► TIMESTAMPS ⏱️ 0:00 Intro And Background 1:34 Portal 1 10:08 Portal 2 28:25 Concluding Thoughts Thanks everybody for your support as always! I'm very blessed to have such a loyal group of supporters who wait out so long for more content from myself. If you want a little more of me, Friday I'll be uploading a new video to my second channel @JarheadPlus! Be sure to subscribe to there to check it out if you're interested! I've got a few videos up there already for you to see! www.youtube.com/@JarheadPlus Tonight I begin prepping for the next video: Shadow of the Colossus 😈
I’ve always thought of it as very poetic that the failure of GLaDOS as a project was because of the human error of uploading a consciousness without that consciousness agreeing to it. It wasn’t a technical error in the system, what took down (almost) every Aperture science employee was their continued ignorance of human ethics. All of the karma from their decades-long questionable choices coming back to bite them.
To elaborate a bit: my theory is that most of the maliciousness and anger in GLaDOS stems from the consciousness of Caroline being eternally furious for having to exist in this body. I didn’t pick this up on a first play through, (SPOILER) but GLaDOS deleting Caroline at the end of portal 2 was actually a blessing and all that Caroline truly wanted in the end
In my first playthrough i didn't realize there was a way to escape. So i just burned to death and felt kind of disappointed. Glad I still replayed it :D
Not only did Caroline not want to be shoved into a robot for all eternity, but can you imagine the isolation of being able to process everything a million times faster? how much slower time must be for her? Who knows how many years, decades, or even centuries had gone by for her in that single second it took for her to come online. How much time her rage and anger has stirred and boiled into genocidal madness for those that put her in that prison. Her memory files were of course locked away but it was obvious that they were still some how able to effect Glados at every single level, even in portal 1, where her only way to kill you was through testing. it's tragic.
Since none of the comments seem to mention it: Fun fact: The ending to Portal 1 that we have today is not the original ending. While the ending isn't drastically different between old and new, during the lead up to Portal 2's announcement, the ending was changed to add Chel being dragged back into Aperture labs. Prior to Portal 2's ARG, the ending simply faded to black outside after defeating GLaDOS. The game was absolutely a surprise to everyone in how successful it was, and the original plans never really included a sequel, which is why the scene was edited in the lead up to Portal 2.
I remember one of my homies back in 2011 quoted the ever living shit out of portal 2 and I was always curious what all the hubbub was but at that time I didnt have a PC that could run it so I never got to it. This series is so damn wild for a wise ass puzzle game, you make me wanna give it a shot
Like I said it's honestly crazy I wasn't more exposed to Portal considering how popular it really is. One day I was just thinking about what games I'd like to tackle next and I was like "Oh yeah, Portal exists. That seems like something different and cool." Although of all the games I've reviewed Far Cry 3 may be my personal favorite, Portal really is just a perfect series. I'd go for it as soon as you get the chance to. As far as I know it's on just about every system now.
For sure, I knew something was up with this game because you could not escape the memes back then but I’ve never seen any other RUclipsr I follow talk about these games so thanks for being the first to break the series down for me. I think this is one of Guillermo del toros favorite games
I'm glad to see people rediscovering the game recently. There is some nifty secrets that suggest that Cave and Caroline are Chell's biological parents and she was left to one of the apature employees. In the "bring your daughter to work" day display, one of the Potatoes is Chell's... The overgrown one. THere is a whole layer of secrets riddled through out the game.
Another RUclipsr, Ossy Flawol, made a video in which he debunks that theory (one piece of evidence in that video is that in Chell's project, she refers to her father and Cave Johnson as different people, and another is that Valve themselves said the relationship between Chell and GLaDOS is meant to be romantic, with "Want you gone" being called a break-up song)
Some would take that and say Chell is an android, but I'm more inclined to believe P-Body and Atlas are military android prototypes that GLaDOS repurposed as testing bots for her needs (or the player is an android). It fits even if VALVe never thought about it.
