Beginner Tip: Constantly check to see if all of your weapons are loaded. Reload your bow and pipe weapons before/after every engagement. Switching to a loaded "panic weapon" is the difference between life and death.
Pipe Shot especially should be reserved for this early-game imo, even if you plan to main shotties later. The absurd reload and 1-shot nature combos into something where it's easy enough to swap and click at something you want to at least stagger for a bit.
32:32 Damn. Wasn't intentional, but your Day 1 super zombies sure proved how good your advice was. Should remind myself to keep a hammer and blocks handy at higher levels, and for nastier surprises.
32:06: You should have prepared some spike traps too. With the right placement you can combine your pillar strat (which i dislike a lot, its kinda ugly) so they stand in the spikes till they break while they knocking on your block. In stage 3 of each door hole and also every 1 block wide opening zeds tend to push through, especially the fast ones. To avoid you can reduce the block space with a upper bar block. It will still let you pass through when door is completely open, but will avoid zombies from getting through too early. Additionally: When sneaking through the houses try to jump from place to place. The landing of your jump movement will not detect as movement by the game and let you often insanely close to sleeping zeds without waking them. exception: Those which are activated by trigger blocks. Additionally to bleed damage you can use your first torch to enflame the zeds for extra fire damage but it is not too reliable because chance of set them on fire is under 50%, but the torch do some damage too and never broke. weapon with best damage/stamina ratio in the beginning by the way is the hammer. con: you have to hit, and it`s hit ratio is so slow you will have to train a bit, to use it effectively. Anyway: Your video is really great for beginners and also experienced players. A lot things to learn, but its much more fun to find out yourself :)
Hey man! I watching your videos for a couple of days now and already being a subscriber of you! The way you talking absoluetely adds a ton to the video and the way you editing your videos and love and care you put into them is just mind blowing. I hope your channel gets more subscirbers in the close future, you earned it! ^^
I really appreciate what you're saying. I would love to have a big RUclips channel and hopefully it gets there, but these videos are built 100% off passion, so as long as one person recognizes that and appreciates that then I feel good.
You know, what I'm starting to see is that hopping throws the zombies off a little. I'm not 100% on that though. I need to do more testing. I'm surprised I didn't get hit again after getting stunned, but I was panic hopping my way away. I've seen zombies completely change direction from me simply because I was jumping.
Hey, I really appreciate that! For the graphic novel looking zombies, I use MidJourney to generate the zombies. Usually I remove them from their background but for this one I needed the classroom. I always have to do some manual editing. Most of the time it's a little, sometimes it's a lot. This one took some work. I had to generate the picture 3 times. One for the main body. One for the right eyes and one for the right classroom and blackboard - then I edited them all together. For the rest, it's all manual image editing. I mostly use Gimp but I used something called Photopea once. I don't remember why I didn't use it again; it was pretty good.
Uh, spreading your points into ''one point wonders'' will hurt your progression badly and will make life painful on high difficulties. Miner 69:er is ok, but very much a waste that early on. It comes with the drawback of increasing the number of book drops that are for tools, which is more of a mid-game thing. You're also indicating a perception playstyle, making scavenging a much better choice until you approach the late game where mining might be needed regardless. Cardio only impacts stamina regen while running, meaning it drops a lot in usefulness as soon as you get the bicycle. It's just not that impactful. Parkour rank 2 is amazing. Parkour rank 1 is just silly because it does too little to burn a point on it for no reason. What matters is your fighting capacity and making progress on your actual goal. So if you're gonna go spears, no skill points will be more helpful than the first couple of ranks of perception and spears. It'll boost your damage by a lot (taking less attacks to kill a zombie) and reduce the stamina cost per attack.
You're right, but I have no problem hurting or slowing my progression because the game has a tendency of getting too easy too quickly. I don't wanna spread min/maxing because discovering the "right" way to play nearly ruined the game for me, which is why I stopped building horde bases a long time ago. The only reason I can see playing completely optimally is if you're on Insane/Nightmare, and I doubt most people are even gonna choose to play on something like Warrior. I want the game to remain fun for myself and others.
@@YTDoubleG I have no problems playing with self-imposed challenges :) you are right and I play on insane and with other modifiers to increase difficulty. My impression was that it was a tutorial, which is why I question the advice given. If you were pitching challenges for more experienced players, putting yourself down a few levels of useful skill points is one way of doing it. :) I have friends that are on more of a beginner level, and before knowing enough game mechanics the game can easily get tedious and slow. So I generally tell them to pick a melee weapon they like and focus skill points into it to either level 3 or 4 depending on the weapon and difficulty settings. I think not reaching the midgame is a bigger problem for player enjoyment than the game getting to easy beyond adjusting the difficulty settings.
