ends up being something with the glitched entities rather than chunk data. As a server administrator myself, I am definitely curious about the exploit, and look forward to hearing if you figure out what's going on, and if there is a solution. Cheers!

  • @pixelrunner2775
    @pixelrunner2775 Год назад +1

    You could try running another server and turn certain plugins on and off and attempt to replicate the exploit to see if it is being caused by a plugin.
    You could also try and test if it is being caused by bedrock/java crossplay as that is notoriously buggy especially on this server.

  • @enbnuuy
    @enbnuuy Год назад

    I remember seeing this happen in the end for a server I go on w java bedrock cross play and it went away somehow. The shulker projectiles were wilding lol

  • @Jepie
    @Jepie Год назад +8

    This is crazy wow, insane vid bro

  • @antitopia8823
    @antitopia8823 Год назад +3

    The elytra boost and dead chunks thing has happened on a server that I play on called purity vanilla. I accidentally flew into a chunk that wasnt loading, and got rubberbanded and was stuck inside it. All the other chunks around it loaded, but the one I got stuck in didnt. The server isnt vanilla, and has plugins to make it run better. I havent seen any of the other issues happen on it. It seems like server lag, but idk

  • @moonhunt18
    @moonhunt18 Год назад

    I've heard of ghost blocks before, maybe the unloaded/vanished chunks turn into ghost chunks where all blocks in the chunk(s) are ghost blocks. It'd explain how you can fall through the world.

  • @RatSentinel
    @RatSentinel Год назад

    I remember seeing a video about a very similar glitch (I think it was from ant venom or wifies) but it only worked in singleplayer. it basically made a time loop for things like arrows and falling sand entities, where they would infinitely fall líke in the bugged chunks.

  • @Stormhold3r
    @Stormhold3r Год назад +38

    This is a long shot. But maybe it is some kind of loading error caused by both java and bedrock compatibility. I would imagine that (from a technical standpoint) that they both use different systems or processes to load chunks. My only guess (based off this theory) on how this would work is if multiple people (from both java and bedrock) were lagging the specific chunks in some way. But I don't have any basis for this

    • @ItIsJan
      @ItIsJan Год назад +4

      That most likely isn't the cause. Because, that is exactly what their bedrock-java support plugin does, its a packet translator

    • @ilan_profile
      @ilan_profile Год назад

      This kinda makes sense since Bedrock runs on C++ and Java, well on Java lol, but if this really was a compatibility problem it could be happening to other servers with the same plugins

    • @ItIsJan
      @ItIsJan Год назад +6

      @@ilan_profile the problem isn't really that bedrok is in c++ and java in java, you could still write bedrock in c++ but make it look and work exactly like java, the problem is that they didn't do that, and bedrock follows an entirely different packet order etc.

    • @dovias5665
      @dovias5665 Год назад +4

      @@ItIsJan Exactly its a packet translator. It could translate the packets badly. that would explain why ghost items appear since spawn item entity packet would get sent to the player incorrectly. Client doesnt spawn items it only renders it, minecraft server sends a packet to it. GeyserMC has a spigot plugin to provider further compatibility parity between java and bedrock versions, and the java edition functionality could be tampered even if the client's version is not a bedrock, since spigot plugin could have some bug inside it.

    • @ItIsJan
      @ItIsJan Год назад

      @@dovias5665 i was just guessing geyser doesnt have problems in that style

  • @phokos
    @phokos Год назад +6

    This happened to my server once. I remember it was on 1.18 and i was using aternos when me and i friend seemingly got stuck in a chunk after exiting the nether to the overworld. If i were to guess, it would be something along the lines of unloading chunks. We even experimented on the missing chunks and found out the exact same thing, except that arrows would do the weird repeating thing about 3 blocks near the chunk, unlike the serverwide glitch you were experiencing. We also suspected on too much cache as we were loading chunks quite fast, and maybe because of the cache we had with constant loading and unloading chunks. Don't know if this help, but this is all i know

    • @phokos
      @phokos Год назад +1

      Oh and 2 more things. I was using vanilla and the tps didnt change

    • @exocakes4587
      @exocakes4587 Год назад

      My gf and I also experienced this whenever we go too far from spawn happened when we were harvesting ice thousands of blocks away from spawn and hunting for pyramids (went through the nether so we didnt load too much new chunks). We were using Aternos too with papermc on. Restarting the server seemed to do the trick.