I genuinely can't describe how prefect of a game Portal 2 is, ofc it's subjective. But i have never in my entire 23 years of living played a more perfect game that has made me cry laughing and STILL make me cry laughing. I don't know a single game as perfect and perfectly funny as Portal 2 is, it honestly makes me sad that we haven't seen anything NEAR the greatness of Portal 2 since then
It's a really special game for sure. As much as I think I love games like Far Cry 3 or God of War 3 more, I can see flaws with them, whereas with Portal 2 there's genuinely not a single flaw that comes to mind for me
Glad u give Doug his due credit. These types of videos tend to brush off his role to make fun of his psychosis and graffiti, if they mention him at all. He's my dude.
@@MrJarheadTV Sounds good, it might also be worth mentioning some of the other Half-Life references in Portal, like the many mentions of Black Mesa, the HEV charger and Gravity Gun in the Lab Rat comic, and the Borealis in your video about the episodes. But that's up to you I suppose.
I only played the co-op part of portal 2 but I enjoyed it anyway due to the way it's structure. A lot of comical deaths, a lot of emoting, a lot of unintentionnal trolling.
Aperture Science being this Wonka's factory of amazing world changing technologies that just never see the light of day because they're not happy with them, and need more testing. Kinda sounds like a certain videogame developer.
The Portal games are so good, especially the sequel, which was the first one I played. It wasn't the first Portal I finished, however, as I just stopped at some point late in the campaign, not sure why. I had finished the co-op mode though, which I've been replaying with a friend lately, and it's just as fun as I remember it being! I only wish Valve could count to 3...
10:27 wheatley is no hillbilly podunk!! hes a sophisticated and distinguished Aperture Science Genetic Lifeform and Disk Operating System Personality Core!
I love love love finding vids of people playing absolutely legendary games blind, the Portal games mean a lot to me and it's awesome seeing other people experience their magic! Also, thank you so much for shouting out MY MAN RATTMANN!! Genuinely my favorite character in the entire Portal/Half-Life universe
I recently discovered you and I’ve been binging all of your videos since. You do a great mix of jokes and actually talking about the gameplay and story. Can’t wait for more games you’ll cover
It's cool that you're learning some appreciation for these games, never heard of you, but I've got this- half life 2 in a playlist ready. 1 note so far, you say "upper michigan" but that's still the lower peninsula lol. Living in the U.P. doesn't mean much gaming wise but damn it Portal seems to indicate it's set up here (the paper in the trophy case "U.P. pioneer press") And zelda's botw voice actor was from somewhere around here locally too. Met her at a tiny little con the local nerds threw. And as much as I try not to get hooked on new channels, I admit I'm probably gonna have to check out that shadow of the colossus vid when I'm done/when it's out. -_-
Hey man found your channel from this series, big fan of Valve games for like 15 years now and you really helped me relive my first experiences with these games :')
This was back when valve still made games, and honestly, TF2, another valve game, has a lot of that same soul that Cave Johnson has, which is why it was such an explosive success. It just absolutely OOZES personality! Sadly, idunno what happened, but, valve one day just decided "Nah, we're not making games anymore, and we're also gonna stop supporting our live-service games." which is why tf2 is in such a derelict state, and we haven't seen any games with personality from valve ever since. :( I mean Valve made half-life alyx, but that was primarily because they wanted to showcase their VR technology... And it's a prequel to half-life 1, so it's not a sequel. : /
*SPOILERS* Did you know, when Wheatley tries to kill you and you run away and he tells you to come back you can actually go back and unlock as small hidden dialogue that is amazing.