The tutorial is primarily based on how to handle yourself in combat; positioning, movement, defensive techniques, etc. During the recording I did mention focusing skill points more narrowly, but it ended up getting cut along with a lot of other things, because the video was over an hour and a half originally. I play with someone that focuses on using his points optimally but he ends up dying way more than he should because he doesn't apply the basics of movement and positioning. I think that's the most important thing. Look at shooters. You could have the best loadout with the best perks and still get destroyed because you keep running in and getting shot.
Honestly the only thing I’ve learned from this guide is to not to get even remotely close to your mod 😂😅 Your mod is great for the person who is severely constipated, it is an ABM mod; A Bowl Movement mod
What are you talking about? My zombies? How they can hit you when they get knocked down? Nobody has an answer for me on that. All I've been told from the modding community is that it's the game's fault. As for the radiated zombies showing up too early...that's been fixed.
@@YTDoubleG I was talking about it being too hard, I wasn’t expecting you to be annoyed by my comment. Since it was clearly a joke, and you seem like a person who can take a joke. My mistake, I apologize.
@@ardalan101 No no no. I wasn't upset at your comment. I've been pissed for quite awhile that they can hit you with no animation and that there's nothing I can do about it. I refuse to believe that. I know in my gut that there's a solution, and the gut has a lot of neurons in it so it's always right. The only other thing that makes them hard is the Firefighter spawns too much outside of the Burnt Forest. I have fixed that and it will be implemented when I released the re-mastered version of the pack...plus updated textures and other updates.
@@ardalan101 No, I'm not upset with what you said so much I am very upset that my zombies can attack you without an animation when they get knocked down. That's what I was fearing you were referring to. It's very frustrating because the mod community's only answer is that it's the game's fault which I don't believe and TFP doesn't give modders much of any help.
Beginner Tip: Constantly check to see if all of your weapons are loaded. Reload your bow and pipe weapons before/after every engagement. Switching to a loaded "panic weapon" is the difference between life and death.
Absolutely! Class, thank Principal FlufferNutter for such an excellent lifesaving tip!
Pipe Shot especially should be reserved for this early-game imo, even if you plan to main shotties later. The absurd reload and 1-shot nature combos into something where it's easy enough to swap and click at something you want to at least stagger for a bit.
32:32 Damn. Wasn't intentional, but your Day 1 super zombies sure proved how good your advice was.
Should remind myself to keep a hammer and blocks handy at higher levels, and for nastier surprises.
32:06: You should have prepared some spike traps too. With the right placement you can combine your pillar strat (which i dislike a lot, its kinda ugly) so they stand in the spikes till they break while they knocking on your block. In stage 3 of each door hole and also every 1 block wide opening zeds tend to push through, especially the fast ones. To avoid you can reduce the block space with a upper bar block. It will still let you pass through when door is completely open, but will avoid zombies from getting through too early. Additionally: When sneaking through the houses try to jump from place to place. The landing of your jump movement will not detect as movement by the game and let you often insanely close to sleeping zeds without waking them. exception: Those which are activated by trigger blocks. Additionally to bleed damage you can use your first torch to enflame the zeds for extra fire damage but it is not too reliable because chance of set them on fire is under 50%, but the torch do some damage too and never broke. weapon with best damage/stamina ratio in the beginning by the way is the hammer. con: you have to hit, and it`s hit ratio is so slow you will have to train a bit, to use it effectively. Anyway: Your video is really great for beginners and also experienced players. A lot things to learn, but its much more fun to find out yourself :)
Thank you for making this ❤
Hey man! I watching your videos for a couple of days now and already being a subscriber of you! The way you talking absoluetely adds a ton to the video and the way you editing your videos and love and care you put into them is just mind blowing. I hope your channel gets more subscirbers in the close future, you earned it! ^^
I really appreciate what you're saying. I would love to have a big RUclips channel and hopefully it gets there, but these videos are built 100% off passion, so as long as one person recognizes that and appreciates that then I feel good.
The underwater voice 😂
Great video Double G! Like and subbed.
Thank you my friend! Welcome to the apocalypse!
Number 1 cause of death:
Getting stunned.
I know from experience.
You know, what I'm starting to see is that hopping throws the zombies off a little. I'm not 100% on that though. I need to do more testing. I'm surprised I didn't get hit again after getting stunned, but I was panic hopping my way away. I've seen zombies completely change direction from me simply because I was jumping.
@@YTDoubleG
Other number 1 cause of death:
Eating broken glass.
You can't hop that problem away.
Nice time to upload 9:30
Ya think? I try to get em uploaded by 7am PST. I had it ready for publishing at that time but stopped it because it needed some tweaking.