  • @b0ark1ng21
    @b0ark1ng21 Год назад

    This happens a lot for me. Whenever I join a sever in mineplex and join a mini game there are usually unloaded chunks that act exactly like the ones you had.

  • @rileypoynter2223
    @rileypoynter2223 Год назад

    If something like this happens again, it might be a good idea to have your server run a command that constantly kills all projectiles in a given area when the number of said projectile exceeds a certain amount. I know the command /kill @e[type=...] command can be used to target projectiles in motion, so this could prevent something like 300 arrows in one place from happening again.

  • @disabledmallis
    @disabledmallis Год назад +30

    People say in the comments that it might be caused by 2 different threads accessing the chunk.
    No, its not that. And this is because:
    1. Java detects dataraces like this and will throw an exception if it occurs
    2. If its a plugin, the bukkit api will throw the exception as well
    When an exception is thrown, you will see it in the server console. If you ask me whats happening, my best guess is that there is some kind of ownership softlock here. Maybe a plugin tried to access the chunk, use it for something, and never told java "hey im done using this chunk". Thus, the server has to just wait for it. To me, this would explain why the tps is fine (bc the server does the waiting asynchronously) and why entities are just repeating their motion into the chunk as well. The state of the entities is likely reset when the server tries to put them into the chunk its waiting for, but its not there so it puts the entity right back where it was.

    • @DieNow
      @DieNow Год назад +1

      Ye i do agree with this. He said somewhere he uses fartherviewdistance and both of them accessing the data may cause issues. I have not looked in the source of the plugin but it may affect it in other ways too

    • @Zuriki09
      @Zuriki09 Год назад +1

      You can get race conditions in Java, it has some deadlock protection, but it's not impossible to cause a race or deadlock scenario.

    • @DieNow
      @DieNow Год назад

      I belive this is the case after reading about the mod

    • @BowDown097
      @BowDown097 Год назад

      heyyy cuttieee

    • @smartin_b5314
      @smartin_b5314 Год назад

      I actually believe that the exploiter was onto something, loading and unloading the chunk sounds like it could create a deadlock, where the loading thread takes ownership of the Savedata while the unload thread takes ownership of the chunk.
      On the other hand a poorly ported plugin might not support the newer multithreaded chunk loading

  • @snowmaster7206
    @snowmaster7206 Год назад +4

    one of my friends saw the exact same bug in my friend's single player.However, he saw creepers being spawned and teleported to seemingly random areas and multiple different ghost blocks being placed around him before his game crashed.After loading it again,everything was normal until a few hours later the exact same thing happened again.This time, his game wad so laggy that it instantly kicked him from his game.This glitch happened on 1.18.1 on java by the way.

  • @rsv9999
    @rsv9999 Год назад

    personally, a while ago, during the 1.16 snapshots, I encountered a bug almost identical to the firework one you saw, when giving a firework flight duration 127 (or something stupid) and incasing it in a box, the firework kills your fps and then gray screens the game. i believe this happened to something with velocity values not being clamped (which means that a value has a minimum and maximum number, like -10, 10 would make -15 become -10 and 2000 become 10) which means every tick tons more velocity calculations were being done, I really think you should poke at a replayrecording, hell even open it in a hex editor to find nbt which should have string names, or doing /data get entity or smth

  • @MrFunny01
    @MrFunny01 Год назад +2

    I think the issue here is plugin done from a random newbie in coding. Probably saving world in the async combined with arrow velocity glitch causes save error or load error, but it didn’t even gets to reporting this error. Also things happened on the spawn because most of the plugins work there. That needs to have debugger attached to the server, because client can lie.

  • @nintendoswitchbrit4201
    @nintendoswitchbrit4201 Год назад +4

    It might be a good idea to set a command block to kill all arrow entity's at spawn to prevent this from happening again at least for now

  • @dhyanvohera
    @dhyanvohera Год назад +17

    You can do is remove one plugin and narrow it down to what may be causing it
    And since your server is both Java and bedrock there is a possibility that two of the versions have some exploits and get together and cause this to happen.
    I remember there used to be an exploit in bedrock edition to get infinite arrows blocks armour etc.