Portal was so underestimated at first, cuz it's like "A puzzle game, really?" There was a lag before it took off because of that; at that point in game history, puzzles were usually impersonal & mechanical, never emotional, thus nothing to get excited about. They were only just that, puzzles, with little else to offer. That, it was first released as part of The Orange Box, which included Half Life 2 & both of its episodes (including THE actual release of Episode 2), which was of course what most people bought it for. But gosh, the combination of mind-bending unprecedented game mechanics, the cleverness of the puzzles, & the VERY witty, well-written & excellently-acted verbal humor REALLY sold it once it was given the chance. It just took a while for people to convince others "No, SERIOUSLY! It IS a puzzle game but trust me, it is AMAZING! Please give it a try!" And yup, they managed to find the perfect combination of not including many physical characters so the mechanical focus would indeed be on the puzzles... but they also found the perfect way to include personality & humor. As well dark undertones & direction to bring additional depth & seal the deal. Another reason Portal really excels is the care in presentation. Valve ran SO much in-depth, focused playtesting with outside players, & were absolutely meticulous about taking notes & asking for in-depth feedback. Like scientists themselves. From big learning & design issues, to even tiny little nitpicks, they took polishing everything VERY seriously, to a level that remains extremely rare even today. Like... Studio Ghibli levels of attention to detail. For example: The white, sterile walls of most of the original game were from a conscious decision to simplify the environments, so players could focus on the puzzles themselves. Since especially back then this was all SO new & advanced that the play-testers had a hard time getting the hang of it when surfaces were more complex or detailed. They then embraced that necessity & polished it into a distinctive aesthetic. Still very simple, but also with its own recognizable atmosphere & design. Only later, when the player became more familiar with how everything worked, were more varied environments introduced. And by then, players were conditioned to look for white surfaces to portal to. Huge Success! Then there was deciding HOW all the physics would work, blending realism & fun, maintaining spacial comprehensibility in such an uncharted frontier of first-person perspective, etc. There are actually subtle grace corrections with entering portals certain ways, where normally your hitbox wouldn't quite fit right, or your angle on exiting would normally require a drastic swing-up to see where you're going, etc... but the game very quietly alters hitboxes at specific moments, or secretly adjusts your perspective slightly, to make it all flow more smoothly. Seriously, the micro-adjustments are SO mindful & helpful to the player experience, but without any unnecessary babying-down. (They even improved it in Portal 2, such as cubes fitting even more easily through the portals than in the original). With the special physics & puzzle-solving nature of the game, they had to anticipate COUNTLESS actions the player might take, to make sure the game would be VERY difficult to sequence-break, glitch out, or soft-lock. If things didn't work VERY solidly, it would create frustration & make it hard to tell if what you were trying just plain wasn't the solution, or if it was just the game messing up. Which is a recipe for players quitting in frustration; if they tried the actual solution but it just happened to not work, then they might never try it again, thus never solve the puzzle & beat the game. (I could go on & on, but well, that's what the game's built-in developer's commentary mode is for. I recommend people check that out themselves (with subtitles enabled) if they want to learn just how many iterations & attempts this game went through, before it became the polished, near-perfected masterpiece we know & love.) Valve couldn't half-ass it. So they put their FULL asses into it! 😜 And man was it worth it! What an unforgettable experience we got! I'm so glad it hadn't been spoiled for you, that you enjoyed it so much, & that you shared your experience for us to enjoy too.
@MrJarheadTV But it has lore. Quite a bit actually. The Mantis people form a society between timeskips, and the origins of the Turrets, and something... special... towards the end.
Here's something spooky if you look at the painting of Cave and Caroline. 20:59, who is that on the left? There's someone by the bookshelf, peeking out at these 2. It even looks like they're holding the curtain back. Now a popular fan theory. Mainly, that Cave and Caroline are Chell's parents. Maybe not biologically, but adoptively. (I certainly doubt biologically, as while Chell might be mixed race, possibly some Asian, Cave/Caroline are clearly as white as they come.)
I'm surprised it took this long to get a comment like this lol. Yeah sorry as cool as that stuff was I think Glados's stuff just left more of an impression on me
The fact you havent played outer wilds yet is wild (no pun intended) It is the best game to go into blind, and if theres ONE game you can only play/experience once, its outer wilds. I've heard some dislike the game because they get lost and/or feel like theyve just wasted time after finding the correct solution to something after trying for so long, but its basically just an open-worlds mystery/puzzle game that doesnt have any quest markers or waypoints, which is likely why people get lost. It can take a long time to beat, it can either take you an hour, or upwards of 20, but its widely regarded as a really good game.
