No worries! You still got plenty of time😎. Plus I I recommend to most people to wait to play games a few months after launch unless your excitement won’t allow it or you just want to be part of the conversation. Since you are getting to mirage later you’ll be playing a better more polished game with added quality of life enhancements that weren’t there at launch.
Your comparison and concern to Ghost of Tsushima is completely fair. Skull and Bones as the very recent example for Ubisoft. I think the problem is even if Assassin's Creed Red ends up decent. GoT did the whole "realistic" samurai so well. GoT is what good hit box combat looks like. It feels realistic and it's satisfying. One lack luster thing about the AC games since Origins is the combat.Odyssey was fun and I enjoyed it for what it was (I also played it because it was cheap in the PS4 store). But the combat was so lacking. For a game that made combat a main component it wasn't satisfying. The abilities also got repetitive because you could only use eight at a time from a list of what 30? Ghost of Tsushima's mechanics had a lot going on at once but it allowed you the full range of abilities and gadgets. It took some getting used to but you could use everything in combat. I didn't play Valhalla, just didn't care enough or want to spend the money. But what I've seen from the combat it got worse? From Odyssey. So if AC Red's combat is going to be like Valhalla then bleh, sounds uninspiring. The comparisons are going to be unavoidable. As far as stealth goes it sounds intriguing. I did love the Splinter Cell games growing up. What I miss about AC games is the social stealth, a point Ubisoft today is adamant to avoid. The games were never truly "stealth" but being a blade in the crowd. But I've accepted that AC games won't ever be like that again.
Even though the games were never truly “stealth” games, I feel like something the series used to do well, or at least made and attempt to, was the concept or idea of stealth as a trait a character needed to be an assassin. Until Mirage we hadn’t had that for three consecutive games. I’m hoping that comes back with red with having a character whose goal is to be “a blade in the crowd”. My hot take about the series is the actual sword combat has never been amazing. It’s been fun and fulfilled a power fantasy of being a skilled swordsman, but I would never describe it as mechanically engaging like GoT was.
theres already a new assassins creed game coming??? i haven't even played mirage yet 😭 saving money for it
No worries! You still got plenty of time😎. Plus I I recommend to most people to wait to play games a few months after launch unless your excitement won’t allow it or you just want to be part of the conversation. Since you are getting to mirage later you’ll be playing a better more polished game with added quality of life enhancements that weren’t there at launch.
Save your money for Red
Mirage a short game but the combat was satisfying
Your comparison and concern to Ghost of Tsushima is completely fair. Skull and Bones as the very recent example for Ubisoft. I think the problem is even if Assassin's Creed Red ends up decent. GoT did the whole "realistic" samurai so well. GoT is what good hit box combat looks like. It feels realistic and it's satisfying.
One lack luster thing about the AC games since Origins is the combat.Odyssey was fun and I enjoyed it for what it was (I also played it because it was cheap in the PS4 store). But the combat was so lacking. For a game that made combat a main component it wasn't satisfying. The abilities also got repetitive because you could only use eight at a time from a list of what 30? Ghost of Tsushima's mechanics had a lot going on at once but it allowed you the full range of abilities and gadgets. It took some getting used to but you could use everything in combat.
I didn't play Valhalla, just didn't care enough or want to spend the money. But what I've seen from the combat it got worse? From Odyssey. So if AC Red's combat is going to be like Valhalla then bleh, sounds uninspiring. The comparisons are going to be unavoidable.
As far as stealth goes it sounds intriguing. I did love the Splinter Cell games growing up. What I miss about AC games is the social stealth, a point Ubisoft today is adamant to avoid. The games were never truly "stealth" but being a blade in the crowd. But I've accepted that AC games won't ever be like that again.
Even though the games were never truly “stealth” games, I feel like something the series used to do well, or at least made and attempt to, was the concept or idea of stealth as a trait a character needed to be an assassin. Until Mirage we hadn’t had that for three consecutive games. I’m hoping that comes back with red with having a character whose goal is to be “a blade in the crowd”.
My hot take about the series is the actual sword combat has never been amazing. It’s been fun and fulfilled a power fantasy of being a skilled swordsman, but I would never describe it as mechanically engaging like GoT was.
Who tf asked for base building
Me