  • @Iamrealme
    @Iamrealme Год назад

    I’ve had the arrow thing happen in my single-player world and had to use /kill to get rid of it. I believe it happens when you log out when the arrow almost falls, then it starts to fly all around. I’m not sure this is the cause, but you should definitely try it

  • @ryanharrington5066
    @ryanharrington5066 Год назад

    I've seen something like this in old versions of the game, the chunks would just never load. If it keeps on happening to the same chunks you got a problem, if not you also got a problem, but a slightly less problematic one

  • @SirClucketyGames
    @SirClucketyGames Год назад +27

    My ideas are:
    Back up the server DAILY so that if it needs a reset it wont be so bad
    Have a plugin/datapack that kills arrows, fireworks and other throwable items that runs every 5 minutes (with a warning countdown)
    Check if the server is overloaded (I assume youve already done this)
    Ban and iterogate anyone who apears to be contributing

  • @cyber_dragon_123
    @cyber_dragon_123 Год назад +3

    Have you tried removing the arrows with the kill command? Running it a few times might do _something._

  • @jkellyk7920
    @jkellyk7920 Год назад

    I had a surprisingly similar thing happening to my chunks in one of the earliest singleplayer worlds i ever played. I never wondered if that bug was common back then, but it looked just like this, and I never questioned if others experienced it. Around spawn 2-3 chunks would break in exactly this way. I never shot arrows and i dont even know if rockets were a thing back then, but i had a sheep farm nearby and the sheep lagged in a way the arrows did, and so did the wool if I sheared it - at least those who werent in the invisible chunks. Walking in the holes would make me fall through the world as well, while i was constantly bugging and shaking back and forth, and i could barely even enter the glitch to fall through as well. The most interesting thing, just like here, was that my framerate stayed up how it always was before (which was like 15fps max only anyways, but i could still move. Honestly im surprised that laptop even did produce frames per second and not seconds per frame in normal, glitchless gameplay) and it only freezed for a few frames every once in a while. My issue was most likely due to it being played on a pretty shit, overheating system that kept swapping onto my disk because it has never been built for playing a game (but i was like 14, and wanted to play, so i never cared). I tried to force my laptop to continue playing and it corrupted my disk. So in case what I have experienced was similar, maybe the things you observe are not the bug/exploit itself, but simply a result of something completely different that can happen when something is too heavy for the PC or server to render? I have no idea what that could potentially be, and despite the similarities its probably confirmation bias of me to say i had a similar looking bug. Plus, even if it was the same, everything back then was too tough for my laptop so that would lead to another dead end. But from the experience i had there, i think your issue with this bug is that you look in the wrong spot. It might not have anything to do with the chunks or the entities at all.
    Edit: no idea even what version it was. It was 100% vanilla, no optifine, no resourcepack or anything else ever used as far as i remember. I just know that i searched for a village seed to create the world, and on a website i found someone listing "Cloudalley" or something like that as a village seed with pictures. It probably doesnt matter at all, but i will search a bit if i can still find it somewhere, just for the tiny chance you see my comment and want to know the version it roughly happened in.

  • @sirgrem2988
    @sirgrem2988 Год назад

    This is the most broken things I've seen from Minecraft.. I didn't even know it was possible for Minecraft to get this absolutely broken, considering how rare bugs are.

  • @kwaler1850
    @kwaler1850 Год назад +5

    I recently first joined the server and I was confused why there were missing chunks but I didn’t pay attention much because I thought it was just me but I guess not

  • @neologicalgamer3437
    @neologicalgamer3437 Год назад +3

    Compare your plugins with the plugins on the other server. Also, you can try and turn off the most suspicious plugins one at a time

  • @l9m241
    @l9m241 Год назад

    Yeah the firework thing is definitely a game crasher for sure.
    They are a strange entity when they fly, they gain momentum exponentially you can see if it if you spawn a firework with a minecart on top and ride the minecart. You go FLYING but after about the 10th boost the game crashes since you are moving billions of blocks in a tick and the game can't handle that.