Portal 2 is the funniest game I've ever played. Outer Wilds is the best game I've ever played. It's fantastic space exploration, and elements that feel like a puzzle game, but not in the traditional sense. It's really built for you to stumble anywhere to pick up the pieces of what's going on. Knowledge is the only gatekeeper. Great soundtrack, too.
portal is the most genious game every and will be. period. "The cake is a lie is " soooo much deeper outside of the game in the real world, its the deepest thing ever
Wheatley might be the blue morality core from portal 1 we throw him into flames but glados states all aperture equipment can stay in VERY heated places thats why she put us into oven in portal 1 glados knew portal gun gonns be fine those fires so maybe wheatley survived in the flames and become who he is ?
@@MrJarheadTV also you missed to play half life zombie edition😐😒
4 месяца назад
*SPOILERS* - - - - When GLaDos says "All i know is I'm the only only thing standing between us and them". Yes, she could mean the Combine but since we don't know when portal/portal 2 are, we cant confirm this
The good news is that Valve have actually talked about how they regret making Portal part of the same universe as Half-Life in order to sell the first game. Which is why they set Portal 2 a long LONG time after the events of, well, everything!
► TIMESTAMPS ⏱️
0:00 Intro And Background
1:34 Portal 1
10:08 Portal 2
28:25 Concluding Thoughts
Thanks everybody for your support as always! I'm very blessed to have such a loyal group of supporters who wait out so long for more content from myself. If you want a little more of me, Friday I'll be uploading a new video to my second channel @JarheadPlus! Be sure to subscribe to there to check it out if you're interested! I've got a few videos up there already for you to see!
www.youtube.com/@JarheadPlus
Tonight I begin prepping for the next video: Shadow of the Colossus 😈
I’ve always thought of it as very poetic that the failure of GLaDOS as a project was because of the human error of uploading a consciousness without that consciousness agreeing to it. It wasn’t a technical error in the system, what took down (almost) every Aperture science employee was their continued ignorance of human ethics. All of the karma from their decades-long questionable choices coming back to bite them.
To elaborate a bit: my theory is that most of the maliciousness and anger in GLaDOS stems from the consciousness of Caroline being eternally furious for having to exist in this body. I didn’t pick this up on a first play through, (SPOILER) but GLaDOS deleting Caroline at the end of portal 2 was actually a blessing and all that Caroline truly wanted in the end
@@mainstagingwow, didn’t think of it that way
The ending with the moon in Portal 2 always gives me chills, EVERY TIME!
I genuinely was fooled by the “ending” of portal as a kid thinking you just get incinerated and that’s the end
In my first playthrough i didn't realize there was a way to escape. So i just burned to death and felt kind of disappointed. Glad I still replayed it :D
how tf do you not see the white walls as surfaces
oh wait its probably cause they didn't give situations where you had to jump onto your portal like a ledge
Not only did Caroline not want to be shoved into a robot for all eternity, but can you imagine the isolation of being able to process everything a million times faster? how much slower time must be for her? Who knows how many years, decades, or even centuries had gone by for her in that single second it took for her to come online. How much time her rage and anger has stirred and boiled into genocidal madness for those that put her in that prison. Her memory files were of course locked away but it was obvious that they were still some how able to effect Glados at every single level, even in portal 1, where her only way to kill you was through testing. it's tragic.
Cara Mia Addio remains the thing from a game I've ever shed a tear at, It's beautiful.
Hell, seeing Portal 1 credits almost made me cry. Amazing video!
Thank you 😁
3:02 say sorry to my ears... *RIGHT NOW.*
🗣🚨 HEADPHONE USERS BEWARE 🚫🧢
Since none of the comments seem to mention it:
Fun fact: The ending to Portal 1 that we have today is not the original ending. While the ending isn't drastically different between old and new, during the lead up to Portal 2's announcement, the ending was changed to add Chel being dragged back into Aperture labs. Prior to Portal 2's ARG, the ending simply faded to black outside after defeating GLaDOS.
The game was absolutely a surprise to everyone in how successful it was, and the original plans never really included a sequel, which is why the scene was edited in the lead up to Portal 2.
Wow that's really interesting, in hindsight I guess that makes sense
I remember one of my homies back in 2011 quoted the ever living shit out of portal 2 and I was always curious what all the hubbub was but at that time I didnt have a PC that could run it so I never got to it. This series is so damn wild for a wise ass puzzle game, you make me wanna give it a shot
Like I said it's honestly crazy I wasn't more exposed to Portal considering how popular it really is. One day I was just thinking about what games I'd like to tackle next and I was like "Oh yeah, Portal exists. That seems like something different and cool."