@@YTDoubleG i mean it's a nice time even on Europe , It was uploaded at 9 pm
Dude, your thumbnail art is always so cool. Where do you get it from?
Hey, I really appreciate that! For the graphic novel looking zombies, I use MidJourney to generate the zombies. Usually I remove them from their background but for this one I needed the classroom. I always have to do some manual editing. Most of the time it's a little, sometimes it's a lot. This one took some work. I had to generate the picture 3 times. One for the main body. One for the right eyes and one for the right classroom and blackboard - then I edited them all together. For the rest, it's all manual image editing. I mostly use Gimp but I used something called Photopea once. I don't remember why I didn't use it again; it was pretty good.
@@YTDoubleG That's very cool. More creators should make fun thumbnails like this for their videos
Great video
Thank you Shane!
Wait a minute...That's the 🏚house I'm living in (Presley Dwellers)
Oh nice. I'm gonna start calling it Graceland.
👀
Uh, spreading your points into ''one point wonders'' will hurt your progression badly and will make life painful on high difficulties.
Miner 69:er is ok, but very much a waste that early on. It comes with the drawback of increasing the number of book drops that are for tools, which is more of a mid-game thing. You're also indicating a perception playstyle, making scavenging a much better choice until you approach the late game where mining might be needed regardless.
Cardio only impacts stamina regen while running, meaning it drops a lot in usefulness as soon as you get the bicycle. It's just not that impactful.
Parkour rank 2 is amazing. Parkour rank 1 is just silly because it does too little to burn a point on it for no reason.
What matters is your fighting capacity and making progress on your actual goal. So if you're gonna go spears, no skill points will be more helpful than the first couple of ranks of perception and spears. It'll boost your damage by a lot (taking less attacks to kill a zombie) and reduce the stamina cost per attack.
You're right, but I have no problem hurting or slowing my progression because the game has a tendency of getting too easy too quickly. I don't wanna spread min/maxing because discovering the "right" way to play nearly ruined the game for me, which is why I stopped building horde bases a long time ago. The only reason I can see playing completely optimally is if you're on Insane/Nightmare, and I doubt most people are even gonna choose to play on something like Warrior. I want the game to remain fun for myself and others.
@@YTDoubleG I have no problems playing with self-imposed challenges :) you are right and I play on insane and with other modifiers to increase difficulty. My impression was that it was a tutorial, which is why I question the advice given. If you were pitching challenges for more experienced players, putting yourself down a few levels of useful skill points is one way of doing it. :)
I have friends that are on more of a beginner level, and before knowing enough game mechanics the game can easily get tedious and slow. So I generally tell them to pick a melee weapon they like and focus skill points into it to either level 3 or 4 depending on the weapon and difficulty settings. I think not reaching the midgame is a bigger problem for player enjoyment than the game getting to easy beyond adjusting the difficulty settings.
The tutorial is primarily based on how to handle yourself in combat; positioning, movement, defensive techniques, etc. During the recording I did mention focusing skill points more narrowly, but it ended up getting cut along with a lot of other things, because the video was over an hour and a half originally. I play with someone that focuses on using his points optimally but he ends up dying way more than he should because he doesn't apply the basics of movement and positioning. I think that's the most important thing. Look at shooters. You could have the best loadout with the best perks and still get destroyed because you keep running in and getting shot.
Honestly the only thing I’ve learned from this guide is to not to get even remotely close to your mod 😂😅
Your mod is great for the person who is severely constipated, it is an ABM mod; A Bowl Movement mod
What are you talking about? My zombies? How they can hit you when they get knocked down? Nobody has an answer for me on that. All I've been told from the modding community is that it's the game's fault. As for the radiated zombies showing up too early...that's been fixed.
@@YTDoubleG I was talking about it being too hard, I wasn’t expecting you to be annoyed by my comment. Since it was clearly a joke, and you seem like a person who can take a joke. My mistake, I apologize.
@@ardalan101 No no no. I wasn't upset at your comment. I've been pissed for quite awhile that they can hit you with no animation and that there's nothing I can do about it. I refuse to believe that. I know in my gut that there's a solution, and the gut has a lot of neurons in it so it's always right. The only other thing that makes them hard is the Firefighter spawns too much outside of the Burnt Forest. I have fixed that and it will be implemented when I released the re-mastered version of the pack...plus updated textures and other updates.
@@ardalan101 No, I'm not upset with what you said so much I am very upset that my zombies can attack you without an animation when they get knocked down. That's what I was fearing you were referring to. It's very frustrating because the mod community's only answer is that it's the game's fault which I don't believe and TFP doesn't give modders much of any help.