  • @ghostcatcher1279
    @ghostcatcher1279 Год назад

    I wish I had seen this sooner, while I don't know what happened I've seen this happen on multiple servers. This used to be a issue I'd find on the Shotbow network along with other smaller servers. On top of that this happens frequently on modded servers where there is no speed protection and you generate chunks too quickly. That partially aligns with what the person who claimed it initially said.
    Sometimes this also happens on single player when the game can't load a specific chunk. This leads to you being able to walk around everyone but the chunk. But as soon as you walk into the chunk you fall until you get teleported back up as if there's a block you're supposed to be standing on.
    From a programmers perspective my only thought is if a chunk gets overloaded, unloaded, and loaded relatively quickly the chunk can't load properly and is stuck in a sort of in between state where you can't see it but technically it's there.

  • @FishyLookinLemon
    @FishyLookinLemon Год назад +16

    My guess is that the server is getting overloaded with info of the mass amount of arrows. If I was you and I can try stuff to fix it I would implement a system that after a certain amount of time of an entity being loaded it would be forced killed/deleted. If it was the high velocity, a velocity cap should help. I don’t know anything about this but just felt like sharing my ideas

    • @ScorpioneOrzion
      @ScorpioneOrzion Год назад

      I think just kill after X minutes should be fine.

    • @realPurpleOrb
      @realPurpleOrb Год назад

      It really does seem like it's the velocity that is the root of this problem, though you'd need to do a lot to get the exploit to work.

  • @Lyssastarss
    @Lyssastarss Год назад +9

    It could be like the paper exploit that came to light a couple months ago, I’m not an expert but bedrock has a thing where chunks are constantly being loaded around you so you can cause large amounts of lag (I’m not sure of the technical terms), it could be someone has found a weakness in the code and is exploiting it, it might be a mix of a chunk error problem and a duping hack gone wrong

  • @itsmehere1
    @itsmehere1 Год назад +1

    My first idea would be to check with that other server the guy showed the bug working on and see what similar plug-ins you both are running, if there is a bunch of plug-ins you are both running then you can for sure know that it's a plug-in error, but if the plug-ins are not similar at all then I think you can rule out the plug-ins being the issue, my best guess is that I very much could be something to do with the Java and bedrock playing togeather plug-ins since I've seen that kind of chunk errors on bedrock a LOT but never on Java.

  • @paparoes4008
    @paparoes4008 Год назад

    The only thing that sounds familiar to me is the elytra not losing durability that can be caused by a huge amount of non de spawning entities. (There's a video by SB737 where he uses this exploit to travel to the world boarder.), but it doesn't cause chunks to not load properly so IDK if this is related. Good luck figuring this out man.

  • @Dolphin002
    @Dolphin002 Год назад +6

    Despite the server not being laggy, all of these things happen on laggy servers. It's almost as if someone made a lag machine that only affects those chunks.

  • @oJep1
    @oJep1 Год назад +17

    This is just sad that people do this for fun, hopefully they learn how immature that is to do. Hopefully you fix this!

    • @macpc736
      @macpc736 Год назад +1

      Horizon's channel :trolface:

    • @TheLastBeanBender
      @TheLastBeanBender Год назад

      first usually it is for attention, second it's probably server side

    • @Festnt
      @Festnt Год назад

      as he said in the video, it's probably just the server having issues loading the chunks

  • @BeepBoopBee
    @BeepBoopBee Год назад

    This is bizarre. I regularly have to deal with lag and invisible chunks, but it's never this bad. No idea what could be going on, but I would love to know how that chaos happened

  • @DanHominem
    @DanHominem Год назад

    Ive had this happen twice. once on a server i was playing on. no idea what caused it except for maybe elytra and rocket stuff. once on a server i used to run. it wasnt identical but was pretty similar and had something to do with the land claim plugin we were using.

  • @randommeogamer
    @randommeogamer Год назад +7

    From what I've heard from both this video and the comments section, it sounds like there is a light suppressor that is causing this. I don't know too much about them myself, but I do know that they only really generate lag client side and where you're near them, but they affect the entire dimension. Hope this helps in some way.

    • @ItIsJan
      @ItIsJan Год назад

      that could actually be it, but
      1.) Light suppressing has been fixed in 1.19
      2.) Lieght suppressing prevents the server from loading NEW chunks, whilst the chunks at spawn are constantly loaded

    • @randommeogamer
      @randommeogamer Год назад

      @@ItIsJan Well with the chunks constantly being loaded by other players, due to plugins. Also even though it has been patched now some of the plugins could be interfering. At the end of the day it's probably an issue with plugins, although I don't know which.