Although of all the games I've reviewed Far Cry 3 may be my personal favorite, Portal really is just a perfect series. I'd go for it as soon as you get the chance to. As far as I know it's on just about every system now.
For sure, I knew something was up with this game because you could not escape the memes back then but I’ve never seen any other RUclipsr I follow talk about these games so thanks for being the first to break the series down for me. I think this is one of Guillermo del toros favorite games
it was on xbox and ps3 at the same time which is really unlike Valve
GLADOS voice after burning morality core kinda a baddie though tbh
*bonk*
7:40
I've always placed the 2nd portal directly underneath her, not sure why I've never seen anybody else do that lol
You are too big brained for the rest of us
@@MrJarheadTV
thank u 😊
I am sucker for the Portal series. I know I should be studying, but come on... I have to watch this.
This is more important anyway
I'm glad to see people rediscovering the game recently. There is some nifty secrets that suggest that Cave and Caroline are Chell's biological parents and she was left to one of the apature employees. In the "bring your daughter to work" day display, one of the Potatoes is Chell's... The overgrown one. THere is a whole layer of secrets riddled through out the game.
Another RUclipsr, Ossy Flawol, made a video in which he debunks that theory (one piece of evidence in that video is that in Chell's project, she refers to her father and Cave Johnson as different people, and another is that Valve themselves said the relationship between Chell and GLaDOS is meant to be romantic, with "Want you gone" being called a break-up song)
@@Zero-Point-nx4rmI'm sorry, it is??
@@Zero-Point-nx4rm can we get a source where Valve said this?
I was under the impression that Chell was adopted.
3:05 Turrets. The course where you are introduced to turrets is a course FOR military androids, or in this case you, the player.
Some would take that and say Chell is an android, but I'm more inclined to believe P-Body and Atlas are military android prototypes that GLaDOS repurposed as testing bots for her needs (or the player is an android). It fits even if VALVe never thought about it.
As it turned out, Wheatly ran Aperture as well as Musk did Twitter.
I genuinely can't describe how prefect of a game Portal 2 is, ofc it's subjective. But i have never in my entire 23 years of living played a more perfect game that has made me cry laughing and STILL make me cry laughing. I don't know a single game as perfect and perfectly funny as Portal 2 is, it honestly makes me sad that we haven't seen anything NEAR the greatness of Portal 2 since then
It's a really special game for sure. As much as I think I love games like Far Cry 3 or God of War 3 more, I can see flaws with them, whereas with Portal 2 there's genuinely not a single flaw that comes to mind for me
SPAAAAAAAAAAAACE
SPAAAAAAAAAAAACCCEEEEEEE
Space space spaaaaaaaacccceeee
Space best place.
Portal 2 is my favourite game ever and its not even close
Glad u give Doug his due credit. These types of videos tend to brush off his role to make fun of his psychosis and graffiti, if they mention him at all. He's my dude.
Doug is the 🐐
I remember someone from NASA put SPAAAAACE! on a rocket.
Now that you've played the Half-Life games, I suppose you now understand the full context behind GLaDOS's line about the Combine at the end of Portal.
Lol yeah I'm trying to find a spot to reference that in one of my reviews, probably in the Episodes 1 and 2 video
@@MrJarheadTV Sounds good, it might also be worth mentioning some of the other Half-Life references in Portal, like the many mentions of Black Mesa, the HEV charger and Gravity Gun in the Lab Rat comic, and the Borealis in your video about the episodes. But that's up to you I suppose.
@@pman56789 Yeah I'll definitely be looking for more references I can actually understand now
AALLLLL HAIL THE MAGIC- *CUBE.*
I only played the co-op part of portal 2 but I enjoyed it anyway due to the way it's structure. A lot of comical deaths, a lot of emoting, a lot of unintentionnal trolling.
I'd love to check the co-op out one day, I'm sure it'd be a lot of fun
Even though you did not included it in the video, i hope you did NOT miss the BOREALIS part...
That ties this with the Half Life story in a major way.
Aperture Science being this Wonka's factory of amazing world changing technologies that just never see the light of day because they're not happy with them, and need more testing.
Kinda sounds like a certain videogame developer.
The Portal games are so good, especially the sequel, which was the first one I played. It wasn't the first Portal I finished, however, as I just stopped at some point late in the campaign, not sure why. I had finished the co-op mode though, which I've been replaying with a friend lately, and it's just as fun as I remember it being! I only wish Valve could count to 3...
It is weird how many legendary series they've produced and refuse to make a third game to them lol
If a 3rd game came out, it def shouldn't be about Chell cause she's free
HE DON'T MISS 🔥🔥
Want you gone song slaps so hard especially the drums. The instrumental is wild
This is a very good video. I'm suprised it has so little views. Keep up the good work lad :)
Thanks I'm glad you enjoyed! 😁
10:27 wheatley is no hillbilly podunk!! hes a sophisticated and distinguished Aperture Science Genetic Lifeform and Disk Operating System Personality Core!
I always forget how fucking funny portal 2 is, over a decade later and a lot of the lines and their delivery still crack me up
I love love love finding vids of people playing absolutely legendary games blind, the Portal games mean a lot to me and it's awesome seeing other people experience their magic! Also, thank you so much for shouting out MY MAN RATTMANN!! Genuinely my favorite character in the entire Portal/Half-Life universe
I recently discovered you and I’ve been binging all of your videos since. You do a great mix of jokes and actually talking about the gameplay and story. Can’t wait for more games you’ll cover
Thank you I really appreciate that!
PLEASE MAKE A VIDEO ON THE HALF-LIFE SERIES
As I mentioned in the vid I'm doing Shadow of the Colossus next and possibly one more video after that, but I will definitely be covering Half Life!
It's cool that you're learning some appreciation for these games, never heard of you, but I've got this- half life 2 in a playlist ready.
1 note so far, you say "upper michigan" but that's still the lower peninsula lol. Living in the U.P. doesn't mean much gaming wise but damn it Portal seems to indicate it's set up here (the paper in the trophy case "U.P. pioneer press") And zelda's botw voice actor was from somewhere around here locally too. Met her at a tiny little con the local nerds threw.
And as much as I try not to get hooked on new channels, I admit I'm probably gonna have to check out that shadow of the colossus vid when I'm done/when it's out. -_-
You should absolutely play Portal: Reloaded. It would basically be Portal 3 if you inserted Valve's scriptwriting in it.
I've heard about it I definitely wanna check it out sometime
@@MrJarheadTVi shall wait for that
@@Towcj I've got an audience that wants to see it so I'm sure I'll cover it in some capacity this year
Portals aren't wormholes, they function through quantum tunneling which is a very real science and is (theoretically) possible to do
Hey man found your channel from this series, big fan of Valve games for like 15 years now and you really helped me relive my first experiences with these games :')
This is fire 🔥 how are you this small?
Infrequent uploading 😎 Lol but seriously thank you
5:49 turned into a cake that is
heh
This was back when valve still made games, and honestly, TF2, another valve game, has a lot of that same soul that Cave Johnson has, which is why it was such an explosive success. It just absolutely OOZES personality!
Sadly, idunno what happened, but, valve one day just decided "Nah, we're not making games anymore, and we're also gonna stop supporting our live-service games." which is why tf2 is in such a derelict state, and we haven't seen any games with personality from valve ever since. :(
I mean Valve made half-life alyx, but that was primarily because they wanted to showcase their VR technology... And it's a prequel to half-life 1, so it's not a sequel. : /
I really hope we get a proper Half-Life 3 someday
It's pretty awesome to see someone playing all these games blindly including all of the other games you did so
*SPOILERS*
Did you know, when Wheatley tries to kill you and you run away and he tells you to come back you can actually go back and unlock as small hidden dialogue that is amazing.
@@Tjoffe Interesting 🧐
Portal was so underestimated at first, cuz it's like "A puzzle game, really?"
There was a lag before it took off because of that; at that point in game history, puzzles were usually impersonal & mechanical, never emotional, thus nothing to get excited about. They were only just that, puzzles, with little else to offer.