  • @arc419.5
    @arc419.5 Год назад +9

    The EXACT same thing happened on my server. I don't know what caused it, but everything that was stated to have happened on your server happened on mine- with one exception. On my server's end, water would also cause you to fall through the world in non-broken chunks, and the fireworks/elytra boost didn't happen. I am using fartherviewdistance, ViaVersion, GoldenEnchants, God tools, java/bedrock crossplay, and 1.8 PvP for plugins. I suspect it was fartherviewdistance, though I am not sure. I killed all entities and restarted the server and it was fine for a few days- then it started up again. I'm fairly sure it was a plugin and not an intentional destruction/griefing/player caused event, because my server's pretty small. I didn't get any error message.

    • @xMistLL
      @xMistLL Год назад +2

      I'm pretty sure it was the java/bedrock crossplay plugin. That would make more sense honestly, because java and bedrock are rendered/loaded differently.

    • @joetheman74
      @joetheman74 Год назад

      It's EXACTLY THE SAME except where it's DIFFERENT.

    • @erismc
      @erismc Год назад

      Pretty sure it's fartherviewdistance

    • @erismc
      @erismc Год назад

      @@xMistLL Geyser (the only one widely known) does NOT cause this, I'd know and so would the entirety of Minehut.

  • @foxy6670gaming
    @foxy6670gaming Год назад +1

    This has actually happened on my personal Minecraft server, where some chunks just refused to load, or wouldn't render at some angles. However, as it's a vanilla 1.19.0 survival server and it was fairly early-game, I didn't have any projectiles to test it with. I'll try my hardest to replicate it on my server again. I think it should also be mentioned that my server is pretty low-end, being an overclocked Raspberry Pi 4.

  • @sparkthedragon
    @sparkthedragon Год назад

    these broken chunks remind me a lot of a bedrock edition issue that happens mostly in anarchy realms specifically, a like 3x3 area of broken invisible chunks normally though they can be bigger, they normally fix themselves after a few irl days or so, but it does have similar characteristics to your bugs, constant falling, getting near it sometimes can cause rubber bands, and getting too close you can start infinite falling, sometimes you dont tho. Now ill be honest, i dont play anarchy realms much anymore in bedrock edition, but i do know your server also has bedrock support with geyser. but i could easily be wrong, my guess tho is its geyser, bedrock edition bug, and a new replicatable way to do said bug

  • @ZuluGamingSeries
    @ZuluGamingSeries 9 месяцев назад +2

    All bro had to do was clear entity’s lol

  • @delxmos
    @delxmos Год назад +5

    In the past there where a glitch that caused chunk to not save if there were to many data in it, that could be a variant
    It’s possible that there is a thing in one chunk, causing the server to not want to load the chunk and messing up the chunks loading and what happens around
    When this problem occurs, I advise you to see what was in the messed up chunks

  • @Megaheropap
    @Megaheropap Год назад +2

    This happens when chunks are being loaded to the point of lag. When chunks are loaded for example loading them too fast, it causes the chunks to load slowly and overloading the chunk to the point where it doesn't load because other chunks are being loaded. The arrows and blocks falling and turning to ghost blocks aren't causing lag and is only a result of the unloaded chunk. If you increase your render to max and decrease the max fps and fly far in singleplayer, you will see the chunks having a hard time to load. Throw items and shoot the bow and the items and arrows ill glitch as shown in the video as a result to the unloaded chunks.

  • @Semi-Orange-Cat
    @Semi-Orange-Cat Год назад

    That glitch with the chunks might be something with the server storage, I once tested to run a minecraft server on a really slow write speed Micro SD card and it resulted in the same glitched chunks when they were being generated, it might have something to do with the server not being able to write any data due to whatever reason? I might do a few more tests on my server

  • @Niccckk
    @Niccckk Год назад +3

    What server software do you use? It could be the server software and not Minecraft itself. If you use paper or spigot I'd recommend joining their respective discords and inquiring about it there, since the people there are very knowledgeable.

    • @TheMisterEpic
      @TheMisterEpic  Год назад

      1.19 purpur

    • @Niccckk
      @Niccckk Год назад

      @@TheMisterEpic hmm okay. Try reporting that to Purpur and see what they think might be causing it, since they are a fork of default server software, they could be causing this bug perhaps, I don't know for sure though.

    • @LunaRealized
      @LunaRealized Год назад +2

      @@TheMisterEpic ​ Several custom ghost clients exist that contain NBT editing and arrow velocity/chunk breaking exploits. It’s possible that a player joined and used a custom client to overload a chunk grouping with arrow duplication or a chunk exploit to soft reset a chunk. I would recommend looking into KeepChunks or Chunkloader to protect the chunks and mend any server-side issues. This could also be an issue with purpur so reporting the issue might work. I would also look to see if any plugins or features from your rack are active on the affected chunks, and disable each of them to see if the error was caused there. That’s about all I know.

    • @RoosSkywalker
      @RoosSkywalker Год назад

      @@TheMisterEpic Hey me too but 1.18.2 instead. I have never encountered this bug/exploit. Have you tried deleting all arrow entities to fix the chunks?

  • @SemiHypercube
    @SemiHypercube Год назад +10

    Man sucks that this happened. Hope people can figure out what caused this, this could be potentially devastating

  • @chickblock210
    @chickblock210 Год назад

    I’m not super experienced with sever stuff but I do know a little bit and I might have some input on the arrows. When I see arrows act like that (constantly rubber banding) there are 2 causes that come to my mind. A desync between client and sever or the sever being confused where the arrow actually is. Now I’ve never seen an arrow persist over many hours lol though. Anyway the problems usually happen at least for me when a player breaks a block the arrow is stuck in and the arrow starts to rubber band. So either the sever is confused where the arrow is actually supposed to be stuck or the sever thinks the arrow is still stuck in the broken block and the player thinks the arrow should have fallen.

  • @fl02k10
    @fl02k10 Год назад

    seems like these chunks were permanently stuck in their phase of loading/unloading. All the arrows and items are behaving just as they should in non entity processing chunks (although sus that there are so many arrows); this area generally looks to me like the edge of someones render distance and the server was just stuck on them for some reason and refusing to update. Maybe the shape of these unloaded and lazy chunks next to them chould give insight why it was occurring is that specific area. Maybe it is a plugin for loading the spawnchunks correctly or that the server has to account for bedrock compatible chunk loading, it could also be a plugin fighting with the server to unload the spawnchunks. Really weird bug you have found there, hope you can find the culprit!

  • @Goodman-Diego
    @Goodman-Diego Год назад +4

    I am a lucky person
    A really lucky person
    A really lucky one
    The time I want to play this server
    The only time I want to play this server
    I get this noti
    What in the actual fuck

    • @end2976
      @end2976 Год назад +1

      I have twisted luck

    • @Og_BlueToadFan913
      @Og_BlueToadFan913 Год назад +3

      That’s a Mario Kart moment right there if I’ve ever seen one
      And before anyone asks yes I know this is Minecraft

    • @Goodman-Diego
      @Goodman-Diego Год назад +1

      @@Og_BlueToadFan913 ThIs iS mInEcRaFt

    • @end2976
      @end2976 Год назад

      ThIs Is MiNeCrAfT NoT MaRiO KaRt1!1$

  • @criticalhippo5927
    @criticalhippo5927 Год назад +3

    Have you checked the random tick speed while the server was bugging? The fact that you could fly for ever makes me think that the rts was slowed. When the rts is slowed you keep you momentum with elytra while arrows and firework dont work. The day counter would also go up very slow. Someone could slow the rts by having a lot of entities (mobs would work best) at 1 place with a chunk loader. Idk exactly if this works on multiplayer especially with so much plugins so it could also be a error in one of the plugins

  • @erikhaag4250
    @erikhaag4250 11 месяцев назад

    when you program a computer to run async tasks or communicate with other computers, you have to worry about not only your code working, but all the cases of tasks running ahead of each other, data failing to be sent or received correctly, and a myriad of other problems. The fact that MMOs exist is incredible to me

  • @funplussmart
    @funplussmart 10 месяцев назад

    Something very similar once happened to me single player world to me a long time ago (circa 1.7) where chunks would stutter and fail to render, lines of chickens would appear everywhere, and terrible lag spikes. If this is the same thing it could have been around for a very long time.