That, it was first released as part of The Orange Box, which included Half Life 2 & both of its episodes (including THE actual release of Episode 2), which was of course what most people bought it for.
But gosh, the combination of mind-bending unprecedented game mechanics, the cleverness of the puzzles, & the VERY witty, well-written & excellently-acted verbal humor REALLY sold it once it was given the chance.
It just took a while for people to convince others "No, SERIOUSLY! It IS a puzzle game but trust me, it is AMAZING! Please give it a try!"
And yup, they managed to find the perfect combination of not including many physical characters so the mechanical focus would indeed be on the puzzles... but they also found the perfect way to include personality & humor. As well dark undertones & direction to bring additional depth & seal the deal.
Another reason Portal really excels is the care in presentation. Valve ran SO much in-depth, focused playtesting with outside players, & were absolutely meticulous about taking notes & asking for in-depth feedback. Like scientists themselves. From big learning & design issues, to even tiny little nitpicks, they took polishing everything VERY seriously, to a level that remains extremely rare even today. Like... Studio Ghibli levels of attention to detail.
For example: The white, sterile walls of most of the original game were from a conscious decision to simplify the environments, so players could focus on the puzzles themselves. Since especially back then this was all SO new & advanced that the play-testers had a hard time getting the hang of it when surfaces were more complex or detailed. They then embraced that necessity & polished it into a distinctive aesthetic. Still very simple, but also with its own recognizable atmosphere & design. Only later, when the player became more familiar with how everything worked, were more varied environments introduced. And by then, players were conditioned to look for white surfaces to portal to. Huge Success!
Then there was deciding HOW all the physics would work, blending realism & fun, maintaining spacial comprehensibility in such an uncharted frontier of first-person perspective, etc. There are actually subtle grace corrections with entering portals certain ways, where normally your hitbox wouldn't quite fit right, or your angle on exiting would normally require a drastic swing-up to see where you're going, etc... but the game very quietly alters hitboxes at specific moments, or secretly adjusts your perspective slightly, to make it all flow more smoothly. Seriously, the micro-adjustments are SO mindful & helpful to the player experience, but without any unnecessary babying-down. (They even improved it in Portal 2, such as cubes fitting even more easily through the portals than in the original).
With the special physics & puzzle-solving nature of the game, they had to anticipate COUNTLESS actions the player might take, to make sure the game would be VERY difficult to sequence-break, glitch out, or soft-lock. If things didn't work VERY solidly, it would create frustration & make it hard to tell if what you were trying just plain wasn't the solution, or if it was just the game messing up. Which is a recipe for players quitting in frustration; if they tried the actual solution but it just happened to not work, then they might never try it again, thus never solve the puzzle & beat the game.
(I could go on & on, but well, that's what the game's built-in developer's commentary mode is for. I recommend people check that out themselves (with subtitles enabled) if they want to learn just how many iterations & attempts this game went through, before it became the polished, near-perfected masterpiece we know & love.)
Valve couldn't half-ass it. So they put their FULL asses into it! 😜 And man was it worth it! What an unforgettable experience we got!
I'm so glad it hadn't been spoiled for you, that you enjoyed it so much, & that you shared your experience for us to enjoy too.
Space Core is THE best thing to ever be invented.
You missed a game. Aperture Desk Job
Yeah I knew about that one but I wanted to just keep it to these two for the video
@MrJarheadTV But it has lore. Quite a bit actually. The Mantis people form a society between timeskips, and the origins of the Turrets, and something... special... towards the end.
I definitely plan on checking it out on my own at some point! Unless maybe Portal 3 finally happens lol then I could include it in that video
So happy to find your videos they are really good keep up the good work 💪
PS: I'm looking forward to the Half life video
Thank you 😁
Amazing work!
Thank you 😁
Here's something spooky if you look at the painting of Cave and Caroline. 20:59, who is that on the left? There's someone by the bookshelf, peeking out at these 2. It even looks like they're holding the curtain back.
Now a popular fan theory. Mainly, that Cave and Caroline are Chell's parents. Maybe not biologically, but adoptively. (I certainly doubt biologically, as while Chell might be mixed race, possibly some Asian, Cave/Caroline are clearly as white as they come.)
Portal was the first video game I played like 7 years ago.
0:48 ".... the feeling of solitude..."
You mean Solitude in E Minor?
YEAH ALRIGHT E MINOR YEAH
😴😴😴😴😴😴😴😴😴😴
Have you played the entropy centre, it is impossible not to compare it to portal.
Nah, to be honest I'm not even sure I've heard of that before. But looking at screenshots of it it looks really cool
Bro no way you skipped over the turret choir!
I'm surprised it took this long to get a comment like this lol. Yeah sorry as cool as that stuff was I think Glados's stuff just left more of an impression on me
Amazing video. I hope your channel will get more surface. Quality shit right here ❤️🙏
Thank you man I'm glad you enjoyed so much!
Dang I was hoping he'd go into the story from the Co-Op. there is a bit more story in there.
I'd probably check the co-op out eventually, just wanted to keep this to the singleplayer stuff
@@MrJarheadTV Ah fair enough. I'm just glad you didn't miss it. just binged your Half-Life and Portal videos, so I didn't want you to miss out on any.
the sly cooper music W video
If you like humorous games, i can recommend "Day of the tentacle" and "Curse of Monkey Island".
SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE
I mean I already know how Portal 2 ends, but why am I always surprised to see it? especially when I first saw the ending.
yes Amnesia the dark descent ost
The fact you havent played outer wilds yet is wild (no pun intended)
It is the best game to go into blind, and if theres ONE game you can only play/experience once, its outer wilds.
I've heard some dislike the game because they get lost and/or feel like theyve just wasted time after finding the correct solution to something after trying for so long, but its basically just an open-worlds mystery/puzzle game that doesnt have any quest markers or waypoints, which is likely why people get lost.
It can take a long time to beat, it can either take you an hour, or upwards of 20, but its widely regarded as a really good game.
Honestly I've just never seen much of it, but from what I've heard about it it definitely sounds like something that would be up my alley
Portal 2 is the funniest game I've ever played. Outer Wilds is the best game I've ever played.
It's fantastic space exploration, and elements that feel like a puzzle game, but not in the traditional sense. It's really built for you to stumble anywhere to pick up the pieces of what's going on. Knowledge is the only gatekeeper. Great soundtrack, too.
wow well done for being one of the 3 ppl on earth that played portal before half life😅 didn't know that could happen lols
portal is the most genious game every and will be. period. "The cake is a lie is " soooo much deeper outside of the game in the real world, its the deepest thing ever
portal and half life are very much connected but they don't cross over too much
Man fock that first line you just said
I know that's sick but I wish I lose memory so I can play every Valve Game all over again
Wheatley might be the blue morality core from portal 1 we throw him into flames but glados states all aperture equipment can stay in VERY heated places thats why she put us into oven in portal 1 glados knew portal gun gonns be fine those fires so maybe wheatley survived in the flames and become who he is ?
I feel like I heard that was disproved somehow but I could be wrong
@@MrJarheadTV also you missed to play half life zombie edition😐😒
*SPOILERS*
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When GLaDos says "All i know is I'm the only only thing standing between us and them". Yes, she could mean the Combine but since we don't know when portal/portal 2 are, we cant confirm this
Try the game quantum conundrum. From the designers of Portal.
an artificial shtructure
im gonna shit myself
Uh, OK?
The lore of these games becomes even more fascinating when you consider half-life.
For sure, it's so cool being able to piece everything together now that I've played Half-Life too
I am disappointed I missed the premiere 😢😢😢😢
This is Alex btw
All good brother you're here now and there's always the next one 😈
@@MrJarheadTV also not gonna post anything until I get a microphone because with out one it sound an RUclips video from 2009
Lol
Makes sense, any idea when exactly you're getting it?
Love ur vids keep it up!
I'll do my best 😎
Yep Postal is one of the greatest franchises. Double so since it is tied to HL.
iminspace
The good news is that Valve have actually talked about how they regret making Portal part of the same universe as Half-Life in order to sell the first game. Which is why they set Portal 2 a long LONG time after the events of, well, everything!